Original CL (22282721) was reviewed, this is a re-submit without code changes, just fixed libs due to debug info problems on some targets
#rb none
#preflight 633a61c10d2b0d7bd83f9528
#jira UE-164148
[CL 22322219 by fabian giesen in ue5-main branch]
OodleNetworkHandlerComponent:
Using PrivatePCH: 13.70secs
Using SharedPCH: 3.31secs
Saved 318MBs of disk space.
TextureFormatOodle:
Using PrivatePCH: 5.23secs
Using SharedPCH: 3.11secs
#JIRA
#preflight 62fbd013ad3bd8ad64574886
[CL 21408729 by bryan sefcik in ue5-main branch]
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 627296807b6d0faffa717550
[CL 20042663 by charles bloom in ue5-main branch]
#fyi charles.bloom
Original CL Desc
-----------------------------------------------------------------
Oodle 2.9.6 enabled
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467
[CL 20027456 by aurel cordonnier in ue5-main branch]
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467
[CL 20025595 by charles bloom in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker. Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.
#rb devin.doucette
#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16853877 by zousar shaker in ue5-release-engine-test branch]
no encoding is changed in 2.9.2 so ddc version is not incremented
292 just fixes a crash bug in an option that is not yet used in Unreal
#ROBOMERGE-SOURCE: CL 16697478 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16697496 by charles bloom in ue5-release-engine-test branch]
TextureFormatOodle use the new RDO_Ex API
bump Oodle Texture DDC ver from 11 to 12
#rb alexander.suvorov
[CL 16589165 by charles bloom in ue5-main branch]
-Added more metadata to the output of the texture export feature.
-Make FTextureBuildFunction stateless and abstract. Now must be derived to produce an instantiable build function.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules depend on TextureBuild module and implement concrete derivatives of FTextureBuildFunction.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules register their build functions through an IBuildFunctionFactory for the lifetime of the module.
-Removed all public interface for the DerivedDataBuild{Loop, Worker} and have them just use the IBuildFunctionFactory modular feature to find all linked build functions.
#rb devin.doucette
#preflight 60acfb486905a60001c3cd29
[CL 16448407 by Zousar Shaker in ue5-main branch]
-Add mechanism for ITextureFormat to have a generic and private "FormatSettings" block that can be global, but also exported with a texture build action and applied when a texture build is executed remotely. Also ensure that ChildTextureFormat is able to split and store/read the format settings for Child & Base format as separate sub-items.
-Allow the PS5TextureBuildWorker to compile in Oodle if the plugin is present and enabled.
#rb charles.bloom
[CL 16406838 by Zousar Shaker in ue5-main branch]