Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Ben Marsh
b57c79c540
Allow C++ plugins to hook game project generation. Contributed by solid-angle, https://github.com/EpicGames/UnrealEngine/pull/336 .
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[CL 2251943 by Ben Marsh in Main branch]
2014-08-11 17:14:26 -04:00
Jamie Dale
c52c3bd2ed
Project template names and descriptions now fallback to English if a valid translation can't be found for the current language
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TTP# 333732 - EDITOR: The new project wizard falls back to using TP_TemplateName if it can't find a matching translation, even if an English translation is available
ReviewedBy Andrew.Rodham, Max.Preussner
[CL 2065413 by Jamie Dale in Main branch]
2014-05-07 05:43:17 -04:00
Saul Abreu
bcb92e4dbf
#summary Internationalization now operates as a singleton with non-static initialization. Should no longer have issues with initializing before file server when applicable. Resolved related previous double initialization issue. API-breaking change for calls to most FInternationalization methods.
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#ttp 331776 - L10N: ICU: Executable size for engine and programs has regressed dramatically (ICU)
[CL 2044493 by Saul Abreu in Main branch]
2014-04-23 18:30:01 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00