Commit Graph

29 Commits

Author SHA1 Message Date
joe pribele
0926a226cf removed PRAGMA_DISABLE_OPTIMZATIONS that appear to be left in by accident
#rb zousar.shaker
#preflight 636c1c6f7c2b50519028f593

[CL 23063526 by joe pribele in ue5-main branch]
2022-11-09 16:47:19 -05:00
henrik karlsson
fa90b399a4 Added includes for future change. This changelist only contains added #include and a couple of empty placeholder files
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch

#preflight 63635997876630122adeab9f
#rb none

[CL 22958990 by henrik karlsson in ue5-main branch]
2022-11-03 14:18:47 -04:00
mikko mononen
a43fd72984 StateTree: Editor fixes
- Updated add button to new positive button style
- Change the add-state logic to add to root or subtrees if context is present (e.g. add after)
- Renamed UStateTreeState::LinkedState to LinkedSubtree to indicate what kind of state is expected
- Removed strong reference from the treeview (was preventing a StateTree asset being deleted)
- Fixed bad colors when renaming a state

#jira UE-151757, UE-151874, UE-163569, UE-150568
#rb Mieszko.Zielinski
#preflight 63369601f76de2d4d5977b94

[CL 22271644 by mikko mononen in ue5-main branch]
2022-09-30 11:31:57 -04:00
mikko mononen
5825321872 StateTree: Removed evaluator deprecations and TStateTreeInstanceDataPropertyHandle.
#jira UE-156544
#b Mieszko.Zielinski
#preflight 633549033041fbb56646450c

[CL 22260609 by mikko mononen in ue5-main branch]
2022-09-29 20:26:53 -04:00
mikko mononen
f7c48b982d StateTree: Change Task EnterState/ExitState signature
- Removed change type from EnterState/ExitState and moved it to transition result
- Added bShouldStateChangeOnReselect which allows to configure a task to behave more like state
- Updated existing tasks

#jira UE-156544
#rb Mieszko.Zielinski
#preflight 6333f6dca907d7192f5f0ccc

[CL 22221382 by mikko mononen in ue5-main branch]
2022-09-28 09:55:53 -04:00
bryan sefcik
50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00
mikko mononen
b24ef66a2f StateTree: Removed internal instance from StateTree execution context.
#rb Mieszko.Zielinski
#preflight 632d72ca1003050806b168c2

[CL 22163646 by mikko mononen in ue5-main branch]
2022-09-23 20:02:42 -04:00
mikko mononen
ab1b7f80cf StateTree: fix test and empty parameters
- handle empty subtree parameters
- changed a compiler check() to an error
- fixed tests

#jira UE-164541
#rb Mieszko.Zielinski
#preflight 632c4e77671a1a24b5ff67a6

[CL 22163478 by mikko mononen in ue5-main branch]
2022-09-23 19:58:36 -04:00
mikko mononen
9174cf81d1 StateTree: Threadsafe shared data
- added thread safe access to shared instance data (each thread gets a copy)
- fixed Item->Node in the editor node API

#jira UE-153269
#rb Mieszko.Zielinski

[CL 21862712 by mikko mononen in ue5-main branch]
2022-09-07 17:12:18 -04:00
mikko mononen
bbd34dd782 StateTree Events
- Added StateTree events, which allows e.g. transitions based on internal or external events
- Clarified transition nomenclature
- Update UI to support transition events
- BP support for events
- Renamed UStateTreeItemBase to UStateTreeNodeBase for consistency with FStateTreeNodeBase

#jira UE-156543
#rb Mieszko.Zielinski
#preflight 631077ef660db81edbd068ca

[CL 21738918 by mikko mononen in ue5-main branch]
2022-09-01 09:06:53 -04:00
mikko mononen
2a196bac7c StateTree:
- Changed existing conditions to use the simpler instance data getter
- Added UObject based conditions
- Renamed condition file for consistency

#rb Mieszko.Zielinski
#preflight 6304879ca45b007ea268d917

[CL 21512046 by mikko mononen in ue5-main branch]
2022-08-23 13:04:52 -04:00
mikko mononen
3e852502b6 StateTree: Fixed failing test and missing validation
- fail compilation if linking to non-subtree
- fixed crash in linker if subtree does not have parameters
- fixed subtree test (subtree state was missing type)

#jira UE-155893
#preflight 62d90fd3d54af4b9a2fc04c0

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 21198999 via CL 21199006 via CL 21199009
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21199538 by mikko mononen in ue5-main branch]
2022-07-21 08:19:56 -04:00
mikko mononen
f9887f77bc StateTree: Added schema picker to new tree creation workflow
- Added BP-like class picker for schema when StateTree asset is created
- Added "CommonSchema" meta tag for schemas to allow them to be added to the common list
- Allow the asset on StateTree actor component to EditAnywhere
- Fixed compilation indication for empty StateTrees (was showing red)

#robomerge EngineMerge
#jira UE-151649
#rb Yoan.StAmant
#preflight 62beaeeb8d5e6787590a0921

[CL 20911820 by mikko mononen in ue5-main branch]
2022-07-01 04:36:16 -04:00
mikko mononen
a841531c2b StateTree: moved evaluators global to tree
- Deprecated per state evaluators and moved them to global to the tree
- Tick evals once per Tick()
- Updated editor node customizations to work on UStateTreeEditorData
- Added separate detail customization for UStateTreeEditorData

#jira UE-147508
#rb Yoan.StAmant
#preflight 62820e55046b81bf93911605

[CL 20221385 by mikko mononen in ue5-main branch]
2022-05-16 05:13:27 -04:00
Yoan StAmant
b30909c75c [StateTree] updated test types to use InstanceDataType typedef and fixed one of them.
#rnx
#rb mikko.mononen
#preflight 627ba4df9f7ad2a14b4b4848

[CL 20136747 by Yoan StAmant in ue5-main branch]
2022-05-11 08:02:43 -04:00
Yoan StAmant
c135ebcd95 [StateTree]
+ Added StateTree parameters usable for data bindings and that could be overriden on context initialization by a StateTreeReference
+ Added StateTreeReference struct to hold a reference to a StateTree asset along with a list of values to parameterized the tree.
+ Added named external data items that are defined bt the Schema and for which values must be provided at runtime through the execution context.
+ Added delegate OnPostCompile after successful compilation. The StateTreeReference listens to it to validate its parameters
+ EditorData now contains its own version of the schema and parameters. On successful compilation they are copied over the StateTree own properties.
#rnx
#rb mikko.mononen
#preflight 6255d281647ad886b3593cb0

[CL 19727363 by Yoan StAmant in ue5-main branch]
2022-04-12 15:55:39 -04:00
Yoan StAmant
b4f64a59e0 [StateTree] external data validation from schema supported types
- fixed external requirements set by StateTreeBrainComponent to find more specific actor classes first before defaulting on AActor
- added missing supported type FMassSharedFragment for MassStateTreeSchema
- moved StateTreeLinker to it own file and handle its potential failures
#rb mikko.mononen
#rnx
#preflight 624d98fd8e5ae00f0aca3123

[CL 19646871 by Yoan StAmant in ue5-main branch]
2022-04-06 10:04:05 -04:00
mikko mononen
b156e83342 StateTree: Renamed baker to compiler
#jira none
#rb Yoan.StAmant
#preflight 624c465da64871f1a10a2ee6

[CL 19624175 by mikko mononen in ue5-main branch]
2022-04-05 09:44:28 -04:00
mikko mononen
ef8889a1c4 StateTree: Added functionality to call and reuse a subtree
- Removed unnecessary checks for specific transition (handled in enter state logic)
- Added state type to StateTreeState, State, Group, or Linked
- StateTreeState property customization hides properties based on type
- Allow a state to link to another state
- Changed baker binding validation to handle linked states
- Added linked state handling in execution context
- Updated UI deal with linked states
- Updated gameplay debugger to deal with linked states
- Moved automatic Root state adding from Editor data to editor open (tests were broken due to extra root state)
- Fixed tests and added simple test for linked state
- Added meta to tag to state link to allow to select only direct states (no next, etc)
- Added counter to track state changes (mainly for debugging)

#jira UE-147509
#review
#preflight 624beb69637925b5d306d8e7

[CL 19621621 by mikko mononen in ue5-main branch]
2022-04-05 03:20:57 -04:00
mikko mononen
dc6bc47087 StateTree improvements:
- EnterState() stops on failure, ExitState() handled symmetrically up to the last failed task
- Allow to run evaluators when reselecting a state after failed EnterState()

#jira none
#review-18351414
#robomerge 5.0
#preflight 61b1d3e2274068529fddcafe

[CL 18417260 by mikko mononen in ue5-main branch]
2021-12-09 05:26:00 -05:00
mikko mononen
db1c9ea6a4 StateTree: Fixed tests to reflect recent changes in state selection
#jira none
#review
#robomerge 5.0
#preflight 619b5458fa0b360c4062d5cf

[CL 18259645 by mikko mononen in ue5-main branch]
2021-11-22 12:11:19 -05:00
yoan stamant
c7ec639091 [StateTree] fixed bad inheritance of a struct used for tests and added trait WithPureVirtual for FStateTreeConditionBase struct
#jira UE-134964
#rb maxime.mercier
#preflight 6196c9a1b30daab4cb8dfffb

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18245237 in //UE5/Release-5.0/... via CL 18245243
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18245251 by yoan stamant in ue5-release-engine-test branch]
2021-11-18 17:22:17 -05:00
yoan stamant
360d5f7438 [StateTreeTest] Provide world as outer when creating test StateTrees to allow VLOG without ensure
#rb maxime.mercier
#preflight 61957fc3f802365f87d9707c

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18230772 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 18230826 by yoan stamant in ue5-release-engine-test branch]
2021-11-17 18:08:53 -05:00
mikko mononen
24de01248c StateTree: allow task/evaluator/condition to have separate data for isntance and item in the tree.
- Changed conditions to use the same code structure as tasks and evals
- Tasks, Evaluators, and Conditions can have separate struct for instance and tree item
- Converted existing tasks/evals/conds to use the new setup
- Updated the UI to use the new setup
- Limited the property binding to only first level properties in the instance struct
- Removed StateTreeConditionItemDetails (uses the same details customization as tasks/evals)
- Removed bunch of old test tasks and evals

#jira UE-133870
#rb Yoan.StAmant

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18165353 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 18165377 by mikko mononen in ue5-release-engine-test branch]
2021-11-12 05:49:31 -05:00
mikko mononen
2a832bdbd6 StateTree: humble beginnings of compiler message log.
- added message log to StateTree editor
- added statistics window to StateTree editor
- converted baker and property copy to use compiler log instead of UE_LOG

#jira none

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 17975651 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17975665 by mikko mononen in ue5-release-engine-test branch]
2021-10-29 04:37:57 -04:00