Commit Graph

12 Commits

Author SHA1 Message Date
christopher waters
5d76943f12 Fixing build when PIX is disabled.
#jira UE-170013
#preflight 6377c31a815e4b9b75567f90

[CL 23198174 by christopher waters in ue5-main branch]
2022-11-18 12:55:15 -05:00
christopher waters
e0c47cc4e0 Don't load WinPixGpuCapturer unless -attachPIX is enabled.
#jira UE-170038
#rb jamie.hayes, jeremy.moore, josie.yang
#preflight 63728092ee4d25f90ad17351

[CL 23122002 by christopher waters in ue5-main branch]
2022-11-14 13:25:38 -05:00
christopher waters
efc59618fe Fixing NonUnity errors caused by CL 23104907 and CL 23104389
#preflight 636fcf81ee4d25f90a4a811d

[CL 23111199 by christopher waters in ue5-main branch]
2022-11-12 11:57:53 -05:00
christopher waters
feadeda9ec Updating WinPixEventRuntime to version 1.0.220810001
Changing PixWinPlugin to use the new capture control mechanisms, including disabling the UI overlay.
PixWinPlugin will now trigger a full frame, similar to how the RenderDoc plugin does, to ensure we get a full frame on the requested viewport instead of getting a frame on the next viewport to render.

#jira none
#rb robert.srinivasiah, jamie.hayes
#preflight 636d2bd11a66e7f7317a0073

[CL 23104389 by christopher waters in ue5-main branch]
2022-11-11 15:50:24 -05:00
Robb Surridge
610c467639 Update vendor links for built-in plugins to use secure protocol.
#jira UE-166823
#rb lauren.barnes
#preflight 6352b20b7261e565c476ec3b

[CL 22690089 by Robb Surridge in ue5-main branch]
2022-10-21 11:04:07 -04:00
christopher waters
7ee3ad789e Force PIX to use the active window when capturing via command.
#rb jeremy.moore
#preflight 622f7f0fce577e3ab2c9f6fb

#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 19375426 via CL 19375468
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19376418 by christopher waters in ue5-main branch]
2022-03-14 15:01:33 -04:00
christopher waters
e643970b86 Bringing DXProgrammableCapture.h into ThirdParty and modifying it to not require a NTDDI_VERSION.
Cleaning up PixWinPlugin to use the correct header guards, correct types, and correct windows version check.

#jira none
#rb jeremy.moore
#preflight 61df36bea63213484e0a4e38

#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18589786 in //UE5/Release-5.0/... via CL 18589808 via CL 18589826
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18589846 by christopher waters in ue5-main branch]
2022-01-12 16:37:12 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00