Commit Graph

73 Commits

Author SHA1 Message Date
Robb Surridge
610c467639 Update vendor links for built-in plugins to use secure protocol.
#jira UE-166823
#rb lauren.barnes
#preflight 6352b20b7261e565c476ec3b

[CL 22690089 by Robb Surridge in ue5-main branch]
2022-10-21 11:04:07 -04:00
nick darnell
78de3db499 Followup to CL 22508580, fixing discovering several implementations that remain using HasActions. More things to be upgraded.
#jira UE-165574
[REVIEW] [at]Rex.Hill, [at]Lauren.Barnes
#preflight 63483c43ad0f7e2f20e44910

[CL 22534788 by nick darnell in ue5-main branch]
2022-10-14 17:10:07 -04:00
alfaroh corneyiii
a30156092c Audio Telemetry Clean-Up
#rb rob.gay
#jira UE-159979
#preflight 63040b47c00af5e2940a0055

[CL 21497581 by alfaroh corneyiii in ue5-main branch]
2022-08-22 19:19:05 -04:00
Zousar Shaker
3f4252aa56 ObjectPtr upgrade for engine plugins used from UnrealEditor -allmodules. Automated upgrade process.
#rb none
#preflight 62fe7f270601ad0504910c30

[CL 21447894 by Zousar Shaker in ue5-main branch]
2022-08-18 15:08:49 -04:00
alfaroh corneyiii
58907715e4 Audio Plugin Telemetry Part 4
Spatialization, Soundfields, SoundModule, and SoundUtilities
#jira UE-157514
#rb
#preflight 62ce010fc43f0e80cd9c5a91

[CL 21065857 by alfaroh corneyiii in ue5-main branch]
2022-07-12 19:43:02 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
bob tellez
73f3d19f1f Back out changelist 11119764, 11119772, 11119809, 11119849, 11121802, 11125895, 11124508. AutoTest assert
[FYI] Rob.Gay


#ROBOMERGE-SOURCE: CL 11125898 via CL 11126424
#ROBOMERGE-BOT: (v640-11091645)

[CL 11126508 by bob tellez in Main branch]
2020-01-28 05:18:04 -05:00
rob gay
b3fd6aadb5 Fix strict vs2019 compile
#rb none


#ROBOMERGE-SOURCE: CL 11121802 via CL 11121805
#ROBOMERGE-BOT: (v640-11091645)

[CL 11121809 by rob gay in Main branch]
2020-01-27 16:45:14 -05:00
rob gay
dd71a4cd08 - Deprecate AudioDevice implementation Engine/UnrealEngine monolythics & move to AudioDeviceManager
- Remove redundant static calls on AudioDevice in favor of AudioDeviceManager for finding Main/Active Devices (state managed by the manager, not individual devices)
#rb ethan.geller ryan.mangin


#ROBOMERGE-SOURCE: CL 11119764 via CL 11119771
#ROBOMERGE-BOT: (v640-11091645)

[CL 11119776 by rob gay in Main branch]
2020-01-27 15:55:07 -05:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
ethan geller
a946529ee8 this undo specifically reverts the soundcue/soundnode changes while retaining the settings fields
[FYI] jimmy.smith, aaron.mcleran


#ROBOMERGE-OWNER: ethan.geller
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 9577147 via CL 9577149
#ROBOMERGE-BOT: (v524-9564021)

[CL 9577165 by ethan geller in Main branch]
2019-10-14 19:02:34 -04:00
jimmy smith
6aaf321b7e SoundNodeQuality should be evaluated during cooking
#rb Aaron.Mcleran, Marc.Audy, Ethan.Geller
#jira UE-80323


#ROBOMERGE-OWNER: jimmy.smith
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 9542946 via CL 9542950
#ROBOMERGE-BOT: (v521-9539702)

[CL 9543087 by jimmy smith in Main branch]
2019-10-10 17:58:16 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
Joakim Lindqvist
d26625d39d Updated module build configurations to follow our updated guidelines on using a library, you should always specify the full path to the library if you know it (in PublicAdditionalLibraries). This allows UBT to do up to date checking of the module and is faster.
If you still need to old behavior of searching for a library we use the new PublicSystemLibraries instead (used very sparingly).

Also updated conventions on importing Android libraries to use the newly introduced Android Architecture instead, which is always set to a valid architecuture (unlike Target.Architecture for the general case)

Lastly I updated some build.cs files that were doing filesystem enumeration or copying as they were being parsed, this is highly discouraged (partially because we cache filesystem operations but also it adds a cost to something we expect to be very fast). Any operations like this should be done as part of the build if they have to be done at all.

#rb none

[CL 7918851 by Joakim Lindqvist in Dev-Build branch]
2019-08-09 03:48:12 -04:00
rob gay
35f2fda359 Fix static analysis warning, make creation/lifetime of WaveInstance explicit and mirror 'Remove' call implementation in ActiveSound
#rb maxwell.hayes
#jira UE-75497

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 6812993 via CL 6817682 via CL 6817862
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v365-6733468)

[CL 6825390 by rob gay in Dev-Build branch]
2019-06-03 22:53:40 -04:00
rob gay
3bb04c4bbe Fix missing constructor consolidation reference in SoundMod from last submit
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 6758896 via CL 6758906 via CL 6761212 via CL 6761690
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v365-6733468)

[CL 6763326 by rob gay in Dev-Build branch]
2019-06-02 01:54:54 -04:00
rob gay
c5038aa3db Deprecate AudioComponent retrigger system in favor of loop virtualization system
- Moves logic to Audio Thread
- Enable for all loops, not just on opt-in AudioComponents
- Removes distance check when sound is active
- Fixes bugs with calculating max distance for USoundCues that have overrides set

Swarm: https://p4-swarm.epicgames.net/reviews/5824804/
#rb aaron.mcleran

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 5914453 via CL 5914454 via CL 5914787 via CL 5914808
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5924524 by rob gay in Dev-Build branch]
2019-04-16 17:05:30 -04:00
Ben Marsh
43317388da Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4867651 by Ben Marsh in Dev-Build branch]
2019-02-01 11:34:13 -05:00
Chris Gagnon
bd368fae31 Engine and Editor subsystems
- Dynamic subsystems for fixed module startup wrt subsystem initialization
- Python Gettter exposed for both eg: import_subsystem = unreal.get_editor_subsystem(unreal.ImportSubsystem)
- Import Subsystem with python exposed import events

#rb Matt.Kuhlenschmidt, Rex.Hill
#codereview Matt.Kuhlenschmidt, Rex.Hill

[CL 4725117 by Chris Gagnon in Dev-Editor branch]
2019-01-15 13:41:40 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Ben Marsh
530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00