Commit Graph

19 Commits

Author SHA1 Message Date
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Andrew Grant
9abcacfd1b Merging Engine code from Orion at CL2744789 through //depot/UE4-To-//UE4/Main
[CL 2745726 by Andrew Grant in Main branch]
2015-10-28 19:18:20 -04:00
Max Chen
5b02181bbb Sequencer: Add sequencer detail keyframe handler.
[CL 2668778 by Max Chen in Main branch]
2015-08-25 21:12:30 -04:00
Max Chen
d1a773df11 Sequencer: Add sequencer editor settings.
[CL 2633915 by Max Chen in Main branch]
2015-07-27 11:13:43 -04:00
Max Preussner
eb6a4af8dd MovieScene: Refactored MovieScene and Sequencer to unify the implementation and handling of movie scenes and object bindings
- IMovieSceneAnimation derivatives are now the primary types consumed by Sequencer; they hold a root MovieScene inside
- Object binding managers have been removed; bindings are persisted in UActorAnimation, UNiagaraAnimation, UWidgetAnimation
- MovieSceneAssetEditor is now ActorAnimationEditor and became a plug-in
- MovieSceneRuntimePlayer is now ActorAnimationPlayer; K2Node_PlayMovieScene has been removed

#CodeReview: matt.kuhlenschmidt, frank.fella, nick.darnell, olaf.piesche, max.chen, andrew.rodham

[CL 2628945 by Max Preussner in Main branch]
2015-07-22 10:59:40 -04:00
Frank Fella
a5e58c8297 Sequencer - Fix add track drop-down menus and add sub object support to the outliner and drop-downs.
[CL 2622414 by Frank Fella in Main branch]
2015-07-15 16:52:58 -04:00
Max Preussner
c8cceae0d9 MovieScene: Merging non-functional refactor changes/fixes
[CL 2620520 by Max Preussner in Main branch]
2015-07-14 14:13:08 -04:00
Steve Robb
cbac34aabd Deprecated delegate code removed.
Some fixes for deprecated code.

#codereview robert.manuszewski

[CL 2617562 by Steve Robb in Main branch]
2015-07-11 05:10:03 -04:00
Max Chen
ba0ac43aac Sequencer: Sequencer editor mode to process hotkeys.
[CL 2608995 by Max Chen in Main branch]
2015-07-02 09:32:27 -04:00
Steve Robb
0756ef15b9 Delegate comparisons deprecated, lots of other associated code deprecated, and lots of warning fixups:
* Multicast delegate Add* calls now return FDelegateHandles, and Remove* calls are now all deprecated, except for a new Remove function which takes a FDelegateHandle.
* New FConsoleManager::RegisterConsoleVariableSink_Handle and UnregisterConsoleVariableSink_Handle functions which work in terms of FConsoleVariableSinkHandle.
* Timer calls which don't take FTimerHandles are deprecated.
* FTicker::AddTicker now returns an FDelegateHandle and is removed by an overloaded Remove function.
* DEFINE_ONLINE_DELEGATE* macros now define _Handle variants of the Add/Remove functions which return/take handles.
* Various other handle-based registration changes.
* Some unity build fixes.
* Some simplification of delegate code.
* Fixes for lots of existing code to use handle-based registration and unregistration.

#codereview robert.manuszewski

[CL 2400883 by Steve Robb in Main branch]
2015-01-08 09:29:27 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Eric Newman
65fa5864ff Fortnite Dev > Main Integration
Merged CL# 2352617 using UE4-Fortnite-To-UE4

[CL 2355906 by Eric Newman in Main branch]
2014-11-11 10:35:51 -05:00
Matt Kuhlenschmidt
2525426c8c UMG - Made slot animation work
[CL 2227246 by Matt Kuhlenschmidt in Main branch]
2014-07-22 14:11:55 -04:00
Bob Tellez
63922ee807 UE4: Non-unity fixes
#codereview Matt.Kuhlenschmidt

[CL 2107733 by Bob Tellez in Main branch]
2014-06-16 23:53:56 -04:00
Matt Kuhlenschmidt
78bfa3fa8b Basic UMG animation work
- Refactored sequencer to take in an object binding manager to manage the handles to objects that are being used at runtime.
- Wrote binding manager for UMG
- Added basic UFunction calling instead of setting properties directly

[CL 2107387 by Matt Kuhlenschmidt in Main branch]
2014-06-16 16:37:22 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
James Golding
e8d323c2ac Fix Sequencer/UMG in non-unity
#codereview matt.kuhlenschmidt

[CL 2097066 by James Golding in Main branch]
2014-06-06 09:03:19 -04:00
Matt Kuhlenschmidt
ec6d43e953 Basic hookup for Sequencer in UMG. Not actually working yet.
- Broke out the asset editor portion of ISequencer into another class as it doesnt make sense to use an asset editor for an embedded sequencer
- Some minor cleanup to make sequencer work outside of the level editor (more work to do)

[CL 2096271 by Matt Kuhlenschmidt in Main branch]
2014-06-05 16:56:40 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00