Changes include
* Removed #pragma once in cpp files
* Removed dll export on templated types
* Fixed code in headers that didn't compile (probably never included anywhere
* Added casting for code going from int to float. Header was never compiled in the owning module that had warnings as errors
#preflight 637b10c6fa348e848054bd0d
#rb none (devin.doucette for a couple files)
[CL 23218414 by henrik karlsson in ue5-main branch]
Change consist of only forward declaration and additional includes
#preflight 63789c1de30d438849c48188
#rb none
[CL 23218412 by henrik karlsson in ue5-main branch]
- Export Geometry Cache Track Editor (done similar to other Track Editors such as FMediaTrackEditor)
#jira none
#rb Anousack.Kitisa
#preflight 6374b9641c114bec05f09d91
[CL 23163196 by Juan Portillo in ue5-main branch]
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
#fyi mateo.egey
Original CL Desc
-----------------------------------------------------------------
Fixed multiple bindings not resetting properly, which was due to CDO properties not being set
Also added the reset override of the property row to our custom stack reset widget so the custom action/visibility is used now.
Removed custom reset button for attribute bindings as it should use the default one for the stack
#jira UE-160635
#rb frank.fella
#preflight skip
#preflight 62fd22a9086f90bbc479327e
[CL 21427382 by stu mckenna in ue5-main branch]
Also added the reset override of the property row to our custom stack reset widget so the custom action/visibility is used now.
Removed custom reset button for attribute bindings as it should use the default one for the stack
#jira UE-160635
#rb frank.fella
#preflight skip
[CL 21423025 by mateo egey in ue5-main branch]
#fyi Mateo.Egey
Original CL Desc
-----------------------------------------------------------------
Fixed multiple bindings not resetting properly, which was due to CDO properties not being set
This still leaves us with visible "reset to default" buttons due to the property node having the previous default value cached.
To get rid of that:
Added option to add custom reset behavior overrides for any properrty, currently used for "Renderer Enabled" and "Simulation Enabled" bindings, which allows us to specify custom "is visible" overrides & functionality
Removed custom reset button for attribute bindings as it should use the default one for the stack
#jira UE-160635
#rb frank.fella
#preflight skip
[CL 21422142 by mateo egey in ue5-main branch]
This still leaves us with visible "reset to default" buttons due to the property node having the previous default value cached.
To get rid of that:
Added option to add custom reset behavior overrides for any properrty, currently used for "Renderer Enabled" and "Simulation Enabled" bindings, which allows us to specify custom "is visible" overrides & functionality
Removed custom reset button for attribute bindings as it should use the default one for the stack
#jira UE-160635
#rb frank.fella
#preflight skip
[CL 21404928 by Mateo Egey in ue5-main branch]