Add edit condition widget to RC preset
Add field path to the field name tool tip
#jira UE-169050 UE-169047 UE-169048
#rb simon.therriault
#preflight 636a6779d0174259cc34d1c9
[CL 23029809 by jeremie roy in ue5-main branch]
Significantly improve OnObjectPropertyChanged callback time
Fix hang when recompiling materials
Add traces
#jira IRON-319 IRON-320
#rb simon.therriault
#preflight 636a56a87c2b505190989f19
[CL 23026939 by jeremie roy in ue5-main branch]
- Fixed crash when details panel is not opened before RC is opened.
#jira none
#rb Jeremy.Roy
#preflight 63641bde4b0e01486a0896d6
[CL 22964040 by Matt Chapman in ue5-main branch]
Simplify exposed property label
Display last valid bindings in details if its invalid
#preflight 636147dd8768c5532f698096
#rb simon.therriault
#jira UE-168893
[CL 22885993 by jeremie roy in ue5-main branch]
Adds the required Callbacks and missing Routes for the WebApp, so that it can control the VirtualProperties/Controllers.
Following changes have been made:
- Add OnAdded/OnChanged/OnRemoved/OnRenamed Callback for Controllers
- Add Websocket Messages from those Callbacks to the Server
- Add Metadata Callbacks and implementation of imoprtant information such as "Widget" Metadata
- Fix up existing calls to Deserializer to work for structs
- Renaming VirtualProperty Calls/Methods within the Preset to Controllers
#rb paul.vincent
#rb venugopalan.sreedha
#rb simon.therriault
#rb amir.keren
#jira UE-163264
#preflight 633b5446b12b8af5fd015430
[CL 22324865 by patrick gross in ue5-main branch]
- Change from Step to Input
- Remove Threshold and make it an internal value of 0.05
#rb paul.vincent, venugopalan.sreedha
#jira UE-164567
#preflight 6336d3d57c11614c21bda50f
[CL 22279120 by patrick gross in ue5-main branch]
Change order of UI Buttons within SetAssetByPath Logic Behaviour based on feedback
* Auto-Insert Array at Index 0 to prevent user confusion.
* Add Conditional to prevent deletion of Array.
#rb paul.vincent
#jira UE-164687
#preflight 6336dbf6e72271755f120571
[CL 22272700 by patrick gross in ue5-main branch]