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e22deffec00f4fe6f2f56f59706a625cd42b21a1
UnrealEngineUWP
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Engine
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Config
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Localization
History
Saul Abreu
e22deffec0
Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
...
[CL 2245832 by Saul Abreu in Main branch]
2014-08-06 14:27:26 -04:00
..
Editor.ini
Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
2014-08-06 14:27:26 -04:00
Engine.ini
Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
2014-08-06 14:27:26 -04:00
PortableObjectExport.ini
Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
2014-08-06 14:27:26 -04:00
PortableObjectImport.ini
Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
2014-08-06 14:27:26 -04:00
PropertyNames.ini
Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
2014-08-06 14:27:26 -04:00
RegenerateEditor.ini
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
RegenerateEngine.ini
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
ResourceFileGen.ini
Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
2014-08-06 14:27:26 -04:00
ToolTips.ini
Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
2014-08-06 14:27:26 -04:00
WordCount.ini
Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
2014-08-06 14:27:26 -04:00