- IMovieSceneAnimation derivatives are now the primary types consumed by Sequencer; they hold a root MovieScene inside
- Object binding managers have been removed; bindings are persisted in UActorAnimation, UNiagaraAnimation, UWidgetAnimation
- MovieSceneAssetEditor is now ActorAnimationEditor and became a plug-in
- MovieSceneRuntimePlayer is now ActorAnimationPlayer; K2Node_PlayMovieScene has been removed
#CodeReview: matt.kuhlenschmidt, frank.fella, nick.darnell, olaf.piesche, max.chen, andrew.rodham
[CL 2628945 by Max Preussner in Main branch]
* Multicast delegate Add* calls now return FDelegateHandles, and Remove* calls are now all deprecated, except for a new Remove function which takes a FDelegateHandle.
* New FConsoleManager::RegisterConsoleVariableSink_Handle and UnregisterConsoleVariableSink_Handle functions which work in terms of FConsoleVariableSinkHandle.
* Timer calls which don't take FTimerHandles are deprecated.
* FTicker::AddTicker now returns an FDelegateHandle and is removed by an overloaded Remove function.
* DEFINE_ONLINE_DELEGATE* macros now define _Handle variants of the Add/Remove functions which return/take handles.
* Various other handle-based registration changes.
* Some unity build fixes.
* Some simplification of delegate code.
* Fixes for lots of existing code to use handle-based registration and unregistration.
#codereview robert.manuszewski
[CL 2400883 by Steve Robb in Main branch]
- Refactored sequencer to take in an object binding manager to manage the handles to objects that are being used at runtime.
- Wrote binding manager for UMG
- Added basic UFunction calling instead of setting properties directly
[CL 2107387 by Matt Kuhlenschmidt in Main branch]
- Broke out the asset editor portion of ISequencer into another class as it doesnt make sense to use an asset editor for an embedded sequencer
- Some minor cleanup to make sequencer work outside of the level editor (more work to do)
[CL 2096271 by Matt Kuhlenschmidt in Main branch]