A raycast is performed and its intersection with the plane determines the new gizmo position.
#jira none
#rb semion.piskarev
#preflight 6373f6750c74adb48ba69b11
[CL 23155313 by Nickolas Drake in ue5-main branch]
- When adding a new channel: Only the newly requested channel is captured, previously all enabled channels were (re)captured
- When removing an already captured channel: We no longer recompute all remaining channels, we just wipe the one that was removed
#rnx
#rb ryan.schmidt
#preflight 6372120fbf76990b71f17750
[CL 23115901 by matija kecman in ue5-main branch]
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]
Only do this for the convex hull case, because the other cases do not seem to crash and splitting the transaction is not ideal.
#jira UE-158466
#rb david.hill
#preflight 633b145def7739456517a156
[CL 22322286 by jimmy andrews in ue5-main branch]
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
Add messaging in geometry script functions that call ReadTexture, to hint to the user how to configure their textures to use at runtime
#rb david.hill
#preflight 632a2db16919ce3998922aab
#jira UE-164548
[CL 22114020 by ryan schmidt in ue5-main branch]
- create a new MeshTopologySelector base class. The existing GroupTopologySelector class now inherits from it, as does a new BoundarySelector class
- likewise, create a new MeshTopologySelectionMehchanic base class and have (existing) PolygonSelectionMechanic and (new) BoundarySelectionMechanic inherit from it
- the new Boundary classes use FMeshBoundary loops to define selectable loops rather than FGroupTopology
HoleFillTool:
- change to using BoundarySelectionMechanic instead of GroupTopologySelector
Misc:
- allow FMeshBoundaryLoops to fail untangling a loop with bowties but still continue processing other loops
#jira UE-144821
#rb jimmy.andrews
#preflight 63222176e93a80888cb7d3df
[CL 22013854 by tyson brochu in ue5-main branch]