Commit Graph

36 Commits

Author SHA1 Message Date
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Ori Cohen
a2e6a388de Copying //UE4/Dev-Framework to //UE4/Main
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2786974 on 2015/12/02 by Aaron.McLeran

	UE-23930 Fix for concatenator node's not working correctly when it has child nodes that are mixer nodes.

	- Fix was to track the number of sounds a sound a node can simultaneously play. In concatenator node, when a sound is notified as finishing, it tracks the sound index in the current child node before incrementing the child node index.

	#codereview marc.audy

Change 2787015 on 2015/12/02 by Lukasz.Furman

	changed color of root level decorator nodes in behavikor tree editor
	#ue UE-23957
	#rb Mieszko.Zielinski

Change 2787249 on 2015/12/02 by Ori.Cohen

	Make scene queries thread safe by ensuring that any data that is not thread safe is not returned. This is for the benefit of the user, but also we cannot access these pointers off the game thread.

	#rb Zak.Middleton

Change 2788469 on 2015/12/03 by Marc.Audy

	Ability system cleanup:
	Pass parameters around by const ref instead of value (FGameplayAbilityTargetDataHandle , TArray, FHitResult)
	Eliminate unnecessary multiple derferences of weak pointers in a single function
	Remove uses of auto, switch to using nullptr
	Reorganize booleans to properly pack them
	Const functions
	Properly mark functions virtual and override
	#rb Dave.Ratti, James.Golding

Change 2788787 on 2015/12/03 by Laurent.Delayen

	Reinitialize top level state machines when they become relevant, to match behavior of nested state machines.

	#rb lina.halper
	#codereview lina.halper

Change 2789417 on 2015/12/03 by Aaron.McLeran

	UE-19482 Fixing error in reporting audio asset memory usage for PS4 (and other platforms)

	- Issue was that USoundWave::GetResourceSize() was incorrectly summing uncompressed PCM data size alongside compressed data size for PS4
	- Added check using same condition in FAudioDevice::Precache which determines if compressed asset is fully decompressed into memory (and other decompression modes/types).

	#codereview marc.audy, marcus.wassmer
	#tests Tested loading maps in PS4 and confirming the uncompressed PCM data is not counted in audio asset resource size checks. Tested cooking assets in a map.

Change 2790152 on 2015/12/04 by Marc.Audy

	Avoid unnecessary TArray and FHitResult copies

Change 2790182 on 2015/12/04 by Laurent.Delayen

	Fixed notifies not being triggered when server calls Montage_JumpToSection.

	#rb lina.halper
	#tests Agora60p golden path, hyperbreach ultimate networked

Change 2790325 on 2015/12/04 by Zak.Middleton

	#ue4 - Optimized USceneComponent::SetWorldTransform() to avoid unnecessary copies and avoid unaligned SIMD reads and writes.

	#rb James.Golding, Chad.Taylor

Change 2792284 on 2015/12/06 by Marc.Audy

	Avoid unnecessary FGameplayTagContainer copies

Change 2792305 on 2015/12/06 by Marc.Audy

	Avoid unnecessary FGameplayAbilitySpec copies

Change 2792592 on 2015/12/07 by Martin.Wilson

	Remove component reregistering logic from SetSkeletalMesh

	#rb James.Goldng

Change 2792652 on 2015/12/07 by Ori.Cohen

	Add a way to opt out of ignoring trigger volumes. This makes it possible to run collision module off the game thread.

	#rb Gil.Gribb

Change 2793378 on 2015/12/07 by Lukasz.Furman

	fixed resetting path data between repaths
	#ue4 UE-22624
	#rb Mieszko.Zielinski

Change 2794690 on 2015/12/08 by Lina.Halper

	#ANIM: Skeleton
	- fix crash when retargeting source that has been edited in editor
	- make sure to copy sockets when retarget skeleton

	#RB: Martin.Wilson
	#Code review: Martin.Wilson

Change 2794694 on 2015/12/08 by Benn.Gallagher

	Fixed duplicate slot names in anim slot groups. This was caused by not building the slot->group mapping at serialize time. COL would then re-add all the used slots to the group for a second time as the mapping wasn't built until postload.
	#rb Lina.Halper

Change 2795241 on 2015/12/08 by Lukasz.Furman

	fixed potential division by zero in acceleration driven path following
	#ue4
	#rb Mieszko.Zielinski

Change 2796109 on 2015/12/09 by James.Golding

	Pass FGameplayCueParameters by const ref in more places (avoids malloc allocations due to containing 2 FGameplayTagContainers)
	#rb marc.audy
	#codereview david.ratti

Change 2796110 on 2015/12/09 by James.Golding
2015-12-17 12:11:11 -05:00
Daniel Lamb
36568c0f27 Added support for multiprocess cooking into unreal frontend.
Fixes for multiprocesscooking.

[CL 2611006 by Daniel Lamb in Main branch]
2015-07-06 10:03:34 -04:00
Bob Tellez
de3873b978 [AUTOMERGE]
#UE4 Reduced verbosity on expected case where a platform SDK might not be available.

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2601577 by Bob.Tellez on 2015/06/25 19:06:12.

[CL 2601580 by Bob Tellez in Main branch]
2015-06-25 19:07:10 -04:00
Daniel Lamb
c7ab70a799 Added initial support for multiprocess cooking.
[CL 2588827 by Daniel Lamb in Main branch]
2015-06-16 12:43:26 -04:00
Daniel Lamb
54efc7da37 Added additional error information for commandline users when entering incorrect targetplatform.
[CL 2520276 by Daniel Lamb in Main branch]
2015-04-21 18:57:46 -04:00
Gil Gribb
af0013893b UE4 - merged fix to eliminate redundant target platform loads
[CL 2508292 by Gil Gribb in Main branch]
2015-04-10 09:30:29 -04:00
Jaroslaw Surowiec
bfd53d64ac Stats - Added a few stats to track ini loading
[CL 2506614 by Jaroslaw Surowiec in Main branch]
2015-04-09 05:54:05 -04:00
Josh Adams
86f2e08a55 - Added support for DesktopPlatform to package content and executables together (editor's File | Package)
- This is a first pass
  - Mac uses data outside the .app so that there's only one copy of the content. This should get a bootstrap executable like Windows has
  - Only tested on Mac so far, although it doesn't handle D3D11 shaders, or some of the icon updating for the bootstrap working
- Added Desktop platform icons

[CL 2505866 by Josh Adams in Main branch]
2015-04-08 16:59:20 -04:00
Mike Fricker
114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Dmitry Rekman
bca67426e2 Fix SDK setup check for Linux.
#codereview Peter.Sauerbrei, Robert.Jones

[CL 2454437 by Dmitry Rekman in Main branch]
2015-02-20 23:37:46 -05:00
Robert Jones
f018da7ec4 - Fixing variable case in SDKSetup function
[CL 2413702 by Robert Jones in Main branch]
2015-01-21 09:13:13 -05:00
Robert Jones
b5a273a278 SDK path editing in editor.
- Added class to hold values (AndroidSDKSettings)
- Added code to Android editor module to setup the values on load
- Changed device detection so that the thread is always started and the SDK path can be changed on the fly
- Changed Platform Target Management Module so that a single platform can be checked via UBT
- Settings can now be sourced from an ini file via temp direct reading code (auto seralisation is disabled until later changes are made)
-- Settings currently not exposed in editor

- Added Mac Environment var setting support

Unreleated
- Envars can now be passed down to process start points in tools

#codereview michael.trepka

[CL 2412194 by Robert Jones in Main branch]
2015-01-20 10:05:42 -05:00
Richard TalbotWatkin
7510a0ba0f Improved splash screen and initialization process.
[CL 2390837 by Richard TalbotWatkin in Main branch]
2014-12-17 02:15:23 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Max Preussner
521937ee49 TargetPlatform: Documentation updates, cosmetic changes
[CL 2326223 by Max Preussner in Main branch]
2014-10-10 20:59:10 -04:00
Martin Mittring
ead18dd63d log available platforms in case it wasn't recognized
[CL 2314568 by Martin Mittring in Main branch]
2014-09-30 13:28:26 -04:00
Max Preussner
121fccd2ab Code and documentation cleanup pass
- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr

[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00
Daniel Lamb
34c033be67 Merge cook on the fly and cook by the book.
Support for cook by the book in the editor.
#codereview Josh.Adams, Peter.Sauerbrei

[CL 2299633 by Daniel Lamb in Main branch]
2014-09-16 12:15:46 -04:00
Ori Cohen
167a797ef8 Add runtime physx cooking
[CL 2291345 by Ori Cohen in Main branch]
2014-09-09 16:30:29 -04:00
Ben Marsh
bb17aef300 Move functionality to invoke UBT into DesktopPlatform.
[CL 2286483 by Ben Marsh in Main branch]
2014-09-05 13:31:22 -04:00
Marcus Wassmer
f36a68b03a Nicer AutoSDKs checks
[CL 2254541 by Marcus Wassmer in Main branch]
2014-08-13 09:53:04 -04:00
Marcus Wassmer
15dde71d05 Don't run AutoSDKs code if AutoSDKs aren't enabled.
[CL 2254529 by Marcus Wassmer in Main branch]
2014-08-13 09:37:59 -04:00
Peter Sauerbrei
596775cfc8 fix for parsing platform SDK validity on Mac
#ue4
#mac

[CL 2238715 by Peter Sauerbrei in Main branch]
2014-07-31 15:44:52 -04:00