- Moved GeometryCollection Dataflow nodes into separate implemetation files by category
- Changed Dataflow node category to "Terminal" on terminal nodes
- Added DataflowGeoemtryCollection, DataflowFlesh categories to nodes
- Addded black default color to terminal category and changed default color for non-specified categories to yellow
- Added comments to all GeometryCollection nodes
- Updated existing Dataflow nodes
#rb Brice.Criswell, Cedric.Caillaud, Harsha.Reddy
#preflight 6377d7d5e30d4388499a07c0
[CL 23206811 by gustav melich in ue5-main branch]
- Added TransformSelection data type
- Implemented these nodes: GetArrayElementDataflowNode, GetNumArrayElementsDataflowNode, GetCentroidsDataflowNode, PointsToMeshDataflowNode, BoxToMeshDataflowNode, MeshInfoDataflowNode,
MeshToCollectionDataflowNode, StaticMeshToMeshDataflowNode, TransformDataflowNode, MeshAppendDataflowNode, MeshBooleanDataflowNode, MeshCopyToPointsDataflowNode,
CompareIntDataflowNode, BranchDataflowNode, GetMeshDataDataflowNode, GetSchemaDataflowNode, CollectionTransformSelectionAllDataflowNode,
CollectionTransformSelectionSetOperationDataflowNode, CollectionTransformSelectionInfoDataflowNode, CollectionTransformSelectionNoneDataflowNode,
CollectionTransformSelectionInvertDataflowNode, CollectionTransformSelectionRandomDataflowNode, AutoClusterDataflowNode, CollectionTransformSelectionRootDataflowNode,
CollectionTransformSelectionCustomDataflowNode, CollectionTransformSelectionParentDataflowNode, CollectionTransformSelectionByPercentageDataflowNode,
CollectionTransformSelectionChildrenDataflowNode, CollectionTransformSelectionSiblingsDataflowNode, CollectionTransformSelectionLevelDataflowNode,
CollectionTransformSelectionContactDataflowNode, CollectionTransformSelectionLeafDataflowNode, CollectionTransformSelectionClusterDataflowNode,
CollectionTransformSelectionBySizeDataflowNode, CollectionTransformSelectionByVolumeDataflowNode, SetAnchorStateDataflowNode, FProximityDataflowNode
- Renamed Passthrough metadata tag to DataflowPassthrough
- Added Tooltip display for nodes (both for hovering over the node and hovering over the node name in Action menu) and for pins, the tooltip gets build from the /** ... */ comments from the header file
#rb Brice.Criswell, Jimmy.Andrews, Cedric.Caillaud, Harsha.Reddy
#ushell-cherrypick of 22280306 by Gustav.Melich
#preflight 6372b085ee4d25f90adf68b1
[CL 23131415 by gustav melich in ue5-main branch]