Saul Abreu
9c7b62ebe5
Massive overhaul of gather configuration UI in the Localization Dashboard. Updated localization configuration script settings with new, more descriptive names and moved "friendly" behaviors to the Localization Dashboard's localization configuration script generation code, rather than in the commandlets. REVIEW CHANGELIST FOR API CHANGES.
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[CL 2520629 by Saul Abreu in Main branch]
2015-04-22 01:18:49 -04:00
Michael Schoell
abb8124662
Keywords metadata is now localized.
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Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes.
#jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language
#codereview justin.sargent
[CL 2517785 by Michael Schoell in Main branch]
2015-04-20 12:25:37 -04:00
Saul Abreu
bc4f49072c
Added a ShouldGatherBlueprintPinNames setting to GatherTextFromAssets commandlet configuration. This allows the commandlet to ignore the PinFriendlyName FText UProperty in UEdGraphPin, which is often gathered unnecessarily due to the need to gather other data from UEdGraphPin.
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[CL 2449367 by Saul Abreu in Main branch]
2015-02-17 17:52:31 -05:00
Matthew Griffin
fd25cb4ff6
[INTEGRATE] Change 2432849 by Michael.Noland@mnoland-T2784-Reference on 2015/02/04 21:02:45
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Core: Add support for optional localizable short tooltip metadata
- UField::GetToolTipText now takes an optional parameter to indicate if the short tooltip is desired, but will fall back to the long tooltip if none was specified
#codereview saul.abreu
[CL 2438269 by Matthew Griffin in Main branch]
2015-02-09 11:58:15 -05:00
Saul Abreu
c371dfaabf
Renamed Engine localization data for Simplified Chinese from zh-Hans-Cn to zh-CN due to convention.
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[CL 2329669 by Saul Abreu in Main branch]
2014-10-15 00:55:17 -04:00
Saul Abreu
03d5b567ca
Added Editor Tutorials target to various localization data generation configuration files.
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[CL 2305920 by Saul Abreu in Main branch]
2014-09-22 15:34:51 -04:00
Joe Conley
4288fc88f3
L10N: Configuration file to allow the engine to load the editor tutorial loc directly from the raw archive and manifest files.
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[CL 2301235 by Joe Conley in Main branch]
2014-09-17 13:26:55 -04:00
Saul Abreu
c6072e1cb9
Added editor tutorial localization files and hooked them up to load with the editor.
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[CL 2300256 by Saul Abreu in Main branch]
2014-09-16 18:22:35 -04:00
Saul Abreu
bef604f799
Fixed GatherTextFromSource commandlet gathering text in its escaped form - it now unescapes gathered text. Fixed escape/unescape handling in PO file import/export. Fixed escaping of double quotes when storing manifest/archive strings from their data structures into a JSON object. The manifest/archive JSON serializers already properly escape text consistently before writing to file.
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[CL 2297449 by Saul Abreu in Main branch]
2014-09-14 19:37:14 -04:00
Saul Abreu
3b123192dd
Added portable object import/export to text localization data generation configuration files for PropertyNames and ToolTips.
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[CL 2291650 by Saul Abreu in Main branch]
2014-09-09 18:51:03 -04:00
Saul Abreu
33af496717
Corrected superficial contradictory comment in Editor localization data generation configuration file.
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[CL 2289689 by Saul Abreu in Main branch]
2014-09-08 14:07:00 -04:00
Saul Abreu
1adb2db3ec
Added ToolTips and PropertyNames *.po file importing to the PortableObjectImport.ini configuration file.
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[CL 2289688 by Saul Abreu in Main branch]
2014-09-08 14:06:49 -04:00
Saul Abreu
9151371e45
Updated localization data generation configuration files to add Brazilian Portuguese.
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[CL 2278391 by Saul Abreu in Main branch]
2014-08-29 20:12:33 -04:00
Saul Abreu
6cd14679e2
Consistent localization-related commandlet path-handling with regards to relative paths. From now on, please specify paths relative to to the project's directory or the Engine directory.
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[CL 2276830 by Saul Abreu in Main branch]
2014-08-28 17:35:37 -04:00
Saul Abreu
e22deffec0
Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
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[CL 2245832 by Saul Abreu in Main branch]
2014-08-06 14:27:26 -04:00
Saul Abreu
698ade222b
Updated localization data gathering and generation configuration files to be consistent in terms of cultures generated and directories used.
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[CL 2237483 by Saul Abreu in Main branch]
2014-07-30 16:11:44 -04:00
Saul Abreu
43baaf38d9
Renamed Spanish localization data folder from "sp" to "es". Corrected values in localization data generation configuration files similarly.
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[CL 2236472 by Saul Abreu in Main branch]
2014-07-29 18:53:00 -04:00
Justin Sargent
78b5b0a953
Updated the text for the library tutorials. Included UnrealEngineLauncherServices module as part of the launcher localization and excluded it from the engine/editor localization.
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[CL 2103290 by Justin Sargent in Main branch]
2014-06-12 12:29:42 -04:00
Justin Sargent
36cc421cba
Updated translations. Imported new spanish translations
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[CL 2062253 by Justin Sargent in Main branch]
2014-05-02 13:14:44 -04:00
Justin Sargent
664bea2137
L10N: Updated loc ini configurations to specify simplified Chinese as output. Added a C# wrapper around OneSky's web service api. Beginning steps of setting up some automation scripts to integrate our localization pipeline with OneSky's.
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[CL 2059400 by Justin Sargent in Main branch]
2014-04-29 21:58:49 -04:00
Justin Sargent
7d6999d1f6
L10N: Updated the WordCount.ini to account for the new locations of the PropertyNames and ToolTips targets.
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[CL 2058021 by Justin Sargent in Main branch]
2014-04-28 15:20:19 -04:00
Justin Sargent
703dc65154
L10N: Built fresh ToolTip and PropertyName localization targets.
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[CL 2057860 by Justin Sargent in Main branch]
2014-04-28 12:39:46 -04:00
Wes Fudala
c3d9dd0eae
#summary Adding localization import support for Portable Object(.po) files
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#change Added a import option to the localization export commandlet for Epic Friday work. This was added in the export commandlet and should probably be moved to a standalone commandlet in the future.
#change Modified the config files to include import/export settings which are now required
#ttp 321739 - L10N: Create a commandlet to convert between our loc formats and the po format for use with translation houses
[CL 2046636 by Wes Fudala in Main branch]
2014-04-23 18:52:17 -04:00
Saul Abreu
b16c5668f5
#summary Updated metadata gathering commandlet to be configuration driven. Fixed a bug with local edits to metadata overriding localization. Updated property editors using comboboxes for enums to use localized data. Added Region & Language Settings for toggling use of localized field names.
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#ttp 331251 - L10N: Editor: Tooltips and Property Names need to be localized
[CL 2040155 by Saul Abreu in Main branch]
2014-04-23 17:36:48 -04:00
UnrealBot
db494a6e69
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00