Commit Graph

22 Commits

Author SHA1 Message Date
henrik karlsson
f01581365c Disabled IWYU on some modules that was too much work to make them compile in a IWYU environment. These should be revisited and fixed up to work with IWYU at some point
#preflight 63789b0c170bc34a93a869e5
#rb none

[CL 23218413 by henrik karlsson in ue5-main branch]
2022-11-21 03:22:29 -05:00
fabian giesen
0b17c46664 Oodle 2.9.8 re-submit
Original CL (22282721) was reviewed, this is a re-submit without code changes, just fixed libs due to debug info problems on some targets

#rb none
#preflight 633a61c10d2b0d7bd83f9528
#jira UE-164148

[CL 22322219 by fabian giesen in ue5-main branch]
2022-10-03 20:37:45 -04:00
fabian giesen
5fa2790821 [Backout] - CL22282721
[FYI] fabian.giesen
Original CL Desc
-----------------------------------------------------------------
Oodle 2.9.8

#rb charles.bloom
#preflight 63373e3c5c2225fe5f8a3667
#jira UE-164148

[CL 22286632 by fabian giesen in ue5-main branch]
2022-09-30 23:09:48 -04:00
fabian giesen
f113a5c97b Oodle 2.9.8
#rb charles.bloom
#preflight 63373e3c5c2225fe5f8a3667
#jira UE-164148

[CL 22286538 by fabian giesen in ue5-main branch]
2022-09-30 23:04:22 -04:00
bryan sefcik
ca1b3a37b7 Removed private pch header in TextureFormatOodle and fixed -NoPCH -DisableUnity compile issues.
#jira
#preflight 6307d8c15a76ca27a8a7c270

[CL 21585151 by bryan sefcik in ue5-main branch]
2022-08-26 01:46:28 -04:00
bryan sefcik
55175c8f29 Updated TextureFormatOodle and OodleNetworkHandlerComponent to not use private PCH files.
OodleNetworkHandlerComponent:
Using PrivatePCH: 13.70secs
Using SharedPCH: 3.31secs

Saved 318MBs of disk space.

TextureFormatOodle:
Using PrivatePCH: 5.23secs
Using SharedPCH: 3.11secs

#JIRA
#preflight 62fbd013ad3bd8ad64574886

[CL 21408729 by bryan sefcik in ue5-main branch]
2022-08-16 13:40:42 -04:00
charles bloom
c8f0d8b7ff Oodle 2.9.7
#rb none
#preflight 62bdcb526d5ebc990f9cbf45

[CL 20901657 by charles bloom in ue5-main branch]
2022-06-30 15:41:13 -04:00
charles bloom
bdc5ee918a Oodle 2.9.6 enabled retry
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5

#rb fabian.giesen
#preflight 627296807b6d0faffa717550

[CL 20042663 by charles bloom in ue5-main branch]
2022-05-04 11:40:20 -04:00
aurel cordonnier
2d30c12004 [Backout] - CL20025595
#fyi charles.bloom
Original CL Desc
-----------------------------------------------------------------
Oodle 2.9.6 enabled
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5

#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467

[CL 20027456 by aurel cordonnier in ue5-main branch]
2022-05-03 12:39:34 -04:00
charles bloom
4cc32e39d6 Oodle 2.9.6 enabled
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5

#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467

[CL 20025595 by charles bloom in ue5-main branch]
2022-05-03 10:41:01 -04:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
charles bloom
41d43ca495 Update to Oodle 2.9.3
#rb none

#ROBOMERGE-SOURCE: CL 16952276 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16952280 by charles bloom in ue5-release-engine-test branch]
2021-07-25 21:24:02 -04:00
zousar shaker
a48d9e9497 Expand texture build functions to all current texture formats.
Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker.  Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.

#rb devin.doucette

#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16853877 by zousar shaker in ue5-release-engine-test branch]
2021-07-14 15:27:36 -04:00
dan thompson
fdd5cabeb4 CIS mac fix hopeful -- CIS seems to not find include paths when they aren't in Public or Private, so I'm moving the Jobify code to be under Private. Preflight has always passed for all of these breakages, so I sort of have to just commit and hope. I'll be keeping an eye on it. #fyi charles.bloom #fyi michael.noland
#preflight 60d66533a34bf500018c4958

#ROBOMERGE-SOURCE: CL 16790730 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16790736 by dan thompson in ue5-release-engine-test branch]
2021-06-25 21:05:08 -04:00
charles bloom
39bcc23b30 Update Oodle to 2.9.2
no encoding is changed in 2.9.2 so ddc version is not incremented
292 just fixes a crash bug in an option that is not yet used in Unreal


#ROBOMERGE-SOURCE: CL 16697478 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16697496 by charles bloom in ue5-release-engine-test branch]
2021-06-16 18:17:07 -04:00
brandon schaefer
a90cdbe7c2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier

#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00
charles bloom
2caa44dad0 update Oodle libs to 2.9.1
TextureFormatOodle use the new RDO_Ex API
bump Oodle Texture DDC ver from 11 to 12

#rb alexander.suvorov

[CL 16589165 by charles bloom in ue5-main branch]
2021-06-08 13:12:42 -04:00
Zousar Shaker
a6bd40e38d -Fix bug in the interpretation of mip offset in FTextureBuildFunction (it is offset into uncomrpessed data, not offset into compressed data)
-Added more metadata to the output of the texture export feature.
-Make FTextureBuildFunction stateless and abstract.  Now must be derived to produce an instantiable build function.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules depend on TextureBuild module and implement concrete derivatives of FTextureBuildFunction.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules register their build functions through an IBuildFunctionFactory for the lifetime of the module.
-Removed all public interface for the DerivedDataBuild{Loop, Worker} and have them just use the IBuildFunctionFactory modular feature to find all linked build functions.

#rb devin.doucette
#preflight 60acfb486905a60001c3cd29

[CL 16448407 by Zousar Shaker in ue5-main branch]
2021-05-25 10:37:34 -04:00
Zousar Shaker
35cb1325a8 -Avoid having dependency on Engine by TextureFormatOodle by avoiding use of UTexture and getting
-Add mechanism for ITextureFormat to have a generic and private "FormatSettings" block that can be global, but also exported with a texture build action and applied when a texture build is executed remotely.  Also ensure that ChildTextureFormat is able to split and store/read the format settings for Child & Base format as separate sub-items.
-Allow the PS5TextureBuildWorker to compile in Oodle if the plugin is present and enabled.

#rb charles.bloom

[CL 16406838 by Zousar Shaker in ue5-main branch]
2021-05-20 14:19:29 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00