#rb Michael.Sartain
#ROBOMERGE-AUTHOR: john.barrett
#ROBOMERGE-SOURCE: CL 21107937 via CL 21107956 via CL 21107967 via CL 21107974
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21108896 by john barrett in ue5-main branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
All games now use Engine Oodle for runtime decompression
Oodle in Engine can load an older Oodle DLL for encoding packages to keep making the same binary data
#rb dan.thompson,devin.doucette
#ROBOMERGE-SOURCE: CL 16879404 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16879428 by charles bloom in ue5-release-engine-test branch]