Commit Graph

5 Commits

Author SHA1 Message Date
mikko mononen
309de50a7a GameplayInteraction: Include FGameplayInteractionStateTreeCondition in schema.
#rb trivial
#preflight 63625acd1a32af63a8d48b0f

[CL 22919221 by mikko mononen in ue5-main branch]
2022-11-02 12:31:36 -04:00
bryan sefcik
50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00
mikko mononen
3a34390d43 Gameplay Interactions: Update StateTree schema
- Renamed InteractorActor to ContextActor (using shorter version Actor in ST)
- Allow to define the expected classes for the actors

#rb Mieszko.Zielinski
[FYI] Luciano.Ferraro, Josselin.Francois
#preflight 632d5cce7b582f58ab97f5f0

[CL 22163502 by mikko mononen in ue5-main branch]
2022-09-23 19:58:59 -04:00
Yoan StAmant
8181993244 [GameplayInteractions] added AbortContext that could be pass from the GameplayInteraction task to the StateTree execution context
#jira UE-150798
#rb mikko.mononen
#preflight 62a896500b7bda795a895f89

[CL 20648352 by Yoan StAmant in ue5-main branch]
2022-06-14 10:38:58 -04:00
Yoan StAmant
726e6251f3 GameplayInteractions plugin
- base class for StateTree tasks (GameplayInteractionStateTreeTask)
- GameplayInteractions StateTree schema
   - supports StateTree common Tasks, Evaluators and Conditions + GameplayInteraction Tasks
   - requires two named external data items (Interactable actor and SmartObject claimed handle)
- GameplayInteraction specific SmartObjectBehaviorDefinition to execute a StateTree
- First pass of ContextualAnimStateTreeTask to play a scene from a ContextualAnimation scene asset
#rnx
#rb mikko.mononen
#preflight 627510442e58cb727d38e384

[CL 20074106 by Yoan StAmant in ue5-main branch]
2022-05-06 08:23:48 -04:00