alfaroh corneyiii
a30156092c
Audio Telemetry Clean-Up
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#rb rob.gay
#jira UE-159979
#preflight 63040b47c00af5e2940a0055
[CL 21497581 by alfaroh corneyiii in ue5-main branch]
2022-08-22 19:19:05 -04:00
bryan sefcik
169a47834c
Updated Spatialization to not compile with optimizations off so it matches other modules that use Shared PCHs. This speeds up compile times and removes the need to have a 2.03 GB shared Engine PCH.
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#jira
#fyi rob.gay
#preflight 6303cf4cc85b7fef2254363a
[CL 21489278 by bryan sefcik in ue5-main branch]
2022-08-22 15:06:36 -04:00
alfaroh corneyiii
58907715e4
Audio Plugin Telemetry Part 4
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Spatialization, Soundfields, SoundModule, and SoundUtilities
#jira UE-157514
#rb
#preflight 62ce010fc43f0e80cd9c5a91
[CL 21065857 by alfaroh corneyiii in ue5-main branch]
2022-07-12 19:43:02 -04:00
brooke hubert
48113fc77e
Adding EditorFramework to build.cs files
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#rnx
#Jira UE-96448
#rb chris.gagnon
[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
ethan geller
1b9558d5fa
Editgrate 4.25 audio features from project stream:
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-Soundfield Submixes
-Endpoint Submixes
-Unreal Ambisonics Encoder/Decoder
[FYI] aaron.mcleran, maxwell.hayes, phil.popp, rob.gay, charles.egenbacher, kevin.neilson
#ROBOMERGE-OWNER: ethan.geller
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 11302185 via CL 11302187
#ROBOMERGE-BOT: (v649-11301724)
[CL 11302191 by ethan geller in Main branch]
2020-02-09 18:57:53 -05:00
Marc Audy
360d078ca3
Second batch of remaining Engine copyright updates.
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#rnx
#rb none
[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Rolando Caloca
1a30325d6f
Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
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#rb none
#rnx
[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
rob gay
e648cf19bc
Add submenus for Phonon and ITD Spatializer plugins
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#rb phil.popp
[FYI] aaron.mcleran
[FYI] kevin.neilson
#ROBOMERGE-SOURCE: CL 9107084 via CL 9107366
#ROBOMERGE-BOT: (v443-9013191)
[CL 9108691 by rob gay in Main branch]
2019-09-25 16:23:44 -04:00
maxwell hayes
e7a904ac72
Fix for build error in ITD plugin
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#rb none
#ROBOMERGE-SOURCE: CL 8935600 via CL 8935613
#ROBOMERGE-BOT: (v435-8929571)
[CL 8935618 by maxwell hayes in Main branch]
2019-09-20 16:25:27 -04:00
Josh Markiewicz
d79515867d
Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
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- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none
[CL 8321295 by Josh Markiewicz in Main branch]
2019-08-26 18:35:22 -04:00
Ben Marsh
9655b03674
Trigger a link error whenever a module is missing a valid IMPLEMENT_MODULE macro on Windows.
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The IMPLEMENT_MODULE macro now defines an empty function called IMPLEMENT_MODULE_{ModuleName}, to which we force a reference to via the linker command line. This behavior can be disabled on a per-module basis by setting bRequiresImplementModule = false from a .build.cs file.
#rb none
[CL 4827582 by Ben Marsh in Main branch]
2019-01-28 22:59:56 -05:00
Rob Gay
7df0b8c4ff
Copying //UE4/Dev-Audio to Dev-Main (//UE4/Dev-Main) Souce CL: 4806741
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#rb aaron.mcleran
#lockdown aaron.mcleran
[CL 4806765 by Rob Gay in Main branch]
2019-01-24 20:58:09 -05:00