Change consist of only forward declaration and additional includes
#preflight 63789c1de30d438849c48188
#rb none
[CL 23218412 by henrik karlsson in ue5-main branch]
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]
Moved GetTypeHash function to be hidden friend instead of put directly in global namespace.
Note that the function/operator needs to be fully inlined in the type or placed in the cpp. If the function is added as friend but then implemented outside the type then hidden friend optimization won't work.
This should improve compile time somewhat according to msvc devs.
#rb Steve.Robb
#preflight 6360b7052b5338aceb26471b
[CL 22889837 by henrik karlsson in ue5-main branch]
- Updated logic on trigger delay node
- Updated logic for signalling that metasound generator is done
- Added ability to clear out selection of triggers
- Fixed ADSR situation when attack is zero.
#jira UE-162042
#rb Rob.Gay
#preflight 633714925c2225fe5f7ade1f
[CL 22279780 by phil popp in ue5-main branch]
- Split default param transmitter to SoundCueTransmitter & ParameterTransmitterBase to avoid generating transmitters for SoundBase child classes that don't support/require one (ex. SoundWaves)
- Move param transmitter to sharedptrs to avoid a bunch of unnecessary copy/clone logic when virtualizing loops
- Remove DefaultParameters field on ActiveSound in favor of shared impl in FParameterTransmitterBase that caches current state of parameters
- Fix for move that clears out active sound's current parameters when sound could have multiple wave instances that need said parameters
#rb phil.popp
#jira UE-164898
#preflight 6334a0a1ee7b13756dcd20ea
[CL 22240385 by rob gay in ue5-main branch]
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
- Move synchronize/details panel flag to more generic ModifyContext
- Do not use MarkAsGarbage as means of enforcing not to show object in details panel to avoid leaving objects in invalid state if undo called. Check ed graph membership instead
- Get rid of leaky namechanged delegates
- Allows for migration to isolated synchronization in the future
- Removes conflation of having to synchronize and update views when modifying frontend document
- Decouples concept of a specific view to update from generic frontend graph modifications
#rb helen.yang
#jira UE-151448
#preflight 632b7afdc7791417aa44126f
[CL 22142063 by rob gay in ue5-main branch]
Add log warning when constructor input value is ignored on runnign instance.
#jira UE-162285
#rb Rob.gay
#preflight 632b4cf72c7bc831f867d2c1
[CL 22121048 by phil popp in ue5-main branch]
TLBSRA (Too long but still read anyway)
This was due to validation moving to recursive behavior but sync not to support bubbling up referenced errors/warnings in 5.1. This resulted in missing members after interface transforms are applied and potentially hitting ensures in validation.
...
But wait there's more!!! Synchronization on tick is now more efficient as it doesn't attempt to resynchronize/validate references already synchronized/validated in prior pass in same frame due to referencing graph needing to sync
#rb helen.yang
#rnx
#jira UE-162586
#preflight 63223e6c29254beccbf06119
[CL 22019580 by rob gay in ue5-main branch]