Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformManagerModule.cpp
Peter Sauerbrei 596775cfc8 fix for parsing platform SDK validity on Mac
#ue4
#mac

[CL 2238715 by Peter Sauerbrei in Main branch]
2014-07-31 15:44:52 -04:00

893 lines
25 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
TargetPlatformManagerModule.cpp: Implements the FTargetPlatformManagerModule class.
=============================================================================*/
#include "TargetPlatformPrivatePCH.h"
#include "PlatformInfo.h"
DEFINE_LOG_CATEGORY_STATIC(LogTargetPlatformManager, Log, All);
// autosdks only function properly on windows right now.
#if !IS_MONOLITHIC && (PLATFORM_WINDOWS)
#define AUTOSDKS_ENABLED 1
#else
#define AUTOSDKS_ENABLED 0
#endif
/**
* Module for the target platform manager
*/
class FTargetPlatformManagerModule
: public ITargetPlatformManagerModule
{
public:
/**
* Default constructor.
*/
FTargetPlatformManagerModule()
: bRestrictFormatsToRuntimeOnly(false), bForceCacheUpdate(true)
{
#if AUTOSDKS_ENABLED
// amortize UBT cost by calling it once for all platforms, rather than once per platform.
FString UBTParams(TEXT("-autosdkonly"));
int32 UBTReturnCode = -1;
FString UBTOutput;
if (!FUBTInvoker::InvokeUnrealBuildToolSync(UBTParams, *GLog, true, UBTReturnCode, UBTOutput))
{
UE_LOG(LogTargetPlatformManager, Fatal, TEXT("Failed to run UBT to check SDK status!"));
}
// we have to setup our local environment according to AutoSDKs or the ITargetPlatform's IsSDkInstalled calls may fail
// before we get a change to setup for a given platform. Use the platforminfo list to avoid any kind of interdependency.
int32 NumPlatforms;
const PlatformInfo::FPlatformInfo* PlatformInfoArray = PlatformInfo::GetPlatformInfoArray(NumPlatforms);
for (int32 i = 0; i < NumPlatforms; ++i)
{
const PlatformInfo::FPlatformInfo& PlatformInfo = PlatformInfoArray[i];
if (PlatformInfo.AutoSDKPath.Len() > 0)
{
SetupAndValidateAutoSDK(PlatformInfo.AutoSDKPath);
}
}
#endif
SetupSDKStatus();
GetTargetPlatforms();
GetActiveTargetPlatforms();
GetAudioFormats();
GetTextureFormats();
GetShaderFormats();
bForceCacheUpdate = false;
FModuleManager::Get().OnModulesChanged().AddRaw(this, &FTargetPlatformManagerModule::ModulesChangesCallback);
}
virtual ~FTargetPlatformManagerModule()
{
FModuleManager::Get().OnModulesChanged().RemoveAll(this);
}
public:
virtual void Invalidate()
{
bForceCacheUpdate = true;
SetupSDKStatus();
GetTargetPlatforms();
GetActiveTargetPlatforms();
GetAudioFormats();
GetTextureFormats();
GetShaderFormats();
bForceCacheUpdate = false;
}
virtual const TArray<ITargetPlatform*>& GetTargetPlatforms() override
{
if (Platforms.Num() == 0 || bForceCacheUpdate)
{
DiscoverAvailablePlatforms();
}
return Platforms;
}
virtual ITargetDevicePtr FindTargetDevice(const FTargetDeviceId& DeviceId) override
{
ITargetPlatform* Platform = FindTargetPlatform(DeviceId.GetPlatformName());
if (Platform != NULL)
{
return Platform->GetDevice(DeviceId);
}
return NULL;
}
virtual ITargetPlatform* FindTargetPlatform(FString Name) override
{
const TArray<ITargetPlatform*>& TargetPlatforms = GetTargetPlatforms();
for (int32 Index = 0; Index < TargetPlatforms.Num(); Index++)
{
if (TargetPlatforms[Index]->PlatformName() == Name)
{
return TargetPlatforms[Index];
}
}
return NULL;
}
virtual const TArray<ITargetPlatform*>& GetCookingTargetPlatforms() override
{
static bool bInitialized = false;
static TArray<ITargetPlatform*> Results;
if ( !bInitialized || bForceCacheUpdate )
{
Results = GetActiveTargetPlatforms();
FString PlatformStr;
if (FParse::Value(FCommandLine::Get(), TEXT("TARGETPLATFORM="), PlatformStr))
{
if (PlatformStr == TEXT("None"))
{
Results = Platforms;
}
}
}
return Results;
}
virtual const TArray<ITargetPlatform*>& GetActiveTargetPlatforms() override
{
static bool bInitialized = false;
static TArray<ITargetPlatform*> Results;
if (!bInitialized || bForceCacheUpdate)
{
bInitialized = true;
Results.Empty(Results.Num());
const TArray<ITargetPlatform*>& TargetPlatforms = GetTargetPlatforms();
FString PlatformStr;
if (FParse::Value(FCommandLine::Get(), TEXT("TARGETPLATFORM="), PlatformStr))
{
if (PlatformStr == TEXT("None"))
{
}
else if (PlatformStr == TEXT("All"))
{
Results = TargetPlatforms;
}
else
{
TArray<FString> PlatformNames;
PlatformStr.ParseIntoArray(&PlatformNames, TEXT("+"), true);
for (int32 Index = 0; Index < TargetPlatforms.Num(); Index++)
{
if (PlatformNames.Contains(TargetPlatforms[Index]->PlatformName()))
{
Results.Add(TargetPlatforms[Index]);
}
}
if (Results.Num() == 0)
{
// An invalid platform was specified...
// Inform the user and exit.
UE_LOG(LogTargetPlatformManager, Fatal, TEXT("Invalid target platform specified (%s)."), *PlatformStr);
}
}
}
else
{
// if there is no argument, use the current platform and only build formats that are actually needed to run.
bRestrictFormatsToRuntimeOnly = true;
for (int32 Index = 0; Index < TargetPlatforms.Num(); Index++)
{
if (TargetPlatforms[Index]->IsRunningPlatform())
{
Results.Add(TargetPlatforms[Index]);
}
}
}
if (!Results.Num())
{
UE_LOG(LogTargetPlatformManager, Display, TEXT("Not building assets for any platform."));
}
else
{
for (int32 Index = 0; Index < Results.Num(); Index++)
{
UE_LOG(LogTargetPlatformManager, Display, TEXT("Building Assets For %s"), *Results[Index]->PlatformName());
}
}
}
return Results;
}
virtual bool RestrictFormatsToRuntimeOnly() override
{
GetActiveTargetPlatforms(); // make sure this is initialized
return bRestrictFormatsToRuntimeOnly;
}
virtual ITargetPlatform* GetRunningTargetPlatform() override
{
static bool bInitialized = false;
static ITargetPlatform* Result = NULL;
if (!bInitialized || bForceCacheUpdate)
{
bInitialized = true;
Result = NULL;
const TArray<ITargetPlatform*>& TargetPlatforms = GetTargetPlatforms();
for (int32 Index = 0; Index < TargetPlatforms.Num(); Index++)
{
if (TargetPlatforms[Index]->IsRunningPlatform())
{
// we should not have two running platforms
checkf((Result == NULL),
TEXT("Found multiple running platforms.\n\t%s\nand\n\t%s"),
*Result->PlatformName(),
*TargetPlatforms[Index]->PlatformName()
);
Result = TargetPlatforms[Index];
}
}
}
return Result;
}
virtual const TArray<const IAudioFormat*>& GetAudioFormats() override
{
static bool bInitialized = false;
static TArray<const IAudioFormat*> Results;
if (!bInitialized || bForceCacheUpdate)
{
bInitialized = true;
Results.Empty(Results.Num());
TArray<FName> Modules;
FModuleManager::Get().FindModules(TEXT("*AudioFormat*"), Modules);
if (!Modules.Num())
{
UE_LOG(LogTargetPlatformManager, Error, TEXT("No target audio formats found!"));
}
for (int32 Index = 0; Index < Modules.Num(); Index++)
{
IAudioFormatModule* Module = FModuleManager::LoadModulePtr<IAudioFormatModule>(Modules[Index]);
if (Module)
{
IAudioFormat* Format = Module->GetAudioFormat();
if (Format != NULL)
{
Results.Add(Format);
}
}
}
}
return Results;
}
virtual const IAudioFormat* FindAudioFormat(FName Name) override
{
const TArray<const IAudioFormat*>& AudioFormats = GetAudioFormats();
for (int32 Index = 0; Index < AudioFormats.Num(); Index++)
{
TArray<FName> Formats;
AudioFormats[Index]->GetSupportedFormats(Formats);
for (int32 FormatIndex = 0; FormatIndex < Formats.Num(); FormatIndex++)
{
if (Formats[FormatIndex] == Name)
{
return AudioFormats[Index];
}
}
}
return NULL;
}
virtual const TArray<const ITextureFormat*>& GetTextureFormats() override
{
static bool bInitialized = false;
static TArray<const ITextureFormat*> Results;
if (!bInitialized || bForceCacheUpdate)
{
bInitialized = true;
Results.Empty(Results.Num());
TArray<FName> Modules;
FModuleManager::Get().FindModules(TEXT("*TextureFormat*"), Modules);
if (!Modules.Num())
{
UE_LOG(LogTargetPlatformManager, Error, TEXT("No target texture formats found!"));
}
for (int32 Index = 0; Index < Modules.Num(); Index++)
{
ITextureFormatModule* Module = FModuleManager::LoadModulePtr<ITextureFormatModule>(Modules[Index]);
if (Module)
{
ITextureFormat* Format = Module->GetTextureFormat();
if (Format != NULL)
{
Results.Add(Format);
}
}
}
}
return Results;
}
virtual const ITextureFormat* FindTextureFormat(FName Name) override
{
const TArray<const ITextureFormat*>& TextureFormats = GetTextureFormats();
for (int32 Index = 0; Index < TextureFormats.Num(); Index++)
{
TArray<FName> Formats;
TextureFormats[Index]->GetSupportedFormats(Formats);
for (int32 FormatIndex = 0; FormatIndex < Formats.Num(); FormatIndex++)
{
if (Formats[FormatIndex] == Name)
{
return TextureFormats[Index];
}
}
}
return NULL;
}
virtual const TArray<const IShaderFormat*>& GetShaderFormats() override
{
static bool bInitialized = false;
static TArray<const IShaderFormat*> Results;
if (!bInitialized || bForceCacheUpdate)
{
bInitialized = true;
Results.Empty(Results.Num());
TArray<FName> Modules;
FModuleManager::Get().FindModules(SHADERFORMAT_MODULE_WILDCARD, Modules);
if (!Modules.Num())
{
UE_LOG(LogTargetPlatformManager, Error, TEXT("No target shader formats found!"));
}
for (int32 Index = 0; Index < Modules.Num(); Index++)
{
IShaderFormatModule* Module = FModuleManager::LoadModulePtr<IShaderFormatModule>(Modules[Index]);
if (Module)
{
IShaderFormat* Format = Module->GetShaderFormat();
if (Format != NULL)
{
Results.Add(Format);
}
}
}
}
return Results;
}
virtual const IShaderFormat* FindShaderFormat(FName Name) override
{
const TArray<const IShaderFormat*>& ShaderFormats = GetShaderFormats();
for (int32 Index = 0; Index < ShaderFormats.Num(); Index++)
{
TArray<FName> Formats;
ShaderFormats[Index]->GetSupportedFormats(Formats);
for (int32 FormatIndex = 0; FormatIndex < Formats.Num(); FormatIndex++)
{
if (Formats[FormatIndex] == Name)
{
return ShaderFormats[Index];
}
}
}
return NULL;
}
virtual uint16 ShaderFormatVersion(FName Name) override
{
static TMap<FName, uint16> AlreadyFound;
uint16* Result = AlreadyFound.Find(Name);
if (!Result)
{
const IShaderFormat* SF = FindShaderFormat(Name);
if (SF)
{
Result = &AlreadyFound.Add(Name, SF->GetVersion(Name));
}
}
check(Result);
return *Result;
}
virtual const TArray<const IPhysXFormat*>& GetPhysXFormats() override
{
static bool bInitialized = false;
static TArray<const IPhysXFormat*> Results;
if (!bInitialized || bForceCacheUpdate)
{
bInitialized = true;
Results.Empty(Results.Num());
TArray<FName> Modules;
FModuleManager::Get().FindModules(TEXT("PhysXFormat*"), Modules);
if (!Modules.Num())
{
UE_LOG(LogTargetPlatformManager, Error, TEXT("No target PhysX formats found!"));
}
for (int32 Index = 0; Index < Modules.Num(); Index++)
{
IPhysXFormatModule* Module = FModuleManager::LoadModulePtr<IPhysXFormatModule>(Modules[Index]);
if (Module)
{
IPhysXFormat* Format = Module->GetPhysXFormat();
if (Format != NULL)
{
Results.Add(Format);
}
}
}
}
return Results;
}
virtual const IPhysXFormat* FindPhysXFormat(FName Name) override
{
const TArray<const IPhysXFormat*>& PhysXFormats = GetPhysXFormats();
for (int32 Index = 0; Index < PhysXFormats.Num(); Index++)
{
TArray<FName> Formats;
PhysXFormats[Index]->GetSupportedFormats(Formats);
for (int32 FormatIndex = 0; FormatIndex < Formats.Num(); FormatIndex++)
{
if (Formats[FormatIndex] == Name)
{
return PhysXFormats[Index];
}
}
}
return NULL;
}
protected:
/**
* Discovers the available target platforms.
*/
void DiscoverAvailablePlatforms( )
{
Platforms.Empty(Platforms.Num());
TArray<FName> Modules;
FModuleManager::Get().FindModules(TEXT("*TargetPlatform"), Modules);
// remove this module from the list
Modules.Remove(FName(TEXT("TargetPlatform")));
if (!Modules.Num())
{
UE_LOG(LogTargetPlatformManager, Error, TEXT("No target platforms found!"));
}
for (int32 Index = 0; Index < Modules.Num(); Index++)
{
ITargetPlatformModule* Module = FModuleManager::LoadModulePtr<ITargetPlatformModule>(Modules[Index]);
if (Module)
{
ITargetPlatform* Platform = Module->GetTargetPlatform();
if (Platform != NULL)
{
// would like to move this check to GetActiveTargetPlatforms, but too many things cache this result
// this setup will become faster after TTP 341897 is complete.
if (SetupAndValidateAutoSDK(Platform->GetPlatformInfo().AutoSDKPath))
{
Platforms.Add(Platform);
}
}
}
}
}
bool SetupAndValidateAutoSDK(const FString& AutoSDKPath)
{
#if AUTOSDKS_ENABLED
bool bValidSDK = false;
if (AutoSDKPath.Len() > 0)
{
FName PlatformFName(*AutoSDKPath);
// cache result of the last setup attempt to avoid calling UBT all the time.
bool* bPreviousSetupSuccessful = PlatformsSetup.Find(PlatformFName);
if (bPreviousSetupSuccessful)
{
bValidSDK = *bPreviousSetupSuccessful;
}
else
{
bValidSDK = SetupEnvironmentFromAutoSDK(AutoSDKPath);
PlatformsSetup.Add(PlatformFName, bValidSDK);
}
}
else
{
// if a platform has no AutoSDKPath, then just assume the SDK is installed, we have no basis for determining it.
bValidSDK = true;
}
return bValidSDK;
#else
return true;
#endif // AUTOSDKS_ENABLED
}
bool SetupEnvironmentFromAutoSDK(const FString& AutoSDKPath)
{
#if AUTOSDKS_ENABLED
static const FString SDKRootEnvFar(TEXT("UE_SDKS_ROOT"));
const int32 MaxPathSize = 32768;
TCHAR SDKPath[MaxPathSize] = { 0 };
FPlatformMisc::GetEnvironmentVariable(*SDKRootEnvFar, SDKPath, MaxPathSize);
// AutoSDKs only enabled if UE_SDKS_ROOT is set.
if (SDKPath[0] == 0)
{
return true;
}
// Invoke UBT to perform SDK switching, or detect that a proper manual SDK is already setup.
#if PLATFORM_WINDOWS
FString HostPlatform(TEXT("HostWin64"));
#else
#error Fill in your host platform directory
#endif
FString TargetSDKRoot = FPaths::Combine(SDKPath, *HostPlatform, *AutoSDKPath);
static const FString SDKInstallManifestFileName(TEXT("CurrentlyInstalled.txt"));
FString SDKInstallManifestFilePath = FPaths::Combine(*TargetSDKRoot, *SDKInstallManifestFileName);
// If we are using a manual install, then it is valid for there to be no OutputEnvVars file.
TAutoPtr<FArchive> InstallManifestFile(IFileManager::Get().CreateFileReader(*SDKInstallManifestFilePath));
if (InstallManifestFile.IsValid())
{
TArray<FString> FileLines;
int64 FileSize = InstallManifestFile->TotalSize();
int64 MemSize = FileSize + 1;
void* FileMem = FMemory::Malloc(MemSize);
FMemory::Memset(FileMem, 0, MemSize);
InstallManifestFile->Serialize(FileMem, FileSize);
FString FileAsString(ANSI_TO_TCHAR(FileMem));
FileAsString.ParseIntoArrayLines(&FileLines);
FMemory::Free(FileMem);
InstallManifestFile->Close();
if (FileLines.Num() != 2)
{
UE_LOG(LogTargetPlatformManager, Warning, TEXT("Malformed install manifest file for Platform %s"), *AutoSDKPath);
return false;
}
static const FString ManualSDKString(TEXT("ManualSDK"));
if (FileLines[1].Compare(ManualSDKString, ESearchCase::IgnoreCase) == 0)
{
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Platform %s has manual sdk install"), *AutoSDKPath);
return true;
}
}
else
{
UE_LOG(LogTargetPlatformManager, Warning, TEXT("install manifest file for Platform %s not found. Platform not set up."), *AutoSDKPath);
return false;
}
static const FString SDKEnvironmentVarsFile(TEXT("OutputEnvVars.txt"));
FString EnvVarFileName = FPaths::Combine(*TargetSDKRoot, *SDKEnvironmentVarsFile);
// If we are using a manual install, then it is valid for there to be no OutputEnvVars file.
TAutoPtr<FArchive> EnvVarFile(IFileManager::Get().CreateFileReader(*EnvVarFileName));
if (EnvVarFile.IsValid())
{
TArray<FString> FileLines;
{
int64 FileSize = EnvVarFile->TotalSize();
int64 MemSize = FileSize + 1;
void* FileMem = FMemory::Malloc(MemSize);
FMemory::Memset(FileMem, 0, MemSize);
EnvVarFile->Serialize(FileMem, FileSize);
FString FileAsString(ANSI_TO_TCHAR(FileMem));
FileAsString.ParseIntoArrayLines(&FileLines);
FMemory::Free(FileMem);
EnvVarFile->Close();
}
TArray<FString> PathAdds;
TArray<FString> PathRemoves;
TArray<FString> EnvVarNames;
TArray<FString> EnvVarValues;
const FString VariableSplit(TEXT("="));
for (int32 i = 0; i < FileLines.Num(); ++i)
{
const FString& VariableString = FileLines[i];
FString Left;
FString Right;
VariableString.Split(VariableSplit, &Left, &Right);
if (Left.Compare(TEXT("strippath"), ESearchCase::IgnoreCase) == 0)
{
PathRemoves.Add(Right);
}
else if (Left.Compare(TEXT("addpath"), ESearchCase::IgnoreCase) == 0)
{
PathAdds.Add(Right);
}
else
{
// convenience for setup.bat writers. Trim any accidental whitespace from var names/values.
EnvVarNames.Add(Left.Trim().TrimTrailing());
EnvVarValues.Add(Right.Trim().TrimTrailing());
}
}
// don't actually set anything until we successfully validate and read all values in.
// we don't want to set a few vars, return a failure, and then have a platform try to
// build against a manually installed SDK with half-set env vars.
for (int i = 0; i < EnvVarNames.Num(); ++i)
{
const FString& EnvVarName = EnvVarNames[i];
const FString& EnvVarValue = EnvVarValues[i];
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Setting variable '%s' to '%s'."), *EnvVarName, *EnvVarValue);
FPlatformMisc::SetEnvironmentVar(*EnvVarName, *EnvVarValue);
}
const int32 MaxPathVarLen = 32768;
TCHAR OrigPathVarMem[MaxPathVarLen];
FPlatformMisc::GetEnvironmentVariable(TEXT("PATH"), OrigPathVarMem, MaxPathVarLen);
// actually perform the PATH stripping / adding.
FString OrigPathVar(OrigPathVarMem);
const TCHAR* PathDelimiter = FPlatformMisc::GetPathVarDelimiter();
TArray<FString> PathVars;
OrigPathVar.ParseIntoArray(&PathVars, PathDelimiter, true);
TArray<FString> ModifiedPathVars;
ModifiedPathVars = PathVars;
// perform removes first, in case they overlap with any adds.
for (int32 PathRemoveIndex = 0; PathRemoveIndex < PathRemoves.Num(); ++PathRemoveIndex)
{
const FString& PathRemove = PathRemoves[PathRemoveIndex];
for (int32 PathVarIndex = 0; PathVarIndex < PathVars.Num(); ++PathVarIndex)
{
const FString& PathVar = PathVars[PathVarIndex];
if (PathVar.Find(PathRemove, ESearchCase::IgnoreCase) >= 0)
{
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Removing Path: '%s'"), *PathVar);
ModifiedPathVars.Remove(PathVar);
}
}
}
// remove all the of ADDs so that if this function is executed multiple times, the paths will be guarateed to be in the same order after each run.
// If we did not do this, a 'remove' that matched some, but not all, of our 'adds' would cause the order to change.
for (int32 PathAddIndex = 0; PathAddIndex < PathAdds.Num(); ++PathAddIndex)
{
const FString& PathAdd = PathAdds[PathAddIndex];
for (int32 PathVarIndex = 0; PathVarIndex < PathVars.Num(); ++PathVarIndex)
{
const FString& PathVar = PathVars[PathVarIndex];
if (PathVar.Find(PathAdd, ESearchCase::IgnoreCase) >= 0)
{
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Removing Path: '%s'"), *PathVar);
ModifiedPathVars.Remove(PathVar);
}
}
}
// perform adds, but don't add duplicates
for (int32 PathAddIndex = 0; PathAddIndex < PathAdds.Num(); ++PathAddIndex)
{
const FString& PathAdd = PathAdds[PathAddIndex];
if (!ModifiedPathVars.Contains(PathAdd))
{
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Adding Path: '%s'"), *PathAdd);
ModifiedPathVars.Add(PathAdd);
}
}
FString ModifiedPath = FString::Join(ModifiedPathVars, PathDelimiter);
FPlatformMisc::SetEnvironmentVar(TEXT("PATH"), *ModifiedPath);
}
else
{
UE_LOG(LogTargetPlatformManager, Warning, TEXT("OutputEnvVars.txt not found for platform: '%s'"), *AutoSDKPath);
return false;
}
UE_LOG(LogTargetPlatformManager, Verbose, TEXT("Platform %s has auto sdk install"), *AutoSDKPath);
return true;
#else
return true;
#endif
}
bool SetupSDKStatus()
{
// run UBT with -validate -allplatforms and read the output
#if PLATFORM_MAC
FString CmdExe = TEXT("/bin/sh");
FString ScriptPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Build/BatchFiles/Mac/RunMono.sh"));
FString CommandLine = TEXT("\"") + ScriptPath + TEXT("\" \"") + FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNet/UnrealBuildTool.exe")) + TEXT("\" -validateplatform -allplatforms");
#else
FString CmdExe = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNet/UnrealBuildTool.exe"));
FString CommandLine = TEXT("-validateplatform -allplatforms");
#endif
TSharedPtr<FMonitoredProcess> UBTProcess = MakeShareable(new FMonitoredProcess(CmdExe, CommandLine, true));
UBTProcess->OnOutput().BindStatic(&FTargetPlatformManagerModule::OnStatusOutput);
SDKStatusMessage = TEXT("");
UBTProcess->Launch();
while(UBTProcess->IsRunning())
{
FPlatformProcess::Sleep(0.01f);
}
TArray<FString> PlatArray;
SDKStatusMessage.ParseIntoArrayWS(&PlatArray);
for (int Index = 0; Index < PlatArray.Num()-2; ++Index)
{
FString Item = PlatArray[Index];
if (PlatArray[Index].Contains(TEXT("##PlatformValidate:")))
{
PlatformInfo::EPlatformSDKStatus Status = PlatArray[Index+2].Contains(TEXT("INVALID")) ? PlatformInfo::EPlatformSDKStatus::NotInstalled : PlatformInfo::EPlatformSDKStatus::Installed;
FString PlatformName = PlatArray[Index+1];
if (PlatformName == TEXT("Win32") || PlatformName == TEXT("Win64"))
{
PlatformName = TEXT("Windows");
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
PlatformName = TEXT("WindowsNoEditor");
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
PlatformName = TEXT("WindowsClient");
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
PlatformName = TEXT("WindowsServer");
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
}
else if (PlatformName == TEXT("Mac"))
{
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
PlatformName = TEXT("MacNoEditor");
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
PlatformName = TEXT("MacClient");
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
PlatformName = TEXT("MacServer");
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
}
else if (PlatformName == TEXT("Linux"))
{
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
PlatformName = TEXT("LinuxNoEditor");
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
PlatformName = TEXT("LinuxClient");
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
PlatformName = TEXT("LinuxServer");
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
}
else
{
PlatformInfo::UpdatePlatformSDKStatus(PlatformName, Status);
}
}
}
return true;
}
private:
void ModulesChangesCallback(FName ModuleName, EModuleChangeReason ReasonForChange)
{
if (ModuleName.ToString().Contains(TEXT("TargetPlatform")) )
{
Invalidate();
}
}
static FString SDKStatusMessage;
static void OnStatusOutput(FString Message)
{
SDKStatusMessage += Message;
}
// If true we should build formats that are actually required for use by the runtime.
// This happens for an ordinary editor run and more specifically whenever there is no
// TargetPlatform= on the command line.
bool bRestrictFormatsToRuntimeOnly;
// Flag to force reinitialization of all cached data. This is needed to have up-to-date caches
// in case of a module reload of a TargetPlatform-Module.
bool bForceCacheUpdate;
// Holds the list of discovered platforms.
TArray<ITargetPlatform*> Platforms;
#if AUTOSDKS_ENABLED
// holds the list of Platforms that have attempted setup.
TMap<FName, bool> PlatformsSetup;
#endif
};
FString FTargetPlatformManagerModule::SDKStatusMessage = TEXT("");
IMPLEMENT_MODULE(FTargetPlatformManagerModule, TargetPlatform);