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UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/Private/TemplateProjectDefs.cpp

85 lines
3.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "GameProjectGenerationPrivatePCH.h"
UTemplateProjectDefs::UTemplateProjectDefs(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
void UTemplateProjectDefs::FixupStrings(const FString& TemplateName, const FString& ProjectName)
{
for ( auto IgnoreIt = FoldersToIgnore.CreateIterator(); IgnoreIt; ++IgnoreIt )
{
FixString(*IgnoreIt, TemplateName, ProjectName);
}
for ( auto IgnoreIt = FilesToIgnore.CreateIterator(); IgnoreIt; ++IgnoreIt )
{
FixString(*IgnoreIt, TemplateName, ProjectName);
}
for ( auto RenameIt = FolderRenames.CreateIterator(); RenameIt; ++RenameIt )
{
FTemplateFolderRename& FolderRename = *RenameIt;
FixString(FolderRename.From, TemplateName, ProjectName);
FixString(FolderRename.To, TemplateName, ProjectName);
}
for ( auto ReplacementsIt = FilenameReplacements.CreateIterator(); ReplacementsIt; ++ReplacementsIt )
{
FTemplateReplacement& Replacement = *ReplacementsIt;
FixString(Replacement.From, TemplateName, ProjectName);
FixString(Replacement.To, TemplateName, ProjectName);
}
for ( auto ReplacementsIt = ReplacementsInFiles.CreateIterator(); ReplacementsIt; ++ReplacementsIt )
{
FTemplateReplacement& Replacement = *ReplacementsIt;
FixString(Replacement.From, TemplateName, ProjectName);
FixString(Replacement.To, TemplateName, ProjectName);
}
}
FText UTemplateProjectDefs::GetDisplayNameText()
{
const TSharedRef< FCulture > CurrentCulture = FInternationalization::Get().GetCurrentCulture();
for ( auto NameIt = LocalizedDisplayNames.CreateConstIterator(); NameIt; ++NameIt )
{
const FLocalizedTemplateString& Name = *NameIt;
if ( Name.Language == CurrentCulture->GetTwoLetterISOLanguageName() )
{
return FText::FromString(Name.Text);
}
}
return FText();
}
FText UTemplateProjectDefs::GetLocalizedDescription()
{
const TSharedRef< FCulture > CurrentCulture = FInternationalization::Get().GetCurrentCulture();
for ( auto DescriptionIt = LocalizedDescriptions.CreateConstIterator(); DescriptionIt; ++DescriptionIt )
{
const FLocalizedTemplateString& Description = *DescriptionIt;
if ( Description.Language == CurrentCulture->GetTwoLetterISOLanguageName() )
{
return FText::FromString(Description.Text);
}
}
return FText();
}
void UTemplateProjectDefs::FixString(FString& InOutStringToFix, const FString& TemplateName, const FString& ProjectName)
{
InOutStringToFix.ReplaceInline(TEXT("%TEMPLATENAME%"), *TemplateName, ESearchCase::CaseSensitive);
InOutStringToFix.ReplaceInline(TEXT("%TEMPLATENAME_UPPERCASE%"), *TemplateName.ToUpper(), ESearchCase::CaseSensitive);
InOutStringToFix.ReplaceInline(TEXT("%TEMPLATENAME_LOWERCASE%"), *TemplateName.ToLower(), ESearchCase::CaseSensitive);
InOutStringToFix.ReplaceInline(TEXT("%PROJECTNAME%"), *ProjectName, ESearchCase::CaseSensitive);
InOutStringToFix.ReplaceInline(TEXT("%PROJECTNAME_UPPERCASE%"), *ProjectName.ToUpper(), ESearchCase::CaseSensitive);
InOutStringToFix.ReplaceInline(TEXT("%PROJECTNAME_LOWERCASE%"), *ProjectName.ToLower(), ESearchCase::CaseSensitive);
}