Commit Graph

281 Commits

Author SHA1 Message Date
robb surridge
ce7f39bdfc Fix or remove broken links to docs in tooltip files.
#jira UE-121430
#preflight 61e8901a276892ce1081f676
#rb trivial

#ROBOMERGE-AUTHOR: robb.surridge
#ROBOMERGE-SOURCE: CL 18667383 in //UE5/Release-5.0/... via CL 18667394 via CL 18668166
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v901-18665521)

[CL 18668340 by robb surridge in ue5-main branch]
2022-01-19 18:28:19 -05:00
UnrealBot
aa952f5758 Branch snapshot for CL 16549112
[CL 16549112 in ue5-main branch]
2021-06-03 18:23:24 +00:00
Mitchell Wilson
f0a83e9112 Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main)
#rb none
#rnx

[CL 9551884 by Mitchell Wilson in Main branch]
2019-10-11 16:59:16 -04:00
Ben Hoffman
8781c1f057 Update the tooltip on the F, T and V Interp functions to be explict about what happens when you pass in 0 speed
#rb Michael.Noland
#jira UE-44291

[CL 8385306 by Ben Hoffman in Dev-Framework branch]
2019-08-30 13:46:15 -04:00
Marc Audy
278eda75dd Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 7234503
#rb
#rnx

[CL 7263339 by Marc Audy in Dev-Framework branch]
2019-07-10 13:47:03 -04:00
Marc Audy
bcc53f72d7 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4898645
#rb
#rnx

[CL 4917956 by Marc Audy in Dev-Framework branch]
2019-02-05 23:17:27 -05:00
mitchell wilson
4a00da6612 Updating lerp tooltip based on updates by Sam Deiter.
#jira UEDOC-8219
[FYI] Sam.Deiter
#rb none

#ROBOMERGE-SOURCE: CL 4437078 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4437079 by mitchell wilson in Staging-4.21 branch]
2018-10-08 15:06:47 -04:00
Mitchell Wilson
bfe9113685 Copying //UE4/Dev-Documentation to //UE4/Samples-Main (Source: //UE4/Dev-Documentation @ 4321946)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3683933 by Jeff.Wilson

	Updated metadata

Change 4094604 by Richard.Hinckley

	Fixing a bug in Match3 with incorrect attempts at unbinding a delegate. Not as much of a code problem as a bad learning example.
	#jira UE-59621

Change 4099126 by Sungjin.Hong

	#loc UE4DocKOR

Change 4105127 by Sungjin.Hong

	removed wrong [include]

Change 4105128 by Sungjin.Hong

	#loc UE4DocKor

Change 4169203 by Sungjin.Hong

	#loc UE4DocKOR

Change 4201118 by Mitchell.Wilson

	Initial check-in of 4.20 Release Notes - Major features only.

Change 4201313 by Jeff.Wilson

	misc fixes

Change 4201319 by Mitchell.Wilson

	Adding 4.20 minor release notes.

Change 4201528 by Jeff.Wilson

	misc fixes

Change 4216361 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 4216416 by Sungjin.Hong

	#loc UE4DocKOR

Change 4216563 by Sungjin.Hong

	#loc UE4DocKOR

Change 4217772 by Mitchell.Wilson

	Adding some missing minor release notes in the Slate and UMG sections.

Change 4218292 by Mitchell.Wilson

	Commenting out Shotgun documentation link and adding a "coming soon" blurb

Change 4219358 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 4219564 by Sungjin.Hong

	#loc UE4DocKOR

Change 4220008 by Jeff.Wilson

	Reordered top features; updated language for Niagara

Change 4220814 by Mitchell.Wilson

	Updating Niagara landing page and adding new image.

Change 4220945 by Mitchell.Wilson

	Updating page with note pointing to digital humans page and added related page link for digital humans

Change 4221079 by Mitchell.Wilson

	Submitting page and images for Working With Tracks In Sequencer.

Change 4221223 by Mitchell.Wilson

	Checking in updates to Sequence Recorder page and new images.

Change 4222174 by Yang.Zhang

	#loc UE4DocCHN check in 420 Release Note againest INT verison 4218292  (need update againest for latest release note)

Change 4222188 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 4222189 by Yang.Zhang

	#loc UE4DocCHN 420 Release Note Update against INT 4220008

Change 4222217 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 4222310 by Yang.Zhang

	#loc UE4DocCHN 420 Release Note Typo Fixing against INT 4220008

Change 4222335 by Yang.Zhang

	#loc UE4DocCHN TwinblastBust Update against INT 4220945

Change 4222348 by Yang.Zhang

	#loc UE4DocCHN SequenceRecorder Update against INT 3866572

Change 4222355 by Yang.Zhang

	#loc UE4DocCHN SequenceRecorder Update against INT 3244012

Change 4222371 by Yang.Zhang

	#loc UE4DocCHN

Change 4222713 by Sungjin.Hong

	#loc UE4DocKOR

Change 4223218 by Mitchell.Wilson

	Adding Controlling Anim Instances with Sequencer page and images

Change 4223330 by Mitchell.Wilson

	Minor update to formatting.

Change 4223439 by Mitchell.Wilson

	Submitting new TimeRefactorNotes page and images

Change 4224395 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 4224481 by Yang.Zhang

	#loc UE4DocCHN 419 Release Note Update against INT 3941748

Change 4224497 by Yang.Zhang

	#loc UE4DocCHN moved or deleted

Change 4228591 by Yang.Zhang

	#loc UE4DocCHN Localization Edit Against 4221079

Change 4228596 by Yang.Zhang

	#loc UE4DocCHN

Change 4228598 by Yang.Zhang

	#loc UE4DocCHN Localization Bug Fixing

Change 4228600 by Yang.Zhang

	#loc UE4DocCHN Localization Edit

Change 4233224 by Yang.Zhang

	#loc UE4DocCHN Localization Bug Fixing

Change 4233437 by Sungjin.Hong

	#loc UE4DocKOR

Change 4233440 by Sungjin.Hong

	#loc UE4DocKOR

Change 4240164 by Sungjin.Hong

	#loc UE4DocKOR

Change 4242799 by Yang.Zhang

	#loc UE4DocCHN Localization Editor

Change 4243822 by Sam.Deiter

	Manually moveing these files over from the 4.20 release branch.

Change 4257108 by Ben.Zeigler

	Switch ActionRPG to use IWYU headers

Change 4257489 by Sungjin.Hong

	#loc UE4DocKor

Change 4258770 by Mitchell.Wilson

	Updating filters page and images with 4.20 changes

Change 4258956 by Mitchell.Wilson

	Updating Color Picker doc and images for 4.20

Change 4261325 by Sungjin.Hong

	#loc UE4DocKOR

Change 4261534 by Mitchell.Wilson

	Updating mobilepreviewer doc for 4.20 changes.

Change 4263566 by Robert.Gervais

	Replacing images to address doc-md tool erros. #UE4Doc #fyi Jeff.Wilson, Mitchell.Wilson

Change 4264102 by Yang.Zhang

	#loc UE4DocCHN Localization Edit

Change 4264104 by Yang.Zhang

	#loc UE4DocCHN Localization Edit

Change 4264120 by Yang.Zhang

	#loc UE4DocCHN Localization Bug Fixing

Change 4264799 by paulo.souza

	Fix ActionRPG main menu logo "action" and "sample" labels were misplaced #fyi sam.deiter #rb none

Change 4267571 by Sungjin.Hong

	#loc UE4DocKOR

Change 4268090 by Sungjin.Hong

	#loc UE4DocKOR

Change 4272340 by Mitchell.Wilson

	Adding all MR pages for 4.20

Change 4273092 by Mitchell.Wilson

	Updating Mesh Details page for 4.20

Change 4276731 by Mitchell.Wilson

	Checking in nDisplay doc.

Change 4276770 by Jeff.Wilson

	Updated formatting

Change 4276798 by Jeff.Wilson

	Minor formatting update

Change 4276998 by Mitchell.Wilson

	Checking in nDisplay changes for 4.20

Change 4278693 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 4279407 by Mitchell.Wilson

	Adding ScriptingAndAutomation folder and content

Change 4279418 by Mitchell.Wilson

	Updating crumbs

Change 4279440 by Mitchell.Wilson

	Adding INT to file.

Change 4280273 by paulo.souza

	ARPG - Player AI can now use Potions and Skills when possible/necessary

Change 4280342 by Mitchell.Wilson

	Adding blueprint/python switchable content.

Change 4282437 by Yang.Zhang

	#loc UE4DocCHN moved or deleted

Change 4282603 by Yang.Zhang

	Outsourcing 20180814

Change 4282681 by Yang.Zhang

	#loc UE4DocCHN English Update

Change 4282721 by Yang.Zhang

	#loc UE4DocCHN Localization Editor 20180807

Change 4282938 by Sungjin.Hong

	#loc UE4DocKOR

Change 4283510 by paulo.souza

	ARPG - Initial support for consumable items (health and mana potions)

Change 4283679 by Mitchell.Wilson

	Submitting updates to some ScriptingAndAutomation pages and adding HowTos sections.

Change 4283941 by Mitchell.Wilson

	Submitting new page and content

Change 4284256 by Mitchell.Wilson

	Minor updates to fix topic lists

Change 4284421 by Mitchell.Wilson

	Checking in python page and content

Change 4284468 by Mitchell.Wilson

	Minor updates.

Change 4284888 by Mitchell.Wilson

	Adding new page and content

Change 4285161 by Mitchell.Wilson

	Adding new page and content

Change 4285387 by Jeff.Wilson

	minor styling updates

Change 4287470 by Mitchell.Wilson

	Adding new page and content

Change 4291477 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 4291478 by Sungjin.Hong

	#loc UE4DocKOR

Change 4291995 by Sungjin.Hong

	#loc UE4DocKOR

Change 4292193 by Mitchell.Wilson

	Updating page and content

Change 4292827 by Mitchell.Wilson

	adding digital humans page and content

Change 4293098 by Mitchell.Wilson

	Updating CascadeToNiagara and adding some content

Change 4295473 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 4295612 by Sungjin.Hong

	#loc UE4DocKOR

Change 4295997 by Sungjin.Hong

	#loc UE4DocKOR

Change 4296011 by Sungjin.Hong

	#loc UE4DocKOR

Change 4296954 by Mitchell.Wilson

	Fixing LODs on one mesh to resolve flicker. Rebuilt lighting
	#jira UE-58995

Change 4297342 by Mitchell.Wilson

	Updating copyright text in Match3 credits
	#jira UE-61819

Change 4298354 by Mitchell.Wilson

	Updating Photorealistic Character Bust eye material to be consistent with Content Examples setup.
	#jira UE-59761

Change 4299738 by Yang.Zhang

	#loc UE4DocCHN moved or deleted

Change 4299936 by Sungjin.Hong

	#loc UE4DocKOR

Change 4300185 by Mitchell.Wilson

	Updating page to 4.20

Change 4300194 by Mitchell.Wilson

	Updating page and one image

Change 4300247 by Jeff.Wilson

	Fixed publishing errors

Change 4300533 by Jeff.Wilson

	Updates for publishing

Change 4300884 by Mitchell.Wilson

	Updating page and content

Change 4301216 by Mitchell.Wilson

	Updating page and content

Change 4301268 by Mitchell.Wilson

	Updating page and content

Change 4301301 by Mitchell.Wilson

	Updating page and content

Change 4302195 by Mitchell.Wilson

	Updating page and adding content

Change 4303253 by Yang.Zhang

	#loc UE4DocCHN Localization Edit 20180414

Change 4303325 by Sungjin.Hong

	#loc UE4DocKOR

Change 4303706 by Sungjin.Hong

	#loc UE4DocKOR

Change 4305335 by Mitchell.Wilson

	Fixing errors on pages in prep for publish

Change 4305416 by Mitchell.Wilson

	Removing Graph Panel section to resolve errors since it was already commented out.

Change 4305436 by Mitchell.Wilson

	Removing graph panel from commented section to resolve errors

Change 4305504 by Mitchell.Wilson

	Fixing up an image to resolve errors

Change 4305576 by Mitchell.Wilson

	Updated graph panel link to new location.

Change 4305778 by Mitchell.Wilson

	Fixing broken comment

Change 4306900 by Sungjin.Hong

	#loc UE4DocKOR

Change 4307010 by Mitchell.Wilson

	Updating this page to resolve issues on another

Change 4307038 by Mitchell.Wilson

	Removing missing image references, but leaving the descriptions if they ever need to be added back. images are commented out.

Change 4307067 by Mitchell.Wilson

	Removing outdated note to resolve errors.

Change 4307073 by Mitchell.Wilson

	Removing old link that was commented out to resolve errors

Change 4307105 by Mitchell.Wilson

	Removing old image that is no longer used in the new CMS

Change 4307127 by Mitchell.Wilson

	Fixing up comment and removing section that is not used to resolve errors

Change 4307254 by Mitchell.Wilson

	Removing some old URL references that were already commented out to resolve errors.

Change 4307277 by Mitchell.Wilson

	Fixing up incorrect link to resolve errors

Change 4307289 by Mitchell.Wilson

	Fixing up incorrect URL to resovle errors

Change 4307291 by Mitchell.Wilson

	Updating URL for a page that was moved.

Change 4307670 by Mitchell.Wilson

	Fixing up multiple issues to resolve errors

Change 4308120 by Mitchell.Wilson

	Fixing up comments to resolve errors

Change 4308165 by Mitchell.Wilson

	Removing old commented section to resolve errors

Change 4308189 by Mitchell.Wilson

	Removing commented out related pages section to resolve errors.

Change 4308942 by Mitchell.Wilson

	Removing topic image link to resolve error

Change 4309000 by Mitchell.Wilson

	Fixing up some typos in images to resolve errors

Change 4309042 by Mitchell.Wilson

	Fixing up old URL to resolve errors

Change 4309060 by Mitchell.Wilson

	Updating URLs to resolve crashing

Change 4309073 by Mitchell.Wilson

	Updating URLs to resolve crash

Change 4309085 by Mitchell.Wilson

	Removing old URL located in a comment to resolve error

Change 4309106 by Mitchell.Wilson

	Updating related pages to resolve errors

Change 4309130 by Mitchell.Wilson

	Fixing topic image to resolve error

Change 4309167 by Mitchell.Wilson

	Remove include to resolve errors

Change 4309172 by Mitchell.Wilson

	Removing include to resolve errors

Change 4309183 by Mitchell.Wilson

	Fixing up table to resolve error

Change 4309189 by Mitchell.Wilson

	Removing old image to resolve errors

Change 4310574 by Sungjin.Hong

	#loc UE4DocKOR

Change 4310769 by Sungjin.Hong

	#loc UE4DocKOR

Change 4311446 by Mitchell.Wilson

	Adding missing image file

Change 4312754 by Jeff.Wilson

	Added new DoF pages and updates

Change 4313881 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 4313999 by Yang.Zhang

	#loc UE4DocCHN moved or deleted

Change 4314037 by Sungjin.Hong

	corrected some links, tags, and spaces

Change 4314071 by Sungjin.Hong

	#loc UE4DocKOR

Change 4314302 by Sungjin.Hong

	#loc UE4DocKOR

Change 4314504 by Mitchell.Wilson

	Adding missing tutorial image and updating tutorial.
	#jira UEDOC-7229

Change 4317861 by Sungjin.Hong

	#loc ?????? -> ??????

Change 4320148 by Mitchell.Wilson

	Removing comments on topics

Change 4320159 by Jeff.Wilson

	Fixed async gifs

Change 4320499 by Mitchell.Wilson

	Checking in topic images

Change 4321330 by Sungjin.Hong

	#loc UE4DocKOR

Change 4321337 by Yang.Zhang

	Outsourcing 20180821

Change 4321362 by Yang.Zhang

	#loc UE4DocCHN Localization Bug Fixing 2080828

[CL 4322126 by Mitchell Wilson in Main branch]
2018-08-28 10:33:31 -04:00
Mitchell Wilson
6a5d9a10e7 Copying //UE4/Dev-Documentation to //UE4/Samples-Main (Source: //UE4/Dev-Documentation @ 4091886)
#lockdown Nick.Penwarden
#rb none
============================
  MAJOR FEATURES & CHANGES
============================

Change 3725068 by Kimio.Yasuda

	Fixed typo

Change 3809004 by Tim.Hobson

	mesh Distance Field missing updates for cms copy.

Change 3809144 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3809151 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809156 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809164 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717114

Change 3809166 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809213 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717114

Change 3809217 by Kimio.Yasuda

	Updated fie against INTSourceChangelist:3782314

Change 3809225 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809238 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809243 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809247 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809606 by Jeff.Wilson

	More fixes for migration

Change 3809611 by Jeff.Wilson

	Fixed incorrect syntax

Change 3809644 by Jeff.Wilson

	Adding XML templates

Change 3811009 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3718347

Change 3811010 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811011 by Kimio.Yasuda

	Error fixed (column alignment error)

Change 3811015 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811017 by Kimio.Yasuda

	Fixed image missing error (by updating DoNet)

Change 3811026 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811032 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811043 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3811054 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3726228

Change 3811063 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811070 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3811079 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811080 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3811083 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3735117

Change 3811090 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3811092 by Kimio.Yasuda

	Fixed error

Change 3811098 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3811099 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3811101 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3811150 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3811151 by Yang.Zhang

	#loc UE4DocCHN moved or deleted

Change 3811152 by Masayo.Kondo

	#loc UE4DocJpn File updated against 3782314

Change 3811157 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3811160 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3811161 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3811164 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812250 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812252 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812256 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3812258 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812262 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812265 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812268 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812270 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812276 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812280 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812281 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812289 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812296 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812306 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812309 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812326 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3812498 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3678273

Change 3813612 by Kimio.Yasuda

	Minor translation change

Change 3813654 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813663 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813668 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813686 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813687 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3813711 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813725 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813730 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813732 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813734 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813737 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813740 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813741 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813742 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813748 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813800 by Sungjin.Hong

	#loc UE4DocKOR

Change 3814338 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3814339 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3814340 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3814342 by Masayo.Kondo

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Change 3814354 by Masayo.Kondo

	INTSourceChangelist:3810557

Change 3814355 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3814356 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3814357 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3814359 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3814776 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3801260

Change 3814780 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3801260

Change 3814784 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814786 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814787 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814789 by Masayo.Kondo

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Change 3814790 by Masayo.Kondo

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Change 3814792 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814794 by Masayo.Kondo

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Change 3814798 by Masayo.Kondo

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Change 3814799 by Masayo.Kondo

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Change 3814801 by Masayo.Kondo

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Change 3814808 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3814814 by Masayo.Kondo

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Change 3814815 by Masayo.Kondo

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Change 3814817 by Masayo.Kondo

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Change 3814821 by Masayo.Kondo

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Change 3814823 by Masayo.Kondo

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Change 3814824 by Masayo.Kondo

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Change 3814825 by Masayo.Kondo

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Change 3814828 by Masayo.Kondo

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Change 3815836 by Masayo.Kondo

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Change 3816009 by Kimio.Yasuda

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Change 3816733 by Kimio.Yasuda

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Change 3816736 by Kimio.Yasuda

	Fixed bookmark error

Change 3816745 by Kimio.Yasuda

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Change 3819579 by Sungjin.Hong

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Change 3819679 by Sungjin.Hong

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Change 3822726 by Kimio.Yasuda

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Change 3827405 by Masayo.Kondo

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Change 3827458 by Kimio.Yasuda

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Change 3827463 by Sungjin.Hong

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Change 3827475 by Kimio.Yasuda

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Change 3827486 by Masayo.Kondo

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Change 3827537 by Kimio.Yasuda

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Change 3827538 by Kimio.Yasuda

	Fixed title translation

Change 3827541 by Kimio.Yasuda

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Change 3827548 by Kimio.Yasuda

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Change 3827550 by Kimio.Yasuda

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Change 3827717 by Sungjin.Hong

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Change 3829650 by Kimio.Yasuda

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Change 3829653 by Kimio.Yasuda

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Change 3831636 by Masayo.Kondo

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Change 3831644 by Masayo.Kondo

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Change 3831649 by Kimio.Yasuda

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Change 3831656 by Masayo.Kondo

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Change 3831667 by Kimio.Yasuda

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Change 3831671 by Masayo.Kondo

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Change 3831672 by Kimio.Yasuda

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Change 3831695 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3831705 by Kimio.Yasuda

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Change 3831721 by Kimio.Yasuda

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Change 3831739 by Kimio.Yasuda

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Change 3831744 by Kimio.Yasuda

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Change 3831745 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3831752 by Kimio.Yasuda

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Change 3831772 by Masayo.Kondo

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Change 3831803 by Masayo.Kondo

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Change 3831805 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3831808 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3831811 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3831812 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3831815 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3831826 by Kimio.Yasuda

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Change 3831828 by Kimio.Yasuda

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Change 3831859 by Kimio.Yasuda

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Change 3831862 by Kimio.Yasuda

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Change 3831863 by Kimio.Yasuda

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Change 3831865 by Kimio.Yasuda

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Change 3831870 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3831928 by Kimio.Yasuda

	c:\UE4\Main\Engine\Documentation\Source\Engine\Performance\Visualizers\OutOfBoundsPixels\OutOfBoundsPixels.INT.udn

Change 3831931 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3831934 by Kimio.Yasuda

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Change 3831939 by Kimio.Yasuda

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Change 3831956 by Kimio.Yasuda

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Change 3831957 by Kimio.Yasuda

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Change 3831964 by Kimio.Yasuda

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Change 3831977 by Kimio.Yasuda

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Change 3831978 by Kimio.Yasuda

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Change 3831981 by Kimio.Yasuda

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Change 3831986 by Kimio.Yasuda

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Change 3831989 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3831991 by Kimio.Yasuda

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Change 3831997 by Kimio.Yasuda

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Change 3831998 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832001 by Kimio.Yasuda

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	Updated file against INTSourceChangelist:3782314

Change 3832018 by Kimio.Yasuda

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Change 3832019 by Kimio.Yasuda

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Change 3832021 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832022 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832026 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832027 by Kimio.Yasuda

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Change 3832032 by Kimio.Yasuda

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Change 3832040 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832042 by Kimio.Yasuda

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	Updated file against INTSourceChangelist:3782314

Change 3832053 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832063 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3832064 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832072 by Kimio.Yasuda

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Change 3832073 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3832074 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832076 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3832078 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832080 by Kimio.Yasuda

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Change 3832083 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3832086 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832088 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3809606

Change 3832089 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832092 by Kimio.Yasuda

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Change 3832093 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832094 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832100 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832103 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832105 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832107 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832111 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832114 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3832115 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832116 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832119 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832125 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3832132 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832133 by Kimio.Yasuda

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Change 3832137 by Kimio.Yasuda

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Change 3832138 by Kimio.Yasuda

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Change 3832141 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3832142 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3833977 by Kimio.Yasuda

	Fixed link error

Change 3833981 by Kimio.Yasuda

	Fixed link error

Change 3833990 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3833995 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834027 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834030 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834038 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3810557

Change 3834041 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834060 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834072 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834078 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834086 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834089 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834097 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3834098 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834100 by Kimio.Yasuda

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Change 3834102 by Kimio.Yasuda

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Change 3834106 by Kimio.Yasuda

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Change 3834117 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834124 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834126 by Kimio.Yasuda

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Change 3834134 by Kimio.Yasuda

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Change 3834136 by Kimio.Yasuda

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Change 3834138 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834140 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834147 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834155 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834157 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834158 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3834159 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834163 by Kimio.Yasuda

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Change 3834168 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834172 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834173 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834175 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834183 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834185 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3834187 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834188 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834190 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834193 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834196 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834197 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834201 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834203 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834210 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834231 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834232 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834233 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834236 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834238 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834242 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834243 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834244 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834245 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834246 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834248 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834249 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834250 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834251 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834252 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834253 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834259 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834260 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834261 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834262 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834263 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834264 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834265 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834266 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834267 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834268 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834271 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834272 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834274 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834275 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834276 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834282 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834298 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834299 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834304 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3834305 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834311 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834313 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834314 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834315 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834316 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834318 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834319 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834322 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834331 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834334 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834336 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834342 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834344 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834347 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834351 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834364 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834366 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834367 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834378 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834384 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834388 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834390 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834392 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834395 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834396 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834399 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834402 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834409 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834410 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834412 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834418 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834419 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834428 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834430 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834439 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834444 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834450 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834451 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834452 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834456 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3834459 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3835269 by Robert.Gervais

	#UE4Doc
	Updated Toolchain table to include link to newest cross compile toolchain.
	#code_review Arciel.Rekman

Change 3837426 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3837428 by Masayo.Kondo

	#loc UE4DocJpn File updated against3810557

Change 3837430 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3835269

Change 3837433 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837436 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837438 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837483 by Kimio.Yasuda

	Updatd file against INTSourceChangelist:3810557

Change 3837484 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837492 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837495 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837504 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837506 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3761563

Change 3837507 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837518 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750352

Change 3837519 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837521 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837522 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3804170

Change 3837523 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837524 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837526 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3810557

Change 3837527 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837531 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837537 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837557 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3837569 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837580 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837581 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837585 by Kimio.Yasuda

	Fixed translation

Change 3837590 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837591 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837592 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837593 by Kimio.Yasuda

	Updated file against sINTSourceChangelist:3810557

Change 3837595 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837597 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837598 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3837599 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837605 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837606 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837607 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837609 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837612 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837614 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837618 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837621 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837624 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837626 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837627 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837640 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3837643 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837649 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837650 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3837652 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837657 by Kimio.Yasuda

	Updatead file against INTSourceChangelist:3810467

Change 3837658 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3837660 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837661 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837665 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837666 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837667 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837668 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837669 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837671 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837672 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837682 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837683 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837687 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837688 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837689 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837690 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837691 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837695 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837697 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837698 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837699 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837703 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837707 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837708 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837710 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837713 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837716 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837806 by Sungjin.Hong

	#loc UE4DocKor

Change 3839390 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839428 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3839430 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839440 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3804170

Change 3839460 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839476 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839480 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3804170

Change 3839482 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839501 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3839507 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3839522 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3839539 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3839547 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839556 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3839558 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3839562 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839565 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3839567 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839568 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3809606

Change 3839630 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839632 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3839648 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839649 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839651 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750351

Change 3839654 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3761485

Change 3839657 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750407

Change 3839659 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750348

Change 3839660 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750348

Change 3839662 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750348

Change 3839664 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839665 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750348

Change 3839667 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750348

Change 3839668 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750348

Change 3839670 by Kimio.Yasuda

	Updated file against Updated file against INTSourceChangelist:3750348

Change 3839673 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736300

Change 3839682 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736300

Change 3839683 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736300

Change 3839684 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3839686 by Sungjin.Hong

	Foliage Instanced Mesh system > Foliage Mode

Change 3839688 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839690 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839693 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736212

Change 3839696 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736212

Change 3839697 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736250

Change 3839699 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3839702 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3839706 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3839707 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3839708 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3839709 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3839710 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3839711 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3839712 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3839714 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3839715 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839716 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839717 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839718 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839719 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839720 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839724 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3839732 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3839734 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839735 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839736 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839737 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839738 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839739 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839740 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839741 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839742 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839743 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839744 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839750 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3839757 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839758 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839759 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839760 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839761 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839763 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839764 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839765 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839766 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839767 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839768 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839769 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839771 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3839778 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3211040

Change 3839779 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839781 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839786 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839788 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3839789 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3839790 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3839792 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3489715

Change 3839975 by Sungjin.Hong

	#loc UE4DocKOR

Change 3841564 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3841572 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3839686

Change 3841646 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3841664 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3841672 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3808342

Change 3841679 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841680 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3808342

Change 3841683 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3808342

Change 3841688 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3808342

Change 3841694 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3841695 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3841699 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3841701 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841708 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841728 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3841747 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841754 by Masayo.Kondo

	loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3841757 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3841772 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841789 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841801 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3841859 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3841877 by Sungjin.Hong

	#loc UE4DocKOR

Change 3841882 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3841905 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3841909 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3843230 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3843244 by Kimio.Yasuda

	Fixed typo

Change 3843401 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843410 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843411 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843421 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843432 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3801260

Change 3843439 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843441 by Masayo.Kondo

	#loc UE4DocJpn File updated against  INTSourceChangelist:3782314

Change 3843442 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843444 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843445 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843448 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843453 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843456 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843460 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843466 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843478 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843496 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843537 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843543 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843547 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843549 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843553 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843569 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843570 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843571 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843573 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843574 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843586 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843593 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843596 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843598 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843651 by Sungjin.Hong

	#loc UE4DocKOR

Change 3845030 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3809606

Change 3845036 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3809606

Change 3845040 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT# 3810557

Change 3845099 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3845107 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845111 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845115 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845117 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3845118 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845122 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845128 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3716096

Change 3845148 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3715974

Change 3845160 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845172 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3721613

Change 3845174 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845198 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845201 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845205 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845210 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845215 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845217 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845221 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845226 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845235 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845244 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845246 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845249 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845259 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845271 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845304 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845343 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845381 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845382 by Sungjin.Hong

	#loc UE4DocKOR

Change 3845384 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845391 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3807090

Change 3845393 by Sungjin.Hong

	#loc UE4DocKOR

Change 3845394 by Kimio.Yasuda

	Updated file agaisnt  INTSourceChangelist:3807090

Change 3845397 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845400 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845403 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845404 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845408 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845410 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845416 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3845427 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3845429 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3845438 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3845447 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3848205 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3801260

Change 3848212 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3848214 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3848215 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3848217 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3848237 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848239 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848246 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848253 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848254 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848259 by Kimio.Yasuda

	Fixed according to INT fixes for migration

Change 3848260 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848261 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848262 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848263 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848264 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848266 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848267 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848269 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848270 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848271 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848272 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848273 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848274 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848275 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848278 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848281 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848282 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848286 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848289 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848293 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850310 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850317 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850330 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850334 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801137

Change 3850335 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850339 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850427 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3850588 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850642 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850643 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850649 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850650 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850652 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850654 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850657 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850659 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850661 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850663 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850666 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850670 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850671 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850680 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850681 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850683 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850684 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850685 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850686 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850688 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850689 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850690 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850692 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850695 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850747 by Kimio.Yasuda

	Updated file against INTSourceChangelist :3783201
	Also change "Level of detail (LOD)" to just "Lovel of detail" due to linkage error which had caused another document (Skylight)

Change 3850748 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3850753 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3850755 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850756 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850757 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850760 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850764 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850765 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850766 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850767 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850768 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850769 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850772 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3850775 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850781 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850785 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850796 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850798 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3850799 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850800 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850802 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850812 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3850814 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3850818 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850819 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850821 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3850822 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850823 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850824 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850827 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850830 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850831 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850833 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3850834 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3850835 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850839 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850843 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852604 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3852625 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3852631 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3852646 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852659 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3852685 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852713 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852724 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852732 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852755 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3852770 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852773 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852788 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852800 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852803 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852804 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852809 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852815 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852816 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852819 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852820 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852828 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852832 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852835 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852844 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852845 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852846 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852850 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852851 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852863 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852864 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852865 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852867 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852870 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852871 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852881 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852885 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852888 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852894 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852908 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852918 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852921 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852923 by Kimio.Yasuda

	Fixed title translation

Change 3852924 by Kimio.Yasuda

	Fixed translation

Change 3852925 by Kimio.Yasuda

	Fixed translation

Change 3852930 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852932 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852938 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852939 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852941 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852942 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852944 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852947 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852948 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852949 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852961 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853008 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853012 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853014 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3730858

Change 3853022 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3728517

Change 3853023 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3728517

Change 3853024 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3728517

Change 3853037 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3728406

Change 3853046 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853058 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3726700

Change 3853063 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853075 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3726075

Change 3853084 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853091 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853095 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3721197

Change 3853105 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3718992

Change 3853108 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3853110 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3853111 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717118

Change 3853112 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717117

Change 3853124 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717059

Change 3853125 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853143 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3716175

Change 3853158 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3804170

Change 3853168 by Kimio.Yasuda

	Fixed translation

Change 3853170 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3677919

Change 3855031 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3804170

Change 3855095 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3855166 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622529

Change 3855180 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3855204 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3855206 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3855218 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3855226 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3487496

Change 3855229 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3467293

Change 3855236 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3429264

Change 3855240 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3372845

Change 3855241 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3253196

Change 3855249 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3429254

Change 3855252 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3855257 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3855267 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3238697

Change 3855282 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151861

Change 3855285 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151861

Change 3855321 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855326 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855329 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855344 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3855346 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3855357 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3855366 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3855370 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3855375 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807092

Change 3855379 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3855384 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3855391 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855392 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855408 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855410 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855415 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855417 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855423 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855429 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855432 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855469 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855470 by Kimio.Yasuda

	Fixed line alignment

Change 3855471 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855479 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855492 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856665 by Joe.Conley

	Deleting old misnamed file (.PN.udn instead of .JPN.udn)

Change 3856858 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856863 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3801260

Change 3856865 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3856869 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856957 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856981 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856984 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856987 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856991 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856997 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3857002 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3857035 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3801260

Change 3857049 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3807090

Change 3857051 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3857054 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3857063 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3857070 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3857094 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3808342

Change 3857098 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857108 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3733519

Change 3857109 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736174

Change 3857116 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736174

Change 3857135 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736175

Change 3857136 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857143 by Kimio.Yasuda

	Fixed indent space

Change 3857145 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736300

Change 3857146 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857148 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3753383

Change 3857149 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3857192 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857194 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857202 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857204 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3859716 by Masayo.Kondo

	Fixed to match structure

Change 3859717 by Masayo.Kondo

	Fixed to match structure

Change 3859718 by Kimio.Yasuda

	Fixed error (linkage unmatched)

Change 3859719 by Masayo.Kondo

	Fixed to match structure

Change 3859720 by Masayo.Kondo

	Fixed to match structure

Change 3859726 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT# INTSourceChangelist:3782314

Change 3859727 by Kimio.Yasuda

	Removed extra indent space before [/EXCERPT:Browser] on line 114 (which caused conversion error in  Perforce\Basics\PerforceBasics)

Change 3859728 by Kimio.Yasuda

	Removed extra index space which caused conversion error

Change 3859730 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3859732 by Masayo.Kondo

	Removed a space after Description

Change 3859738 by Masayo.Kondo

	Fixed line spaces to match structure

Change 3859740 by Masayo.Kondo

	Fixed lines and spaces in programming section

Change 3859747 by Masayo.Kondo

	Fixed lines in programming section

Change 3859755 by Masayo.Kondo

	Fixed lines in programming section

Change 3859756 by Masayo.Kondo

	Fixed lines in programming section

Change 3859757 by Masayo.Kondo

	Fixed lines in programming section

Change 3859759 by Masayo.Kondo

	Fixed lines in programming section

Change 3859768 by Masayo.Kondo

	Fixed lines in programming section

Change 3859769 by Masayo.Kondo

	Fixed lines in programming section

Change 3859774 by Masayo.Kondo

	Fixed lines in programming section

Change 3859776 by Masayo.Kondo

	Fixed lines in programming section

Change 3859778 by Masayo.Kondo

	Fixed lines in programming section

Change 3859780 by Masayo.Kondo

	Fixed lines in programming section

Change 3859783 by Kimio.Yasuda

	Updated file against INTSourceChecklist:3108692

Change 3859786 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3859790 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3859794 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3859797 by Kimio.Yasuda

	Removed extra line

Change 3859798 by Kimio.Yasuda

	Fixed to match migration structure

Change 3859799 by Kimio.Yasuda

	Fixed structure for migration

Change 3859800 by Masayo.Kondo

	Fixed lines in programming section

Change 3859801 by Kimio.Yasuda

	Fixed structure for migration

Change 3859803 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859805 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859810 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859814 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859819 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859820 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859823 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859824 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859825 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859828 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859829 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859831 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859835 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859841 by Masayo.Kondo

	Fixed "Bookmark"to bookmark

Change 3859845 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859864 by Kimio.Yasuda

	Fixed structure for migration

Change 3861599 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861603 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861687 by Kimio.Yasuda

	Fixed linkage path

Change 3861689 by Kimio.Yasuda

	Remove extra line to match migration structure

Change 3861694 by Kimio.Yasuda

	Fixed structure for migration

Change 3861697 by Kimio.Yasuda

	Fixed structure for migration

Change 3861700 by Kimio.Yasuda

	Fixed structure for migration

Change 3861702 by Kimio.Yasuda

	Fixed structure for migration

Change 3861712 by Kimio.Yasuda

	Updated file agaistn INTSourceChangelist:3810557

Change 3861717 by Kimio.Yasuda

	Fixed structure for migration

Change 3861765 by Kimio.Yasuda

	Removed extra index space

Change 3861766 by Kimio.Yasuda

	Fixed structure for migration

Change 3861771 by Kimio.Yasuda

	Anothre structure fix for migration

Change 3861776 by Kimio.Yasuda

	Fixed structure for migration

Change 3861778 by Kimio.Yasuda

	Fixed structure for migration

Change 3861784 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746172

Change 3861785 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3746172

Change 3861788 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861795 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861797 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746172

Change 3861799 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746534

Change 3861808 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861814 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861819 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746172

Change 3861823 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861824 by Kimio.Yasuda

	Fixed structure for migration

Change 3861870 by Kimio.Yasuda

	Fixed structure for migration

Change 3861871 by Kimio.Yasuda

	Fixed structure for migration

Change 3861873 by Kimio.Yasuda

	Fixed structure for migration

Change 3861875 by Kimio.Yasuda

	Fixed structure for migration

Change 3861877 by Kimio.Yasuda

	Fixed structure for migration

Change 3861884 by Kimio.Yasuda

	Fixed structure for migration

Change 3861888 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3108692

Change 3861892 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3861895 by Kimio.Yasuda

	Fixed structure for migration

Change 3861898 by Kimio.Yasuda

	Fixed structure for migration

Change 3861900 by Kimio.Yasuda

	Fixed structure for migration

Change 3861901 by Kimio.Yasuda

	Fixed structure for migration

Change 3861903 by Kimio.Yasuda

	Fixed structure for migration

Change 3861906 by Kimio.Yasuda

	Fixed structure for migration

Change 3861908 by Kimio.Yasuda

	Fixed structure for migration

Change 3861910 by Kimio.Yasuda

	Fixed structure for migration

Change 3861911 by Kimio.Yasuda

	Fixed structure for migration

Change 3861913 by Kimio.Yasuda

	Added tag

Change 3861914 by Kimio.Yasuda

	Fixed structure for migration

Change 3861915 by Kimio.Yasuda

	Added tag

Change 3861917 by Kimio.Yasuda

	Fixed structure for migration

Change 3861919 by Kimio.Yasuda

	Fixed structure for migration

Change 3861920 by Masayo.Kondo

	#loc UE4DocJpn File updated against 3810467 fixed image file sections for migration

Change 3861922 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861929 by Masayo.Kondo

	#loc UE4DocJpn File updated against 3810467

Change 3861940 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3861947 by Kimio.Yasuda

	Updated structure only for migration (translation partially not completed)

Change 3861950 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861951 by Kimio.Yasuda

	Inserted a line to fix structure for migration

Change 3861954 by Kimio.Yasuda

	Fixed structure for migration

Change 3861955 by Kimio.Yasuda

	Added hyphen for type

Change 3861957 by Kimio.Yasuda

	Fixed structure for migration

Change 3861958 by Kimio.Yasuda

	Inserted a line to fix structure for migration

Change 3861965 by Masayo.Kondo

	Fixed spaces for migration

Change 3861997 by Masayo.Kondo

	Checked structure for migration

Change 3862001 by Masayo.Kondo

	Fixed for migration

Change 3862008 by Masayo.Kondo

	Fixed for migration

Change 3862014 by Masayo.Kondo

	Fixed for migration

Change 3862016 by Masayo.Kondo

	Fixed for migration

Change 3862019 by Masayo.Kondo

	Fixed for migration

Change 3862029 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3108692

Change 3862034 by Masayo.Kondo

	Fixed for migration

Change 3862037 by Masayo.Kondo

	Fixed for migration

Change 3862039 by Masayo.Kondo

	Fixed for file migration

Change 3862049 by Kimio.Yasuda

	Fixed format

Change 3862051 by Kimio.Yasuda

	Fixed structure for migration

Change 3864073 by Masayo.Kondo

	Fixed for migration

Change 3864086 by Masayo.Kondo

	Fixed spaces and lines

Change 3864088 by Kimio.Yasuda

	Fixed structure for migration

Change 3864101 by Masayo.Kondo

	Put a space between version and 4.9.

Change 3864114 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3864115 by Kimio.Yasuda

	Fixed version "V" to capital letter

Change 3864116 by Masayo.Kondo

	Fixed spaces between version and 4.9 and lines

Change 3864117 by Kimio.Yasuda

	Fixed version number

Change 3864127 by Kimio.Yasuda

	Minor adjustment for migration

Change 3864133 by Masayo.Kondo

	Checked structure but only a difference found is a space between description: E has a space which usually do not

Change 3864192 by Kimio.Yasuda

	Updated file against INTSouceChangelist :3782314

Change 3864193 by Masayo.Kondo

	Fixed for migration

Change 3864216 by Masayo.Kondo

	Checked for structure

Change 3864221 by Kimio.Yasuda

	Fixed typo

Change 3864222 by Kimio.Yasuda

	Minor line adjustment for migration

Change 3864226 by Masayo.Kondo

	Checked for structure

Change 3864233 by Masayo.Kondo

	Checked for structure

Change 3864244 by Masayo.Kondo

	Fixed lines and spaces

Change 3864249 by Masayo.Kondo

	Fixed  :-- section|

Change 3864296 by Kimio.Yasuda

	Minor structure adjustment for migration

Change 3864322 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3780178

Change 3864355 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717050

Change 3864358 by Kimio.Yasuda

	Fixed typo

Change 3864383 by Masayo.Kondo

	Updated for migration

Change 3864384 by Masayo.Kondo

	Updated for migration

Change 3864408 by Kimio.Yasuda

	Added translation

Change 3864420 by Masayo.Kondo

	Fixed line spaces

Change 3864426 by Kimio.Yasuda

	Added translation

Change 3864429 by Masayo.Kondo

	Updated for migration

Change 3864431 by Masayo.Kondo

	Fixed line spaces

Change 3864435 by Masayo.Kondo

	Fixed line spaces

Change 3864439 by Masayo.Kondo

	Fixed line spaces

Change 3864442 by Masayo.Kondo

	Fixed line spaces

Change 3864446 by Masayo.Kondo

	Fixed line spaces

Change 3864447 by Kimio.Yasuda

	Added translation

Change 3864451 by Masayo.Kondo

	Fixed line spaces

Change 3864456 by Masayo.Kondo

	Fixed a space Version

Change 3864459 by Masayo.Kondo

	Fixed line spaces

Change 3864461 by Masayo.Kondo

	Fixed spaces

Change 3864463 by Masayo.Kondo

	Fixed line spaces

Change 3864466 by Masayo.Kondo

	Fixed line spaces

Change 3864470 by Kimio.Yasuda

	Added translation

Change 3866266 by Masayo.Kondo

	Updated for migration

Change 3866271 by Masayo.Kondo

	Fixed line spaces

Change 3866273 by Masayo.Kondo

	Fixed lines and spaces

Change 3866279 by Masayo.Kondo

	Fixed line spaces

Change 3866286 by Masayo.Kondo

	Fixed programming section

Change 3866292 by Masayo.Kondo

	Fixed programming section

Change 3866294 by Masayo.Kondo

	Fixed line spaces

Change 3866296 by Masayo.Kondo

	Fixed line spaces

Change 3866298 by Masayo.Kondo

	Fixed line spaces

Change 3866299 by Masayo.Kondo

	Fixed line spaces

Change 3866305 by Masayo.Kondo

	Fixed asterisk to number1

Change 3866306 by Masayo.Kondo

	Fixed Version: space

Change 3866315 by Masayo.Kondo

	Fixed line and version spaces

Change 3866316 by Masayo.Kondo

	Fixed ver space

Change 3866326 by Masayo.Kondo

	Fixed line spaces

Change 3866331 by Masayo.Kondo

	Fixed line spaces

Change 3866335 by Masayo.Kondo

	Fixed line spaces

Change 3866337 by Masayo.Kondo

	Fixed line spaces

Change 3866345 by Masayo.Kondo

	Fixed line spaces

Change 3866353 by Masayo.Kondo

	Fixed line spaces

Change 3866360 by Masayo.Kondo

	Fixed programming section comment

Change 3866363 by Masayo.Kondo

	Fixed programming section

Change 3866372 by Masayo.Kondo

	Fixed a line space

Change 3866385 by Masayo.Kondo

	Fixed line spaces

Change 3866392 by Masayo.Kondo

	Fixed for migration

Change 3866395 by Masayo.Kondo

	Fixed line spaces

Change 3866400 by Masayo.Kondo

	Fixed line spaces

Change 3866404 by Masayo.Kondo

	Fixed line spaces

Change 3866406 by Masayo.Kondo

	Fixed line spaces

Change 3866417 by Masayo.Kondo

	Fixed line spaces

Change 3866424 by Masayo.Kondo

	Updated for migration

Change 3866427 by Masayo.Kondo

	Fixed line and colon spaces

Change 3866434 by Masayo.Kondo

	Updated for migration

Change 3866442 by Masayo.Kondo

	Fixed line spaces

Change 3866568 by Masayo.Kondo

	Updated for migration INTSourceChangelist:3781189

Change 3866569 by Masayo.Kondo

	Fixed line spaces

Change 3866570 by Masayo.Kondo

	Fixed line spaces

Change 3866573 by Masayo.Kondo

	Fixed spaces for migration

Change 3866574 by Masayo.Kondo

	Fixed space for End result part

Change 3866575 by Masayo.Kondo

	Fixed space for End result part

Change 3866576 by Masayo.Kondo

	Fixed End result space

Change 3866582 by Masayo.Kondo

	Fixed End result part

Change 3866598 by Masayo.Kondo

	Fixed line spaces

Change 3866601 by Masayo.Kondo

	Fixed line spaces

Change 3866602 by Masayo.Kondo

	Fixed line spaces

Change 3866607 by Masayo.Kondo

	Fixed line spaces

Change 3866609 by Masayo.Kondo

	Fixed line spaces

Change 3866613 by Masayo.Kondo

	Fixed png file names

Change 3866615 by Masayo.Kondo

	Fixed lines

Change 3866617 by Masayo.Kondo

	Fixed a space

Change 3866620 by Masayo.Kondo

	Updated for migration

Change 3866629 by Masayo.Kondo

	Fixed tabs before 1

Change 3866633 by Masayo.Kondo

	Fixed line spaces

Change 3866640 by Masayo.Kondo

	Fixed image height section and line spaces

Change 3866642 by Masayo.Kondo

	File updated for INTSourceChangelist:3108692

Change 3866644 by Masayo.Kondo

	Fixed line spaces

Change 3866650 by Masayo.Kondo

	Updated for INTSourceChangelist:3716214

Change 3866651 by Masayo.Kondo

	Fixed line spaces

Change 3866654 by Masayo.Kondo

	Fixed line spaces and programinng comments

Change 3866657 by Masayo.Kondo

	Fixed line spaces

Change 3866662 by Masayo.Kondo

	Fixed lines

Change 3866669 by Masayo.Kondo

	Fixed lines

Change 3866670 by Masayo.Kondo

	Fixed line spaces

Change 3866671 by Masayo.Kondo

	Fixed for migration

Change 3866672 by Masayo.Kondo

	Fixed for migration

Change 3866673 by Masayo.Kondo

	Fixed lines

Change 3866677 by Masayo.Kondo

	Fixed lines

Change 3866681 by Masayo.Kondo

	Fixed lines

Change 3866683 by Masayo.Kondo

	Fixed lines

Change 3866685 by Masayo.Kondo

	Fixed for migration

Change 3866686 by Masayo.Kondo

	Fixed lines

Change 3866688 by Masayo.Kondo

	Fixed for migration

Change 3866691 by Masayo.Kondo

	Fixed for migration

Change 3866696 by Masayo.Kondo

	Fixed for migration

Change 3866702 by Masayo.Kondo

	Fixed for migration

Change 3868509 by Masayo.Kondo

	Fixed line spaces

Change 3868513 by Masayo.Kondo

	Fixed line spaces

Change 3868521 by Masayo.Kondo

	Fixed line spaces

Change 3868544 by Masayo.Kondo

	Fixed for migration

Change 3868563 by Masayo.Kondo

	Fixed a space

Change 3868572 by Masayo.Kondo

	Deleted one redundant line beforePurchasing from the Store section

Change 3868578 by Masayo.Kondo

	Fixed a line space before 284

Change 3868586 by Masayo.Kondo

	Fixed :--- section again

Change 3868672 by Masayo.Kondo

	Added spaces after colons

Change 3868679 by Masayo.Kondo

	Fixedⁿ@" parent:Engine/Editor" part

Change 3868856 by Masayo.Kondo

	Second check for migration

Change 3868875 by Masayo.Kondo

	Second check for migration fix line spaces and indent

Change 3868889 by Masayo.Kondo

	Second check fixed line spaces and deleted JP comment in programming section

Change 3868895 by Masayo.Kondo

	Second fix, one indent

Change 3868911 by Masayo.Kondo

	Second ck, fixed removed part

Change 3868924 by Masayo.Kondo

	Second fix,

Change 3868927 by Sungjin.Hong

	#loc UE4DocKOR

Change 3868930 by Masayo.Kondo

	Second fix, deleted JP comment in programming

Change 3868937 by Masayo.Kondo

	Second fix, deleted JP comment in programming section

Change 3868950 by Masayo.Kondo

	Second fix, deleted JP comment in programming section

Change 3868966 by Masayo.Kondo

	Second check table spaces

Change 3868972 by Masayo.Kondo

	Second check, fixed indent,

Change 3868973 by Masayo.Kondo

	Second ck, fixed Unreal VS file as well

Change 3868978 by Masayo.Kondo

	Second fix

Change 3868980 by Masayo.Kondo

	Fixed

Change 3871569 by Masayo.Kondo

	Second check, added asterisk, removed JP comment in programing section

Change 3871579 by Masayo.Kondo

	Second check

Change 3871587 by Masayo.Kondo

	Fixed headings #

Change 3871616 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3871617 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3872326 by Robert.Gervais

	#UE4Doc
	Updating Linux Quick Start as part of UGS-P4V workflow description.
	#jira 5789

Change 3873219 by Robert.Gervais

	#UE4Doc
	Updating Linux XCompile Toolchain download table.
	I'll keep this ticket up open until v11_clang-5.0.0-centos7 becomes available for download from our cdn.
	#jira UEDOC-7081
	#code_review jeff.wilson, nick.bullardbradley

Change 3873696 by Masayo.Kondo

	Submitted for migration

Change 3873698 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3873219

Change 3873700 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3872326

Change 3873766 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3873800 by Masayo.Kondo

	File updated

Change 3873823 by Masayo.Kondo

	File updated

Change 3873836 by Masayo.Kondo

	File updated fot INT3108692

Change 3873845 by Kimio.Yasuda

	Added translation

Change 3873926 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746172

Change 3873927 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746532

Change 3873946 by Masayo.Kondo

	File updated for INTSourceChangelist:3759006

Change 3873948 by Masayo.Kondo

	File updated for INTSourceChangelist:3750407

Change 3873979 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3873982 by Kimio.Yasuda

	Added translation

Change 3873983 by Masayo.Kondo

	Updated for INTSourceChangelist:3108692

Change 3874000 by Masayo.Kondo

	Updated for INTSourceChangelist:3108692

Change 3874024 by Masayo.Kondo

	Updated for INTSourceChangelist:3108692

Change 3875865 by Masayo.Kondo

	Fixed book mark error, SelectionTool to Select Tool

Change 3875906 by Kimio.Yasuda

	Fixed translation

Change 3875909 by Masayo.Kondo

	Fixed a line space

Change 3875947 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3875980 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3875999 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3876015 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3876019 by Kimio.Yasuda

	Added topic-image

Change 3876021 by Kimio.Yasuda

	Another structuer adjustment

Change 3876027 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3876043 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3876069 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876074 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876078 by Kimio.Yasuda

	Remove space for file migration

Change 3876183 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3876189 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3876193 by Kimio.Yasuda

	Inserted space for structure adjustment

Change 3876195 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876196 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876198 by Kimio.Yasuda

	Fixed structure

Change 3876204 by Kimio.Yasuda

	Inserted space for structure adjustment

Change 3876207 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3876210 by Kimio.Yasuda

	Removed "*" for structure adjustment

Change 3876212 by Kimio.Yasuda

	Inserted spaces for structure adjustment

Change 3876214 by Kimio.Yasuda

	Added "*"  for structure adjustment

Change 3876221 by Kimio.Yasuda

	Fixed property name from Japanese to English

Change 3876225 by Kimio.Yasuda

	Inserted spaces as necessary for structure adjustment

Change 3876229 by Kimio.Yasuda

	Added topic image line

Change 3876233 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3876244 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876251 by Kimio.Yasuda

	Minor strucutre adjustment for file migration

Change 3876262 by Kimio.Yasuda

	Minor structrue adjustment (Removed *)

Change 3876265 by Kimio.Yasuda

	Minor structure adjustment (inserted line)

Change 3876267 by Kimio.Yasuda

	Minor structure adjustment (inserted space)

Change 3876270 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876276 by Kimio.Yasuda

	Minor structure adjustment for file migation (added space)

Change 3876279 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876295 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876305 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876322 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876329 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876332 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876341 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876342 by Kimio.Yasuda

	Removed extra "*"

Change 3876345 by Kimio.Yasuda

	Added missing "*"

Change 3876348 by Sungjin.Hong

	#loc UE4DocKOR

Change 3876354 by Kimio.Yasuda

	Chaged Version into English

Change 3876356 by Kimio.Yasuda

	Changed 'Version 4.9' back to English

Change 3876358 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876365 by Kimio.Yasuda

	Removed extra space.

Change 3876369 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876373 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876396 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3808342

Change 3876457 by Sungjin.Hong

	#loc UE4DocKOR

Change 3877048 by Arciel.Rekman

	Linux: update the link to the cross toolchain in docs.

	- Also updated part of the tutorial that mentioned the toolchain version.

Change 3878311 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3877048

Change 3878388 by Kimio.Yasuda

	Fixed typo

Change 3878423 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3877048

Change 3878504 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878538 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878563 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878565 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878589 by Sungjin.Hong

	#loc UE4DocKor

Change 3878618 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878621 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878695 by Kimio.Yasuda

	Fixed translation

Change 3878731 by Kimio.Yasuda

	Fixed translation

Change 3878788 by Masayo.Kondo

	Fixed an indent

Change 3878801 by Masayo.Kondo

	Updated and added asterisks at beginning

Change 3880663 by Masayo.Kondo

	Removed an extra line

Change 3880697 by Masayo.Kondo

	Fixed layout

Change 3880702 by Masayo.Kondo

	Fixed line spaces between paragraphs

Change 3880708 by Masayo.Kondo

	Added a line space between paragraphs

Change 3880717 by Masayo.Kondo

	Added a numbering 1

Change 3880720 by Masayo.Kondo

	Fixed indents

Change 3880724 by Masayo.Kondo

	Fixed a line space

Change 3880739 by Masayo.Kondo

	Fixed a line space

Change 3880744 by Masayo.Kondo

	Fixed an indent

Change 3880756 by Masayo.Kondo

	Added an line between paragraphs

Change 3880761 by Masayo.Kondo

	Fixed an indent

Change 3880774 by Masayo.Kondo

	Removed a line between paragraphs

Change 3880791 by Masayo.Kondo

	Updated for INTSourceChangelist:3782314

Change 3880803 by Masayo.Kondo

	Added an asterisk at beginning of sentense

Change 3880810 by Masayo.Kondo

	Fixed a line space between paragraphs

Change 3880829 by Masayo.Kondo

	Fixed a line space

Change 3880892 by Masayo.Kondo

	Checked for structure

Change 3880944 by Masayo.Kondo

	Fixed for migration

Change 3880950 by Masayo.Kondo

	Fixed a line space

Change 3880955 by Masayo.Kondo

	Fixed a heading ##

Change 3880968 by Masayo.Kondo

	File Updated

Change 3880973 by Masayo.Kondo

	Added ## to headlline

Change 3881059 by Masayo.Kondo

	Fixed spaces

Change 3881064 by Masayo.Kondo

	Removed an asterisk

Change 3881076 by Masayo.Kondo

	Fixed indents

Change 3881080 by Masayo.Kondo

	Fixed a line space

Change 3881089 by Masayo.Kondo

	Added an asterisk

Change 3881098 by Masayo.Kondo

	Fixed spaces between numberings

Change 3881104 by Masayo.Kondo

	Checked for structure

Change 3881109 by Masayo.Kondo

	Fixed skill field

Change 3881118 by Masayo.Kondo

	Fixed skill level field

Change 3881128 by Masayo.Kondo

	Fixed for migration

Change 3881141 by Masayo.Kondo

	Fixed line spaces

Change 3881142 by Masayo.Kondo

	Removed an asterisk

Change 3881147 by Masayo.Kondo

	Fix a line space

Change 3881150 by Masayo.Kondo

	Fixed line spaces

Change 3881154 by Masayo.Kondo

	Fixed layout

Change 3881159 by Masayo.Kondo

	Removed an unnecessary symbol

Change 3881162 by Masayo.Kondo

	Added numbering 1

Change 3881164 by Masayo.Kondo

	Fixed wrong image index

Change 3881172 by Masayo.Kondo

	Fixed around ver field

Change 3881182 by Masayo.Kondo

	Fixed table field

Change 3881191 by Masayo.Kondo

	Fixed around ver field

Change 3881192 by Masayo.Kondo

	Added a line between paragraphs

Change 3881197 by Masayo.Kondo

	Fixed table and around ver field

Change 3881204 by Masayo.Kondo

	Added an asterisk

Change 3881208 by Masayo.Kondo

	Removed an asterisk

Change 3881213 by Masayo.Kondo

	Fixed Region tags

Change 3881218 by Masayo.Kondo

	Fixed DIR section

Change 3881219 by Masayo.Kondo

	Fixed a line

Change 3881224 by Masayo.Kondo

	Fixed a space

Change 3881225 by Masayo.Kondo

	Fixed a space

Change 3881237 by Kimio.Yasuda

	Fixed translation

Change 3881240 by Kimio.Yasuda

	Fixed translation

Change 3890899 by Kimio.Yasuda

	Fixed translation

Change 3892946 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3892962 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3891955

Change 3892964 by Masayo.Kondo

	Fixed description space

Change 3892970 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3892975 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3891955

Change 3892980 by Masayo.Kondo

	Fixed title spaces

Change 3892983 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893002 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893023 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893032 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893041 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893059 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893074 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893080 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893090 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893200 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3810557

Change 3920877 by Jeff.Wilson

	moving enterprise pages back to original location - yay

Change 3920986 by Jeff.Wilson

	Fixing links in enterprise pages

Change 3921434 by Jeff.Wilson

	fixes for enterprise

Change 3922416 by Tim.Hobson

	#UE4 Docs: Unreal Studio - Getting Started page edits

Change 3924191 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3924925 by Jeff.Wilson

	Adding templates from migration

Change 3924926 by Jeff.Wilson

	misc style/template updates

Change 3926259 by Jeff.Wilson

	Misc fixes

Change 3926759 by Tim.Hobson

	#UE4 Docs: Unreal Studio Getting Started Doc Edits.
	- Line 36 needs Project Templates PDF link
	- Line 221 needs Supported Software and File Types PDF link
	-

Change 3926778 by Jeff.Wilson

	More updates for enterprise

Change 3926780 by Jeff.Wilson

	misc styling updates

Change 3927257 by Jeff.Wilson

	enterprise updates

Change 3930427 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3930979 by Sungjin.Hong

	#loc UE4DocKOR

Change 3940592 by Mitchell.Wilson

	Initial check in of 4.19 Major release notes. Waiting for Minor release notes so I can add them here.

Change 3941748 by Mitchell.Wilson

	Adding minor notes.

Change 3942094 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3964177 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3975369 by Mitchell.Wilson

	Adding switch trigger inputs to VehicleGame.
	#jira UE-47835

Change 3977387 by Sungjin.Hong

	#loc UE4DocKOR

Change 3977853 by Mitchell.Wilson

	Updating Tile_Gem Blueprint and P_Selected_Title particle system to resolve "immortal particle system" warnings.
	#jira UE-54735

Change 3978060 by Mitchell.Wilson

	Removed console command referencing a custom event that no longer exists to resolve warnings.
	Rebuilt lighting and saved all levels to resolve vert paint warnings on level load.
	#jira UE-54932

Change 3982168 by Mitchell.Wilson

	Saving levels to resolve UReflectionCaptureComponent warnings when packaging.
	#jira UE-54970

Change 3989408 by Mitchell.Wilson

	Correcting a spelling error in Blueprint_Communication example 1.4
	#jira UE-54308

Change 3989612 by Mitchell.Wilson

	Updating path in DefaultEditor and DefaultEngine ini to resolve warnings.
	#jira UE-32185

Change 3992974 by Mitchell.Wilson

	Sampler source changed to Shared: Clamp to resolve clipping issues in material properties example. Updated texture sample to "Masks". Rebuilt lighting in level and saved.
	#jira UE-54464

Change 3997379 by Sungjin.Hong

	#loc UE4DocKOR

Change 4008826 by Robert.Gervais

	#jira UEDOC-7427
	Adding ObjectOrientation tooltip update.
	#UE4Doc
	#code_review jeff.wilson

Change 4029781 by Mitchell.Wilson

	Updating documentation links in some engine tutorials
	#jira UEDOC-7444

Change 4036799 by Richard.Hinckley

	Fixing an incomplete code comment due to a UDN report.

Change 4036853 by Mitchell.Wilson

	Building engine content levels and saving to resolve warnings.
	#jira UE-58327

Change 4039760 by Sungjin.Hong

	#loc UE4DocKOR

Change 4054483 by Mitchell.Wilson

	Adding organization in world outliner for VR Template levels.
	#jira UE-55565

Change 4064060 by Richard.Hinckley

	Doxygen warning markers to clean up an API doc issue.

Change 4064750 by Richard.Hinckley

	Moving Paulo's shelved files for ARPG.

Change 4065297 by Andrew.Grant

	Merging 4063960 (RemoteSession work) from //UE4/Main to Dev-Documentation

Change 4065344 by Andrew.Grant

	Merging latest RemoteSession plugins & app from //UE4/Main to Dev-Documentation

Change 4065901 by Andrew.Grant

	Restored RemoteSession changes that were removed in Dev-VR integration

Change 4066000 by Jim.Brown

	Action RPG

	- Changed level to include center obstruction for more varied gameplay.
	- Added 4th weapon, Fire Axe
	- Changed visuals of regular Axe
	- Added damage curves and uniqe anim montages for each weapon (every weapon should behave slightly differnt now)
	- Fixed lighting issue on foliage actors
	- Added slight flicker to into screen lighting

Change 4067491 by Jim.Brown

	Action RPG:

	- Fixed rocks in middle of map not showing up in proper location

Change 4067781 by Jim.Brown

	Action RPG:

	- Fixed some clipping issues in map (rocks clipping into one another)

	- Cleaned up, organized, and commented all UMG scripting

Change 4069094 by Sorin.Gradinaru

	UE-57770 Resizing New Window results in grey space on device

	#jira UE-57770
	#4.20
	#iOS

	From 4039175 on //Dev-VR

	Listen to the viewport resize event on the host

Change 4069098 by Sorin.Gradinaru

	UE-57687 Support portrait orientation based on PIE window settings

	#jira UE-57687
	#iOS
	#4.20

	From CL4039449 //Dev-VR

	Please note that remote host window can be resized (please see UE-57770), meaning that even if the windows setting were initially for protrait mode (eg. 750x1334), we can easily modify the window's aspect to look like a landscape app (1334x750), before connecting the client.

	The host-client communication basically consists in sending screenshots of the host window.

	After solving UE-57770, we'll no longer have gray areas, the host window's content is displayed on the client in full-screen mode (eventually stretched). This also solved the problem with the input mapping - another problem with UE-57770 was that the touch areas remained mapped full-screen (0.0 - width, height) on the iPad, even though the host window was resized.

	Adding rotation support, to allow the user to rotate the device for a better experience, i.e. if the image looks stretched.

Change 4069102 by Sorin.Gradinaru

	UE-57686 Interactable pixel border in Virtual Camera UI

	#jira UE-57686
	#iOS
	#4.20

	From CL 4039450 on Dev-VR

	The Client/Host input mapping should take into account only the interactable area of the host window, without the title bar and borders

Change 4069107 by Jim.Brown

	Action RPG:

	New Skills:
	- 1st Skill = Fireball
	- 2nd Skill = Fire Wave
	- 3rd Skill = Meteor (new!)
	- 4th skill  = Meteor Storm
	- Adjusted price values to reflect power of skills.
	- Tweaked fireball effect (range increase, size increase, wobbles a bit on cast instead of traveling in a perfectly straight line)

	New weapon scaling:
	- Cleaver is default (weakest)
	- War Hammer is second (does highest damage per hit, but slowest ROF)
	- Molten Axe is third (axe damage + fire damage) good combos
	- Ember Sword is 4th (lower damage per hit, but extra fire damae+super fast ROF and powerful combos)
	- New FX/anims/etc. to reflect power and abilities of weapons.

Change 4069219 by Andrew.Grant

	Removed work-around for missing files

Change 4070190 by Andrew.Grant

	Added icons for iOS RemoteSessionApp

Change 4071200 by Ben.Zeigler

	Fix abilities on player character by adding an InventoryLoaded callback, this is needed because the pawn now spawns before the inventory loads due to changes to game mode

Change 4071868 by Jim.Brown

	RPG Game:
	- Changed Meteor ability to Combustion (to make it more obviously different from Meteor Storm).
	- Fixed the broken Fire Axe attack so it would advance through all stages of the combo
	- Updated format of all Ability descriptions so they were presented in the same way (capitals, no punctuation)
	- removed blank combo sections from axe attack that were left in accidentally
	- started groundwork for exploding Lvl3 Guardian.

Change 4071873 by Mitchell.Wilson

	Submitting Match3 marketplace icon.
	#jira UE-58774

Change 4071918 by paulo.souza

	Action RPG:
	- Lightmap render in production quality
	- Changed stationary lights to be static
	- Added vegetation to hide seams

Change 4073664 by paulo.souza

	Action RPG:
	- Fix: Rocks in the middle of the level were blocking the intro cut-scene
	- Minor foliage fixes

Change 4074023 by Jim.Brown

	Action RPG :
	- Turned Level 2 enemy into a ranged attack enemy (he now spits a slime ball instead of melee attacks)
	- More prep work for making lvl 3 enemy explode upon death.
	- various tweaks and polish

Change 4074136 by paulo.souza

	ActionRPG: Fixed on screen joypad not working properly

Change 4075235 by paulo.souza

	Action RPG: Main menu screen re-lighting and animated light

Change 4075315 by James.McNatton

	Added warning message textbox to RemoteSessionApp and hooked up a message to notify when connection was dropped #fyi Andrew.Grant #rb none

Change 4076500 by Jim.Brown

	Action RPG:

	- Rotated all spawn points (player and enemy) to opposite end of the map.  Map seems better when viewed from this angle?  Let me know what you think...
	- Updated the material used on the pillars to reflect the same stone runes found in the main UI.  WIP, not finished yet, but proof of concept.

Change 4076818 by paulo.souza

	Action RPG:
	- Camera collision issues
	- AI logic cleanups and fixes

Change 4077051 by paulo.souza

	ActionRPG:
	- Fix: Loading screen uses the new logo
	- Shows game-over screen when all waves are finished
	- PlayerStart position

Change 4077828 by Sam.Deiter

	Adjusting the lighting for the foliage as it was broken after building lighting.

Change 4078833 by paulo.souza

	ActionRPG:
	- Fix: Wave spawning freezing after wave 1
	- Imported and converted all animations/montages to use skeleton from Infinity Blade
	- Re-imported "warrior" SM from Infinity blade
	- New hatchet mesh

Change 4079024 by Jim.Brown

	Action RPG:
	- Changed impact to be generic pouf instead of fire.
	- Changed Guardian Slime attack to be a lob instead of a direct line of fire.

Change 4079980 by paulo.souza

	ActionRPG: Fix missing AnimBP references

Change 4080097 by Jim.Brown

	Action RPG:
	- Converted Cleaver to new weapon (looks very different from Axe now)
	- Added temp icon to UI.  Polished version WIP.

	#Paulo.Souza, Sam.Deiter

Change 4080099 by Sam.Deiter

	Adding an IsValid node to the Recived Notify End Function in the WeaponAttackNS Blueprint. It was giving an error after the game was closed.

Change 4080205 by Jim.Brown

	Action RPG:
	- Removed cast animation from  NPC Behavior Tree (no longer needed as idle since the anim was fixed and cast animation is now used by Lvl2 enemies).

Change 4080598 by Jim.Brown

	Action RPG:
	- Fixed shader on Rock Rune surfaces
	- Tweaks to Slimeball attack (now arcs, moves more realistically, looks better overall)

Change 4080738 by paulo.souza

	ActionRPG:
	- Fix: Rocks where colliding with the player's spring arm
	- Fix: Wave spawner stuck at Wave 4 (Spider was never destroyed)
	- Fix: Mana/health potion were spawning attached emitters
	- Fix: Weapon effects were spawning off character's feet

Change 4081177 by Jim.Brown

	Action RPG:
	- Removed all unused modules and emitters from Particle Systems.
	- Optimization pass on a few systems to remove dynamic lights, extra particles, etc. where they weren't needed (or rendering on mobile)
	- 1st pass at priortization / significance setup

Change 4082335 by paulo.souza

	ActionRPG:
	- Fix: Blocking volumes not working in cooked build: Somehow bNotForClientOrServer was set as True on volume brushes.
	- Fix: Not creating initial weapons during loading
	- UI test: Moving auto-play button to top
	- Unifying physics assets and redirectors
	- Barbarous material roughness map

Change 4083255 by Jim.Brown

	Action RPG:

	- Updated Hatchet icon to replace placeholder that was there.
	- Tweaked progression.  I was still able to complete with basic weapon (Hatchet), but it was more difficult and required planning (no longer 100% given that you will have enough time).  I think that's a good thing?  LMK!

Change 4083390 by paulo.souza

	ActionRPG:
	- Fix:  Character rotation reset when attacking or rolling if not moving
	- Delete unused BT nodes

Change 4083842 by paulo.souza

	ActionRPG: Update HUD icon when switching weapons

Change 4084420 by Jim.Brown

	Action RPG:
	- Tweaked Lvl2 Guardian attack behavior (they should properly attack from range now)
	- Added extra column in distance to help with parralax / depth in the scene
	- Tweaked normals on column per Paulo's feedback
	- Slight tweak to Character roughness (moved beard into channel with skin so it wasn't shiny)
	- Adjusted intro cine:
	---- Slighlty tighter camera angle in opening shot to cover the character feet sliding unrealistically on the ground
	---- Changed Guardian animations so they were not mirrors of each other (looked odd that they would both be doing the exact same thing)

Change 4085038 by Ben.Zeigler

	Add BeginPossessPawn and EndPossessPawn events to RPGPlayerControllerBase for initialization events
	These may make sense on base controller/playercontroller as well, but it may conflict with game overrides that are very common

Change 4085228 by paulo.souza

	ActionRPG:
	- Re-enable damage root motion animations
	- Enable falldown animations on Goblins when hit by non-melee attacks
	- Delete unused variables from parent BPs
	- Joypad support

Change 4085941 by Andrew.Grant

	Fixed issue where client and server were using their respective project versions and not a shared verson number

Change 4086525 by Ben.Zeigler

	Fix race condition where it may spawn the player pawn before loading the world. We now delay spawning until the start play event goes off, and don't initialize the UI until the controller possesses a pawn

Change 4086939 by Ben.Zeigler

	Some player/game mode BP cleanup, fixed some runtime warnings from last checkin

Change 4087732 by Sam.Deiter

	Re-building the reflection captures as they where always saying they needed to be re-built.

Change 4087740 by Sam.Deiter

	Adding a isValid node to the blueprint to stop an error from happeing in the log.

Change 4088038 by paulo.souza

	ActionRPG:
	- Player physics asset
	- Main title screen has a QUIT buton when not running on mobile
	- Fix: Virtual joypad showing during sequences

Change 4088575 by paulo.souza

	ActionRPG: Project settings/name update

Change 4089005 by Sorin.Gradinaru

	UE-59360 BackChannel and RemoteSession plugins don't have Epic Games as authors

	#jira UE-59360
	#4.20

	Updating uplugin's fields	"CreatedBy": "Epic Games, Inc." and "CreatedByURL": "http://epicgames.com",

Change 4089006 by Sorin.Gradinaru

	UE-59314 RemoteSessionApp unreal console blocks 4+ multi-touch input from reaching host

	#jira UE-59314
	#4.20

	Disable the console on 4 finger tap, on mobile platforms - DefaultInput.ini: bShowConsoleOnFourFingerTap=false

Change 4089007 by Sorin.Gradinaru

	UE-58048 Second device does not autoconnect to session if the user quits out from the first device
	#jira UE-58048
	#iOS
	#4.20

	If the host's TCP socket was already connected, we get SE_ECONNRESET when trying to re-use it => when the client disconnects, we should also reset the host TCP socket.

Change 4089031 by Sorin.Gradinaru

	UE-57987 White screen on device when connecting to Play in Viewport session

	#jira UE-57987
	#4.20

	Engine: needed to refer SLevelViewport::ActiveViewport as TSharedPtr<FSceneViewport>
	RemoteApp plugin: re-wrote input mapping (including the fix for UE-57686 Interactable pixel border in Virtual Camera UI) - generic code for UEEditor's vieport and standalone/floating windows

Change 4089239 by paulo.souza

	ActionRPG: Moved emitter spawn to OnDeath event

Change 4090632 by paulo.souza

	ActionRPG: Loading screen logo + iOS icons and launchscreens

[CL 4091939 by Mitchell Wilson in Main branch]
2018-05-24 11:28:53 -04:00
Ben Marsh
7ce4c05fda Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 4034418)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3851142 by Robert.Manuszewski

	When BP clustering is enabled, make sure to add the template to the BP cluster when replacing it.

Change 3853797 by Ben.Marsh

	BuildGraph: Add a <Trace> element, which allows logging messages after the string is parsed (as opposed to the Log task, which logs them at runtime). Useful for debugging macro expansion, etc...

	Also add a -showdiagnostics parameter, to have diagnostic messages output even when running with the -listonly option.

Change 3857540 by Graeme.Thornton

	Properly process the uexp file for a umap asset when generating a pak patch. Stop those uexp files being included in the patch even when they haven't changed

Change 3860062 by Steve.Robb

	Fix for FString::Reset()'s buffer not being an empty null-terminated string (affects FString::ParseIntoArray, for example).

Change 3860138 by Steve.Robb

	Fix for FString::ParseIntoArray() for when string memory has been allocated but has no characters.

Change 3860273 by Steve.Robb

	Tidy up of FHotReloadClassReinstancer::FCDOWriter to not do stuff in constructors.

Change 3863203 by Steve.Robb

	Crash fix for UObjects whose constructors are defined as = default;, which would re-null the UObject state (ClassPrivate, OuterPrivate etc.).

	See: https://udn.unrealengine.com/questions/412930/crash-due-to-default-constructor.html

Change 3864588 by Graeme.Thornton

	Crypto Keys Improvements
	 - Removed UAT command line params for encryption. Centrally configured by the editor settings now.
	 - UAT staging now creates a small json file containing the keys and settings used for encryption and signing and stores it in the build metadata
	 - Minor refactoring of UAT encryption processing to use the new cryptokeys json file
	 - UnrealPak can be told to get its encryption settings from a json crypto file with the "-CryptoKeys=<filename>"
	 - UnrealPak can now accept a "PatchCryptoKeys=<filename" parameter which gives it a filename to a cryptokeys json file that it can use to unpack the patch reference paks

Change 3864691 by Robert.Manuszewski

	Don't add objects that are in root set to GC clusters to prevent them from keeping the clusters alive forever.

Change 3864744 by Robert.Manuszewski

	Added the ability to get the actual filename of the log file FOutputDeviceFile writes to.

Change 3864816 by Graeme.Thornton

	TBA: Minor formatting improvements to textasset commandlet

Change 3868939 by Graeme.Thornton

	TBA: If -outputPath isn't supplied to TextAsset commandlet, output converted files to the {ProjectSaved}/TextAssets directory

Change 3869031 by Graeme.Thornton

	TBA: Changed timing logs in TextAsset commandlet to be Display so we can see them in the EC log

Change 3871802 by Steve.Robb

	Class cast flags and property flags are now visible in the debugger.

Change 3871863 by Robert.Manuszewski

	Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage.

Change 3874413 by Steve.Robb

	Algo::MinElement and Algo::MaxElement, for finding the minimum and maximum element in a range, and *By versions which take projections.
	TRangePointerType moved to its own file and used in Algo::MinElement and Algo::MaxElement.

Change 3874457 by Ben.Marsh

	When spawning child processes, only allow them to inherit the writable ends of the stderr and stdout pipe. Fixes an issue related to AutomationTool hanging when the editor closes after running automation tests.

	The editor launches ADB.EXE (Android Debug Bridge) on editor startup, which forks itself to initialize a server. Even though the child process has its own stdout and stderr pipes, it also inherits the pipes for the editor. When run from C#, as we do for automation tests, Process.WaitForExit() waits for all pipes to be closed before returning. This can't happen if the forked ADB instance still has a reference to the editor's pipes.

Change 3876435 by Robert.Manuszewski

	Don't add root set objects to level actor container to prevent situations where clusters are kept alive forever

Change 3878762 by Robert.Manuszewski

	Fixing potential LinkerLoad leak when a package that still has a linker associated with it is being destroyed.

Change 3878850 by Robert.Manuszewski

	SerializePreloadDependencies will now serialize raw data into the array instead of serializing one element at a time to speed up serialization performance.

Change 3881331 by Graeme.Thornton

	TBA: SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter

Change 3886983 by Ben.Marsh

	UGS: Fix notification window not expanding to fit long captions.

Change 3887006 by Ben.Marsh

	UGS: Change modal dialog to regular window style to avoid weird alignment issues under Windows 10.

Change 3887500 by Ben.Marsh

	UGS: Add support for grouping build badges by a prefix. Badges such as "Foo:Bar1", "Foo:Bar2" will be grouped together (with "Foo:" stripped from the displayed badge names).

	Also add a separate column showing the type of each change, rather than including it in the CIS column, and change badges to a more angular Windows 10 style.

Change 3887513 by Ben.Marsh

	UGS: Fix badge text drawing outside the clipping bounds.

Change 3888010 by Josh.Engebretson

	Fix UVS logging to UnrealVersionSelector/Saved/Logs and instead use project's log path
	#jira none

Change 3888418 by Ben.Marsh

	UGS: Add a cache for computed badge layout information. Improves responsiveness when redrawing.

Change 3889457 by Steve.Robb

	GitHub #4457 : Display abbreviations properly when converting FNames to display string

	#jira UE-54611

Change 3889547 by Ben.Marsh

	UGS: Add an extensible method for adding arbitrary badges to the right of the "description" column, by running a regular expression over the changelist description.

	Epic uses a "#tag" style annotations in changelist descriptions and Perforce triggers to verify them. "#jira" is used to link a changelist to an issue tracked in Jira, for example. A matcher to add a badge next to every changelist with a #jira tag, and link to the corresponding issue in Jira, could be set up with an addition to the project's Build/UnrealGameSync.ini file like this:

	[Badges]
	+DescriptionBadges=(Pattern="(?i)#\\s*jira\\s*:?\\s+([A-Za-z]+-[0-9]+)", Name="$1", Group="Jira", Color="#c0c0c0", HoverColor="#e0e0e0", Url="https://jira.it.epicgames.net/browse/$1")

	The "Pattern" attribute specifies the regex to match, and may capture portions of the matched text to be substituted later. "Label" specifies the label to appear on the badge. "Group" specifies an arbitrary identifier used to group related badges together rather than separating them with whitespace. "Color" and "HoverColor" specify hex RGB colors for the badges. "Url" specifies the path to open with a C# Process.Open call if the badge is clicked.

Change 3889726 by Ben.Marsh

	UGS: Fix description badges that don't have any associated URL.

Change 3889995 by Ben.Marsh

	UGS: Fix issue where popup menus can create top level windows in the taskbar. Seemlingly caused by capturing mouse before the window has been activated - removed capture code, and replaced with handling of OnMouseLeave() event instead.

Change 3890007 by Ben.Marsh

	UGS: Add a caption underneath the project logo which shows the current stream, to make it more obvious.

Change 3890057 by Ben.Marsh

	UGS: Fix repainting glitch when resizing window; bounds for status panel lines was not being reset correctly.

Change 3891069 by Robert.Manuszewski

	Fixing a crash in MallocBinned2 when running with malloc profiler enabled.

Change 3891084 by Steve.Robb

	Back out changelist 3881331 because it's causing cook errors.

Change 3891100 by Ben.Marsh

	UGS: Add support for a per-branch "message of the day"-style feature. Messages can be specified in a project's config file in Perforce (eg. <ProjectDir>/Build/UnrealGameSync.ini) as follows:

	[//UE4/Main/Samples/Games/ShooterGame.uproject]
	Message=:alert:  Lockdown for fixes is **5pm on Friday**. Only fixes for the 2.0 release should be submitted to this branch. [34 issues](https://jira.it.epicgames.net) are remaining as of 2/15.

	A limited subset of Markdown is supported: [web links](http://www.google.com), *italic*, _italic_, **bold**, __bold__. Icons will be supported through :icon: syntax; the only icon currently available is :alert:

Change 3891346 by Steve.Robb

	TSharedPtr::operator bool, and some usage of it.

Change 3891787 by Steve.Robb

	Fix for buffer overflow in FDebug::LogFormattedMessageWithCallstack().

Change 3892379 by Ben.Marsh

	UGS: Fix notification window containing the group fix for each build type.

Change 3892400 by Ben.Marsh

	UGS: Shrink the size of the alert panel.

Change 3892496 by Ben.Marsh

	UGS: Dim badges for changes which aren't eligable for syncing.

Change 3893932 by Steve.Robb

	Re-removal of SetShouldHandleAsWeakRef, which was originally removed in CL# 3437205.

Change 3895872 by Ben.Marsh

	UGS: Show the stream name in tab labels by default.

Change 3896366 by Ben.Marsh

	UGS: Automatically resize columns when the main window is resized, and allow specifying desired column widths for projects that have a large number of CIS badges.

	Columns are now resized proportionally, clamped to a minimum size. Columns will automatically expand up to a desired maximum size, though can be explicitly resized larger if necessary. Columns will not be resized if they are already larger than the window can show, or smaller than the window has space to show.

Change 3896367 by Ben.Marsh

	UGS: UI tweaks - change and time columns are now centered, "Unknown" badge is displayed until a change's type has been determined, increase height of status panel.

Change 3896425 by Ben.Marsh

	UGS: Speculative fix for race condition on clients displaying "under investigation" state. If the DB event is received before a change where an investigation is cancelled is polled from Perforce, we will exclude the resolve event from the list of active investigations.

Change 3896461 by Ben.Marsh

	UGS: Add an option to allow setting a tint color to be applied to the status panel, to allow identifying streams more easily. To use, add a setting similar to the following to a project's Build/UnrealGameSync.ini file:

	[//UE4/Main/Samples/Games/ShooterGame/ShooterGame.uproject]
	StatusPanelColor=#dcdcf0

Change 3899530 by Ben.Marsh

	Add unified syntax for overriding branch specific settings. Checks branch settings first, then [Default] section.

Change 3901164 by Ben.Marsh

	UGS: Add a class to store all the resources for the status panel.

Change 3901165 by Graeme.Thornton

	TBA: Attempt #2 at submitting the text asset saving code. SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter. Minimal amount of structured archive serialization functions added to allow this data to be written

Change 3901301 by Ben.Marsh

	UGS: Add support for reading the latest version of the project config file from Perforce. Some settings should be read depending on the CL you are synced to (eg. build steps), whereas others (MOTD, branch status) should always use the latest version. Will read the local version if checked out, to allow testing local changes.

Change 3902454 by Ben.Marsh

	UGS: Fix logo not being redrawn in the correct position when starting to sync.

Change 3903416 by Ben.Marsh

	UGS: Group badges explicitly through INI file rather than by expecting name to contain ':'.

Change 3904154 by Josh.Engebretson

	Adding Breakpad to ThirdParty sources (Git Commit: 49907e1c3457570f56d959ae26dec6c3a5edd417 https://chromium.googlesource.com/breakpad/breakpad)
	#jira UE-55442

Change 3904648 by Ben.Marsh

	UGS: Remove files from the workspace that are excluded by the sync filter.

	The user's config file stores a hash of the last sync filter. During syncing, if this hash doesn not match the previous value, we enumerate all the files in the #have list and remove anything masked out by the filter.

	#jira UE-47335

Change 3905442 by Steve.Robb

	Change of the ConvertFromType() multi-bool return value to a more descriptive enum.
	Some return values here do not make sense - this is because the existing logic is being preserved and will be fixed in a separate change.

Change 3905629 by Ben.Marsh

	UGS: Fix race condition between two child processes starting on different threads, and inheriting the other's intended stdout/stderr pipes. This prevents pipes being closed when one of the child processes shuts down, and causes waits on the read ends of those pipes to continue indefinitely.

Change 3906447 by Steve.Robb

	Rename EConvertFromTypeResult enumerators.

Change 3906574 by Steve.Robb

	Crash fix for container conversion failure during tagged property import.

Change 3909255 by Daniel.Lamb

	Fixed issue with DLCpackaging crashing on windows
	#jira UE-42880
	#test EngineTest windows

Change 3909270 by Steve.Robb

	Seek instead of skipping bad properties byte-by-byte.

Change 3909324 by Steve.Robb

	Use switch statement instead of repeated if/else.

Change 3909525 by Ben.Marsh

	UGS: Use the StudioEditor target when syncing content-only Enterprise projects.

Change 3911754 by Daniel.Lamb

	Fix for building pak patches.

	#jira UE-55340

Change 3911942 by Robert.Manuszewski

	Fixing an ensure when MediaPlayer is being constructed from any thread other than the main one.

Change 3913067 by Ben.Marsh

	UGS: Allow workspace sync filter categories to re-enable categories that are disabled by the global filter.

Change 3913209 by Ben.Marsh

	UGS: Fix incorrect target name when compiling Enterprise projects.

Change 3917358 by Steve.Robb

	Fix for GetLen(FString).

Change 3919610 by Ben.Marsh

	Put data for CrashReportClient in a PAK file of its own (under Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak). There are a large number of small files required for it to run with loose files, which takes a lot of space on disk (due to cluster sizes), and is unweildy to move around.

	CrashReporter UFS files are tracked in a separate dictionary to regular UFS files to allow construction of the additional PAK file.

Change 3921002 by Ben.Marsh

	UGS: Add option for syncing all projects in a branch. Off by default. Also add support for masking in additional paths to be synced (eg. one or two extra projects).

Change 3921008 by Ben.Marsh

	UGS: Prevent pause waiting for mutual exclusivity when syncing precompiled binaries. We don't need to generate project files or build, so there's no need to wait in line.

Change 3921906 by Steve.Robb

	New interpolation functions for quaternions.

	https://udn.unrealengine.com/questions/419028/quaternion-interp-to-functions.html

Change 3921978 by Graeme.Thornton

	TBA: Make "Loader" member of FLinkerLoad private to prevent use outside of FLinkerLoad. This archive could be something unexpected if the linker is for a text asset package, so we need to stop people accessing it.

Change 3924520 by Graeme.Thornton

	UnrealPak: Improve encryption summary log messages

Change 3924522 by Graeme.Thornton

	UAT: Add *Encryption.ini to the list of auto-blacklisted config filenames

Change 3924604 by Graeme.Thornton

	UnrealPak: If encryption keys are parsed and fail the encrypt/decrypt test, throw a fatal error. The exectutable will have those same keys embedded so there is no point allowing the paks to be created with broken keys.

Change 3924638 by Graeme.Thornton

	Crypto: Improvements to parsing of old fashioned encryption.ini settings:
	 - AES keys that are too long or short (need to be 32 bytes) will now emit a warning when being parsed, and be truncated or expanded before adding to the crypto settings.
	 - Signing keys will emit an error when they are too long (>64bytes)
	 - Unrealpak will still assert when invalid settings are passed via the other mechanisms (command line or -encryptionini mode). Settings via the crypto json file should now be sanitized and not cause issues

	#jira UE-55080

Change 3924747 by Steve.Robb

	Fix for degrees.

Change 3925459 by Chad.Garyet

	Adding check to not to attempt to delete autosdk workspace if it doesn't already exist.

Change 3926703 by Ben.Marsh

	BuildGraph: Include the path to the XML file when displaying an XML parse error.

Change 3926917 by Ben.Marsh

	UBT: Allow overriding the name of the UE4 solution on a branch-specific basis. Useful for switching between multiple UE4 workspaces. Also add support to the editor and UGS for opening the correct solution (determined via a text file saved to Engine/Intermediate/ProjectFiles).

	Set the solution name using an entry in BuildConfiguration.xml as follows:

		<ProjectFileGenerator>
			<MasterProjectName>UE4_Main</MasterProjectName>
		</ProjectFileGenerator>

Change 3927683 by Graeme.Thornton

	UAT: When building with chunk installs enabled, don't generate the master manifest from each pak creation thread. Just do it once after all pak files have been created. Avoids intermittent crash with multiple threads trying to write the same json file.

Change 3928111 by Ben.Marsh

	UBT: Add an option <bMasterProjectNameFromFolder> which allows setting the solution name based on the folder that it's in.

Change 3928926 by Ben.Marsh

	BuildGraph: Add support for enumerating content copied by the <CsCompile> task. Also add support for invoking methods on string properties.

Change 3931041 by Graeme.Thornton

	TBA: Add option to textasset commandlet to also include engine content in a resave

Change 3931043 by Graeme.Thornton

	TBA: Redirect some more FArchive members in FArchiveProxy

Change 3931913 by Ben.Marsh

	UGS: Do not create a modal dialog if a scheduled sync is unable to run because the editor is open, and do not run the editor after a scheduled sync.

	#jira UE-47368

Change 3932419 by Ben.Marsh

	UGS: Allow selecting which projects to sync on schedule. Any projects not already opened at the time the schedule is triggered will be opened first.

	#jira UE-33541

Change 3932483 by Ben.Marsh

	PR #3949: UnrealGameSync: Add environment path field to custom BuildStep (Contributed by frankie-dipietro-epic)


Change 3932624 by Ben.Marsh

	UGS: Add an error dialog when trying to clean the workspace before closing the editor.

	#jira UE-42308

Change 3932679 by Ben.Marsh

	UGS: Add the date/time to the end of the sync log.

	#jira UE-33540

Change 3932705 by Ben.Marsh

	UGS: Prompt to close the editor before allowing the user to enter a changelist to sync to, when syncing to a specific changelist.

	#jira UE-53182

Change 3933318 by Ben.Marsh

	UGS: Detect more programs running before allowing a sync to start, show a dialog listing them, and add an option to ignore if necessary.

	#jira UE-33535, UE-53914

Change 3933840 by Graeme.Thornton

	TBA: When loading assets, only use structured archive adapters for exports when loading text files.

Change 3936040 by Ben.Marsh

	UGS: Rewrite application lifecycle to fix issues with scheduled syncs on background windows not activating, and window jumping to the front after auto-update.

	Now uses a custom application context to allow creating separate 'main' windows (first the "opening projects" form, then the regular form), and does not require any forms to be shown in order to be updating in the background.

	#jira UE-52870

Change 3940230 by Robert.Manuszewski

	Fixes for FilenameToLongPackageName crashes when runnign commandlets

Change 3940240 by Graeme.Thornton

	Automated cycling of encryption and signing keys

Change 3940243 by Graeme.Thornton

	UAT: CryptoKeys automation script

Change 3940321 by Ben.Marsh

	UGS: Add a "Bisect" mode for regressing bugs between a certain range of changes. To use, select a range of changes by holding down the shift key or individual changes by holidng the control key, then right click and select "Bisect these changes". Individual changes in the list can be marked as "Bisect: Pass" or "Bisect: Fail" from the context menu, and syncing will find the next change in the center of the range.

Change 3940538 by Ben.Marsh

	UBT: Always determine whether a project is a foreign project or not from the valid .uprojectdirs entries, rather than relying on the user passing -game on the command line.

Change 3941285 by Gil.Gribb

	UE4 - Removed PRAGMA_DISABLE_OPTIMIZATION from PlatformFileCommon.h. It was an oversight.
	#jira none

Change 3942404 by Graeme.Thornton

	Pak Signing:
	 - Unify naming of pak precacher and signedarchivereader signature check functions to make it easier to search for them in crash reporter
	 - Format the signedarchivereader output to match the pak precacher
	 - When signedarchivereader detects a signature check, do the same master signature hash check that the pak precacher does to confirm that the .sig file contents haven't been corrupted since load.
	 - Add PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL guarded exit to signedarchivereader signature failure
	 - Optimization for pakprecacher signature checks. Instead of locking the cached files mutex for every decoded signature, take a local copy in blocks of 16. Only re-lock if we need more. Grab the initial batch when setting up. In most cases, reduces the number of locks to 1 per signature check call.

Change 3942825 by Ben.Marsh

	UAT: Allow passing -Project<N>=Foo.uproject arguments to the MegaXGE commandlet (eg. -Target1="ShooterGame Win64 Development" -Project1="D:\ShooterGame\ShooterGame.uproject") so it can be used from an installed engine build.

Change 3942839 by Ben.Marsh

	UBT: Explicitly query the number of logical processors in the system, to fix Environment.ProcessorCount just returning the number available to the .NET framework. For machines with > 64 cores, processors in a different processor group will not be included in this number.

Change 3943153 by Ben.Marsh

	Use the correct logical processor count in ParallelExecutor.

Change 3943210 by Ben.Marsh

	UGS: Add an option to the editor arguments window that allows prompting before launching the editor.

Change 3943329 by Ben.Marsh

	UGS: Tweak appearance of bisect mode; now shows slightly transparent version of pass/fail icons, and includes remaining CL range in status panel.

Change 3944294 by Ben.Marsh

	UGS: Prompt for confirmation before removing any files from the workspace.

Change 3945283 by Ben.Marsh

	UGS: Add support for project-specific connection settings, and detection of Perforce login tickets expiring.

Change 3945325 by Ben.Marsh

	PR #4558: Changed incorrect obsolete message for ReceiptPropertyList in Modules.cs (Contributed by ryanjon2040)


Change 3947359 by Graeme.Thornton

	TBA: Fixes to loading code to allow bulk data to get a pointer from its loader archive to an archive that it can load from at a later date. For binary archives, this is just a pointer back to the same archive, but for text assets it is a pointer to a "child reader" which maintains its own structured archive that is scoped to the current location in the file.

Change 3947360 by Graeme.Thornton

	TBA: Added RoundTrip mode to text asset commandlet. Performs determinism tests in project assets to see whether they save deterministically to binary and text files, and also when they are ping-ponged between the two formats.

Change 3949431 by Graeme.Thornton

	TBA: Refactored string escaping code in json output formatter FString serializer into a common function which is now used by FName and UObject path serialization too. Fixes some odd cases where an FName contained quotation marks

Change 3950843 by Ben.Marsh

	UBT: Add a better error if an XML config file is corrupt.

Change 3952504 by Steve.Robb

	GitHub #4545 : UE-55924: CaseSensitive token recognition

	#jira UE-55961
	#jira UE-55924

Change 3952707 by Graeme.Thornton

	Make RandInit(...) log message verbose

Change 3954694 by Ben.Marsh

	BuildGraph: Add support for user-defined macros, which can contain a list of buildgraph commands and be expanded within a node. Example script in Engine/Build/Graph/Examples/Macros.xml.

	To define a Macro, use the syntax:

		<Macro Name="MyTestMacro" Arguments="PrintFirstMessage;PrintSecondMessage" OptionalArguments="PrintThirdMessage">
			<Log Message="First message" If="$(PrintFirstMessage)"/>
			<Log Message="Second message" If="$(PrintSecondMessage)"/>
			<Log Message="Third message" If="'$(PrintThirdMessage)' == 'true'"/>
		</Macro>

	To expand a macro, use the syntax:

		<Expand Name="MyTestMacro" PrintFirstMessage="true" PrintSecondMessage="true"/>

	An error will be thrown if any required arguments are missing. Optional arguments default to empty if not specified.

	Tasks within a macro are validated by the schema at the point of definition using the same rules as apply to a <Node> element, but properties are not evaluated until the macro is expanded. This allows macros to get and set properties in scope at the point that it is expanded. Local properties that are introduced within a macro do not otherwise leak to the scope that they are expanded.

Change 3954695 by Ben.Marsh

	PR #4582: Fixed incorrect condition in StagedFileSystemReference.cs (Contributed by moadib)


	#jira UE-56283

Change 3954961 by Ben.Marsh

	UBT: Fix issues caused by toolchain assuming that the editor target will be the name of the project with an "Editor" suffix. This is not necessarily the case; the launcher will allow you to instantiate a project with any name, and it will not rename the target files.

	#jira UE-56040

Change 3955785 by Steve.Robb

	GitHub #4546 : Don't discard errors from zlib inflate

	#jira UE-55969

Change 3955940 by Steve.Robb

	Redundant and confusing macro check removed.

Change 3956809 by Ben.Marsh

	Guard against project paths passed on the command line to UBT being treated as project names. Previous code used to just take the first, which would mask this problem.

Change 3959590 by Steve.Robb

	Useless IsIntrinsic constant and COMPILED_IN_INTRINSIC macro removed.

Change 3959864 by Robert.Manuszewski

	Increasing the size of permanent object pool to fix warnings in cooked ShooterGame

	#jira UE-56001

Change 3960956 by Steve.Robb

	New ToCStr function which generically gets a TCHAR* from a 'string-like' argument.

Change 3963628 by Ben.Marsh

	UBT: Fix intellisense issues caused by _API macros being defined as DLLIMPORT (imported symbols cause an error if they are defined). Generate intellisense macros with the -Monolithic argument to work around it.

Change 3964349 by Ben.Marsh

	Move support for reading .modules files into FModuleManager, and always use it in modular builds. Pathway which discovers modules by filename only is no longer supported for simplicity, and due to platform-specific version checks being unreliable on any platforms other than Windows.

Change 3964821 by Ben.Marsh

	Use a custom tool for deleting directories on Windows, to handle paths longer than MAX_PATH correctly.

Change 3965269 by Ben.Marsh

	Add more [RequiresUniqueBuildEnvironment] attributes to target settings that modify the global environment.

Change 3966554 by James.Hopkin

	#core Removed redundant cast

Change 3966558 by James.Hopkin

	#core Removed redundant casts and changed some MakeShareables to MakeShared

	#robomerge #fortnite

Change 3966754 by Ben.Marsh

	Always use the compiled-in app name when looking for a module manifest. Fixes issues with XGEControlWorker.exe being a renamed copy of ShaderCompileWorker.exe.

Change 3967397 by Ben.Marsh

	Fix "copy local" files not being included in build products enumerated from C# projects. Remove files with "Embed Interop Types" from the output list.

Change 3967664 by Ben.Marsh

	Update UGS solution to use Visual Studio 2017.

Change 3967838 by Ben.Marsh

	Couple of fixes to conform scripts.

Change 3968767 by Ben.Marsh

	Compile the name of the module manifest into the executable via a define explicitly set by UBT, rather than guessing at runtime.

Change 3968771 by Ben.Marsh

	Fix compiled-in engine path being subject to macro expansion.

	#jira UE-56504

Change 3968886 by Robert.Manuszewski

	Merging 3914301:

	Remove any references we had added to the GGCObjectReferencer during Init

Change 3968978 by Steve.Robb

	FString->FName fixes for module names in HotReload.

Change 3969019 by Steve.Robb

	Minor refactor of property skipping logic in SerializeTaggedProperties().

Change 3969041 by Steve.Robb

	Simplification of Build.version filename construction.

Change 3969049 by Steve.Robb

	Always do rolling names when recompiling in editor, because an unloaded module may still actually by loaded-but-abandoned by the executable.

	This also removes HotReload's dependence on FModuleManager::GetCleanModuleFilename().

	#jira UE-52405

Change 3969120 by Ben.Marsh

	Enable errors for using undefined identifiers in conditional expressions by default.

Change 3969161 by Ben.Marsh

	Remove log line that should only be included in the log.

Change 3969216 by Steve.Robb

	Dump a list of module names - rather than DLL filenames - when the editor detects modules which need recompiling.
	This removes the only remaining use of FModuleManager::GetCleanModuleFilename(), which is also now removed.

	#jira UE-52405

Change 3969346 by Steve.Robb

	Missed some bad FScript(Map/Set)Helper usage from CL# 3698969.

Change 3969598 by Ben.Marsh

	Fix warning from VS2017.

Change 3971101 by Graeme.Thornton

	TBA: Added RoundTrip mode to TextAsset commandlet which does a sequence of saves and checks for determinism. It will do 3 binary saves, 3 text saves, then 3 alternate binary->text saves.

Change 3971407 by Ben.Marsh

	UBT: Fix exception when enumerating toolchains if the directory does not exist yet.

Change 3971523 by Graeme.Thornton

	Make compressed block offsets in a pak file store offsets relative to the file header, rather than absolute. Reduces the amount of entropy when data changes in the pak file, making it play nicely with patching

Change 3971613 by Ben.Marsh

	Fix Lightmass non-unity compile errors.

Change 3971649 by Ben.Marsh

	Disable optimization around FTickerObjectBase constructor on Win32 due to ICE.

Change 3971829 by Ben.Marsh

	Fix deprecated header warning from PVS Studio.

Change 3972503 by Ben.Marsh

	Changes to build failure notifications:

	* Only people that submitted between builds with different error messages will be included on emails by default.
	* Email subject line will be different for each failing build step, but will include the CL of the first failing step. This will result in one thread for each build failure (a success email is sent with the same subject line).
	* Anyone that starts a build will be included on all failure emails.

Change 3972732 by Ben.Marsh

	Changes to ensure notification messages are stable.

Change 3972810 by Ben.Marsh

	Write debug information about the digest computed for a change, to assist with debugging it if it's not stable.

Change 3973331 by Ben.Marsh

	Fix missing dependency on linker response file. Prevents target being relinked when build environment changes.

Change 3973343 by Ben.Marsh

	PR #4612: Adding support for PVS-Studio settings file to PVS-Studio Unreal Build Tool toolchain. (Contributed by PaulEremeeff)


Change 3973820 by Ben.Marsh

	Fix incorrect error message when unable to find Visual C++ install directory.

Change 3974295 by Robert.Manuszewski

	Made sure that lazy object pointers are only fixed up for PIE in actual PIE worlds.

Change 3975336 by Robert.Manuszewski

	CIS fix after the last merge from main

Change 3976999 by Ben.Marsh

	Move the Windows stack size settings onto the WindowsTargetRules object, and add the [RequiresUniqueBuildEnvironment] attribute to ensure it's not overwritten incorrectly.

	This should cause CIS to better errors for compiling Odin editor.

Change 3977934 by Ben.Marsh

	UBT: Allow setting additional compiler/linker arguments through properties on the TargetRules object.

Change 3977953 by Ben.Marsh

	UBT: Enumerate all Visual Studio 2017 install locations using the Visual Studio Setup interop SDK. Multiple simultaneous Visual Studio installations are now supported, and using registry keys to determine installation directories has been deprecated. Allows choosing toolchains from preview versions as well as full versions.

Change 3978544 by Ben.Marsh

	UBT: Include verbose timing information from compiler frontend if using VS2017 15.7 preview 2 or later.

Change 3978780 by Ben.Marsh

	Add Visual C++ 2017 redist files to AppLocalDependencies, and update the prereq installer to include 2017 support DLLs.

Change 3979313 by Ben.Marsh

	UBT: Add the EngineDirectory property to ModuleRules. Makes it easier to find paths to files under the engine folder.

Change 3980499 by Ben.Marsh

	UBT: Automatically enable /DEBUG:FASTLINK if we're using the VS2017 15.7 toolchain or newer and not doing a formal build. This contains fixes for debugger OOM issues present in older versions.

Change 3980890 by Ben.Marsh

	UBT: Update project file generator to support VS2017 solution options file; fixes C# projects being opened by default when generating new project files.

Change 3981495 by Ben.Marsh

	Do not include embedded interop assemblies in the list of references required by a C# project; they are not required build products.

	#jira UE-54343

Change 3982157 by Ben.Marsh

	Only output a warning message if BuildConfiguration.xml schema validation fails; we may have settings that only apply to code in another branch.

Change 3982239 by Ben.Marsh

	Update tooltip directing users to install Visual Studio 2017 instead of 2015.

Change 3983395 by Graeme.Thornton

	Fix reference to BUILD_VERSION in BootstrapPackagedGame RC file

Change 3983523 by Graeme.Thornton

	Backwards compatibility for pak files with compressed chunk offsets

Change 3983769 by Ben.Marsh

	UAT: Allow using PDBCOPY.EXE installed as part of the Windows 10 SDK to strip symbols, and add a better message if it can't be found.

Change 3984529 by Ben.Marsh

	BuildGraph: When run with the -Preprocess=... argument, no steps will be executed.

Change 3984557 by Ben.Marsh

	BuildGraph: Return the updated patterns from FilePattern.CreateMapping(), so we can print accurate messages when displaying the source and target directories for a copy or move task.

Change 3986520 by Ben.Marsh

	Remove hacks to uniquify response file name on Android and Linux.

Change 3987166 by Steve.Robb

	Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.

Change 3989061 by Graeme.Thornton

	TBA: Text asset loading/saving work
	 - Start using FStructuredArchive flavours of UObject Serialize functions when loading and saving exports.
	 - Only use FStructuredArchive interface for text assets, and for classes that have the CLASS_MatchingSerializers which tells us that the class can serialize to both FStructuredArchives and FArchives.
	 - Add GetCacheableArchive to FArchive, which allows transient archives to return a pointer to another archive that will outlive it. Used by bulk data to get a pointer to an archive that can be held and used at a later time to lazy load things. For text assets where the bulk data might be held inside a base64 encoded FArchiveFromStructuredArchive block, we can't dynamically seek back to that location after the on-stack wrapper has been destroyed after the original serialize, so this will return null. For binary assets, we just return a pointer to the same binary archive which can be used freely.

Change 3989109 by Graeme.Thornton

	TBA: TextAsset commandlet emits a warning when binary package determinism fails

Change 3990823 by Ben.Marsh

	UGS: Allow project settings to specify a client path rather than a filesystem path. Not currently usable through UI.

Change 3990832 by Ben.Marsh

	UGS: Make the schedule window resizable.

Change 3991569 by Steve.Robb

	GitHub #4636 : Fixed typo in HeaderParser.cpp for "missed WithValidation keyword" error message

Change 3991970 by Steve.Robb

	Fix for 4096 char limit on FParse::Value.

Change 3992222 by Steve.Robb

	Advice added to the coding standard for using default member initializers.

Change 3993675 by Ben.Marsh

	UGS: Add UI to allow creating new workspaces and selecting projects from existing workspaces that are not currently synced.

Change 3994199 by Ben.Marsh

	UGS: Fix child processes being unable to spawn other child processes with the CREATE_BREAKAWAY_FROM_JOB flag, to add them to their own job objects.

	In Windows 7 or earlier job objects cannot be nested, so child processes have to create separate job objects and spawn processes with CREATE_BREAKAWAY_FROM_JOB to be able to add them. This fails unless parent process' job object was created with JOB_OBJECT_LIMIT_BREAKAWAY_OK.

	Discussed here: https://msdn.microsoft.com/en-us/library/windows/desktop/hh448388(v=vs.85).aspx

Change 3994243 by Ben.Marsh

	UGS: Use the select stream dialog instead of displaying a drop list unless there's a stream filter specified. We have way too many streams for this to be useful in a menu unless it's filtered.

Change 3994260 by Ben.Marsh

	UGS: Tweak the stream filter dialog to only use the previous selected node if the filter terms match. It may be a parent node of something that matches, even though it doesn't match itself.

Change 3994350 by Ben.Marsh

	UGS: Automatically guess the correct root path for new workspaces based on the most common existing workspaces for the current user.

Change 3995159 by Ben.Marsh

	UGS: Do not delete files which are outside the sync filter. People expect to be able to sync different projects within a stream without having to update sync filters.

	Indend to re-introduce this functionality through the manual 'clean workspace' operation.

Change 3995169 by Ben.Marsh

	UGS: Show options as dimmed in the open project dialog, if the radio button for those controls is not checked. Automatically set the radio button if the focus is given to one of those controls.

Change 3995228 by Ben.Marsh

	UGS: Update recently opened projects list when editing project for an existing tab.

Change 3995312 by Ben.Marsh

	UGS: Stop showing all dialogs in the taskbar.

Change 3995929 by Robert.Manuszewski

	Completely rewritten FReferenceChainSearch class used by 'obj refs' command.

	- 3+ times faster
	- Uses the same code as GC to track all the references down
	- Actually reports all reference chains properly
	- Less code that is more readable than the previous version

Change 3995981 by Ben.Marsh

	UGS: Clean workspace window will now force-sync files that have been deleted or which are writable.

Change 3996113 by Ben.Marsh

	UGS: Fix crash upgrading config files from older versions.

Change 3997990 by Ben.Marsh

	UGS: Prevent error when syncing an empty workspace.

Change 3998095 by Ben.Marsh

	UGS: Change logic for dealing with job objects: rather than creating breakaway jobs (requires co-operation with spawning process), always try to use nested job objects (requires Windows 8.1+). If it fails, ignore the error if we're already part of a job.

	Also forcibly terminate the process on dispose to handle cases where the job object wasn't created.

Change 3998264 by Ben.Marsh

	UGS: Fix exception when switching projects in-place.

Change 3998643 by Ben.Marsh

	Fix shared DDC not being used for installed engine builds.

	#jira UE-57631

Change 4000266 by Ben.Marsh

	UnrealPak: Add an option that allows rebuilding a set of PAK files with different settings. Usage is:

	    UnrealPak [PakFile] -Repack [-Output=FileOrDirectory] [Options]

	The input pak file may be a single file or wildcard, and is overwritten unless the -Output parameter is specified.

Change 4000293 by Ben.Marsh

	Add a compression flag that allows selecting compressor without using the default platform implementation.

Change 4000315 by Ben.Marsh

	Add support for custom compressors implemented via modular features. Specify -compressor=<PathToDll> on the command line to UnrealPak to load a compressor from an external DLL.

Change 4000610 by Ben.Marsh

	UnrealPak: Add a parameter for compression block size (-compressionblocksize=XXX). Accepts arguments with MB/KB suffixes, as well as byte counts.

Change 4000627 by Ben.Marsh

	UBT: Include enabled plugin info in the UBT log.

Change 4000793 by Ben.Marsh

	UBT: Remove some member variables from VCEnvironment that don't need to be stored.

Change 4000909 by Ben.Marsh

	UBT: Add VS2017 installations to the list of paths checked for MSBuild installations.

Change 4001923 by Ben.Marsh

	UBT: Allow any plugins which are enabled by default to be included in the enabled list, even if they don't have any modules for the current platform. This changes the build-time logic to match the runtime logic.

	At some point in the future we may add a separate SupportedHostPlatforms list to each plugin to do this explicitly, rather than guessing via the per-module whitelist.

Change 4001927 by Ben.Marsh

	Fixes for compiling against the Windows 10 SDK.

Change 4002439 by Robert.Manuszewski

	Added TDefaultReferenceCollector and FSimpleReferenceProcessorBase to extract common code for clients of  TFastReferenceCollector

Change 4003508 by Ben.Marsh

	UGS: Fix new workspaces not having the correct owner and host set.

Change 4003622 by Ben.Marsh

	UGS: Add support for "skipped" as a build result.

Change 4004049 by Robert.Manuszewski

	Significantly improved performance of Reference Chain Search for objects that are nested deep in the object hierarchy

Change 4005077 by Ben.Marsh

	UGS: Update version number.

Change 4005112 by Ben.Marsh

	UBT: Reduce number of times a target has to be constructed while generating project files.

Change 4005513 by Ben.Marsh

	UBT: Reduce number of checks for directories existing when adding include paths to a module. Accounted for 40% of runtime time when generating project files.

Change 4005516 by Ben.Marsh

	UBT: Add warnings whenever a module adds an include path or library path that doesn't exist

Change 4006168 by Ben.Marsh

	CIS fixes.

Change 4006236 by Ben.Marsh

	UGS: Populate the workspace name/root directory text box with the cue banner when focus moves to the control.

Change 4006266 by Ben.Marsh

	UGS: Swap around the new workspace/existing file boxes on the open project dialog.

Change 4006552 by Ben.Marsh

	If staging fails because a restricted folder name is found, include a list of them in the error message.

Change 4007397 by Steve.Robb

	Comments added to make it clear that GetAllocatedSize() only counts direct allocations made by the container.

Change 4007458 by Ben.Marsh

	UBT: Change RPC utility to abort early, rather than continue to try to build even though SSH init failed.

Change 4009343 by Ben.Marsh

	UGS: Set the rmdir option on new workspaces by default.

Change 4009501 by Ben.Marsh

	UBT: Add Windows include paths to the compiler command line, rather than setting through environment variables. This ensures that incremental builds work correctly when SDK versions change.

Change 4009509 by Ben.Marsh

	UBT: Check in a non-versioned directory under the Windows 10 SDK for the resource compiler.

Change 4010543 by Ben.Marsh

	Remove the "Device" and "Simulator" platform groups, because they're unused and overly generic for folder names. Also remove source code for the HTML5 simulator (which is no longer supported).

Change 4010553 by Ben.Marsh

	UAT: Include platform groups in restricted folder names when staging.

Change 4012030 by Ben.Marsh

	UGS: Increase the size of the main window, and set the current stream as the default when creating a new workspace.

Change 4012204 by Chad.Garyet

	- Cleanup to get the POSTs returning 400s the same way the GETs would (now no longer returns the exception text)
	- Create directory for sqlite db if it doesn't exist
	#jira none

Change 4014209 by Brandon.Schaefer

	New changes in breakpad dump_syms to allow for producing a symbol file for elf files on windows

	#review-3998840 @Arciel.Rekman, @Ben.Marsh, @Josh.Engebreston, @Anthony.Bills

Change 4015606 by Brandon.Schaefer

	Missed a code project that needed updating for new Breakpad changes for Mac

Change 4017795 by Robert.Manuszewski

	GC assumption verification should now be 3-4x faster.

	- Refactored Disregard For GC to use TFastReferenceCollector
	- Move both Disregard For GC and Cluster verification code to separate source files

Change 4020381 by Ben.Marsh

	Add link to the new official doc page for UnrealGameSync.

Change 4020665 by Ben.Marsh

	UBT: Prevent plugins being precompiled if they don't support the current target platform.

Change 4021829 by Ben.Marsh

	Update message about downloading a new version of Visual Studio.

Change 4022063 by Ben.Marsh

	UBT: Suppress toolchain output when generating project files.

Change 4023248 by Ben.Marsh

	Install an unhandled exception filter to ensure we get crash reports from threads that are not spawned by the engine. At the moment, we only receive crashes that are routed through ReportCrash() via our structured exception handlers in WinMain() and FRunnableThreadWin::Run().

	(Also fix an exception within the exception handler, if GError has not been created yet)

Change 4025759 by Ben.Marsh

	Fix universal CRT include paths not being added to compile environment for VS2015.

Change 4026002 by Ben.Marsh

	UBT: Check the old registry locations for the Windows SDK installation directory.

Change 4026068 by Ben.Marsh

	UBT: Use the correct compiler version in the error message for not having the UCRT.

Change 4026181 by Ben.Marsh

	Fix DebugGame editor configurations not enumerating modules correctly.

	#jira UE-58153

Change 4026285 by Ben.Marsh

	UBT: Add additional logging for enumerating Windows SDKs.

Change 4026708 by Ben.Marsh

	UBT: Keep a separate list of installed Universal CRT versions to the list of Windows 10 SDK versions. It's possible to install C++ support without the Windows 10 SDK, which still includes UCRT files in Windows 10 SDK folders.

Change 4029404 by Ben.Marsh

	Remove incorrect include paths to fix CIS warnings.

Change 4031517 by Steve.Robb

	Fix for UHT errors not being clickable in the Message Log.

	#jira UE-58173

Change 4031544 by Ben.Marsh

	Fix errors building asset catalog for IOS due to modifying shared build environment.

	#jira UE-58240

Change 4032227 by Ben.Marsh

	BuildGraph: Print out a warning message when trying to submit without the -Submit argument in BuildGraph.

Change 4032262 by Ben.Marsh

	BuildGraph: Remove the need to copy files to the staging directory in BuildEditorAndTools.xml.

Change 4032288 by Ben.Marsh

	Remove UFE from the BuildEditorAndTools script.

Change 3833533 by Ben.Marsh

	Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.

Change 3838569 by Steve.Robb

	Algo moved up a folder.

Change 3848581 by Robert.Manuszewski

	Changing the UObjectArray to not be allocated up front but in 64K-FUObjectItem chunks. This is to fix strange OOM reports on editor startup where it's trying to allocate space for 1M+ FUObjectItems.

	#jira UE-49446

Change 3864743 by Steve.Robb

	Fix for buffer overrun when copying a context string.
	Fix for being unable to link to MallocLeakDetection.
	Fix to prefix for FMallocLeakDetection::ContextString.
	New MALLOCLEAK_SCOPED_CONTEXT macro to push/pop a context string.
	Overload for const TCHAR* added to FMallocLeakDetection::PushContext to save on redundant memory allocations.

	#jira UE-54612

Change 3865020 by Graeme.Thornton

	TBA: Changed FIELD_NAME macro to FIELD_NAME_TEXT so that FIELD_NAME can be used for non-literal name definitions

Change 3869550 by Josh.Engebretson

	New SymGen and SymUpload tasks (ShooterGame usage example)
	Example C# symbolicator (using saved crash and data router formats)
	Updates for stack walking and crash runtime xml on Windows/Mac

Change 3905453 by Steve.Robb

	USE_TUPLE_AUTO_RETURN_TYPES moved to PLATFORM_COMPILER_HAS_DECLTYPE_AUTO.

Change 3910012 by Ben.Marsh

	UGS: Show an error window and allow setting default P4 server settings if syncing UGS fails.

Change 3920044 by Graeme.Thornton

	TBA: Text asset loading

	* Added a structured archive layer to FLinkerLoad
	* Wrapped export loading in a ArchiveUObjectFromStructuredArchive
	* Updated TextAssetCommandlet to have a "loadtext" mode which will try to load every text asset in the project content
	* Changed text asset extensions to .utextasset and .utextmap. Couldn't go with the favourite .uasset.json because our various path functions (FPaths::GetCleanFilename etc.) will only strip one layer of extension, so leave a bogus filename.
	* Relaxed a few checks in structured archive where it was checking for field reentrance, which isn't a problem for loading.
	* Changed FArchiveFromStructuredArchive to not load all referenced objects at construction time. This introduced some changes to load order which don't work in the engine. Object names are resolved at the point that a reference to them is serialized from the main data block, same as with legacy archives.

Change 3921587 by Steve.Robb

	Static asserts inside ensureMsgf() macros to prevent them being passed invalid arguments or non-literal formatting strings.
	Fixes for various misuses.

	#jira UE-55681

Change 3942873 by Ben.Marsh

	UBT: Allow link time code generation on any configurations where bAllowLTCG is set to true. Microsoft platforms were previously only allowing this option in shipping; the target can decide when to enable it or not.

Change 3944629 by Graeme.Thornton

	Merging back a couple of fixes from Fortnite
	 - Extra parenthesis around some calculations in the pakprecacher
	 - Changed FChunkCacheWorker::DoSignatureCheck() back to ::CheckSignature()
	 - Added documentation for build script crypto options

Change 3945381 by Ben.Marsh

	Disable warning C4770 on Windows (partially validated enum 'xxx' used as index), which occurs when enabling LTCG. Can't find a reference online for this warning, but I suspect it's due to LTCG allowing the compiler to trace code paths where we don't validate that an enum is a known value.

Change 3968969 by Steve.Robb

	Fixes to incorrect uses of FScriptMapHelper and FScriptSetHelper, which weren't accounting for gaps in the sparse array.

Change 3969417 by Ben.Marsh

	Make Visual Studio 2017 the default compiler for UE4 projects, and add support using Visual C++ toolchains from an AutoSDKs.

	Also add support for selecting a specific toolchain version to use through the WindowsPlatform.CompilerVersion property, which can be configured via a Target.cs files or BuildConfiguration.xml (eg. <WindowsPlatform><CompilerVersion>14.13.26128</CompilerVersion></WindowsPlatform). As well as allowing a specific version number, you can always use the latest toolchain by setting it to "Latest".

Change 3972443 by Ben.Marsh

	Change build scripts to allow running any steps on non-compile workspaces. Setup Dev-Core to just use a non-compile Win64 workspace for everything.

Change 3977198 by Ben.Marsh

	Remove INI file override for editor stack size on Windows. This is rarely valid since editor targets share build products with other games by deafult. Fix to add linker response file as prerequisite exposed targets overriding this as a bug.

Change 3979632 by Ben.Marsh

	Consolidate codepaths for embedding versioning information in the engine. Engine/Build/Build.version is now the authoritative place to read version information; Engine/Source/Runtime/Launch/Resources/Version.h no longer includes macros for the current branch and changelist.

	* Settings from Build.version are compiled into the (tiny) BuildSettings module via macros set in BuildSettings.build.cs, which is used to initialize version information inside the engine at runtime.
	* The IsPromotedBuild value is now set to zero by default (but set to 1 by the UpdateLocalVersion UAT command).
	* The -Licensee argument to the UpdateLocalVersion UAT command, and the IsLicenseeVersion setting for UnrealGameSync, is determined automatically by looking for the Engine/Build/NotForLicensees/EpicInternal.txt file. This path is not visible to licensees.

Change 3981738 by Ben.Marsh

	Move utility classes for filtering files and matching wildcards into DotNETUtilities.

Change 3983888 by Steve.Robb

	Warning C4868 disabled, about evaluation order of braced initializer lists.

	https://udn.unrealengine.com/questions/426081/help-with-error-c4868-braced-initializers.html

Change 3984019 by Steve.Robb

	FString::Printf formatting argument checking added.
	Vararg support for FText::Format.
	All remaining usage fixed.

Change 3985502 by Steve.Robb

	Change to TFunction debugger visualization to allow right-clicking on the [Lambda] and selecting 'Go To Source Code'.

Change 3985999 by Graeme.Thornton

	TBA: Serialize function generation for FArchive and FStructuredArchive overloads on a UObject, using UHT.
	 - Adds a restriction that UObject::Serialize() functions MUST be declared outside of any conditional compilation directives, except for WITH_EDITORONLY_DATA

Change 3986461 by Ben.Marsh

	Fixup lots of platforms not adding response files as a prerequisite.

	This can cause incremental builds to fail if input files/compile arguments change, because the action graph does not know that the response file being updated invalidates the build artifacts.

Change 3990081 by Ben.Marsh

	Remove custom output formatters for errors and warnings. These are not well supported by different executors, and cause fences between actions with the same formatter with external executors like XGE.

	Clang supports -fdiagnostics-format=msvc for all platforms, which should do a better job than our crude attempts at regexing errors (causing botched output in some cases).

Change 3996714 by Chad.Garyet

	UGSRestAPI, conversion of UGS to use it.

	#jira none

Change 4008287 by Ben.Marsh

	UBT: Change the engine to use the Windows 10 SDK by default.

	Also add support for switching between specific Windows SDK versions. The WindowsPlatform.WindowsSdkVersion property in the target rules can be used to select a desired version, which can also be configured by the <WindowsPlatform><WindowsSdkVersion>Foo</WindowsSdkVersion></WindowsPlatform> parameter in the BuildConfiguration.xml file.

	The version of Windows to target (ie. the WINVER macro) can be modified by setting WindowsPlatform.TargetWindowsVersion. The default is 0x0601 (Windows 7).

Change 4008516 by Chad.Garyet

	- Adding support for both SQLite and MsSql
	- API now reads from only MsSql, but writes to both
	- Added support for POST to CIS for badges
	- PostBadgeStatus now writes out via API Url rather than a direct connection to the DB

	#jira none

Change 4010296 by Chad.Garyet

	Moving SQLite db initilization into Application_Start.  An exception thrown creating or seeding the db will unload the entire AppDomain and all pages will return a 404.
	#jira none

Change 4024045 by Ben.Marsh

	Set the list of supported target platforms for OnlineSubsystemGameCircle.

	#jira UE-57887

Change 4031014 by Ben.Marsh

	UAT: Add a WhitelistDirectories list in DefaultEngine.ini, which allows specifying folders that can be staged despite having restricted folder names.

[CL 4034515 by Ben Marsh in Main branch]
2018-04-26 14:11:04 -04:00
Jeff Wilson
b089af3785 Copying //UE4/Dev-Documentation to //UE4/Samples-Main (Source: //UE4/Dev-Documentation @ 3808342)
#lockdown Nick.Penwarden
#RB none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3275202 by Jeff.Wilson

	Fixed broken link

Change 3367471 by Jeff.Wilson

	Updates for fixing analytics events plus adding some new ones

Change 3378497 by Tim.Hobson

	#UE4 Docs: UEDOC-4640 - Mesh Decals Reorganization

Change 3429227 by Jeff.Wilson

	Updated meatadata

Change 3454520 by Jeff.Wilson

	Updated metadata

Change 3459053 by Wes.Bunn

	#ue4 docs

	First Pass at Kinematic Bodies with Simulated Parents How-To page.

Change 3482332 by Mitchell.Wilson

	Updating multiple pages with Mac and Windows images
	#UE4 Docs

Change 3615003 by Wes.Bunn

	#ue4 docs

	Initial doc for Anim Modifiers

Change 3624235 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3624240 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3620832

Change 3624247 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3624331 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3622536

Change 3624388 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3620333

Change 3624652 by Tianmin.Xie

	#loc UE4DocCHN. minor update for better text.

Change 3624896 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3623659

Change 3624908 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3624922 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3600525

Change 3624925 by Sungjin.Hong

	#loc UE4DocKOR

Change 3625006 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3623659

Change 3625123 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622880

Change 3625150 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3625176 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622880

Change 3625566 by Sungjin.Hong

	#loc UE4DocKOR

Change 3626162 by Robert.Gervais

	#UE4Doc
	Fixed an outdated warning and encapsulated image in a lightbox region.
	#code_review arciel.rekman, rolando.caloca

Change 3626467 by Tim.Hobson

	#UE4 Docs: fixing minor typo in page title.

Change 3627156 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622880

Change 3627176 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622909

Change 3627281 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622881

Change 3627348 by Kimio.Yasuda

	Updated file against  ?INTSourceChangelist:3622878

Change 3627413 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622872

Change 3627466 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3627480 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622871

Change 3627507 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3606403

Change 3627510 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622869

Change 3627565 by Sungjin.Hong

	#loc UE4DocKOR

Change 3630003 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622867

Change 3630054 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3606403

Change 3630062 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3630099 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622867

Change 3630102 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630130 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630144 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630157 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630165 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622867

Change 3630185 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622862

Change 3630191 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630198 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622896

Change 3630199 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622856

Change 3630206 by Kimio.Yasuda

	Minor translation change

Change 3630212 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630216 by Kimio.Yasuda

	Minor translation change

Change 3630217 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630221 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630228 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622848

Change 3630229 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630234 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630237 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630239 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622826

Change 3630240 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630242 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630243 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622825

Change 3630244 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630246 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630247 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3630251 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630259 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630260 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630263 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630266 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630268 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3630282 by Sungjin.Hong

	PReview -> Preview

Change 3630687 by Wes.Bunn

	#ue4 docs

	Applying Peer Review Feedback.

Change 3630719 by Wes.Bunn

	#ue4 docs

	Applying Peer Review feedback

Change 3632347 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3630687

Change 3632357 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632377 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622823

Change 3632423 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632481 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632485 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632499 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3630719

Change 3632579 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622822

Change 3632589 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632590 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632595 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632596 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632602 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632605 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632606 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632607 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632637 by Kimio.Yasuda

	Fixed translation

Change 3632675 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3632703 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632710 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3622821

Change 3632713 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3632718 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3632720 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632722 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632727 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3632739 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3633590 by Sungjin.Hong

	#loc UE4DocKor

Change 3635360 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3635361 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3635362 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3635363 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3635401 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622818

Change 3635467 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622815

Change 3635471 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3635506 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622284

Change 3635554 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622887

Change 3635569 by Sungjin.Hong

	* ### -> ###

Change 3635643 by Sungjin.Hong

	#loc UE4DocKOR

Change 3635963 by Wes.Bunn

	#ue4 docs

	Applying SME review feedback.

Change 3636759 by Mitchell.Wilson

	Adding Programming Guides topic and social images.
	#UEDoc

Change 3638061 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622887

Change 3638111 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622887

Change 3638116 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622887

Change 3638140 by Kimio.Yasuda

	Fixed typo (OC -> OO)

Change 3638142 by Kimio.Yasuda

	Fixed typo (OC -> OO)

Change 3638271 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622884

Change 3638342 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622866

Change 3638356 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622829

Change 3638682 by Tim.Hobson

	#UE4 Docs: UEDOC-5685 - fixed broken link on Skeletal Controls page. Replaced list with directory topic image buttons.

Change 3639441 by Jeff.Wilson

	Minor change to page path

Change 3640247 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622826

Change 3640269 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3639441

Change 3640270 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3639441

Change 3640277 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3639441

Change 3641466 by Wes.Bunn

	#ue4 docs

	Adding two Sequencer How-To's:

	- Beginner - Moving Actors with Sequencer
	- Advanced - Blending Multiple Transforms

Change 3642348 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3642365 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3626467

Change 3642373 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3626162

Change 3642460 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3617957

Change 3642599 by Sungjin.Hong

	#loc UE4DocKor

Change 3642600 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3642626 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3610206

Change 3642904 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3644892 by Mitchell.Wilson

	Updating autokey image in 4.17 release notes.
	#UEDoc

Change 3644972 by Wes.Bunn

	#ue4 docs

	Blending Gameplay with Sequencer How-To

Change 3645031 by Wes.Bunn

	#ue4 docs

	Applying Peer Review feedback.

Change 3645041 by Wes.Bunn

	#ue4 docs

	Applying Peer Review Feedback

Change 3645059 by Wes.Bunn

	#ue4 docs

	Applying Peer Review feedback.

Change 3645472 by Jeff.Wilson

	Rename/move file(s)

Change 3645476 by Jeff.Wilson

	Rename/move file(s)

Change 3645519 by Sam.Deiter

	Fixing a small typo in the page.

Change 3645552 by Sam.Deiter

	Adjusting the MC link to a new one.

Change 3645555 by Sam.Deiter

	Changed the MC setup link.

Change 3645560 by Sam.Deiter

	Changing the MC setup link.

Change 3645562 by Sam.Deiter

	Removing all referance to Oculus from this.

Change 3647457 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3647472 by Sungjin.Hong

	sitting down -> standing

Change 3648675 by Sam.Deiter

	Changing the aviability to docs.

Change 3648882 by Sam.Deiter

	#UE4 Docs: Checking in the updates for this page.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3649022 by Chase.McAllister

	#jira UEDOC-5689 - Minor typo fixes to SequencerOverview

Change 3649444 by Robert.Gervais

	#jira UEDOC-5564

	Implementing first draft of Recommended Hardware and Software Specifications for Mac.

	#UE4Doc

Change 3650306 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3650503 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3649022

Change 3650509 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3645041

Change 3650512 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3644972

Change 3650597 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3606403

Change 3650618 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3647472

Change 3650638 by Sungjin.Hong

	#loc UE4DocKOR

Change 3650649 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3644972

Change 3650650 by Sungjin.Hong

	OnFire -> Fire

Change 3650654 by Sungjin.Hong

	Added missed "UPrimitiveComponent* HitComponent, " to OnHit

Change 3651806 by Chase.McAllister

	#jira UEDOC-5695 - Minor typo and grammatical fixes to Sequencer EditorReference

Change 3651812 by Wes.Bunn

	#ue4 docs

	Applying Peer Review Feedback

Change 3651927 by Wes.Bunn

	#ue4 docs

	Applying Peer Review Feedback

Change 3652010 by Robert.Gervais

	#jira UEDOC-5566

	Updating specs per SME's notes.

	#UE4Doc
	#code_review Chase.McAllister

Change 3652014 by Robert.Gervais

	#jira UEDOC-5566

	Updating engine version to reflect the upcoming release.

	#UE4Doc
	#code_review Chase.McAllister

Change 3652032 by Chase.McAllister

	#jira UEDOC-5830 - Minor typo fixes for Blending Gameplay with Sequencer Animation How-To

Change 3652596 by Robert.Gervais

	#jira UEDOC-5567

	Updating specification per SME's feedback.

	#UE4Doc
	#code_review Michael.Trepka

Change 3653019 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3651927

Change 3653020 by Kimio.Yasuda

	Updated file agasint INTSourceChangelist:3645562

Change 3653063 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3652032

Change 3653090 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3645560

Change 3653147 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3651927

Change 3653207 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3645555

Change 3653218 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3651927

Change 3653267 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3645552

Change 3653336 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3651812

Change 3653400 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3645031

Change 3653407 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3652032

Change 3653862 by Wes.Bunn

	#ue4 docs

	Applying SME feedback.

Change 3655484 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3653862

Change 3655493 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3653862

Change 3655529 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3652596

Change 3655541 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3651806

Change 3655543 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3650650

Change 3655544 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3650654

Change 3655548 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3642904

Change 3655555 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3638682

Change 3655581 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3600078

Change 3655613 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3655615 by Masayo.Kondo

	Fixed layout

Change 3655624 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3655630 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3524231

Change 3655655 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3403469

Change 3655656 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3655660 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3655666 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3655679 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3655683 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3655684 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3655702 by Kimio.Yasuda

	Updatd file against  INTSourceChangelist:3643552

Change 3655723 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3655729 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3655737 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3643552

Change 3655738 by Kimio.Yasuda

	Fixed translation

Change 3655742 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3655769 by Kimio.Yasuda

	Fixed translation

Change 3655774 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3643552

Change 3655784 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3655788 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3643552

Change 3656302 by Richard.Hinckley

	#jira UEDOC-5158
	Checking in FBX Test Builder and User Guide to unblock main checkin process.

Change 3656883 by Richard.Hinckley

	#jira UEDOC-5158
	Submitting Technical Guide and Functional Testing pages, as well as top page.

Change 3656934 by Tim.Hobson

	#UE4 Docs: UEDOC-5157 - Automation Update

	* Automation Landing/Overview (Moved to CL-3656897)
	* Automation User Guide
	* Screenshot Comparison Tool
	* FBX Test Builder

Change 3656948 by Tim.Hobson

	Rollback //UE4/Dev-Documentation/Engine/Documentation/Source/Programming/Automation/Automation.INT.udn to revision 1

Change 3657195 by Wes.Bunn

	#ue4 docs

	Using Image Plate Actors/Tracks How-To

Change 3657731 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3657744 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3643552

Change 3657785 by Kimio.Yasuda

	Fixed translation

Change 3657786 by Kimio.Yasuda

	Fixed translation

Change 3657802 by Kimio.Yasuda

	Updated file against INTSourceChangeilst:3622836

Change 3657942 by Kimio.Yasuda

	Fixed translation "Floor level" -> "Eye Level"

Change 3657946 by Kimio.Yasuda

	Fixed typo

Change 3658000 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3658003 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622571

Change 3658005 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3658015 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622565

Change 3658441 by Sam.Deiter

	#UE4 Docs: Removing the referance to boke DOF as it is not supported on mobile.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3658486 by Sam.Deiter

	#UE4 Docs: Fixing image link errors due to a re-shuffel of the Oculus content.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3659545 by Sam.Deiter

	#UE4 Docs: First check in.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3659601 by Sam.Deiter

	#UE4 Docs: Adding info at enabeling Gradel
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3659602 by Sam.Deiter

	#UE4 Docs: Adding Bent normal maps to this page.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3659845 by Sam.Deiter

	#UE4 Docs: Applying peer feedack.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3661004 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3661086 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3658486

Change 3661502 by Sam.Deiter

	#UE4 Docs:Applying feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3661517 by Sam.Deiter

	Bluring out PC name.

Change 3661537 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3661940 by Richard.Hinckley

	Minor cleanup work (spot fix) to the end of ActorLifeCycle document.

Change 3663724 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3663814 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3659545

Change 3663827 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3661537

Change 3663859 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3661537

Change 3663864 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3661537

Change 3663877 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3661537

Change 3664462 by Tim.Hobson

	#UE4 Docs: UEDOC-5680 - Automation Section Updates Peer Review edits.

	* FBX Test Builder: Added topic/social images and changed page to How-To designation.
	* Screenshot Comparison Tool: Added topic/social iamges and fixed some minor grammatical/spelling errors.
	* User Guide: Added topic/social images and added missing tooltip description.

Change 3665025 by Sam.Deiter

	#UE4 Docs: Applying feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3665321 by Sam.Deiter

	#UE4 Docs: Taking the changes from Richard's reviews.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3665412 by Sam.Deiter

	Taking peer review changes.

Change 3666002 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3661537

Change 3666013 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3665025

Change 3666244 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3482177

Change 3666400 by Kimio.Yasuda

	Fixed translation of description

Change 3666402 by Kimio.Yasuda

	Fixed translation of description

Change 3666403 by Kimio.Yasuda

	Minor translation change

Change 3666404 by Kimio.Yasuda

	Minor translation change (description)

Change 3666405 by Kimio.Yasuda

	Minor translation change

Change 3666409 by Kimio.Yasuda

	Minor translation change

Change 3666411 by Kimio.Yasuda

	Minor translation change

Change 3666424 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3667280 by Tim.Hobson

	#UE4 Docs: UEDOC-5456 - Generating Lightmaps in UE4

Change 3668474 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3668478 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3659602

Change 3668745 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3657195

Change 3668747 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3661940

Change 3668770 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3656948

Change 3668833 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3668845 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3668871 by Sungjin.Hong

	#loc UE4DocKOR

Change 3668957 by Sam.Deiter

	Changing the page number so that this shows up first.

Change 3669603 by Sam.Deiter

	#UE4 Docs: Checking in first version of the Niagara docs.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3669613 by Sam.Deiter

	#UE4 Docs: Applying SME feedback
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3669916 by Sam.Deiter

	Fixing some minor spelling issues.

Change 3669923 by Chase.McAllister

	#UE4 Docs #jira UEDOC-5861 - Structure and grammar fixes for Android GettingStarted_4

Change 3670202 by Sam.Deiter

	#UE4 Docs: Adding a little blurd about using gradel to the intro page.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3670298 by Robert.Gervais

	#jira UEDOC-5832
	Removing comment block.
	#UE4Doc

Change 3670348 by Tim.Hobson

	#UE4 Docs: UEDOC-5681 - Automation Updates Doc Review minor fixes.

Change 3671103 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3670298

Change 3671160 by Masayo.Kondo

	Fixed No. of columns to correct publish error in BuildGraphScriptElements.JPN

Change 3671174 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671178 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671186 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671227 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671235 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671241 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671247 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671256 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671272 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671276 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671294 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671302 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671312 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671314 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671316 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671324 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671331 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671333 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671334 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671343 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671344 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671347 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671349 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3671534 by Sam.Deiter

	#UE4 Docs: Applying SME and Peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3671635 by Sam.Deiter

	#UE4 Docs: Removing all referances to UnrealScript, UT and UDK.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3671775 by Sam.Deiter

	#UE4 Docs: Adding a new page from pre-doc and linking it to the tools page. Also added a little blurb about what this page is for to the tools landing page.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3671787 by Wes.Bunn

	#ue4 docs

	Updating Media Framework Landing page.
	Refactor Media Framework Overview page.
	Created Media Edtior Reference page.

Change 3671790 by Sam.Deiter

	#UE4 Docs: Fixing issuse with the wrong character bing used.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3672092 by Sam.Deiter

	#UE4 Docs: Applying peer feedback to this document.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3672130 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3672177 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review Feedback.

Change 3672178 by Sam.Deiter

	#UE4 Docs:Applying some peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3672193 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3672271 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3672419 by Wes.Bunn

	#ue4 docs

	Applying Peer Review feedback.

Change 3674623 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3672193

Change 3674626 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3672130

Change 3674643 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT# 3671787

Change 3674649 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3672130

Change 3674650 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3672130

Change 3674652 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3669916

Change 3674653 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3669916

Change 3674654 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3672130

Change 3674658 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3672178

Change 3674659 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3669916

Change 3674663 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3669916

Change 3674665 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3669916

Change 3674666 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3669916

Change 3674667 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3671790

Change 3674741 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3656883

Change 3674782 by Kimio.Yasuda

	Updated file against #INTSourceChangelist:3671787

Change 3674799 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3658441

Change 3674802 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3670348

Change 3674979 by Wes.Bunn

	#ue4 docs

	minor update to the intro section.

Change 3675067 by Tim.Hobson

	#UE4 Docs: UEDOC-5198 - DFAO and RTDF section creation/restructure.

	Based on Peer Review feedback the two RTDF and DFAO pages have been broken up and reorganized into its own section. We now have the following page structure:

	* Distance Fields Overview/Landing
	* Distance Fields Settings Reference
	* Distance Field Ambient Occlusion
	* Ray Traced Distance Fields

Change 3675127 by Tim.Hobson

	#UE4 Docs: UEDOC-5202 - Renaming Distance Fields folder to Mesh Distance Fields.

Change 3675130 by Tim.Hobson

	#UE4 Docs: UEDOC-5202 - Renaming DistanceField landing page to Mesh Distance Fields.

Change 3675327 by Wes.Bunn

	#ue4

	refactor of file media source how to.

Change 3675821 by Wes.Bunn

	Minor Metadata fix

Change 3676523 by Tim.Hobson

	#UE4 Docs: UEDOC-5202 - Mesh Distance Fields SME Review edits.

Change 3676598 by Tim.Hobson

	#UE4 Docs: Fixing issues with reverted DF HowTo's.

Change 3677046 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3676598

Change 3677047 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3676523

Change 3677116 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3664462

Change 3677153 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3672177

Change 3677219 by Kimio.Yasuda

	Updated file agasint #INTSouceChangelist:3676523

Change 3677252 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3656883

Change 3677258 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3669916

Change 3677549 by Wes.Bunn

	#ue4 docs

	Minor update to File Media Source (description update).
	Checking in of Stream Media Source How To.

Change 3677708 by Tim.Hobson

	#UE4 Docs: UEDOC-5990 - Precomputed Skylight Improvements

	* Updated the Sky Light page with the latest improvements.
	* Rewrote parts and reogranized a good chunk of the information.
	* Added section about multi-bounce indirect lighting for Emissive for Static Lighting to the Emissive Glow page.

Change 3677718 by Tim.Hobson

	#UE4 Docs: renaming parts of the page to Emissive Lighting rather than Emissive Glow.

Change 3677751 by Sam.Deiter

	#UE4 Docs: Adding the files for this new document.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3677919 by Tim.Hobson

	#UE4 Docs: UEDOC-5984 - Volumetric Lightmaps Documentation

	* Volumetric Lightmaps Overview
	* Added a note to the Indirect Lighting Cache change starting with 4.18 and linked to the Volumetric Lightmap page and how to re-enable ILC if needed by the user.
	* Added Volumetric Lightmap Topic link to LightingAndShadows landing page.
	* Added EXCERPT of the Precomputed lighting for volumetric fog to the Volumetric Fog page.

Change 3678178 by Tim.Hobson

	#UE4 Docs: UEDOC-6255 - Peer Review - Media Framework: How-to Play a Video Stream.

	*a few minor tweaks.

Change 3678273 by Chase.McAllister

	#UE4 Docs #jira UEDOC-5854 - minor typo corrections to BentNormalMaps page

Change 3678509 by Sam.Deiter

	#UE4 Docs: Adding mac images to this document.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3678517 by Wes.Bunn

	#ue4 docs

	Playing Image Media Source assets how-to.

Change 3679108 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#367517

Change 3679110 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3677919

Change 3679113 by Kimio.Yasuda

	#loc UE4DocJpn Initial translation against INT#3677751

Change 3679185 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3672178

Change 3679208 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3669916

Change 3679276 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3669916

Change 3679323 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3669916

Change 3679336 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3669916

Change 3679346 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3678509

Change 3680097 by Sam.Deiter

	#UE4 Docs: Updating the Oculus info to match new requirments.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3680194 by Sam.Deiter

	#UE4 Docs:Adding some missing Mac Text and images.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3680292 by Jeff.Wilson

	Added info about end-user usage data

Change 3680633 by Tim.Hobson

	#UE4 Docs: Cleanup of Mesh Distance Field sections.

	* How-to's have parts that are reference that have been extrapolated into other sections.
	* Fixed linkages of newly created or fixed reference pages for the How-to's.

Change 3680853 by Sam.Deiter

	Adding these missing files.

Change 3680869 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3680928 by Richard.Hinckley

	#jira UEDOC-5760
	Updating meta specifiers.

Change 3680949 by Richard.Hinckley

	#jira UEDOC-5159
	Applying peer review suggestions.

Change 3680956 by Richard.Hinckley

	#jira UEDOC-5159
	Adding missed change from previous submission.

Change 3681055 by Robert.Gervais

	#jira UEDOC-6224
	Updated garbage collection info in relation to weak pointers.
	Updated metadata in relevant pages.
	#UE4Doc
	#code_review richard.hinckley

Change 3681418 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3669916

Change 3681430 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3678517

Change 3681431 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3680928

Change 3681444 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3680633

Change 3681466 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3681519 by Masayo.Kondo

	Modified hedder to fix publish error

Change 3681521 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3680949

Change 3681557 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3681055

Change 3681563 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3681055

Change 3681571 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3681055

Change 3681575 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3680949

Change 3681579 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3680928

Change 3681595 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3681603 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3680292

Change 3681820 by Sam.Deiter

	#UE4 Docs: Adding support for VS 2015.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3681833 by Sam.Deiter

	#UE4 Docs:Accepting Richard updates
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3681959 by Sam.Deiter

	#UE4 Docs: Adding the command to build this on a Mac.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3682737 by Chase.McAllister

	#UE4 Docs #jira UEDOC-5160 Minor typo and grammar fixes to Automation page

Change 3682799 by Chase.McAllister

	#UE4 Docs #jira UEDOC-5160 Formatting fixes for FunctionalTesting page

Change 3683414 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3682799

Change 3683416 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3682737

Change 3683428 by Kimio.Yasuda

	fixed markdown error

Change 3683441 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3680956

Change 3683454 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3681959

Change 3683459 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3680194

Change 3683933 by Jeff.Wilson

	Updated metadata

Change 3684558 by Wes.Bunn

	#ue4 docs

	1st Pass at Media Framework Doc

Change 3686054 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3686073 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3686954 by Wes.Bunn

	#ue4 docs

	Adding Using Media Playlists how-to.

Change 3687602 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3687659 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3687868 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3677751

Change 3687890 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3684558

Change 3688188 by Richard.Hinckley

	#jira UEDOC-5761
	Deleting obsolete files.

Change 3688194 by Richard.Hinckley

	#jira UEDOC-5761
	Deleting a file that was missed in the previous submission.

Change 3688205 by Richard.Hinckley

	#jira UEDOC-5761

Change 3688265 by Wes.Bunn

	#ue4 docs

	Platform Media Source how-to

Change 3689002 by Chase.McAllister

	#UE4 Doc - Fixing Typo in VRSplashScreen Node Reference Page title

Change 3689112 by Wes.Bunn

	#ue4 docs

	Playing Live Video Captures

Change 3689149 by Robert.Gervais

	#UE4Doc

	Fix white-space bugs.

Change 3689742 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3689845 by Kimio.Yasuda

	Updated file agasint INTSourceChangelist:3684558

Change 3690024 by Sungjin.Hong

	#loc UE4DocKOR

Change 3690031 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3690049 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3690054 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3690056 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3690059 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3690063 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3690064 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3571140

Change 3690067 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3690069 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3690084 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3683933

Change 3690413 by Wes.Bunn

	#ue4 docs

	Initial Update of Media Framework Tech Ref page.

Change 3690705 by Wes.Bunn

	#ue4 docs

	Updated Technical Reference and Upgrading to 4.18 page.

Change 3690782 by Wes.Bunn

	#ue4 docs

	Applying Peer Review feedback.

Change 3690786 by Wes.Bunn

	#ue4 docs

	Applying Peer Review Feedback.

Change 3690926 by Wes.Bunn

	Updates applied to Overview and Reference page.

Change 3691714 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3677919

Change 3691804 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3643552

Change 3691811 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3643552

Change 3691844 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3665412

Change 3691900 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3665412

Change 3691974 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3665412

Change 3691998 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3665412

Change 3692044 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3692048 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3692058 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3683933

Change 3692061 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3692071 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3690705

Change 3692074 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3692076 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3690926

Change 3692079 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3692087 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3692090 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3692096 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3692098 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3692106 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3692110 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3692730 by Jeff.Wilson

	Updated metadata

Change 3692732 by Jeff.Wilson

	Updated metadata

Change 3692749 by Wes.Bunn

	#ue4 docs

	Added Playback Controls How-to, updated Playlist Difficulty Setting, updated How-to Landing page.

Change 3692759 by Jeff.Wilson

	Added missing icon image for modding page

Change 3692796 by Jeff.Wilson

	Fixed broken link

Change 3692802 by Jeff.Wilson

	Fixed broken link

Change 3692813 by Wes.Bunn

	#ue4 docs

	Applying Doc Review feedback

Change 3692843 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review Feedback.

Change 3692871 by Jeff.Wilson

	Removed unused content

Change 3693069 by Wes.Bunn

	#ue4 docs

	Applying Peer Review Feedback

Change 3693099 by Wes.Bunn

	#ue4 docs

	Applying Peer Review Feedback.

Change 3693961 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3692730

Change 3694207 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3694209 by Sungjin.Hong

	#loc UE4DocKOR

Change 3694210 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3694227 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3694229 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3683933

Change 3694261 by Kimio.Yasuda

	Updated file against INTSoruceChangelist:3692813

Change 3694296 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3694524 by Sungjin.Hong

	#loc UE4DocKOR

Change 3694595 by Mitchell.Wilson

	Fixing a typo in StaticMesh HowTo
	#UE4Docs

Change 3694931 by Tim.Hobson

	#UE4 Docs: updating Android Codeworks version and VS versions.

Change 3695354 by Tim.Hobson

	#UE4 Docs: UEDOC-5995 - Sky Light updates Editorial Review edits

Change 3695376 by Tim.Hobson

	minor typo formatting fix

Change 3696845 by Masayo.Kondo

	Fixed link

Change 3696854 by Masayo.Kondo

	Fixed layout

Change 3696859 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3689112

Change 3696864 by Masayo.Kondo

	Fixed link

Change 3696887 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3681833

Change 3696915 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3692796

Change 3696976 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3694595

Change 3697044 by Kimio.Yasuda

	Fixed typo

Change 3697072 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3692796

Change 3697586 by Sam.Deiter

	#UE4 Docs: Fixing some linking issuse to How-To pages that do not have info on them
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3697606 by Sam.Deiter

	Removing the How-To page link as it was a dead link.

Change 3697649 by Sam.Deiter

	#UE4 Docs:Applying some peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3697861 by Sam.Deiter

	#UE4 Docs: Updating the tonemapper enable command.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3698782 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3681055

Change 3698807 by Kimio.Yasuda

	Updated file against INTSourceChagelist:3260662

Change 3698809 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3260662

Change 3698836 by Kimio.Yasuda

	Updated file against InTSourceChangelist:3260663

Change 3698842 by Kimio.Yasuda

	Fixed typo

Change 3698868 by Sungjin.Hong

	#loc UE4DocKOR

Change 3698875 by Kimio.Yasuda

	Fixed typo

Change 3699339 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3688188

Change 3699348 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3688188

Change 3700869 by Mitchell.Wilson

	Submitting 4.18 Release Notes and Images
	#UEDoc

Change 3701180 by Mitchell.Wilson

	Adding 4.18 banner to images and adding to page. This may change before final release
	#UEDocs

Change 3701505 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6256 - Minor typo fixes for StreamMedia HowTo

Change 3701814 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3701868 by Kimio.Yasuda

	Updated file against INTSourceChagellist:3260663

Change 3702337 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3702420 by Sungjin.Hong

	#loc UE4DocKOR

Change 3702421 by Sungjin.Hong

	#loc UE4DocKor

Change 3702984 by Tim.Hobson

	#UE4 Docs: UEDOC-5989 - Volumetric Lightmaps Editorial Review edits

Change 3703064 by Tim.Hobson

	#UE4 Docs: UEDOC-6220 - Media Editor Reference Peer Review edits

	* minor typos and grammatical fixes.

Change 3703207 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6209 Minor typo fixes for MediaFramework Overview

Change 3703447 by Tim.Hobson

	#UE4 Docs: UEDOC-6267 - Playing Platform Specific Media Peer Review edits:

	* Corrected PS4 and Xbox One naming
	* Corrected a couple of grammatical issues

Change 3703703 by Tim.Hobson

	#UE4 Docs: UEDOC-6452 - Steam VR Reference Pages Peer Review edits

	* bolded term columns in tables
	* fixed a couple of grammatical/spelling issues

Change 3703814 by Tim.Hobson

	#UE4 Docs: UEDOC-6458 - SteamVR Best Practices Peer Review Edits

	* fixed minor typo/grammatical issues

Change 3704102 by Tim.Hobson

	#UE4 Docs: UEDOC-6440 - SteamVR Quick Start Peer Review edits:

	* added missing version to Landing page.
	* A few grammatical/spelling fixes throughout the pages
	* changed the skill level for QS1 to match the other pages in the QS.

Change 3705723 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3703447

Change 3705758 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3705953 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3705957 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3706114 by Sungjin.Hong

	#loc UE4DocKOR

Change 3706607 by Tim.Hobson

	#UE4 Docs: UEDOC-6444 - SteamVR How-to's Peer Review

	see ticket for fixes and suggestions.

Change 3708944 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622471

Change 3708952 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3688188

Change 3708977 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3681055

Change 3709161 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3680928

Change 3709182 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3680633

Change 3709361 by Jeff.Wilson

	Minor formatting updates

Change 3710404 by Tim.Hobson

	#UE4 Docs: UEDOC-6497 - fixing some PhAT pages that link to videos in the related metadata tags.

Change 3710461 by Mitchell.Wilson

	Reordering 4.18 Release Notes. Making minor updates to some sections based on google doc history.
	#UEDocs

Change 3710462 by Sam.Deiter

	#UE4 Docs: Adding this new page the shows how to enable the Niagara plugin.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3710467 by Sam.Deiter

	#UE4 Docs:Fixing the order in which these pages show up on the main landing page.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3710473 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3710509 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3710943 by Chase.McAllister

	#UE4 Docs #jira UEDOC-5299 Fixing some major typos on RadialMenu page.

Change 3712725 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3712738 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3710404

Change 3712741 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3710404

Change 3712742 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3710404

Change 3712745 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3211040

Change 3712768 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3710467

Change 3712769 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3710467

Change 3712794 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3710473

Change 3712814 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3680928

Change 3712829 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3712834 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3710404

Change 3712835 by Tianmin.Xie

	#loc UE4DocCHN. fix bad link causing generating error.

Change 3712845 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3697586

Change 3713607 by Mitchell.Wilson

	Adding updated text/images to ARKit section of 4.18 Release Notes
	#UEDocs

Change 3714119 by Mitchell.Wilson

	Adding ARSample link to the ARCore section of 4.18 Release Notes
	#UE4Docs

Change 3714454 by Sam.Deiter

	#UE4 Docs: Updating the version of the Android SDK used.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3715019 by Robert.Gervais

	#jira UEDOC-5521

	Checking-in first draft.

	#UE4Doc

Change 3715064 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3715081 by Kimio.Yasuda

	Fixed translation (1 - X)

Change 3715194 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3714454

Change 3715198 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3692802

Change 3715203 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3671775

Change 3715367 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3715974 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3715999 by Mitchell.Wilson

	Updating compare gifs in 4.18 Release Notes so part 1 is the new version and part 2 is the old
	#UEDocs

Change 3716096 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3716175 by Tim.Hobson

	#UE4 Docs: UEDOC-5203 - Mesh Distance Fields Editorial Review edits

Change 3716214 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3716599 by Tim.Hobson

	#UE4 Docs: UEDOC-5679 - Automation Overview/Landing

Change 3716600 by Tim.Hobson

	#UE4 Docs: Volumetric Fog - Fixing minor line error.

Change 3717032 by Robert.Gervais

	#jira UEDOC-5521

	Fixed some typos.

	#UE4Doc

Change 3717037 by Jeff.Wilson

	Updated metadata

Change 3717040 by Jeff.Wilson

	Updated metadata and layout

Change 3717042 by Jeff.Wilson

	Updated metadata and layout

Change 3717045 by Jeff.Wilson

	Removed unused section

Change 3717047 by Jeff.Wilson

	Removing old redirector page

Change 3717049 by Jeff.Wilson

	Removed old redirector page

Change 3717050 by Jeff.Wilson

	Minor text update

Change 3717052 by Jeff.Wilson

	Minor updates

Change 3717056 by Jeff.Wilson

	Updated api manifest

Change 3717058 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6465 - Minor typo fixes to GearVR Quickstart3

Change 3717059 by Jeff.Wilson

	Updated metadata

Change 3717063 by Jeff.Wilson

	Updated metadata

Change 3717065 by Jeff.Wilson

	Updated formatting

Change 3717068 by Jeff.Wilson

	Updated formatting

Change 3717069 by Jeff.Wilson

	Updated formatting

Change 3717070 by Jeff.Wilson

	Updated formatting

Change 3717071 by Jeff.Wilson

	Updated formatting

Change 3717079 by Jeff.Wilson

	Updated formatting

Change 3717080 by Jeff.Wilson

	Updated formatting

Change 3717081 by Jeff.Wilson

	Updated metadata

Change 3717083 by Jeff.Wilson

	Updated metadata

Change 3717085 by Jeff.Wilson

	Updated metadata

Change 3717089 by Jeff.Wilson

	Updated metadata

Change 3717092 by Jeff.Wilson

	Updated metadata

Change 3717095 by Jeff.Wilson

	Updated metadata

Change 3717098 by Jeff.Wilson

	Removed bad link

Change 3717101 by Jeff.Wilson

	Updated metadata

Change 3717104 by Jeff.Wilson

	Updated metadata

Change 3717106 by Jeff.Wilson

	Updated metadata

Change 3717107 by Jeff.Wilson

	Updated metadata

Change 3717110 by Jeff.Wilson

	Updated formatting

Change 3717113 by Jeff.Wilson

	Updated with latest connection info

Change 3717114 by Jeff.Wilson

	Updated metadata

Change 3717116 by Jeff.Wilson

	Updated metadata

Change 3717117 by Jeff.Wilson

	Updated metadata

Change 3717118 by Jeff.Wilson

	Updated formatting

Change 3717119 by Jeff.Wilson

	Updated search box to use bing filters

Change 3717120 by Jeff.Wilson

	Added IDs to links

Change 3717124 by Jeff.Wilson

	Updated search box to use Bing filters

Change 3717126 by Jeff.Wilson

	Changed sitemap filters to be AND instead of OR

Change 3717131 by Jeff.Wilson

	Made engine version filter styling generic

Change 3717664 by Robert.Gervais

	#jira UEDOC-5557

	Minor formatting update.

	#UE4Doc

Change 3717724 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3574744

Change 3717859 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3671635

Change 3717948 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717107

Change 3717966 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717104

Change 3718172 by Sungjin.Hong

	#loc UE4DocKOR

Change 3718245 by Wes.Bunn

	#ue4 docs

	Applying Peer Review Feedback

Change 3718282 by Wes.Bunn

	#ue4 docs

	Applying some peer review feedback

Change 3718323 by Wes.Bunn

	#UE4 Docs

	Applying Editorial Review Feedback.

Change 3718347 by Wes.Bunn

	#UE4 Docs

	Applying Editorial Review Feedback.

Change 3718404 by Wes.Bunn

	#UE4 Docs

	Applying SME feedback.

Change 3718524 by Sam.Deiter

	#UE4 Docs:Adding this new page for parallel rendering.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3718578 by Sam.Deiter

	#UE4 Docs: Applying peer review.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3718992 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3718997 by Sam.Deiter

	#UE4 Docs:Applying peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3719010 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3719012 by Sam.Deiter

	Bold some text.

Change 3719365 by Sam.Deiter

	Applying peer feedback.

Change 3719384 by Sam.Deiter

	Changing the page order so that setting up the camera was the first item.

Change 3719733 by Robert.Gervais

	#jira UEDOC-5557

	Reorganizing pages to make them less generic.

	#UE4Doc

Change 3719743 by Richard.Hinckley

	#jira UEDOC-6199
	Included "CoreMinimal" in Player-Controlled Camera tutorial.

Change 3719770 by Robert.Gervais

	#jira UEDOC-5557

	Rename/move file(s)

	#UE4Doc

Change 3719789 by Robert.Gervais

	#jira UEDOC-5557

	Updating nav links.

	#UE4Doc

Change 3719794 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6221 Minor typo fixes to MediaEditorReference page

Change 3719888 by Robert.Gervais

	#jira UEDOC-5557

	Updating metadata.

	#UE4Doc

Change 3720122 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6274 Minor grammar fixes to MediaFramework's UsingWebCams page

Change 3720207 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6286 Minor typo fixes to UsingMediaPlaylists page

Change 3720223 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6286 Minor grammar fixes to UsingMediaPlaylists page

Change 3720428 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3720433 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717106

Change 3720446 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717106

Change 3720449 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717106

Change 3720451 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3717106

Change 3720455 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717095

Change 3720475 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717092

Change 3720488 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717037

Change 3720492 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717089

Change 3720502 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717037

Change 3720503 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717037

Change 3720508 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717037

Change 3720510 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3717037

Change 3720513 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717037

Change 3720517 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717081

Change 3720518 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717037

Change 3720519 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717037

Change 3720525 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717083

Change 3720527 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717085

Change 3720559 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720562 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720565 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720569 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720570 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720571 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720572 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720574 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720575 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720578 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720588 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720590 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720591 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720596 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720601 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3720610 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717042

Change 3720612 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717042

Change 3720616 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717042

Change 3720622 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717042

Change 3720625 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717042

Change 3720632 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717042

Change 3720637 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717042

Change 3720640 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717042

Change 3720643 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717042

Change 3720647 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717042

Change 3720692 by Tianmin.Xie

	#loc UE4DocCHN. fix generating error caused by old link

Change 3720720 by Tianmin.Xie

	#loc UE4DocCHN. fix generating error caused by old link

Change 3721197 by Sam.Deiter

	Applying Peer Feedback.

Change 3721376 by Sam.Deiter

	Applying peer review feedback.

Change 3721448 by Sam.Deiter

	Fixing the How - To's to be inline with the style guide and like all the other How-To

Change 3721525 by Sam.Deiter

	Fixing the formatting to match S&S. Adding an hero image for Gear VR MC Page.

Change 3721536 by Sam.Deiter

	Aoolying SME feedback.

Change 3721613 by Sam.Deiter

	Applying peer review feedback.

Change 3721928 by Jeff.Wilson

	Updated metadata and formatting

Change 3721937 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6399 Minor typo fixes for GoogleVR Daydream page

Change 3722186 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6405 Minor grammar and typo fixes for GoogleVR BestPractices page

Change 3722406 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3716175

Change 3722453 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3618359

Change 3722555 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3715974

Change 3722556 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717065

Change 3722558 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717063

Change 3722559 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717040

Change 3722564 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3692913

Change 3722579 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717037

Change 3722585 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3718578

Change 3722586 by Kimio.Yasuda

	Updated file against INTSoruceChangelist:3108692

Change 3722588 by Kimio.Yasuda

	Fixed translation

Change 3722591 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717070

Change 3722603 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717068

Change 3722618 by Kimio.Yasuda

	Fixed translation

Change 3722652 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3723511 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6387 Minor typo and grammar fixes to GoogleVR QuickStarts

Change 3724777 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3724787 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3724943 by Kimio.Yasuda

	Updated file against INTSoruceChangelist:3719888

Change 3724944 by Kimio.Yasuda

	Updated file agasint INTSoruceChangelist:3719888

Change 3724951 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3719888

Change 3724953 by Kimio.Yasuda

	Updated file agasint INTSoruceChangelist:3719888

Change 3724958 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3719888

Change 3724961 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3719888

Change 3724964 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3697586

Change 3724966 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3719012

Change 3724967 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3717032

Change 3724975 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3718992

Change 3724976 by Kimio.Yasuda

	Fixed translation

Change 3724983 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3718992

Change 3724985 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3718992

Change 3725000 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3718992

Change 3725002 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3718992

Change 3725021 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3718992

Change 3725022 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3719384

Change 3725024 by Masayo.Kondo

	Fixed to be consistent with other Delegates docs.

Change 3725025 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3719384

Change 3725032 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3725033 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3721197

Change 3725041 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3721197

Change 3725045 by Kimio.Yasuda

	Fixed typo

Change 3725049 by Kimio.Yasuda

	Updated file against INTSourceChange:3108692

Change 3725050 by Kimio.Yasuda

	Fixed translation

Change 3725051 by Kimio.Yasuda

	Fixed typo

Change 3725054 by Kimio.Yasuda

	Fixed translation

Change 3725059 by Kimio.Yasuda

	Fixed translation

Change 3725067 by Kimio.Yasuda

	Fixed typo

Change 3725078 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3482294

Change 3725085 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717113

Change 3725103 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3692813

Change 3725116 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3719743

Change 3725132 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3717110

Change 3725144 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3719743

Change 3725152 by Kimio.Yasuda

	Fixed translation

Change 3725550 by Tim.Hobson

	#UE4 Docs: Volumetric Lightmaps - Additional fixes based on feedback and addition of troubleshooting section

Change 3725578 by Tim.Hobson

	#UE4 Docs: Moving PivotPainter1 docs to their own Pivot Painter 1.0 folder for better organization

Change 3725585 by Tim.Hobson

	#UE4 Docs: Moving PivotPainter2 docs to their own Pivot Painter folder for better organization

Change 3725599 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3725740 by Wes.Bunn

	#ue4 docs

	Applying SME feedback

Change 3726075 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3726170 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review Feedback

Change 3726228 by Tim.Hobson

	#UE4 Docs: Pivot Painter Tool hierarchy cleanup for docs pages to make PivotPainter docs easier to find. Fixed broken links and added note to PivotPainter1 to more directly reference that PivotPainter2 should be the primary used script for users.

Change 3726250 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review Feedback.

Change 3726397 by Sam.Deiter

	Expanding UE4 to Unreal Engine 4 as that it is like the rest of the QS.

Change 3726666 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3726700 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review Feedback.

Change 3726840 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6393: Minor spelling and grammar fixes to GoogleVR How-Tos

Change 3726858 by Wes.Bunn

	#ue4 docs

	Updates to Anim Blueprints Landing (now Overview) page to include experimental Live Editing feature.

Change 3727000 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6417: Minor grammar fixes for OculusQuickStart_5

Change 3727108 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6423: Minor typo fixes to Oculus StandingCamera HowTo page

Change 3727591 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3727654 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3725599

Change 3727742 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3719743

Change 3727747 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3727790 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3725599

Change 3727792 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3726858

Change 3727796 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3726228

Change 3727803 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622561

Change 3727804 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3726228

Change 3727822 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3659845

Change 3727825 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3694931

Change 3727826 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3661537

Change 3727849 by Masayo.Kondo

	Fixed translation to be consistent with other PivotPainter Docs

Change 3727866 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3726228

Change 3727873 by Kimio.Yasuda

	Fixed translation

Change 3727916 by Kimio.Yasuda

	Fixed typo

Change 3728080 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3728354 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review Feedback

Change 3728406 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3728419 by Wes.Bunn

	#ue4 docs

	Applying SME review feedback

Change 3728504 by Jeff.Wilson

	Set page to publish

Change 3728507 by Jeff.Wilson

	Set page to publish

Change 3728511 by Jeff.Wilson

	Updated metadata

Change 3728517 by Jeff.Wilson

	Updated metadata and layout

Change 3728518 by Jeff.Wilson

	Added Steam VR for Mac section

Change 3728816 by Sam.Deiter

	Accepting the peer review changes.

Change 3728885 by Sam.Deiter

	Applying SME feedback.

Change 3728922 by Sam.Deiter

	Applying editorial feedback.

Change 3728947 by Sam.Deiter

	Applying SME feedback.

Change 3729054 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6441: Minor typo fix to SteamVRQuickStart

Change 3729159 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6447: Minor typo and grammar fixes for SteamVR Chaperone HowTos

Change 3729482 by Robert.Gervais

	#jira UEDOC-5522

	Addressing Peer Review Comments

	#UEDoc

Change 3729612 by Kimio.Yasuda

	Updated file agasint INTSourceChangelist:3108692

Change 3729634 by Kimio.Yasuda

	Fixed translation

Change 3729642 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3729729 by Kimio.Yasuda

	Fixed translation

Change 3729780 by Kimio.Yasuda

	Fixed translation

Change 3729785 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3719888

Change 3729787 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3716175

Change 3729900 by Sungjin.Hong

	#loc UE4DocKOR

Change 3730219 by Chase.McAllister

	#UE4 Docs #jira UEDOC-5523: Minor typo fixes to HardwareBenchmarks page

Change 3730788 by Wes.Bunn

	#ue4 docs

	UEDOC-6566
	- updated overview and sequencer quick start guide

Change 3730794 by Wes.Bunn

	#ue4 docs

	Forgot to update landing page, hero video.

Change 3730858 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review Feedback.

Change 3731085 by Sam.Deiter

	Fixing a small spacing issue that caused the numbering to restart.

Change 3731281 by Sam.Deiter

	Applying peer feedback.

Change 3731677 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6494: Minor formatting fix to ParallelRending page

Change 3731985 by Kimio.Yasuda

	Fixed translation

Change 3732957 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6666: Fixing broken link for AMD CubeMapGen now found on Google Code Archive

Change 3733053 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6501: Minor typo fixes to GoogleVRQuickStart_2 and InstallAdditionalAndroidSDK pages

Change 3733218 by Wes.Bunn

	#ue4 docs

	Updating Rigid Body node example and content.

Change 3733227 by Wes.Bunn

	Small typo fix.

Change 3733519 by Wes.Bunn

	#ue4 docs

	Applying updates to 4.18.1 hotfix that removes Playlist Loop option.

Change 3734910 by Sungjin.Hong

	added missing part after In Xcode,

Change 3734937 by Sungjin.Hong

	#loc UE4DocKor

Change 3735117 by Tim.Hobson

	#UE4 Docs: UEDOC-5973 - Physics Asset Too Overview and Referencel 4.18 Update

Change 3735331 by Sam.Deiter

	Adding this as it was completed but never checked in.

Change 3735339 by Sam.Deiter

	Applying SME feedback.

Change 3735343 by Sam.Deiter

	Applying SME feedback.

Change 3735344 by Sam.Deiter

	Updateing the iOS Quick Start.

Change 3735468 by Wes.Bunn

	#ue4 docs

	Skeleton page refactor

Change 3735722 by Wes.Bunn

	#ue4 docs

	Applying peer review feedback.

Change 3736172 by Jeff.Wilson

	Updated metadata and formatting

Change 3736174 by Jeff.Wilson

	Updated formatting

Change 3736175 by Jeff.Wilson

	Updated formatting

Change 3736211 by Jeff.Wilson

	Updated formatting

Change 3736212 by Jeff.Wilson

	Updated metadata

Change 3736250 by Jeff.Wilson

	Updated metadata

Change 3736252 by Jeff.Wilson

	Updated formatting

Change 3736255 by Wes.Bunn

	#ue4 docs

	minor grammar and punctuation updates.

Change 3736273 by Sam.Deiter

	Adding this new page and new images.

Change 3736300 by Sam.Deiter

	Fixing the version number on the pages.

Change 3737701 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3737751 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3737795 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3735331

Change 3737843 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3737851 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3735117

Change 3737971 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3737982 by Sungjin.Hong

	#loc UE4DocKOR

Change 3738369 by Wes.Bunn

	Applying minor grammar and punctuation changes.

Change 3738407 by Sam.Deiter

	Bluring out my name and email from the image.

Change 3738424 by Sam.Deiter

	Applying SME feedback.

Change 3738510 by Sam.Deiter

	Applying SME feedback and updating images and text.

Change 3738728 by Richard.Hinckley

	#jira UEDOC-5763
	Removed Const specifier for UPROPERTY - it seems to cause compilation failures.

Change 3738987 by Sam.Deiter

	Adding more info to the iOS windows and mac quick start.

Change 3739323 by Richard.Hinckley

	#jira UEDOC-5577
	Putting in Mac images to meet peer review suggestions.

Change 3739328 by Sam.Deiter

	Adjusting how to use the Oculus profiling tools.

Change 3739334 by Sam.Deiter

	Adding an image to the last step.

Change 3739372 by Mitchell.Wilson

	Fixing multiple typos and grammarical errors in Content Examples levels.
	#jira UE-49886, UE-49884, UE-49890, UE-49909, UE-49910

Change 3739387 by Sam.Deiter

	Applying SME feedback by adding two new steps that talk about adding a SM to the MC.

Change 3739427 by Mitchell.Wilson

	Removing virtual joysticks from SubwaySequencer DeafultInput.ini
	#jira UE-50171

Change 3739475 by Mitchell.Wilson

	Fixing a missed typo.
	#jira UE-49910

Change 3739480 by Sam.Deiter

	Adding the command line arguments to the this page.

Change 3739501 by Sam.Deiter

	Adding concsole command info.

Change 3740167 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3735117

Change 3740169 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3730788

Change 3740222 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3730788

Change 3740244 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3730788

Change 3740273 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3735117

Change 3740279 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3730788

Change 3740419 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3730788

Change 3740427 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3730788

Change 3740447 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3728507

Change 3740449 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3728507

Change 3740450 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3728507

Change 3740456 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3728507

Change 3740458 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3728507

Change 3740462 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3728507

Change 3740463 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3728504

Change 3740465 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3728507

Change 3740467 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3736172

Change 3740474 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3736172

Change 3740478 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3736172

Change 3740485 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3736172

Change 3740541 by Sungjin.Hong

	#loc UE4DocKOR

Change 3740727 by Sam.Deiter

	Applying Peer feedback by adding info about mutli view and mono rendering.

Change 3740756 by Mitchell.Wilson

	Example 1.12 - LODs now transitions between LOD levels as expected within the space provided in the level.
	#jira UE-50660

Change 3740789 by Wes.Bunn

	#ue4 docs

	applying peer review feedback

Change 3740825 by Richard.Hinckley

	#jira UEDOC-6878
	Fixing in-document code issue.

Change 3740864 by Mitchell.Wilson

	Material_Nodes 1.6 - Changed point light to stationary from static to resolve issues with lighting on the example. Rebuilt lighting.
	#jira UE-49916

Change 3740976 by Sam.Deiter

	Applying editorial feedback and fixing all image highlights to be the same.

Change 3740999 by Mitchell.Wilson

	Adjusting lighting in Blueprint_Communication to be more consistent to resolve issues with some examples being completely in darkness.
	#jira UE-49882

Change 3741143 by Sam.Deiter

	Applying peer feedback.

Change 3741317 by Robert.Gervais

	#jira UEDOC-5524

	Addressed SME Review Comments.

	#UE4Doc

Change 3741409 by Robert.Gervais

	#jira UEDOC-5525

	Flipping availability switch.

	#UE4Doc

Change 3741432 by Mitchell.Wilson

	Removed execute console command in Platformer_StreetSection for CE StopAutoPerf. Custom Event no longer exists in project.
	#jira UE-51200

Change 3741452 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6335: Minor grammar and formatting fixes to Niagara ParticleLight HowTo

Change 3741733 by Wes.Bunn

	#ue4 docs

	Render Movie How-to

Change 3742807 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3742848 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3736172

Change 3742854 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3736172

Change 3742868 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3736172

Change 3742959 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3735117

Change 3742964 by Kimio.Yasuda

	Fixed translation (Desired Max Draw Distance)

Change 3742967 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3736172

Change 3742994 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3736172

Change 3743008 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3736172

Change 3743025 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3741733

Change 3743052 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3743061 by Kimio.Yasuda

	Fixed translation

Change 3743068 by Kimio.Yasuda

	Fixed typo

Change 3743110 by Kimio.Yasuda

	Updated file against INTSourceChangelist:INTSourceChangelist:3244370

Change 3743117 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3741733

Change 3743125 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3743144 by Kimio.Yasuda

	Fixed translation

Change 3743170 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3735117

Change 3743173 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3735117

Change 3743180 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3721928

Change 3743371 by Sungjin.Hong

	#loc UE4DocKOR

Change 3743615 by Mitchell.Wilson

	Disable OpenGL 3 as a Target RHI for Linux in some projects that have shaders that aren't supported.
	#jira UE-51198

Change 3743721 by Wes.Bunn

	#ue4 docs

	Command Line Overview page for movie rendering

Change 3743807 by Sam.Deiter

	Setting this to docs as it is not needed.

Change 3744389 by Mitchell.Wilson

	Fixed camera position so the next interaction point is not accessible from it's location to resolve clipping issue.
	#jira UE-50424

Change 3744467 by Wes.Bunn

	#ue4 docs

	Applying some peer review feedback.

Change 3744479 by Wes.Bunn

	#Ue4 docs

	Applying SME feedback.

Change 3744907 by Mitchell.Wilson

	Adding Font Face to existing AveriaSerif font to resolve warnings when cooking.
	#jira UE-52105

Change 3744964 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6515: Minor typo fixes to iOSQuickStart pages

Change 3745511 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3745658 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3253207

Change 3745668 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3467293

Change 3745689 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3741409

Change 3745691 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3743721

Change 3745729 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3745744 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3741733

Change 3745796 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3740825

Change 3745801 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3738728

Change 3745808 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3736175

Change 3745815 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3735956

Change 3745859 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3735722

Change 3746007 by Sungjin.Hong

	#loc UE4DocKOR

Change 3746172 by Sam.Deiter

	Applying SME feedback.

Change 3746532 by Sam.Deiter

	Setting this to docs as this info is out of date.

Change 3746534 by Sam.Deiter

	Removing an out of date link.

Change 3747172 by Sam.Deiter

	Fixing the link to the JDK download.

Change 3747698 by Wes.Bunn

	#ue4 docs

	Triggering Sequences from Gameplay Refactor.

Change 3748133 by Mitchell.Wilson

	Fixing some artifcats in the red channel of the T_TexturedPaper texture.
	#jira UE-52218

Change 3748163 by Chase.McAllister

	#UE4 Docs #jira UEDOC-6802: Minor typo fixes to AndroidManifestControl page

Change 3748184 by Sam.Deiter

	Changing this page from Doc to Public.

Change 3748361 by Wes.Bunn

	#ue4 docs

	Sequence Bindings How-to page refactor.

Change 3748365 by Wes.Bunn

	Renamed How-to page

Change 3748459 by Sam.Deiter

	Adding this new document and images.

Change 3749013 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3749049 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3749070 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3731677

Change 3749107 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3749174 by Kimio.Yasuda

	Fixed translation

Change 3749210 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3744467

Change 3749276 by Kimio.Yasuda

	Fixed translation

Change 3749289 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3749292 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3454520

Change 3749294 by Sungjin.Hong

	fixed link

Change 3749324 by Sungjin.Hong

	fixed link

Change 3749327 by Sungjin.Hong

	NExt -> Next

Change 3749329 by Sungjin.Hong

	Controllre -> Controller

Change 3749339 by Sungjin.Hong

	fixed some obvious typos

Change 3749514 by Wes.Bunn

	#ue4 docs

	Updating images.

Change 3749524 by Sungjin.Hong

	#loc UE4DocKOR

Change 3749856 by Wes.Bunn

	#ue4 docs

	Update Event How-to page.

Change 3749877 by Wes.Bunn

	#ue4 docs

	Minor typo fixes.

Change 3750344 by Jeff.Wilson

	Added Time Stretch Curve section

Change 3750348 by Jeff.Wilson

	Updated metadata

Change 3750349 by Jeff.Wilson

	Updated metadata

Change 3750350 by Jeff.Wilson

	Updated formatting

Change 3750351 by Jeff.Wilson

	Updated metadata

Change 3750352 by Jeff.Wilson

	Fixed broken links

Change 3750353 by Jeff.Wilson

	Updated formatting

Change 3750366 by Sam.Deiter

	Adding a new image and updateing the text after talking with Daniel W about how this works.

Change 3750407 by Jeff.Wilson

	Updated formatting

Change 3750964 by Robert.Gervais

	#jira UEDOC-6543

	Adding first draft.

	#UE4Doc

Change 3752868 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3752892 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3752907 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3752949 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151861

Change 3753038 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750366

Change 3753058 by Kimio.Yasuda

	Updated file agasint INTSourceChangelist:3677718

Change 3753160 by Sungjin.Hong

	#loc UE4DocKOR

Change 3753170 by Sungjin.Hong

	#loc UE4DocKOR

Change 3753177 by Sungjin.Hong

	#loc UE4DocKOR

Change 3753179 by Sungjin.Hong

	#loc UE4DocKor

Change 3753383 by Wes.Bunn

	Minor updates.

Change 3753438 by Tim.Hobson

	#UE4 Docs: Pivot Painter hierarchy tree fixes

Change 3753450 by Mitchell.Wilson

	Updating MediaExample mp4 so it will be compatible with all platforms.

Change 3753512 by Wes.Bunn

	#ue4 docs

	Auto Key info added to Overview / How-to page.

Change 3753653 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3753681 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3754691 by Robert.Gervais

	#jira UEDOC-6885

	Adding screen caps.

	#UE4Doc

Change 3754812 by Robert.Gervais

	#jira UEDOC-6885

	Adding images to the document.
	Revised a few steps post SME interview.

	#UE4Doc

Change 3754925 by Tim.Hobson

	#UE4 Docs: UEDOC-5748 - Build Operations documentation

	* Adding a Build Operations (Cook, Package, Deploy, and Run) page.
	* Adding Project Launcher Reference page.

Change 3754963 by Robert.Gervais

	#jira UEDOC-6885

	Removed erroneous reference to Autodesk SDK in source file.

	#code_review arciel.rekman

Change 3755535 by Sungjin.Hong

	#loc UE4DocKOR

Change 3756505 by Tim.Hobson

	#UE4 Docs: adding link to Mesh Distance Fields to the lighting page, added topic image to Mesh DF page, fixed minor issue with DFAO page.

Change 3756746 by Tim.Hobson

	#UE4 Docs: fixed a bookmark linking issue and expanded the ToC to be more helpful.

Change 3757231 by Tim.Hobson

	#UE4 Docs: UEDOC-5748 - Build Operations doc

Change 3757720 by Jeff.Wilson

	Added missing image

Change 3757771 by Kimio.Yasuda

	Updated file against INTSoruceChangelist:3750344

Change 3758178 by Wes.Bunn

	Applying SME feedback.

Change 3758350 by Sam.Deiter

	Changing the command used to adjust vr resolution.

Change 3758439 by Wes.Bunn

	#ue4 docs

	Import/Export Anims for UI Changes.

Change 3758548 by Tim.Hobson

	#UE4 Docs: Forgot to set FBX Test Builder page to public after its SME and Editorial Reviews.

Change 3758934 by Mitchell.Wilson

	Cleaning up left edge of the river rock flow map texture so there isn't a visible stretching in the river.
	#jira UE-51268

Change 3758988 by Wes.Bunn

	Typo fixes.

Change 3759006 by Wes.Bunn

	Applying Editorial Feedback

Change 3759010 by Wes.Bunn

	Applying Peer Review Feedback.

Change 3759099 by Wes.Bunn

	Applying Editorial Review Feedback

Change 3759118 by Wes.Bunn

	Applying Editorial Review Feedback

Change 3759535 by Robert.Gervais

	#jira UEDOC-6887

	Scrubbing username from image.

	#UE4Doc

Change 3759671 by Robert.Gervais

	#jira UEDOC-6876

	Flipping availability to 'Public'.

	#UE4Doc

Change 3760907 by Mitchell.Wilson

	Fixing LODs on multiple meshes.
	Fixing a tree that had a stretch material on it's branches and trunk.
	Updating Contrast on lighting manager and Global Post Process.
	#jira UE-51254
	#jira UE-51239

Change 3761485 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review Feedback

Change 3761512 by Mitchell.Wilson

	Fixing a hole that is visible in a mesh near bookmark #3.
	Reapplying a struct in BP_LightFunction_Setup to resolve a warning/error when opening Landscape_01 level.
	#jira UE-51265

Change 3761563 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review Feedback.

Change 3761566 by Richard.Hinckley

	#jira UEDOC-4101
	Flipping this doc to public after checking with Editorial.

Change 3763711 by Jeff.Wilson

	Fixed meatdata formatting

Change 3763976 by Sam.Deiter

	Applying SME feedback.

Change 3765872 by Sungjin.Hong

	#loc UE4DocKor

Change 3765956 by Sungjin.Hong

	typo correction

Change 3766103 by Sungjin.Hong

	#loc UE4DocKOR

Change 3766177 by Sungjin.Hong

	#loc UE4DocKOR

Change 3766270 by Sam.Deiter

	Applying editorial feedback.

Change 3766308 by Wes.Bunn

	#ue4 docs

	minor updates

Change 3766333 by Sam.Deiter

	Applying editorial feedback.

Change 3766360 by Sam.Deiter

	Applying editorial feedback.

Change 3766375 by Sam.Deiter

	Applying SME Feedback.

Change 3767127 by Richard.Hinckley

	#jira UEDOC-5764
	Addressing editorial comments on the directly-impacted documents. Peripheral documents are not included in this CL.

Change 3768848 by Sungjin.Hong

	#loc UE4DocKOR

Change 3768916 by Tianmin.Xie

	#loc UE4DocCHN. update against INT version

Change 3769005 by Sam.Deiter

	Applying editorial feedback.

Change 3769397 by Sam.Deiter

	Applying Editorial Feedback.

Change 3769472 by Richard.Hinckley

	#jira UEDOC-5766
	CoreRedirects document.

Change 3770068 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3770201 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3769005

Change 3770204 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3769005

Change 3770206 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3770208 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3643552

Change 3770210 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3769005

Change 3770223 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3769005

Change 3770229 by Kimio.Yasuda

	Upated file against INTSourceChangelist:3769005

Change 3770236 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3769005

Change 3770256 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3769397

Change 3770320 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3769397

Change 3770441 by Kimio.Yasuda

	Updated file agasint INTSourceChangelist:3769397

Change 3770581 by Sungjin.Hong

	#loc UE4DocKOR

Change 3771158 by Mitchell.Wilson

	Fixing multiple holes in the level. Fixing bog myrtle material so that wind works as intended.
	#jira UE-51250

Change 3771605 by Tim.Hobson

	#UE4 Docs: UEDOC-6899 - Screen Percentage Doc

	* TAAU and Dynamic Resolution documentation initial check in.

Change 3772108 by Sungjin.Hong

	#loc UE4DocKor

Change 3772110 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3772327 by Sungjin.Hong

	#loc UE4DocKOR

Change 3772722 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3772759 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3766375

Change 3772813 by Sungjin.Hong

	#loc UE4DocKOR

Change 3772838 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3769397

Change 3772893 by Sungjin.Hong

	#loc UE4DocKOR

Change 3773866 by Sungjin.Hong

	#loc UE4DocKOR

Change 3773884 by Sungjin.Hong

	#loc UE4DocKOR

Change 3774034 by Mitchell.Wilson

	Updating texture coord index in two cloud materials in ShooterGame to resolve stretching issues.
	#jira UE-52649

Change 3774430 by Wes.Bunn

	#ue4 docs
	#uedoc-6933

	Fix for formatting error

Change 3774504 by Wes.Bunn

	#ue4 docs

	Minor updates.

Change 3775682 by Sungjin.Hong

	#loc UE4DocKOR

Change 3775834 by Sungjin.Hong

	#loc UE4DocKOR

Change 3777979 by Sungjin.Hong

	#loc UE4DocKOR

Change 3780178 by Joe.Conley

	Adding documentation tooltips for object, class, softobject and softclass variable types

Change 3780455 by Sungjin.Hong

	#loc UE4DocKOR

Change 3781189 by Wes.Bunn

	#ue4 docs

	Applying Peer Review feedback

Change 3782545 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3782606 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3782783 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3782995 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3783624 by Sungjin.Hong

	#loc UE4DocKOR

Change 3786461 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3786575 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3782314

Change 3786578 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3782314

Change 3786580 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3782314

Change 3786581 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3782314

Change 3786613 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3757231

Change 3786617 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3774504

Change 3786626 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3748365

Change 3786665 by Sungjin.Hong

	#loc UE4DocKor

Change 3786908 by Sungjin.Hong

	#loc UE4DocKOR

Change 3788562 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3753512

Change 3788577 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3782314

Change 3788861 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3782314

Change 3788884 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3782314

Change 3788886 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3782314

Change 3788888 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3782314

Change 3789001 by minseong.kim

	#loc UE4DocKOR moved or deleted

Change 3789022 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3791204 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3791225 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3792142 by Mitchell.Wilson

	Disabling animation on physical animation example 1.5 when the slider value is equal to 0 to resolve an issue with the mesh still animating bones that do not have bodies.
	Updating Physical Animation map to use newer character mesh and animations.
	#jira UE-50940

Change 3793511 by Masayo.Kondo

	INTSourceChangelist:3782314

Change 3793515 by Masayo.Kondo

	INTSourceChangelist:3782314

Change 3793518 by Masayo.Kondo

	#loc UE4DocJpn File updated against:3782314

Change 3793523 by Masayo.Kondo

	#loc UE4DocJpn File updated against:3782314

Change 3793543 by Masayo.Kondo

	#loc UE4DocJpn File updated against3782314

Change 3793559 by Masayo.Kondo

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Change 3793562 by Masayo.Kondo

	#loc UE4DocJpn File updated against :3782314

Change 3793565 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3782314

Change 3793570 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3782314

Change 3793575 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3782314

Change 3793577 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3782314

Change 3793582 by Masayo.Kondo

	Updated against INT:3782314

Change 3793585 by Masayo.Kondo

	#loc UE4DocJpn File updated against #INTSourceChangelist:3782314

Change 3793588 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3793589 by Masayo.Kondo

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Change 3793596 by Masayo.Kondo

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Change 3793619 by Masayo.Kondo

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Change 3793622 by Masayo.Kondo

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Change 3793628 by Masayo.Kondo

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Change 3793632 by Masayo.Kondo

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Change 3793681 by Masayo.Kondo

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Change 3793683 by Masayo.Kondo

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Change 3793685 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3793690 by Masayo.Kondo

	#loc UE4DocJpn File updated against 3782314

Change 3793693 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3793697 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795701 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3643552

Change 3795703 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3766270

Change 3795705 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3766270

Change 3795711 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3719384

Change 3795713 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3795772 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT# INTSourceChangelist:3782314

Change 3795780 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795785 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795786 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3721937

Change 3795787 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795793 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795797 by Masayo.Kondo

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Change 3795801 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795802 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3763976

Change 3795811 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3743807

Change 3795814 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3721448

Change 3795816 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795817 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3723511

Change 3795821 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795824 by Masayo.Kondo

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Change 3795826 by Masayo.Kondo

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Change 3795827 by Masayo.Kondo

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Change 3795832 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795834 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3733053

Change 3795842 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795843 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3723511

Change 3795847 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795848 by Masayo.Kondo

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Change 3795854 by Masayo.Kondo

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Change 3795858 by Masayo.Kondo

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Change 3795859 by Masayo.Kondo

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Change 3795873 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795883 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3740727

Change 3795886 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795891 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795894 by Masayo.Kondo

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Change 3795896 by Masayo.Kondo

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Change 3795898 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795902 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3740976

Change 3795918 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795923 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795926 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3739387

Change 3795927 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795934 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3697586

Change 3795935 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3795941 by Masayo.Kondo

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Change 3795943 by Masayo.Kondo

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Change 3795950 by Masayo.Kondo

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Change 3795952 by Masayo.Kondo

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Change 3795960 by Masayo.Kondo

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Change 3795967 by Masayo.Kondo

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Change 3795970 by Masayo.Kondo

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Change 3795977 by Masayo.Kondo

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Change 3795980 by Masayo.Kondo

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Change 3795982 by Masayo.Kondo

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Change 3795987 by Masayo.Kondo

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Change 3795991 by Masayo.Kondo

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Change 3796010 by Masayo.Kondo

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Change 3796013 by Masayo.Kondo

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Change 3796017 by Masayo.Kondo

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Change 3796018 by Masayo.Kondo

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Change 3800204 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3726250

Change 3801066 by Jeff.Wilson

	Updated with new API reference link

Change 3801137 by Jeff.Wilson

	Fixed typo

Change 3802241 by Robert.Gervais

	#jira UEDOC-6395
	Applying consistency for 'How-To' usage.
	#UE4Doc

Change 3803021 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3803024 by Masayo.Kondo

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Change 3803029 by Masayo.Kondo

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Change 3803039 by Masayo.Kondo

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Change 3803043 by Masayo.Kondo

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Change 3803055 by Masayo.Kondo

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Change 3803137 by Masayo.Kondo

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Change 3803145 by Masayo.Kondo

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Change 3803153 by Masayo.Kondo

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Change 3803157 by Masayo.Kondo

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Change 3803177 by Masayo.Kondo

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Change 3803199 by Masayo.Kondo

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Change 3804170 by Jeff.Wilson

	Removed inline HTML tags

Change 3805395 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3802241

Change 3805405 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3805415 by Kimio.Yasuda

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Change 3805417 by Kimio.Yasuda

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Change 3805420 by Kimio.Yasuda

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Change 3805422 by Kimio.Yasuda

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Change 3805548 by Kimio.Yasuda

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Change 3806721 by Jeff.Wilson

	Fixed indentation for code blocks

Change 3807086 by Jeff.Wilson

	Added missing topic image

Change 3807092 by Jeff.Wilson

	Fixed bad formatting

Change 3807971 by Jeff.Wilson

	updated db file

[CL 3809549 by Jeff Wilson in Main branch]
2017-12-15 10:34:25 -05:00
Thomas Sarkanen
6b2c402ca8 Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3536809 by Ben.Marsh

	Fixing case of files in "iOS" directory, pt 1.

Change 3536814 by Ben.Marsh

	Fixing case of files in "iOS" directory, pt 2.

Change 3596207 by Thomas.Sarkanen

	Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250

	PhAT Upgrade

	#jira UEAP-29 - New PhysicsAsset editor

	Changelists from task stream:

	Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.

		This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.

	Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Renaming PhAT files to PhysicsAssetEditor

	Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rename PhAT -> PhysicsAssetEditor

	Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed up PhAT to Physics Asset Editor

	Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Reverted some over-zealous renaming

	Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
		Added the ability to hide filter menus to skeleton tree

	Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added new physics asset skeleton tree builder

	Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Skeleton tree extensions to support physics assets

		Only started this work - still much to do

	Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rearranged persona viewport menus

	Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed body/constraint modes.
		Added graph editor
		Added edit mode - moved viewport client code over
		Got PhAT skel mesh rendering in viewport

	Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Increased hit proxy priority to improve selection

	Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Skeleton tree gets bodies & shapes back.

		Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.

		Added multi-select to bone proxy customization

		Re-tweaked editor layout

	Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Selection sync work.

		Customization of anim viewport menus.

		Context menus for physics asset items, as well as masking of various context menu items via settings.

	Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!

	Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		More viewport menu fixups (plus deleting duplicate functionality).

	Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
		Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
		Cleaned up unused files & code

	Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Allow extensibility of viewport menu bars

		Slate changes:

		Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
		Allow menu bars to optionally invert-on-hover.
		Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
		Adjusted core styling of menu bar elements.

		Other changes:

		Adjusted padding for various UI elements to preserve previoud behavior.
		Adjusted SAnimViewportToolbar to use the new menu bar builder.
		Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.

	Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added extension point to viewport menu bar

	Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Getting sim working again

		Moved over to using preview instance so we share functionality with Persona editors.
		Added time dilation options to persona preview scene.
		Removed PhAT specific recording functionality (it is in the viewport now).

	Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Recreate physics state on edit, not sim start

		This allows velocity to be inherited when simulation is started

	Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moving viewport to continually-invalidated one like animation editors

		Fixed crash in non-extended viewport toolbars

	Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Bodies start off non-expanded

		Selection now synced between viewport and graph

		Constraint selection in graph not works on the first try

	Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added missing icon

	Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed shape listing from graph nodes

	Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Double click on body node recenters graph

		Fixed graph disappearing on right-click

	Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Prevented cursor getting swallowed in sim mode

	Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed overlapping text

	Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Node layout now takes dimensions into account

	Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed crash opening Persona editors

		Renamed file

	Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaks to profiles menu

	Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Profiles can now be edited in their own details panel

		Existing customizations folded into the new panel

		Tweaks to toolbar

		Added the ability for the persona details panel to have extra top/bottom content added

	Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Add profile control to context menus

		Also delete old unused code

	Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Toolbar trimmed down & re-ordered

		Body/constraint ops moved to context menus

		Apply physmat now a context-menu option with an asset picker

	Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed extra warning dialog when auto-creating bodies

		Changed title of new asset dialog to "auto-create bodies"

	Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix "simulate selected"

		As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.

	Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type

		Fixed up selection so body selection works & tree seleciton is properly synced with viewport
		Added recursion guard to selection delegate handlers.

		Removed vestigial instance property editing support (no longer needed).

		Removed unused old tree support code

	Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added constraints to tree

	Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix bone proxiies stopping updating after initial viewport selection

	Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed up selection issues when creating new bodies

		Added constraint context menu

	Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved icons to central location

	Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Customized filtering of the skeleton tree

		Hide constraints by defualt

		Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).

		BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.

	Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303

	Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved physics sim options to viewport menu (so seleciton changing is not required to change them)

		Moved physics-related rendering options to show menu

		We no longer switch to sim options when nothing is selected.

		During simulation we now disable the details panel

		Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)

	Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Small fixes based on feedback:

		Exposed Mirror tool to menus

		Exposed constraint quick actions to menus

		Added edit condition to Position & Velocity strength for physical animation

		Fixed up some tooltips & display names

	Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Defaulted to constraints as points

	Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Request from Nick D:

		Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.

	Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.

		Slightly increased point-constraint rendering size and added crosshair cursor to constraints

	Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)

	Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed duplicate time dilation (can just use viewport menu!)

	Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixup post-merge

		Prevent crash by attaching to root component in the correct place

		Add IWYU include for TArrayView

		Remove more unused code

	Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix constraint/body selection one final time

		Move constraint drawing to SDPG_World (apart from point mode)

		Remove depth offset in material

	Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Enabling/disabling collision between bodies is now clearer

		Menu items are now enabled and disabled correctly depending on collision state

		Tooltip reflects what actually gets done when the operation is enacted

		Also corrected a few functions that still reference constraint & body mode

	Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added enable/disable collision with all

	Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Color code graph items based on current profile

	Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Color code tree items too

	Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Bone selection & manipulation now possible - allows for pose setup before simulation

		Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.

	Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix compile error

		Color code according to simulated/kinematic status

	Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		File i missed

	Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added physics asset factory so physics assets can be created form the "new asset" menu.

		Skeletal mesh is picked then a defualt asset is generated

	Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Improve interactions with bones & bodies

		Clear bone selection when selecting bodies/constraints

		Always hide gizmo in simulate

	Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed unused selection lock feature

		Fixed selection working incorrectly with details panel closed

	Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Selection improvements

		Multiselect in tree now only selects non-collapsed tree elements

		Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).

	Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994

	Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixup post-merge issues

	Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Simulation now works in a simlar way to the level editor

		Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.

	Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed selection color of wireframe drawing (this broke ages ago!)
		Fixed initialized environment color/intensity

	Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)

	Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix crash when simulating selected new bodies

		Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)

	Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Select all is now a menu option

		Context menu pops when right-clicking nothing now too
		Menu no longer grows enormous when multiple types of objects are selected

	Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Enlarged constraint rendering size
		Show constraints (rather than points) by default

	Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics Assets now appear in the asset family shortcut bar

		Physics Assets now render thumbnails

		Skeleton tree can now work in 'picker' mode

		Constraints can now be created manually in the graph, tree and viewport

		Fixed double-click and mousewheel not working right sometimes

	Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed clicks incorrectly selecting bones in simulate mode

	Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics Asset config is now loaded/saved

		Fixed antoher corner case with viewport clicks in sim

	Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved body creation params over to a details panel & settings object

		Moved initial creation dialog over to use the new system too

	Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Renamed shapes and constraints in the tree view

	Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Constraints are now not filtered by default

	Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Selecting constraints now shows them (and the bodies involved) in the graph

	Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed "Show Kinematic Bodies"

		We now always show kinematic status in simulate mode

	Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		PhAT rendering settings are now persisted across sessions.

		Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.

		Added editable opacity to collision rendering.

	Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		New materials with opacity parameter

	Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Re-saved materials

	Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added ability to only show selected bodies as solid

	Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix focus 'F' shortcut sometimes not working

	Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix a bunch of selection issues with the graph not keeping in sync

	Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853

	Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed disappearing convex meshes on simulate

		Also fixes crash in thumbnail rendering

	Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Disabled selection on mesh. Fixes selection issues.

		Also made the hit proxy use a crosshair when over bodies, for easier selection

	Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added body/body collision buttons back to the main toolbar

		Fixed solid body drawing using the wrong material when no bodies are selected

	Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix delete shortcut not working when tree is focused

	Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Integrated per-bone primitive generation with the new tab method

		Removed context menu item for bones (fixes duplicate popup)

		Fixed undo/redo not working for regenerating all bodies

	Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Disabled body regeneration when simulation is running

		Fixed up tab icons

	Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)

		Animation picker removed from toolbar (we use the preview scene settings for this now)

		Fixed profiles tab icon

	Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Show attached assets in tree

	Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix broken multi-selection of bone proxies

	Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed code that prevented parts of the UI (like simulation) from working in PIE

		Removed graph overlays & added "PHYSICS" label

	Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed arrows from graph

		Fixed dragging off constraints/input pins/bodies in constraint-created graphs

		Constraint names now include both bodies

	Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Switched from colors to icons in the skeleton tree

		Removed bold fonts

	Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Layout fixes

		Added border around generate button in tools panel

		Removed skeleton tree header in contexts where it is not needed

	Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added slow task dialog for body generation

	Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rearranged context menus to be not so huge

	Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rearranged menus some more

	Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Colorized details customization of swing/twist items

	Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Auto-open assets when creating from skeletal mesh

		Tweaked tooltip on suggestion from Nick D

	Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed mirroring changes not showing up straight away

	Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved over to Persona-style floor adjustment

	Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaked tooltips for filtering items

	Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added "deselect all" option (Esc)

	Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Graph selection tweaks

		Selected bodies in the viewport/tree are now also selected in the graph.
		Selection outline is now matched to the graph outline instead of using default outline.
		Pin allocation no longer happens twice

	Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Switched simulate shortcut to Alt+Enter

		Avoids conflict with clobal PIS/SIE shortcuts

	Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Minor body regeneration refactor

		Label for tools tab button is dynamic depending on selection context
		Generation setttings are now re-used by creation dialog too
		Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting

	Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Resetting animation to default now correctly applies the animation

	Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed up physics asset editor's use of debug skel mesh component

		This broke post-merge from Dev-AnimPhys.
		Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
		This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).

	Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved code to add/remove/assign/unassign profiles to details customization

		Also allowed dupication again (via the menu)
		Allows correct naming of new profiles as before (as this is handled in PostEdit)

		#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
		#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
		#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
		#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
		#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
		#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save

	Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Prevented ctrl+selection of constraints from re-selecting

		Avoided defered broadcast of seleciton event from the graph

		#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor

	Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed bodies incorrectly simulating outside of 'simulate' mode

		Forced all bodies to be non-simulated when simulation is disabled.

		Also removed non-functioning motor menu options & disabled more menu options when simulating

		#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor

	Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed crash when failing to create a physics asset with multi convex hull

		#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created

	Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed typo that disabled editability of profile names incorrectly

		#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save

	Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed crash when opening a physics asset with a deleted preview skeletal mesh

		Now assigns default mesh as before

		If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.

		#jira UE-47918 - Crash when opening certain Physics Assets

	Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Prevent "set bodies below" from improperly enabling simulation on bodies

		#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor

	Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics assets with simulated bodies no longer simulate when first opened

		#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened

	Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix excessive gravity crash when actors pop out of the world

		Also restrict gravity to non NaN-causing levels.

		#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor

	Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581

	Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix merge issues

	Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed delegate for skeleton tree context menu extension, now uses an empty section

	Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added comments to bone proxy & physics asset editor shared data

		Removed unused variables

	Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed constraint 'all positions' rendering

		Removed empty override of unregister tab spawners

	Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix crash when setting skeletal mesh

		Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
		Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor

		#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying

	Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics asset selection color now uses editor settings

	Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed unused functions

	Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Commented SetBodiesBelowPhysicsType as per code review

	Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Disabled physical material menu in simulate

	Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed unused code

		Commented a few functions

		Re-instated preview mesh selection

		Removed delegate allowing viewport client class creation

	Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Remove unused code

	Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965

	Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixup merge errors

Change 3596227 by Jonathan.Poncelet

	Fixed physics substepping interpolation using the wrong starting value.

	#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16

Change 3596241 by Jonathan.Poncelet

	Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.

	#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin

Change 3596247 by Thomas.Sarkanen

	Fixup CIS errors post PhAT Upgrade merge

Change 3596250 by Thomas.Sarkanen

	More CIS fixes

Change 3596255 by Benn.Gallagher

	Fixed compilation errors when nativizing animation blueprints that use subinstances

	#jira UE-46522

Change 3596256 by Benn.Gallagher

	Fixed orphaned sub anim instance pins hanging around
	#jira UE-46545

Change 3596257 by Benn.Gallagher

	Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.

	#jira UE-48045

Change 3596258 by Benn.Gallagher

	Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible

	#jira UE-47755

Change 3596259 by Benn.Gallagher

	Fixed mismatch between paint values and view values for clothing tools

	#jira UE-48110

Change 3596260 by Benn.Gallagher

	Stopped property context menus killing the whole window stack when an item is clicked
	#jira UE-48158

Change 3596261 by Thomas.Sarkanen

	One last Mac CIS fix (hopefully)

Change 3596308 by Benn.Gallagher

	Removed outdated references to APEX in clothing example map.

Change 3596360 by Martin.Wilson

	Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded

	#jira UE-48452

Change 3596459 by Benn.Gallagher

	Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.

	#jira UE-47567

Change 3596967 by Aaron.McLeran

	Adding setting default reverb send level in audio settings.

Change 3596974 by Ethan.Geller

	Merge in fix from Christopher Oliver

Change 3597243 by Aaron.McLeran

	Checking in missing files.

Change 3597686 by Ethan.Geller

	Fix warnings/errors from CL 3597452

Change 3597846 by Ethan.Geller

	Fix errors, take 2

Change 3598290 by Ethan.Geller

	Panning Angle Issue

Change 3598412 by Ethan.Geller

	Change Core.h header to CoreMinimal.h, fix warnings

Change 3599797 by Jurre.deBaare

	LODs from Merge Actor tool have bad normals
	#jira UE-47129
	#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
		1) Summing all lightmap pixel counts for each mesh component being merged
		2) Calculating fitting texture dimension by taking square root of the total pixels

Change 3599863 by Lina.Halper

	PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)


Change 3599883 by Jurre.deBaare

	HLOD: update outliner tooltip when UE docs arrive

	#jira UE-20352

Change 3599944 by Martin.Wilson

	Smart name refactor
	- Remove guids entirely
	- Remove automatic fix up
	- Simplify smart name mapping container
	- Make animations deterministic for cooking

	#jira UEAP-264

Change 3600133 by Benn.Gallagher

	Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
	#jira UE-48612

Change 3600166 by Benn.Gallagher

	Fixed cloth paint gradient allowing invalid values

	#jira UE-48114

Change 3600719 by Lina.Halper

	PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)


Change 3601668 by Jurre.deBaare

	Improve BlendSpace preview pin dragging controls
	#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
	#misc Also added tooltips on the grid to make the functionality more discoverable
	#jira UE-43011

Change 3601669 by Jurre.deBaare

	No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
	#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
	#jira UE-46892

Change 3601731 by Benn.Gallagher

	Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.

	#jira UE-48329

Change 3601897 by Lina.Halper

	fixing issue with sequencer reinitialization

	#jira: UE-48556

Change 3602339 by Benn.Gallagher

	Fixed comment/tooltip typo

Change 3602502 by Benn.Gallagher

	Fixed clothing gradient tool renderer not showing selected points when camera was moving
	#jira UE-48331

Change 3602664 by Ethan.Geller

	Unshelved fixes from Dev-VR

Change 3602726 by Lina.Halper

	Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject

	#jira: UE-48700

Change 3603011 by Lina.Halper

	Fix build error

Change 3604139 by Benn.Gallagher

	Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.

	#jira UE-47960

Change 3604284 by Benn.Gallagher

	Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running

	#jira UE-48687

Change 3604612 by Lina.Halper

	Fix curve issue from automation test
	- It was actual bug.

Change 3604614 by Lina.Halper

	- Fix crash with macro anim notify
	- Make sure macro anim notify doesn't show up in the menu

	#jira: UE-45036

Change 3604725 by Lina.Halper

	fixed issue with opening state machine from anim graph
	#jira: UE-48726

Change 3604971 by Aaron.McLeran

	#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.

	Bringing fix from 4.17 to Dev-AnimPhys

Change 3605787 by Aaron.McLeran

	Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls

	- This is necessary in order to use the sound concurrency "limit by owner" feature

Change 3606851 by Jurre.deBaare

	UE4Editor Static Analysis Win64 - Warning fix

Change 3607022 by Lina.Halper

	Fix static analysis warning

Change 3607229 by Jurre.deBaare

	RemoveAllCurveData should not allow removing data from the Skeleton
	#jira UE-48107

Change 3607660 by Martin.Wilson

	Live link client can run in cooked builds too

	#jira UEAP-306

Change 3607668 by Ethan.Geller

	#jira UE-48792 fix null dereference case in audiodevice.cpp

Change 3607734 by Lina.Halper

	LOD linking to curve
	- consolidated to one param - curve eval option
	- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
	- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
	- flipped meaning to align with bAllowCurveEvaluation
	- also fixed issue with orion cooking - where transform curves are added as normal curves

	#jira:  UE-37996, UE-48782

Change 3607859 by Martin.Wilson

	Missed files from live link editor checkin

Change 3607958 by Martin.Wilson

	Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)

Change 3608566 by Ethan.Geller

	change include to avoid header conflicts on Linux

Change 3609074 by Ethan.Geller

	Take 2: Fix capitalization on include, fix Linux build.

Change 3610024 by Lina.Halper

	Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene

	- we used to load advanced preview setting by persona module
	- this has been moved to persona tool kit, and now all other modules are crashing
	- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.

	#jira: UE-48809

Change 3610081 by Jurre.deBaare

	Animations can't be set on blend samples from the dropdown
	#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
	#jira UE-48746

Change 3610088 by Jurre.deBaare

	Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
	#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
	#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
	#jira UE-48741

Change 3610862 by Ethan.Geller

	Fix submix effects for situations where number of input channels does not equal output channels

Change 3611346 by Aaron.McLeran

	Using audio thread platform affinity mask for audio render thread.

Change 3613297 by Ethan.Geller

	Simple delay submix

Change 3614435 by Martin.Wilson

	CIS fix

Change 3614482 by Martin.Wilson

	Store root motion on anim instance instead of proxy to avoid thread safety stalls

	#jira UE-46896

Change 3614483 by Martin.Wilson

	Evaluate curves in anim offsets

	#jira UE-47119

Change 3614495 by Jurre.deBaare

	Reimport alembic file with new source option does not automatically tick any tracks
	#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
	#jira UE-46141

Change 3614645 by Thomas.Sarkanen

	Fixed physics assets not simulating when BlockAll was globally overridden

	Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT

	#jira UE-48591 - Physics assets not simulating correctly in Orion

Change 3614683 by Lina.Halper

	Fixed crash when modifying default physicsasset

	#jira: UE-48844

Change 3614721 by Jurre.deBaare

	Vertex painting on skeletal meshes bound by physics asset
	#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
	#jira UE-48004

Change 3614730 by Thomas.Sarkanen

	Fixed crash when regenerating multi convex hulls from zero-vert bones

	We handled this in the single convex hull case, but multi did not.

	#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body

Change 3614763 by Jurre.deBaare

	Moving over:
	HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
	#jira UE-48249
	#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh

Change 3615029 by Lina.Halper

	Fix issue with highlight
	#jira: UE-48855

Change 3617593 by Thomas.Sarkanen

	Fixed crash when regenerating large amounts of bodies

	We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems

	#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies

Change 3617609 by Jonathan.Poncelet

	Fixed crash that could occur when opening a physics asset and deleting bones.

	#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it

Change 3617723 by Thomas.Sarkanen

	Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down

	Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
	Moved AddToRoot pattern used for anim preview scene to FGCObject

	#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
	#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed

Change 3617818 by Benn.Gallagher

	Final v1 UX changes for clothing tool, and removed experimental flag

Change 3617937 by Jurre.deBaare

	Default bounds for Alembic skel-mesh are too large
	#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
	#jira UE-47139

Change 3618187 by Ethan.Geller

	Implement Audiomixer in HTML5

Change 3618188 by Lina.Halper

	Fix issue with highlight in persona

	#jira: UE-49020

Change 3618229 by Lina.Halper

	Fix crash on exit when modify is causing it to serialize again in the middle of tear down

	#jira: UE-48025

Change 3618248 by Lina.Halper

	fix issue by workaround where clamp is not happening with allowspin is false

	#jira: UE-47001

Change 3618289 by Aaron.McLeran

	Removing audio format types we're not using for simplicity

Change 3618291 by Martin.Wilson

	Fix duplicate of curve name appearing in list when renaming

	#jira UE-49041

Change 3618390 by Aaron.McLeran

	Removing a case for DTYPE_Xenon since this is never used.

Change 3618425 by Martin.Wilson

	Keep notify UI up to data across multiple editors when adding notifies to an animation

	#jira UE-48104

Change 3619023 by Aaron.McLeran

	Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used

Change 3619129 by Aaron.McLeran

	Source bus feature.

	- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
	- Buses can be routed to each other
	- Buses have a duration which can be set in bus asset
	- Buses can choose between mono and stereo channels
	- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
	- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.

	- Some engine changes and optimizations:
	  - Format conversion to float is done in async workers for decode vs the render callback
	  - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
	- Apply master attenuation at the final output vs per-source
	- Fixed code that performs fade in/fade out for smooth startup and shutdown.
	- Moved FSourceParam to FParam into DSP utility so others can use it.
	 - Some engine fixes:
	    - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
	  - Fixed an issue with pause
	  - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
	- Fixed an issue with WorldID not getting set for listeners

	TODO:
	 - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses

Change 3619159 by Ethan.Geller

	#jira UE-48950 fix steam audio crash on editor exit

Change 3619555 by Jonathan.Poncelet

	Fixed constraint debug drawing arrows in the physics asset editor being too large.

	#jira UE-48863 Limited constraints and free constraints are much larger on screen

Change 3619574 by Thomas.Sarkanen

	Fixed debug link for animation blueprints not persisting when changing preview mesh

	Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.

	#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session

Change 3619586 by Thomas.Sarkanen

	Fixed physics asset shortcut not working correctly in certain circumstances

	FBox was using uninitialized memory

	#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body

Change 3619640 by Thomas.Sarkanen

	Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars

	Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).

	#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar

Change 3619644 by James.Golding

	Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
	#jira UE-47652

Change 3619654 by Martin.Wilson

	Fix removing a curve when it isn't used on any animations

	#jira UE-49048

Change 3619771 by Thomas.Sarkanen

	Make sure the physics asset editor floor has collision, regardless of what BlockAll does

	#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config

Change 3619803 by Jonathan.Poncelet

	Fixed localization warnings caused by duplicate keys.

	#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings

Change 3619813 by Jurre.deBaare

	Baked bones using a pose animation are rotated in the wrong direction
	#fix root bone transform wasn't being taken into account while generating final bone transforms
	#misc added debug logging for future work
	#jira UE-47362

Change 3619830 by Jurre.deBaare

	Biased Texture Size option is not functioning when Merging Actors
	#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
	#misc Found a bug in material rendering  if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
	#jira UE-48108

Change 3619859 by Thomas.Sarkanen

	Fixed HLOD selection sphere persisting on undo/redo

	Removed HLOD selection actors when the outliner is refreshed

	#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.

Change 3619871 by Martin.Wilson

	Calculate root motion over the correct segment times, not the track times

	#jira UE-43719

Change 3619898 by Thomas.Sarkanen

	Improve UI feedback around bounds/in-game bounds in animation editor viewports

	Tooltip for in-game bounds is now more detailed
	In-game bounds cannot be selected if bounds is not also selected

	#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing

Change 3619908 by Thomas.Sarkanen

	Fixed tooltip for PhysicsType

	#jira UE-48421 - Incorrect tooltip for Physics Type

Change 3620014 by Jurre.deBaare

	Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
	#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
	#misc Also added more delegates to ensure the restriction is up to date
	#jira UE-46980

Change 3620104 by Jurre.deBaare

	HLOD doesn't support renaming in levels
	#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
	#jira UE-48072

Change 3620151 by Thomas.Sarkanen

	Undo/redo now correctly affects animation preview scene settings

	Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc

	#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI

Change 3620152 by Thomas.Sarkanen

	Exposed LOD menu in PhAT

	This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.

	#jira UE-47970 - LODs not working in Physics Asset Editor

Change 3620177 by Benn.Gallagher

	PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)


Change 3620250 by Jurre.deBaare

	HLOD assets left in HLOD folder when clusters are deleted
	#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
	#jira UE-47450

Change 3620273 by James.Golding

	PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
	#jira UE-48530

Change 3620274 by James.Golding

	PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
	#jira UE-48531

Change 3620275 by James.Golding

	Add icon for destruction plugin

Change 3620401 by Ethan.Geller

	#jira UE-47684 Remove SDL dependencies from Win64

Change 3620586 by Jurre.deBaare

	Linux CIS fix

Change 3620660 by Martin.Wilson

	Fixes for state machines getting reinitialized in situations that users don't want them to.
	-Added option to state machine to allow it to skip reinitialization when it becomes relevant
	-Added option to slot nodes to keep source pose relevant while montage slot is playing.

	#jira UE-43578

Change 3620665 by Aaron.McLeran

	Making source buses only show relevant source bus data.

	- hiding sound wave categories that aren't relevant to source buses

Change 3621087 by Ethan.Geller

	#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.

Change 3621144 by Aaron.McLeran

	#jira UE-49147
	#jira UE-49145

	 Fixing concurrency and volume stats

Change 3621148 by Aaron.McLeran

	Fixing typo

Change 3621180 by Ethan.Geller

	#jira UE-49151 Fix for browser preview on bus only sounds

Change 3621421 by Ethan.Geller

	#jira UE-49165 Fix real time audio slider.

Change 3621604 by Ethan.Geller

	#jira UE-44847 fix iOS panning algorithm on non-audio mixer

Change 3621626 by Lina.Halper

	Fix issue with anim montage displaying when selecting animation

	#jira: UE-48749

Change 3621813 by Thomas.Sarkanen

	Fixing undo/redo of bone modifications in Physics Asset Editor (and others)

	Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
	Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
	We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).

	#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work

Change 3621831 by Jurre.deBaare

	Crash fix for Material baking when trying to analyse a MP_MAX material property
	#jira UE-49172

Change 3621936 by Thomas.Sarkanen

	Fixed CIS error from merge

Change 3621937 by Thomas.Sarkanen

	Fix merge issue with API change in USynthComponent

Change 3622173 by Thomas.Sarkanen

	Fixed ortho viewports being bright white in sub-editors

	Preview scenes in general are responsible by default for the background color.
	Advanced preview scenes now use background color from settings. Previously only te animation editors did this.

	#jira UE-48841 - The background of the orthographic viewports is bright white

Change 3622730 by Ethan.Geller

	#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran

Change 3622759 by Ethan.Geller

	#jira 49170 reduce static analysis warnings for audiodevice.cpp

Change 3622901 by Benn.Gallagher

	Bumped PhysX DDC key after change in Orion caused verify failures

Change 3623458 by Aaron.McLeran

	#jira UE-49204 Delores monologue cut short in Odin elevator

Change 3623667 by Aaron.McLeran

	#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator

Change 3623752 by Aaron.McLeran

	#jira UE-49247 Sound Source Bus Properties Are Inappropriate

	Fixing issues with new source bus uobject so properties show up appropriately.

Change 3624058 by Ben.Marsh

	Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.

	Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.

Change 3624193 by Ethan.Geller

	#jira UE-49170 Static analysis fix, take 2

Change 3354003 by Thomas.Sarkanen

	Back out changelist 3353914

Change 3355932 by Thomas.Sarkanen

	Back out changelist 3354003

	Reinstating merge from Main:

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839

Change 3477632 by Jurre.deBaare

	Automated test content and ground truths for Actor Merging and Material baking functionality

Change 3491464 by Jurre.deBaare

	Updated automation content for MergeActor behaviour

Change 3587878 by Thomas.Sarkanen

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @  CL 3587489

Change 3597452 by Ethan.Geller

	#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.

Change 3602935 by Lina.Halper

	Allow curve evaluation to be controlled by users

	#jira: UE-46446

Change 3606120 by Ethan.Geller

	Move Tap Delay Submix to Synthesis library, modify tap delay API

Change 3621830 by Thomas.Sarkanen

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691

Change 3622807 by Ethan.Geller

	#jira UE-49201 Fixing volume issues

	Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.

[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Jeff Wilson
4193acd908 Copying //UE4/Dev-Documentation to //UE4/Samples-Main (Source: //UE4/Dev-Documentation @ 3623665)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3178213 by Tim.Hobson

	#UE4 Docs: UEDOC-3973 - Corrected issues based on Peer Review Feedback.

Change 3318201 by Tim.Hobson

	Submitted with folder in wrong location. Moved to HowTo section.

Change 3346002 by Tim.Hobson

	#UE4 Docs: UEDOC-4635 - Mesh Decals page Peer Review Edits and fixed the attachment .zip that had the wrong FBX file.

Change 3376692 by Tim.Hobson

	#UE4 Docs: UEDOC-4640 - Moving Files up a section to Engine/Rendering/Materials/

Change 3378497 by Tim.Hobson

	#UE4 Docs: UEDOC-4640 - Mesh Decals Reorganization

Change 3454533 by Jeff.Wilson

	Added global OS toggle

Change 3488613 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482403

Change 3488693 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3487380

Change 3488695 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3487380

Change 3488700 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3488782 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3472589

Change 3488801 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3478445

Change 3488802 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3477566

Change 3488827 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3488837 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3488842 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3488845 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3488859 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3484673

Change 3489715 by Robert.Gervais

	#jira UEDOC-4692

	Publishing BP Maps and Sets documentation.

	#UE4Doc

Change 3489752 by Jeff.Wilson

	Fixing image file case issue

Change 3489755 by Jeff.Wilson

	Fixed image not showing

Change 3489757 by Jeff.Wilson

	Updated topic images for platforms

Change 3490313 by Wes.Bunn

	#ue4 docs

	Animation Montage section revamp
	- Split existing Animation Montage page into 4 pages
	- Overview page added
	- Creation page added
	- Editing Montages page added
	- User Guide page added
	- Landing page added with links to the 4 new pages.

Change 3490420 by Robert.Gervais

	#jira UEDOC-5048
	Made a minor grammar fix during Editorial Review process.
	#UE4Doc

Change 3490604 by Robert.Gervais

	#jira UEDOC-5103
	Removing author's question (comment) from source.
	#UE4Doc

Change 3490639 by Robert.Gervais

	#jira UEDOC-5103
	Flipping doc to 'Public'.
	#UE4Doc

Change 3491065 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3491123 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3490639

Change 3491144 by Kimio.Yasuda

	Updated File against INTSoruceChangelist:3482403

Change 3491155 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3484673

Change 3491158 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3484673

Change 3491161 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3489755

Change 3491287 by Masayo.Kondo

	Fixed publish error, essentials list not shown

Change 3491299 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3491305 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3452211

Change 3491310 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3491315 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3491320 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3491335 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3491342 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3491345 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3491348 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3491350 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3491351 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3491353 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3491358 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482332

Change 3491362 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482332

Change 3491363 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3484673

Change 3491409 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482309

Change 3491415 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482294

Change 3491429 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482294

Change 3491682 by Wes.Bunn

	#ue4 docs

	apply editorial review feedback.

Change 3491704 by Wes.Bunn

	#ue4 docs

	additional updates based on editorial review feedback

Change 3491718 by Wes.Bunn

	#ue4 docs

	Added missing image and updated based on editorial review feedback.

Change 3492042 by Robert.Gervais

	#jira UEDOC-5030

	Applying minor edit.

	#UE4Doc

Change 3492049 by Robert.Gervais

	#jira UEDOC-4441
	Adding Feature Highlight video, covering Blueprint Nativization, to documentation.
	#UE4Doc

Change 3494250 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3494733 by Jeff.Wilson

	Fixed typo

Change 3494771 by Wes.Bunn

	#ue4 docs

	Applying peer review feedback.

Change 3495719 by Mitchell.Wilson

	Checking in 1 image for ReducePackageSize
	#UE4 Docs

Change 3497877 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3472589

Change 3498163 by Wes.Bunn

	#ue4 docs

	applying peer review feedback

Change 3498439 by Wes.Bunn

	#ue4 docs

	Adding missing image.

Change 3500087 by Sungjin.Hong

	#loc UE4DocKOR

Change 3500128 by Sungjin.Hong

	#loc UE4DocKOR

Change 3500166 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3500224 by Sungjin.Hong

	#loc UE4DocKOR

Change 3500287 by Sungjin.Hong

	#loc UE4DocKOR

Change 3501272 by Jeff.Wilson

	Fixed broken links

Change 3502096 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3498163

Change 3502127 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#:3498163

Change 3502137 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3498163

Change 3502150 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3498163

Change 3502159 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3498163

Change 3502168 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3494771

Change 3502187 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3492042

Change 3502190 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3491718

Change 3504279 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3501272

Change 3504288 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3484673

Change 3504965 by Jeff.Wilson

	Updated topic images

Change 3505571 by Jeff.Wilson

	Updated search boxes for new search engine

Change 3505632 by Wes.Bunn

	#ue4 docs

	Updating Pose Driver Documentation
	- Split Anim Pose Nodes into two pages (Pose Blender and Pose Driver)
	- Refactored both Pose Blender and Pose Driver pages.
	- Updated AnimPose Page to include new Pose Blender and Pose Driver pages.

Change 3505698 by Richard.Hinckley

	#jira UEDOC-5130
	Updated based on SME feedback.

Change 3505757 by Wes.Bunn

	#ue4 docs

	Applying SME feedback, updated Create Animation description to reflect the inclusion of retargeting.

Change 3506226 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3506259 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3505632

Change 3506264 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3505632

Change 3506281 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3473488

Change 3506310 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3506350 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3469699

Change 3506370 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3505757

Change 3506478 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3505632

Change 3506499 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3505632

Change 3506584 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3454520

Change 3507178 by Sam.Deiter

	#UE4 Docs: Applying SME Feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3507208 by Sam.Deiter

	#UE4 Docs: Applying SME feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3509002 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3509009 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3350329

Change 3509013 by Sungjin.Hong

	#loc UE4DocKOR

Change 3509014 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3509081 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3487496

Change 3509107 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3471591

Change 3509115 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3471591

Change 3509126 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3509139 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3509142 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3509154 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3509156 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3508009

Change 3509177 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3509488 by Richard.Hinckley

	Documentation says "texture streamer cannot automatically fit different memory budgets without the hassle of manual tweaks" - looks like this should say it "can" do that. Code reviewing you guys in case I'm wrong.

Change 3509572 by Wes.Bunn

	#ue4 docs

	Applying Peer Review feedback.

Change 3510083 by Wes.Bunn

	#ue4 docs

	Applying SME feedback.

Change 3510882 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3507178

Change 3510891 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3454520

Change 3510892 by Kimio.Yasuda

	Fixed translation of description

Change 3510893 by Kimio.Yasuda

	Fixed translation of description

Change 3510894 by Kimio.Yasuda

	Fixed again (add period)

Change 3510905 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429238

Change 3510908 by Kimio.Yasuda

	Fixed again (add period)

Change 3510910 by Kimio.Yasuda

	Fixed translation of title and description

Change 3510916 by Kimio.Yasuda

	Fixed translation of title

Change 3510923 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3505571

Change 3511033 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3360829

Change 3511039 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482177

Change 3511044 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3511084 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3473556

Change 3511096 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3360829

Change 3511100 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3360829

Change 3511115 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3350329

Change 3512321 by Robert.Gervais

	#jira UEDOC-4461
	Fixed broken link.
	#UE4Doc
	#code_review Sam.Deiter

Change 3512328 by Tim.Hobson

	#UE4 Docs: UEDOC-4958 - Add Custom Stencil to Mobile Post Processing Effects page.

	* Added Custom Stencil section
	* Updated page metadata
	* Adding usage of Custom Stencil to PostProcess Materials page
	* Updating page metadata
	* Updating images for Custom Depth as well.
	* Added Editorial Review suggested edits.

Change 3512866 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3512328

Change 3512966 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3512321

Change 3513060 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3507208

Change 3513074 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3494733

Change 3513114 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3492049

Change 3513116 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3510083

Change 3513127 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3509572

Change 3513140 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3509572

Change 3513144 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3360829

Change 3513145 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3509488

Change 3513582 by Tim.Hobson

	#UE4 Docs: UEDOC-4952 - Updating Mobile Rendeirng Previewer page.

	* Updating Page metadata
	* Reorganizing page to be easier to read.
	* Adding new Mobile Preview Modes and removing outdated info
	* Added section to show how to enable/disable exprimental/high-end targets

Change 3513619 by Tim.Hobson

	#UE4 Docs: UEDOC-4858 and UEDOC-4951 - Renaming folders for NVIDIA sections.

Change 3513646 by Wes.Bunn

	#ue4 docs

	Sequencer Updates
	- New How-to page for WhenFinished property
	- Added section to Overview page for Hierarchical Bias explanation.
	- Adjusted Overview page layout.
	- Removed outdated Enabling Sequencer page since it is now out of experimental and enabled by default.

Change 3513740 by Tim.Hobson

	#UE4 Docs: UEDOC-4853 and UEDOC-4946 - Renamed pages based on Editorial Review feedback.

Change 3513744 by Tim.Hobson

	Rollback //UE4/Dev-Documentation/Engine/Documentation/Source/Engine/Rendering/Nvidia/Nvidia.INT.udn to revision 3

Change 3513963 by Tim.Hobson

	#UE4 Docs: UEDOC-4946 and UEDOC-4853 - NVIDIA pages updates Aftermath and AFR

Change 3514120 by Wes.Bunn

	#ue4 docs

	Refactored page for Jira UEDOC-3221

Change 3514192 by Wes.Bunn

	#ue4 docs

	Applying mark ups to images for how-to guide.

Change 3514316 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3514489 by Robert.Gervais

	#jira UEDOC-5175
	Setting doc to 'Public'.
	#UE4Doc
	#code_review Wes.Bunn

Change 3514628 by Jeff.Wilson

	Updated metadata

Change 3514777 by Tim.Hobson

	#UE4 Docs: UEDOC-4957 - Mobile Previewer Editorial Review edits.

Change 3515326 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3515366 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3471995

Change 3515421 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3360829

Change 3515453 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3515467 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3515480 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3513646

Change 3515481 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3513646

Change 3515492 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3513646

Change 3515493 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3514489

Change 3515494 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3514316

Change 3515503 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3515514 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3515526 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3481084

Change 3515542 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3514777

Change 3515558 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3484583

Change 3515571 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3484583

Change 3515575 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3483116

Change 3517038 by Robert.Gervais

	#jira UEDOC-5361
	Writing first draft of UE4 Brand Glossary.
	#UE4Doc

Change 3517196 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3517457 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3517485 by Sungjin.Hong

	#loc UE4DocKOR

Change 3517486 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3518154 by Richard.Hinckley

	Minor adjustment to IWYU page, linking API docs since they tell users what to include for any given class.

Change 3519874 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3514120

Change 3519893 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT# INT#3517038

Change 3519902 by Sungjin.Hong

	#loc UE4DocKOR

Change 3519919 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3519945 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#:3517038

Change 3520085 by Tim.Hobson

	#UE4 Docs: UEDOC-4933 - Volumetric Fog Editorial Review edits.

Change 3520317 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520327 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520347 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520382 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482475

Change 3520390 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520392 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3517038

Change 3520409 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3514628

Change 3520418 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520420 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#:3517038

Change 3520423 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520428 by Kimio.Yasuda

	Updatd File against INTSourceChangelist:3482332

Change 3520442 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520446 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3520449 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520495 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520509 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520580 by Sungjin.Hong

	#loc UE4DocKOR

Change 3520887 by Kimio.Yasuda

	Updated File against INTSourceChecklist:3520085

Change 3520893 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520896 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520903 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520915 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520922 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3517038

Change 3520966 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3467293

Change 3520990 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3487496

Change 3520999 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3454520

Change 3521021 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3518154

Change 3521235 by Sam.Deiter

	#UE4 Docs: Making a few changes based on feedback form Rob.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3521730 by Robert.Gervais

	#jira UEDOC-5305

	Adding link to API Reference.

	#UE4Doc

Change 3521824 by Sam.Deiter

	#UE4 Docs: Was using the wrong format, changed to the right one.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3523701 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3469699

Change 3523722 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452211

Change 3523743 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3487496

Change 3523784 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3426963

Change 3523785 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3521235

Change 3523836 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3426963

Change 3523845 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3521824

Change 3523879 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3521235

Change 3523894 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3426963

Change 3523910 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3521730

Change 3523916 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3523952 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3367474

Change 3523964 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3473462

Change 3523969 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3523984 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3514628

Change 3524197 by Wes.Bunn

	#ue4 docs

	Applying Peer Feedback

Change 3524216 by Wes.Bunn

	#ue4 docs

	Applying Peer Review feedback.

Change 3524231 by Richard.Hinckley

	Removing CHM reference from API page.

Change 3524929 by Wes.Bunn

	#ue4 docs

	Applying Peer Review feedback.

Change 3525849 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3512328

Change 3525881 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3487496

Change 3525922 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3487496

Change 3525964 by Tianmin.Xie

	#loc UE4DocCHN. update against latest INT version

Change 3528506 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528507 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528508 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528510 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528511 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528516 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528517 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528518 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528520 by Sungjin.Hong

	#loc UE4DocKOR

Change 3528522 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528523 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528528 by Kimio.Yasuda

	Udpated File against INTSourceChangelist:3489715

Change 3528529 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528530 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528532 by Kimio.Yasuda

	Updated File agaisnt  INTSourceChangelist:3489715

Change 3528534 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528535 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528541 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528543 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528546 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528550 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528554 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528555 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3489715

Change 3528558 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482332

Change 3528974 by Sam.Deiter

	#UE4 Docs: Adding in a few updates and fixing some spelling and grammer errors.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3528976 by Sam.Deiter

	Adding this missing file.

Change 3530743 by Richard.Hinckley

	Adding some fields to Properties page. Including some tags to make bitmask/bitfield enums easier to find.

Change 3531730 by Richard.Hinckley

	#jira UEDOC-4554
	Implementing editorial review comments.

Change 3531989 by Sam.Deiter

	#UE4 Docs: Applying Editorial feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3531998 by Robert.Gervais

	#jira UEDOC-4554
	Applied bold text style to all key terms belonging to tables.
	#UE4Doc
	#code_review richard.hinckley

Change 3532405 by Robert.Gervais

	#UE4Doc
	Updating Engine Version
	#code_review jeff.wilson

Change 3532595 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3528974

Change 3532731 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3524216

Change 3532735 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3524197

Change 3532745 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3524929

Change 3532750 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3524929

Change 3533383 by Richard.Hinckley

	#jira UEDOC-5131
	Updated in response to editorial review.

Change 3533392 by Jeff.Wilson

	Set page to publish

Change 3534796 by Robert.Gervais

	#jira UEDOC-4939

	Moving to new scope per Editorial Review.

	#UE4Doc

Change 3534801 by Robert.Gervais

	#jira UEDOC-4939
	Fixing Parent metadata.
	#UE4Doc

Change 3534809 by Robert.Gervais

	#jira UEDOC-4939

	Fixed Parent Metadata in localized docs.

	#UE4Doc

Change 3534891 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3533392

Change 3534895 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3533392

Change 3534899 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3533392

Change 3534903 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3533392

Change 3534906 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3537135 by Sungjin.Hong

	correction for 4.16 - Window to Edit, Head Mount Display to Virtual Reality

Change 3537137 by Sungjin.Hong

	#loc UE4DocKOR

Change 3537352 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3537359 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3537362 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3537534 by Sungjin.Hong

	#loc UE4DocKOR

Change 3539678 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3540046 by Robert.Gervais

	#jira UEDOC-4934

	Setting documentation to 'Public'.

	#UE4Doc

Change 3541529 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3531730

Change 3541692 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3533383

Change 3541720 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3543533 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3543535 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3543537 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3543716 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3531998

Change 3544224 by Sam.Deiter

	re-naming this file to make it easier to know what it is.

Change 3544387 by Sam.Deiter

	#UE4 Docs: First Check in for this doc
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3544397 by Robert.Gervais

	#jira UEDOC-5254

	Submitting first draft.

	#UE4Doc

Change 3544575 by Sam.Deiter

	#UE4 Docs: Applying SME Feedback
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3544589 by Jeff.Wilson

	Updated metadata

Change 3545553 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3545593 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3530743

Change 3545845 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3545848 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3547788 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429264

Change 3547833 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3454520

Change 3547843 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3547846 by Masayo.Kondo

	INTSourceChangelist:3532405

Change 3547847 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3547858 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3548232 by Richard.Hinckley

	#jira UEDOC-5217
	Initial Asset Management document and related new/updated materials.

Change 3548353 by Tim.Hobson

	#UE4 Docs: UEDOC-5073 - Slate Clipping System documentation

	* Added Slate Clipping System doc for programming
	* Added Clipping System Feature doc for UMG Designer.

Change 3548675 by Robert.Gervais

	#jira UEDOC-3867
	Added tag as part of Editorial Review.
	#UE4Doc

Change 3550094 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3544589

Change 3550236 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3485038

Change 3550817 by Tim.Hobson

	#UE4 Docs: UEDOC-5086 - Adding Opacity/Opacity Mask for Material Flattening to the following pages for HLOD and Actor Merging.

	Actor Merging Reference Page updates:
	* Updating Page UI
	* Removing parts referencing this feature as experimental as it no longer is.
	* Broke up table into different sections with their own descriptions and added missing table information.
	* Updated and added images for the 'Actor Merging Workflow' section and moved to the bottom of the reference page.

	HLOD Reference page udates:
	* Updated images to reflect latest UI additions.
	* Added new changes to the section tables.

Change 3552394 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3544589

Change 3552524 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3544589

Change 3552532 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3552667 by Sungjin.Hong

	#loc UE4DocKOR

Change 3554961 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3544387

Change 3554968 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3544387

Change 3554970 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3548353

Change 3555015 by Sungjin.Hong

	#loc UE4DocKOR

Change 3555683 by Sam.Deiter

	Chaning the titles so they are not the same.

Change 3555716 by Sam.Deiter

	Hand to change the" to " as the current ones would not publish.

Change 3556577 by Sam.Deiter

	#UE4 Docs: Chris B pointed out a small issue in the Google VR QS that could result in people not getting their project to work.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3556634 by Tim.Hobson

	#UE4 Docs: fixing NVIDIA captialization

Change 3556651 by Tim.Hobson

	#UE4 Docs - fixed NVIDIA captilization for NVIDIA Aftermath page.

Change 3560592 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3548232

Change 3560640 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3544397

Change 3560709 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3548232

Change 3561534 by Tim.Hobson

	#UE4 Docs: UEDOC-5090 - Editorial Review edits for Opacity and Opacity Masks for Material Flattening.

Change 3563711 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3561534

Change 3564038 by Richard.Hinckley

	#jira UEDOC-5218
	Implemented peer review suggestions.

Change 3565221 by Robert.Gervais

	#jira UEDOC-5463

	Adding relevant page links and applying basis S&S best practices to these documents.

	#UE4Doc

Change 3565273 by Chase.McAllister

	#UE Docs: Applying some grammar and typo fixes to StereoLayers page

Change 3565868 by Sungjin.Hong

	#loc UE4DocKOR

Change 3566803 by Richard.Hinckley

	#jira UEDOC-5220
	SME review fixes.

Change 3567151 by Richard.Hinckley

	#jira UEDOC-5075
	Peer review suggestions.

Change 3567323 by Sam.Deiter

	#UE4 Docs: aPPLYING PEER FEEDBACK.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3568376 by Sam.Deiter

	#UE4 Docs: Applying Editorial feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3568433 by Sam.Deiter

	#UE4 Docs:Applying SME feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3568601 by Sam.Deiter

	#UE4 Docs: Changing the liminations section to Feature Limitations
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3568702 by Chase.McAllister

	#UE Docs: Grammatical fixes for ShaderInPlugins docs

Change 3568890 by Mitchell.Wilson

	Initial check in of 4.17 Release Notes.

Change 3569033 by Tim.Hobson

	#UE4 Docs: UEDOC-4970 - Updating Mobile Performance with new optimizations in Project Settings.

	* Added necessary images and recaptured others for Mobile Project Settings section
	* Updated page metadata
	* Restructured and rewrote parts of the page to update it to latest S&S guidelines.

Change 3569052 by Chase.McAllister

	#UE Docs: UEDOC-5076 - Typo fixes to ClippingSystem Docs

Change 3569253 by Jeff.Wilson

	Formatting updates

Change 3570173 by Jeff.Wilson

	Updated public docs
	 -4.17  release notes update

Change 3570322 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3570398 by Sungjin.Hong

	#loc UE4DocKOR

Change 3570570 by Mitchell.Wilson

	Fixed a few typos.

Change 3571140 by Tim.Hobson

	#UE4 Docs: UEDOC-4975 - Mobile Performance Editorial Review edits.

Change 3571159 by Robert.Gervais

	#UE4Doc

	Updating related pages.

	#code_review jeff.wilson

Change 3573283 by Tim.Hobson

	#UE4 Docs: UEDOC-5397 - Clothing Tool updates for 4.17

	* Updated the Overview Page
	* Added a Landing Page for Clothing
	* Added a Property and Tool Reference Page
	* Added link to reference page on Physics Landing page

Change 3574383 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3561534

Change 3574393 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3569052

Change 3574395 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3573283

Change 3574458 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3569151

Change 3574459 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3569151

Change 3574461 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3569151

Change 3574584 by Sungjin.Hong

	#loc UE4DocKOR

Change 3574716 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-5355

	Animation Optimization documentation
	- omitted URO documentation as 4.18 is slated for improvements.
	- already reviewed by ThomasS

Change 3574744 by Wes.Bunn

	#ue4 docs

	Applying Editoral Review feedback.

Change 3574749 by Wes.Bunn

	#ue4 docs

	Applying Editoral Review feedback.

Change 3575019 by Wes.Bunn

	#UE4 Docs

	Applying Editorial Review feedback

Change 3575037 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback

Change 3575635 by Tim.Hobson

	#UE4 Docs: UEDOC-5399 - Clothing Tool Peer Review edits

Change 3575783 by Chase.McAllister

	#UE4DOC #jira UEDOC-5400 - Fixing Typos in ClothOverview

Change 3575912 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3575939 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3576254 by Sungjin.Hong

	#loc UE4DocKOR

Change 3576470 by Tim.Hobson

	#UE4 Docs: UEDOC-5401 - Clothing Tool 4.17 updates SME review edits

Change 3576482 by Jeff.Wilson

	updating DB file

Change 3576484 by Jeff.Wilson

	Minor updates

Change 3576492 by Jeff.Wilson

	Initial draft of Composure Quick Start

Change 3576958 by Mitchell.Wilson

	Updating Unreal Engine logo on Introduction to C++ Programming in UE4 doc.
	#UEDoc

Change 3577867 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3578075 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3578289 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3575037

Change 3578362 by Sungjin.Hong

	#loc UE4DocKOR

Change 3578363 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3579093 by Sam.Deiter

	#UE4 Docs:Applying SME feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3579346 by Tim.Hobson

	#UE4 Docs: Fixing NVIDIA capitalization issues on the NVIDIA Ansel documentation pages

Change 3579707 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3567323

Change 3579843 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3565221

Change 3579859 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3565221

Change 3579873 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3565221

Change 3579918 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#:3574716

Change 3579929 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3579346

Change 3579934 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3579346

Change 3579937 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3579346

Change 3579942 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3579346

Change 3579946 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3579346

Change 3579953 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3556651

Change 3580568 by Sam.Deiter

	#UE4 Docs: First Composure doc check in.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3580600 by Sam.Deiter

	#UE4 Docs:Apply editoral feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3580774 by Sam.Deiter

	#UE4 Docs:Applying more peer feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3580824 by Sam.Deiter

	#UE4 Docs:Applying Editorial feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3580887 by Sam.Deiter

	#UE4 Docs:Applying Editoral feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3581141 by Mitchell.Wilson

	Adding mac version of ProjectHierarchy screenshot to Glossary_P
	#UEDoc

Change 3581822 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3581871 by Sungjin.Hong

	#loc UE4DocKOR

Change 3583752 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3583774 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3583828 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3576484

Change 3583988 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3584026 by Sungjin.Hong

	#loc UE4DocKOR

Change 3584118 by Wes.Bunn

	#ue4 docs

	Applying peer review feedback.

Change 3587160 by Robert.Gervais

	#jira UEDOC-5496
	Updating documentation at Team Online's request.
	#UE4Doc
	#code_review Chase.McCallister

Change 3587264 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3580568

Change 3587278 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#:3580568

Change 3587304 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3580568

Change 3587361 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3580568

Change 3587396 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3580568

Change 3587410 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3580568

Change 3587414 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3580568

Change 3587425 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3580568

Change 3587477 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3580568

Change 3587481 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3580568

Change 3587505 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3587509 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3587510 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3587512 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3587513 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3532405

Change 3587524 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3584118

Change 3587527 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3575019

Change 3587531 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3574749

Change 3587677 by Sam.Deiter

	#UE4 Docs: Applying Peer Feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3587824 by Sam.Deiter

	#UE4 Docs: Applying SME feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3588288 by Richard.Hinckley

	#jira UEDOC-5221
	Implemented editorial review feedback.

Change 3589912 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3587677

Change 3589916 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3587677

Change 3589918 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3587677

Change 3589921 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3587677

Change 3589924 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3587677

Change 3589927 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3587677

Change 3589979 by Sungjin.Hong

	#loc UE4DocKOR

Change 3590068 by Sam.Deiter

	#UE4 Docs:Applying Editorial feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3590438 by Tim.Hobson

	#UE4 Docs: UEDOC-5397 - Clothing Tool updates for 4.17 Editorial review edits.

Change 3590614 by Sam.Deiter

	#UE4 Docs: Fixing code comments.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3591289 by Richard.Hinckley

	Fixed a minor error in Replay documentation.

Change 3592139 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3591289

Change 3592181 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3588288

Change 3592207 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3588288

Change 3592290 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3588288

Change 3592538 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3590438

Change 3593326 by Jeff.Wilson

	Set page to publish

Change 3593328 by Jeff.Wilson

	Added link to Precomputed Lighting Scenarios

Change 3593759 by Robert.Gervais

	#jira UEDOC-5496

	Adding Linux section to the OS specific file descriptions.

	#UE4Doc

Change 3594921 by Zak.Parrish

	#UEDOC Fixing UEDOC-5526, which illustrates how little I knew about the engine back in April of 2013.

	Removing section on permanent socket attachment and drag/drop, which isn't reliable and doesn't work on sockets.

Change 3595864 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3594921

Change 3595974 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3593326

Change 3595984 by Kimio.Yasuda

	Fixed translation

Change 3595996 by Kimio.Yasuda

	Fixed tag error

Change 3595997 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3593328

Change 3596043 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3590614

Change 3596065 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3587824

Change 3596097 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3584409

Change 3596109 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3580887

Change 3596116 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3580824

Change 3596189 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3590438

Change 3596201 by Masayo.Kondo

	Fixed translation

Change 3596774 by Tianmin.Xie

	#loc UE4DocCHN. minor improvement for auto-key in Chinese

Change 3596779 by Robert.Gervais

	#jira UEDOC-5496

	Updated a section title to express its intent a bit more clearly.

	#UE4Doc

Change 3599439 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3454520

Change 3599465 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3454520

Change 3599541 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3580774

Change 3599723 by Sungjin.Hong

	#loc UE4DocKOR

Change 3600018 by Richard.Hinckley

	#jira UE-47646
	Documentation update for Timers.

Change 3600078 by Sam.Deiter

	Fixing a small typo in step 7 with the name of the FBX file.

Change 3600525 by Richard.Hinckley

	#jira UE-47646
	Added a related page and some helpful links.

Change 3601417 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3601469 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3599948

Change 3601483 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3601486 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3601502 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3601518 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3601531 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3601540 by Kimio.Yasuda

	Updated file against  INTSourceChangelist:3599948

Change 3601560 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3601599 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3571159

Change 3602897 by Sam.Deiter

	Checking in my changes.

Change 3602938 by Wes.Bunn

	#ue4 docs

	applying editorial review feedback.

Change 3603049 by Wes.Bunn

	#ue4 docs

	applying sme review feedback.

Change 3603366 by Tim.Hobson

	#UE4 Docs: UEDOC-5013 - Color Grading improvements

	* Updating the Post Process Effects for Mobile page which includes numerous image updates and reworking of the properties table to reflect latest changes.
	* Updating the Post Process: Color Grading page to reflect latest changes, new images, and reworking the LUT Creation section into something better.

Change 3603669 by Robert.Gervais

	Replacing Unicode character with ANSI character.

	#UE4Doc

Change 3604326 by Mitchell.Wilson

	Adding r.Mobile.DisableVertexFog=False to multiple projects to enable Vertex Fog on mobile to resolve warnings.
	Saving default spawn location in SunTemple.
	#jira UE-48713

Change 3604419 by Tim.Hobson

	#UE4 Docs: Clarifying phrasing of a sentence based on feedback from our EGK team.

Change 3606232 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3602938

Change 3606246 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3603049

Change 3606254 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3603049

Change 3606274 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606291 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606327 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606328 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606363 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606380 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606384 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606390 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3599948

Change 3606391 by Sungjin.Hong

	#loc UE4DocKor

Change 3606398 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606415 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606445 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606448 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606482 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606485 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3606552 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3454520

Change 3608492 by Richard.Hinckley

	#jira UEDOC-4474
	Implemented editorial reviews.

Change 3609596 by Sungjin.Hong

	#loc UE4DocKor

Change 3609599 by Sungjin.Hong

	#loc UE4DocKor

Change 3610206 by Richard.Hinckley

	#jira UEDOC-5474
	Updated Plugins document with some new fields that have appeared in .uplugin files.

Change 3610971 by Mitchell.Wilson

	Removing destructibles content and levels from Content Examples.
	Disabling Apex Destruction plugin in Content Examples project.
	Fixing any levels that utilized destructibles content.
	#jira UE-48843

Change 3611013 by Tim.Hobson

	#UE4 Docs: UEDOC-5077 - Clipping System updates for 4.17 SME Review edits.

	* Clarified one section
	* Updated image

Change 3611047 by Mitchell.Wilson

	Setting T_TD_FlameTower_E2 texture compression quality to highest.
	#jira UE-34882

Change 3611622 by Sungjin.Hong

	#loc UE4DocKOR

Change 3612088 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3611013

Change 3612112 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3608492

Change 3612127 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3606403

Change 3612139 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3606403

Change 3612169 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3599948

Change 3612206 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3612432 by Mitchell.Wilson

	Replacing deprecated BP node in BP_Bomb
	#jira UE-48898

Change 3612551 by Tim.Hobson

	#UE4 Docs: UEDOC-5078 - UMG Clipping Updates -

	* Fixed the UMG User Guide page to now use directory listing vs topic image links.
	* Updated Metadata for all pages under Engine/UMG/UserGuide.

Change 3614123 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3612551

Change 3614127 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3614132 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3614134 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3614140 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3614142 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3614146 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3612551

Change 3614149 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3614151 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3603669

Change 3614152 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3614154 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3612551

Change 3614157 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3614160 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3614163 by Kimio.Yasuda

	Updated file agasint INTSourceChangelist:3602897

Change 3614164 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3614168 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3614183 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3614188 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3614192 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3614208 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3614457 by Tianmin.Xie

	#loc UE4DocCHN. do translation.

Change 3614682 by Jeff.Wilson

	Added missing topic image

Change 3614688 by Mitchell.Wilson

	Adding missing Mac and Windows images for StaticMeshes and ContentBrowser pages.
	#UEDoc

Change 3614707 by Tim.Hobson

	#UE4 Docs: Pivot Painter doc: Fixed a bad related page link.

Change 3615003 by Wes.Bunn

	#ue4 docs

	Initial doc for Anim Modifiers

Change 3615724 by Wes.Bunn

	#ue4 docs

	Added Marker Based Syncing to Sync Group page.

Change 3615845 by Wes.Bunn

	#ue4 docs

	Applying SME feedback.

Change 3616100 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3616216 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3616274 by Robert.Gervais

	#jira UEDOC-5555

	Added note according to SME's feedback.

	#UE4Doc

Change 3616288 by Wes.Bunn

	#ue4 docs

	Applying Editorial Review feedback.

Change 3616389 by Tim.Hobson

	#UE4 Docs: UEDOC-5018 - Color Grading Editorial Review

	* Cleaned up the page a little bit.
	* Moved Lookup Tables (LUTs) into its own page since it was cluttering up the Color Grading/Tonemapper page.

Change 3617131 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3617142 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3614707

Change 3617147 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3614688

Change 3617153 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3617155 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429240

Change 3617191 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3615003

Change 3617196 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3612551

Change 3617213 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3616288

Change 3617218 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3616216

Change 3617266 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3615724

Change 3617302 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3596779

Change 3617398 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3615003

Change 3617476 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3616389

Change 3617957 by Tim.Hobson

	#UE4 Docs:  UEDOC-5018 - Color Grading and Using LUTs page Editorial Review edits.

Change 3618359 by Tim.Hobson

	#UE4 Docs: UEDOC-5078 - Clipping System Editorial Review edits.

	- grammatical fixes
	- updated image
	- clarified some sections to flow better.

Change 3618434 by Sam.Deiter

	Removing these images as this is not something you can do any more.

Change 3618473 by Sam.Deiter

	Removing this as it is not needed.

Change 3618474 by Sam.Deiter

	Removing this as it is not needed.

Change 3618677 by Sam.Deiter

	#UE4 Docs: Removing this as the user no longer needs to set this up.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3619133 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3616274

Change 3619194 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3618359

Change 3620333 by Tim.Hobson

	#UE4 Docs: UEDOC-4647 - Virtual Bones Editorial Review edits.

Change 3620832 by Wes.Bunn

	#ue4 docs

	Updates made to Overview and Reference pages:
	- Updated images/videos for both page.
	- Updated content to include new features.

Change 3621748 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3620832

Change 3621931 by Sungjin.Hong

	#loc UE4DocKor

Change 3622284 by Sam.Deiter

	#UE4 Docs: Applying peer feedback and a new page referance page.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3622466 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this page to cover all Motion Controller's UE4 supports.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622471 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating the information in this page to be inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622501 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - New landing page for desktop VR experiances.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622503 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - New landing page for mobiel VR experiances.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622507 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate -Updating the information in this doc to be inline with UE4.17. Also applied peer review feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622510 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new page about picking up and dropping items with Motion Controllers.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622529 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating the information in this document to be inline with UE4.17.
	Note that while this file is called VRCameraRefactor inside the document, it is called Attaching Items To the HMD as that is more inline with what this feature is for.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622536 by Wes.Bunn

	#ue4 docs

	Refactored Animation Blending page to Blending Animations & Properties
	- All content / images updated.

Change 3622554 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updated the links on this pag to point to the desktop and mobile VR landing pages.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622561 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating the information in this page to be inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622563 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating the information in this page to be inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622565 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - This is a new Landing Page for the Gear VR How - To section.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622571 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding new Gear VR How - To for setting up Cameras.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622576 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding a new page for using the Gear VR HMD touchpad.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622577 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding new Gear VR topic images.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622582 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding a new page for using the Gear VR controller touch pad.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622587 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding a new page for How to use the Gear VR MC touch pad buttons.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622590 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding a new page that shows how to setup a MC for Gear VR.
	Note that this page might be removed in the future.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622591 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updated this page so that the information is inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622592 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updateing the information in this doument to be inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622814 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this page with the new pages created from the update to this section.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622815 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new document for Google VR.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622817 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this document to be inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622818 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new document.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622819 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622820 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating the sectoin images.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622821 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622822 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622823 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622825 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Checking in the new How To section for Google VR.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622826 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Checking in changes to the Google VR Quick Start.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622828 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating the Google VR Landing page with new doc page.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622829 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this document to be inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622830 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622831 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622832 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622834 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding these new topic images.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622836 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622841 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this doucment and applying peer review feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622842 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622848 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating the landing page with the new document links.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622850 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding these new topic iamges.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622854 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this section to match the other ones with the same name.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622856 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this information in this document to be inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622857 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this Quick Start to be inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622862 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new page
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622864 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this page with to point to the new VR pages.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622866 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this page to be inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622867 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622869 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622871 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622872 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To landing page.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622874 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this image to use the new Vive HMD.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622877 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new document.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622878 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new document.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622880 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this Quick Start to be inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622881 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new page.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622883 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this landing page to point to the new SteamVR doc pages.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622884 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new document.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622887 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Updating this Quick Start to be inline with UE4.17.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622896 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding this new How To
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622908 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding these missing files to the Oculus section.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622909 by Sam.Deiter

	#UE4 Docs: VR-Re Org Upate - Adding these missing SteamVR images.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson

Change 3622913 by Sam.Deiter

	Adding these missing files.

[CL 3623763 by Jeff Wilson in Main branch]
2017-09-01 21:02:49 -04:00
Jeff Wilson
3cf85d41c2 Copying //UE4/Dev-Documentation to //UE4/Samples-Main (Source: //UE4/Dev-Documentation @ 3487508)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3151855 on 2016/10/05 by Jeff.Wilson

	 - Updated Metadata
	 - Formatting improvements

Change 3192934 on 2016/11/10 by Kimio.Yasuda

	Accidentally submitted. No change.

Change 3242329 on 2016/12/21 by Mitchell.Wilson

	#UEDoc - Added meta data to materials pages. Added materials tag

Change 3260884 on 2017/01/17 by Sam.Deiter

	#UE4 Docs: Adding that Landscape works in VR to the pages.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3373299 on 2017/03/30 by Robert.Gervais

	#jira UEDOC-4667

	Made a few edits and added some missing metadata as part of Editorial Review process.

	#UE4Doc
	#code_review tim.hobson

Change 3373485 on 2017/03/30 by Robert.Gervais

	#jira UEDOC-4753

	Making some minor edits, adding a ToC, and updating metadata as part of Editorial Review process.

	#UE4Doc

Change 3373652 on 2017/03/30 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3373798 on 2017/03/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3356303

Change 3373830 on 2017/03/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347971

Change 3373838 on 2017/03/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3372149

Change 3373844 on 2017/03/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3372149

Change 3373852 on 2017/03/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3372539

Change 3373853 on 2017/03/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3372845

Change 3373854 on 2017/03/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3372539

Change 3373883 on 2017/03/31 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3373886 on 2017/03/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3367473

Change 3373898 on 2017/03/31 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3340410

Change 3373959 on 2017/03/31 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3361084

Change 3373994 on 2017/03/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3358386

Change 3374024 on 2017/03/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3358386

Change 3375296 on 2017/03/31 by Robert.Gervais

	#jira UEDOC-4548

	Made several edits during the Editorial Review process.
	Updated metadata per latest S&S.

	#UE4Doc
	#code_review Sam.Dieter

Change 3376001 on 2017/04/02 by Tianmin.Xie

	#loc UE4DocCHN. catch up the update notes pages

Change 3376529 on 2017/04/03 by Tim.Hobson

	#UE4 Docs: UEDOC-4753 - Editorial Review Edits for Center of Mass page.

	* fixed oversteering and understeering images
	* used comparison sliders for image comparisons
	* corrected metadata and capitalization issues with images.

Change 3376682 on 2017/04/03 by Tim.Hobson

	#UE4 Docs: UEDOC-4667 - Editorial Review Edits for Material Slotting

Change 3376692 on 2017/04/03 by Tim.Hobson

	#UE4 Docs: UEDOC-4640 - Moving Files up a section to Engine/Rendering/Materials/

Change 3376705 on 2017/04/03 by Tim.Hobson

	#UE4 Docs: UEDOC-4640 - Moving and Separating Mesh Decals into an Overview and HowTo page sections

Change 3376720 on 2017/04/03 by Chase.McAllister

	#jira UEDOC-4828  Adding missing order meta data to properly display the order of steps in the navigation sidebar

Change 3377051 on 2017/04/03 by Chase.McAllister

	#UE-Doc #jira UEDOC-4832 Updating available ini setting to VR Content Setup page

Change 3377213 on 2017/04/03 by Tim.Hobson

	#UE4 Docs: UEDOC-4640 - Reorganizing Mesh Decal doc

	* Added topic image for Mesh Decals Overview and order information for Materials page
	* Split Using Mesh Decals into two pages; Overview and How-to
	* Updated Materials and Material How-To pages to use latest version.

Change 3377407 on 2017/04/03 by Richard.Hinckley

	#jira UEDOC-4631
	Implemented peer review suggestions.

Change 3377935 on 2017/04/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367477

Change 3377972 on 2017/04/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3344913

Change 3377990 on 2017/04/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3376720

Change 3377995 on 2017/04/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3376720

Change 3377998 on 2017/04/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3376720

Change 3378003 on 2017/04/03 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3369756

Change 3378004 on 2017/04/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3376720

Change 3378007 on 2017/04/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3376720

Change 3378014 on 2017/04/03 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3378016 on 2017/04/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3376720

Change 3378017 on 2017/04/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3376720

Change 3378058 on 2017/04/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346514

Change 3378061 on 2017/04/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3369668

Change 3378064 on 2017/04/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3369658

Change 3378066 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3378075 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3378076 on 2017/04/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3377407

Change 3378083 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3378085 on 2017/04/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3372893

Change 3378116 on 2017/04/04 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3244370

Change 3378121 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3378124 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3378126 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3378497 on 2017/04/04 by Tim.Hobson

	#UE4 Docs: UEDOC-4640 - Mesh Decals Reorganization

Change 3378634 on 2017/04/04 by Wes.Bunn

	#ue4 docs

	changed usage from "allow" to "enable".

Change 3378664 on 2017/04/04 by Jeff.Wilson

	Renamed folder to match sample

Change 3378674 on 2017/04/04 by Wes.Bunn

	#ue4 docs

	changed usage of "allows" to "enables".

Change 3378683 on 2017/04/04 by Wes.Bunn

	#ue4 docs

	minor update (removed description of acronym for EDL on second usage case).

Change 3378700 on 2017/04/04 by Wes.Bunn

	#ue4 docs

	minor editoral review udpates.

Change 3378715 on 2017/04/04 by Wes.Bunn

	#ue4 docs

	minor typo fix.

Change 3378719 on 2017/04/04 by Wes.Bunn

	#ue4 docs

	Updated note prior to steps to include target hardware and project settings.

Change 3379420 on 2017/04/04 by Richard.Hinckley

	#jira UEDOC-4471
	Edits (overhaul) based on peer review.

Change 3380061 on 2017/04/04 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3380084 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3380215 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3377051

Change 3380217 on 2017/04/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3351045

Change 3380223 on 2017/04/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3378719

Change 3380226 on 2017/04/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3378683

Change 3380230 on 2017/04/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3378634

Change 3380235 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3372845

Change 3380237 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367475

Change 3380262 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367473

Change 3380263 on 2017/04/04 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3380265 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367473

Change 3380271 on 2017/04/04 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3362980

Change 3381355 on 2017/04/05 by Chase.McAllister

	#UE4 Docs #jira UEDOC-4767 - small spelling and grammatical fixes to Events page

Change 3381486 on 2017/04/05 by Mitchell.Wilson

	Updating Android NDK to 12b in Daydream doc.
	Adding note to GoogleVR Quickstart.
	#jira UEDOC-4830

Change 3381589 on 2017/04/05 by Jeff.Wilson

	Updated metadata

Change 3382218 on 2017/04/05 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3375296

Change 3382232 on 2017/04/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3381589

Change 3382242 on 2017/04/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3381355

Change 3382247 on 2017/04/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3350015

Change 3382293 on 2017/04/06 by Tianmin.Xie

	#loc UE4DocCHN. fix reference link page error

Change 3382319 on 2017/04/06 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3382369 on 2017/04/06 by Sungjin.Hong

	#loc UE4DocKOR

Change 3382407 on 2017/04/06 by Joe.Conley

	Adding back section for Documentation Publishing error checking that got removed in a merge.

Change 3382408 on 2017/04/06 by Joe.Conley

	Documentation publishing error checking automation script:
	-Doxygen exe moved
	-Fixing path for sycing //depot/UnrealDocTool to be under the local root for the build machine so things get cleaned up properly

Change 3382500 on 2017/04/06 by Sungjin.Hong

	#loc UE4DocKOR

Change 3382607 on 2017/04/06 by Chad.Garyet

	- Adding dev-documentation to buildgraph
	- hooking up documentation job to dev-doc. added nightly schedule

Change 3382623 on 2017/04/06 by Chad.Garyet

	Changing workspace settings

Change 3382624 on 2017/04/06 by Chad.Garyet

	fixing busted comma

Change 3384170 on 2017/04/07 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3384203 on 2017/04/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3372845

Change 3384247 on 2017/04/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3372845

Change 3384293 on 2017/04/07 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3376529

Change 3385871 on 2017/04/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3379420

Change 3385873 on 2017/04/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347971

Change 3385887 on 2017/04/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347971

Change 3385908 on 2017/04/10 by Sungjin.Hong

	#loc UE4DocKOR

Change 3385913 on 2017/04/10 by Sungjin.Hong

	#loc UE4DocKOR

Change 3386371 on 2017/04/10 by Richard.Hinckley

	Response to user post mentioning an inaccurate source file location. Verified that the new information is correct by checking source.

Change 3387247 on 2017/04/10 by Tim.Hobson

	#UE4 Docs: UEDOC-4670 - HDR Output Display. Adding peer review suggestions.

Change 3387638 on 2017/04/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3372845

Change 3387726 on 2017/04/11 by Joe.Conley

	Documentation Publishing error checking list

	- Fixed bug in checking SendEmails parameter
	- Move logging of emails to before the email is sent, otherwise not executed if email exception happens
	- Fixing variable not getting set with debugging parameters

Change 3387758 on 2017/04/11 by Tianmin.Xie

	#loc UE4DocCHN. fix reference link page error

Change 3387820 on 2017/04/11 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3372845

Change 3387840 on 2017/04/11 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3378497

Change 3387857 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347971

Change 3387866 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347971

Change 3387873 on 2017/04/11 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3387247

Change 3387901 on 2017/04/11 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3381486

Change 3387902 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3340402

Change 3387931 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3379420

Change 3388009 on 2017/04/11 by Sungjin.Hong

	#loc UE4DocKOR

Change 3388665 on 2017/04/11 by Richard.Hinckley

	#jira UEDOC-4843
	FPS Shooter tutorial pages updated for version number only - intended to match the other files that have actual changes and separated into their own CL for better organization.

Change 3388666 on 2017/04/11 by Richard.Hinckley

	#jira UEDOC-4843
	Updates performed as part of Programming Tutorial sweep task leading up to 4.16 release.

Change 3388780 on 2017/04/11 by Richard.Hinckley

	Documentation: Minor fixes to Programming section.

Change 3388788 on 2017/04/11 by Sam.Deiter

	#UE4 Docs: Updating the images to use the new 1R5 Android tools
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3388850 on 2017/04/11 by Sam.Deiter

	#UE4 Docs: Adding new images and a new section on setting up Java Home on Macs
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3389591 on 2017/04/11 by Kimio.Yasuda

	Minor typo fixed

Change 3389611 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389614 on 2017/04/11 by Masayo.Kondo

	Translated Section Home and Next Step section

Change 3389616 on 2017/04/11 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3388850

Change 3389618 on 2017/04/11 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3388850

Change 3389619 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389624 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389629 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389633 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389640 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389642 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389646 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389647 on 2017/04/11 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3388780

Change 3389650 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389679 on 2017/04/11 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3379420

Change 3389686 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389694 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389702 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389708 on 2017/04/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389770 on 2017/04/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3378497

Change 3389794 on 2017/04/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3377213

Change 3389798 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3340402

Change 3389800 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389808 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389814 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389816 on 2017/04/12 by Sungjin.Hong

	#loc UE4DocKOR

Change 3389817 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389823 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389846 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388666

Change 3389847 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3389850 on 2017/04/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3372845

Change 3389854 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389868 on 2017/04/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3372845

Change 3389869 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389872 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389878 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389880 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389882 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3388665

Change 3389883 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389887 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3389940 on 2017/04/12 by Sungjin.Hong

	#loc UE4DocKOR

Change 3389942 on 2017/04/12 by Sungjin.Hong

	#loc UE4DocKOR

Change 3390323 on 2017/04/12 by Richard.Hinckley

	#jira UEDOC-4670
	Implemented peer review suggestions.

Change 3390770 on 2017/04/12 by Richard.Hinckley

	#jira UEDOC-4676
	Implemented peer review suggestions.

Change 3390806 on 2017/04/12 by Sam.Deiter

	#UE4 Docs: Updating images and text with new info about Java Home.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3391775 on 2017/04/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3355414

Change 3391795 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3391799 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3391801 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3391802 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388665

Change 3391806 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3390323

Change 3391808 on 2017/04/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3390323

Change 3391822 on 2017/04/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3356804

Change 3391855 on 2017/04/13 by Tianmin.Xie

	#loc UE4DocCHN. fix page order and use consist language for release note.

Change 3391891 on 2017/04/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3390806

Change 3391900 on 2017/04/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3390770

Change 3391911 on 2017/04/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3386371

Change 3391912 on 2017/04/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3379420

Change 3391914 on 2017/04/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3377213

Change 3391916 on 2017/04/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3379420

Change 3391925 on 2017/04/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3355812

Change 3391977 on 2017/04/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3391984 on 2017/04/13 by Tianmin.Xie

	#loc UE4DocCHN. fix reference link page error and catch up the changelist number against INT version

Change 3391998 on 2017/04/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3388780

Change 3392015 on 2017/04/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3378700

Change 3392018 on 2017/04/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3378674

Change 3392201 on 2017/04/13 by Richard.Hinckley

	#jira UEDOC-4672
	Updated button count from 12 to 20 for engine version 4.16.

Change 3392479 on 2017/04/13 by Robert.Gervais

	#jira UEDOC-4623

	Updating metadata for UBS Target Files Reference page.

	#UE4Doc
	#code_review kimio.yasuda, jeff.wilson

Change 3392490 on 2017/04/13 by Richard.Hinckley

	#jira UEDOC-4633
	Implemented SME review suggestions.

Change 3392773 on 2017/04/13 by Tim.Hobson

	#UE4 Docs: UEDOC-4555 - Reorganizing Vehciel User Guide into a multi-step how-to page that is broken up into the following:

	* Vehicle Intro
	* Creating Wheel Blueprints
	* Creating Anim Blueprint
	* Creating Vehicle Blueprint
	* Testing Functionality

Change 3393423 on 2017/04/13 by Robert.Gervais

	#jira UEDOC-4693

	Setting up text and list button links for future publication.

	#UE4Doc

Change 3393426 on 2017/04/13 by Robert.Gervais

	#jira UEDOC-4693

	Writing first draft of How To Guide, showing users how to use Blueprint Maps.

	#UE4Doc

Change 3393427 on 2017/04/13 by Robert.Gervais

	#jira UEDOC-4693

	Writing first draft of Reference page, covering Blueprint Map Nodes.

	#UE4Doc

Change 3393428 on 2017/04/13 by Robert.Gervais

	#jira UEDOC-4693

	Writing first draft of Overview page, covering Blueprint Maps.

	#UE4Doc

Change 3393431 on 2017/04/13 by Robert.Gervais

	#jira UEDOC-4693

	Writing first draft of How To Guide, showing users how to use Blueprint Sets.

	#UE4Doc

Change 3393433 on 2017/04/13 by Robert.Gervais

	#jira UEDOC-4693

	Writing first draft of Reference page, covering Blueprint Set Nodes.

	#UE4Doc

Change 3393437 on 2017/04/13 by Robert.Gervais

	#jira UEDOC-4693

	Writing first draft of Overview page, covering Blueprint Sets.

	#UE4Doc

Change 3393534 on 2017/04/13 by Robert.Gervais

	#jira UEDOC-4778

	Made some minor revisions during the Editorial Review process.

	#UE4Doc
	#code_review Wes.Bunn

Change 3393621 on 2017/04/13 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3393707 on 2017/04/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3376682

Change 3393738 on 2017/04/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3393534

Change 3393741 on 2017/04/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3392201

Change 3393775 on 2017/04/14 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3392479

Change 3393815 on 2017/04/14 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3355715

Change 3393823 on 2017/04/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3393827 on 2017/04/14 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3393831 on 2017/04/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3392490

Change 3393854 on 2017/04/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3392773

Change 3393909 on 2017/04/14 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3393919 on 2017/04/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3394271 on 2017/04/14 by Robert.Gervais

	#jira UEDOC-4772

	Made a few revisions during the Editorial Review process.
	Added a FIXME to the file for the author's use in addressing the Editorial Review comments.

	#UE4Doc
	#code_review Wes.Bunn

Change 3394392 on 2017/04/14 by Robert.Gervais

	#jira UEDOC-4802

	Made a few revisions during the Editorial Review process.
	Added a FIXME and couple of TODOs to the file for the author's use in addressing the Editorial Review comments.

	#UE4Doc
	#code_review Wes.Bunn

Change 3394405 on 2017/04/14 by Robert.Gervais

	#jira UEDOC-4692

	Adding links to relevant Unreal Engine Architecture pages (TMap and TSet) per SME's request.

	#UE4Doc

Change 3394420 on 2017/04/14 by Tim.Hobson

	#UE4 Docs: UEDOC-4756 - Font's page updates.

	The Font page has been broken up into separate pages listed below:

	* Overview of Fonts
	* How-To Directory Page
	* Importing Fonts
	* Creating Fonts
	* Using Fonts with UMG
	* Moved images from single folder to individual pages folders where needed.

	Added SME review notes and corrections along with "Layout Method" option that is coming in 4.16.

Change 3394828 on 2017/04/14 by Robert.Gervais

	#jira UEDOC-4759

	Made a few revisions during the Editorial Review process.
	Added TODOs, FIXMEs, notes, and questions to the files for the author's use in addressing the Editorial Review comments.

	#UE4Doc
	#code_review Tim.Hobson

Change 3395065 on 2017/04/14 by Robert.Gervais

	#jira UEDOC-4560

	Made some editorial review comments, marked the pages with various notes, FIXMEs, and TODOs for the author's use in addressing the Editorial Review comments.

	#UE4Doc
	#code_review Tim.Hobson

Change 3395414 on 2017/04/16 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3395416 on 2017/04/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3395065

Change 3395449 on 2017/04/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3394405

Change 3395452 on 2017/04/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3394405

Change 3395456 on 2017/04/17 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3395471 on 2017/04/17 by Tianmin.Xie

	#loc UE4DocCHN. do translation. (clear ActivateVRMode to INT version for error fix since it is old and need revise later)

Change 3395474 on 2017/04/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393433

Change 3395480 on 2017/04/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3394828

Change 3395482 on 2017/04/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3394420

Change 3395489 on 2017/04/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3394392

Change 3395501 on 2017/04/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393433

Change 3395505 on 2017/04/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3394271

Change 3395509 on 2017/04/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393433

Change 3395516 on 2017/04/17 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3394828

Change 3395533 on 2017/04/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3394828

Change 3395542 on 2017/04/17 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3394828

Change 3395546 on 2017/04/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393433

Change 3395548 on 2017/04/17 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3394828

Change 3395549 on 2017/04/17 by Kimio.Yasuda

	Fixed translation

Change 3395557 on 2017/04/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393433

Change 3395649 on 2017/04/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3395652 on 2017/04/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3396462 on 2017/04/17 by Richard.Hinckley

	#jira UEDOC-4678
	Removed the word "haptic" to avoid confusion, as per SME's suggestion.

Change 3397117 on 2017/04/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393433

Change 3397143 on 2017/04/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393433

Change 3397144 on 2017/04/17 by Kimio.Yasuda

	Fixed typo

Change 3397148 on 2017/04/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393433

Change 3397155 on 2017/04/17 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3394828

Change 3397156 on 2017/04/17 by Jeff.Wilson

	Updated metadata

Change 3397189 on 2017/04/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393433

Change 3397194 on 2017/04/17 by Kimio.Yasuda

	Fixed typo

Change 3397228 on 2017/04/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393433

Change 3397283 on 2017/04/18 by Joe.Conley

	Documentation Publishing error checking automation:
	- Fixing typo in mailing list address for errors in Japanese documentation.

Change 3397310 on 2017/04/18 by Joe.Conley

	Removing Japanese documents underneath "NotForLicensees." Nobody uses them and they have publishing errors.

Change 3397337 on 2017/04/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393427

Change 3397346 on 2017/04/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3394405

Change 3397369 on 2017/04/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3396462

Change 3397376 on 2017/04/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3394405

Change 3397499 on 2017/04/18 by Sungjin.Hong

	#loc UE4DocKOR

Change 3397556 on 2017/04/18 by Richard.Hinckley

	#jira UEDOC-4874
	Updating SaveGame documentation.

Change 3398881 on 2017/04/18 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3398894 on 2017/04/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3394405

Change 3399265 on 2017/04/19 by Sungjin.Hong

	#loc UE4DocKOR

Change 3399451 on 2017/04/19 by Tim.Hobson

	#UE4 Docs: UEDOC-4759 - Font pages Editorial Review Edits. #Code_Review Robert.Gervais

	* Fonts Landing - removed extraneous commented out sections.
	* Font's How-To Landing - left the commented out section, but clarified it's for any future how-to's that will be in those specific skill levels.
	* Creating Fonts - Added "Hero" image and project requirements description.
	* Fonts with UMG - Added "Hero" iamge and project requirements description. Also added a couple of steps to clarify how to create a widget BP.
	* Importing Fonts - Added "Hero" image and project requirements description. Added link in Using the Font Editor section to the Overview page for description of Default Font Family along with expanding description to be more clear. Expanded the Overview to cover the multiple methods covered in the How-To page.
	* Overview - Replaced the FontFace asset image for better context. Removed extraneous commented out section. Fixed wording for a phrase in the intro section.

Change 3400474 on 2017/04/19 by Tim.Hobson

	#UE4 Docs: UEDOC-4560 - Vehicle User Guide Editorial Review Edits: #Code_Review Robert.Gervais

	* Vehicle Intro - Added topic image.
	* Added Project Required Setup page
	* Testing Functionality - Fixed Input's image quality. Reorganized and re-did the Axis/Action Mapping sub-steps into fewer steps and added appropriate images.
	* New Game Mode - Fixed POV perspective to be consistent. Removed extraneous excitment from the page.

Change 3400585 on 2017/04/19 by Robert.Gervais

	#jira UEDOC-4560

	Removed TODO comments from source.

	#UE4Doc
	#code_review tim.hobson

Change 3400627 on 2017/04/19 by Tim.Hobson

	#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering.

Change 3400638 on 2017/04/19 by Tim.Hobson

	#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering. Page 4 to 5

Change 3400666 on 2017/04/19 by Tim.Hobson

	#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering. Page 3 to 4

Change 3400668 on 2017/04/19 by Tim.Hobson

	#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering. Page 2 to 3

Change 3400673 on 2017/04/19 by Tim.Hobson

	#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering. Page 1 to 2

Change 3400679 on 2017/04/19 by Tim.Hobson

	#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering. Page 0 to 1

Change 3400712 on 2017/04/19 by Tim.Hobson

	#UE4 Docs: UEDOC-4560 - Minor fix for click to start action.

Change 3401080 on 2017/04/19 by Robert.Gervais

	#jira UEDOC-4634

	Made a few revisions during the Editorial Review process.

	#UE4Doc
	#code_review Richard.Hinckley

Change 3401125 on 2017/04/19 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3401191 on 2017/04/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393431

Change 3401206 on 2017/04/19 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3401283 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3400712

Change 3401285 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3400712

Change 3401311 on 2017/04/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393431

Change 3401319 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3400712

Change 3401320 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3400712

Change 3401330 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3400712

Change 3401332 on 2017/04/20 by Kimio.Yasuda

	Fixed link error

Change 3401334 on 2017/04/20 by Kimio.Yasuda

	Fixed metadata

Change 3401337 on 2017/04/20 by Kimio.Yasuda

	Fixed Bookmark error

Change 3401345 on 2017/04/20 by Kimio.Yasuda

	Fixed translation (#Add)

Change 3401350 on 2017/04/20 by Kimio.Yasuda

	Fixed bookmark error

Change 3401355 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3400712

Change 3401359 on 2017/04/20 by Kimio.Yasuda

	Fixed metadata

Change 3401367 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3400712

Change 3401370 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3399451

Change 3401377 on 2017/04/20 by Masayo.Kondo

	Fixed Description

Change 3401383 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3399451

Change 3401386 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3399451

Change 3401483 on 2017/04/20 by Sungjin.Hong

	#loc UE4DocKOR

Change 3401486 on 2017/04/20 by Sungjin.Hong

	#loc UE4DocKOR

Change 3401632 on 2017/04/20 by Robert.Gervais

	#jira UEDOC-4759

	Updated some image formats to improve clarity.

	#UE4Doc

Change 3401962 on 2017/04/20 by Robert.Gervais

	#jira UEDOC-4679

	Made a few revisions during the Editorial Review process.

	#UE4Doc
	#code_review Richard.Hinckley

Change 3403061 on 2017/04/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393431

Change 3403081 on 2017/04/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393431

Change 3403082 on 2017/04/20 by Kimio.Yasuda

	Updated File against IntSourceChangelist:3393433

Change 3403092 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3401080

Change 3403098 on 2017/04/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393427

Change 3403101 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3401962

Change 3403102 on 2017/04/20 by Kimio.Yasuda

	Updated File againt INTSourceChangelist:3393427

Change 3403106 on 2017/04/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3401080

Change 3403128 on 2017/04/21 by Sungjin.Hong

	#loc UE4DocKOR

Change 3403130 on 2017/04/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3399451

Change 3403135 on 2017/04/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393427

Change 3403138 on 2017/04/21 by Kimio.Yasuda

	Fixed translation

Change 3403144 on 2017/04/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393427

Change 3403148 on 2017/04/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3399451

Change 3403150 on 2017/04/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393427

Change 3403152 on 2017/04/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393427

Change 3403160 on 2017/04/21 by Kimio.Yasuda

	Minor correction

Change 3403161 on 2017/04/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3399451

Change 3403163 on 2017/04/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3401632

Change 3403165 on 2017/04/21 by Kimio.Yasuda

	Fixed translation

Change 3403167 on 2017/04/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393427

Change 3403168 on 2017/04/21 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3393427

Change 3403177 on 2017/04/21 by Kimio.Yasuda

	Minor translation correction

Change 3403183 on 2017/04/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393426

Change 3403218 on 2017/04/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3372845

Change 3403252 on 2017/04/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393426

Change 3403259 on 2017/04/21 by Kimio.Yasuda

	Fixed bookmark error

Change 3403300 on 2017/04/21 by Sungjin.Hong

	#loc UE4DocKOR

Change 3403455 on 2017/04/21 by Sam.Deiter

	#UE4 Docs: Fixing a few of the items and reducing the size of one of the images.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3403466 on 2017/04/21 by Jeff.Wilson

	Minor formatting and text updates

Change 3403467 on 2017/04/21 by Jeff.Wilson

	Updated metadata

Change 3403469 on 2017/04/21 by Jeff.Wilson

	Minor formatting updates

Change 3403470 on 2017/04/21 by Jeff.Wilson

	Added missing link

Change 3403473 on 2017/04/21 by Jeff.Wilson

	Updated to support percentage width/height

Change 3403528 on 2017/04/21 by Sungjin.Hong

	#loc UE4DocKOR

Change 3403595 on 2017/04/21 by Tim.Hobson

	#UE4 Docs: Added related page to link to Using Mesh Decals in Overview page that was missing.

Change 3403618 on 2017/04/21 by Tim.Hobson

	#UE4 Docs: Moved Mesh Decals Overview up one folder level.

Change 3403635 on 2017/04/21 by Tim.Hobson

	#UE4 Docs: Mesh Decals parent/related links adjustment

Change 3404717 on 2017/04/21 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3405076 on 2017/04/23 by Masayo.Kondo

	Fixed no. of colums

Change 3405125 on 2017/04/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3403466

Change 3405127 on 2017/04/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3403467

Change 3405130 on 2017/04/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3403467

Change 3405132 on 2017/04/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3403467

Change 3405147 on 2017/04/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393426

Change 3405153 on 2017/04/24 by Kimio.Yasuda

	Fixed some translations

Change 3405155 on 2017/04/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3403635

Change 3405161 on 2017/04/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3403635

Change 3405167 on 2017/04/24 by Kimio.Yasuda

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Change 3405168 on 2017/04/24 by Kimio.Yasuda

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Change 3405170 on 2017/04/24 by Kimio.Yasuda

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Change 3405171 on 2017/04/24 by Kimio.Yasuda

	Updated File agasint INTSourceChangelist:3367470

Change 3405175 on 2017/04/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367470

Change 3405177 on 2017/04/24 by Kimio.Yasuda

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Change 3405178 on 2017/04/24 by Kimio.Yasuda

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Change 3405184 on 2017/04/24 by Kimio.Yasuda

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Change 3405185 on 2017/04/24 by Kimio.Yasuda

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Change 3405187 on 2017/04/24 by Kimio.Yasuda

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Change 3405188 on 2017/04/24 by Kimio.Yasuda

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Change 3405189 on 2017/04/24 by Kimio.Yasuda

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Change 3405190 on 2017/04/24 by Kimio.Yasuda

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Change 3405192 on 2017/04/24 by Kimio.Yasuda

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Change 3405195 on 2017/04/24 by Kimio.Yasuda

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Change 3405198 on 2017/04/24 by Kimio.Yasuda

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Change 3405201 on 2017/04/24 by Kimio.Yasuda

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Change 3405215 on 2017/04/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238697

Change 3405217 on 2017/04/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3403469

Change 3405219 on 2017/04/24 by Kimio.Yasuda

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Change 3405229 on 2017/04/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238697

Change 3405230 on 2017/04/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3393423

Change 3405232 on 2017/04/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238697

Change 3405233 on 2017/04/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3392479

Change 3405234 on 2017/04/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3388780

Change 3405239 on 2017/04/24 by Masayo.Kondo

	Fixed layout

Change 3405240 on 2017/04/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238697

Change 3405247 on 2017/04/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238697

Change 3405251 on 2017/04/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238697

Change 3405255 on 2017/04/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238697

Change 3405846 on 2017/04/24 by Richard.Hinckley

	#jira UEDOC-4900
	Replaced placeholder comment with actual link.

Change 3406683 on 2017/04/24 by Kimio.Yasuda

	Title translated into Japanese

Change 3406693 on 2017/04/24 by Jeff.Wilson

	Fixed broken link

Change 3406700 on 2017/04/24 by Kimio.Yasuda

	Updated File agasint INTSourceChangelist:3242329

Change 3406876 on 2017/04/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238697

Change 3406886 on 2017/04/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238697

Change 3406904 on 2017/04/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3406908 on 2017/04/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367477

Change 3406925 on 2017/04/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3406933 on 2017/04/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3406938 on 2017/04/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3406944 on 2017/04/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367470

Change 3406949 on 2017/04/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367470

Change 3406956 on 2017/04/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317961

Change 3406969 on 2017/04/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367470

Change 3406976 on 2017/04/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367470

Change 3407374 on 2017/04/25 by Richard.Hinckley

	#jira UEDOC-4679
	Implemented most editorial comments. A few are still incomplete.

Change 3407380 on 2017/04/25 by Richard.Hinckley

	#jira UEDOC-4679
	Meant to include these with the previous submission.

Change 3408135 on 2017/04/25 by Richard.Hinckley

	#jira UEDOC-4634
	Implemented most editorial comments.

Change 3408734 on 2017/04/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367470

Change 3408752 on 2017/04/25 by Masayo.Kondo

	3405846

Change 3408770 on 2017/04/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367470

Change 3408773 on 2017/04/25 by Masayo.Kondo

	I#loc UE4DocJpn File updated against INT#3408135

Change 3408893 on 2017/04/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367470

Change 3408925 on 2017/04/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367470

Change 3408959 on 2017/04/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3367470

Change 3408962 on 2017/04/26 by Kimio.Yasuda

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Change 3408966 on 2017/04/26 by Kimio.Yasuda

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Change 3408968 on 2017/04/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351873

Change 3408972 on 2017/04/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351873

Change 3408980 on 2017/04/26 by Kimio.Yasuda

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Change 3408999 on 2017/04/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351873

Change 3409000 on 2017/04/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351873

Change 3409005 on 2017/04/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351873

Change 3409058 on 2017/04/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3407374

Change 3409065 on 2017/04/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3409068 on 2017/04/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3350143

Change 3409097 on 2017/04/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3347993

Change 3409132 on 2017/04/26 by Sungjin.Hong

	#loc UE4DocKor

Change 3409139 on 2017/04/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3409695 on 2017/04/26 by Sam.Deiter

	#UE4 Docs: Checking in updates on the new Math Materail nodes.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3409805 on 2017/04/26 by Richard.Hinckley

	#jira UEDOC-4550
	Updated Packaging Projects documentation with information about EDL and ALT. Fixed up an old image.

Change 3409816 on 2017/04/26 by Jeff.Wilson

	Minor formatting update

Change 3409833 on 2017/04/26 by Jeff.Wilson

	Moved overview paragraph to shared section to use as rich tooltip

Change 3410454 on 2017/04/26 by Robert.Gervais

	#UE4Doc
	Changed CPP to C++ to reflect current style.
	#code_review jeff.wilson

Change 3410507 on 2017/04/26 by Robert.Gervais

	#jira UEDOC-4784

	Minor revisions during the Editorial Review process.

	#UE4Doc
	#code_review Wes.Bunn

Change 3410534 on 2017/04/26 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3410557 on 2017/04/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3410454

Change 3410562 on 2017/04/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3410507

Change 3410575 on 2017/04/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3409833

Change 3410577 on 2017/04/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3409833

Change 3410585 on 2017/04/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3409816

Change 3410598 on 2017/04/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3409695

Change 3410599 on 2017/04/26 by Kimio.Yasuda

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Change 3410609 on 2017/04/26 by Kimio.Yasuda

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Change 3410615 on 2017/04/26 by Kimio.Yasuda

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Change 3410619 on 2017/04/26 by Kimio.Yasuda

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Change 3410621 on 2017/04/26 by Kimio.Yasuda

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Change 3410633 on 2017/04/27 by Kimio.Yasuda

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Change 3410653 on 2017/04/27 by Kimio.Yasuda

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Change 3410659 on 2017/04/27 by Kimio.Yasuda

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Change 3410682 on 2017/04/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3410692 on 2017/04/27 by Kimio.Yasuda

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Change 3410698 on 2017/04/27 by Kimio.Yasuda

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Change 3410707 on 2017/04/27 by Kimio.Yasuda

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Change 3410719 on 2017/04/27 by Kimio.Yasuda

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Change 3410739 on 2017/04/27 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3151855

Change 3410753 on 2017/04/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3409805

Change 3410755 on 2017/04/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3410768 on 2017/04/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3410938 on 2017/04/27 by Tianmin.Xie

	#loc UE4DocCHN quick fix a wrong text and mark the file as a new file to follow up

Change 3411848 on 2017/04/27 by Robert.Gervais

	#jira UEDOC-4679

	Added some related page links and inserted a missing image.

	#UE4Doc

Change 3411855 on 2017/04/27 by Robert.Gervais

	#jira UEDOC-4679

	Added metadata for topic image.

	#UE4Doc

Change 3412983 on 2017/04/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3411855

Change 3413019 on 2017/04/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3413026 on 2017/04/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3413049 on 2017/04/27 by Kimio.Yasuda

	Title translation changed

Change 3413053 on 2017/04/27 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3413056 on 2017/04/27 by Kimio.Yasuda

	Fixed translation

Change 3413082 on 2017/04/27 by Kimio.Yasuda

	Translation fixed

Change 3413199 on 2017/04/28 by Sungjin.Hong

	#loc UE4DocKOR

Change 3413822 on 2017/04/28 by Robert.Gervais

	#jira UEDOC-4694

	Addressing peer review feedback for Blueprint Sets.

	#UE4Doc

Change 3413824 on 2017/04/28 by Robert.Gervais

	#jira UEDOC-4694

	Addressing peer review feedback for Blueprint Maps.

	#UE4Doc

Change 3413921 on 2017/04/28 by Robert.Gervais

	#jira UEDOC-4673

	Minor revisions during the Editorial Review process.

	#UE4Doc
	#code_review Richard.Hinckley

Change 3415561 on 2017/04/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3413921

Change 3415562 on 2017/04/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3415563 on 2017/04/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3413921

Change 3415565 on 2017/04/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3415566 on 2017/04/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3415568 on 2017/04/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3413824

Change 3415574 on 2017/04/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3413824

Change 3415588 on 2017/04/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3413824

Change 3415594 on 2017/04/30 by Kimio.Yasuda

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Change 3415596 on 2017/04/30 by Kimio.Yasuda

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Change 3415598 on 2017/04/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3413824

Change 3415601 on 2017/04/30 by Kimio.Yasuda

	Changed title translation

Change 3415603 on 2017/04/30 by Kimio.Yasuda

	Changed title translation

Change 3415630 on 2017/05/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3381486

Change 3415634 on 2017/05/01 by Kimio.Yasuda

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Change 3415637 on 2017/05/01 by Kimio.Yasuda

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Change 3415639 on 2017/05/01 by Kimio.Yasuda

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Change 3415647 on 2017/05/01 by Kimio.Yasuda

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Change 3415648 on 2017/05/01 by Kimio.Yasuda

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Change 3415653 on 2017/05/01 by Kimio.Yasuda

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Change 3415657 on 2017/05/01 by Kimio.Yasuda

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Change 3415675 on 2017/05/01 by Kimio.Yasuda

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Change 3415689 on 2017/05/01 by Kimio.Yasuda

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Change 3415690 on 2017/05/01 by Kimio.Yasuda

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Change 3415693 on 2017/05/01 by Kimio.Yasuda

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Change 3415711 on 2017/05/01 by Kimio.Yasuda

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Change 3415719 on 2017/05/01 by Kimio.Yasuda

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Change 3415723 on 2017/05/01 by Kimio.Yasuda

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Change 3415724 on 2017/05/01 by Kimio.Yasuda

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Change 3415725 on 2017/05/01 by Kimio.Yasuda

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Change 3415732 on 2017/05/01 by Kimio.Yasuda

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Change 3415733 on 2017/05/01 by Kimio.Yasuda

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Change 3415735 on 2017/05/01 by Kimio.Yasuda

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Change 3415736 on 2017/05/01 by Kimio.Yasuda

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Change 3415737 on 2017/05/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3413822

Change 3415943 on 2017/05/01 by Richard.Hinckley

	#jira UEDOC-4551
	Implemented most peer review suggestions.

Change 3417703 on 2017/05/02 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3417950 on 2017/05/02 by Sungjin.Hong

	#loc UE4DocKor

Change 3417969 on 2017/05/02 by Sungjin.Hong

	#loc UE4DocKOR

Change 3418529 on 2017/05/02 by Jeff.Wilson

	Minor formatting update

Change 3423471 on 2017/05/04 by Robert.Gervais

	Scrubbed images to comply with our Styles and Standards.

	#UE4Doc

Change 3424935 on 2017/05/05 by Tianmin.Xie

	#loc UE4DocCHN. fix reference link page error

Change 3424999 on 2017/05/05 by Tianmin.Xie

	#loc UE4DocCHN. update against latest INT version.

Change 3425001 on 2017/05/05 by Tianmin.Xie

	#loc UE4DocCHN. fix reference link page error

Change 3426963 on 2017/05/05 by Robert.Gervais

	#jira UEDOC-4883

	Updated pages, indicating that VS 2017 Support has been added and that VS 2012 and VS 2013 support has been removed.

	#UE4Doc

Change 3427580 on 2017/05/07 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3427599 on 2017/05/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3426963

Change 3427601 on 2017/05/07 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3426963

Change 3427604 on 2017/05/07 by Kimio.Yasuda

	Updated file against  INTSourceChangelist:3426963

Change 3427608 on 2017/05/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3426963

Change 3427610 on 2017/05/07 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3413822

Change 3427614 on 2017/05/07 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3413822

Change 3427617 on 2017/05/07 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3413822

Change 3427618 on 2017/05/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3426963

Change 3427620 on 2017/05/07 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3413822

Change 3429222 on 2017/05/08 by Jeff.Wilson

	Added new quick search  terms

Change 3429225 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429227 on 2017/05/08 by Jeff.Wilson

	Updated meatadata

Change 3429229 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429233 on 2017/05/08 by Jeff.Wilson

	Updated metadata

Change 3429234 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429236 on 2017/05/08 by Jeff.Wilson

	Updated metadata

Change 3429238 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429239 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429240 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429241 on 2017/05/08 by Jeff.Wilson

	Updated metadata

Change 3429242 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429243 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429244 on 2017/05/08 by Jeff.Wilson

	Updated page title and description

Change 3429245 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429247 on 2017/05/08 by Jeff.Wilson

	Updated metadata

Change 3429248 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429249 on 2017/05/08 by Jeff.Wilson

	Updated metadata

Change 3429250 on 2017/05/08 by Jeff.Wilson

	Updated metadata

Change 3429251 on 2017/05/08 by Jeff.Wilson

	Updated metadata

Change 3429252 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429253 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429254 on 2017/05/08 by Jeff.Wilson

	Updated metadata

Change 3429255 on 2017/05/08 by Jeff.Wilson

	Resized to fit topic image aspect ratio

Change 3429256 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429257 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429259 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429260 on 2017/05/08 by Jeff.Wilson

	Updated metadata

Change 3429261 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429264 on 2017/05/08 by Jeff.Wilson

	Updated metadata

Change 3429265 on 2017/05/08 by Jeff.Wilson

	Updated child page layout/presentation

Change 3429267 on 2017/05/08 by Jeff.Wilson

	Updated placeholder topic image

Change 3429955 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429249

Change 3429956 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429249

Change 3429960 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429248

Change 3429968 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3429980 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3429983 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3429986 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3429988 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3429991 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3430021 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3429227

Change 3430026 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3429233

Change 3430029 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430035 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430038 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430041 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430043 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430046 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430055 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430076 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430084 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430087 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430090 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430094 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430095 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3430100 on 2017/05/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3429225

Change 3430128 on 2017/05/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3413822

Change 3430132 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3430136 on 2017/05/09 by Kimio.Yasuda

	Upadated File against INTSourceChangelist:3429265

Change 3430137 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3429233

Change 3430139 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3430140 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3430141 on 2017/05/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429264

Change 3430142 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3430144 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3430146 on 2017/05/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429260

Change 3430149 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3430152 on 2017/05/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429260

Change 3430154 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3430155 on 2017/05/09 by Kimio.Yasuda

	Changed title

Change 3430161 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3430164 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3430168 on 2017/05/09 by Kimio.Yasuda

	Minor translation change

Change 3430205 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3430241 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3430246 on 2017/05/09 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3430247 on 2017/05/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429244

Change 3430260 on 2017/05/09 by Kimio.Yasuda

	Translation reviewed and fixed

Change 3432243 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3432244 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3432247 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3432251 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3432253 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3432267 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3432276 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3432279 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3432290 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3432296 on 2017/05/10 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3432348 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429253

Change 3432364 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3429254

Change 3432370 on 2017/05/10 by Masayo.Kondo

	Fixed doc pulishing error.

Change 3432373 on 2017/05/10 by Kimio.Yasuda

	updated File against INTSourceChangelist:3108692

Change 3432707 on 2017/05/10 by Sam.Deiter

	#UE4 Docs:Updating Google VR docs and image sizes.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3433106 on 2017/05/10 by Jeff.Wilson

	Added toggle for VR platforms

Change 3433380 on 2017/05/10 by Sam.Deiter

	#UE4 Docs: Updaing some images and text for Google IO event.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3434304 on 2017/05/10 by Kimio.Yasuda

	Title translation fixed

Change 3434396 on 2017/05/10 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3434427 on 2017/05/10 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3434440 on 2017/05/10 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3434444 on 2017/05/10 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3434449 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3180166

Change 3434451 on 2017/05/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3180166

Change 3434468 on 2017/05/11 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3434473 on 2017/05/11 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3434474 on 2017/05/11 by Kimio.Yasuda

	Fixed title translation

Change 3434479 on 2017/05/11 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3434489 on 2017/05/11 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3434502 on 2017/05/11 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3434522 on 2017/05/11 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3434531 on 2017/05/11 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3434613 on 2017/05/11 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3435012 on 2017/05/11 by Tim.Hobson

	#UE4 Docs: Moving Nvidia folder from Engine/ to Engine/Rendering based on peer review feedback. This folder contains specific Nvidia features that have been integrated (ie. AFR and Aftermath).

Change 3435043 on 2017/05/11 by Sam.Deiter

	#UE4 Docs: The Match Android SDK settings had the wrong item input in the image and description. Fixed in both places.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3436352 on 2017/05/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3436358 on 2017/05/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3436364 on 2017/05/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429227

Change 3436370 on 2017/05/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3436372 on 2017/05/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3436373 on 2017/05/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3436374 on 2017/05/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3436375 on 2017/05/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3436377 on 2017/05/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3436398 on 2017/05/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429229

Change 3436402 on 2017/05/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429234

Change 3436542 on 2017/05/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3436545 on 2017/05/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3436547 on 2017/05/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429251

Change 3436566 on 2017/05/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3436573 on 2017/05/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3436592 on 2017/05/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429250

Change 3436595 on 2017/05/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3435043

Change 3436598 on 2017/05/12 by Kimio.Yasuda

	Changed title translation

Change 3436602 on 2017/05/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3432707

Change 3436606 on 2017/05/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429250

Change 3436613 on 2017/05/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3432707

Change 3436618 on 2017/05/12 by Kimio.Yasuda

	Changed title translation

Change 3436623 on 2017/05/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3432707

Change 3436634 on 2017/05/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3432707

Change 3438640 on 2017/05/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3438652 on 2017/05/14 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3438659 on 2017/05/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429241

Change 3438660 on 2017/05/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3438675 on 2017/05/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429233

Change 3438683 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429264

Change 3438688 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429236

Change 3438695 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3426963

Change 3438716 on 2017/05/15 by Tianmin.Xie

	#loc UE4DocCHN. fix typo

Change 3438718 on 2017/05/15 by Tianmin.Xie

	#loc UE4DocCHN. catch up with latest INT version

Change 3438750 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3426963

Change 3438754 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3438766 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3438772 on 2017/05/15 by Sungjin.Hong

	#loc UE4DocKor

Change 3439407 on 2017/05/15 by Sam.Deiter

	#UE4 Docs: Checking in changes for Switch doc updates.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3439587 on 2017/05/15 by Wes.Bunn

	#ue4 docs

	Applying Peer Review Feedback

Change 3439709 on 2017/05/15 by Wes.Bunn

	#code_review robert.gervais

	Updated based on Editorial Review

Change 3439744 on 2017/05/15 by Wes.Bunn

	#code_review robert.gervais

	Applying Editorial Review feedback.
	Also checking in TracksEvent Hero Image.

Change 3439755 on 2017/05/15 by Jeff.Wilson

	minor updates

Change 3439780 on 2017/05/15 by Wes.Bunn

	#code_review robert.gervais

	Applying Editorial Review feedback.

Change 3439782 on 2017/05/15 by Sam.Deiter

	#UE4 Docs:Removing info that is no longer needed.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3439832 on 2017/05/15 by Wes.Bunn

	#code_review robert.gervais

	Applying Editorial Review Feedback.

Change 3440413 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429264

Change 3440414 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3426963

Change 3440419 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3439832

Change 3440423 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3439587

Change 3440424 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3439744

Change 3440427 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3439780

Change 3440429 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3439709

Change 3440446 on 2017/05/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429241

Change 3440512 on 2017/05/15 by Tianmin.Xie

	#loc UE4DocCHN. fix page generating error caused by bad link ref. page content need to update later for catch up.

Change 3440576 on 2017/05/16 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3440655 on 2017/05/16 by Kimio.Yasuda

	#locUE4DocJPNmoved or deleted

Change 3440658 on 2017/05/16 by Kimio.Yasuda

	#locUE4DocJPN moved or deleted

Change 3440659 on 2017/05/16 by Kimio.Yasuda

	#locUE4DocJPN moved or deleted

Change 3441237 on 2017/05/16 by Wes.Bunn

	#ue4 docs

	Applying SME feedback

	-updated images based on 4.16 UI changes.
	-updated content to include SME's feedback.

Change 3441419 on 2017/05/16 by Sam.Deiter

	#UE4 Docs:Removing this as it is not needed.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3441626 on 2017/05/16 by Wes.Bunn

	#ue4 docs

	Initial write-up for Pose Snapshot

Change 3441637 on 2017/05/16 by Wes.Bunn

	Added Missing Topic Image.

Change 3441681 on 2017/05/16 by Tim.Hobson

	#UE4 Docs: UEDOC-4928 - Added Volumetric Fog Overview page:

	* Also added topic to LightingAndShadows page

Change 3442388 on 2017/05/16 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3442399 on 2017/05/16 by Kimio.Yasuda

	#locUE4DocJPN

Change 3442421 on 2017/05/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3441237

Change 3442426 on 2017/05/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3441237

Change 3442430 on 2017/05/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3441237

Change 3442912 on 2017/05/17 by Sam.Deiter

	#UE4 Docs: Checking in the updates to the Switch QS.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3443199 on 2017/05/17 by Sam.Deiter

	#UE4 Docs: Adding a small note based on feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3443237 on 2017/05/17 by Sam.Deiter

	#UE4 Docs: Adding a new note about what happens if you can not see / select the Switch option.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3443239 on 2017/05/17 by Sam.Deiter

	#UE4 Docs:Removing a note that was incorectly placed.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3443825 on 2017/05/17 by Jeff.Wilson

	minor updates

Change 3443985 on 2017/05/17 by Sam.Deiter

	#UE4 Docs: Adding some SME feedback to the doc.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3444205 on 2017/05/17 by Wes.Bunn

	#ue4 docs

	Initial write-up for embedded Sequences in Blueprint Actors.
	- How-to write-up.
	- Link from main how-to page.
	- Section added to Overview page.

Change 3444805 on 2017/05/17 by Wes.Bunn

	#ue4 docs

	Initial write-up for Modify Curve node.
	-Add new reference page for Modify Curve to Skeletal Controls reference section.
	-Updated Skeletal Controls Landing Page to include new Modify Curve page.

Change 3445551 on 2017/05/17 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3445638 on 2017/05/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3441681

Change 3445681 on 2017/05/17 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3435012

Change 3445731 on 2017/05/17 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3445756 on 2017/05/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3445793 on 2017/05/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3435012

Change 3445794 on 2017/05/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3435012

Change 3445797 on 2017/05/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3443825

Change 3445800 on 2017/05/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3443825

Change 3446912 on 2017/05/18 by Wes.Bunn

	#ue4 docs

	Material Parameter Track How-to added
	- new how-to page added.
	- added link to how-to landing page.

Change 3447015 on 2017/05/18 by Wes.Bunn

	#ue4 docs

	Applying Peer Review feedback.

Change 3447810 on 2017/05/18 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3447907 on 2017/05/18 by Kimio.Yasuda

	Title translation fixed

Change 3447908 on 2017/05/18 by Kimio.Yasuda

	Fixed title translation

Change 3448034 on 2017/05/18 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3448044 on 2017/05/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3439407

Change 3448049 on 2017/05/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3441681

Change 3448054 on 2017/05/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3433106

Change 3448064 on 2017/05/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429264

Change 3448068 on 2017/05/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429260

Change 3448157 on 2017/05/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3443985

Change 3448161 on 2017/05/19 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3448179 on 2017/05/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3448184 on 2017/05/19 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3441626

Change 3448193 on 2017/05/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3444205

Change 3448197 on 2017/05/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3446912

Change 3448198 on 2017/05/19 by Kimio.Yasuda

	Fixed typo

Change 3448201 on 2017/05/19 by Sungjin.Hong

	#loc UE4DocKOR

Change 3448230 on 2017/05/19 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3443985

Change 3448236 on 2017/05/19 by Kimio.Yasuda

	Fixed translation

Change 3448254 on 2017/05/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3443825

Change 3448255 on 2017/05/19 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3446912

Change 3448263 on 2017/05/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3442912

Change 3448281 on 2017/05/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3442912

Change 3448284 on 2017/05/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3442912

Change 3448323 on 2017/05/19 by Sungjin.Hong

	#loc UE4DocKOR

Change 3449210 on 2017/05/19 by Wes.Bunn

	#ue4 docs

	refactored based on peer review feedback.
	- udpated content/images/video.

Change 3451056 on 2017/05/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3439407

Change 3451061 on 2017/05/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429260

Change 3451065 on 2017/05/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429260

Change 3451075 on 2017/05/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429260

Change 3451093 on 2017/05/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429260

Change 3451095 on 2017/05/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429260

Change 3451098 on 2017/05/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429260

Change 3451109 on 2017/05/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429260

Change 3451116 on 2017/05/21 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429260

Change 3451206 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3444205

Change 3451235 on 2017/05/22 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3429260

Change 3451240 on 2017/05/22 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3429260

Change 3451256 on 2017/05/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429257

Change 3451270 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3449210

Change 3451285 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429239

Change 3451298 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3451303 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3451320 on 2017/05/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429247

Change 3451711 on 2017/05/22 by Tim.Hobson

	#UE4 Docs: UEDOC-5019 - Android Codeworks updates and other minor revisions on multiple pages.

	* Updating Codeworks versions
	* Recapturing images to reflect latest changes where needed

Change 3452142 on 2017/05/22 by Wes.Bunn

	#ue4 docs

	Fixed missing UMG How-to page (UEDOC 5061)
	Added redirector for Property Based Blends How-to (links to Locomotion Based Blends How-to)

Change 3452172 on 2017/05/22 by Wes.Bunn

	#ue4 docs

	Apply peer review feedback.

Change 3452211 on 2017/05/22 by Robert.Gervais

	#jira UEDOC-4884

	Addressing Peer Review comment.

	#UE4Doc

Change 3452340 on 2017/05/22 by Robert.Gervais

	#jira UEDOC-4251

	Applying SME Review feedback.

	#UE4Doc

Change 3452369 on 2017/05/22 by Robert.Gervais

	Fixed ToC.

	#UE4Doc

Change 3452931 on 2017/05/22 by Robert.Gervais

	#jira UEDOC-4384

	Addressing SME Review feedback.

	#UE4Doc

Change 3452968 on 2017/05/22 by Robert.Gervais

	#jira UEDOC-4384

	Setting up pages for publication.

	#UE4Doc

Change 3453053 on 2017/05/22 by Robert.Gervais

	Clarifying documentation per copywriter feedback.

	#UE4Doc

Change 3453061 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3453066 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452142

Change 3453069 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452142

Change 3453074 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452142

Change 3453075 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452142

Change 3453087 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452142

Change 3453097 on 2017/05/22 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3429247

Change 3453098 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452142

Change 3453101 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452142

Change 3453148 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452142

Change 3453158 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452142

Change 3453164 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452142

Change 3453183 on 2017/05/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3452142

Change 3453184 on 2017/05/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3452968

Change 3453197 on 2017/05/22 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3452968

Change 3453210 on 2017/05/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3451711

Change 3453212 on 2017/05/22 by Masayo.Kondo

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Change 3453214 on 2017/05/22 by Kimio.Yasuda

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Change 3453307 on 2017/05/22 by Masayo.Kondo

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Change 3453310 on 2017/05/22 by Masayo.Kondo

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Change 3453316 on 2017/05/22 by Kimio.Yasuda

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Change 3453322 on 2017/05/22 by Masayo.Kondo

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Change 3453364 on 2017/05/23 by Masayo.Kondo

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Change 3453366 on 2017/05/23 by Kimio.Yasuda

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Change 3453368 on 2017/05/23 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3453374 on 2017/05/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3453376 on 2017/05/23 by Kimio.Yasuda

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Change 3453377 on 2017/05/23 by Sungjin.Hong

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Change 3453379 on 2017/05/23 by Masayo.Kondo

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Change 3453380 on 2017/05/23 by Masayo.Kondo

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Change 3453382 on 2017/05/23 by Masayo.Kondo

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Change 3453383 on 2017/05/23 by Masayo.Kondo

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Change 3453384 on 2017/05/23 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3453385 on 2017/05/23 by Masayo.Kondo

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Change 3453389 on 2017/05/23 by Masayo.Kondo

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Change 3453391 on 2017/05/23 by Kimio.Yasuda

	Reviewed and fixed translation

Change 3453392 on 2017/05/23 by Masayo.Kondo

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Change 3453393 on 2017/05/23 by Kimio.Yasuda

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Change 3453410 on 2017/05/23 by Masayo.Kondo

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Change 3453430 on 2017/05/23 by Kimio.Yasuda

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Change 3453432 on 2017/05/23 by Masayo.Kondo

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Change 3453437 on 2017/05/23 by Kimio.Yasuda

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Change 3453485 on 2017/05/23 by Masayo.Kondo

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Change 3453490 on 2017/05/23 by Kimio.Yasuda

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Change 3453494 on 2017/05/23 by Masayo.Kondo

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Change 3453516 on 2017/05/23 by Masayo.Kondo

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Change 3453517 on 2017/05/23 by Kimio.Yasuda

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Change 3453518 on 2017/05/23 by Masayo.Kondo

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Change 3453526 on 2017/05/23 by Kimio.Yasuda

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Change 3453532 on 2017/05/23 by Masayo.Kondo

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Change 3453541 on 2017/05/23 by Kimio.Yasuda

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Change 3453547 on 2017/05/23 by Masayo.Kondo

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Change 3454004 on 2017/05/23 by Mitchell.Wilson

	Initial checkin of 4.16 Release Notes.

Change 3454405 on 2017/05/23 by Chase.McAllister

	#ue4 docs Applying small grammar fixes to ActorSequence page

Change 3454520 on 2017/05/23 by Jeff.Wilson

	Updated metadata

Change 3454522 on 2017/05/23 by Jeff.Wilson

	Minor layout change

Change 3454523 on 2017/05/23 by Jeff.Wilson

	Minor formatting change

Change 3454528 on 2017/05/23 by Jeff.Wilson

	Formatting Updates

Change 3454531 on 2017/05/23 by Jeff.Wilson

	minor update for images in PDFs

Change 3454533 on 2017/05/23 by Jeff.Wilson

	Added global OS toggle

Change 3454591 on 2017/05/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4555 - Vehicle Improvments

	- Added SimpleWheeledVehicleMovement component page
	- Cleaned up Vehicle User Guide and added section for PhysX Vehicle now in a Plugin and the steps to update existing content.
	- Peer Review edits have been applied as well.

Change 3454681 on 2017/05/23 by Tim.Hobson

	#UE4 Docs: UEDOC-5079 - Adding Capsule Collision import prefix to FBX Content Pipeline page.

Change 3454749 on 2017/05/23 by Jeff.Wilson

	Set pages to publish

Change 3455313 on 2017/05/23 by Jeff.Wilson

	Added topic image

Change 3455315 on 2017/05/23 by Jeff.Wilson

	Added link to Capsule Shadows page

Change 3455346 on 2017/05/23 by Tim.Hobson

	#UE4 Docs: Marking Mesh Decals Overview page for public.

Change 3456024 on 2017/05/23 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3456038 on 2017/05/23 by Masayo.Kondo

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Change 3456063 on 2017/05/23 by Kimio.Yasuda

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Change 3456067 on 2017/05/23 by Kimio.Yasuda

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Change 3456082 on 2017/05/23 by Masayo.Kondo

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Change 3456088 on 2017/05/23 by Masayo.Kondo

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Change 3456116 on 2017/05/23 by Sungjin.Hong

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Change 3456222 on 2017/05/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3456225 on 2017/05/24 by Kimio.Yasuda

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Change 3456233 on 2017/05/24 by Masayo.Kondo

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Change 3456240 on 2017/05/24 by Kimio.Yasuda

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Change 3456241 on 2017/05/24 by Kimio.Yasuda

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Change 3456243 on 2017/05/24 by Masayo.Kondo

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Change 3456252 on 2017/05/24 by Kimio.Yasuda

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Change 3456260 on 2017/05/24 by Masayo.Kondo

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Change 3456261 on 2017/05/24 by Masayo.Kondo

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Change 3456265 on 2017/05/24 by Masayo.Kondo

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Change 3456266 on 2017/05/24 by Kimio.Yasuda

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Change 3456269 on 2017/05/24 by Masayo.Kondo

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Change 3456275 on 2017/05/24 by Kimio.Yasuda

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Change 3456276 on 2017/05/24 by Sungjin.Hong

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Change 3456281 on 2017/05/24 by Kimio.Yasuda

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Change 3456310 on 2017/05/24 by Kimio.Yasuda

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Change 3456314 on 2017/05/24 by Kimio.Yasuda

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Change 3456364 on 2017/05/24 by Masayo.Kondo

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Change 3456369 on 2017/05/24 by Masayo.Kondo

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Change 3456393 on 2017/05/24 by Masayo.Kondo

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Change 3456394 on 2017/05/24 by Masayo.Kondo

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Change 3456451 on 2017/05/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3456452 on 2017/05/24 by Jeff.Wilson

	added note about encryption

Change 3456880 on 2017/05/24 by Sam.Deiter

	#UE4 Docs: Fixing a few minor spelling mistakes
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3457136 on 2017/05/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3457153 on 2017/05/24 by Jeff.Wilson

	Fixed typo

Change 3457554 on 2017/05/24 by Richard.Hinckley

	#jira UEDOC-4941
	Updated source control page with the new feature.

Change 3457813 on 2017/05/24 by Robert.Gervais

	#jira UEDOC-4380

	Setting availability to public.

	#UE4Doc

Change 3458296 on 2017/05/24 by Robert.Gervais

	#jira UEDOC-4933

	Made some revisions during Editorial Review process.

	#UE4Doc

Change 3459053 on 2017/05/25 by Wes.Bunn

	#ue4 docs

	First Pass at Kinematic Bodies with Simulated Parents How-To page.

Change 3459460 on 2017/05/25 by Richard.Hinckley

	#jira UEDOC-4942
	Changing image based on peer review.

Change 3459907 on 2017/05/25 by Wes.Bunn

	#ue4 docs

	Updating Look At node page for 4.16 updates.

Change 3461150 on 2017/05/26 by Sungjin.Hong

	#loc UE4DocKor

Change 3461152 on 2017/05/26 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3461378 on 2017/05/26 by Wes.Bunn

	#ue4 docs

	Added Spline IK Reference Page

Change 3462049 on 2017/05/26 by Robert.Gervais

	#jira UEDOC-4214

	Made a few fixes during the Editorial Review process.

	#UE4Doc

Change 3462330 on 2017/05/26 by Sam.Deiter

	#UE4 Docs:Apply Editorial feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3462657 on 2017/05/26 by Wes.Bunn

	#ue4 docs

	Update to Animation Toolbar page to include information about Create/Export Animation that include animation data generated from a post-process graph.

Change 3464079 on 2017/05/28 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3464098 on 2017/05/28 by Kimio.Yasuda

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Change 3464205 on 2017/05/29 by Sungjin.Hong

	#loc UE4DocKOR

Change 3464323 on 2017/05/29 by Sungjin.Hong

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Change 3464346 on 2017/05/29 by Sungjin.Hong

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Change 3464642 on 2017/05/29 by Sungjin.Hong

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Change 3464662 on 2017/05/30 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3457153

Change 3464734 on 2017/05/30 by Sungjin.Hong

	#loc UE4DocKOR

Change 3464851 on 2017/05/30 by Wes.Bunn

	#ue4 docs

	Applying Peer Review Feedback from Sam D.

Change 3464887 on 2017/05/30 by Wes.Bunn

	#ue4 docs

	Applying Peer Review Feedback from Richard H.

Change 3464910 on 2017/05/30 by Richard.Hinckley

	#jira UEDOC-4944
	Implemented SME review suggestions.

Change 3464925 on 2017/05/30 by Wes.Bunn

	Added link to twitch stream covering Pose Snapshots.

Change 3466786 on 2017/05/30 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3464887

Change 3466790 on 2017/05/30 by Tianmin.Xie

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Change 3466798 on 2017/05/30 by Masayo.Kondo

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Change 3466801 on 2017/05/30 by Masayo.Kondo

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Change 3466852 on 2017/05/31 by Masayo.Kondo

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Change 3466853 on 2017/05/31 by Masayo.Kondo

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Change 3466863 on 2017/05/31 by Masayo.Kondo

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Change 3466868 on 2017/05/31 by Masayo.Kondo

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Change 3466898 on 2017/05/31 by Masayo.Kondo

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Change 3466920 on 2017/05/31 by Masayo.Kondo

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Change 3466927 on 2017/05/31 by Kimio.Yasuda

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Change 3466947 on 2017/05/31 by Kimio.Yasuda

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Change 3466952 on 2017/05/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3467012 on 2017/05/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3467075 on 2017/05/31 by Wes.Bunn

	Applying SME feedback.

Change 3467220 on 2017/05/31 by Wes.Bunn

	#ue4 docs

	Updated page to include section on Bake Pose feature for 4.16 LODs.

Change 3467293 on 2017/05/31 by Tim.Hobson

	#UE4 Docs: Adding Topic Image for a bunch of missing pages. #Code_Review sam.deiter, jeff.wilson, chase.mcallister, wes.bunn, robert.gervais, tim.hobson, richard.hinckley

Change 3467843 on 2017/05/31 by Mitchell.Wilson

	Adding updated Windows and Mac images for GettingStartedWithUE4 Project Heirarchy and ToolsAndEditors.
	#UE4 Docs

Change 3467891 on 2017/05/31 by Wes.Bunn

	#ue4 docs

	Applying  Peer Review Feedback from TimH

Change 3467926 on 2017/05/31 by Wes.Bunn

	#ue4 docs

	Updated and applied Peer Review feedback from TimH.

Change 3468570 on 2017/05/31 by Masayo.Kondo

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Change 3468575 on 2017/05/31 by Masayo.Kondo

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Change 3468577 on 2017/05/31 by Masayo.Kondo

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Change 3468580 on 2017/05/31 by Masayo.Kondo

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Change 3468586 on 2017/05/31 by Masayo.Kondo

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Change 3468593 on 2017/05/31 by Masayo.Kondo

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Change 3468597 on 2017/05/31 by Masayo.Kondo

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Change 3468629 on 2017/05/31 by Masayo.Kondo

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Change 3468632 on 2017/05/31 by Masayo.Kondo

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Change 3468637 on 2017/05/31 by Masayo.Kondo

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Change 3468708 on 2017/05/31 by Masayo.Kondo

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Change 3468942 on 2017/06/01 by Kimio.Yasuda

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Change 3468956 on 2017/06/01 by Kimio.Yasuda

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Change 3468957 on 2017/06/01 by Kimio.Yasuda

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Change 3468961 on 2017/06/01 by Kimio.Yasuda

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Change 3468966 on 2017/06/01 by Kimio.Yasuda

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Change 3469001 on 2017/06/01 by Kimio.Yasuda

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Change 3469008 on 2017/06/01 by Kimio.Yasuda

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Change 3469035 on 2017/06/01 by Kimio.Yasuda

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Change 3469037 on 2017/06/01 by Masayo.Kondo

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Change 3469052 on 2017/06/01 by Kimio.Yasuda

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Change 3469076 on 2017/06/01 by Kimio.Yasuda

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Change 3469081 on 2017/06/01 by Kimio.Yasuda

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Change 3469085 on 2017/06/01 by Kimio.Yasuda

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Change 3469094 on 2017/06/01 by Kimio.Yasuda

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Change 3469095 on 2017/06/01 by Kimio.Yasuda

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Change 3469100 on 2017/06/01 by Kimio.Yasuda

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Change 3469137 on 2017/06/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3469359 on 2017/06/01 by Mitchell.Wilson

	Adding Mac and Windows specific images for Unreal Engine 4 for Unity Developers doc.
	#UE4 Docs

Change 3469367 on 2017/06/01 by Tim.Hobson

	#UE4 Docs: UEDOC-4765 - HDR Display Output -

	* Updated Metadata and added dual type page so that it could show on the Rendering & Graphics landing page.
	* Added a social and topic image.
	* Removed a commented out section that wasn't needed.

Change 3469385 on 2017/06/01 by Tim.Hobson

	#UE4 Docs: marking pages public

Change 3469520 on 2017/06/01 by Tim.Hobson

	#UE4 Docs: Updating Vehicle User Guide: 3 - Creatinga Vehicle Animation Blueprint with missing step to set the Anim BP Parent Class to be able to call the WheelHandlerNode

Change 3469547 on 2017/06/01 by Mitchell.Wilson

	Adding and updating images in Level Design Quick Start for Mac and Windows.
	#UE4 Docs

Change 3469555 on 2017/06/01 by Mitchell.Wilson

	Adding screenshots to Unreal Editor Interface for OpenParticleSystem for Mac and Windows

Change 3469699 on 2017/06/01 by Tim.Hobson

	#UE4 Docs: UEDOC-4888 - New Clothing Solver doc pages

	* Overview Page
	* Reference Page

Change 3469804 on 2017/06/01 by Robert.Gervais

	#jira UEDOC-1419

	Updated cross compile toolchain per SME's request.

	#UE4Doc
	#code_review Arciel.Rekman

Change 3469942 on 2017/06/01 by Mitchell.Wilson

	Adding screenshots to Level Editor images for Mac and Windows
	#UE4 Docs

Change 3470080 on 2017/06/01 by Robert.Gervais

	#jira UEDOC-1419

	Applying SME's redline to first step.

	#UE4Doc

Change 3470120 on 2017/06/01 by Mitchell.Wilson

	Adding Mac and Windows screenshots to InterfaceOverview images for Layout Customization page.
	#UE4 Docs

Change 3470148 on 2017/06/01 by Mitchell.Wilson

	Adding Mac and Windows images to Project Settings images.
	#UE4 Docs

Change 3470255 on 2017/06/01 by Mitchell.Wilson

	Adding Mac and Windows images to Property Matrix images
	#UE4 Docs

Change 3470855 on 2017/06/01 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3470861 on 2017/06/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3467293

Change 3470878 on 2017/06/01 by Kimio.Yasuda

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Change 3470879 on 2017/06/01 by Masayo.Kondo

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Change 3470886 on 2017/06/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3469804

Change 3470887 on 2017/06/01 by Masayo.Kondo

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Change 3470889 on 2017/06/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3467293

Change 3470892 on 2017/06/01 by Masayo.Kondo

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Change 3470897 on 2017/06/01 by Masayo.Kondo

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Change 3470932 on 2017/06/01 by Sungjin.Hong

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Change 3470934 on 2017/06/01 by Sungjin.Hong

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Change 3470958 on 2017/06/01 by Kimio.Yasuda

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Change 3471013 on 2017/06/02 by Masayo.Kondo

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Change 3471016 on 2017/06/02 by Masayo.Kondo

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Change 3471018 on 2017/06/02 by Kimio.Yasuda

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Change 3471021 on 2017/06/02 by Masayo.Kondo

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Change 3471029 on 2017/06/02 by Kimio.Yasuda

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Change 3471045 on 2017/06/02 by Masayo.Kondo

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Change 3471052 on 2017/06/02 by Masayo.Kondo

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Change 3471054 on 2017/06/02 by Tianmin.Xie

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Change 3471066 on 2017/06/02 by Masayo.Kondo

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Change 3471106 on 2017/06/02 by Kimio.Yasuda

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	Updated File against INTSourceChangelist:3429247

Change 3471170 on 2017/06/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3429247

Change 3471289 on 2017/06/02 by Mitchell.Wilson

	Updating windows specific images in MeshPreviewScene page.
	#UE4 Docs

Change 3471326 on 2017/06/02 by Mitchell.Wilson

	Adding Windows and Mac shots to Working With Actor Transforms images.
	Updated one image so it didn't need an alternate.
	#UE4 Docs

Change 3471440 on 2017/06/02 by Wes.Bunn

	#ue4 docs

	Added Rigid Body Skeletal Control node to the SkelControl Reference section.

Change 3471517 on 2017/06/02 by Tim.Hobson

	#UE4 Docs: UEDOC-4895 - PS4 Getting Started update using JonF's notes

	The page is now broken up into a multi-step how-to
	* Landing page
	* Setting up and Compiling a build for PS4
	* Connecting to the PS4 with UE4
	* Build Operation (cooking content for deployment)
	* Debugging from Visual Studio
	* Additional information

Change 3471538 on 2017/06/02 by Jeff.Wilson

	Set page to publish

Change 3471584 on 2017/06/02 by Tim.Hobson

	#UE4 Docs: UEDOC-4648 - Adding Animtation Curves Linked to Bones to the Anim Curves Page.

Change 3471585 on 2017/06/02 by Tim.Hobson

	#UE4 Docs: UEDOC-4680 - Adding Previous Frame Switch Material Expression section to this page.

Change 3471586 on 2017/06/02 by Tim.Hobson

	#UE4 Docs: UEDOC-4686 - Adding Pre-Skinned Local Normal and Pre-Skinned Local Position vector expression examples.

Change 3471588 on 2017/06/02 by Tim.Hobson

	#UE4 Docs: UEDOC-4731 - Added information about Physically-based Post Process to the Post Process Effects page.

Change 3471591 on 2017/06/02 by Tim.Hobson

	#UE4 Docs: UEDOC-4816 - Added Pivot Painter 2 doc pages.

	* Pivot Painter 2 Overview
	* Pivot Painter 2 MAXScript Reference
	* Pivot Painter 2 Material Function Reference
	* Updating Content Tools Landing Page
	* Added TopicImage and Metadata to PivotPainter1 page
	* Added TopicImage and Metadata to PivotPainter1 Material Functions page

Change 3471779 on 2017/06/02 by Mitchell.Wilson

	Adding Mac and Windows screenshots to FindingHelp images.
	Updating images to remove platform specific menus.
	#UE4 Docs

Change 3471781 on 2017/06/02 by Mitchell.Wilson

	Adding Mac and Windows screenshots to PIE images
	#UE4 Docs

Change 3471793 on 2017/06/02 by Mitchell.Wilson

	Adding EditorPrefs_Mac image in DetailsPanel images
	#UE4 Docs

Change 3471822 on 2017/06/02 by Mitchell.Wilson

	Adding PIEViewport screenshots for Mac and Windows to InEditorTesting images.
	#UE4 Docs

Change 3471855 on 2017/06/02 by Mitchell.Wilson

	Adding PIESettings_Mac screenshot to PlayInEditorSettings images
	#UE4 Docs

Change 3471907 on 2017/06/02 by Mitchell.Wilson

	Adding Mac and Windows screenshots in Place Mode images.
	Updating images to be non platform specific.
	#UE4 Docs

Change 3471995 on 2017/06/02 by Wes.Bunn

	#ue4 docs

	Applying Peer Review feedback from RichardH

Change 3472164 on 2017/06/02 by Mitchell.Wilson

	Adding Mac immersive mode images to Viewport Basics images
	Updating images to be non platform specific.
	#UE4 Docs

Change 3472485 on 2017/06/02 by Mitchell.Wilson

	Adding Mac and Windows screenshots to Work with Level Assets images.
	#UE4 Docs

Change 3472589 on 2017/06/02 by Tim.Hobson

	#UE4 Docs: UEDOC-4821 - Pivot Painter 2 pages Editorial Review Edits

Change 3473048 on 2017/06/04 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3473052 on 2017/06/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3471538

Change 3473092 on 2017/06/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3473107 on 2017/06/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3472589

Change 3473119 on 2017/06/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3443825

Change 3473141 on 2017/06/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3471591

Change 3473168 on 2017/06/05 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3471588

Change 3473395 on 2017/06/05 by Mitchell.Wilson

	Adding Windows and Mac screenshots to Managing Multiple Levels images.
	Updating one image to be non platform specific.
	#UE4 Docs

Change 3473433 on 2017/06/05 by Jeff.Wilson

	Added JPN, KOR versions of Nintendo Switch Quick Start PDF

Change 3473443 on 2017/06/05 by Jeff.Wilson

	Removing old redirected pages

Change 3473444 on 2017/06/05 by Jeff.Wilson

	Updated metadata

Change 3473445 on 2017/06/05 by Jeff.Wilson

	Minor updates

Change 3473446 on 2017/06/05 by Jeff.Wilson

	Updated metadata

Change 3473453 on 2017/06/05 by Wes.Bunn

	Applying Editoral Review feedback from RobG.

Change 3473461 on 2017/06/05 by Tim.Hobson

	#UE4 Docs: UEDOC-4893 - Clothing Solver - Editorial Review Edits

Change 3473462 on 2017/06/05 by Jeff.Wilson

	Updated with Windows/Mac OS tiggleable images

Change 3473463 on 2017/06/05 by Jeff.Wilson

	Added OS toggle to preview template

Change 3473466 on 2017/06/05 by Wes.Bunn

	Applying Editorial Review feedback from RobG.

Change 3473472 on 2017/06/05 by Tim.Hobson

	#UE4 Docs: added topic image for Bitmask Blueprint Variables page

Change 3473475 on 2017/06/05 by Mitchell.Wilson

	Adding and updating Skeletal Mesh Actors images to be non platform specific.
	#UE4 Docs

Change 3473488 on 2017/06/05 by Tim.Hobson

	#UE4 Docs: UEDOC-4653 - Animation Curves linked to bones Editorial Review Edits

Change 3473491 on 2017/06/05 by Mitchell.Wilson

	Adding Mac and Windows images to Merge Actors images.
	#UE4 Docs

Change 3473508 on 2017/06/05 by Tim.Hobson

	#UE4 Docs: UEDOC-4977 - Add Convolution Bloom to existing PostProcess Bloom page.

	* Updated Metadata for the page.

	Also, updated a good portion of the Dirt Mask section with the following:
	* Added comparison image of Dirt Mask used in VehicleGame
	* Added PPV image to show where and how to enable.
	* added Dirt Mask Image Best Practices section reworking the notes in the Dirt Mask Texture property to be more clear and easy to read.
	* Added an image of the Dirt Mask Texture used in VechileGame as an example.

Change 3473543 on 2017/06/05 by Tim.Hobson

	#UE4 Docs: UEDOC-4981 - Convolution for Bloom Editorial Review updates.

	Also added the following:
	* Topic Image
	* Training Stream for Convolution for Bloom.

Change 3473556 on 2017/06/05 by Tim.Hobson

	#UE4 Docs: UEDOC-4475 - Adding Landscape Mirror/Rotate tool to pages.

Change 3473583 on 2017/06/05 by Mitchell.Wilson

	Adding Mac and Windows images to How To Import Static Mesh LODs images.
	#UE4 Docs

Change 3473611 on 2017/06/05 by Tim.Hobson

	#UE4 Docs: UEDOC-4765 - HDR Display Output - Editorial Review updates.

Change 3473820 on 2017/06/05 by Mitchell.Wilson

	Adding Mac and Windows images to How To Import Static Meshes images
	#UE4 Docs

Change 3474005 on 2017/06/05 by Mitchell.Wilson

	Adding Mac and Windows images to Importing Skeletal Mesh LODs images.
	Updating one image to be non platform specific.
	#UE4 Docs

Change 3474032 on 2017/06/05 by Tim.Hobson

	#UE4 Docs: UEDOC-4735 - Post Process Editorial Review updates

	Additional things addressed:
	* Added Topic Images for all sub-pages.
	* Switched to the Directory Output for the topics rather than the older method.

Change 3474125 on 2017/06/05 by Mitchell.Wilson

	Adding Mac and Windows images to Import Skeletal Meshes images
	Updating some images to be non platform specific.
	#UE4 Docs

Change 3474197 on 2017/06/05 by Tim.Hobson

	#UE4 Docs: UEDOC-4691 - Vector Expressions Editorial Review updates.

Change 3474270 on 2017/06/05 by Mitchell.Wilson

	Adding Mac and Windows images to 1.1 Creating Folders images.
	#UE4 Docs

Change 3474284 on 2017/06/05 by Mitchell.Wilson

	Updating image to be non platform specific in 2 - Creating Materials images.
	#UE4 Docs

Change 3474289 on 2017/06/05 by Mitchell.Wilson

	Updating image to be non platform specific in 3 - Editing Materials images.
	#UE4 Docs

Change 3474294 on 2017/06/05 by Mitchell.Wilson

	Updating image to be non platform specific in 4 - Applying Materials to Static Mesh Actors images.
	#UE4 Docs

Change 3474327 on 2017/06/05 by Mitchell.Wilson

	Adding Mac and Windows images to Content Browser images.
	Updating a topic image to be non platform specific.
	#UE4 Docs

Change 3474429 on 2017/06/05 by Tim.Hobson

	#UE4 Docs: UEDOC-4685 - Previous Frame Switch Material Node Editorial Review Updates:

	Additional updates to this page not related to this new node specifically:
	* Updated Metadata
	* Reorganized and structured the ToC
	* Updated video to use latest embedded video object
	* Fixed various grammatical issues
	* Added missing captions to lightboxed images.
	* Added Overview text to this page.

Change 3475034 on 2017/06/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3474197

Change 3475037 on 2017/06/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3473445

Change 3475038 on 2017/06/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3473445

Change 3475212 on 2017/06/06 by Mitchell.Wilson

	Adding one Mac specific image to Packaging Projects images.
	Updating multiple images to be non platform specific.
	#UE4 Docs

Change 3475222 on 2017/06/06 by Mitchell.Wilson

	Updating media framework topic image to be non platform specific

Change 3475247 on 2017/06/06 by Mitchell.Wilson

	Updating material editor topic to be non platform specific
	#UE4 Docs

Change 3475311 on 2017/06/06 by Mitchell.Wilson

	Adding Mac and Windows images to Material Editor UI images.
	Updating one image to be non platform specific.
	#UE4 Docs

Change 3475399 on 2017/06/06 by Tim.Hobson

	#UE4 Docs: UEDOC-4964 - Adding Reroute Node information to the Material Editor Reference Page

Change 3475402 on 2017/06/06 by Mitchell.Wilson

	Updating images to be non platform specific in Particle System User Guide images.
	#UE4 Docs

Change 3475410 on 2017/06/06 by Mitchell.Wilson

	Updating one image to be non platform specific in Animation Blueprints images
	#UE4 Docs

Change 3475419 on 2017/06/06 by Mitchell.Wilson

	Updating images to be non platform specific in Animation Blueprint Editor images
	#UE4 Docs

Change 3475576 on 2017/06/06 by Mitchell.Wilson

	Adding Mac and Windows images to Animation Editor images
	#UE4 Docs

Change 3475588 on 2017/06/06 by Mitchell.Wilson

	Updating one image to be non platform specific in Animation Editor images
	#UE4 Docs

Change 3475611 on 2017/06/06 by Mitchell.Wilson

	Updating one image in Anim Blueprint Editor to be non platform specific
	#UE4 Docs

Change 3475616 on 2017/06/06 by Mitchell.Wilson

	Updating one image to be non platform specific in Skeletal Mesh Editor images
	#UE4 Docs

Change 3475624 on 2017/06/06 by Mitchell.Wilson

	Updating one image to be non platform specific in Skeleton Editor images
	#UE4 Docs

Change 3475772 on 2017/06/06 by Mitchell.Wilson

	Adding Mac and Windows specific images to Foliage Instanced Meshes images
	Updating some images to be non platform specific
	#UE4 Docs

Change 3475852 on 2017/06/06 by Richard.Hinckley

	#jira UEDOC-5127
	Updated Garbage Collection in Object Handling document. Made some structural and S&S changes to the document as well.

Change 3475948 on 2017/06/06 by Jeff.Wilson

	Updated templates

Change 3476123 on 2017/06/06 by Tim.Hobson

	#UE4 Docs: UEDOC-4969 - Add Material Reroute nodes Editorial Review updates.

	Additional updates:
	* Updating the Overview text
	* grammatical fixes
	* updating embedded videos to use the latest markdown style.
	* Added videos demonstrating a lot of the functionality suggested with this page.
	* Updated some images where needed.

Change 3476307 on 2017/06/06 by Mitchell.Wilson

	Adding Mac and Windows specific images to Reducing Packaged Game Size images
	Updating some images to be non platform specific.
	#UE4 Docs

Change 3476451 on 2017/06/06 by Mitchell.Wilson

	Adding Mac and Windows specific images to Intro to Blueprints images
	#UE4 Docs

Change 3476520 on 2017/06/06 by Richard.Hinckley

	#jira UEDOC-4945
	Implemented editorial review notes.

Change 3477025 on 2017/06/06 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3259022

Change 3477090 on 2017/06/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3474032

Change 3477121 on 2017/06/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3474032

Change 3477217 on 2017/06/07 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3477358 on 2017/06/07 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3477382 on 2017/06/07 by Tianmin.Xie

	#loc UE4DocCHN. minor update template for CHN page out of date warning message with better language.

Change 3477472 on 2017/06/07 by Mitchell.Wilson

	Adding Mac specific images to Texture Guidelines for Mobile Platforms images.
	#UE4 Docs

Change 3477482 on 2017/06/07 by Mitchell.Wilson

	Updating one image to be non platform specific in Lighting for Mobile Platforms.
	#UE4 Docs

Change 3477562 on 2017/06/07 by Mitchell.Wilson

	Adding Mac specific images to Post Process Effects on Mobile images
	Updating some images to be non platform specific.
	#UE4 Docs

Change 3477566 on 2017/06/07 by Wes.Bunn

	#ue4 docs

	applying editorial review feedback.

Change 3477690 on 2017/06/07 by Tim.Hobson

	#UE4 Docs: UEDOC-5022 - Android CodeWorks updates Editorial View fixes.

Change 3477699 on 2017/06/07 by Wes.Bunn

	#ue4_docs

	Applying editorial review feedback for the following pages:

	Engine/Animation/Blendspaces/Blendspaces.INT.udn
	Engine/Animation/Blendspaces/Creation/BlendspaceCreation.INT.udn
	Engine/Animation/Blendspaces/Editor/BlendspaceEditor.INT.udn
	Engine/Animation/Blendspaces/Overview/BlendspaceOverview.INT.udn
	Engine/Animation/Blendspaces/UserGuide/BlendspaceUserGuide.INT.udn
	Engine/Animation/AnimHowTo/BlendSpace/BlendspaceHowTo.INT.udn

Change 3477715 on 2017/06/07 by Mitchell.Wilson

	Adding Mac specific images to Performance Guidelines for Mobile Devices images.
	Updating some images to be non platform specific.
	#UE4 Docs

Change 3477716 on 2017/06/07 by Wes.Bunn

	#ue4_docs

	Applying Editorial Review feedback.

Change 3477741 on 2017/06/07 by Mitchell.Wilson

	Adding Mac specific image to Test Your Map on a Device images
	Updating one image to be non platform specific.
	#UE4 Docs

Change 3477744 on 2017/06/07 by Mitchell.Wilson

	Updating one image to be non platform specific in Package Your Game images
	#UE4 Docs

Change 3477876 on 2017/06/07 by Wes.Bunn

	#ue4_docs

	Applying SME feedback.

Change 3477895 on 2017/06/07 by Robert.Gervais

	#jira UEDOC-4945
	Replaced topic image object with topic-image metadata.
	Updated a sentence with a minor syntagmatic adjustment.
	#UE4Doc
	#code_review Richard.Hinckley

Change 3478014 on 2017/06/07 by Tim.Hobson

	#UE4 Docs: Fixing metadata causing ordering issues and hierarchy problems in side navigation bar for UMG Drag And Drop pages

Change 3478222 on 2017/06/07 by Wes.Bunn

	#ue4_docs

	Applying Editorial Review feedback.

Change 3478246 on 2017/06/07 by Wes.Bunn

	#ue4_docs

	Applying SME feedback.

Change 3478325 on 2017/06/07 by Mitchell.Wilson

	Adding Mac specific iOS and Android images to Mobile Packaging Wizard images.
	#UE4 Docs

Change 3478445 on 2017/06/07 by Wes.Bunn

	#ue4_docs

	Applying SME feedback.

Change 3478664 on 2017/06/07 by Mitchell.Wilson

	Adding Mac specific images to Signing Projects for Release images.
	#UE4 Docs

Change 3478730 on 2017/06/07 by Richard.Hinckley

	#jira UEDOC-4945
	Updating an image with some padding so it fits better.

Change 3478814 on 2017/06/07 by Richard.Hinckley

	#jira UEDOC-5128
	Implemented peer review suggestions.

Change 3479256 on 2017/06/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479282 on 2017/06/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479288 on 2017/06/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479294 on 2017/06/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479299 on 2017/06/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479314 on 2017/06/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479395 on 2017/06/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479409 on 2017/06/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479432 on 2017/06/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3479468 on 2017/06/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479516 on 2017/06/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479535 on 2017/06/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479539 on 2017/06/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3477690

Change 3479744 on 2017/06/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3479794 on 2017/06/08 by Mitchell.Wilson

	Adding mac specific images to Setting up Android Launch Screens images
	#UE4 Docs

Change 3480511 on 2017/06/08 by Wes.Bunn

	#ue4 docs

	Refactor of Retaget Manager Page / Included Import Pose for Retarget Base Pose section

Change 3480672 on 2017/06/08 by Jeff.Wilson

	Renamed files to work with slider sequence

Change 3480676 on 2017/06/08 by Jeff.Wilson

	Added Mac OS version of immersive mode slider

Change 3480875 on 2017/06/08 by Jeff.Wilson

	updated templates with new param documentation syntax

Change 3480877 on 2017/06/08 by Jeff.Wilson

	Updated metadata

Change 3480884 on 2017/06/08 by Jeff.Wilson

	Updated topic image

Change 3481084 on 2017/06/08 by Mitchell.Wilson

	Updating multiple pages with Mac and Windows images.
	#UE4 Docs

Change 3481581 on 2017/06/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3477895 & fixed conversion error

Change 3481589 on 2017/06/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3478014

Change 3481596 on 2017/06/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3478014

Change 3481600 on 2017/06/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3478014

Change 3481605 on 2017/06/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3478014

Change 3481608 on 2017/06/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3478014

Change 3481614 on 2017/06/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3478014

Change 3481620 on 2017/06/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3478014

Change 3481728 on 2017/06/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3476123

Change 3481760 on 2017/06/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3481084

Change 3481770 on 2017/06/09 by Sungjin.Hong

	#loc UE4DocKOR

Change 3481779 on 2017/06/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3481084

Change 3481786 on 2017/06/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3481084

Change 3481817 on 2017/06/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3481084

Change 3481818 on 2017/06/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3473461

Change 3481819 on 2017/06/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3481821 on 2017/06/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3481823 on 2017/06/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3480877

Change 3481827 on 2017/06/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3481828 on 2017/06/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3481830 on 2017/06/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3481833 on 2017/06/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3481844 on 2017/06/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3481848 on 2017/06/09 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3480676

Change 3481854 on 2017/06/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3474032

Change 3482177 on 2017/06/09 by Sam.Deiter

	#UE4 Docs: Fixing a small typo that lead to people downloading the wrong version.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3482294 on 2017/06/09 by Mitchell.Wilson

	Updating multiple pages with Mac and Windows images
	#UE4 Docs

Change 3482309 on 2017/06/09 by Jeff.Wilson

	Minor formatting updates

Change 3482332 on 2017/06/09 by Mitchell.Wilson

	Updating multiple pages with Mac and Windows images
	#UE4 Docs

Change 3482370 on 2017/06/09 by Mitchell.Wilson

	Updating page to include Windows and Mac images. Some images could not be updated due to bugs in engine.
	#UE4 Docs

Change 3482378 on 2017/06/09 by Mitchell.Wilson

	Updating some lightbox image links to match their thumbnails.
	#jira UEDOC-5163
	#UE4 Docs

Change 3482403 on 2017/06/09 by Tim.Hobson

	#UE4 Docs: UEDOC-4480 - Landscape Sculpt Mode page rewrite and reorganization into a landing page with all the tools existing as their own pages.

	* Sculpt Mode page turned into Landing page
	* Tools of Sculpt Mode added as their own reference pages
	* Added Video deomonstrations and steps to use each tool.

Change 3482475 on 2017/06/09 by Tim.Hobson

	#UE4 Docs: fixing minor character error in text of the Convolution Bloom properties table.

Change 3483116 on 2017/06/09 by Tim.Hobson

	#UE4 Docs: UEDOC-5188 - Minor corrections to page and image updates.

Change 3484188 on 2017/06/11 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3484194 on 2017/06/11 by Kimio.Yasuda

	Changed tite translation

Change 3484288 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3477699

Change 3484290 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3477699

Change 3484299 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3477699

Change 3484300 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3477699

Change 3484304 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3477699

Change 3484307 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3477699

Change 3484315 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3473466

Change 3484321 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3477876

Change 3484324 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3482378

Change 3484325 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3484330 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3484331 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3484332 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3484347 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3478246

Change 3484359 on 2017/06/12 by Tianmin.Xie

	#loc UE4DocCHN. update CHN pages to latest INT pages.

Change 3484363 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3480511

Change 3484375 on 2017/06/12 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3482403

Change 3484377 on 2017/06/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482403

Change 3484380 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3484385 on 2017/06/12 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3484556 on 2017/06/12 by Sam.Deiter

	#UE4 Docs: Fixing a few minor grammar issues.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3484583 on 2017/06/12 by Sam.Deiter

	#UE4 Docs:Applying SME feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3484619 on 2017/06/12 by Sungjin.Hong

	#loc UE4DocKOR

Change 3484673 on 2017/06/12 by Wes.Bunn

	#ue4 docs

	UEDOC-5171
	Animation Preview Scene Improvements
	- Engine\Animation\Persona\PreviewSettings : New Reference Page
	- Engine\Animation\AnimBlueprints\Interface : Updated to link to new Reference Page
	- Engine\Animation\Persona\Modes\Animation : Updated to link to new Reference Page
	- Engine\Animation\Persona\Modes\Mesh : Updated to link to new Reference Page
	- Engine\Animation\Persona\Modes\Skeleton : Updated to link to new Reference Page

Change 3484694 on 2017/06/12 by Wes.Bunn

	#ue4_docs

Change 3484721 on 2017/06/12 by Wes.Bunn

	#ue4 docs

	Applying image fixes based on Peer Review.

Change 3484724 on 2017/06/12 by Jeff.Wilson

	Updated with missing JS includes

Change 3484974 on 2017/06/12 by Robert.Gervais

	#UE4Doc

	Marking doc as 'Public'.

Change 3485038 on 2017/06/12 by Robert.Gervais

	#UE4Doc

	Updated Weak Pointer documentation per SME's request.

	#code_review dan.oconner

Change 3486089 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3486143 on 2017/06/12 by Kimio.Yasuda

	File updated against INTSourceChangelist:3482403

Change 3486152 on 2017/06/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482403

Change 3486184 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3484974

Change 3486187 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3477716

Change 3486204 on 2017/06/12 by Kimio.Yasuda

	Updated File agasint INTSourceChangelist:3482403

Change 3486210 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3478222

Change 3486218 on 2017/06/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482403

Change 3486228 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3486251 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3484694

Change 3486257 on 2017/06/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482403

Change 3486441 on 2017/06/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3484556

Change 3486491 on 2017/06/13 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3486503 on 2017/06/13 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3486540 on 2017/06/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482403

Change 3486552 on 2017/06/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3486554 on 2017/06/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482403

Change 3486556 on 2017/06/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3486581 on 2017/06/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482403

Change 3486582 on 2017/06/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3486586 on 2017/06/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3486593 on 2017/06/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3486599 on 2017/06/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3486600 on 2017/06/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3486605 on 2017/06/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3429254

Change 3486615 on 2017/06/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3481084

Change 3486629 on 2017/06/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3482403

Change 3487380 on 2017/06/13 by Chase.McAllister

	#jira UEDOC-4704 - fixing spelling errors in RoboRecall docs

[CL 3487521 by Jeff Wilson in Main branch]
2017-06-13 14:23:23 -04:00
Dan Oconnor
e29126385f Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3380068)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3358702 on 2017/03/22 by Marc.Audy

	Always mark child actors pending kill when in PostLoad as often the World is too early to have a WorldContext which causes issues in DestroyActor
	#jira UE-42679

Change 3358737 on 2017/03/22 by Mieszko.Zielinski

	Exposed UBrainComponent::IsRunning() and UBrainComponent::IsPaused() to Blueprint #UE4

Change 3359062 on 2017/03/22 by Michael.Noland

	Blueprints: Show the Save and Find in CB buttons when working with level script blueprints (they will save/show the map package)

	#jira UE-30748

Change 3359066 on 2017/03/22 by Michael.Noland

	PR #3348: Make fields of FAttributeMetaData editable (Contributed by hoelzl)

	#jira UE-42620

Change 3359069 on 2017/03/22 by Michael.Noland

	PR #3288: InverseLerp Blueprint Tooltips Clarification (Contributed by wunawuna)

	#jira UE-42250

Change 3359108 on 2017/03/22 by Michael.Noland

	Blueprints: Fix an issue where running the editor in a different culture could break pins on nodes that have optional arrays of pins (e.g., animation graph nodes like blend by layer)
	#jira UE-36232

Change 3359235 on 2017/03/22 by Marc.Audy

	Expose bShouldPerformFullTickWhenPaused to blueprints and details panel
	#jira UE-17286

Change 3359324 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Disable collision on NavModifierVolumes. Previously they had an OverlapAll response and generated overlap events. They are only supposed to be used for preventing nav mesh generation, but overlap events could affect gameplay, and also are bad for performance.

	(Integrate CL 3249525 from Odin).

Change 3359326 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Optimization during attachment to check bool before expensive casts and body instance fetching.

	(Integrate CL 3261262 from Odin).

Change 3359327 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Make bSkipAgentHeightCheckWhenPickingNavData actually ignore height when picking data.

	(Integrate CL 3231908 from Odin)

Change 3359328 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Make a static FName in UMovementComponent::OverlapTest const and move it to a namespace.

	(Integrate CL 3259985 from Odin)

Change 3359329 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix ProjectileMovementComponent continuing to simulate (and generate hit events) after it is deactivated during simulation. HasStoppedSimulation() should check if bIsActive is false.

	(Integrate CL 3260001 from Odin)

Change 3359330 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix accumulated forces in CharacterMovement when movement mode or activation changes.

	- Added CharacterMovementComponent::ClearAccumulatedForces()
	- AddForce() and related functions now avoid adding the force if in MovementMode "None". When ticking in "None", forces are cleared so they don't pile up until the next valid movement mode. Forces are also cleared if the updated component changes or when the capsule simulates physics.
	- CharacterMovementComponent::Deactivate() implemented to stop movement and call ClearAccumulatedForces().
	- ClearAccumulatedForces() now also clears pending launch velocity.
	- Exposed ClearAccumulatedForces() to blueprints.
	- AddForce() and AddImpulse() now also check that character movement is active (not deactivated, able to tick).
	- ApplyAccumulatedForces() does not call ClearAccumulatedForces(), since that would prevent pending launch.
	- SimulateMovement() handles pending launch and clears forces regardless of whether it's simulated proxy. Added note to investigate using ApplyAccumulatedForces() in SimulateMovement().
	- Inlined ActorComponent::IsActive().

	(Integrate CLs 3259933, 3266018 from Odin)

Change 3359338 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) TickCharacterPose() and clear root motion before abandoning tick in UCharacterMovementComponent::PerformMovement() when movement mode is None. Prevents root motion building up until next valid movement mode.

	(Integrate CL 3271928 from Odin)

Change 3359345 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix characters sliding when landing on slanted surfaces or stairs, when aggressive "Perch" settings could cause a line trace (from the center of a capsule) instead of capsule trace and thereby screw up the floor distance checks.

	(Integrate CL 3273026 from Odin)

Change 3359381 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Performance tweak to ApplyRadialDamageWithFalloff(). Don't rebuild FRadialDamageEvent each loop over hit actors. Added stats for BreakHitResult()/MakeHitResult() under "stat game".

	(Integrate CLs 3275415, 3276810 from Odin).

Change 3359422 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Fix build (CollisionProfile included).

Change 3359442 on 2017/03/22 by Michael.Noland

	Blueprints: Prevent comment boxes from clipping the last letter of some words at the edge by increasing the padding on the wrap-at position

Change 3359445 on 2017/03/22 by Michael.Noland

	PR #2989: Improved BP comment nodes (Contributed by projectgheist)

	#jira UE-36788
	#jira UE-39118

Change 3359446 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Add support for FScopedMovementUpdate to be able to queue up overlaps that do not require reflexive bGenerateOverlapEvents. This allows custom inspection or processing of overlaps within a scoped move. Overlap events from the move will still only trigger in UpdateOverlaps() if bGenerateOverlapEvents is enabled on both components, as before.

	(Integrate CL 3278307 from Odin)

Change 3359494 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Make some data in FScopedMovementUpdate protected rather than private so it can easily be subclassed, and expose a new helper SetWorldLocationAndRotation().

	(Integrated CL 3280775 from Odin).

Change 3359506 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) MovementComponent::Deactivate() calls StopMovement() to clear cached velocity. It's silly that reactivation many seconds or frames later would restore that velocity. Some special handling in CharacterMovement to keep it acting as before (it cleared velocity, but did not clear the path request, leaving that alone).

	(Integrate CL 3287026 from Odin).

Change 3359514 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Collision.ListComponentsWithResponseToProfile command includes pending kill objects.

	(Integrate CL 3293322 from Odin)

Change 3359553 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Optimization in CharacterMovement tick to not extract transform values twice.

	(Integrate CL 3299098 from Odin).

Change 3359554 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: optimize UKismetMathLibrary::GetForwardVector() (converts Rotator to forward direction). This way we avoid building a matrix, and avoids 1 more SinCos call.

	(Integrate CL 3296254 from Odin).

Change 3359555 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Add OnComponentCollisionSettingsChangedEvent delegate to PrimitiveComponent. Fixed SkeletalMeshComponent not calling Super implementation.

	(Integrate CL 3295744 from Odin)

Change 3359561 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: AActor::GetComponents() with generic type should *not* assume the output array needs space for the entire contents of OwnedComponents. If OwnedComponents.Num() > the array reserve size, this forces an allocation, even if few or no components of the requested type are found.

	(Integrate CL 3299111 from Odin)

Change 3359573 on 2017/03/22 by dan.reynolds

	Added BP log to the Passive Mix Modifier test platform BP

Change 3359593 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: avoid allocations during creation in AAIController::PostInitializeComponents() (in development builds).

	(Integrate CL 3299118 from Odin)

Change 3359595 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Perf: HasActiveCameraComponent() and HasActivePawnControlCameraComponent() don't need to fill in an array while searching for a certain component. Also see CL 3359561, which could cause each of these functions to always cause an allocation when filling in the array when num components > 24.

	(Integrate CL 3299116 from Odin)

Change 3359602 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Clean up some of the new fast overlap code in PrimitiveComponent. Mostly some variable renaming, and CVar access optimization.

	(Integrate CL 3340622 from Odin)

Change 3359616 on 2017/03/22 by Zak.Middleton

	#ue4 - (Merge) Added support for bIgnoreTouches to FCollisionQueryParams. MoveComponent uses this to avoid PhysX collision queries for overlaps in GeomSweepMulti when bGenerateOverlapEvents is off.

	(Integrate CL 3340635 from Odin)

Change 3359864 on 2017/03/23 by Mieszko.Zielinski

	Added a safeguard to prevent crashes resulting from people trying to name their BB keys things longer than 1024 characters #UE4

	#jira UE-43120

Change 3360884 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: AUDIO_MIXER_ENABLE_DEBUG_MODE turned off in Test builds. Shipping already had it off.

	(Integrate CL 3310724 from Odin)

Change 3361045 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: new cvars to help with optimization:

	- au.DisableReverbSubmix
	- au.DisableEQSubmix
	- au.DisableParallelSourceProcessing
	- au.SetAudioChannelCount

	Also checked in some code to cut down on the amount of parameter setting in EQ

	(Integrate of CL 3303165 in Odin by Aaron.Mcleran)

Change 3361172 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: added stat for HRTF.

	(Integrate CL 3310728 from Odin)

Change 3361189 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) CVar to toggle HRTF for perf settings. Default is on.

	(Integrate CL 3310926 from Odin).

Change 3361914 on 2017/03/23 by Aaron.McLeran

	UE-42649 Fixing crash in cleaning up active sound in sound concurrency

	-Handling edge case of an active sound not have a sound base ptr, which is possible.

Change 3361924 on 2017/03/23 by Aaron.McLeran

	UE-41378 Fixing passive mix modifier bug

Change 3361978 on 2017/03/23 by Aaron.McLeran

	UE-42627 Fix for when audio device is removed and getting a deadlock in computing audio clock

Change 3361989 on 2017/03/23 by Aaron.McLeran

	PR #3010: Check for null GEngine on sound processing

Change 3362053 on 2017/03/23 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: Avoid thousands of Array.Add() calls during processing, which on shipping still does checks to see if the allocator has to grow, and updates ArrayCount.

	(Integrate CL 3311120 from Odin)

Change 3362102 on 2017/03/23 by Aaron.McLeran

	PR #3182:  Enabled SwitchOnEnum nodes for EAttenuationShape and EAttenuationDistanceModel

Change 3362153 on 2017/03/23 by Aaron.McLeran

	UE-43286 Oculus audio plugin not working/available

Change 3362162 on 2017/03/23 by Aaron.McLeran

	UE-42252  Frequent ensure in FLevelEditorViewportClient::UpdateAudioListener

Change 3362206 on 2017/03/23 by Aaron.McLeran

	UE-43287 Fixing HRTF spatialization in editor viewport

	- Steam Audio doesn't support multiple audio devices at the moment
	- Instead of hard-coding all audio plugins to not work in main audio device (GDC temp fix), I allow audio plugins to specify if they should be used on main audio device

Change 3362775 on 2017/03/24 by mason.seay

	Replaced deprecated node

Change 3363024 on 2017/03/24 by Ben.Zeigler

	Fix regression in behavior of streamable manager where loading both a valid and null asset used to work but now fails. Instead added a warning for that case, but if only null are requested it still fails with an error

Change 3363030 on 2017/03/24 by Zak.Middleton

	#ue4 - Lower default max sendrate for clients to 60Hz from 90Hz when net speed is high and player count is low. Throttled rate remains at 45Hz. This value has been tested in Paragon with no ill effect, and saves on bandwidth and server CPU when clients run at high framerate.

Change 3363036 on 2017/03/24 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: turned a float divide into a multiply. It happens at least 32k times per audio update.

	(Integrate CL 3311158 from Odin)

Change 3363541 on 2017/03/24 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: remove pointer indirection, and successive TArray Add()s in GetChannelMap().

	(Integrate CL 3311169 from Odin)

Change 3363642 on 2017/03/24 by Zak.Middleton

	#ue4 - (Merge) Audio: Perf: Save ~5% total audio update time. Savings in "Source Output Buffers".

	- Removed function call overhead to updating channel map. 64,000 function calls...
	- Simplified FSourceParam::Update() to reduce branching and have 1 return site.
	- Added alternative to GetChannelMap() called UpdateChannelMap() that avoids copying out values to an array. The values can then be fetched from the channel data directly.

	(Integrate CL 3311235 from Odin)

Change 3364441 on 2017/03/24 by Ben.Zeigler

	Fix issue where calling LoadLocalIniFile on a plugin file would result in an empty file. It was assuming engine/game dirs, now it instead pulls it out of GConfig if available.
	This fixes issue where iterative cooking would fail on plugin config files
	Add FindConfigFileWithBaseName to GConfig

Change 3364652 on 2017/03/25 by Phillip.Kavan

	#jira UE-43210 - Fix a runtime VM crash upon removing an element from a set after consecutive add/remove iterations.

	Change summary:
	- Fixed FScriptSet::Add() to initialize the HashIndex member of the new element when the HashSize does not change.

Change 3365609 on 2017/03/27 by Richard.Hinckley

	#jira UEDOC-4720
	Fixed global enums being dropped from documentation after being extracted by Doxygen.

Change 3365737 on 2017/03/27 by Marc.Audy

	Move setting of the ParentComponent property on an actor to PostRepNotifies instead of having a separate OnRep function.

Change 3365795 on 2017/03/27 by Marc.Audy

	Fix compile error

Change 3365894 on 2017/03/27 by Phillip.Kavan

	#jira UE-35507 - Fix for a GLEO when choosing an LSBP class as the default value for a class input pin in a non-LSBP graph.

	Change summary:
	- Modified FGraphPinFilter::IsClassAllowed() to disallow a given class if the type is contained within a map package that does not match the current graph context.

Change 3366067 on 2017/03/27 by Marc.Audy

	Add UWorld* to PostLoadMap indicating which world has been loaded. Null if an error has occurred.
	#jira UE-40228

Change 3366097 on 2017/03/27 by Marc.Audy

	Fixed missed deprecation disable pairing for PostLadMap

Change 3366170 on 2017/03/27 by Aaron.McLeran

	Fixing div by zero

Change 3366221 on 2017/03/27 by Aaron.McLeran

	UE-43240 Removing dependency on component visualizers in runtime Phonon module.

Change 3366698 on 2017/03/27 by Marc.Audy

	Fix Orion compile errors

Change 3366782 on 2017/03/27 by Aaron.McLeran

	Bringing over optimizations from Odin to Dev-framework.

	Original CL 3311435

Change 3366818 on 2017/03/27 by Aaron.McLeran

	Bringing fix from Odin to Dev-Framework from CL 3304533

	Fix for rare condition that stomps memory during source recycling.

Change 3366984 on 2017/03/27 by Michael.Noland

	Blueprints: Downgraded a warning in the connection drawing policy to verbose to suppress it. It does no good to a typical user.
	#jira UE-41638

Change 3367085 on 2017/03/27 by Brent.Pease

	 - Improve AudioMixer buffering so that only two buffers are needed instead of three, buffer submission and buffer processing are ovelapped, and a warning is issued if the audio processing thread can not keep up.
	 - Added time critical thread priority so that audio processing is not starved which would produce clicks and popping
	 - Allow the audio thread to not be created if a platform implements its own BeginGeneratingAudio() call (as happens on Android)

Change 3367434 on 2017/03/28 by Marc.Audy

	Fix UT compile error

Change 3368587 on 2017/03/28 by Mike.Beach

	Adding a "CookedOnly" plugin type (now used by the nativized Blueprint plugin).

Change 3368724 on 2017/03/28 by Zak.Middleton

	#ue4 - MovementComponent does not ignore initial blocking overlaps when moving from SafeMoveUpdatedComponent(). Set "p.MoveIgnoreFirstBlockingOverlap" back to zero and add a new flag that prevents the depenetration test from generating hit events (to prevent the problem discovered in UE-39387).

	#jira UE-41613, UE-28610

Change 3368748 on 2017/03/28 by Dan.Oconnor

	Provide &FUObjectThreadContext::Get().ObjLoaded when using the compilation manager, add validation functions for finding REINST/TRASH references

Change 3368852 on 2017/03/28 by Mike.Beach

	Fixing a CIS error before it happens - wrapping implementation in preprocessor defines to match declaration in header.

Change 3368873 on 2017/03/28 by Dan.Oconnor

	Rather than collecting script object references, just use the ScriptObjectReferences array. This allows reference replacing archives to update ScriptObjectReferences.

Change 3368998 on 2017/03/28 by Dan.Oconnor

	Setting  CLASS_Interface early in the compilation process

Change 3369494 on 2017/03/29 by Marc.Audy

	Fix UAT compile error

Change 3369924 on 2017/03/29 by Zak.Middleton

	#ue4 - Allow CharacterMovement AdjustFloorHeight() to adjust using the line trace if in penetration. Force next floor check so it will check after it depenetrates.

	#jira UE-36973

Change 3369932 on 2017/03/29 by Ben.Zeigler

	#jira UE-19494 Finish asset auditing work by allowing reading back a cooked asset registry in the editor
	Split off FAssetRegistryState as the struct to hold serialization and accessors, to allow loading multiple platform states at once.
	Optimized runtime asset registry serialization to be around 1/3 as large as before. Dependencies are disabled by default for the runtime registry, you can re-enable with bSerializeDependencies in Engine.ini
	Add FAssetPackageData which is explicitly per-package and only updated on save/load time. File size is stored in here and is computed for both editor and cooked data
	Add code to AssetManagerEditorModule to allow loading pre-cooked asset registry files and reading cooked sizes. The Asset Audit window now has a platform drop down that allows reading from cooked data
	Rename ChunkManifestGenerator to AssetRegistryGenerator and change it to directly hold an FAssetRegistryState internally
	Add new experimental AssetRegistry mode for iterative cooking. This mode is much faster as it does not need to do it's own internal dependency checking and it can be enabled with bUseAssetRegistryForIteration
	Change it so during cooking it doesn't directly load string asset references, but instead cues them for cook and uses the asset registry to find and add redirector mappings that are used during save time

Change 3370028 on 2017/03/29 by Ben.Zeigler

	CIS fix

Change 3370360 on 2017/03/29 by Mike.Beach

	Adding an extra field to FPlatformInfo; a 'UBTTarget' identifier intended to sync up with UBT's UnrealTargetPlatform enum (needed for programatically generating plugin platform whitelists).

Change 3370363 on 2017/03/29 by Ben.Zeigler

	Fix issue where loading out of date editor asset registry cache would throw pointless errors

Change 3370414 on 2017/03/29 by Marc.Audy

	Remove autos

Change 3370428 on 2017/03/29 by Ben.Zeigler

	Fix linux CIS issue, remove implicit conversion from FSavePackageResultStruct back to enum result as it was creating ambiguous operators

Change 3370453 on 2017/03/29 by Marc.Audy

	CIS fix

Change 3370548 on 2017/03/29 by Marc.Audy

	#rn Fix issues with seamless travel in PIE and shared sub levels between different parents.

Change 3370564 on 2017/03/29 by Mieszko.Zielinski

	PR #3429: fix comment typo (Contributed by kayama-shift)

Change 3370602 on 2017/03/29 by Mieszko.Zielinski

	Fixed FRecastTileGenerator::Modifiers being erroneously counted twice when stating memory #UE4

Change 3370615 on 2017/03/29 by Phillip.Kavan

	#jira UE-35515 - No longer crash when creating a new BP class from one or more selected Actors in which the root component is not Blueprint-spawnable.

	Change summary:
	- Modified FKismetEditorUtilities::AddComponentsToBlueprint() to handle deferred SceneComponent SCS node adds when the parent component was not also added (due to not being BP-spawnable).

Change 3370693 on 2017/03/29 by Michael.Noland

	Fixing some bad indentation
	#rnx

Change 3370740 on 2017/03/29 by Ben.Zeigler

	DLC/Mod Cooking fixes, the list of packages from release build as in uncooked filename format so fixed code and made this more obvious
	Fix Asset Registry to allow loading multiple source asset registries into the same state, by keeping a list of preallocated buffers

Change 3370792 on 2017/03/29 by Michael.Noland

	Blueprints: Deleted some unversioned backwards compat. code that would only matter for assets older than VER_UE4_OLDEST_LOADABLE_PACKAGE

Change 3370794 on 2017/03/29 by Michael.Noland

	PR #3190: Reduce some output logging
	- Reduced an Oculus log from Log to Verbose because it spams quite a bit
	- Corrected the spelling and the meaning of a blueprint warning when an invalid breakpoint is encountered
	- Treat UInputComponent::GetAxisValue(None) as not a warning
	- Switch FGenericSaveGameSystem::LoadGame to silently attempt to load the file, it returns success/failure and it isn't necessary to have a separate warning at the file i/o layer

	#jira UE-41446

Change 3370831 on 2017/03/29 by Dan.Oconnor

	Iteration on compilation manager
	 - Fix Skeleton class compilation order
	 - Pass ObjLoaded array to compilation manager to ensure all objects get PostLoaded
	 - Make sure data only classes get reinstanced, so that UpdateCustomPropertyListForPostConstruction is run correctly

Change 3370923 on 2017/03/29 by Michael.Noland

	Blueprints: Added an icon to indicate whether or not a macro contains latent actions
	- Note: The state of the icon is cached for performance reasons on request, with the cache being cleared when the BP containing the macro is modified or a macro graph is removed
	- This does mean that editing the inner macro of a nested macro to add/remove a latent action will not show up in visualization for the outer node until the editor is restarted or the outer macro is modified

Change 3371039 on 2017/03/29 by Dan.Oconnor

	Hacky fix for dropping return params when a function's return node is culled

Change 3371750 on 2017/03/30 by Richard.Hinckley

	Stencil write mask exposed. Adds nine new options (all bits, plus each bit individually - write on pass or depth fail). This allows stencil overlaps to be detected by mixing masks.

Change 3372513 on 2017/03/30 by Ben.Zeigler

	#jira UE-43475 Fix cooker issues with string asset references to null packages.
	Fix redirector detection to follow recursive chains, and correctly strip object class from redirected string asset references.

Change 3372565 on 2017/03/30 by Richard.Hinckley

	Rolling back stencil change, will be moved to Dev-Rendering.

Change 3372764 on 2017/03/30 by Marc.Audy

	Do not create a duplicate sub object that is not in the annotation if a sub object of the same name and class already exists.
	#jira UE-43328

	#rn Fixed cases where the blueprint of a class used as a child actor could be dirtied when compiling the owning blueprint.

Change 3372847 on 2017/03/30 by Marc.Audy

	Fix missing include

Change 3372994 on 2017/03/30 by Zak.Middleton

	#ue4 - Fix build in Debug (checkSlow using incorrect function params).

Change 3373195 on 2017/03/30 by Mike.Beach

	For nativization, changing it so we key off of the target platform-info struct instead of the platform (in preparation for defining the nativized plugin's platform whitelist).

Change 3373320 on 2017/03/30 by mason.seay

	Basic for TM-Gameplay map (WIP)

Change 3373448 on 2017/03/30 by Ben.Zeigler

	Fix recursive size display in audit window
	Improve asset manager comments

Change 3373576 on 2017/03/30 by dan.reynolds

	AEOverview Update:

	Updated Passive Mix Modifier Test based on recent changes in behavior

	Also added Initial Delay Time timer to test

Change 3373589 on 2017/03/30 by dan.reynolds

	AEOverview Passive Mix Mod Test Map update

Change 3373624 on 2017/03/30 by Zak.Middleton

	#ue4 - Increase Pawn location replication precision to 2 decimal places from 0. Prevents replicated pawns from being inside geometry by a large amount. Removed CVars controlling CharacterMovement proxy shrink amount and made those instanced properties on the component.

	#jira UE-40420

Change 3374271 on 2017/03/31 by Marc.Audy

	Fix deprecation warning in new UT code

Change 3374320 on 2017/03/31 by Marc.Audy

	Fix HTML5 compile.

Change 3374413 on 2017/03/31 by Jeff.Farris

	Added ENGINE_API to 2 functions in PlanarReflection, so projects can subclass it.

	(Copied CL 3276454 from Robo Recall to Dev-Framework)

Change 3374414 on 2017/03/31 by Jeff.Farris

	Added support for setting UNavigationSystem::bUpdateNavOctreeOnComponentChange

	(Copied CL 3267903 from RoboRecall to Dev-Framework)

Change 3374616 on 2017/03/31 by Ben.Zeigler

	Copy of Fortnite CL #3312058 to add a missing redirector. I do not understand why this is not erroring on Main, I guess my minor cook changes somehow exposed this

Change 3374664 on 2017/03/31 by Jeff.Farris

	Consted AIController::GetBrainComponent()

	(Copied 3239101 from Robo Recall to Dev-Framework)

Change 3374665 on 2017/03/31 by Jeff.Farris

	PrimitiveComponent bIgnoreRadialImpulse and bIgnoreRadialForce are now exposed to BPs. bIgnoreRadialImpulse now respected when applying impulse to relevant movement components.

	(Coped CL 3242355 from Robo Recall to Dev-Framework)

Change 3374779 on 2017/03/31 by Jeff.Farris

	Exposed SetAllPhysicsAngularVelocity to blueprints

	(Copied CL 3228390 from Robo Recall to Dev-Framework)

Change 3374792 on 2017/03/31 by Ben.Zeigler

	#jira UE-42618
	PR #3347: Improve support for FGameplayAttributeData properties in attribute sets (Contributed by hoelzl)

Change 3374844 on 2017/03/31 by Ben.Zeigler

	#jira UE-42587 Fix issue where supressed gameplay effects that granted abilities would only work the first time, it now clears out of date ability handles

Change 3374925 on 2017/03/31 by Marc.Audy

	Don't throw warning about missing world context for inactive worlds.
	#jira UE-42679

Change 3374927 on 2017/03/31 by Michael.Noland

	Editor: Added options for configuring the editor window background color and texture, which can be useful to visually distinguish the editor when switching between different branches or projects

Change 3374995 on 2017/03/31 by Michael.Noland

	Editor: Rewrote CallInEditor support and promoted it so it can be used on functions in any class, not just blueprints derived from AActor:
	- CallInEditor used on native UFUNCTION() declarations will now show up without having to make a BP subclass
	- CallInEditor can now be used as a top-level keyword in the UFUNCTION() declaration (e.g., UFUNCTION(Category=CoolCommands, CallInEditor))
	- Now shows each function as a separate button, placed in the category associated with the function
	- The button strip entry is now searchable by function name or tooltip
	- Prevented operating on functions that have parameters or return values, which would crash before
	- Removed the duplicate copies of properties placed in the Blutility section
	- Added a scoped transaction around CallInEditor execution
	- Allowed functions to be marked as CallInEditor in addition to custom events (currently we don't allow editing category or tooltip on custom events...)

	Editor: Moved Experimental/EarlyAccessPreview details customizations up to UObject so it can be used on any class, not just actors/components

	Upgrade Note: Behavior has changed so that CallInEditor can be called on CDOs as well, this will probably be walked back in a subsequent update, at least for actors and components.

Change 3375005 on 2017/03/31 by Michael.Noland

	Fixing incremental compilation error due to missing include
	#rnx

Change 3375015 on 2017/03/31 by Michael.Noland

	Fixing incremental compilation error due to missing include (for real)
	#rnx

Change 3375045 on 2017/03/31 by Marc.Audy

	Only calculate the streaming levels prefix during seamless travel if it is a PIE world
	#jira UE-43485

Change 3375053 on 2017/03/31 by Ben.Zeigler

	#jira UE-41988 Fix it so leaving PIE while gameplay debugger is active will disable HUD extensions properly, restoring ability to print messages to screen

Change 3375057 on 2017/03/31 by Ben.Zeigler

	#jira UE-39226 Don't add to DrawDebug list for player controllers with no local player

Change 3375121 on 2017/03/31 by Michael.Noland

	Added missing include for FScopedTransaction
	#rnx

Change 3375222 on 2017/03/31 by mason.seay

	Submitting work done to TM-Gameplay.  Still WIP

Change 3375308 on 2017/03/31 by Michael.Noland

	Editor: Added back CDO filtering to CallInEditor, it's too easy to explode in the BP editor.  May consider allowing opt-in behavior when we revisit Blutilities

Change 3375321 on 2017/03/31 by Ben.Zeigler

	#jira UE-39062 Fix issue where using the level editor toolbar to modify blueprints was not properly marking the blueprints as modified, so the constructor links weren't being updated until manually compiling or resaving
	Always recompute post constructor links when calling MarkBlueprintAsModified, as it can be called from native and other places where we modified CDOs but don't have a property changed event

Change 3375372 on 2017/03/31 by Ben.Zeigler

	#jira UE-39568 Change Components to specifically update LatentActions the same as Actors do, so they update properly if bUpdateWhilePaused is set

Change 3375380 on 2017/03/31 by Marc.Audy

	Modify IsMainAudioDevice to deal with the case where no audio device has been created.

Change 3375402 on 2017/03/31 by Marc.Audy

	Fix DuplicateWorldForPIE in the case that the OwningWorld is null.

Change 3376037 on 2017/04/02 by Phillip.Kavan

	#jira UE-35332 - Preserve the least common ancestor pin type on object array function node inputs after a node refresh.

	Change summary:
	- Added UK2Node_CallArrayFunction::GetDynamicallyTypedPins() to consolidate the code that retrieves type-dependent parameter pins.
	- Added FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to consolidate the code that considers other linked pins when choosing which type to propagate to type-dependent parameter pins.
	- Added FBlueprintEditorUtils::PropagatePinTypeInfo() to consolidate the common code from UK2Node_CallArrayFunction::PropagateArrayTypeInfo(); this eliminated a redundant retrieval of the target pin set.
	- Refactored UK2Node_CallArrayFunction::PropagateArrayTypeInfo() to now call FBlueprintEditorUtils::PropagatePinTypeInfo() after retrieving the set of dynamically-typed pins.
	- Refactored UK2Node_CallArrayFunction::NotifyPinConnectionListChanged() to remove some unnecessary iteration passes and to ensure that we propagate the authoritative (least common ancestor) pin type for object- and struct-based types.

Change 3376364 on 2017/04/03 by Richard.Hinckley

	UE-40920 Fix to Paper2D flipbook timeline editor. Previously, the timeline shown was one frame shorter than the animation. Now, the timeline shows the correct frame count.

Change 3376366 on 2017/04/03 by Richard.Hinckley

	UE-40920 Bugfix to Paper2D flipbook editor. The red line indicating the current frame now adjusts properly if the timeline is longer than the editor window and the scroll bar is moved to the right.

Change 3376517 on 2017/04/03 by Marc.Audy

	PR #3195: Added support for GamePad on RawInput Plugin (Contributed by katze7514)
	#jira UE-41499

Change 3376708 on 2017/04/03 by Mike.Beach

	Moving nativized plugins into a centralized folder (so we can use it as an additional plugin lookup dir) - this is so we can ultimately keep the generated code around for debugging purposes.

	Summary of changes:
	- nativized plugins now moved to ...\Intermediate\Plugins\<PLATFORM>\NativizedAssets
	- corresponding manifest files get saved inside the module and named to match the platform
	- nativized modules now whitelisted only for the platform they were generated for
	- cleanup on how we generate paths (now piping in platform name) and pass multi-cook process ids (for building manifest filenames)
	- extending the 'NativizeAssets' command line, so you can use it to specify the target plugin path (utilized by UAT to coordinate the plugin path between cook & build - was previously hardcoded in multiple places).

Change 3376826 on 2017/04/03 by Phillip.Kavan

	#jira UE-43330 - Fix a crash when adding an input parameter to a Custom Event node after deleting a Function Graph containing a Create Event node.

	Change summary:
	- Modified UK2Node_CreateDelegate::HandleAnyChangeWithoutNotifying() to check for a valid blueprint before accessing it (since the accessor is now a checked operation).
	- Modified UK2Node_CreateDelegate::GetScopeClass() to also check for a valid blueprint before accessing it.
	- Switched 'NULL' to 'nullptr' in a few spots.

Change 3376831 on 2017/04/03 by Ben.Zeigler

	#jira UE-43500, clean up UPackage when EDL/async loading fails. This restores EDL LoadPackage to work the same as non EDL and return NULL instead of an invalid empty package

Change 3376846 on 2017/04/03 by Ben.Zeigler

	#jira UE-38760 Properly refresh exec pins when removing pin from a Switch on Int node

Change 3376850 on 2017/04/03 by Dan.Oconnor

	Use authoritative class to mitigate compilation order issues

Change 3376961 on 2017/04/03 by Ben.Zeigler

	#jira UE-43127 Add struct ops implementations for FIntVector and FBox2d, any blueprint type needs struct ops to avoid crashes
	Fix Box2d variable name in NoExportTypes

Change 3376985 on 2017/04/03 by Ben.Zeigler

	#jira UE-43582 Remove Xbox-specific code from AssetRegistry because it won't work after my refactor. The serialization is much faster now and neither Bob nor I can conceive of a way this would take long enough to stall the main thread. If it it is somehow a problem, it should be wrapped in a slow task instead

Change 3377009 on 2017/04/03 by Ben.Zeigler

	#jira UE-43036 Fix crash when right clicking blueprint with no parent class. Ensures are fine but crashes should be avoided so people can try to copy data out of them

Change 3377054 on 2017/04/03 by Zak.Middleton

	#ue4 - Fix CharacterMovementComponent updated with very high delta time on server when initially joining. Make sure the ServerTimeStamp is initialized to current world time rather than zero to prevent large delta.

	#jira UE-40344
	#udn https://udn.unrealengine.com/questions/310497/large-delta-time-for-first-player-movement-update.html

Change 3377061 on 2017/04/03 by Dan.Oconnor

	Fixes for issues exposed by cooking with compilation manager. When cooking we end up with more blueprints compiling at a single time, which highlighted issues reading from generated classes while they were actively regenerating.

	Note that EInternalCompilerFlags::PostponeLocalsGenerationUntilPhaseTwo has only been added to mitigate risk - there is no known reason that existing compilation flows can't postpone generatation of local variables.

Change 3377073 on 2017/04/03 by Mike.Beach

	CIS fix - proper initialization ordering.

Change 3377371 on 2017/04/03 by Ben.Zeigler

	#jira UE-43144 Disallow creating map of FText, like bool it is not hashable

Change 3377395 on 2017/04/03 by Dan.Oconnor

	Build fix - make order in source match initialization order in artifact

Change 3377417 on 2017/04/03 by Dan.Oconnor

	Speculative SA fix

Change 3377496 on 2017/04/03 by Aaron.McLeran

	#jira UE-43558 Cleaning up shutdown code with audio plugins.

Change 3377608 on 2017/04/03 by Zak.Middleton

	#ue4 - Added function ACharacter::CacheInitialMeshOffset() to cache initial mesh offset, used as the target for network smoothing. Added a call to this function from BeginPlay() in addition to the existing call from PostInitializeComponents(), and exposed this to blueprints as well. This fixes the case of people moving the mesh in BeginPlay rather than in the editor or construction script and not having the mesh offset reflected correctly in network games.

	#jira UE-38966

Change 3377880 on 2017/04/03 by Aaron.McLeran

	Audio bug fixes

	#jira UE-43600  Fixing sounds played by playsoundatlocation for audio volume calculations
	#jira UE-43601 Fixing listener volume interpolation
	#jida UE-43602 Fixing reverb/eq interpolation

Change 3377908 on 2017/04/03 by Phillip.Kavan

	#jira UE-43565 - Fix a regression on type-dependent array function node pins that have more than one link.

	Change summary:
	- Added FBlueprintEditorUtils::FindLinkedPinWithMostDerivedPinType()
	- Modified FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to properly handle pins that have multiple links.

Change 3377912 on 2017/04/03 by Dan.Oconnor

	Fix for missing SUBINSTANCE variables on anim BP skeletons. I elected to force SUBINSTANCE variable creation for the compilation manager codepath

Change 3377946 on 2017/04/03 by Ben.Zeigler

	#jira UE-43594 Fix issue with streamable manager where a failed load would leave bAsyncLoadRequestOutstanding, which would confuse later calls to stream the same asset
	Lower some error verbosity now that I believe I have tracked down the issue

Change 3377950 on 2017/04/03 by Michael.Noland

	Blueprints: Prevent merge tool from crashing in SVN when looking at a file with gaps in the revision history
	(May still not work correctly, but it won't crash; full fix covered by UE-43603)
	#jira UE-22428

Change 3377981 on 2017/04/03 by Michael.Noland

	PR #3416: UE-43005: Prevent crash due to too long name (Contributed by projectgheist)

	#jira UE-43291
	#jira UE-43005

Change 3378039 on 2017/04/04 by Michael.Noland

	PhysX: Allowed the editor to compile when bRuntimePhysicsCooking is disabled (WITH_EDITOR is used in every place in C++ to force it in already)

Change 3378041 on 2017/04/04 by Michael.Noland

	Paper2D: Adjusted under what circumstances CreatePhysicsMeshes is called on various Paper2D types to match UProceduralMeshComponent

Change 3378081 on 2017/04/04 by Dan.Oconnor

	Fix Blueprint Context nodes so that they don't rely on Ar.IsBeingSaved() call before compilation
	3x because of copy/paste

Change 3378094 on 2017/04/04 by Dan.Oconnor

	Add missing preload call for compilation manager

Change 3378917 on 2017/04/04 by Marc.Audy

	Fix static analysis (which is very dumb)

Change 3378986 on 2017/04/04 by Dan.Oconnor

	Fix bad merge

Change 3379100 on 2017/04/04 by Dan.Oconnor

	Fix missing CPF_ConstParm/CPF_ReferenceParm/CPF_OutParm logic in 'fast' skeleton path
	#jira UE-43629

Change 3379102 on 2017/04/04 by Ben.Zeigler

	Actually fix StreamableManager issues with cancelling a request messing up things in the future. We now always queue a request, even if it failed before or there is one in progress. This has to be done to avoid issues with cancelling the existing request or mounting new files after it's failed once
	Now that StreamableManager will retry missing files, add failed load packages to the known missing list so it won't spam errors over and over

Change 3379147 on 2017/04/04 by Zak.Middleton

	#ue4 - Improve on CL 3377608: Made Character::CacheInitialMeshOffset() take location and rotation params so you can be explicit on the values, in case you try to change these during network smoothing, where reading the relative offsets would have been skewed.

Change 3379254 on 2017/04/04 by Aaron.McLeran

	Fixing sounds in audio mixer when no EQ has been set.

Change 3379760 on 2017/04/04 by Ben.Zeigler

	#jira UE-43647 Don't delete failed async packages that are rooted

[CL 3380073 by Dan Oconnor in Main branch]
2017-04-04 20:49:52 -04:00
Jeff Wilson
63073963d6 Copying //UE4/Dev-Documentation to //UE4/Samples-Main (Source: //UE4/Dev-Documentation @ 3372893)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3239909 on 2016/12/19 by Robert.Gervais

	#jira UEDOC-1419

	Fixed caption spacing for hero image.

	#UE4doc

Change 3240118 on 2016/12/19 by Tim.Hobson

	#UE Docs: UEDOC-3961 - SME review edits and cleaned up project settings image without tooltip included.

Change 3240145 on 2016/12/19 by Zak.Parrish

	#Docs - adding new work and additional cleanup to Photo Real Character bust, formerly Twinblast Bust documentation

Change 3240452 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3229370

Change 3240453 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3229370

Change 3240497 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3239909

Change 3240602 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3235241

Change 3240633 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3240638 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3216146

Change 3241214 on 2016/12/20 by Richard.Hinckley

	#jira UEDOC-4302
	Updated C+ Interface document.

Change 3241323 on 2016/12/20 by Tim.Hobson

	Checking in MorphTargetDebugViewMode video for upload to Youtube when changes shelved in CL-3241241 are accepted.

Change 3241425 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3884

	Adding images per SME suggestions.

	#UE4doc

Change 3241426 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3884

	Updating images per SME suggestions.

	#UE4doc

Change 3241428 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3887

	Updated steps to include UE4Editor-Linux-Debug build configuration for CPP Projects in Linux (per SME suggestion).

	#UE4doc

Change 3241590 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241602 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:

Change 3241627 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241640 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241662 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3242329 on 2016/12/21 by Mitchell.Wilson

	#UEDoc - Added meta data to materials pages. Added materials tag

Change 3242400 on 2016/12/21 by Robert.Gervais

	#jira UEDOC-3884

	Finished incorporating all of the SME's suggested additions.

	#UE4doc

Change 3242448 on 2016/12/21 by Tim.Hobson

	#UE4 Docs: Checking in images for shelved files for FBX Import Options update. UEDOC-3979

Change 3242511 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3242523 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242534 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238552

Change 3242536 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3240118

Change 3242537 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242541 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:

Change 3242544 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242547 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242550 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242552 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242561 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242563 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242566 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3219004

Change 3242567 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3227082

Change 3242569 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3224908

Change 3242571 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242572 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3206329

Change 3242575 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242596 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourcechangeList:3213377

Change 3242603 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242620 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242624 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3234766

Change 3242641 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242645 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3232461

Change 3242659 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225484

Change 3242672 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225484

Change 3242691 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3181495

Change 3242764 on 2016/12/22 by Sungjin.Hong

	#loc UE4DocKor

Change 3243595 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3198551

Change 3243596 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3227911

Change 3243598 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3236590

Change 3243599 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243600 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243603 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243605 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3243608 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3243610 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3175190

Change 3243611 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3243613 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3155346

Change 3243620 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3155346

Change 3243623 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243624 on 2016/12/26 by Kimio.Yasuda

	Fixed translation (Title, Description)

Change 3243625 on 2016/12/26 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3150518

Change 3243626 on 2016/12/26 by Kimio.Yasuda

	Fixed translation (Description)

Change 3243627 on 2016/12/26 by Kimio.Yasuda

	Fixed translation of description

Change 3243630 on 2016/12/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3185922

Change 3243631 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243721 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243723 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243726 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSoruceChangeList:3150518

Change 3243733 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243860 on 2016/12/27 by Mitchell.Wilson

	#UE4 Docs - Updating metadata, added particles tag to Rendering/ParticleSystems pages

Change 3244012 on 2016/12/28 by Mitchell.Wilson

	#UE4 Docs - Added metadata to sequencer pages.

Change 3244080 on 2016/12/28 by Robert.Gervais

	#jira UEDOC-3245

	Shortened the page title's character count to be more compatible with mobile screens.

	#UE4doc

Change 3244081 on 2016/12/28 by Robert.Gervais

	#jira UEDOC-3880

	Added reminder to uncomment the 'Setting up an IDE' topic object when the page is marked as 'Publish Ready'.

	#UE4doc

Change 3244089 on 2016/12/28 by Mitchell.Wilson

	#UE4 Docs - Added metadata to UMG pages

Change 3244339 on 2016/12/30 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3244370 on 2016/12/30 by Mitchell.Wilson

	#UE4 Docs - Added metadata to blueprints pages

Change 3244481 on 2017/01/02 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244498 on 2017/01/02 by Robert.Gervais

	#jira UEDOC-3245

	Repaired 'Getting Started' topic image.

	#UE4doc

Change 3244553 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244554 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKor

Change 3244596 on 2017/01/03 by Sungjin.Hong

	typo correction

Change 3244600 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244648 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244824 on 2017/01/03 by Richard.Hinckley

	#jira UEDOC-4303
	Implemented recommeded additional fixes.

Change 3244832 on 2017/01/03 by Sam.Deiter

	#UE4 Docs: Applying peer feedabck to the doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3244908 on 2017/01/03 by Sam.Deiter

	#UE4 Docs: Applying peer feedback and adding new images to go along with it.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3244910 on 2017/01/03 by Sam.Deiter

	Adding this missing file.

Change 3245914 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3240145

Change 3245917 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245921 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245923 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245927 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245930 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245931 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245932 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245934 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245951 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245967 on 2017/01/04 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3246037 on 2017/01/04 by Sungjin.Hong

	#loc UE4DocKOR

Change 3246299 on 2017/01/04 by Sam.Deiter

	#UE4 Docs: Applying SME feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3247009 on 2017/01/04 by Lauren.Ridge

	Updating VR profiling documents based on feedback

Change 3247223 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247334 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247339 on 2017/01/04 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247340 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247343 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247347 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247356 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247362 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247363 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247411 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247417 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247428 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247440 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247446 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247448 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247450 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247452 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247457 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247463 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247466 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247467 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247483 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247497 on 2017/01/05 by Sungjin.Hong

	#loc UE4DocKOR

Change 3248719 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248726 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248765 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3248787 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248818 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248819 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248870 on 2017/01/06 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248912 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3225484

Change 3248928 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248941 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248951 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248961 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248969 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3249082 on 2017/01/06 by Sungjin.Hong

	#loc UE4DocKOR

Change 3249658 on 2017/01/06 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4351

	Updated Sequencer EDL How-to / Overivew Page to include a note about adding frame handles as part of an EDL export.

Change 3249741 on 2017/01/06 by Sam.Deiter

	#UE4 Docs: Adding a new image showing off landscape in VR.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3251914 on 2017/01/10 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3178213

Change 3252541 on 2017/01/10 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4352
	Applying Peer Feeback

Change 3252710 on 2017/01/10 by Chase.McAllister

	#ue4 docs #jira UEDOC-4351 Small formatting and gramatical fixes to SequencerOverview and ImportExportEDLs pages

Change 3253176 on 2017/01/10 by Robert.Gervais

	#jira UEDOC-4381
	After discussing CodeWorks version updates with SamD, we agreed that the note region needed to be updated to account for future releases of CodeWorks for Android.
	Subsequently, the landing page for the Android QS series has been updated to account for future releases of CodeWorks (thereby complying with the *.tps callout that's packaged with the engine).
	#UE4Doc
	#Code_Review Sam.Deiter

Change 3253196 on 2017/01/10 by Robert.Gervais

	Removed bolding from hyperlink to comply with Style Guide.
	#UE4Doc

Change 3253207 on 2017/01/10 by Robert.Gervais

	Updated document title to more accurately label the page's contents.
	Added tags and type metadata per Visual Style Guide.
	#UE4Doc

Change 3253275 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253282 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253287 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253312 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253328 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253414 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKor

Change 3253430 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253442 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253458 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253475 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253478 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253483 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253522 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253529 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKOR

Change 3253663 on 2017/01/11 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4357

	Updated Camera Rig Crane How-to page to include new Lock Mount options
	- Refactored existing How-to page
	- Updated content/images

Change 3254376 on 2017/01/11 by Sam.Deiter

	#UE4 Docs: Applying Peer Feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3254776 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254795 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254797 on 2017/01/11 by Robert.Gervais

	#UE4Doc
	Performed paradigmatic analysis and substituded misused word (allow) with proper word (enable).

Change 3254802 on 2017/01/11 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3254861 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254877 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254882 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3254905 on 2017/01/11 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3254927 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKOR

Change 3254957 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3244080

Change 3254958 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3244081

Change 3254976 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3254995 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3253663

Change 3255016 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255028 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255040 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255053 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255054 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255346 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4363

	Updated Sequencer Audio Recording How-to to include an optional step of recording audio.
	Updated Sequencer Overview page to include a line about audio recording.

Change 3255615 on 2017/01/12 by Sam.Deiter

	#UE4 Docs: Adding a new part for the SteamVR perf tools
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3255730 on 2017/01/12 by Jeff.Wilson

	Removed topic variables and added topic-image metadata

Change 3255731 on 2017/01/12 by Jeff.Wilson

	Fixed link to non-existent bookmark

Change 3255735 on 2017/01/12 by Jeff.Wilson

	Updated metadata

Change 3255737 on 2017/01/12 by Jeff.Wilson

	Updated DB file

Change 3255740 on 2017/01/12 by Jeff.Wilson

	Updated learning track template to use directory list

Change 3255748 on 2017/01/12 by Jeff.Wilson

	Physics Property Reference Formatting Updates

Change 3255757 on 2017/01/12 by Jeff.Wilson

	Prototype for new sidebar

Change 3255761 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4358

	Updated page to include some peer review feedback.

Change 3255882 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	Minor upates to Pose Drive node section on Pose Nodes page.
	- Added Translation option to Pose Node reference table.
	- Updated Overview Text.

Change 3255885 on 2017/01/12 by Jeff.Wilson

	Updated metadata

Change 3256541 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256576 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256594 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256621 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3252710

Change 3256625 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3256626 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256628 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3256865 on 2017/01/13 by Wes.Bunn

	#ue4 docs

	Applying peer review feedback.

Change 3256942 on 2017/01/13 by Jeff.Wilson

	Added lloc warning text for outdate translations

Change 3256943 on 2017/01/13 by Jeff.Wilson

	Updated metadata

Change 3256979 on 2017/01/13 by Jeff.Wilson

	Unpublish empty pages

Change 3257013 on 2017/01/13 by Jeff.Wilson

	Fixed typo

	PR #2816

Change 3258199 on 2017/01/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258213 on 2017/01/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255731

Change 3258244 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3258260 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258263 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258264 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258268 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258272 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258274 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258276 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258282 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258283 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258287 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258290 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258292 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258294 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258311 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor

Change 3258319 on 2017/01/16 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3258323 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255882

Change 3258327 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3244012

Change 3258329 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3258331 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3258333 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor

Change 3258335 on 2017/01/16 by Masayo.Kondo

	Fixed a layout error.

Change 3258389 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor ?í???? -> Enum

Change 3258677 on 2017/01/16 by Sam.Deiter

	#UE4 Docs: Adding an image of the foliage tools.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3259022 on 2017/01/16 by Jeff.Wilson

	Set page to publish

Change 3259023 on 2017/01/16 by Jeff.Wilson

	Set page to publish

Change 3259024 on 2017/01/16 by Jeff.Wilson

	Updated formatting to use new localized text feature

Change 3259094 on 2017/01/16 by Tim.Hobson

	submitting peer review edits UEDOC-4283

Change 3259182 on 2017/01/16 by Sam.Deiter

	#UE4 Docs: Adding this newly created doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3259604 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3259614 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259618 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259626 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259628 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259647 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259653 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259662 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3259676 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259679 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3259694 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259720 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259732 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256865

Change 3259745 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259756 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259772 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259800 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3259855 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256865

Change 3259868 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259874 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259878 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259882 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259895 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259913 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259923 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259925 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259955 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255761

Change 3259987 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259990 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259992 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259998 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255730

Change 3260021 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#
	3259182

Change 3260551 on 2017/01/17 by Jeff.Wilson

	Added note about painting Foliage in VR with link to VR Editor Controls page

Change 3260598 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260620 on 2017/01/17 by Jeff.Wilson

	Updated metadata

Change 3260622 on 2017/01/17 by Richard.Hinckley

	#jira UEDOC-3908
	Accepting editorial changes.

Change 3260646 on 2017/01/17 by Wes.Bunn

	#ue4 docs

	initial page updates for Post Process Animation Blueprints
	- Added to Animation Blueprint overview page.
	- Added to Skeletal Mesh / Mesh Details page where you set the Post Process Anim BP

Change 3260662 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260663 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260683 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260884 on 2017/01/17 by Sam.Deiter

	#UE4 Docs: Adding that Landscape works in VR to the pages.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3260949 on 2017/01/17 by Sam.Deiter

	#UE4 Docs: Adding header images for each of the topics.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3261032 on 2017/01/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4283 Added MorphTarget Debug View Mode to existing MorphTarget Previewer page.

Change 3261039 on 2017/01/17 by Tim.Hobson

	#UE4 Docs: UEDOC-3979 SME Review edits

Change 3261132 on 2017/01/17 by Robert.Gervais

	#jira UEDOC-4016

	Addressed Editorial Review comments, specifically:
	Set topic image using the topic-image metadata in the Contact Shadows page.
	Added a link to the Contact Shadows page in the Lighting and Shadows Landing page.
	Commented out the Contact Shadows page link because it was generating a rogue Doc Page Error.

	#UE4doc

Change 3261385 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261395 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3178213

Change 3261402 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261425 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259182

Change 3261437 on 2017/01/17 by Kimio.Yasuda

	0118

Change 3261456 on 2017/01/17 by Sungjin.Hong

	#loc UE4DocKor ?┐???? -> ?┐

Change 3261520 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261039

Change 3261524 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260622

Change 3261526 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260683

Change 3261537 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261571 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260683

Change 3261592 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261886 on 2017/01/18 by Richard.Hinckley

	#jira UEDOC-4436
	Added ChildActorTemplate information to Utility classes.

Change 3261940 on 2017/01/18 by Richard.Hinckley

	#jira UEDOC-4436
	Added minor detail.

Change 3261961 on 2017/01/18 by Jeff.Wilson

	Minor formatting and text udpates

Change 3262190 on 2017/01/18 by Jeff.Wilson

	Updated metadata

Change 3262197 on 2017/01/18 by Jeff.Wilson

	Updated BD file

Change 3262201 on 2017/01/18 by Jeff.Wilson

	Set page to publish

Change 3262203 on 2017/01/18 by Jeff.Wilson

	Updated to use localized descriptions

Change 3262227 on 2017/01/18 by Jeff.Wilson

	Set page to publish

Change 3262538 on 2017/01/18 by Tim.Hobson

	#UE4 Docs: Adding images for UEDOC-4475 for addition of the Mirror Tool to the landscape UI and Sculpt Mode pages.

Change 3262605 on 2017/01/18 by Tim.Hobson

	#UE4 Docs: Rename/move files for Pixel Normal Offset doc.

Change 3263133 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3263158 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263171 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260646

Change 3263212 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263244 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263261 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263264 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260646

Change 3263269 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3263276 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263279 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3262201

Change 3263283 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263289 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263296 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263299 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261940

Change 3263311 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262190

Change 3263313 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262190

Change 3263321 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262190

Change 3263324 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263325 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263370 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263373 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263384 on 2017/01/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261032

Change 3263399 on 2017/01/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3254797

Change 3263404 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263414 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263421 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263431 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3261961

Change 3263474 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263969 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264164 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264165 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264406 on 2017/01/19 by Sam.Deiter

	#UE4 Docs: Applyng feedback from jeff.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3264524 on 2017/01/19 by Sam.Deiter

	#UE4 Docs: Fixing the formating of the topic image.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3264527 on 2017/01/19 by Sam.Deiter

	#UE4 Docs:Fixing the formating of the topic image meta tag.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3265224 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3260884

Change 3265256 on 2017/01/19 by Kimio.Yasuda

	Updatd File against  INTSourceChangelist:3238275

Change 3265260 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265264 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265283 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265295 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265341 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3227073

Change 3265350 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3223841

Change 3265360 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3223808

Change 3265396 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3266245 on 2017/01/20 by Wes.Bunn

	#ue4 docs

	Update to Audio Track How-to
	- Content refactored to include volume/pitch adjustments.

Change 3267497 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3184883

Change 3267514 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3236537

Change 3267536 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3232956

Change 3267538 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3200686

Change 3267540 on 2017/01/22 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3267550 on 2017/01/22 by Tianmin.Xie

	#loc UE4DocCHN. update root page against latest INT version. update template for CHN page out of date warning message.

Change 3267569 on 2017/01/23 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3244824

Change 3267573 on 2017/01/23 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3244824

Change 3267575 on 2017/01/23 by Kimio.Yasuda

	Updated File against  INTSourceChangeList:3191723

Change 3267594 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3267600 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3267605 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3149430

Change 3267607 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3149199

Change 3267614 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3147055

Change 3267618 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3213117

Change 3267838 on 2017/01/23 by Wes.Bunn

	#ue4 docs
	#JIRA UEDOC-4493

	Updated Character Animation How-to
	- refactored to include blending animations

Change 3268172 on 2017/01/23 by Sam.Deiter

	#UE4 Docs: Fixed an issue with the link to the Skel mesh pose page.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268173 on 2017/01/23 by Sam.Deiter

	#UE4 Docs:Applying peer feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268222 on 2017/01/23 by Sam.Deiter

	#UE4 Docs: Adding the doc updates.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268421 on 2017/01/23 by Chase.McAllister

	#UE4 Docs: Small sentence formatting change to SkeletalMeshConversion page

Change 3269086 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3215424

Change 3269098 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269104 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269105 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269139 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3177941

Change 3269147 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3175238

Change 3269148 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269151 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269206 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269218 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269222 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3269249 on 2017/01/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225556

Change 3269293 on 2017/01/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3267838

Change 3269302 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3269455 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3269482 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3270938 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3270971 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271008 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271010 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271020 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262227

Change 3271034 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262227

Change 3271044 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3271052 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3271081 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3271108 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3271110 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3271112 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271113 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3259022

Change 3271114 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271116 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271120 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271123 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271130 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271135 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271138 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271145 on 2017/01/25 by Kimio.Yasuda

	Upated File against INTSourceChangelist:3244370

Change 3271163 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3271174 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3218894

Change 3271178 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3271234 on 2017/01/25 by Sungjin.Hong

	#loc UE4DocKOR

Change 3271292 on 2017/01/25 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3271840 on 2017/01/25 by Jeff.Wilson

	updated DB file

Change 3272803 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3257013

Change 3272824 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3272828 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264527

Change 3272856 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264527

Change 3272857 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255748

Change 3272869 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272876 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272878 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3268421

Change 3272887 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272895 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272898 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3268172

Change 3272902 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272913 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272915 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3272925 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3272929 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3224907

Change 3272930 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3272936 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3151855

Change 3272946 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3256943

Change 3272947 on 2017/01/25 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3272982 on 2017/01/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255735

Change 3273285 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-3913

	Apply SME feedback to Forward Rendering document.

Change 3273300 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4370

	Minor updates based on Peer Review.

Change 3273317 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4431

	Applying Peer Review Feedback.

Change 3273564 on 2017/01/26 by Robert.Gervais

	#jira UEDOC-1419

	Updating engine version on Landing page.
	Revising description on Getting Started page.

	#UE4doc

Change 3273672 on 2017/01/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3274763 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3108692

Change 3274767 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3255748

Change 3274768 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3274776 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273317

Change 3274781 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273300

Change 3274787 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274832 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274837 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273317

Change 3274838 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274856 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3275198 on 2017/01/27 by Sam.Deiter

	#UE4 Docs: Applying peer feedback to this doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3275202 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275203 on 2017/01/27 by Jeff.Wilson

	Updated search box and button to use CSS styles

Change 3275206 on 2017/01/27 by Jeff.Wilson

	Added link to Contact Shadows page

Change 3275207 on 2017/01/27 by Jeff.Wilson

	Added link to Contact Shadows page

Change 3275208 on 2017/01/27 by Jeff.Wilson

	Fixed formatting

Change 3275209 on 2017/01/27 by Jeff.Wilson

	Fixed links to videos

Change 3275254 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275257 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275285 on 2017/01/27 by Jeff.Wilson

	Added redirect page

Change 3275293 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275367 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275566 on 2017/01/27 by Chase.McAllister

	#UE Docs #jira UEDOC-4459 - Spelling and formatting fixes for GoogleVR pages

Change 3275878 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275881 on 2017/01/27 by Jeff.Wilson

	Removing old learning track prototype pages

Change 3275884 on 2017/01/27 by Jeff.Wilson

	Adding learning track template

Change 3276951 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3276952 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3276954 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3276964 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3276981 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3276984 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3277001 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3277051 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3277055 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3277377 on 2017/01/30 by Jeff.Wilson

	Set page to publish

Change 3277378 on 2017/01/30 by Jeff.Wilson

	Force page height update after async page load returns

Change 3277768 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: Fixing minor grammatical error and rewording the intro sentences.

Change 3277813 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: Capsule Shadows docs: Removing files that are no longer relevant for cleanup of UEDOC-3973.

Change 3277874 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: UEDOC-3973 - SME Review edits and rewrite of Capsule Shadows Overview Doc. Moved How-to's to QuickStart. Still minor work to do with navigation links for pages in QS

Change 3278417 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3278584 on 2017/01/30 by Kwangsub.Shin

	#loc UE4DocKOR moved or deleted

Change 3278652 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3277768

Change 3278666 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3278669 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3278673 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3278678 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3278681 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3278682 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3278694 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3278718 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3278812 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3278909 on 2017/01/31 by Sungjin.Hong

	typo_correction

Change 3278910 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3279502 on 2017/01/31 by Wes.Bunn

	#ue4 docs

	Removed "docs" tag from page that is public so it shows up in the list.

Change 3280006 on 2017/01/31 by Sam.Deiter

	#UE4 Docs:Applying Peer Feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3280524 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275367

Change 3280530 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3280574 on 2017/01/31 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3277377

Change 3280575 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3280592 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3280600 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280677 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3280700 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280705 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275257

Change 3280708 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275208

Change 3280717 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280718 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275206

Change 3280721 on 2017/02/01 by Kimio.Yasuda

	typo correction

Change 3280723 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275207

Change 3280724 on 2017/02/01 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3273564

Change 3280727 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3273564

Change 3280729 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280733 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3215926

Change 3280746 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280748 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3279502

Change 3280749 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3238697

Change 3280750 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280766 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3280770 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275293

Change 3280779 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3206215

Change 3280829 on 2017/02/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3281495 on 2017/02/01 by Richard.Hinckley

	#jira UEDOC-4305
	Fixed according to SME review notes.

Change 3281540 on 2017/02/01 by Robert.Gervais

	#jira UEDOC-1419

	Fixing parent paths and resetting documentation order on landing page.

	#UE4doc

Change 3282373 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3282378 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3282383 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3282391 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3282416 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281495

Change 3282662 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3238697

Change 3282665 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3282668 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3282676 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3282679 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282686 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282692 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282696 on 2017/02/02 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3244370

Change 3282701 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282705 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282716 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282750 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282837 on 2017/02/02 by Sungjin.Hong

	#loc UE4DocKOR

Change 3283142 on 2017/02/02 by Richard.Hinckley

	#jira UEDOC-3866
	Moved "custom importer" information to the bottom of the document as SME recommended.

Change 3283566 on 2017/02/02 by Richard.Hinckley

	Fixing cull volume information. No JIRA for this, based on a UDN post and code investigation.

Change 3284397 on 2017/02/02 by Robert.Gervais

	#UE4doc

	Repaired some capitalization errors throughout the document.

Change 3284565 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284573 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284586 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284593 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284632 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284645 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284656 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284728 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3284777 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3284397

Change 3284785 on 2017/02/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3284795 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284797 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284810 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284820 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284829 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284855 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3253176

Change 3284861 on 2017/02/03 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3150518

Change 3284871 on 2017/02/03 by Sungjin.Hong

	#loc UE4DocKor removed ??

Change 3284911 on 2017/02/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3284940 on 2017/02/03 by Tianmin.Xie

	#loc UE4DocCHN. do translation. ( fix missing pic, Updated File against INTSourceChangelist:3223841 )

Change 3285321 on 2017/02/03 by Richard.Hinckley

	Fixing a small typo in Programming Quick Start.

Change 3285322 on 2017/02/03 by Jeff.Wilson

	Updated metadata

Change 3286792 on 2017/02/04 by Sungjin.Hong

	#loc UE4DocKOR

Change 3287218 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287220 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287224 on 2017/02/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3283566

Change 3287227 on 2017/02/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3285322

Change 3287231 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287236 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287252 on 2017/02/05 by Kimio.Yasuda

	Update File against INTSourceChangelist:3108692

Change 3287255 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287257 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287273 on 2017/02/06 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3287280 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3280006

Change 3287287 on 2017/02/06 by Masayo.Kondo

	Fixed a typo.

Change 3287288 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3206237

Change 3287291 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3266245

Change 3287301 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287317 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287319 on 2017/02/06 by Kimio.Yasuda

	Fixed translation

Change 3287337 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287338 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287342 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287345 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287349 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3288167 on 2017/02/06 by Sam.Deiter

	Fixing a small typo in a note box.

Change 3289403 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289438 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289466 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289468 on 2017/02/06 by Tianmin.Xie

	#loc UE4DocCHN update metadata

Change 3289489 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289582 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289588 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289594 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289600 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3285321

Change 3289612 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3283142

Change 3289613 on 2017/02/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3288167

Change 3289616 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3278909

Change 3289690 on 2017/02/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3290845 on 2017/02/07 by Tim.Hobson

	 UEDOC-4555: Adding new images for Vehicle Plugin and SimpleWheeledVehicleMovment component setup and usage.VehicleUserGuide page update.

Change 3291453 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151861

Change 3291465 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291477 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291482 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291496 on 2017/02/07 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3264165

Change 3291500 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291501 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291554 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291558 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291562 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291733 on 2017/02/08 by Masayo.Kondo

	Fixed a typo

Change 3291765 on 2017/02/08 by Masayo.Kondo

	Fixed a publish error

Change 3293783 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3293799 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3293834 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293858 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293887 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293933 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275209

Change 3293958 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3293973 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3293990 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294004 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294024 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294037 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294041 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294051 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294128 on 2017/02/09 by Tianmin.Xie

	#loc UE4DocCHN update metadata to fix landing page missing

Change 3294152 on 2017/02/09 by Sungjin.Hong

	#loc UE4DocKOR

Change 3296004 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296082 on 2017/02/09 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3244370

Change 3296141 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296160 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296165 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296217 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296223 on 2017/02/10 by Tianmin.Xie

	#loc UE4DocCHN update some feedback information for Chinese reader.

Change 3296234 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296248 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296253 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296283 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296304 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296484 on 2017/02/10 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298291 on 2017/02/10 by Robert.Gervais

	Fixing some grammatical and spelling errors.

	#UE4Doc

Change 3298293 on 2017/02/10 by Robert.Gervais

	#jira UEDOC-4380

	Created new documentation for Android Support on Linux.
	Also, updated Android Quick Start Documentation.

	#UE4Doc

Change 3298295 on 2017/02/10 by Robert.Gervais

	#jira UEDOC-4442

	Updated documents to reflect the latest updates to Blueprint Nativization.

	#UE4Doc

Change 3298700 on 2017/02/12 by Tianmin.Xie

	#loc UE4DocCHN. do translation (RenderTarget/BP RT

Change 3298734 on 2017/02/12 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3298895 on 2017/02/12 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3298900 on 2017/02/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3298914 on 2017/02/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3298919 on 2017/02/12 by Kimio.Yasuda

	typo correction

Change 3298920 on 2017/02/12 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3298963 on 2017/02/13 by Masayo.Kondo

	Fixed a typo

Change 3298965 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298967 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298969 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298974 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3298293

Change 3298978 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3299018 on 2017/02/13 by Masayo.Kondo

	Fixed version field

Change 3299032 on 2017/02/13 by Masayo.Kondo

	Fixed version field

Change 3299037 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3298293

Change 3299055 on 2017/02/13 by Masayo.Kondo

	Fixed skill level field

Change 3299062 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3293293

Change 3300982 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3301070 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301076 on 2017/02/14 by Kimio.Yasuda

	Updated File against ?INTSourceChangelist:3298293

Change 3301090 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301094 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301101 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301164 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301169 on 2017/02/14 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3301172 on 2017/02/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256979

Change 3302564 on 2017/02/14 by Mitchell.Wilson

	Initial 4.15 Release Notes checkin.

Change 3302746 on 2017/02/14 by Mitchell.Wilson

	Updating switch and 4.15 banner images

Change 3302756 on 2017/02/14 by Mitchell.Wilson

	Updating 4.15 Release Notes for switch image width and height

Change 3303145 on 2017/02/14 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3303210 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3303221 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKor

Change 3303335 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3303401 on 2017/02/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3303749 on 2017/02/15 by Jeff.Wilson

	updated with embedded videos

Change 3304577 on 2017/02/15 by Jeff.Wilson

	Updated embedded video template with simple type for release notes videos

Change 3304580 on 2017/02/15 by Jeff.Wilson

	Fixed broken link

Change 3304581 on 2017/02/15 by Jeff.Wilson

	Updated metadata

Change 3308225 on 2017/02/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3303749

Change 3308486 on 2017/02/16 by Tianmin.Xie

	#loc UE4DocCHN fix some pages' reference error and failed to generate final page issues.

Change 3308545 on 2017/02/17 by Tianmin.Xie

	#loc UE4DocCHN fix some pages' reference error and failed to generate final page issues.

Change 3308575 on 2017/02/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3308593 on 2017/02/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3308618 on 2017/02/17 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3304580

Change 3308622 on 2017/02/17 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3298291

Change 3308657 on 2017/02/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298291

Change 3308765 on 2017/02/17 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3309202 on 2017/02/17 by Chase.McAllister

	#UEDoc #jira UEDOC-4600 - fixing minor typo in EnvironmentQuerySystem Quickstart

Change 3309591 on 2017/02/17 by Ian.Shadden

	#UE4 Docs Removing old Raycast section, moving data to Engine\Physics\Tracing

	Adding additional docs (tracing overview)
	Modifying the Height Field Painter How-To to include a method that uses UV Coord from Trace

Change 3311240 on 2017/02/19 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3311242 on 2017/02/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3309202

Change 3311311 on 2017/02/19 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3311338 on 2017/02/20 by Sungjin.Hong

	#loc UE4DocKOR

Change 3313485 on 2017/02/20 by Robert.Gervais

	#jira UEDOC-4382

	Addressed TimH's peer review comments.
	Made a few grammatical revisions to the 'On Your Own!' page.

	#UE4Doc

Change 3313511 on 2017/02/20 by Robert.Gervais

	#jira UEDOC-4251

	Moved pre-4.13 cross-compilation setup information to a legacy page, where users can find the information they need for setting up their cross-compile toolchain for UE4, versions 4.13 (and older).
	Created new page, documenting the process for setting up the cross-compile toolchain for UE4, versions 4.14 (and newer).

	#UE4Doc

Change 3313520 on 2017/02/20 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3313609 on 2017/02/20 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3313668 on 2017/02/20 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3315917 on 2017/02/21 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3315931 on 2017/02/21 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3316000 on 2017/02/21 by Sungjin.Hong

	#loc UE4DocKOR

Change 3316171 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3316219 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#:3309591

Change 3317123 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4101

	Making a few minor revisions during Editorial Review.
	Adding some required meta-data.
	Adding a topic image.

	#UE4Doc

Change 3317178 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4101

	Adding topic link to the Mobile Patch Utilities Overview page.

	#UE4Doc

Change 3317466 on 2017/02/22 by Jeff.Wilson

	Set page to publish

Change 3317470 on 2017/02/22 by Jeff.Wilson

	Added link

Change 3317795 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4440

	Adding ToC as part of the Editorial Review process.

	#UE4Doc

Change 3317931 on 2017/02/22 by Jeff.Wilson

	Updated links to new Tracing section

Change 3317961 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4306

	Minor revisions during Editorial Review process.
	Updated metadata per latest S&S.

	#UE4Doc

Change 3318201 on 2017/02/22 by Tim.Hobson

	Submitted with folder in wrong location. Moved to HowTo section.

Change 3318285 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4202

	Made a few edits as part of the Editorial Review process, including:

	Some formatting updates.
	Updating the document's metadata.
	Updating the Mobile HDR support image, showing the Mobiled HDR option being enabled in the Editor's Project Settings.

	#UE4Doc

Change 3318367 on 2017/02/22 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3318376 on 2017/02/22 by Robert.Gervais

	#UE4doc

	Reverting page back to 'Docs' while we're hashing through some of the content.

Change 3318399 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4361

	Made some grammatical edits as part of the Editorial Review process.

	#UE4Doc

Change 3318449 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318474 on 2017/02/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298295

Change 3318475 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-3867

	Made a few edits during the Editorial Review Process.
	Updated Metadata.
	Scrubbed an image showing an error message.

	#UE4Doc

Change 3318482 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318501 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-3631

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3318509 on 2017/02/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298295

Change 3318533 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4288

	Made some revisions as part of the Editorial Review process.

	#UE4Doc

Change 3318539 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318546 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318549 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318557 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318575 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318622 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4113

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3318650 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317470

Change 3318664 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317795

Change 3318701 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field.

Change 3318741 on 2017/02/23 by Kimio.Yasuda

	Updated file against INTChangeList:3244832

Change 3318748 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3318820 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3318835 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3318893 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR

Change 3319177 on 2017/02/23 by Tim.Hobson

	#UE4 Docs: Cleaning up page.

	- Moved Miscellaneous redundancies to its own section.
	- Re-captured images for clean outline for areas being referenced.
	- Updated Version to 4.15

Change 3319776 on 2017/02/23 by Robert.Gervais

	#jira UEDOC-4443

	Addressed peer review comments.

	#UE4Doc

Change 3320728 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3320741 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3319177

Change 3320788 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318622

Change 3320812 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318622

Change 3320853 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR

Change 3320887 on 2017/02/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318399

Change 3320955 on 2017/02/24 by Masayo.Kondo

	Fixed Skill level field

Change 3321022 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321023 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321024 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321248 on 2017/02/24 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3321713 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4251

	Addressed SME review comments.

	#UE4Doc

Change 3322057 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4367

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3322077 on 2017/02/24 by Jeff.Wilson

	Added social sharing image

Change 3322178 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4355

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3322379 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4428

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3322543 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4226

	Made a few revisions during the Editorial Review process.

	#UE4Doc

Change 3322598 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4147

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3323175 on 2017/02/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3323178 on 2017/02/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3323182 on 2017/02/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318201

Change 3323223 on 2017/02/27 by Kimio.Yasuda

	Fixed typo and translation.

Change 3323234 on 2017/02/27 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3322543

Change 3323235 on 2017/02/27 by Kimio.Yasuda

	Additional translation fix.

Change 3323261 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322598

Change 3323264 on 2017/02/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3322077

Change 3323271 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3322379

Change 3323278 on 2017/02/27 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3319776

Change 3323292 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322057

Change 3323311 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322178

Change 3323449 on 2017/02/27 by Richard.Hinckley

	#jira UEDOC-4630
	Gameplay Tag document first pass.

Change 3323857 on 2017/02/27 by Tim.Hobson

	#UE4 Docs: Added initial Virtual Bones documentation pages (UEDOC-4642)

Change 3324139 on 2017/02/27 by Robert.Gervais

	#jira UEDOC-4445

	Commas, semi-colons, paradigmatic substitutions: Oh my!

	#UE4Doc

Change 3324491 on 2017/02/27 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3324522 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322057

Change 3324600 on 2017/02/27 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3324621 on 2017/02/27 by Sungjin.Hong

	#loc UE4DocKOR

Change 3324635 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3323857

Change 3324661 on 2017/02/28 by Masayo.Kondo

	Fixed Skill Level Field

Change 3324676 on 2017/02/28 by Kimio.Yasuda

	Udpated file against  INTSourceChangelist:3321713

Change 3324678 on 2017/02/28 by Masayo.Kondo

	Fixed translation

Change 3326692 on 2017/02/28 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3322543

Change 3326732 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326737 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326756 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326768 on 2017/03/01 by Masayo.Kondo

	Fixed skill level field

Change 3326806 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3321713

Change 3326808 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318376

Change 3326818 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3326830 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326835 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318285

Change 3328386 on 2017/03/01 by Robert.Gervais

	#UE4Doc
	Fixing a typo.

Change 3328768 on 2017/03/01 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3317178

Change 3328825 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328836 on 2017/03/01 by Masayo.Kondo

	Fixed translation

Change 3328848 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3317123

Change 3328863 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328868 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328870 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328873 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3328874 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328876 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328877 on 2017/03/01 by Kimio.Yasuda

	Fixed translation.

Change 3328880 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328944 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328962 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3328971 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3328983 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328991 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3329004 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3329008 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3309591

Change 3329010 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3329034 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3330800 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3330903 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3330999 on 2017/03/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3331075 on 2017/03/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3331286 on 2017/03/03 by Richard.Hinckley

	Typo fix.

Change 3332124 on 2017/03/03 by Richard.Hinckley

	S&S updates to an existing document.

Change 3332226 on 2017/03/03 by Richard.Hinckley

	Update to ForceFeedback document so an excerpt can be shared.

Change 3332303 on 2017/03/03 by Robert.Gervais

	#jira UEDOC-1419

	Updated meta-data per latest S&S.

	#UE4Doc

Change 3332716 on 2017/03/05 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3332718 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332720 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332721 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332725 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332726 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3332226

Change 3332729 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332731 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332733 on 2017/03/05 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3332303

Change 3332739 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332740 on 2017/03/05 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3332742 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332743 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3332124

Change 3332745 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332749 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#
	3331286

Change 3332751 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332755 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332760 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332764 on 2017/03/05 by Sungjin.Hong

	#loc UE4DocKOR

Change 3332768 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332787 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332801 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318475

Change 3332864 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3332873 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3332877 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318501

Change 3332878 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3324139

Change 3334679 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3324139

Change 3334688 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334713 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334739 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334750 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334777 on 2017/03/06 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3334779 on 2017/03/06 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3334786 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3309591

Change 3334801 on 2017/03/07 by Masayo.Kondo

	File updated based on previous fixes

Change 3334816 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334831 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334833 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334836 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334841 on 2017/03/07 by Kimio.Yasuda

	Fixed title translation.

Change 3334861 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3334865 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334881 on 2017/03/07 by Kimio.Yasuda

	Again title tranlation fixed.

Change 3334886 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334895 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334912 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334918 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3334923 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334971 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334996 on 2017/03/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3335256 on 2017/03/07 by Wes.Bunn

	#ue4 docs

	Applying Peer Feedback

Change 3335866 on 2017/03/07 by Wes.Bunn

	#ue4 docs
	#uedoc-4517

	Updated page to reflect current content.

Change 3335922 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updating Media Framework How-to based on content changes.

Change 3335924 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updated Version to 4.15

Change 3336020 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updated Media Framework How-to based on content changes.

Change 3336096 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updating Media Framework How-tos based on content updates.

Change 3336131 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updates made to Media Framework How-to based on content updates.

Change 3336690 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3335256

Change 3336724 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3336763 on 2017/03/07 by Robert.Gervais

	Fixing a typo.
	#UE4Doc

Change 3336764 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-1419
	Marking doc to Publish.
	#UE4Doc

Change 3336765 on 2017/03/07 by Robert.Gervais

	Fixing some typos, making some minor revisions, and updating metadata.
	#UE4Doc

Change 3336766 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4624
	Addressing some of BenM's initial feedback.
	#UE4Doc

Change 3336767 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4445
	Addressing SME review comments.
	#UE4Doc

Change 3336768 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4445
	Adding images.
	#UE4Doc

Change 3336786 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3336787 on 2017/03/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336791 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3336810 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336131

Change 3336878 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336885 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3335924

Change 3336893 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336020

Change 3336907 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3335866

Change 3336935 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336960 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336972 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3337070 on 2017/03/08 by Jeff.Wilson

	Added Robo Recall modding docs - first draft

Change 3337596 on 2017/03/08 by Jeff.Wilson

	Added VR/Mesh Editor GDC features preview page

Change 3338735 on 2017/03/08 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3338779 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3338844 on 2017/03/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3337070

Change 3338855 on 2017/03/08 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338909 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3338943 on 2017/03/08 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3338979 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338984 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338999 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339016 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3339053 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339088 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339098 on 2017/03/09 by Kimio.Yasuda

	Fixed bracket from one byte to two byte

Change 3339101 on 2017/03/09 by Kimio.Yasuda

	Fixed translation

Change 3339104 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339906 on 2017/03/09 by Jeff.Wilson

	Updated metadata

Change 3339912 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339919 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339941 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339965 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339987 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3340108 on 2017/03/09 by Jeff.Wilson

	Updated metadata

Change 3340158 on 2017/03/09 by Jeff.Wilson

	Updated metadata and formatting

Change 3340363 on 2017/03/09 by Wes.Bunn

	#ue4 docs

	Sequencer Event Track How-to updates.
	- refactored page to include Custom Struct usage
	- images replaced with new UI.

Change 3340382 on 2017/03/09 by Tim.Hobson

	#UE4 Docs: UEDOC-4698 - Added multiple Distance Field How-To pages:

	* Distance Field and How-To Directory pages
	* Using Distance Field Shadows
	* Using Distance Field Ambient Occlusion
	* Using Distance Field Indirect Shadows
	* Using Particle Collision Mode for Distance Fields
	* Using Static Mesh Editor Build Settings for Distance Fields

Change 3340402 on 2017/03/09 by Richard.Hinckley

	#jira UEDOC-4668
	RawInput Plugin initial document.

Change 3340410 on 2017/03/09 by Richard.Hinckley

	#jira UEDOC-4674
	Force Feedback Component initial documentation.

Change 3340467 on 2017/03/09 by Robert.Gervais

	#jira UE-42612
	Removed SSR sub-section per SME.
	#UE4Doc

Change 3340643 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3340644 on 2017/03/09 by Robert.Gervais

	#jira UEDOC-4624

	Implementing first draft of IWYU Reference guide.

	#UE4Doc

Change 3340664 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340382

Change 3340857 on 2017/03/09 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3340881 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3340912 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3340926 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340933 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340935 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340960 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340961 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3341007 on 2017/03/10 by Sungjin.Hong

	#loc UE4DocKOR

Change 3342341 on 2017/03/10 by Robert.Gervais

	#jira UEDOC-4625

	Merging RichardH's updates into the WIP.

	#UE4Doc

Change 3342729 on 2017/03/12 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3342749 on 2017/03/12 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3342766 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342768 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342775 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342785 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342816 on 2017/03/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3342817 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342869 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342935 on 2017/03/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3343617 on 2017/03/13 by Jeff.Wilson

	Added missing sourceinstall.png image from style

Change 3343618 on 2017/03/13 by Jeff.Wilson

	Updated with difference between binary and source install

Change 3343699 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates to UMG How-to landing page.
	Drag and Drop How-to page Description updated.

Change 3343774 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates, removed version tag on sub-pages.

Change 3343831 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates, updated image, fixed some formatting.

Change 3343833 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Setting pages to Docs as they are no longer needed.

Change 3343902 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	minor updates, image update due to layout changes, formatting fixes.

Change 3343972 on 2017/03/13 by Robert.Gervais

	#jira UEDOC-1419

	Fixing table format.

	#UE4Doc

Change 3344095 on 2017/03/13 by Robert.Gervais

	#jira UEDOC-4623

	Updating Build Config properties page.

	#UE4Doc

Change 3344608 on 2017/03/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3344626 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344641 on 2017/03/14 by Kimio.Yasuda

	Updated File against INTSourceChagelist:3340382

Change 3344654 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344669 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344673 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344693 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344694 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344702 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344715 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343699

Change 3344726 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343831

Change 3344784 on 2017/03/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3344897 on 2017/03/14 by Sam.Deiter

	#UE4 Docs: Adjusting images based on feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3344913 on 2017/03/14 by Tim.Hobson

	#UE4 Docs: UEDOC-4642 - peer review edits for Virtual Bones

Change 3345453 on 2017/03/14 by Wes.Bunn

	#ue4 docs

	Updated Widget Type Reference page for content/images.
	- Added Blur Widget Child page.

Change 3345705 on 2017/03/14 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3346002 on 2017/03/14 by Tim.Hobson

	#UE4 Docs: UEDOC-4635 - Mesh Decals page Peer Review Edits and fixed the attachment .zip that had the wrong FBX file.

Change 3346082 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-4626
	Addressing doc review comments by adding image highlights.
	#UE4Doc
	#code_review Chase.McAllister

Change 3346507 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Adding a custom topic image to the overview page as part of the Editorial Review process.

	#UE4Doc

Change 3346508 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Made some minor revisions during the Editorial Review process.
	Updated the page's metadata.

	#UE4Doc

Change 3346509 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Made some minor grammatical revisions as part of Editorial Review process.
	Updated metadata.

	#UE4Doc

Change 3346510 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during the Editorial Review process.
	Cross-linking the page back to the Single Trace by Channel How to guide.
	Updating metadata.

	#UE4Doc

Change 3346511 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during the Editorial Review process.
	Updated metadata.

	#UE4Doc

Change 3346512 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Minor revision to overview text.
	Updated metadata.

	#UE4Doc

Change 3346513 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during Editorial Review process.
	Updated page metadata.
	Chunked information to flow a bit more logically.

	#UE4Doc

Change 3346514 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during Editorial Review process.
	Updated page metadata.
	Revised page to adhere to S&S.

	#UE4Doc

Change 3346530 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3346810 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3346002

Change 3346822 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3345705

Change 3346853 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3343972

Change 3346865 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346874 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346882 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346885 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346887 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3346892 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346906 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346909 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346911 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340108

Change 3346923 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339919

Change 3346924 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346925 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346926 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339912

Change 3346927 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346928 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339912

Change 3346930 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346932 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3346934 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339906

Change 3346937 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339906

Change 3346984 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3346987 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3347102 on 2017/03/15 by Tim.Hobson

	#UE4 Docs: UEDOC-4608 - Texture Streaming Improvements for 4.15

	- Updated Configuration page with new Cvars.
	- Build Textures Page updated with latest information and new additions.
	- All images updated to reflect different UI and available options.
	- Stat Page has been marked as Public and updated with latest information and performance metrics from Paragon.
	- Added topic images for Topics on Landing Page for four pages
	- Completed Peer Review Edits
	- Completed SME Review Edits

Change 3347234 on 2017/03/15 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3347250 on 2017/03/15 by Sam.Deiter

	#UE4 Docs: Applied SME feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3347258 on 2017/03/15 by Jeff.Wilson

	Set page to publish

Change 3347971 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-4613

	Making some final edits for publication.

	#UE4Doc
	#code_review Tim.Hobson

Change 3347993 on 2017/03/15 by Richard.Hinckley

	#jira UEDOC-3863
	Moved to another document, linked in a different place.

Change 3348041 on 2017/03/15 by Wes.Bunn

	#ue4 docs

	Animate Dynamic Objects with Sequencer How-to page added.

Change 3348099 on 2017/03/15 by Tim.Hobson

	#UE4 Docs: UEDOC-3973 - SME Review edits and rewrites for Capsule Shadows.

	- Rewrote How-to's into Quick Start.
	- Rewrote and simplified the Capsule Shadows Overview page

Change 3348587 on 2017/03/15 by Robert.Gervais

	Fixed a minor typo.

	#UE4Doc

Change 3348703 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-3978

	Made significant edits to the documentation as part of the Editorial Review process.

	#UE4Doc
	#code_review tim.hobson

Change 3348720 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-4276

	Minor update to metadata during Editorial Review.
	Page still needs Prereq topic(s) and tag(s) before it can be moved to a publishing state.

	#UE4Doc
	#code_review Sam.Dieter

Change 3348815 on 2017/03/15 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3348853 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348869 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348879 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348924 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348925 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348943 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348959 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348970 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336767

Change 3348972 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348975 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3347993

Change 3348985 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348987 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348720

Change 3348991 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348992 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3348994 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349018 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349059 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349071 on 2017/03/16 by Kimio.Yasuda

	Typo correction

Change 3349091 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349104 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349131 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3349212 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR

Change 3349284 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR

Change 3349328 on 2017/03/16 by Tim.Hobson

	#UE4 Docs: UEDOC-4588 - VR Editor updates

	Activate VR Mode Page:
	* Updated images
	* Added section to enable/disable VR Editor window tutorial

	VR Editor Controls page:
	* Added Reset World Scale to Navigation Controls section
	* Added image for Steam Controllers for Reset World Scale controls.

	Quick Select Menu page:
	* Updated quick select menu image
	* Added and updated new button descriptions.

	Radial Menu page:
	* Updated topic image referenced by the VR Editor landing page.
	* Updated radial menu image
	* Added/removed property and descriptions to match new menu.

Change 3349942 on 2017/03/16 by Wes.Bunn

	#ue4 docs

	Updates to Sequencer Overview page to include:
	- Relative time evalutaion.
	- Transform Keys/Selection tools.

Change 3349955 on 2017/03/16 by Tim.Hobson

	#UE4 Docs: #UEDOC-4698 - Distance Field How-To's - Added Peer Review Edits.

Change 3349969 on 2017/03/16 by Wes.Bunn

	#ue4 docs

	Minor fixes for grammer.

Change 3350003 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Doing the first check in of this new page.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350015 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Adding a link to the new cable comp page and removing the old information.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350143 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Adding tags and prerecs.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350307 on 2017/03/16 by Richard.Hinckley

	#jira UEDOC-4625
	Changing "tag:" to "tags:" because I think "tags:" is the correct metadata tag.

Change 3350310 on 2017/03/16 by Richard.Hinckley

	#jira UEDOC-4440
	Added more component types and images, included more meta tags.

Change 3350329 on 2017/03/16 by Robert.Gervais

	#jira UEDOC-4593

	Re-organized the pages during Editorial Review process.

	#UE4Doc
	#code_review tim.hobson

Change 3350997 on 2017/03/16 by Robert.Gervais

	Scrubbed image per S&S.
	#UE4Doc

Change 3351045 on 2017/03/16 by Robert.Gervais

	#jira UEDOC-4440

	Added some images and and made a few grammatical revisions as part of Editorial Review process.

	#UE4Doc

Change 3351068 on 2017/03/16 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3351114 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3351117 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351120 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351125 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351126 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3343902

Change 3351189 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3345453

Change 3351192 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3351193 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3351224 on 2017/03/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336766

Change 3351265 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3351281 on 2017/03/17 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#

Change 3351350 on 2017/03/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3350307

Change 3351402 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3351440 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3351610 on 2017/03/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4588 - Editorial Review: Added headers for overarching sections and summaries for the VR Controls page.

Change 3351628 on 2017/03/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4698 - Distance Field How-to's - Doc Review Edits

Change 3351642 on 2017/03/17 by Jeff.Wilson

	Changed QA build lcoation to stream (depot location is being phased out)

Change 3351647 on 2017/03/17 by Jeff.Wilson

	Updated with info on getting builds from stream

Change 3351664 on 2017/03/17 by Richard.Hinckley

	#jira UEDOC-4718
	Making Visual Studio setup and other Programming links easier to find.

Change 3351873 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4384

	Adding community contributor information to this guide.

	#UE4Doc
	#code_review arciel.rekman

Change 3352040 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4627

	Applying SME review comments.

	#UE4Doc
	#code_review ben.marsh

Change 3352264 on 2017/03/17 by Sam.Deiter

	#UE4 Docs: Apply peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3352412 on 2017/03/17 by Chase.McAllister

	#UE4 Docs: Small typo and grammatical fizes to CableComponent page

Change 3352514 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4627

	Minor revision per SME.

	#UE4Doc
	#code_review ben.marsh

Change 3352959 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4625

	Flipping doc to 'Public'.

	#UE4Doc

Change 3353254 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353255 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3353264 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353267 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353462 on 2017/03/19 by Sungjin.Hong

	#loc UE4DocKOR

Change 3353651 on 2017/03/20 by Sungjin.Hong

	#loc UE4DocKOR

Change 3354806 on 2017/03/20 by Richard.Hinckley

	#jira UEDOC-4723
	Updated text and images.

Change 3355389 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updated Unreal Build System page in anticipation of forthcoming rewrites.

	#UE4Doc

Change 3355403 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updating related pages metadata.

	#UE4Doc

Change 3355414 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updates to tags metadata.

	#UE4Doc

Change 3355435 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Paradigmatic update to IWYU description.

	#UE4Doc

Change 3355662 on 2017/03/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3351642

Change 3355675 on 2017/03/20 by Sungjin.Hong

	#loc UE4DocKor

Change 3355715 on 2017/03/20 by Sungjin.Hong

	TypoCorrection

Change 3355716 on 2017/03/20 by Jeff.Wilson

	Added new images

Change 3355771 on 2017/03/21 by Sungjin.Hong

	TypoCorrection

Change 3355812 on 2017/03/21 by Sungjin.Hong

	TypoCorrection

Change 3355889 on 2017/03/21 by Sungjin.Hong

	#loc UE4DocKOR

Change 3356266 on 2017/03/21 by Jeff.Wilson

	Updated regional welcome pDFs

Change 3356303 on 2017/03/21 by Richard.Hinckley

	#jira UEDOC-4711
	Updated Networking Overview page to include a summary of net modes.

Change 3356804 on 2017/03/21 by Robert.Gervais

	#jira UEDOC-4623

	Organizing pages related to Unreal Build System.

	#UE4Doc

Change 3357913 on 2017/03/22 by Sungjin.Hong

	fixing corrupt characters usually ' and "

Change 3357914 on 2017/03/22 by Sungjin.Hong

	fixing corrupt characters usually ' and "

Change 3357948 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3349969

Change 3357958 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3355771

Change 3357961 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347258

Change 3357974 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347234

Change 3358057 on 2017/03/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3358101 on 2017/03/22 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3358119 on 2017/03/22 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3358131 on 2017/03/22 by Sungjin.Hong

	#loc UE4DocKor

Change 3358142 on 2017/03/22 by Sungjin.Hong

	#loc UE4DocKOR

Change 3358386 on 2017/03/22 by Wes.Bunn

	#ue4 docs

	Blend Space section refactor due to editor changes
	- Blend Space Landing page refactor
	- Blend Space Creation page refactor
	- Blend Space Editor page refactor
	- Blend Space User Guide page refactor
	- Blend Space How-to page refactor

	- Blend Space Overview page added

Change 3358550 on 2017/03/22 by Robert.Gervais

	Reverting document to an unpublished state.

	#UE4Doc

Change 3359655 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3359678 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3359696 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3359724 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3336763

Change 3359749 on 2017/03/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359842 on 2017/03/23 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3359894 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3359911 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359913 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359933 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3359940 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3359941 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3359943 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3359952 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3360816 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4754 - Font Asset Improvements

	* Added information about Font Faces
	* Added information about Upgrading Data
	* Update and redid most images for consistency
	* Reorganized page for better flow. (ie. moved Font Editor section towards the top of the page instead of after the usage sections.

Change 3360829 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4593 -  VR Editor - Editorial Edit suggestion.

	- Removing the Prereq for VR Setup via GitHub on pages no longer needed.
	- Updated all pages to reflect 4.15 version.

Change 3360942 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	Minor typo fixes.

Change 3360952 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	actually checking in the typo fixes made from previous revision.

Change 3361084 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	Applying peer review feedback.

Change 3361375 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4748 - Added new page for Vehicle Center of Mass.

	- This includes the Mass Properties Debugging visualization that included with 4.15.

Change 3361457 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4756 - Addressed Peer Review Edits.

Change 3361467 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: Removing old folders and files no longer need original submission for Capsule Shadow docs.

Change 3362132 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3362155 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3340410

Change 3362163 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3355414

Change 3362174 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3355414

Change 3362184 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3362201 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3362204 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3362207 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340382

Change 3362243 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362246 on 2017/03/23 by Kimio.Yasuda

	Fixed Title translation "Unreal Engine"

Change 3362247 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362250 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362256 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362260 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362261 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362263 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362264 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362267 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation again

Change 3362269 on 2017/03/23 by Kimio.Yasuda

	Fixed translation title "Unreal Engine"

Change 3362270 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362272 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362275 on 2017/03/23 by Kimio.Yasuda

	Anothre fix

Change 3362276 on 2017/03/23 by Kimio.Yasuda

	Another fix

Change 3362348 on 2017/03/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3349955

Change 3362980 on 2017/03/24 by Robert.Gervais

	#jira UEDOC-1419

	Tweaking the learning path for user clarity.

	#UE4Doc

Change 3364378 on 2017/03/24 by Robert.Gervais

	#jira UEDOC-1419

	Adjusting organization based on user feedback.

	#UE4Doc

Change 3366524 on 2017/03/27 by Richard.Hinckley

	#jira UEDOC-4822
	Added GameInstance explanation, and adjusted explanations of other classes.

Change 3367005 on 2017/03/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3367128 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3361457

Change 3367139 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346512

Change 3367149 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3348587

Change 3367167 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346510

Change 3367179 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346511

Change 3367189 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346509

Change 3367201 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346508

Change 3367470 on 2017/03/28 by Jeff.Wilson

	Added hotfix/QFE update notes pages

Change 3367471 on 2017/03/28 by Jeff.Wilson

	Updates for fixing analytics events plus adding some new ones

Change 3367472 on 2017/03/28 by Jeff.Wilson

	Added topic image

Change 3367473 on 2017/03/28 by Jeff.Wilson

	Updated metadata

Change 3367474 on 2017/03/28 by Jeff.Wilson

	Minor formatting updates

Change 3367475 on 2017/03/28 by Jeff.Wilson

	Updated description

Change 3367477 on 2017/03/28 by Jeff.Wilson

	Adding Hotfix/QFE Update Notes pages for all releases

Change 3367478 on 2017/03/28 by Jeff.Wilson

	Adding BBCode templates

Change 3367522 on 2017/03/28 by Tim.Hobson

	#UE4 Doc: UEDOC-4750 - Center of Mass page Peer Review edits.

Change 3369005 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3369046 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3340363

Change 3369236 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3348041

Change 3369245 on 2017/03/29 by Kimio.Yasuda

	Typo correction

Change 3369257 on 2017/03/29 by Masayo.Kondo

	Fixed typo

Change 3369259 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3348041

Change 3369293 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3358386

Change 3369308 on 2017/03/29 by Joe.Conley

	Rename/move file(s)
	Moving "Documentation Publishing" script to BuildScripts instead of Rocket

Change 3369310 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3358386

Change 3369330 on 2017/03/29 by Tianmin.Xie

	#loc UE4DocCHN use better language for "subsurface profile" and "shading model" in this page.

Change 3369337 on 2017/03/29 by Joe.Conley

	Moving Documentation Publishing cs file to BuildScript vcproj from Rocket vcproj

Change 3369338 on 2017/03/29 by Joe.Conley

	Documentation Publishing error checking script:

	Changing email "from" address to "docpublishingerrornotifications" instead of "unrealbot".

Change 3369642 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Checking in changes based on feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369658 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Fixign the page title.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369668 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Fixing the link to the parent page as it was incorrect.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369712 on 2017/03/29 by Chase.McAllister

	#UE-Doc #jira UEDOC-4751 - adding Crumbs meta data

Change 3369756 on 2017/03/29 by Tim.Hobson

	#UE4 Docs: UEDOC-4760 - Initial doc page for High Dynamic Range Display Output.

Change 3370966 on 2017/03/29 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3371096 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3361084

Change 3371247 on 2017/03/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347971

Change 3371340 on 2017/03/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3371352 on 2017/03/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3364378

Change 3372149 on 2017/03/30 by Robert.Gervais

	#jira UEDOC-4790

	Made a couple of minor revisions during the Editorial Review process.

	#UE4Doc
	#code_review Wes.Bunn

Change 3372539 on 2017/03/30 by Robert.Gervais

	#jira UEDOC-4808

	Made a couple of minor revisions during the Editorial Review process.
	Also, added some missing metadata to the markup page.

	#UE4Doc
	#code_review Wes.Bunn

Change 3372893 on 2017/03/30 by Tim.Hobson

	#UE4 Docs: UEDOC-4662 - Added Material Slot workflow to "Material Ordering"

	* Commented out Skin## section
	* Added Material Slots information for new Material Import workflow
	* Updated FBX Version to 2016

[CL 3372954 by Jeff Wilson in Main branch]
2017-03-30 16:24:56 -04:00
Thomas Sarkanen
1547db70c9 Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3281394 on 2017/02/01 by Chad.Garyet

	one more try on the name here, with the extension this time

Change 3286009 on 2017/02/03 by Jon.Nabozny

	Fix SkelMeshMerge duplicating Skeleton sockets.

	#jira UE-39690

Change 3288374 on 2017/02/06 by Jon.Nabozny

	Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial

Change 3288640 on 2017/02/06 by Jon.Nabozny

	#rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints.

	#jira UE-40261

Change 3288978 on 2017/02/06 by Jon.Nabozny

	Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes.

Change 3290332 on 2017/02/07 by Marc.Audy

	Add AnimPhys object version

Change 3290753 on 2017/02/07 by Jon.Nabozny

	Update CoM documentation for CoM offset.

	#jira UE-40136

Change 3290783 on 2017/02/07 by Jon.Nabozny

	Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated.

	#jira UE-39820

Change 3292286 on 2017/02/08 by Jon.Nabozny

	Fix OSSNull query filtering.

	#codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon
	#jira: UE-37512

Change 3294138 on 2017/02/09 by Thomas.Sarkanen

	Add more descriptive name for sub-struct members in property tracks

Change 3294139 on 2017/02/09 by Thomas.Sarkanen

	Moving to individual structs for limbs

Change 3294140 on 2017/02/09 by Thomas.Sarkanen

	Updated base human asset to reflect limb changes

	Updated map to just contain the mannequin for now
	Updated Sequence to contain some default IK keys

Change 3294178 on 2017/02/09 by Thomas.Sarkanen

	Fix shadow variable warning

Change 3294554 on 2017/02/09 by Thomas.Sarkanen

	Fixed persistent limb drift issues with non-participant bones

	Still have rotational drift with IK chain nodes (still to fix).
	Also fixes the addition of initial keys on binding when animating.
	Also fixes not being able to pick the widget sometimes when picking nodes in the tree.

Change 3294826 on 2017/02/09 by Chad.Garyet

	fixing up busted defaultvalues on physx and precompiled binaries

Change 3294827 on 2017/02/09 by Thomas.Sarkanen

	CIS fixes for non-editor and monolithic builds

Change 3296363 on 2017/02/10 by Thomas.Sarkanen

	Fix bone drifting

	Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change.
	Also optimized the hierarchy API a little & prevented excess work when nothing changes.

Change 3296393 on 2017/02/10 by James.Golding

	Add support for clicking on PoseDriver targets in viewport

Change 3296465 on 2017/02/10 by Thomas.Sarkanen

	Removed component visualizer (no longer used)

Change 3296467 on 2017/02/10 by Thomas.Sarkanen

	Fixed extra keys being made when switching IK/FK mode. Now we only key on user action.

	Added ability to hide nodes (advanced setting) and manipualtors (on playback)

Change 3296554 on 2017/02/10 by Thomas.Sarkanen

	Fixed up some workflow issues

	Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately.
	Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition.

Change 3296621 on 2017/02/10 by Thomas.Sarkanen

	Added ability to specify manipulator type when adding

	Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now
	Also tweaked default extents for box manipulators.

Change 3296622 on 2017/02/10 by Thomas.Sarkanen

	Changed FK manipulators to boxes

Change 3296740 on 2017/02/10 by James.Golding

	Added bOnlyDriveSelectedBones option to PoseDriver

Change 3296957 on 2017/02/10 by James.Golding

	Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array

Change 3297092 on 2017/02/10 by Jon.Nabozny

	#rn Fix InstancedStaticMesh not properly creating physics state when Stationary.

	#JIRA UE-39876

Change 3297160 on 2017/02/10 by Ori.Cohen

	Temp fix for physx immediate mode crashing when 0 rows are generated.

Change 3297203 on 2017/02/10 by Ori.Cohen

	Temp fix for immediate mode crash when free joints are batched together

	#JIRA UE-41026

Change 3297326 on 2017/02/10 by Jon.Nabozny

	PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson)

	Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase.

	#JIRA UE-38981

Change 3297618 on 2017/02/10 by Charles.Anderson

	Arcblade - GDC
	- Created a new mor polished Phat for this.  Probably not gonna use it.
	- Created a Ragdoll asset. Need to talk to Ori about getting it working better.

Change 3297799 on 2017/02/10 by mason.seay

	Test map for testing audio attenuation

Change 3297940 on 2017/02/10 by Jon.Nabozny

	#rn Fix ConstraintComponentVisualizer with AngularOffset.

	Needed to apply local transform before world.

	#JIRA UE-39597

Change 3297947 on 2017/02/10 by Chad.Garyet

	adding automated test build option

Change 3299203 on 2017/02/13 by Thomas.Sarkanen

	Fixed local coord system issues with rotation (etc).

	Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation.
	Fixed up to allow for animating actors with transformed skeletal mesh components.
	Also added some proximity scaling to manipulators.

Change 3299220 on 2017/02/13 by Thomas.Sarkanen

	Fixed CIS missing include

Change 3299343 on 2017/02/13 by Lina.Halper

	Spine twist/roll check in
	- control points are disabled

	#rb: Thomas.Sarkanen

Change 3299388 on 2017/02/13 by James.Cobbett

	Updating QA-Physics map

Change 3299518 on 2017/02/13 by Lina.Halper

	fix build issue

	#rb: none

Change 3299701 on 2017/02/13 by Ori.Cohen

	Add finer grain physx stat information.

Change 3299894 on 2017/02/13 by Ori.Cohen

	Added LOD support for immediate mode physics

Change 3299906 on 2017/02/13 by James.Cobbett

	Updating QA-Collision map with new test scenarios

Change 3299962 on 2017/02/13 by Ori.Cohen

	Fix shadow warning

Change 3300100 on 2017/02/13 by Lina.Halper

	- renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense
	- enable control point reading part
	- twist/roll controll is localspace reader - BaseHuman

	#rb: none
	#code review:Thomas.Sarkanen

Change 3300206 on 2017/02/13 by Ori.Cohen

	Rename Ragdoll node to RigidBody node

Change 3300899 on 2017/02/13 by Alan.Noon

	Migrating Paragon Origin and Origin Small maps content.

Change 3301279 on 2017/02/14 by Jurre.deBaare

	Mesh paint refactor

Change 3301288 on 2017/02/14 by Jurre.deBaare

	Incremental CIS fixes

Change 3301290 on 2017/02/14 by Jurre.deBaare

	Another CIS fix

Change 3301311 on 2017/02/14 by Thomas.Sarkanen

	Fixed non-editor builds

Change 3301313 on 2017/02/14 by Jurre.deBaare

	More CIS fixes

Change 3301315 on 2017/02/14 by Jurre.deBaare

	Include CIS fix

Change 3301333 on 2017/02/14 by Jurre.deBaare

	Non-Unity CIS fixes

Change 3301388 on 2017/02/14 by Benn.Gallagher

	CIS fix for cloth create panel

Change 3301445 on 2017/02/14 by Benn.Gallagher

	Last few changes over from the mesh paint branch
	hooked up LOD dropdown box
	Moved asset selection out of details panel

Change 3301527 on 2017/02/14 by mason.seay

	Deleting unneeded map

Change 3301531 on 2017/02/14 by mason.seay

	Renaming Map to fix naming scheme

Change 3301558 on 2017/02/14 by Ori.Cohen

	Fix physx stats not being counted properly as we were not using static data.

Change 3301604 on 2017/02/14 by Ori.Cohen

	Fix static analysis warning

Change 3301615 on 2017/02/14 by Jurre.deBaare

	All. The. CIS. Fixes

Change 3301630 on 2017/02/14 by mason.seay

	Updating Map for testing

Change 3301697 on 2017/02/14 by mason.seay

	Final change to map

Change 3301734 on 2017/02/14 by Jurre.deBaare

	- Crash CTRL-Z when having cloth painter and paint mode open
	- Fill action not being undo-able
	- Import vertex colors should default to to-instance
	- Paint mode buttons in level painter are now toggle buttons (clarifies UI for user)

Change 3301763 on 2017/02/14 by Jurre.deBaare

	- Fix for asset without engine version
	- Fix for crash due to missing skeletal mesh permutation in mesh paint view modes

Change 3302421 on 2017/02/14 by Lina.Halper

	Fixed issue where spline gets incorrect position when it has many control points.

	#rb: Thomas.Sarkanen

Change 3302667 on 2017/02/14 by Lina.Halper

	- added spine control points to work
	  - FK/IK switch isn't working great yet. Don't try
	  - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other
	- added option to add fk nodes, change parnets
	  - fixed issue with drawing skeleton drawing, when parents weren't added yet.
	- Added neck/head/body control

	#code review: Thomas.Sarkanen
	#rb: none

Change 3303200 on 2017/02/14 by Alan.Noon

	Collision shapes for Immediate Mode Ragdolls

Change 3303201 on 2017/02/14 by Alan.Noon

	Adding Origin, Full Map

Change 3303477 on 2017/02/15 by James.Golding

	Add Get and SetComponentForAxis to FVector and FRotator

Change 3303478 on 2017/02/15 by James.Golding

	Add support for multiple source bones to PoseDriver

Change 3303480 on 2017/02/15 by James.Golding

	Added per-scene frame number, handles cases like motion blur caching.
	Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients.
	(Original author Chris.Bunner)

Change 3303513 on 2017/02/15 by Jurre.deBaare

	CIS: Linux file name case fixes and incorrect pragma once

Change 3303576 on 2017/02/15 by Thomas.Sarkanen

	Sub-sequence sections can now override how they instance their template

	Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case.
	Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced.
	Added access for FMovieSceneEvaluationTrack::ChildTemplates.

Change 3303578 on 2017/02/15 by Thomas.Sarkanen

	Rich curves can now be transformed post-copy correctly

	Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve.

Change 3303579 on 2017/02/15 by Thomas.Sarkanen

	Added GetLinkNode to complement SetLinkNode in FAnimNode_Base

Change 3303580 on 2017/02/15 by Thomas.Sarkanen

	Made the logic around when sub-tracks can be primed for recording more specific

	Prevents rig control sub tracks form being able to be primed.

Change 3303581 on 2017/02/15 by Thomas.Sarkanen

	Allowing alpha on rig tracks to work

	Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag.
	Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too).
	Moved anim node to local space (now it is just derived form FAnimNode_Base).
	Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order.

Change 3303582 on 2017/02/15 by Thomas.Sarkanen

	Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only

	Also fixed crash in property chain iteration (for non-existent array properties)

Change 3303594 on 2017/02/15 by Jurre.deBaare

	Fix for crash on deleting painted actors

Change 3303636 on 2017/02/15 by Lina.Halper

	-remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore.
	This will move to editor menu soon.

	#rb: none

Change 3303648 on 2017/02/15 by Martin.Wilson

	Fix reimport crashes if the animation uses additive transform tracks.

	#jira UE-41929
	#jira UE-41921

Change 3303652 on 2017/02/15 by Benn.Gallagher

	Added merged Ice mesh with new simulation mesh to match mesh from APEX version.

Change 3303660 on 2017/02/15 by Benn.Gallagher

	map update for clothing demo

Change 3303662 on 2017/02/15 by Benn.Gallagher

	State machine update for Ice anim

Change 3303676 on 2017/02/15 by mason.seay

	Adjusted sound actor location

Change 3303689 on 2017/02/15 by Benn.Gallagher

	Updated Ice mesh to have clothing present on the back part of the dress

Change 3303691 on 2017/02/15 by Jurre.deBaare

	CIS fixes for pose driver details

Change 3303704 on 2017/02/15 by Lina.Halper

	Add FK limb links
	- enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins

	#rb:none

Change 3303716 on 2017/02/15 by Thomas.Sarkanen

	Updated manipulators to always draw in front of the mesh

	Added material & enabled content for the plugin.

Change 3303730 on 2017/02/15 by thomas.sarkanen

	Resaving manipulator material with correct engine version

Change 3303754 on 2017/02/15 by Thomas.Sarkanen

	Fix manipulators popping to max size when manipulating

Change 3303835 on 2017/02/15 by Thomas.Sarkanen

	Fix hitch by not displaying spawned objects if we dont have a sequence focused.

Change 3303843 on 2017/02/15 by Lina.Halper

	Added normalize rotation on inputs/outputs

	#code review: Thomas.Sarkanen
	#rb: none

Change 3303916 on 2017/02/15 by Jurre.deBaare

	CIS: Linux incorrect pragma once

Change 3304084 on 2017/02/15 by James.Golding

	Update pose driver test after addition of multi-bone input

Change 3304188 on 2017/02/15 by James.Golding

	Add custom remap curve option per-target in PoseDriver

Change 3304189 on 2017/02/15 by James.Golding

	Fix CIS for ControlManipulator.cpp

Change 3304210 on 2017/02/15 by Alan.Noon

	Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol

Change 3304327 on 2017/02/15 by Alan.Noon

	Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P

Change 3304337 on 2017/02/15 by Alan.Noon

	renamed minion demo level for GDC

Change 3304508 on 2017/02/15 by Lina.Halper

	- You can see constraints in the tree view (full edit mode)
	- YOu can add or update constraints (using update constraints button)
	- You can delete constraints
	- Cleaned up constraints interface

	#rb: none
	#code review: Thomas.Sarkanen

Change 3304537 on 2017/02/15 by chris.evans

	!N Initial PSD test [chrise]

Change 3304551 on 2017/02/15 by James.Golding

	Fix missing 'break's from SetComponentForAxis in FVector and FRotator

Change 3304570 on 2017/02/15 by Chris.Evans

	!N Source assets for psd test
	#RB none

Change 3304964 on 2017/02/15 by Lina.Halper

	fix build issue

	#code review: James.Golding
	#rb: none

Change 3304998 on 2017/02/15 by Chris.Evans

	!B Checking in correct FBX
	#RB none

Change 3305314 on 2017/02/15 by chris.evans

	!N Adding materials driven

	!N Adding 'simulation' animation which simulates the driven result

Change 3305355 on 2017/02/15 by chris.evans

	!N Initial test shoulder pose

Change 3305357 on 2017/02/15 by chris.evans

	!N Initial Mambo shoulder ROM

Change 3305446 on 2017/02/15 by Lina.Halper

	fixed CIS error

	#rb: none
	#code review: Thomas.Sarkanen

Change 3305768 on 2017/02/16 by Jurre.deBaare

	CIS: Clang compile errors

Change 3305857 on 2017/02/16 by thomas.sarkanen

	Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat.

Change 3305907 on 2017/02/16 by Thomas.Sarkanen

	Fix hitches on selection of multiple keys

	Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later).
	Dont force the details panel to refresh if nothing has changed.
	Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track.

Change 3305910 on 2017/02/16 by Thomas.Sarkanen

	Allow multiple instances ot the same parameterized subsequence to exist and function correctly

	Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section.
	Editor only right now - cooked builds are still to come

Change 3305911 on 2017/02/16 by Thomas.Sarkanen

	Fix NaNs from uninitialized poses

Change 3305922 on 2017/02/16 by Thomas.Sarkanen

	BuiltData for Origin_Small_P

Change 3305927 on 2017/02/16 by Thomas.Sarkanen

	Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder

	Added some test assets

Change 3305928 on 2017/02/16 by Thomas.Sarkanen

	Dont select actors when we bind to them

	Selection can sometimes look bad and obscure the character.

Change 3306118 on 2017/02/16 by Thomas.Sarkanen

	CIS fix

Change 3306230 on 2017/02/16 by Jurre.deBaare

	CIS fix for linking errors on specific platforms

	#test compile PS4 OrionGame

Change 3306378 on 2017/02/16 by Martin.Wilson

	First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway)

	- Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya)
	- Live Link Interface (editor module with interface files)
	- Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins)
	- Live Link (experiemental plugin that contains editor part of live link system)

Change 3306388 on 2017/02/16 by Lina.Halper

	- build issue fix
	- also tweaked display name to display only node name in editing mode

	#rb: none

Change 3306455 on 2017/02/16 by Jon.Nabozny

	#rn Perf improvements to FAnimNode_RigidBody.

	Cache bounds to prevent unnecessary overlap updates.
	Move overlaps off game thread.

Change 3306591 on 2017/02/16 by Martin.Wilson

	Updates to live link

	- Copyright changes (some were still 2016)
	- Rename BlankMayaPlugin to LiveLinkMayaPlugin

Change 3306907 on 2017/02/16 by Jon.Nabozny

	MinionDemo Content Perf Pass.

Change 3306914 on 2017/02/16 by Thomas.Sarkanen

	Back out changelist 3305857 and 3305922

	Reverts particle system changes to Origin_Small_P

Change 3306942 on 2017/02/16 by Martin.Wilson

	Live link demo content

	-Feng mao mesh that matches maya scene
	- LiveLinkGDC Map
	- Beginning of camera control sequencer

Change 3307154 on 2017/02/16 by Alan.Noon

	Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials

Change 3307382 on 2017/02/16 by Martin.Wilson

	Fix CIS (Add virtual destructor to ILiveLinkSource)

Change 3307497 on 2017/02/16 by chris.evans

	!N Moving mats

Change 3307541 on 2017/02/16 by Chris.Evans

	!B Rebuilding test assets with new skeleton

Change 3307873 on 2017/02/16 by Chris.Evans

	!N Mambo updates

Change 3307875 on 2017/02/16 by Chris.Evans

	!R Update to blueprint

Change 3308030 on 2017/02/16 by Alan.Noon

	Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps.

Change 3308246 on 2017/02/16 by Alan.Noon

	Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh

Change 3308470 on 2017/02/16 by Lina.Halper

	- make sure all are hooked up properly to pelvis and spine_03
	  - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints
	- make sure end effector rotation is modifying IK's last chain rotation
	  - had to hack for saving offset for IK/FK switch mode but it works fine
	- fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix.

	#rb:none
	#code review: Thomas.Sarkanen

Change 3308764 on 2017/02/17 by Jurre.deBaare

	Fix for non-unity Orion game build

Change 3308774 on 2017/02/17 by Thomas.Sarkanen

	Added multi-selection of manipulators

	Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself.
	Also fixed manipulators drawing in front of widget
	Changed manipualtors to be world-relative rather than screen relative scaled.
	Tweaked proximity to be stateful so we only highlight the closest node
	Also fixed slow FPS when dragging.

Change 3308802 on 2017/02/17 by James.Golding

	Fix 'apply custom curve' for pose driver targets being on by default

Change 3308824 on 2017/02/17 by Lina.Halper

	Fix build issue

	#code review:Thomas.Sarkanen
	#rb: none

Change 3308851 on 2017/02/17 by James.Golding

	Add new control manipulator picking UI

Change 3308863 on 2017/02/17 by Martin.Wilson

	Enable Live Link plugin in AnimTechDemo

Change 3308880 on 2017/02/17 by Thomas.Sarkanen

	Getting instanced subsequences working in cooked builds

Change 3309009 on 2017/02/17 by Benn.Gallagher

	Mask support and UI, not hooked up to painter yet
	Added clothing tools experimental flag and hooked up

Change 3309016 on 2017/02/17 by Martin.Wilson

	Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown

Change 3309108 on 2017/02/17 by Jurre.deBaare

	CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal)

Change 3309134 on 2017/02/17 by Jurre.deBaare

	Crash in texure painting mode
	#fix Required some extra checks for new setup (can only paint while having one mesh selected)

	Issue with vertex paint propagating to lower LOD levels
	#fix There was no setup to propagate colors from source static mesh data so added the path

	#misc Re-added flow painting and removed flow-strength property
	#misc Added detail customization for texture paint UV channel

Change 3309256 on 2017/02/17 by Benn.Gallagher

	CIS fix

Change 3309393 on 2017/02/17 by James.Golding

	Set color for kinematic controls

Change 3309410 on 2017/02/17 by Ori.Cohen

	PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack)

Change 3309469 on 2017/02/17 by Benn.Gallagher

	Added ContentExamples cloth assets

	Added camera transitions and controls

	Cleanup logic

	Move characters and materials onto upper plinth

	Hid actor mesh from game view.

Change 3309625 on 2017/02/17 by mason.seay

	Resaving assets to remove warnings

Change 3309802 on 2017/02/17 by Alan.Noon

	Modified Origin_Small_P lighting. Set up ArcBlade for presentation

Change 3309985 on 2017/02/17 by Thomas.Sarkanen

	Fixed crash adding multiple rigs to sequence

	If a hierarchy is empty, dont attempt to access a non-existent node

	#jira UE-42103

Change 3310209 on 2017/02/17 by Lina.Halper

	- Fix limbs detaching issues
	- added set translation to override translation
	  - moved joint targets away from the limbs
	- Spine FK is on by default
	- spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not.

	#rb: none

Change 3310389 on 2017/02/17 by Chris.Evans

	!N Mambo multi-joint pose demo

Change 3310911 on 2017/02/18 by Lina.Halper

	Ice/Mambo mapping fix with BaseHuman

Change 3311138 on 2017/02/19 by James.Golding

	- Allow multi-select in control picker
	- Clicking on background clears selection
	- Add 'Select All' button
	- Darken controls that are disabled (is in different kinematic mode)
	- Use selection color from control instead of outline
	- Center and fit picker to details panel width
	- Remove entire Nodes section of edit mode panel (not just tree)
	- Fix rig properties not scrolling
	- Place picker in expandable area, collapsed when no rig selected

Change 3311147 on 2017/02/19 by Thomas.Sarkanen

	Fix spine keying

	Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures.

	This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future.

Change 3311150 on 2017/02/19 by Thomas.Sarkanen

	Synchronizing sequencer selection

	Now enter key works for keying selected tracks

	Added new way to select sequencer tracks externally via property paths.

Change 3311152 on 2017/02/19 by Thomas.Sarkanen

	Missed files

Change 3311153 on 2017/02/19 by Thomas.Sarkanen

	CIS fixes

Change 3311154 on 2017/02/19 by Thomas.Sarkanen

	File I missed (CIS fix)

Change 3311156 on 2017/02/19 by James.Golding

	Change 'ControlRig Edit Mode' icon

Change 3311176 on 2017/02/19 by Lina.Halper

	Fix build issue

	#rb:none
	#code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding

	p.s. not sure who's code, so just adding everybody I can think of

Change 3311261 on 2017/02/19 by Lina.Halper

	- Fixed an issue when you don't have parent in the rig
	  - get all component space, and convert to local

	#rb:none
	#code review: Thomas.Sarkanen

Change 3311282 on 2017/02/19 by Lina.Halper

	Fixed issue where pivot location is incorrect when mapping to other meshes

	#rb: none
	#code review:Thomas.Sarkanen

Change 3311491 on 2017/02/20 by Thomas.Sarkanen

	CIS fix

Change 3311497 on 2017/02/20 by Jurre.deBaare

	Game editor compile error
	#fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY

Change 3311507 on 2017/02/20 by Jurre.deBaare

	Cloth paint progress
	- Different approach / refactored out paint ray retrieval
	- Added key input callback to IMeshPainter and derived classes
	- Added toggle for showing invisible vertices
	- Added gradient paint tool
	- Details customization for brush/gradient tool settings
	- Some cleaning

Change 3311527 on 2017/02/20 by Jurre.deBaare

	CIS header guard warning

Change 3311530 on 2017/02/20 by Jurre.deBaare

	CIS dereferencing possible nullptr warning

Change 3311533 on 2017/02/20 by Jurre.deBaare

	CIS dereferencing warning (better fix)

Change 3311543 on 2017/02/20 by James.Golding

	Add buttons for switching IK/FK mode of limb/spine to picker
	Put picker and details panel in a scroll box
	Fix spine manipulators not being hidden when disabled

Change 3311649 on 2017/02/20 by James.Golding

	R key now toggles manipulator visibility

Change 3311707 on 2017/02/20 by Lina.Halper

	Added Clavicle FK controls

	#code review: Danny.Bouimad

Change 3311764 on 2017/02/20 by Martin.Wilson

	Update cameras for Live link demo map and turn on recompute tangents on Feng Mao

Change 3311858 on 2017/02/20 by Chris.Evans

	!R Updated with pose values

Change 3312043 on 2017/02/20 by Jon.Nabozny

	Change SkelMeshMerge logic to fix duplicates (again) and fix crash.

	#jira UE-39690, UE-42146

Change 3312046 on 2017/02/20 by Thomas.Sarkanen

	Fix crash drag/dropping skeletal mesh

	#jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame

Change 3312052 on 2017/02/20 by James.Golding

	Change manipulator colors to red for right, blue for left, white for middle
	Change IK/FK switch buttons to yellow/purple
	Move picker buttons to take up less horizontal space
	Move IK/FK switch button positions out of C++

Change 3312137 on 2017/02/20 by Ben.Marsh

	Fix settings for using precompiled binaries in Dev-AnimPhys.

Change 3312517 on 2017/02/20 by Alan.Noon

	Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks.

Change 3312570 on 2017/02/20 by Charles.Anderson

	More work on Arcblade Ragdoll for GDC

Change 3312594 on 2017/02/20 by Alan.Noon

	MultipleJointPoseDriving_GDC_P_pose_test_level

Change 3312637 on 2017/02/20 by Alan.Noon

	Reconciling offline content

Change 3312902 on 2017/02/20 by Charles.Anderson

	Minions for GDC

Change 3313206 on 2017/02/20 by Ori.Cohen

	Added trimesh support for immediate mode.

Change 3313247 on 2017/02/20 by Chris.Evans

	!N updated with both demo assets in one map

Change 3313447 on 2017/02/20 by Ori.Cohen

	Fix immediate mode collision not working with convex transforms being baked in

Change 3313472 on 2017/02/20 by Ori.Cohen

	Fix crash caused by missing switch case break

Change 3313518 on 2017/02/20 by Lina.Halper

	IK knee issue/Twist issue

	#code review: Thomas.Sarkanen, James.Golding
	#rb: none

Change 3313547 on 2017/02/20 by Lina.Halper

	Fixed Body-Ctrl to work with every node.

Change 3313617 on 2017/02/20 by Lina.Halper

	- Fix for limbs delaying when moving BodyCtrl
	- Fix for additive issue for control rig anim node

	#rb: none
	#code review: Thomas.Sarkanen

Change 3313618 on 2017/02/20 by Lina.Halper

	remove unnecessary calc

	#rb:none

Change 3313625 on 2017/02/20 by Lina.Halper

	Fixed body ctrl move keys

	- all IK keys also have to be in local space (but they're local to body_ctrl)

Change 3313633 on 2017/02/20 by Alan.Noon

	Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting

Change 3313655 on 2017/02/20 by Lina.Halper

	- Fixed so that you can tweak pelvis and move body also
	- Fixed mambo mapping

Change 3313897 on 2017/02/21 by James.Golding

	Make all FK manipulators smaller (3 instead of 4.5)

Change 3313898 on 2017/02/21 by James.Golding

	Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca)
	DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB

Change 3313902 on 2017/02/21 by James.Golding

	Draw lines from IK target to mid-joint

Change 3313906 on 2017/02/21 by Thomas.Sarkanen

	Fix undo/redo/save t-pose and crashes

	Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at).
	Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer.

Change 3313938 on 2017/02/21 by Benn.Gallagher

	Migrated clothing assets

Change 3313982 on 2017/02/21 by James.Golding

	Fix static analysis in ClothPainter.cpp

Change 3313985 on 2017/02/21 by Benn.Gallagher

	Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points.

	#jira UE-41935
	#rnx

Change 3314052 on 2017/02/21 by James.Golding

	Fix CIS in ControlRigEditModeSettings.cpp

Change 3314100 on 2017/02/21 by Lina.Halper

	IK fix for retargeting

	- using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK.

	#rb: none

Change 3314160 on 2017/02/21 by Thomas.Sarkanen

	Added optional node trajectories

	Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes.
	Builds trajectories and their meshes incrementally when relevant things change

Change 3314167 on 2017/02/21 by James.Golding

	Fix undo when pushing IK/FK toggle buttons

Change 3314168 on 2017/02/21 by Benn.Gallagher

	Disabled skin cache on tech demo project

Change 3314290 on 2017/02/21 by Lina.Halper

	- Cleaned up code a bit
	- Fixed thigh to rotate to target and fixed a bug that caused jittering

	#rb: none

Change 3314418 on 2017/02/21 by Thomas.Sarkanen

	Fix CIS issue

Change 3314428 on 2017/02/21 by Thomas.Sarkanen

	Fixup anim node to be of correct editor-time type

	Caused crash when placed in an anim BP

Change 3314574 on 2017/02/21 by Thomas.Sarkanen

	Fixed crash on shutdown

	#jira UE-42214

Change 3314705 on 2017/02/21 by Alan.Noon

	Iterating on map collision. Made minion weapon joint unbreakable

Change 3314722 on 2017/02/21 by Alan.Noon

	Moved minions back into Minion demo Persistent level.

Change 3314778 on 2017/02/21 by Lina.Halper

	added neck/ball_r/l control

	#code review: Daniel.Bouimad

Change 3314908 on 2017/02/21 by Ori.Cohen

	Temp fix for cloth bounds issue.

Change 3314920 on 2017/02/21 by Alan.Noon

	Placing minions. Iterating collision

Change 3314970 on 2017/02/21 by Lina.Halper

	added bone picker for toes, neck

Change 3315006 on 2017/02/21 by Benn.Gallagher

	Fixed clothing bounds issue with empty simulations.

Change 3315017 on 2017/02/21 by Lina.Halper

	fix crash on null proxy

	#rb: Benn.Gallagher

Change 3315054 on 2017/02/21 by Alan.Noon

	Placing minions

Change 3315671 on 2017/02/21 by Chris.Evans

	!B Fixed default material
	!N Added physics subgraph for Mambo
	!N Added third 'gameplay' complex example

Change 3315693 on 2017/02/21 by chris.evans

	!N Enabling tangent recompute on Mambo face and arm pits.

Change 3315838 on 2017/02/21 by Alan.Noon

	New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions)

Change 3316206 on 2017/02/22 by Thomas.Sarkanen

	Fix shadowed variables

Change 3316207 on 2017/02/22 by Thomas.Sarkanen

	Manipulators are now transparent

Change 3316258 on 2017/02/22 by Jurre.deBaare

	- Fix for changing levels while force painting to a specific LOD
	- Brush depth not same as in main

Change 3316259 on 2017/02/22 by Jurre.deBaare

	Fix for paint verts being rendered outside of painting area
	#misc want to change underlying behaviour for the brush representation but this'll patch it up for now

Change 3316260 on 2017/02/22 by Jurre.deBaare

	Changed default paint brush settings

Change 3316267 on 2017/02/22 by Jurre.deBaare

	Added channel paint flags to texture painting settings
	#misc might want to create base class for common paint settings

Change 3316268 on 2017/02/22 by Jurre.deBaare

	Fix for issue with viewport color mode not being reset when exiting mesh paint mode
	#jira UE-42221

Change 3316278 on 2017/02/22 by James.Golding

	Fix crash when pose asset contains a bone that is not in the mesh

Change 3316304 on 2017/02/22 by Thomas.Sarkanen

	Prevent sequencer from reselecting tracks when keys are selected

	Also fixed crash concurrently modifying an itterating TSet when removing selection nodes.
	Also made manipualtors not grow and shrink when transacting.
	Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved.

	#jira UE-42164

Change 3316325 on 2017/02/22 by James.Golding

	Hook up Mambo physics as 'Pose Process AnimBP'

Change 3316384 on 2017/02/22 by James.Golding

	Slow down mambo anim playback rate

Change 3316385 on 2017/02/22 by Jurre.deBaare

	CIS: Deprecation warning fix

Change 3316424 on 2017/02/22 by Lina.Halper

	#fix : control rig mapping fix for Mambo

	#lockdown: James.Golding

Change 3316525 on 2017/02/22 by Lina.Halper

	- Fixed so that the mapping happening with retarget base pose, not ref pose
	- Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose
	- WIP of fingers, don't think we'll make it to demo, but it is still wip going in.

	#lockdown: James.Golding
	#rb: none
	#code review: Thomas.Sarkanen, James.Golding

Change 3316684 on 2017/02/22 by Lina.Halper

	fix shadow warning

	#rb: none
	#lockdown: james.golding

Change 3316748 on 2017/02/22 by Thomas.Sarkanen

	Fix t-pose bindings in various demo workflow situations

	Fix a crash when clearing actor
	Fix t-pose when opening a new sequence over an old one
	Fix t-pose on save

	Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC.

	#jira UE-42136

Change 3316895 on 2017/02/22 by Jurre.deBaare

	Incorrect simulation verts getting painted
	#fix added an early rejection test
	#misc fixed sqrd vs non-sqrd check
	#misc level painting already did this in other specific code

Change 3316917 on 2017/02/22 by thomas.sarkanen

	Disabling threaded update on Mambo's post process anim BP

	We dont support running the main BP non-threaded and the post process threaded right now.

Change 3316933 on 2017/02/22 by Thomas.Sarkanen

	Fixed linux shadow variable warning

Change 3317104 on 2017/02/22 by Chris.Evans

	!N Initial animation with face

Change 3317483 on 2017/02/22 by Alan.Noon

	Added controls to resize the Orbital Laser Impulse in the minion demo

Change 3317592 on 2017/02/22 by Alan.Noon

	Tweaking Parameters on orbital Laser Pawn

Change 3317608 on 2017/02/22 by Lina.Halper

	Sorry - missed this files from previous check-in
	It should have gone with CL 3316525

	#rb:none
	#code review:Thomas.Sarkanen, James.Golding

	#lockdown: James.Golding

Change 3317762 on 2017/02/22 by Lina.Halper

	- allow dependency array to be added by IK effectors - but this isn't actual bug in this case
	- the bug was property was overriding the value, so we'll  have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick)

	#rb:none
	#code review: Thomas.Sarkanen, James.Golding
	#lockdown: James.Golding

Change 3317807 on 2017/02/22 by Martin.Wilson

	Update for Live link code

	-Rename Maya Source to Message Bus Source
	-Fix typo in ReceiveClient function name

Change 3318031 on 2017/02/22 by Alan.Noon

	100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse

Change 3318217 on 2017/02/22 by Jon.Nabozny

	Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons.

Change 3318365 on 2017/02/22 by Alan.Noon

	Created new shadow capsule asset for minion. Disabled DOF.

Change 3318421 on 2017/02/22 by Alan.Noon

	Adding more minion anims for variety

Change 3318435 on 2017/02/22 by Alan.Noon

	Tweak to minion anim BP: minions pick and idle and stay with it.

Change 3318860 on 2017/02/23 by James.Golding

	Force update nodes and manipulators when changing IK/FK mode
	Better fix for UE-42257

Change 3318869 on 2017/02/23 by James.Golding

	Key limb manipulators when switching IK/FK mode

Change 3318870 on 2017/02/23 by James.Golding

	Fix head button picker location

Change 3318875 on 2017/02/23 by James.Golding

	Add 'T' key shortcut for toggling trajectory drawing

Change 3318907 on 2017/02/23 by Benn.Gallagher

	Added rail for clothing sheet examples

Change 3318909 on 2017/02/23 by Thomas.Sarkanen

	Fix trajectories jittering as they generate

	The rig needs ticking twice because of what looks like some stateful assumptions that were recently made.
	Basically to get the rig to a state it needs ticking more than once.
	This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too.
	This may be to do with the latent IK/FK switching, and needs to be investigated.
	For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive.

Change 3318929 on 2017/02/23 by James.Golding

	Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo)

Change 3318930 on 2017/02/23 by James.Golding

	Resave pose_test_level with camera in better default position

Change 3318969 on 2017/02/23 by thomas.sarkanen

	Added demo map with mannequin and mambo

Change 3318975 on 2017/02/23 by thomas.sarkanen

	Improved embededed test sequence

	Kept blends away from initial binding because of t-pose issues

Change 3318979 on 2017/02/23 by thomas.sarkanen

	Added sequence showing retargeting to multiple skeletons

Change 3318983 on 2017/02/23 by thomas.sarkanen

	Improved retargeting sequence so that loop points dont pop animation

Change 3318991 on 2017/02/23 by Thomas.Sarkanen

	Prevent division by zero in trajectory generation

	Newly created sequences dont have a frame interval set up.

Change 3319013 on 2017/02/23 by Lina.Halper

	Fixed twist issue

	#lockdown: James.Golding
	#rb: none

Change 3319017 on 2017/02/23 by Lina.Halper

	Checked in wrong line - disabling optimization

	#rb:none
	#lockdown:James.Golding

Change 3319034 on 2017/02/23 by Lina.Halper

	sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged

	#rb: none
	#lockdown: James.Golding

Change 3319056 on 2017/02/23 by Lina.Halper

	Back out changelist 3319013
	#lockdown:James.Golding

Change 3319090 on 2017/02/23 by Thomas.Sarkanen

	Added bookmarks to level, fixed up animation sequeces to be used in demo

	Cleaned up unused assets from demo folder

Change 3319209 on 2017/02/23 by Chris.Evans

	!R Lighting rebuilt
	!N cameras added, camera switching functionality

Change 3319219 on 2017/02/23 by Chris.Evans

	!R Disabling physics on the snake head on left shoulder

Change 3319268 on 2017/02/23 by Chris.Evans

	!R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed.

Change 3319290 on 2017/02/23 by James.Golding

	Default bShowManipulatorsDuringPlayback to on

Change 3319291 on 2017/02/23 by James.Golding

	Add GDC2017 shared collection

Change 3319867 on 2017/02/23 by Alan.Noon

	Moved Audio to a level and removed from sublevel list. Deleted particles.

Change 3320056 on 2017/02/23 by Alan.Noon

	Built lighting in Clothing_GDC_P

Change 3320067 on 2017/02/23 by Ori.Cohen

	Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo)

Change 3320085 on 2017/02/23 by Alan.Noon

	Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded"

Change 3320098 on 2017/02/23 by Martin.Wilson

	Final updates for Live Link GDC Demo

	-Add maya scene for demo
	-Add binary for maya plugin + installation instructions
	-Update actor location from based on latest maya scene and fix cameras in sequencer
	-Updates on live link system for demo that I have been running with locally. Should be safe.

Change 3320579 on 2017/02/23 by Alan.Noon

	Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP.

Change 3321144 on 2017/02/24 by Chris.Evans

	!B Lighting was bad in PIE,  forced -1.5 exposure bias on all cameras

Change 3321317 on 2017/02/24 by James.Golding

	PIE on pose_test_level jumps to first placed camera

Change 3321956 on 2017/02/24 by Alan.Noon

	Adding missing minion anims. And Stuff.

Change 3324190 on 2017/02/27 by Lina.Halper

	Removed ensure from EvaluateAnimation

	- this is invalid because of worker thread but I'll have more conversation over this change.

	#rb: none
	#code review: Laurent.Delayen, Martin.Wilson
	#jira: UE-41731

Change 3324309 on 2017/02/27 by Lina.Halper

	fixed issue with skeleton bone not displaying for curve picker

	#jira: UE-41909
	#rb: Marc.Audy

Change 3324342 on 2017/02/27 by mason.seay

	First round of assets for testing root motion with framerate

Change 3324562 on 2017/02/27 by Lina.Halper

	Fix build error

	#rb: none

Change 3325010 on 2017/02/28 by mason.seay

	Finished map

Change 3325124 on 2017/02/28 by mason.seay

	Updated test to use trigger instead of delay

Change 3325205 on 2017/02/28 by mason.seay

	Deleting old map

Change 3325207 on 2017/02/28 by mason.seay

	Deleting old map

Change 3325752 on 2017/02/28 by Lina.Halper

	Back out changelist 3319056

	- adding upper twist back again

	#rb: none

Change 3325759 on 2017/02/28 by James.Cobbett

	Moving Weld automated tests to EngineTest project

Change 3326039 on 2017/02/28 by Lina.Halper

	Fix spine issues

	This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review.

	#jira: UE-42260, UE-42268
	#rb: none

Change 3326246 on 2017/02/28 by mason.seay

	Test map and assets for overlap functional tests

Change 3327926 on 2017/03/01 by Lina.Halper

	- disabled pelvis animation on WaveAnimationGDC
	- added pelvis controls so that you can animate without worring about gmibal lock.

	#code review: danny.bouimad

Change 3327971 on 2017/03/01 by Lina.Halper

	Moved BaseHuman to ControlRig/Content folder

	- checking in redirector for the people who have local contents that want to keep

	#code review: Thomas.Sarkanen

Change 3329196 on 2017/03/02 by James.Cobbett

	Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802.

Change 3329263 on 2017/03/02 by mason.seay

	Temp submission as I reorganize other content

Change 3329321 on 2017/03/02 by mason.seay

	Reorganizing content

Change 3329493 on 2017/03/02 by James.Cobbett

	Moving/renaming automated tests

Change 3332044 on 2017/03/03 by mason.seay

	Procedural Mesh Functional Tests

Change 3332049 on 2017/03/03 by Mason.Seay

	Screenshot comparisons for Procedural Mesh Tests

Change 3333080 on 2017/03/06 by Lina.Halper

	Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node

	#jira: UE-42460

Change 3333826 on 2017/03/06 by Lina.Halper

	Renamed nodes -
	- adding rename feature for HumanRig

	#rb: none

Change 3333847 on 2017/03/06 by Lina.Halper

	Fixed build error

Change 3333865 on 2017/03/06 by Lina.Halper

	Fixed build error on shadow warning

Change 3333957 on 2017/03/06 by Lina.Halper

	Fixed issue where limb length wasn't applied correctly on human rig

	#jira: UE-42307

Change 3335109 on 2017/03/07 by Thomas.Sarkanen

	Prevent us from rebuilding node tree in 'view' mode

	This means that a rare crash cant occur any more

	#jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence

Change 3335110 on 2017/03/07 by Jurre.deBaare

	Editor crashes on importing Alembic file
	#fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods)
	#jira UE-40189

Change 3335117 on 2017/03/07 by Jurre.deBaare

	Crash when opening cloth painter with Paint mode open and selecting different actor
	#fix ensure that we only initialize static adapter factory data once, now that we have multiple painters
	#jira UE-42573

Change 3335119 on 2017/03/07 by Jurre.deBaare

	In Persona, the lighting rig rotation changes when switching between profiles
	#fix don't know how I wrote this code before, but made it so it makes sense now
	#jira UE-40877

Change 3335120 on 2017/03/07 by Jurre.deBaare

	Auto-Exposure Overriding Preview Scene Profile Settings
	#fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles
	#misc made same changes for animation editors
	#jira UE-39217

Change 3335121 on 2017/03/07 by Jurre.deBaare

	Points not marked as invalid in Aim Offset graph when in invalid positions
	#fix ensure that samples which have a valid grid point when checking their animation ptr
	#misc whitespace fixes
	#jira UE-40715

Change 3335122 on 2017/03/07 by Jurre.deBaare

	Cannot right-click a blend point if the green preview point is in the way
	#fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point
	#jira UE-39060

Change 3335123 on 2017/03/07 by Jurre.deBaare

	It's not clear which Grid Stretch  mode in blend space is currently on
	#jira UE-39080
	#fix added color change on grid stretch type state

Change 3335124 on 2017/03/07 by Jurre.deBaare

	Not clear that material baking is only supported for single lod merge actors
	#fix extended tooltip to include requirement for material merging
	#jira UE-39621

Change 3335125 on 2017/03/07 by Jurre.deBaare

	#fix Alembic import fix (indexed UVs) copy-pasta error

Change 3335126 on 2017/03/07 by Jurre.deBaare

	Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h
	#jira UE-37080
	#feature Added bp exposed get/set-er
	#misc Corrected some comments

Change 3335127 on 2017/03/07 by Jurre.deBaare

	Blend space interpolation settings do not update until the user reopens the asset
	#fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header
	#jira UE-40950

Change 3335129 on 2017/03/07 by Jurre.deBaare

	Store imported mesh names for Alembic files (makes reimporting easier)
	#jira UE-39034

Change 3335161 on 2017/03/07 by Jurre.deBaare

	CIS fix: Partial back out changelist 3335129

Change 3335426 on 2017/03/07 by Jurre.deBaare

	Crash fix for importing random maya shapes through Alembic
	#fix add safety checks for writing material indices
	#jira UE-40189

Change 3335427 on 2017/03/07 by Jurre.deBaare

	Editor hard locks when adding Profile in Preview Scene Settings
	#fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot
	#jira UE-42609

Change 3335448 on 2017/03/07 by Thomas.Sarkanen

	Fixed binding (and re-binding) of rig that was broken by main integration

	Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration
	Moved runtime and compile-time binding into the template (rather than the track).
	Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time.

Change 3336018 on 2017/03/07 by Ori.Cohen

	Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting.

	#JIRA UE-42090

Change 3336508 on 2017/03/07 by Ori.Cohen

	PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento)

	#JIRA UE-42533

Change 3336524 on 2017/03/07 by Ori.Cohen

	Added compiler error when component space sim and world collision is used.

	#JIRA UE-41402

Change 3336700 on 2017/03/07 by Ben.Marsh

	Fix stream name for bulding PhysX.

Change 3336949 on 2017/03/08 by James.Golding

	In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp

	#jira UE-42377

Change 3337008 on 2017/03/08 by Lina.Halper

	- Fix for lagging update
	- Removed unnecessary update from trajectory cache

	#rb: Thomas.Sarkanen

Change 3337190 on 2017/03/08 by James.Golding

	Remove defunct PhysX 3.3 libs

Change 3337562 on 2017/03/08 by Ori.Cohen

	Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode.

	#JIRA UE-41026, UE-42628

Change 3337779 on 2017/03/08 by Ori.Cohen

	Added skeletal mesh component override for sync vs async scene.

	#JIRA UE-39829

Change 3337859 on 2017/03/08 by Ori.Cohen

	Fix CIS

Change 3338593 on 2017/03/08 by Ori.Cohen

	Remove physx get geometry macro and replace with calls to .any which should be faster.

	#JIRA UE-40503

Change 3338614 on 2017/03/08 by Ori.Cohen

	Fix warning about missing EditAnywhere

	#JIRA UE-41361

Change 3338677 on 2017/03/08 by Ori.Cohen

	Fix new generated physics assets not properly setting user settings to default profile.

	#JIRA UE-41135

Change 3338683 on 2017/03/08 by Ori.Cohen

	PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack)

	#JIRA UE-3225

Change 3338694 on 2017/03/08 by Ori.Cohen

	Added a getter to physical animation component (PR #3163)
	#JIRA UE-41047

Change 3339131 on 2017/03/09 by James.Golding

	Merging Engine changes from //UE4/Private-GDC17-FaceRig
	- Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default)
	- Add CurveSyncOffset option to AudioCurveSourceComponent
	- Add 'Copy Curves To SoundWave' option to Anim Editor
	- Bind possible curve sources by iterating over component properties, rather than owned components
	- Add ref-pose override option to SkinnedMeshComponent
	- Major fixes for per-instance skin-weights (was not using per-section map)
	- Improve warnings for per-instance skin weight problems

Change 3339223 on 2017/03/09 by Thomas.Sarkanen

	Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport

	Tab is now shown by default
	Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible).

	#jira UE-39365 - Make Preview scene setup more discoverable

Change 3339270 on 2017/03/09 by Lina.Halper

	Added create animation blueprint back since now we have a separate editor.

	#jira: UE-39457
	#rb: Martin.Wilson

Change 3339318 on 2017/03/09 by Danny.Bouimad

	TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache.

Change 3339431 on 2017/03/09 by James.Golding

	Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual
	(UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html)

Change 3339809 on 2017/03/09 by James.Golding

	Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX

	#jira UE-5262

Change 3339955 on 2017/03/09 by Ori.Cohen

	Allow kinematic leaf bodies in immediate mode

Change 3339995 on 2017/03/09 by mason.seay

	Collision functional tests

Change 3340085 on 2017/03/09 by Ori.Cohen

	Change default contact-gen method to PCM. This is the default in PhysX 3.4

	#JIRA UE-40365

Change 3340562 on 2017/03/09 by Ori.Cohen

	Added physx simulation shader override.

	#JIRA UE-35304

Change 3341155 on 2017/03/10 by Ori.Cohen

	Fix CIS warnings

Change 3341295 on 2017/03/10 by Martin.Wilson

	Cache compact pose bone index on FBoneReference and remove manual caching in Paragon

	#jira UE-42302

Change 3341943 on 2017/03/10 by mason.seay

	Cleaned up logic for map blueprints.  Worked around delays

Change 3342029 on 2017/03/10 by mason.seay

	Cleaned up blueprint logic to remove dependency on delays

Change 3342063 on 2017/03/10 by mason.seay

	Disabling tests

Change 3342071 on 2017/03/10 by mason.seay

	Updated map to use assertions

Change 3342884 on 2017/03/13 by James.Golding

	Expose 'trace by profile' functions to BP
	Refactor duplicated code in KismetSystemLibrary collision functions
	#jira UE-32912

Change 3342886 on 2017/03/13 by James.Golding

	Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example)

	#jira UE-6015

Change 3342921 on 2017/03/13 by Benn.Gallagher

	Added some checking to anim dynamics pre update to avoid crashes when world isn't available
	#jira UE-42729

Change 3342970 on 2017/03/13 by James.Golding

	Fix incorrect display names for some ..ByProfile trace funcs

Change 3342972 on 2017/03/13 by James.Golding

	PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz)

Change 3343032 on 2017/03/13 by Josh.Stoddard

	Enable stabilization in PhysX by default
	 - set PxSceneFlag::eENABLE_STABILIZATION by default
	 - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION
	 - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold
	#jira UE-6612 #rb ori.cohen

Change 3343073 on 2017/03/13 by Martin.Wilson

	Properly initialize single bone controller bone references

	#jira UE-42776

Change 3343074 on 2017/03/13 by Martin.Wilson

	Clear raw curve data during cooking

	#jira UE-37897

Change 3343317 on 2017/03/13 by Jurre.deBaare

	Crash after clearing the animation from a sample point in a 1D Blendspace
	#jira UE-42672
	#misc made sure that we do not deem empty blend spaces as additive

Change 3343498 on 2017/03/13 by Lina.Halper

	Fix on odin cook crash
	- fallout from CL 3336018

	#rb:Marc.Audy
	#code review:Ori.Cohen

Change 3343548 on 2017/03/13 by Lina.Halper

	Fix crash on ocean -

	#rb: none
	#code review: Ori.Cohen

Change 3344764 on 2017/03/14 by Thomas.Sarkanen

	Fixed crash right-clicking empty space in the asset shortcut dropdown

	#jira UE-42782 - Crash right-clicking in anim blueprint asset picker
	#jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor

Change 3344776 on 2017/03/14 by James.Golding

	Really fix names for BP-expose 'ByProfile' traces

Change 3344780 on 2017/03/14 by James.Golding

	PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology)
	#jira UE-42771

Change 3344781 on 2017/03/14 by James.Golding

	PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist)
	#jira UE-42610

Change 3344782 on 2017/03/14 by James.Golding

	Fix procmesh->staticmesh conversion if only a single triangle
	#jira UE-42310

Change 3344783 on 2017/03/14 by James.Golding

	PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento)
	#jira UE-41832

Change 3344785 on 2017/03/14 by James.Golding

	PR #3196: Improved Constraint warning message (Contributed by projectgheist)

Change 3344790 on 2017/03/14 by James.Golding

	PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill)

Change 3344891 on 2017/03/14 by Jurre.deBaare

	Incorporate back list of animations into blendspace editor
	#feature added labels toggle to blend space grid
	#feature can now override animations when drop on sample
	#jira UE-39368

Change 3344921 on 2017/03/14 by Jurre.deBaare

	Expose Opacity and Opacity Mask options on material flattening
	#feature added support for baking out opacity and opacity masks
	#jira UE-39563

Change 3344963 on 2017/03/14 by Jurre.deBaare

	Need Simplygon to create LODs on animated pose, vs skeletal mesh pose
	#feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh
	#jira UE-38909

Change 3345060 on 2017/03/14 by Jurre.deBaare

	CIS fix: missing include

Change 3345929 on 2017/03/14 by Jon.Nabozny

	Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's).

	#jira UE-42772

Change 3346970 on 2017/03/15 by Jurre.deBaare

	#feature Support importing vertex colours from Alembic files
	#jira UE-39032

Change 3346976 on 2017/03/15 by Jurre.deBaare

	Missing files from CL 3344921

Change 3346983 on 2017/03/15 by Jurre.deBaare

	Static mesh editor crashes when opening
	#fix default value for additional settings

Change 3347019 on 2017/03/15 by James.Cobbett

	Tidying up blueprint comments

Change 3347128 on 2017/03/15 by mason.seay

	Updated descriptions on tests

Change 3347146 on 2017/03/15 by mason.seay

	Updated descriptions on tests

Change 3347178 on 2017/03/15 by Martin.Wilson

	PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki)

Change 3347257 on 2017/03/15 by Thomas.Sarkanen

	Fixed crash when canceling saving a new preview mesh collection

Change 3347314 on 2017/03/15 by mason.seay

	Narrowed collision volumes by half

Change 3347386 on 2017/03/15 by mason.seay

	Updated descriptions

Change 3347388 on 2017/03/15 by mason.seay

	Forgot to disable tests :P

Change 3347397 on 2017/03/15 by James.Cobbett

	Tidying up blueprint comments for WeldingScreenshots.umap automated test

Change 3347433 on 2017/03/15 by Thomas.Sarkanen

	Fix IK/FK switch on first frame (clobbering FK data)

	Added a 'first frame' flag to limbs etc.

Change 3347436 on 2017/03/15 by Thomas.Sarkanen

	Control rig sequences can now be exported to anim sequences

	Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser.
	Added converter function that performs similar logic to the animation recorder.
	Fixed binding template in cooked builds.
	Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value)

	#jira UE-42608 - Add "export to anim sequence" to control rig sequences

Change 3347475 on 2017/03/15 by Lina.Halper

	#LookAt node refactor
	 - you can use LookAtLocation based on joint or socket (jira UE-8972)
	 - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it

	 - GetOnScreenDebugInfo changed parameter - added runtime node
	  - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode
	  - deprecated previous GetOnScreenDebugInfo

	 - Added AnimPhys Object version GUID

	#rb:Thomas.Sarkanen

Change 3347512 on 2017/03/15 by Thomas.Sarkanen

	Filter anim sequences to the correct skeleton when exporting

	Feeback from code review of CL 3347436.

Change 3347543 on 2017/03/15 by Thomas.Sarkanen

	Fix shadow variable warnings

Change 3347556 on 2017/03/15 by Jurre.deBaare

	Unable to select bones in the animation editor viewport
	#fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes
	#feature added toggle button to skeletal mesh editor to enable mesh section selection
	#jira UE-42893

Change 3347559 on 2017/03/15 by James.Golding

	By default, re-use anim editor with correct Skeleton when double clicking anim asset
	Add menu option to force a new edtor to open
	#jira UE-42912

Change 3347749 on 2017/03/15 by Lina.Halper

	Fix build issue.

	#rb: none

Change 3347926 on 2017/03/15 by James.Cobbett

	Adding new test to Welding.umap for children welding when attached to ragdoll

Change 3347938 on 2017/03/15 by Lina.Halper

	Fix build error

	#rb: none

Change 3347939 on 2017/03/15 by Mason.Seay

	General cleanup of bp logic in maps and blueprint actors
	Added scenarios to test actor descriptions
	Fixed an error in blueprints (I think I failed to submit changes before)

Change 3348074 on 2017/03/15 by Lina.Halper

	build error fix

	#rb: none
	#code review: martin.wilson

Change 3348154 on 2017/03/15 by Lina.Halper

	last fix, hopefully

	#rb: none
	#code review: MArtin.wilson

Change 3349160 on 2017/03/16 by Thomas.Sarkanen

	Adding 'set preview mesh' to toolbar

	#jira UE-42910 - Add 'preview mesh' button to toolbar

Change 3349175 on 2017/03/16 by Jurre.deBaare

	Notification on reimported animations that might be bad
	#fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings)
	#jira UE-34522

Change 3349197 on 2017/03/16 by Martin.Wilson

	Add ability to choose slot to preview to montage editor

	#jira UE-38910

Change 3349216 on 2017/03/16 by James.Cobbett

	Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children

Change 3349217 on 2017/03/16 by James.Cobbett

	Disabling new Welding tests pending review

Change 3349314 on 2017/03/16 by Benn.Gallagher

	Fixed clothing not running in PS4 packaged builds

	#jira UE-42857

Change 3349504 on 2017/03/16 by James.Fox

	Enabling RootMotion automation tests. Approved: UEENGQA-12277

Change 3349611 on 2017/03/16 by Lina.Halper

	retargeting pose options change

	 - now reset, import pose, use current pose

	#rb: Martin.Wilson
	#jira: UE-19768

Change 3349738 on 2017/03/16 by Martin.Wilson

	Remove force inline from virtual compression functions.

	#jira UE-33070

Change 3349787 on 2017/03/16 by James.Golding

	Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA)

Change 3349827 on 2017/03/16 by Josh.Stoddard

	- Expose PhysX stabilization as project setting, disabled by default
	- remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE
	#jira UE-42868

Change 3349932 on 2017/03/16 by James.Golding

	Possible fix for cooking crash - ContentBrowser module not necessarily being loaded

Change 3350011 on 2017/03/16 by Jon.Nabozny

	Created AddForceAtLocationLocal function to allow component space forces.

	#jira UE-38115

Change 3350134 on 2017/03/16 by Josh.Stoddard

	Fix memory leak from GPhysXSDK->createShape()
	#jira UE-42733 #rb ori.cohen

Change 3351166 on 2017/03/16 by Lina.Halper

	Fixed build issue

	#code review:Jon.Nabozny

Change 3351451 on 2017/03/17 by Benn.Gallagher

	Fixed clothing reimports not working correctly and possibly leading to editor crash
	#jira UE-42953

Change 3351564 on 2017/03/17 by Benn.Gallagher

	Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary

	#jira UE-42224

Change 3351594 on 2017/03/17 by mason.seay

	Updated BP logic to use Set Actor Location (speeds up tests)

	Gave actors distinct names

	Reworded descriptions

Change 3351629 on 2017/03/17 by Jon.Nabozny

	Add methods to determine the WeldParent and WeldChildren of a given component.

	#jira UE-40733

Change 3351639 on 2017/03/17 by Jon.Nabozny

	Fix StopMovementImmediately for WheeledVehicleMovementComponent.

	#jira UE-40078

Change 3351649 on 2017/03/17 by Jon.Nabozny

	Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space.

Change 3351663 on 2017/03/17 by Thomas.Sarkanen

	Anim notify blueprints now start with a 'received notify' event node (ghosted)

	#jira UE-27386 - A new anim notify blueprints should start with a Received Notify override

Change 3351696 on 2017/03/17 by Thomas.Sarkanen

	Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component

	Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread.
	Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component.
	Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering.
	Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component.
	Commented FAnimNode_Base interface.

	#jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe

Change 3351698 on 2017/03/17 by James.Golding

	Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent
	#jira UE-42802

Change 3351701 on 2017/03/17 by James.Golding

	Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets

Change 3351703 on 2017/03/17 by James.Golding

	Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel
	#jira UE-39664

Change 3351704 on 2017/03/17 by James.Golding

	Fix scrubbing curves that aren't selected
	#jira UE-39574

Change 3351805 on 2017/03/17 by Thomas.Sarkanen

	Prevent crash when trying to implement a function in a child anim blueprint

	The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it.

	#jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint

Change 3352000 on 2017/03/17 by James.Cobbett

	Adding VehicleAdvBP assets for use in upcoming Welding tests

Change 3352067 on 2017/03/17 by Lina.Halper

	Removed AnimGraph from GraphEditor module
	- Created node factory, pin factory, pin connection policy factory
	- Moved all anim related files out of GraphEditor

	#code review: Michael.Noland
	#jira: UE-37976
	#rb: Michael.Noland

Change 3352178 on 2017/03/17 by Lina.Halper

	Moved to AnimationBlueprintEditor as these are just graph visual nodes

	#code review:Michael.Noland

Change 3352753 on 2017/03/17 by James.Fox

	Checking in some naming convention changes for Overlap automation test.

Change 3353371 on 2017/03/19 by Lina.Halper

	Fix build error

	#code review: Bob.Tellez

Change 3353644 on 2017/03/20 by Jurre.deBaare

	Animation thumbnails vanishing
	#fix ensure that we draw the mesh regardless of whether or not we have dynamic render data
	#jira UE-42974

Change 3353654 on 2017/03/20 by James.Golding

	Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite
	Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header

Change 3353684 on 2017/03/20 by Jurre.deBaare

	Separate asset viewer profiles for local / shared
	- Split out profiles in local/shared UProperty
	- Modifications to ini writing :(
	- Extra checks for default ini writing
	- Add checkout/make writable for default editor ini file

Change 3353803 on 2017/03/20 by Jurre.deBaare

	CIS fixes

Change 3353830 on 2017/03/20 by Martin.Wilson

	Fix additives breaking when pose link not connected to anything

	#jira ue-39174

Change 3353847 on 2017/03/20 by Martin.Wilson

	Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes

	#jira UE-40446

Change 3353950 on 2017/03/20 by Ori.Cohen

	Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node.

	#JIRA UE-42090

Change 3353956 on 2017/03/20 by Ori.Cohen

	Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed)

Change 3354003 on 2017/03/20 by Thomas.Sarkanen

	Back out changelist 3353914

Change 3354031 on 2017/03/20 by Benn.Gallagher

	Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
	#jira UE-42975

Change 3354151 on 2017/03/20 by Lina.Halper

	Make sure nullptr tick function still works
	- this is prerequisite for the play and export option

	#rb:Ori.Cohen

Change 3354229 on 2017/03/20 by James.Golding

	Add 'default camera' options for skel meshes
	#jira UE-42762

Change 3354342 on 2017/03/20 by Martin.Wilson

	Strip out identity raw tracks when baking additives.

	#jira UE-40508

Change 3354388 on 2017/03/20 by Martin.Wilson

	Fix false anim blueprint compile errors with aim offset pins

	#jira UE-38196

Change 3354494 on 2017/03/20 by Martin.Wilson

	Serialize compressed anim data when counting memory

	#jira UE-39691

Change 3354515 on 2017/03/20 by Josh.Stoddard

	Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM
	#jira UE-41484 #rb ori.cohen

Change 3355932 on 2017/03/21 by Thomas.Sarkanen

	Back out changelist 3354003

	Reinstating merge from Main:

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys)

Change 3355954 on 2017/03/21 by Thomas.Sarkanen

	Fixed up CIS issues post merge from Main

Change 3355974 on 2017/03/21 by James.Golding

	Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer)

Change 3355981 on 2017/03/21 by Jurre.deBaare

	Whitelisted circular dependencies between meshpaintmode and VR editor modules

Change 3355986 on 2017/03/21 by Jurre.deBaare

	Linux CIS file, non-capital M

Change 3356072 on 2017/03/21 by James.Golding

	Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data
	#jira UE-43117

Change 3356073 on 2017/03/21 by James.Golding

	Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent

Change 3356300 on 2017/03/21 by Ori.Cohen

	Allow kinematic bodies with simulated parents using the full scene solver

Change 3356362 on 2017/03/21 by Lina.Halper

	- Support create animation from Play
	- Support export animation from Play
	 - this allows retargeting, post graph, or anything you see in engine will be baked to the animation

	#rb: Thomas.Sarkanen
	#jira: UE-19746

Change 3356482 on 2017/03/21 by Martin.Wilson

	Fix crash when opening a new montage

	#UE-43132

Change 3356709 on 2017/03/21 by James.Golding

	Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere)
	Add clamps when editing rotation of collision shapes, to avoid massive rotation entries

	#jira UE-39664

Change 3356968 on 2017/03/21 by Ori.Cohen

	Fix physics asset bounds to be as small as 1cm.
	This introduces flicker, but passing to rendering to fix that on their end.

Change 3357092 on 2017/03/21 by Josh.Stoddard

	Don't update kinematic target if the body isn't moving
	#jira UE-42784 #rb ori.cohen

Change 3357194 on 2017/03/21 by Lina.Halper

	Fix on vehicle anim instance look at node issue

	#rb: Ori.Cohen
	#jira: UE-43116

Change 3357298 on 2017/03/21 by Ori.Cohen

	Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime.

	#JIRA UE-42211

Change 3357494 on 2017/03/21 by Jon.Nabozny

	Fix FPropertyEditorInlineClassFilter filtering classes incorrectly.

	#jira UE-43098

Change 3357892 on 2017/03/21 by Lina.Halper

	fix build error
	#rb: none

Change 3358078 on 2017/03/22 by James.Golding

	Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696)

Change 3358080 on 2017/03/22 by Jurre.deBaare

	Updating Alembic importer thirdparty dependencies for Windows and Mac

Change 3358081 on 2017/03/22 by James.Golding

	Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member

Change 3358092 on 2017/03/22 by James.Golding

	Fix undo for saving/clearing default cam on mesh (also marks mesh dirty)

Change 3358093 on 2017/03/22 by James.Golding

	Panning in orbit mode now takes in account camera speed

	#jira UE-43082

Change 3358106 on 2017/03/22 by Thomas.Sarkanen

	Fix fallout from Main integration

Change 3358454 on 2017/03/22 by Ori.Cohen

	Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor

	#JIRA UE-41711

Change 3358886 on 2017/03/22 by Ori.Cohen

	Fix AutoWeld not being disabled in blueprint editor when the object is simulated

	#JIRA UE-40193

Change 3358950 on 2017/03/22 by Lina.Halper

	reverted code asking about asset name when create asset

	#rb: none

Change 3359034 on 2017/03/22 by Lina.Halper

	#fix fall out from previous revert
	 - because now export also shows the window. we don't want export to FBX to show name dialog
	 - it will use asset name as base

	#rb: none
	#code review:Thomas.Sarkanen

Change 3359165 on 2017/03/22 by Ori.Cohen

	Fix welded capsules not using the right rotation

	#JIRA UE-41546

Change 3359232 on 2017/03/22 by Ori.Cohen

	Bump DDC key for new bvh34.

Change 3359233 on 2017/03/22 by mason.seay

	Added a couple more scenarios and updated names.  Needs more organization

Change 3359293 on 2017/03/22 by tim.gautier

	Submitting MeshPaint test content for QAGame.

Change 3359389 on 2017/03/22 by Ori.Cohen

	Back out changelist 3356589

Change 3359402 on 2017/03/22 by Jon.Nabozny

	Move GetWeldParent and GetWeldChildren to EngineTest.

Change 3359978 on 2017/03/23 by Jurre.deBaare

	Mesh Paint brush disappears when painting in VR
	#fix removed conditional clause for painting the interactors
	#jira UE-43150

Change 3359980 on 2017/03/23 by Jurre.deBaare

	Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes
	#fix reverted to old behavior, paint mode overriding catching key input to viewport
	#jira UE-43158

Change 3360052 on 2017/03/23 by James.Golding

	Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main.

Change 3360121 on 2017/03/23 by James.Golding

	Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds

Change 3360177 on 2017/03/23 by Jurre.deBaare

	Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore

Change 3360358 on 2017/03/23 by mason.seay

	Updated naming and organization of actors in Outliner

Change 3362050 on 2017/03/23 by Lina.Halper

	Back out changelist 3343074

	#rb:none
	#code review: Martin.Wilson, James.Golding

[CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
Ben Marsh
40fd45b376 Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main)
#rb none
#lockdown Nick.Penwarden

[CL 3239839 by Ben Marsh in Main branch]
2016-12-19 13:09:22 -05:00
Marc Audy
43eedbeffe Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612)
#lockdown Nick.Penwarden
#rb None

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3108929 on 2016/08/31 by Jon.Nabozny

	PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy)

	#jira UE-35260

Change 3108930 on 2016/08/31 by Jon.Nabozny

	Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback.

	#jira UE-33880

Change 3108934 on 2016/08/31 by Jon.Nabozny

	Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor.

	#jira UE-33051

Change 3108971 on 2016/08/31 by Jon.Nabozny

	Add missing URadialForceComponent.h changes from CR 3108930

Change 3109557 on 2016/09/01 by Thomas.Sarkanen

	Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework)

	Persona Upgrade

	Summary of changes:

	- Persona module is now a repository of re-usable components, rather than an asset editor in itself.
	- Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc).
	- Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture.
	- Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them.
	- Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.)
	- Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs.
	- Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances.
	- Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene.
	- We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport.
	- Removed old SAdditionalMeshesEditor as the new system replaces its functionality.
	- Added asset family shortcut bar (and IAssetFamily to support this).
	- Const corrected some engine functions.
	- Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash.
	- Padding, layouts and appearance of all editors have been polished.
	- Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording.
	- Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button).
	- Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred.
	- Removed sequence recorder from non-level editor windows.

Change 3109628 on 2016/09/01 by Thomas.Sarkanen

	Fix non-unity build

Change 3109639 on 2016/09/01 by Thomas.Sarkanen

	CIS fix: Monolithic non-editor builds

Change 3109648 on 2016/09/01 by Thomas.Sarkanen

	Properly fix monolithic CIS this time

Change 3109683 on 2016/09/01 by Thomas.Sarkanen

	Fix Mac editor CIS

Change 3109689 on 2016/09/01 by Benn.Gallagher

	Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred.
	#jira UE-35353

Change 3109699 on 2016/09/01 by Thomas.Sarkanen

	More Mac Editor CIS fixes.

Change 3109727 on 2016/09/01 by Danny.Bouimad

	Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone.

Change 3109758 on 2016/09/01 by Thomas.Sarkanen

	More Mac editor CIS fixes

	Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types.

Change 3109829 on 2016/09/01 by Thomas.Sarkanen

	Fix crash when attaching slave components with differing bone counts

Change 3111672 on 2016/09/02 by Thomas.Sarkanen

	Populated UV channels correctly

	Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction.

Change 3111924 on 2016/09/02 by Martin.Wilson

	Clean up references to GetBoneTree and deprecate

	#jira UE-35525

Change 3112086 on 2016/09/02 by Martin.Wilson

	Fix pose flickering on LOD change when using Layered Blend by Bone node

	#Jira UE-35471

Change 3112097 on 2016/09/02 by Aaron.McLeran

	UE-35533 StopQuietest concurrency not resulting in sounds returning to play

	- Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop
	- Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do.

Change 3112467 on 2016/09/02 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269

Change 3112604 on 2016/09/02 by Lina.Halper

	Fixed merge compile error

Change 3113524 on 2016/09/05 by Thomas.Sarkanen

	Prevent invalid assets from causing crashes with asset families

	Store asset references as weak object ptrs as assets can go away underneath us.
	Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead.

	#jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset

Change 3114118 on 2016/09/06 by Marc.Audy

	Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared
	#jira UE-32852

Change 3114201 on 2016/09/06 by Lina.Halper

	#ANMI: Moving animation curves from asset to skeleton

	- Backward compatibility
	- AnimCurve Viewer contains the setting of changing curve type - only material or morph would display.
	- Morphtarget curves are automatically set on loading
	- Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game

	- TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones
	- TODO: Linking curve to joint
	- TODO: Allow Layer blending to use this data to blend curves

	#Code review:Martin.Wilson, James.Golding
	#jira: UEFW-179

Change 3114391 on 2016/09/06 by Lina.Halper

	Build warning fix

Change 3114399 on 2016/09/06 by Lina.Halper

	Fix build error.

Change 3114403 on 2016/09/06 by Lina.Halper

	Attempt to fix build error

Change 3114591 on 2016/09/06 by Lina.Halper

	Fix compile error

Change 3114963 on 2016/09/06 by Lina.Halper

	Fixed crash on deleting skeleton when placed in the level

	#jira: UE-35601

Change 3114985 on 2016/09/06 by Lina.Halper

	Fix crash with copy pose mesh node not checking registered or not.

	#jira: UE-35602

Change 3115933 on 2016/09/07 by James.Golding

	UE-33251 - add 'restart required' to bSupportUVFromHitResults option

Change 3116021 on 2016/09/07 by Marc.Audy

	Fix spelling
	de-auto
	NULL to nullptr
	minor optimization

Change 3116046 on 2016/09/07 by James.Golding

	Move AnimNode_LegIK.h to Public and .cpp for Private

Change 3116048 on 2016/09/07 by James.Golding

	UE-34640 Fix bogus tooltips for collision channels

Change 3116050 on 2016/09/07 by James.Golding

	PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist)

Change 3116060 on 2016/09/07 by Lina.Halper

	#ANIM:

	- Fix crash of setting multiple times in the same menu
	- Make sure you can set to original animation, and not break

	#jira: UE-35580

Change 3116064 on 2016/09/07 by James.Golding

	Fix missing change for LegIK file move

Change 3116291 on 2016/09/07 by Marc.Audy

	FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed

Change 3116590 on 2016/09/07 by Dan.Reynolds

	Audio Test Map Content WIP

Change 3116649 on 2016/09/07 by mason.seay

	Updated map to test flying

Change 3116712 on 2016/09/07 by dan.reynolds

	Test Content Update EQTest Map WIP

Change 3117257 on 2016/09/08 by Benn.Gallagher

	Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona).

Change 3117348 on 2016/09/08 by Benn.Gallagher

	Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance.
	#jira UEFW-180

Change 3117393 on 2016/09/08 by Benn.Gallagher

	Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes)
	#jira UE-34508

Change 3117507 on 2016/09/08 by Jurre.deBaare

	Streamline Persona Asset Browser
	#added ability to set whether or not a column should generate widgets in STableViews
	#added filtering code to SAssetview to allow for hiding/showing columns related to the asset type
	#added an ini path for saving the column filter state in SAnimationSequenceBrowser
	#jira UEFW-148

Change 3118003 on 2016/09/08 by mason.seay

	Updating meshes to use complex collision

Change 3118020 on 2016/09/08 by Zak.Middleton

	#ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components.

Change 3118437 on 2016/09/08 by Lina.Halper

	Fix grammar error

	#jira: UE-35729, UE-35730, UE-35729

Change 3118456 on 2016/09/08 by Lina.Halper

	Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner.

Change 3118492 on 2016/09/08 by Aaron.McLeran

	Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework)

Change 3118517 on 2016/09/08 by Lina.Halper

	Went back to original without spaces

Change 3118711 on 2016/09/08 by Aaron.McLeran

	Fixing build errors with CL 3118492

Change 3118712 on 2016/09/08 by Aaron.McLeran

	Fixing a build warning with CL 3118492

Change 3118745 on 2016/09/08 by Aaron.McLeran

	Fixing a build warning with CL 3118492

	- Fixed init order in FSoundSource

Change 3119201 on 2016/09/09 by Benn.Gallagher

	Fix static analysis warnings (Accessing nullptr), added check on the pointer
	#jira UE-35755

Change 3119338 on 2016/09/09 by Benn.Gallagher

	Fixed destructible import throwing out meshes where 1 or more submeshes are empty

Change 3119371 on 2016/09/09 by Lina.Halper

	fix texts

Change 3119453 on 2016/09/09 by Lina.Halper

	Change text style of the child montage instruction.

	#jira: UE-35144

Change 3119454 on 2016/09/09 by Lina.Halper

	Add option to open asset from context menu of the segment

	#jira: UE-35632

Change 3119457 on 2016/09/09 by mason.seay

	Updated maps and rebuilt lighting

Change 3119584 on 2016/09/09 by Marc.Audy

	Support for new metadata ShowInnerProperties (written by Matt K)

Change 3119667 on 2016/09/09 by Aaron.McLeran

	Fixing compile errors on Mac.

	- Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there

Change 3119732 on 2016/09/09 by Aaron.McLeran

	Fixing clang compile error

	- Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment.

Change 3119734 on 2016/09/09 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702

Change 3119787 on 2016/09/09 by Lina.Halper

	Move cached UID to required bone

	- removed skeleton cached UID list
	- removed skeletalmeshcomponent cached UID list
	- FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated
	- added versioning to up-to-date skeleton curve list with skeletalmeshcomponent

	#code review:Benn.Gallagher, Martin.Wilson

Change 3119800 on 2016/09/09 by Aaron.McLeran

	Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework.

Change 3120260 on 2016/09/09 by Marc.Audy

	Fix if statement

Change 3120790 on 2016/09/12 by Thomas.Sarkanen

	Reordered skeletal mesh and animations in asset shortcut bar

	#jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP

Change 3120793 on 2016/09/12 by Thomas.Sarkanen

	Improved fix for missing mesh details customization

	Improves on CL 3117257.
	Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports.
	Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab.
	Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart.

Change 3120867 on 2016/09/12 by Marc.Audy

	Fix incorrect condition in for causing static analysis warning

Change 3120900 on 2016/09/12 by mason.seay

	Actually build lighting this time

Change 3120904 on 2016/09/12 by Thomas.Sarkanen

	Skeletons can now be deleted once opened (once more)

	Editable skeleton manager now holds onto weak ptrs instread of shared ptrs.
	Added logic to compact if weak ptrs are invalid.

	#jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor

Change 3120927 on 2016/09/12 by Thomas.Sarkanen

	Details panel now shows selected items when re-opened

	Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI.

	#jira UE-35445 - Details tab in persona dosn't populate with information when first opened

Change 3120979 on 2016/09/12 by Thomas.Sarkanen

	Re-added the ability to create pose assets

	This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor.

	#jira UE-35740 - Create Pose asset missing from create animation dropdown

Change 3121208 on 2016/09/12 by Benn.Gallagher

	Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations.
	#jira UE-33216

Change 3121274 on 2016/09/12 by James.Golding

	PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel)
	#jira UE-29346

Change 3121276 on 2016/09/12 by James.Golding

	UE-33242 : Add option to copy morph target names to clipboard

Change 3121278 on 2016/09/12 by James.Golding

	UE-33004 : Add proper commands for Curve Viewer

Change 3121472 on 2016/09/12 by Zak.Middleton

	#ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached().

	#jira UE-34482

Change 3121829 on 2016/09/12 by dan.reynolds

	Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB.

Change 3122218 on 2016/09/12 by Aaron.McLeran

	Minor cleanup in XAudio2Source.cpp

Change 3122823 on 2016/09/13 by Thomas.Sarkanen

	Fix incorrect camera offset when opening some skeletal meshes

	Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick.

	#jira UE-35550 - Persona camera is far away from some skeletal meshes

Change 3122857 on 2016/09/13 by Lina.Halper

	Importing frame count issue with blendshapes
	- with this change when calculating sample rate, it checks blendshape curves.

	#jira: UE-27706

Change 3122992 on 2016/09/13 by Marc.Audy

	Child Actor Component now have an editable template
	* Template is stored as a child inside the child actor template
	* When gathering components for an actor, need to stop searching beyond any nested AActor
	#jira UEFW-125, UE-16474

Change 3123087 on 2016/09/13 by Marc.Audy

	Fix Child Actor Template being nulled out on template

Change 3123170 on 2016/09/13 by mason.seay

	Updated test map to test SpawnEmitterAttached SnapToTarget settings

	UEENGQA-9268

Change 3123203 on 2016/09/13 by Marc.Audy

	Multi-select of child actor components allows editing of template properties

Change 3123205 on 2016/09/13 by Marc.Audy

	Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property
	#author Matt.Kuhlenschmidt

Change 3123422 on 2016/09/13 by Aaron.McLeran

	UE-35950 Fixing XboxOne spatialization

	- XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set.

Change 3123484 on 2016/09/13 by Lina.Halper

	Fix animation frame UI issue
	- This now displays from [0, numframes -1]

	#jira: UE-33437

Change 3123500 on 2016/09/13 by Marc.Audy

	Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it
	#jira UE-35885

Change 3123549 on 2016/09/13 by Marc.Audy

	Fix warning message

Change 3123581 on 2016/09/13 by Marc.Audy

	PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke)
	#jira UE-35424

Change 3123688 on 2016/09/13 by Ben.Zeigler

	Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly

Change 3123768 on 2016/09/13 by Marc.Audy

	Go away auto
	NULL to nullptr
	Use ranged for instead of iterators

Change 3123906 on 2016/09/13 by Aaron.McLeran

	UE-34615 Supporting Pausing Sounds on Audio Components

Change 3123949 on 2016/09/13 by Aaron.McLeran

	UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0

Change 3124109 on 2016/09/13 by Aaron.McLeran

	UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite

Change 3124137 on 2016/09/13 by Aaron.McLeran

	PR #2601: made looping sound waves searchable by the asset registry

Change 3124396 on 2016/09/14 by James.Golding

	Allow anim node edit modes to work on all nodes, not just skel controls

Change 3124498 on 2016/09/14 by Benn.Gallagher

	Added method to get swing and twist quaternions from FQuat
	#jira UE-34054

Change 3124504 on 2016/09/14 by James.Golding

	Missed a few references to SkeletalControlEditMode

Change 3124508 on 2016/09/14 by James.Golding

	Fix function groupings in animnode editmode headers

Change 3124625 on 2016/09/14 by james.cobbett

	Rebuilding lighting.

Change 3124632 on 2016/09/14 by James.Golding

	UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset)
	- Converted PoseDriver from SkelControl to AnimNode
	- Added PoseDriverEditMode
	- Added debug drawing to show target poses and current ref position
	- Aded support for PoseDriver using translation instead of rotation
	- Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler

Change 3124636 on 2016/09/14 by James.Golding

	Missed file

Change 3124652 on 2016/09/14 by Marc.Audy

	Fix initialization order warning
	#jira UE-35980

Change 3124658 on 2016/09/14 by Marc.Audy

	Fix if statement
	#jira UE-35976

Change 3124685 on 2016/09/14 by James.Golding

	Move PoseDriver files from BoneControllers to AnimNodes folder
	Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp
	Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private

Change 3124690 on 2016/09/14 by James.Golding

	Missing header edit after file move

Change 3124707 on 2016/09/14 by Danny.Bouimad

	Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone.
	Somehow this was undone.

Change 3124954 on 2016/09/14 by Jurre.deBaare

	Import Alembic file gets editor crash
	#fix double check if Alembic isn't lying and there are no actual normals
	#misc fixed type in function signature
	#jira UE-35702

Change 3124980 on 2016/09/14 by Lina.Halper

	Tweak UI of child anim montage
	- removed padding, changed font size

Change 3124981 on 2016/09/14 by Lina.Halper

	Changed text of keys to Frames

Change 3124998 on 2016/09/14 by Lina.Halper

	Fix curve issue when evaluting with # of frames.

	#jira: UE-35782

Change 3125034 on 2016/09/14 by Aaron.McLeran

	Changes to 3123906 based on feedback from Marc Audy

Change 3125109 on 2016/09/14 by Aaron.McLeran

	PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti)

Change 3125184 on 2016/09/14 by Lukasz.Furman

	vehicle RVO fixes
	#ue4

Change 3125191 on 2016/09/14 by Lukasz.Furman

	added blueprint interface for component's navigation influence control
	#ue4

Change 3125348 on 2016/09/14 by Mason.Seay

	Added GamepadFaceButtonRight as an input mapping for Crouch

Change 3125352 on 2016/09/14 by Lina.Halper

	#ANIM: Pose Asset - Insert pose support

	- made sure pose asset editor updates if the new pose is inserted.

	#jira: UE-32608

Change 3125413 on 2016/09/14 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children
	Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes.
	World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before.
	World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>.
	GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer.
	Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13
	The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee

Change 3125414 on 2016/09/14 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Convert all internal templates to use GameModeBase
	Convert most sample games, ShooterGame and several legacy projects are still using GameMode

Change 3125415 on 2016/09/14 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Internal game compile fixes needed to support GameMode refactor
	Fixed a few places that overrode StartNewPlayer to override new functions instead

Change 3125438 on 2016/09/14 by Ben.Zeigler

	Log compile fix

Change 3125460 on 2016/09/14 by Ben.Zeigler

	Another try at log compile issues

Change 3125685 on 2016/09/14 by Aaron.McLeran

	Attempt to fix compile error

Change 3125700 on 2016/09/14 by Aaron.McLeran

	UE-35958 Undo in sound cue editor does not undo looping changes.

	Issue was sound cues were not being flagged as transactional and ignoring undo transactions

Change 3125857 on 2016/09/14 by Aaron.McLeran

	-Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system.
	-Changed to setting flag directly in NewObject line instead of calling SetFlags

Change 3125888 on 2016/09/14 by Aaron.McLeran

	Adding call to super post load in USoundNode::PostLoad()

Change 3125964 on 2016/09/14 by Aaron.McLeran

	Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files).

Change 3125974 on 2016/09/14 by Aaron.McLeran

	UE-35892 Not loading audio data when in -nosound mode

Change 3125983 on 2016/09/14 by Ben.Zeigler

	Better Nogore fix for lens effect

Change 3125985 on 2016/09/14 by Ben.Zeigler

	Fix fortnite compile failure on mac, it was inside non instantiated template

Change 3126409 on 2016/09/15 by Benn.Gallagher

	Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links.
	#jira UE-35657

Change 3126507 on 2016/09/15 by Thomas.Sarkanen

	Prevent crash when calling SetAnimationMode on a component with no skeletal mesh

	Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance.

	#jira UE-36003 - Crash playing Ocean

Change 3126539 on 2016/09/15 by Marc.Audy

	Fix Win32 compilation error
	#jira UE-36018

Change 3126575 on 2016/09/15 by Marc.Audy

	Properly fix compile

Change 3126635 on 2016/09/15 by Benn.Gallagher

	Fix for crash when setting collision responses on destructible components after they have been fractured.
	#jira UE-35604

Change 3126649 on 2016/09/15 by Lina.Halper

	- Fixed issue with updating cache UID List, so certain curves did not work.
	- Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID.

Change 3126816 on 2016/09/15 by Lukasz.Furman

	Back out changelist 3125191

Change 3126903 on 2016/09/15 by Marc.Audy

	Fix !WITH_APEX compile errors from CL# 3126635

Change 3126908 on 2016/09/15 by Mieszko.Zielinski

	Added initialization of FBlackboardEntry properties #UE4

Change 3127081 on 2016/09/15 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode.
	Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions.
	GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format.
	Fixed internal game ini files and added example to BaseEngine.ini
	Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL

Change 3127102 on 2016/09/15 by Ben.Zeigler

	Crash fix if there is no deprecated config section

Change 3127103 on 2016/09/15 by Aaron.McLeran

	UE-34100 audio playback of an individual source

Change 3127109 on 2016/09/15 by Marc.Audy

	Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead

Change 3127143 on 2016/09/15 by Aaron.McLeran

	Missing file in CL 3127103

Change 3127218 on 2016/09/15 by Ori.Cohen

	PR #2766: More vehicle stats for profiler (Contributed by DenizPiri)

	#JIRA UE-35564

Change 3127264 on 2016/09/15 by Aaron.McLeran

	Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent

Change 3127285 on 2016/09/15 by Marc.Audy

	Make it easier to create an audio component that will exist across level transitions
	Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list
	UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE)
	#jira UE-16451

Change 3127360 on 2016/09/15 by Marc.Audy

	Consolidate a few GetWorld()s

Change 3127931 on 2016/09/16 by Benn.Gallagher

	Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh.
	#jira UE-36054

Change 3128001 on 2016/09/16 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918

Change 3128005 on 2016/09/16 by James.Cobbett

	#jira UE-29618 Submitting test assets

Change 3128022 on 2016/09/16 by Lina.Halper

	Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch

	#jira: UE-27256

Change 3128044 on 2016/09/16 by James.Cobbett

	Submitting gamemode test asset

Change 3128169 on 2016/09/16 by Mieszko.Zielinski

	Fixed couple of static analysis warnings in AI code #UE4

Change 3128430 on 2016/09/16 by Marc.Audy

	Fix infinite loop when running a pause frame with tick interval functions (4.13.1)
	#jira UE-36096

Change 3128558 on 2016/09/16 by Mieszko.Zielinski

	Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4

	#jira UE-33036

Change 3128678 on 2016/09/16 by Jon.Nabozny

	#rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed.
	#rn This can be used to prevent the game from being exited.

	#jira UE-34123

Change 3128693 on 2016/09/16 by Marc.Audy

	Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused

Change 3128753 on 2016/09/16 by Mieszko.Zielinski

	Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4

	#jira UE-35852

Change 3128791 on 2016/09/16 by Marc.Audy

	PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF)
	Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked
	#jira UE-35719

Change 3128974 on 2016/09/16 by Mieszko.Zielinski

	Fixes to BB key synchronization #UE4

	syncing between two BBs associated by a common parent now works

Change 3128984 on 2016/09/16 by Jon.Nabozny

	Fix FConstraintBaseParams ContactDistance clamping.
	The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense.

Change 3129010 on 2016/09/16 by Dan.Reynolds

	Updating developer folder content for external referencing

Change 3129093 on 2016/09/16 by Ben.Zeigler

	#jira UE-35424
	Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage
	Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones

Change 3129103 on 2016/09/16 by Marc.Audy

	Fix initialization order CIS warning

Change 3129361 on 2016/09/16 by Dan.Reynolds

	Fixes to QASoundWaveProcedural.h

Change 3129994 on 2016/09/19 by Thomas.Sarkanen

	Skeletal mesh to Static mesh conversion

	Added feature to convert selected actors' meshes into static meshes.
	Supports static and skeletal meshes.
	Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself.
	Added IHasPersonaToolkit interface that all of these editors implement.
	Added toolbar button to each Persona-based editor.
	Added level editor right-click menu option.

	Added CPU skinning path for cloth sections (non-SIMD for now).
	Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent.
	Moved a few structures around so CPU skinned renderdata is more readily exposed.

	#jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh

Change 3130008 on 2016/09/19 by Benn.Gallagher

	Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible
	#jira UE-3687

Change 3130009 on 2016/09/19 by Thomas.Sarkanen

	Fixed static analysis warnings in Persona and AnimationBlueprintEditor

	Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways).

Change 3130012 on 2016/09/19 by Thomas.Sarkanen

	CIS fix (implcit use of copy constructor)

Change 3130016 on 2016/09/19 by Thomas.Sarkanen

	Mac CIS fix - forward declare some classes.

Change 3130027 on 2016/09/19 by Thomas.Sarkanen

	Fix shadow variables found with Clang

Change 3130044 on 2016/09/19 by Jurre.deBaare

	Improved Texture Merging using the Merge Actors Tool
	#feature added simple binning algorithm to be used with texture importance values
	#misc small array indexing copy-paste error
	#jira UE-33823

Change 3130068 on 2016/09/19 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803

Change 3130181 on 2016/09/19 by Jurre.deBaare

	G++ compile errors
	#fix array enum size requires cast to be valid

Change 3130182 on 2016/09/19 by Jurre.deBaare

	Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently

Change 3130250 on 2016/09/19 by Marc.Audy

	Fix flag check indicated by static analysis

Change 3130256 on 2016/09/19 by Benn.Gallagher

	Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows.
	#jira UE-34796

Change 3130267 on 2016/09/19 by Marc.Audy

	Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes

Change 3130551 on 2016/09/19 by Ben.Zeigler

	Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier

Change 3130564 on 2016/09/19 by Jurre.deBaare

	More CIS fixes

Change 3130572 on 2016/09/19 by Ben.Zeigler

	#jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes

Change 3130586 on 2016/09/19 by Ben.Zeigler

	#jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different

Change 3130587 on 2016/09/19 by Martin.Wilson

	Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage

	#jira UE-34798

Change 3130694 on 2016/09/19 by Ben.Zeigler

	#jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components

Change 3130700 on 2016/09/19 by Ben.Zeigler

	#jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally

Change 3130778 on 2016/09/19 by Dan.Reynolds

	WIP Content update for external referencing

Change 3130812 on 2016/09/19 by Marc.Audy

	No longer use inconsistently applied bWantsBeginPlay
	#jira UE-21048

Change 3130876 on 2016/09/19 by Richard.Hinckley

	Fixing comments for documentation purposes.

Change 3131076 on 2016/09/19 by Marc.Audy

	PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt)
	#jira UE-35625

Change 3131102 on 2016/09/19 by Richard.Hinckley

	Fixing typo that slipped through.

Change 3131254 on 2016/09/19 by Ben.Zeigler

	#jira UE-36162 Remove bad game mode reference

Change 3131396 on 2016/09/19 by Marc.Audy

	Undo CL# 3125974 to fix Fortnite crash until investigation can be done
	#jira -UE-36164

Change 3131846 on 2016/09/20 by Thomas.Sarkanen

	Recording now functional again in blendspace editor

	Blendspaces now use the anim editor base.
	Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before.
	Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time.
	Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class.

	#jira UE-35843 - Missing record option for Blendspaces

Change 3131921 on 2016/09/20 by Thomas.Sarkanen

	Re-added anim slot manager tab

	Anim slot manager was not added back into the standalone editors when they were split up.

	#jira UE-35954 - Anim Slot Manager opens up to unrecognized tab

Change 3131922 on 2016/09/20 by Thomas.Sarkanen

	Added 'dirty' indicator to asset shortcut bar

	#jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar

Change 3131950 on 2016/09/20 by Thomas.Sarkanen

	Animation stepping now functions as it did previously

	Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this.

	#jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently

Change 3131953 on 2016/09/20 by james.cobbett

	Updating test assets.

Change 3132241 on 2016/09/20 by Martin.Wilson

	Fix crash when importing a pose to pose asset.

	#jira UE-36122

Change 3132417 on 2016/09/20 by Thomas.Sarkanen

	Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs)

	A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary.

	#jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid()

Change 3132790 on 2016/09/20 by Ori.Cohen

	Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component

	#JIRA UE-35257

Change 3132795 on 2016/09/20 by Ori.Cohen

	Fix typo where enable swing drive was used for both swing and twist.

	#JIRA UE-35634

Change 3132838 on 2016/09/20 by Ori.Cohen

	Move flush deferred actor to EndPhysics

	#JIRA UE-35899

Change 3133088 on 2016/09/20 by Ori.Cohen

	Back out defer flush change. This requires more thought.

Change 3133185 on 2016/09/20 by Wes.Hunt

	QoS Analytics providers now use the real final Data Router URL #jira UE-30655

Change 3133262 on 2016/09/20 by Wes.Hunt

	HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354.

Change 3133266 on 2016/09/20 by Wes.Hunt

	Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354.

Change 3133277 on 2016/09/20 by Chris.Evans

	!N Pose asset test

Change 3133504 on 2016/09/20 by dan.reynolds

	Updating WIP Test Content

Change 3133761 on 2016/09/21 by Thomas.Sarkanen

	Fixed 100% crash when killing a husk

	Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task.

	#jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards

Change 3133766 on 2016/09/21 by Thomas.Sarkanen

	Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected

	The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL.

	#jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint

Change 3133774 on 2016/09/21 by Danny.Bouimad

	Translation Pose  Driver test assets content/animation/posedrivertests

Change 3133796 on 2016/09/21 by Thomas.Sarkanen

	Added metadata to remove "reset to default" button for certain properties

	Allows removal of the reset button without a cumbersome details customization.
	Fixes crash where a parent struct of an editfixedsize array was reset.

	#jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT

Change 3133831 on 2016/09/21 by Jurre.deBaare

	Vert Color Background not contained to Asset's Viewport
	#fix Added a way to directly set the visibility of the floor/environment in the static mesh editor
	#jira UE-35052

Change 3133832 on 2016/09/21 by Jurre.deBaare

	Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number
	#fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well
	#jira UE-34629

Change 3133833 on 2016/09/21 by Jurre.deBaare

	Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0
	#fix do not wrap around for non-looping negative sampling times :)
	#jira UE-34630

Change 3133834 on 2016/09/21 by Jurre.deBaare

	Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window
	#fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug)
	#jira UE-34303

	Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint
	#fix recursively add child actor components to include all static meshes
	#jira UE-25187

Change 3133835 on 2016/09/21 by Jurre.deBaare

	Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman)
	#fix new mesh with removed bottom quad, allowing for see-through from below
	#jira UE-35022

Change 3133836 on 2016/09/21 by Jurre.deBaare

	It isn't clear when a profile is added to the Preview Scene Settings
	#fix selected profile now changes to newly added one
	#jira UE-33848

	Change preview scene profile naming to validate name input in UI instead of PostEditChange
	#fix added ui feedback for duplicate naming
	#misc extra checks for having a correct profile name when adding a new profile
	#jira UE-34078

	Adding Preview Scene Profile after Removing One duplicates the name of the last added profile
	#fix determine correct name by checking existing ones
	#jira UE-33898

Change 3133838 on 2016/09/21 by Jurre.deBaare

	Prevent preview scene assets being loaded in game (proper fix)
	#fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings
	#jira UE-36082

Change 3133839 on 2016/09/21 by Jurre.deBaare

	Moving over UE-35254 from 4.13.1

Change 3133840 on 2016/09/21 by Jurre.deBaare

	Moving over UE-35639 from 4.13.1

Change 3133844 on 2016/09/21 by Jurre.deBaare

	Alembic import causing a crash

	#jira UE-35551
	#fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix

	#jira UE-35451
	#fix handle case where we imported an empty object in the Geometry cache path

	#misc alembic importer signature change
	#misc typo in function signature

Change 3133951 on 2016/09/21 by Mieszko.Zielinski

	Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4

Change 3134014 on 2016/09/21 by Jon.Nabozny

	#rn Ensure the runaway loop counter gets reset when processing parallel animation.

	#jira UE-33946

Change 3134032 on 2016/09/21 by Jurre.deBaare

	Remove comments

Change 3134100 on 2016/09/21 by James.Golding

	UE-35300 Support UV traces for UV on BSP

Change 3134103 on 2016/09/21 by Lukasz.Furman

	fixed NavLinkProxy not working correctly in PIE
	#jira UE-36194

Change 3134104 on 2016/09/21 by James.Golding

	UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts

Change 3134106 on 2016/09/21 by James.Golding

	UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts

Change 3134109 on 2016/09/21 by James.Golding

	UE-35813 Don't do srgb conversion for proc mesh vertex colors
	UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting

Change 3134145 on 2016/09/21 by Mieszko.Zielinski

	Fixed persistent BB key changes not getting propagated to child BB assets #UE4

Change 3134296 on 2016/09/21 by Lukasz.Furman

	fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh
	copy of CL# 3133219

Change 3134390 on 2016/09/21 by mason.seay

	Blueprint for collision bug repro

Change 3134517 on 2016/09/21 by Mieszko.Zielinski

	CIS fix #UE4

Change 3134746 on 2016/09/21 by Ben.Zeigler

	Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass
	Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe

Change 3134850 on 2016/09/21 by Ben.Zeigler

	Fix PlatformShowcase warnings

Change 3134852 on 2016/09/21 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107

Change 3134853 on 2016/09/21 by Marc.Audy

	Resolve of reimport portions

Change 3134857 on 2016/09/21 by Marc.Audy

	Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework

Change 3135002 on 2016/09/21 by Ori.Cohen

	Fix compiler errors

Change 3135147 on 2016/09/21 by dan.reynolds

	AEOverview Test WIP Update

Change 3135168 on 2016/09/21 by Wes.Hunt

	Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info.
	#jira UE-36211

Change 3135216 on 2016/09/21 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156

Change 3135238 on 2016/09/21 by Aaron.McLeran

	UE-36288 Fixing concurrency resolution stop quietest

Change 3135257 on 2016/09/21 by Ben.Zeigler

	Fix Orion version of OnlineGameFramework plugin

Change 3135258 on 2016/09/21 by Ben.Zeigler

	Other Orion GameMode fixes

Change 3135290 on 2016/09/21 by dan.reynolds

	AEOverview test map skeleton complete with comments per Nick BB request

Change 3135323 on 2016/09/21 by dan.reynolds

	Update to AEOverview test maps

Change 3135385 on 2016/09/21 by Marc.Audy

	Fix static analysis warnings in automation tests

Change 3135634 on 2016/09/22 by Thomas.Sarkanen

	Remove duplicated details customization

	Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use.

Change 3135660 on 2016/09/22 by Thomas.Sarkanen

	CIS fix: Fixed deleted file still being included.

Change 3135949 on 2016/09/22 by Thomas.Sarkanen

	Fixed (another) crash with invalid curve data when an anim instance is GCed

	Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case.

	#jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid()

[CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
Matt Kuhlenschmidt
e2ba04378b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3077573 on 2016/08/04 by Nick.Darnell

	Removing some unused code, adding additional needed modules to editor tests.

	#rb none

Change 3077580 on 2016/08/04 by Nick.Darnell

	Removing the test plugins, going to be recreating them in EngineTest.

Change 3082659 on 2016/08/09 by Nick.Darnell

	Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable.  Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison.  Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.

	#rb none

Change 3082766 on 2016/08/09 by Jamie.Dale

	Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings

	ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.

	#jira UE-33971
	#rb James.Hopkin

Change 3083067 on 2016/08/09 by Nick.Darnell

	Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.

	#rb none

Change 3084475 on 2016/08/10 by Richard.TalbotWatkin

	Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
	#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
	#codereview Matt.Kuhlenschmidt
	#rb none

Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt

	Added grayscale texture importing support

	#rb none

Change 3084774 on 2016/08/10 by Cody.Albert

	Adding controller support for ComboBox widget

	#jira UE-33826
	#rb nick.darnell

Change 3085716 on 2016/08/11 by Nick.Darnell

	UMG - Taking the Widget Component and Widget Interaction Components out of experimental.  Removed old importing support for upgrading ancient versions of widget components.  Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.

	#rb none

Change 3085733 on 2016/08/11 by Nick.Darnell

	UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects.  For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true.  Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop.  Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.

	#rb none

Change 3085734 on 2016/08/11 by Nick.Darnell

	Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.

	#rb none

Change 3085736 on 2016/08/11 by Nick.Darnell

	Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.

	#rb none

Change 3085737 on 2016/08/11 by Nick.Darnell

	Editor - code organization.

	#rb none

Change 3085875 on 2016/08/11 by Nick.Darnell

	UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers.  The option in the settings is now used as the default when you startup a designer.

	#rb none

Change 3086209 on 2016/08/11 by Ben.Salem

	Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
	#rb adric.worley, william.ewen

Change 3086515 on 2016/08/11 by Nick.Darnell

	Editor - Fixing a crash in the curve table customization.  If the row doesn't exist, it would crash, we now protect against that case.

	#rb Matt.Kuhlenschmidt

Change 3087216 on 2016/08/12 by Jamie.Dale

	Fixed an issue where re-scanning a package file may leave old assets in the asset registry

	We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.

	This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).

	#rb Andrew.Rodham

Change 3087219 on 2016/08/12 by Jamie.Dale

	Updated TextRenderComponent to support multiple font pages

	It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).

	#rb Matt.Kuhlenschmidt

Change 3087308 on 2016/08/12 by Alex.Delesky

	#jira UE-14727  - Support for editing TSet properties in the editor's Details panel has been added.

	#rb Matt.Kuhlenschmidt

Change 3089140 on 2016/08/15 by Jamie.Dale

	We now abort a directory watch if we lose access to the directory in question

	This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.

	#jira UE-30172
	#rb Andrew.Rodham

Change 3089148 on 2016/08/15 by Alexis.Matte

	Allow fbx export of any actor type.
	#rb none
	#codereview dmitriy.dyomin

Change 3089211 on 2016/08/15 by Jamie.Dale

	Unified access to the parent window for external dialogs

	A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.

	You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.

	#rb Andrew.Rodham

Change 3089640 on 2016/08/15 by Jamie.Dale

	Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc

	#rb none

Change 3089661 on 2016/08/15 by Nick.Darnell

	Editor - There's a new view option "Show C++ Classes" in the content browser.  Lets you hide all those C++ folders most folks probably don't care to see.

	#rb none

Change 3089667 on 2016/08/15 by Cody.Albert

	Updating RoutePointerUpEvent to call OnDrop for touch events when dragging

	#jira UE-34709
	#rb nick.darnell

Change 3089694 on 2016/08/15 by Jamie.Dale

	Applied a fix to the ExcludeClasses setting in the loc gather

	#rb none

Change 3089889 on 2016/08/15 by Nick.Darnell

	Automation - Continued work on the screenshot portion of the automation system.  Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.

	#rb none

Change 3090256 on 2016/08/16 by Nick.Darnell

	Automation - working on screenshots.
	#rb none

Change 3090322 on 2016/08/16 by Nick.Darnell

	Automation - Adding modified screenshot function.

	#rb none

Change 3090335 on 2016/08/16 by Nick.Darnell

	Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins.  Moved to Engine plugins.

	#rb none

Change 3090881 on 2016/08/16 by Nick.Darnell

	Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.

	#rb none

Change 3090884 on 2016/08/16 by Nick.Darnell

	Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.

	#rb none

Change 3090911 on 2016/08/16 by Nick.Darnell

	Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.

	#rb none

Change 3090913 on 2016/08/16 by Jamie.Dale

	Optimization and usability improvements of the MemoryProfiler2 tool

	 - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
	    - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
	    - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
	    - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.

	 - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).

	#jira UETOOL-948
	#jira UETOOL-949
	#rb James.Hopkin

Change 3090962 on 2016/08/16 by Jamie.Dale

	Fixed double assignment of filter functions

	#rb none

Change 3090989 on 2016/08/16 by Nick.Darnell

	Editor - Attempting to fix the build, non-unity issue I suspect.

	#rb none

Change 3091754 on 2016/08/17 by Nick.Darnell

	FbxAutomationTestBuilder is now a plugin.  Users won't see it unless they've enabled the plugin (so primarily internal QA).  Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name.  Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.

	#rb none
	#codereview Alexis.Matte

Change 3091758 on 2016/08/17 by Nick.Darnell

	Slate / Editor - Trying to make the editor less focus greedy.  Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation.  Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor.  Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.

	#rb none

	#codereview Nick.Atamas,Matt.Kuhlenschmidt

Change 3091829 on 2016/08/17 by Nick.Darnell

	Build - Attempting to repair the build.

	#rb none

Change 3091920 on 2016/08/17 by Nick.Darnell

	Build - Another attempt at fixing the mac build.

	#rb none

Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt

	Ignore group actors when checking for references to other actors when deleting.  The check for references is designed for gameplay affecting references which groups are not.  Having this show up for groups is annoying

	#rb none

Change 3094474 on 2016/08/19 by Jamie.Dale

	Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled

	#jira UETOOL-951
	#rb James.Hopkin

Change 3094581 on 2016/08/19 by Jamie.Dale

	Added missing allocator filter needed by PS4 profiles

	#rb none

Change 3094681 on 2016/08/19 by Richard.TalbotWatkin

	Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
	#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
	#rb none

Change 3095163 on 2016/08/19 by Trung.Le

	#jira UE-20849: Added tooltips to the inputs of the Material final result node
	#rb matt.kuhlenschmidt

Change 3095285 on 2016/08/19 by Trung.Le

	#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
	#rb none

Change 3095344 on 2016/08/19 by Alexis.Matte

	#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
	Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).

	#rb none
	#codereview matt.kuhlenschmidt

Change 3096162 on 2016/08/22 by Alexis.Matte

	#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
	#rb none
	#codereview matt.kuhlenschmidt

Change 3096261 on 2016/08/22 by Alexis.Matte

	#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.

	#rb lina.halper
	#codereview lina.halper

Change 3096344 on 2016/08/22 by Jamie.Dale

	NSString conversion fix for UTF-32 strings containing characters outside of the BMP

	#jira UE-33971
	#rb Peter.Sauerbrei, James.Hopkin

Change 3096605 on 2016/08/22 by Alex.Delesky

	#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.

	#rb Matt.Kuhlenschmidt

Change 3096615 on 2016/08/22 by Alex.Delesky

	#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.

	#rb Matt.Kuhlenschmidt

Change 3096619 on 2016/08/22 by Alex.Delesky

	#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.

	#rb Matt.Kuhlenschmidt

Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt

	PR #2729: Fix a typo in the comment (Contributed by adcentury)

	#rb none

Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt

	PR #2726: Undef unused macros (Contributed by shrimpy56)

	#rb none

Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt

	Guard against crash when details panels rebuild when their customizations have been torn down

	https://jira.ol.epicgames.net/browse/UE-35048

	#rb none

Change 3097757 on 2016/08/23 by Alex.Delesky

	#jira UE-14727  - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap

	#rb Matt.Kuhlenschmidt

Change 3098164 on 2016/08/23 by Alexis.Matte

	#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
	#rb none
	#codereview matt.kuhlenschmidt

Change 3098502 on 2016/08/23 by Alexis.Matte

	#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
	#rb none
	#codereview matt.kuhlenschmidt

Change 3099986 on 2016/08/24 by Jamie.Dale

	Fixing non-editor builds

	#rb none

Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt

	Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)

	#rb none

Change 3101280 on 2016/08/25 by Jamie.Dale

	Fixed crash when counting memory over internationalization meta-data

	- The serialization code only used to handle loading or saving, now it handles loading or not loading.
	- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.

	#rb James.Hopkin

Change 3101283 on 2016/08/25 by Jamie.Dale

	MProf2 platform and symbol parsing improvements

	 - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
	 - Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
	 - Removed all the V3 file format support and legacy platform handling.
	 - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.

	#rb James.Hopkin

Change 3101586 on 2016/08/25 by Jamie.Dale

	Small code cleanup and path normalization

	#rb James.Hopkin

Change 3101837 on 2016/08/25 by Alexis.Matte

	#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
	#rb none
	#codereview matt.kuhlenschmidt

Change 3102537 on 2016/08/26 by Jamie.Dale

	Fix for potential crash in FICUCamelCaseBreakIterator

	In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.

	#rb James.Hopkin

Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt

	Log the freetype version when it starts up (for debugging purposes)

	#rb none

Change 3102657 on 2016/08/26 by Alexis.Matte

	#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
	#review-3101585 @uriel.doyon
	#rb matt.kuhlenschmidt

Change 3102704 on 2016/08/26 by Jamie.Dale

	Added symbol meta-data support to MProf2

	You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.

	PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.

	#rb James.Hopkin

Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt

	Added support for outline fonts
	- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
	- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
	- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas

	#rb jamie.dale

Change 3102879 on 2016/08/26 by Jamie.Dale

	Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files

	#rb none

Change 3102960 on 2016/08/26 by Alexis.Matte

	build fix
	#rb none

Change 3103032 on 2016/08/26 by Jamie.Dale

	Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting

	#jira UE-34936
	#rb Matt.Kuhlenschmidt

Change 3103278 on 2016/08/26 by Jamie.Dale

	Fixing Clang warnings

	#rb none

Change 3104211 on 2016/08/29 by Ben.Marsh

	Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.

	#rb none

Change 3104290 on 2016/08/29 by Alex.Delesky

	Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.

	#rb Matt.Kuhlenschmidt

Change 3104292 on 2016/08/29 by Alex.Delesky

	#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.

	#rb Matt.Kuhlenschmidt

Change 3104294 on 2016/08/29 by Alex.Delesky

	#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget

	#rb Matt.Kuhlenschmidt

Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt

	PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)

	#rb none

Change 3104296 on 2016/08/29 by Alex.Delesky

	#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.

	#rb Matt.Kuhlenschmidt

Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt

	Added the ability to clear the preview mesh on a material instance.  Previously there was no way to null it out.

	#rb none

Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt

	Guard against crash with invalid path to the default physical material.  Just create a new one if it doesnt exist and warn about it.

	#rb none
	#jira UE-31865

Change 3104396 on 2016/08/29 by Ben.Marsh

	Fix incrorrect agent names for running automated tests

Change 3104610 on 2016/08/29 by Alex.Delesky

	Fix for AutomationTool compile editor from changes introduced today.

	#rb None

Change 3104611 on 2016/08/29 by Michael.Dupuis

	#jira UETOOL-253
	#rb Alexis.Matte

Change 3105826 on 2016/08/30 by Gareth.Martin

	Added console variables to discard grass and/or scalable foliage data on load
	#jira UE-35086
	#rb Benn

Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt

	Eliminated bad code duplication between retainer widgets and element batcher

	#rb none
	#codereview nick.darnell

Change 3106449 on 2016/08/30 by Michael.Dupuis

	#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
	#rb Alexis.Matte

Change 3106966 on 2016/08/30 by Jamie.Dale

	Fixed FApp::IsAuthorizedUser not considering the SessionOwner override

	#rb Max.Preussner

Change 3107687 on 2016/08/31 by Michael.Dupuis

	Checkout/Make Writable on proper config file

	#rb Matt Kuhlenschmidt

Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt

	Fixed mode typos in the lerp instruction

	#rb none

Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt

	Logging and guard against UEditorEngine::TeardownPlaySession crash.

	#rb none
	https://jira.ol.epicgames.net/browse/UE-35325

Change 3107912 on 2016/08/31 by Alex.Delesky

	#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.

	#rb Matt.Kuhlenschmidt

Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt

	Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.

	#rb none

Change 3108027 on 2016/08/31 by Chris.Wood

	Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".

	#rb none - just a comment in a cpp file
	#codereview wes.hunt

Change 3108580 on 2016/08/31 by Mike.Fricker

	Deleted the "Live Editor" plugins from UE4
	- These were undocumented, buggy and never finished, and we have no plans to complete them
	- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files

	#codereview matt.kuhlenschmidt
	#rb matt.kuhlenschmidt

Change 3108604 on 2016/08/31 by Mike.Fricker

	Added new "MIDI Device" plugin (disabled by default)

	- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer

	- Currently only input is supported.  In the future we might allow for output, as well.

	- In Blueprints, here's how to use it:
	        - Look for "MIDI Device Manager" in the Blueprint RMB menu
	        - Call "Find MIDI Devices" to choose your favorite device.  Break the "Found MIDI Device" struct to see what's available.
	        - Then call "Create MIDI Device Controller" for the device you want.  Store that in a variable.
	        - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event.  This will be called every game Tick when there is at least one new MIDI event to receive.
	        - Process the data passed into the Event to make your project do stuff!

	- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)

	#codereview matt.kuhlenschmidt
	#rb none

Change 3108760 on 2016/08/31 by Alexis.Matte

	#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
	#rb none
	#codereview matt.kuhlenschmidt

Change 3109006 on 2016/08/31 by Alex.Delesky

	#ignore Source Control rename test - initial commit

Change 3109044 on 2016/08/31 by Alex.Delesky

	#ignore Testing asset rename from P4 to observe correct behavior.

	#rb none

Change 3109048 on 2016/08/31 by Alex.Delesky

	#ignore Testing P4 rename to identify correct behavior

	#rb none

Change 3110044 on 2016/09/01 by Gareth.Martin

	Fixed painting foliage on blocking "query" actors not working
	#jira UE-33852
	#rb Allan.Bentham

Change 3110133 on 2016/09/01 by Alexis.Matte

	Fix crash in function GetForceRecompileTextureIdsHash
	#rb none
	#codereview jamie.dale

Change 3111848 on 2016/09/02 by Mike.Fricker

	MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
	- Fixed bad enum cast
	#rb none

Change 3111995 on 2016/09/02 by Michael.Dupuis

	#jira UE-35263

	Do not try selecting the actor if the actor is in the blueprint
	Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process

	#rb Alexis Matte

Change 3112280 on 2016/09/02 by Michael.Dupuis

	Call MakeWritable if source control fail

	#rb Alexis Matte

Change 3112335 on 2016/09/02 by Cody.Albert

	Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode

	#jira UE-35306
	#rb none

Change 3112478 on 2016/09/02 by Alexis.Matte

	#jira UE-20059 Use a base material to import fbx material.
	#rb uriel.doyon
	#codereview matt.kuhlenschmidt
	#1468 Github pull request number

Change 3113912 on 2016/09/06 by Michael.Dupuis

	#jira UE-32288 Fixed Console params display
	#rb Alexis Matte

Change 3114026 on 2016/09/06 by Alex.Delesky

	#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.

	#rb Matt.Kuhlenschmidt

Change 3114032 on 2016/09/06 by Alex.Delesky

	PR #2733: Improved the project launcher progress page (Contributed by projectgheist)

	#jira UE-34027
	#rb Matt.Kuhlenschmidt

Change 3114034 on 2016/09/06 by Alex.Delesky

	#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable

	#rb Matt.Kuhlenschmidt

Change 3114071 on 2016/09/06 by Nick.Darnell

	[AUTOMATED TEST] Automatic checkin, testing functionality.

Change 3114109 on 2016/09/06 by Nick.Darnell

	[AUTOMATED TEST] Automatic checkin, testing functionality.

Change 3114562 on 2016/09/06 by Nick.Darnell

	Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.

	#rb none

Change 3114701 on 2016/09/06 by Michael.Dupuis

	#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
	#rb Alexis Matte

Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt

	Prevent non-thread safe slate code from running on the slate loading thread

	#rb none

Change 3115698 on 2016/09/07 by Nick.Darnell

	Make sure the commands are available - during functional testing that was found to not always be the case.

	#rb none

Change 3115719 on 2016/09/07 by Nick.Darnell

	Adding an IsRegistered command to commands.

	#rb none

Change 3115721 on 2016/09/07 by Nick.Darnell

	Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.

	#rb none

Change 3115722 on 2016/09/07 by Nick.Darnell

	IsBindWidgetProperty now returns false if the property passed in is null.

	#rb none

Change 3115734 on 2016/09/07 by Alexis.Matte

	#jira UE-30166 Support fbx sdk 2017
	#rb none

Change 3115737 on 2016/09/07 by Nick.Darnell

	Adding an image comparer for screenshots.  Removing some content from EngineTest.

	#rb none

Change 3115743 on 2016/09/07 by Nick.Darnell

	Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware.  Disabling many tests that are not passing.  Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again.  All editor tests currently passing!

	#rb none

Change 3115748 on 2016/09/07 by Nick.Darnell

	Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.

	#rb none

Change 3115789 on 2016/09/07 by Jamie.Dale

	We now favor Traditional Chinese for Hong Kong and Macau

	#rb James.Hopkin

Change 3115799 on 2016/09/07 by Jamie.Dale

	Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped

	#rb James.Hopkin

Change 3115826 on 2016/09/07 by Nick.Darnell

	Adding missing files.

	#rb none

Change 3115838 on 2016/09/07 by Nick.Darnell

	Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h

	#rb none

Change 3116007 on 2016/09/07 by Alexis.Matte

	build fix
	#rb none

Change 3116057 on 2016/09/07 by Jamie.Dale

	Fixed widget snapshot messages so they appear in the message debugger

	#rb none

Change 3116112 on 2016/09/07 by Nick.Darnell

	Removing the FbxAutomationBuilder file that go recreated on a merge from main.

	#rb none

Change 3116365 on 2016/09/07 by Michael.Dupuis

	#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
	#codereview Matt.Kuhlenschmidt
	#rb Alexis.Matte

Change 3116622 on 2016/09/07 by Alexis.Matte

	#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
	#rb matt.kuhlenschmidt

Change 3116638 on 2016/09/07 by Jamie.Dale

	Ensured that manifests and archives don't try and load data that they can't parse

	#rb none

Change 3117397 on 2016/09/08 by Gareth.Martin

	Added rotate and blend support to the landscape mirror tool
	#jira UE-34829
	#rb Jack.Porter

Change 3117459 on 2016/09/08 by Gareth.Martin

	Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
	#jira UE-35301
	#rb Jack.Porter

Change 3117462 on 2016/09/08 by Gareth.Martin

	Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
	#jira UE-35494
	#rb Benn.Gallagher

Change 3117583 on 2016/09/08 by Nick.Darnell

	Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing.  Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.

	#rb none

Change 3117595 on 2016/09/08 by Nick.Darnell

	Updating the build script for AutomatedTests, going to see if this works!

	#rb none

Change 3117808 on 2016/09/08 by Nick.Darnell

	Adding header includes for async.

	#rb none

Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt

	Partially taken from Pr 2381

	Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.

	#rb none

Change 3117851 on 2016/09/08 by Jamie.Dale

	Silenced some redundant P4 errors that could be generated when running a stat update on a file

	Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.

	#rb Ben.Marsh
	#codereview Thomas.Sarkanen

Change 3117853 on 2016/09/08 by Gareth.Martin

	Clean up landscape includes and PCH
	#rb steve.robb

Change 3117859 on 2016/09/08 by Alex.Delesky

	#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.

	#rb Nick.Darnell

Change 3117997 on 2016/09/08 by Nick.Darnell

	Updating the automation tests build script to use Editor-Cmd

	#rb none

Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt

	Properly reference graph node on material expressions so they are not GC'd while an expression still uses them

	#jira UE-35362
	#rb none

Change 3118043 on 2016/09/08 by Alex.Delesky

	#jira UE-30649 - Removed unnecessary returns from UWidget API.

	PR #2377: fix widget bug. (Contributed by dorgonman)

	#rb none

Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt

	Guard against crash saving config during level editor shutdown

	#rb none
	#jira UE-35605

Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt

	PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)

	#rb none

Change 3118078 on 2016/09/08 by Michael.Dupuis

	#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
	#rb Alexis.Matte

Change 3118080 on 2016/09/08 by Michael.Dupuis

	#jira UE-31131 Do not show a contextual menu if the menu is empty
	#rb Alexis.Matte

Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt

	Constify this method

	#rb none

Change 3118166 on 2016/09/08 by Nick.Darnell

	Trying additional command options for the build machine for automation.

	#rb none

Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt

	Fix actor delete during mesh paint not working during undo

	#rb none
	#jira UE-35684

Change 3118298 on 2016/09/08 by Alexis.Matte

	#jira UE-35302 Export all LODs for static mesh when there is no force LOD
	#rb uriel.doyon

Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt

	Fixed reset to default not appearing for slate brushes

	#rb none
	#jira UE-34958

Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt

	Guard against crash with an invalid world trying to be opened from the content browser

	#rb none
	https://jira.ol.epicgames.net/browse/UE-35712

Change 3119433 on 2016/09/09 by Nick.Darnell

	Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.

	#rb Matt.Kuklenschmidt
	#jira UE-35789

Change 3119448 on 2016/09/09 by Alex.Delesky

	When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.

	#rb Nick.Darnell

Change 3119522 on 2016/09/09 by Jamie.Dale

	Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true

	#rb Matt.Kuhlenschmidt

Change 3119528 on 2016/09/09 by Jamie.Dale

	Some UI re-work to the localization dashboard

	This makes a better use of the available space, and will make it easier to make some other planned changes in the future.

	#rb James.Hopkin

Change 3119861 on 2016/09/09 by Michael.Dupuis

	#jira UE-9284 Added the Play/Stop button on the thumbnail
	#rb Alexis.Matte

Change 3120027 on 2016/09/09 by Alexis.Matte

	incorporate some fixes from licensee for LOD group re-import workflow
	#jira UE-32268
	#rb uriel.doyon
	#codereview matt.kuhlenschmidt

Change 3120845 on 2016/09/12 by Gareth.Martin

	Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
	#jira UE-35850
	#rb Allan.Bentham

Change 3120980 on 2016/09/12 by Nick.Darnell

	Adding a commandlet that is runnable for comparing screenshots.  Adding comparing and exporting capability to the screenshot manager.

	#rb none

Change 3120992 on 2016/09/12 by Alex.Delesky

	#jira UE-35575 - TScriptInterface UProperties now have asset picker support.

	#rb Matt.Kuhlenschmidt

Change 3121074 on 2016/09/12 by Michael.Dupuis

	#jira UE-30092
	Added path length in error message when typing
	Added display of current filepath lenght for cooking

	#rb Alexis.Matte

Change 3121113 on 2016/09/12 by Nick.Darnell

	Adding some placeholder examples to show people how to author tests in EngineTest.

	#rb none

Change 3121152 on 2016/09/12 by Gareth.Martin

	Added TElementType, TIsContiguousContainer traits
	Added GetData(), GetNum() generic functions
	#rb Steve.Robb

Change 3121702 on 2016/09/12 by Jamie.Dale

	Optimized a loop over a sorted list to instead use a binary search

	This speeds up the short-lived allocation view generation.

	We also now dump the exception information to the Trace log when in a non-debug build.

	#rb James.Hopkin

Change 3121721 on 2016/09/12 by Jamie.Dale

	We now set the window mode first when resizing the game viewport to ensure that the work area is correct

	Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.

	#jira UE-32842
	#rb Matt.Kuhlenschmidt

Change 3122578 on 2016/09/13 by Jamie.Dale

	Small code clean up

	Removed a use of the placement new style array addition.

	#rb none

Change 3122634 on 2016/09/13 by Jamie.Dale

	We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick

	#jira UE-34865
	#rb James.Hopkin

Change 3122656 on 2016/09/13 by Jamie.Dale

	Fixed array combo button not focusing its contents, which prevented the menu closing correctly

	#jira UE-33667
	#rb none

Change 3122661 on 2016/09/13 by Nick.Darnell

	Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area.  Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.

	#rb none

Change 3122678 on 2016/09/13 by Jamie.Dale

	Fixing CIS error on Clang

	CoreUObject needs to be included before USTRUCT can be used.

	#rb none

Change 3122686 on 2016/09/13 by Jamie.Dale

	Fixing CIS error on Clang

	CoreUObject needs to be included before UCLASS can be used.

	#rb none

Change 3122728 on 2016/09/13 by Nick.Darnell

	UMG - Exposing a trace channel for the WIC, defaults to Visibility.  Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left.  Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.

	#jira UE-35167
	#rb none

Change 3122775 on 2016/09/13 by Nick.Darnell

	Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.

	#rb none

Change 3122779 on 2016/09/13 by Nick.Darnell

	Widgetnimation - Exposing more of the class to C++.

	#rb none

Change 3122793 on 2016/09/13 by Nick.Darnell

	Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.

	#jira UE-35796
	#rb none

Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt

	Fixed crash undoing moves after bsp creation

	https://jira.ol.epicgames.net/browse/UE-35880

	#rb none

Change 3122835 on 2016/09/13 by Nick.Darnell

	Reverting changes to WIdgetAnimation

	#rb none

Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt

	Fixed non-editor compile error
	#rb none

Change 3122988 on 2016/09/13 by Alexis.Matte

	Material workflow refactor
	#jira UETOOL-774
	#rb matt.kuhlenschmidt

Change 3123006 on 2016/09/13 by Jamie.Dale

	Fixed dynamic collections not returning anything

	#jira UE-35869
	#rb James.Hopkin

Change 3123145 on 2016/09/13 by Alexis.Matte

	Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
	#jira UE-32268
	#rb none
	#codereview matt.kuhlenschmidt

Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt

	Fix fortnite compile error

	#rb alexis.matte

Change 3123208 on 2016/09/13 by Jamie.Dale

	The 'find culprit' dialog now honors the user choice

	#rb RichTW

Change 3123545 on 2016/09/13 by Nick.Darnell

	Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.

	#rb none

Change 3124494 on 2016/09/14 by Jamie.Dale

	Added ~ to the list of invalid characters for object/package names

	#jira UE-12908
	#rb Matt.Kuhlenschmidt

Change 3124513 on 2016/09/14 by Gareth.Martin

	Implemented filter to allow painting foliage on other foliage
	- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
	#rb Allan.Bentham
	#2472

Change 3124523 on 2016/09/14 by Jamie.Dale

	PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)

	#jira UE-34811
	#jira UE-32082
	#rb none

Change 3124607 on 2016/09/14 by Nick.Darnell

	UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.

	#jira UE-35667
	#rb none

Change 3124785 on 2016/09/14 by Gareth.Martin

	Made some foliage functions editor-only to fix non-editor build
	#rb none

Change 3124795 on 2016/09/14 by Gareth.Martin

	Saved/loaded the new foliage filter
	#rb Allan.Bentham
	#2472

Change 3124915 on 2016/09/14 by Michael.Dupuis

	#jira UE-19511
	Add support for Add to source control on DefaultEditorPerProjectUserSettings file
	Remove CheckoutNotice when not editing a DefaultXXXX.ini file
	Edit proper config file either we're modifying settings from a Default file or Local user file
	#codereview Matt.Kuhlenschmidt Max.Preussner
	#rb Alexis.Matte

Change 3125266 on 2016/09/14 by Jamie.Dale

	Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong

	#rb none

Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt

	Fix crash when using SaveAs to save over top of an existing level

	#rb none
	https://jira.ol.epicgames.net/browse/UE-35919
	https://jira.ol.epicgames.net/browse/UE-35921

Change 3125487 on 2016/09/14 by Alexis.Matte

	Fix cook content, regression induce by the material workflow refactor
	#rb matt.kuhlenschmidt

Change 3126217 on 2016/09/15 by Gareth.Martin

	Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
	#rb Allan.Bentham

Change 3126311 on 2016/09/15 by Jamie.Dale

	Placement mode fixes

	 - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
	 - Ensured that the ID used by FPlaceableItem could never overflow.
	 - Fixed some types being missing from the "All Classes" list.
	 - Fixed the escape key not cancelling the search.

	#jira UE-35972
	#rb James.Hopkin

Change 3126325 on 2016/09/15 by Jamie.Dale

	Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.

	#rb Andrew.Rodham

Change 3126403 on 2016/09/15 by Gareth.Martin

	Added Find and Contains functions to TBitArray
	#rb Steve.Robb

Change 3126405 on 2016/09/15 by Gareth.Martin

	Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
	- Just like regular instanced mesh components!
	Also fixed not being able to move instances of an instanced mesh component when it is the root component
	Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
	#jira UE-29357
	#rb Allan.Bentham

Change 3126444 on 2016/09/15 by Jamie.Dale

	Fixed the loc dashboard configs not working with SCC

	This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.

	#rb none

Change 3126446 on 2016/09/15 by Jamie.Dale

	Fixed loc dashboard game and engine targets sharing the same expansion settting

	#rb none

Change 3126555 on 2016/09/15 by Chris.Wood

	Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
	[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows

	#rb Steve.Robb

Change 3126586 on 2016/09/15 by Gareth.Martin

	Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
	#jira UE-35873
	#rb Jack.Porter

Change 3126610 on 2016/09/15 by Jamie.Dale

	Stopped PS4 from always staging all ICU data files

	#rb Marcus.Wassmer

Change 3126779 on 2016/09/15 by Michael.Dupuis

	#jira UE-32914 Improve the help text to provide usage examples and params
	#rb Alexis.Matte

Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt

	Fix font material and outline font material not being animatable in sequencer

	#rb frank.fella

Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt

	File not saved
	#rb none

Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt

	Fixed reset to default state still not appearing in all cases after changing a property.

	#rb none

Change 3127038 on 2016/09/15 by Nick.Darnell

	UMG - Improving focus setting for users on widgets.  If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.

	#rb none

Change 3127061 on 2016/09/15 by Nick.Darnell

	Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed.  Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children.  The end result is a delete while deleting.  So now TPanelChildren prevents adds/removes while emptying the list of children.

	#jira UE-35726
	#rb Matt.Kuchlenschmidt

Change 3127205 on 2016/09/15 by Alex.Delesky

	#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.

	#rb Nick.Darnell

Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix crash in scene outliner if actors become invalid

	#rb none

	https://jira.ol.epicgames.net/browse/UE-35932

Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt

	Added guards for crashes accessing slate resources for deleted uobjects

	#rb nick.darnell

Change 3128067 on 2016/09/16 by Michael.Dupuis

	#jira UE-34158 Add an option to auto expand advanced details
	#rb Alexis.Matte

Change 3128073 on 2016/09/16 by Michael.Dupuis

	#jira UE-1145
	Set Save As to Ctrl + Alt + S
	Set Save All to Ctrl + Shift + S
	Set Save Current to Ctrl + S

	#rb Alexis.Matte

Change 3128117 on 2016/09/16 by Jamie.Dale

	Updated the pin-type filter combo to filter on both the localized and source type descriptions

	#jira UE-36081
	#rb none

Change 3128177 on 2016/09/16 by Alexis.Matte

	#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.

	#rb michael.dupuis
	#codereview matt.kuhlenschmidt

Change 3128387 on 2016/09/16 by Gareth.Martin

	Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
	#jira UE-36093
	#rb none

Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt

	Guard against scene outliner crash.  Print out tree when items appear twice.
	https://jira.ol.epicgames.net/browse/UE-35935

	#rb none

Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt

	Remove category for WindowTitleBarArea.  It is very custom for internal use and should not be a top level widget

	#rb none

Change 3128482 on 2016/09/16 by Michael.Dupuis

	Added new key binding for generic Save, Save As
	Added new key binding for Save All for the content browser

	#rb Alexis.Matte (approved by MattK)

Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix build warning

	#codereview nick.darnell
	#rb none

Change 3128642 on 2016/09/16 by Alexis.Matte

	#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
	#rb none
	#codereview matt.kuhlenschmidt

Change 3128733 on 2016/09/16 by Nick.Darnell

	UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.

	#jira UE-36105
	#rb none

Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor

	#rb none

Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt

	Fix offset characters on some small fonts

	#rb none

Change 3130057 on 2016/09/19 by Jamie.Dale

	Fixing volatility and invalidation issues for text widgets

	#jira UE-33988
	#rb Nick.Darnell

Change 3130064 on 2016/09/19 by Jamie.Dale

	Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly

	#rb James.Hopkin

Change 3130233 on 2016/09/19 by Michael.Dupuis

	#jira UE-32914 Added missing args that the UI supported
	#rb Alexis.Matte

Change 3130265 on 2016/09/19 by Nick.Darnell

	Automation - Cleaning up some API items.

	#rb none

Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt

	Fix reentrancy saving assets while a prompt for checkout dialog is open

	#rb none

Change 3130398 on 2016/09/19 by Jamie.Dale

	Fixing UHT error when building

	#rb none

Change 3132101 on 2016/09/20 by Nick.Darnell

	UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.

	#rb none

Change 3132110 on 2016/09/20 by Nick.Darnell

	PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)

	#jira UE-13770

	#rb Nick.Darnell

Change 3132111 on 2016/09/20 by Nick.Darnell

	UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.

	#rb none

Change 3132138 on 2016/09/20 by Michael.Dupuis

	#jira UE-30945 Added missing PostEditComponentMove after drag is finished
	#rb Alexis.Matte

Change 3132147 on 2016/09/20 by Michael.Dupuis

	#jira UE-30866 Fixed the filter to work properly
	#rb Alexis.Matte

Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt

	Fix static analysis warnings in this file

	#rb none

Change 3132231 on 2016/09/20 by Nick.Darnell

	Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha.  This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.

	#jira UE-33285
	#rb none

Change 3132255 on 2016/09/20 by Alex.Delesky

	#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.

	#rb Matt.Kuhlenschmidt

Change 3132587 on 2016/09/20 by Mike.Fricker

	MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
	#rb none
	#lockdown matt.kuhlenschmidt

Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt

	Fix crash opening the cooker settings

	https://jira.it.epicgames.net/browse/UE-36197

	#rb none
	#lockdown nick.darnell

Change 3133144 on 2016/09/20 by Nick.Darnell

	Build configuration for automation tests.

	#rb none
	#lockdown matt.kuhlenschmidt

Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt

	Fix default material on odin text

	#rb none
	#lockdown nick.darnell

Change 3133913 on 2016/09/21 by Nick.Darnell

	Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp

	#rb none
	#jira UE-36231
	#lockdown matt.kuhlenschmidt

[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
Sungjin Hong
747f09bcb7 #loc UE4DocKOR
[CL 3113270 by Sungjin Hong in Main branch]
2016-09-05 00:14:40 -04:00
Gil Gribb
2cf40e541e Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3091903)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3072947 on 2016/08/01 by Uriel.Doyon

	Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game texture.
	#review-3072934 @marcus.wassmer
	#jira UE-34045

Change 3073301 on 2016/08/02 by Ben.Woodhouse

	Fix for large spotlight culling precision issues, reported on UDN by Aaron Jacobs at Double Fine. For a full description, see the UDN post
	https://udn.unrealengine.com/questions/305440/shadowed-light-flicker-caused-by-floating-point-pr.html
	#jira UE-34052

Change 3073689 on 2016/08/02 by Ben.Woodhouse

	Improved skin postprocess - support for full resolution, with diffuse/spec lighting combined into single RGBA (sharing chroma)

	Full res lighting gives less temporal AA flickering, sharper diffuse and specular lighting in the surface (since this is now at full resolution), faster postprocessing if using a 64-bit rendertarget (on NV 980Ti).

	Checkerboard rendering is controlled via the r.sss.checkerboard cvar. - 0 is off/full res, 1 is checkerboard, 2 is automatic based on scenecolor (non-checkerboard requires 64bit or more rendertarget w/separate alpha)

	Tested/profiled on PC, PS4

Change 3074666 on 2016/08/02 by Daniel.Wright

	Fixed stationary skylight brightness

Change 3074667 on 2016/08/02 by Daniel.Wright

	Fixed r.ReflectionEnvironmentLightmapMixing

Change 3074687 on 2016/08/02 by Daniel.Wright

	Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game.  Blutilities can be used to do blueprint rendering in the editor.

Change 3075241 on 2016/08/03 by Rolando.Caloca

	DR - Fix linux compile issue & static analysis warning

Change 3075746 on 2016/08/03 by Daniel.Wright

	Removed bOverride_AntiAliasingMethod and outdated ini references to PP AntiAliasingMethod

Change 3075783 on 2016/08/03 by Ryan.Brucks

	#code.review Marcus.Wassmer

	Added two material nodes that return Atmospheric Light Vector and Light Direction using:

	View.AtmosphericFogSunColor
	View.AtmosphericFogSunDirection

	Nodes are called:
	AtmosphericLightVector
	AtmosphericLightColor

	Also changed SceneRendering.cpp so that values will be grabbed from directional lights without needing an Atmospheric Fog actor in the scene.

Change 3075969 on 2016/08/03 by Uriel.Doyon

	Material GUIDs are not updated anymore when parents or textures change.
	Lighting now uses a hash built from the list of parents, textures and shader functions.
	#review-3072980 @marcus.wassmer @daniel.wright

Change 3076116 on 2016/08/03 by Ryan.Brucks

	#code.review marcus.wassmer
	Fixed typo in the Caption of new Nodes "Atmospheric Light Vector" and "Atmospheric Light Color"

Change 3076456 on 2016/08/03 by Rolando.Caloca

	DR - Fix geometry shader gl_Layer for SPIR-V

Change 3076730 on 2016/08/03 by Uriel.Doyon

	Added user warning logic for the texture streaming build. Ran in MapCheck, BeginPlay and PreSave.
	#review-3072984 @marcus.wassmer

Change 3077616 on 2016/08/04 by Daniel.Wright

	Planar reflection show flags can now be edited

Change 3077621 on 2016/08/04 by Daniel.Wright

	Changed default Planar Reflection DistanceFromPlaneFadeoutEnd from 600 to 100, which reduces artifacts and is a more intuitive initial setting

Change 3077792 on 2016/08/04 by Daniel.Wright

	Fixed an unnecessary sky capture caused by the sky light component owned by the default ASkyLight

Change 3077799 on 2016/08/04 by Daniel.Wright

	Skip RF_ArchetypeObject for reflection captures

Change 3077876 on 2016/08/04 by Marc.Olano

	Noise material perf improvements

	Change random number generator for Gradient-ALU (1.7x perf boost), improve speed of Voronoi noise quality level 3.

	Removes integer BBS random number generators. Fewer instructions, but too slow to use (see 1.7x perf boost above)

Change 3077884 on 2016/08/04 by Daniel.Wright

	Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them

Change 3078994 on 2016/08/05 by Simon.Tovey

	Fix for UE-34241
	Scene proxy ptr was being cached during a downcast.
	Inside a call to CreateDynamicData, CheckMaterialUsage_Concurrent() was causing the scene proxy to be recreated an so the cached ptr was stale.
	I've fixed the immediate issue but recreating the scene proxy here doesn't seem great. Maybe CheckMaterailUsage() should be rethought a bit.

Change 3079162 on 2016/08/05 by Ben.Woodhouse

	Fix for jittering in Paper2D. Was caused by override being ignored due to a change in intiialization order for AA settings.
	#jira UE-34091

Change 3079613 on 2016/08/05 by Daniel.Wright

	New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly
	New blueprint function CreateRenderTarget2D

Change 3079708 on 2016/08/05 by Uriel.Doyon

	Fixed crash when building texture streaming on some levels.

Change 3079795 on 2016/08/05 by Uriel.Doyon

	Fixed issue with instanced static meshes when building texture streaming.
	Fixed typo with func "GetNumTextureStreamingPrimitives"

Change 3079806 on 2016/08/05 by Uriel.Doyon

	Enabled PerTexture MipBias. The per texture mip bias now resets to 0 when the texture gets required at low resolution.
	New scalability setting named "r.Streaming.LimitPoolSizeToVRAM" enabling the PoolSize to be limited the available VRAM
	(according to GPoolSizeVRAMPercentage)
	#review-3074662 @marcus.wassmer

Change 3082698 on 2016/08/09 by Daniel.Wright

	Copy - CreateRenderTarget2D uses a world context object as owner, allows use in a construction script

Change 3082699 on 2016/08/09 by Daniel.Wright

	Changed display name for 'Two Sided' shading model to 'Two Sided Foliage' to make it clear what it's intended to be used for

Change 3083909 on 2016/08/10 by Olaf.Piesche

	#jira UE-34106
	#jira UE-32784
	#jira UE-31198

	Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty)

Change 3084645 on 2016/08/10 by Olaf.Piesche

	#jira UE-30398

	Fix offset added to particle collision locations.

Change 3084709 on 2016/08/10 by Daniel.Wright

	Copy - Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents
	Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior
	Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene()

Change 3084783 on 2016/08/10 by Rolando.Caloca

	DR - Use the first targeted rhi shader platform as the initial RHI to load on Windows
	#jira UE-34510

Change 3084958 on 2016/08/10 by Daniel.Wright

	Copy - Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards

Change 3086023 on 2016/08/11 by Marcus.Wassmer

	Merging //UE4/Dev-Main@3085468 to Dev-Rendering (//UE4/Dev-Rendering)
	#test none

Change 3086778 on 2016/08/11 by Ben.Woodhouse

	Workaround for fortnite character rendering issue. Enable checkerboard rendering by default until we can fix properly
	#jira UE-34561

Change 3087404 on 2016/08/12 by Rolando.Caloca

	DR - Upgrade glslang to 1.0.21.1
	- Added some more debug output

Change 3087524 on 2016/08/12 by Rolando.Caloca

	DR - vk - Fixed StencilRef, fixed size of RHIReadSurfaceFloatData (but still returns dummy data)

Change 3087663 on 2016/08/12 by Rolando.Caloca

	DR - vk - Fix for SRGB; support for mip texture views

Change 3087735 on 2016/08/12 by Daniel.Wright

	TextureRenderTarget2D's can now be up to 8192^2.  Anything over 2048 pops up an 'are you sure' dialog.

Change 3087750 on 2016/08/12 by Rolando.Caloca

	DR - vk - Minor renaming in prep for merge

Change 3087813 on 2016/08/12 by Rolando.Caloca

	DR - vk - More minor cleanup

Change 3087819 on 2016/08/12 by Chris.Bunner

	Check material function input types directly, no need to traverse connected graph.
	#jira UE-32134

Change 3087901 on 2016/08/12 by Rolando.Caloca

	DR - vk - Fix RT view to use 1 mip
	Fix depth buffer component swizzle

Change 3088193 on 2016/08/12 by Daniel.Wright

	DFAO and RTDF shadows are enabled in High and Epic scalability settings by default

Change 3088988 on 2016/08/15 by Rolando.Caloca

	DR - Add Accessors

Change 3089104 on 2016/08/15 by Olaf.Piesche

	#jira UE-34241

	Sceneproxy can be nullptr in FDynamicMeshEmitterData::Init if the proxy is being recreated

Change 3089208 on 2016/08/15 by Daniel.Wright

	Downsampled separate translucency uses a separate view uniform buffer with correct buffer sizes
	* Fixes WorldPosition in downsampled translucency
	* View uniform buffer parameters are now cached on the view, to allow recreating the uniform buffer without having to rebuild the entire struct.  Currently used by global distance field, downsampled separate translucency.
	* Fixed the downsampled translucency depth buffer being full res used together with a smaller color target, now they are both the downsampled res

Change 3089209 on 2016/08/15 by Daniel.Wright

	Fixed atmospheric fog on translucency

Change 3089457 on 2016/08/15 by Daniel.Wright

	Fixed lighting build failure from UMaterialInstanceDynamic assigned to a mesh that's being exported to Lightmass.  The Swarm cache entry is created using the parent's guid, causing multiple MID's with the same parent to acquire a file handle multiple times which fails after the first.

Change 3089549 on 2016/08/15 by Daniel.Wright

	UMaterialInterface initializes LightingGuid to something valid - causes UMaterialInstanceDynamic to have a valid LightingGuid so they can be used in lighting builds

Change 3089703 on 2016/08/15 by Daniel.Wright

	Custom expression fixup for View.RenderTargetSize

Change 3090546 on 2016/08/16 by Daniel.Wright

	Hopeful fix for recycled snapshot view crash

Change 3091202 on 2016/08/16 by Daniel.Wright

	Manually clear FViewInfo::CachedViewUniformShaderParameters on creating a snapshot, since memcpy is used to create the snapshot view

[CL 3091931 by Gil Gribb in Main branch]
2016-08-17 11:38:13 -04:00
Sungjin Hong
4fc88b0561 #loc UE4DocKOR
[CL 3081907 by Sungjin Hong in Main branch]
2016-08-09 03:04:55 -04:00
Matthew Griffin
1fa8a231ea Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3072953)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3072953 on 2016/08/01 by Uriel.Doyon

	Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures.
	#jira UE-34045

Change 3072915 on 2016/08/01 by Nick.Whiting

	Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh

	#jira UE-34044

Change 3072891 on 2016/08/01 by Nick.Whiting

	Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers

	#jira UE-33579

Change 3072885 on 2016/08/01 by Nick.Darnell

	UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures.  Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers.

	Continued - adding missing file.

	#jira UE-32876

Change 3072869 on 2016/08/01 by Ori.Cohen

	Fix CIS

	#jira UE-3402

Change 3072862 on 2016/08/01 by Josh.Adams

	- Fixed case issue for Linux
	#jira UE-34020

Change 3072818 on 2016/08/01 by Nick.Darnell

	UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures.  Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers.

	#jira UE-32876

Change 3072756 on 2016/08/01 by John.Billon

	Fixed crash when setting a composite texture on a render target cube.
	#Jira UE-33885

Change 3072755 on 2016/08/01 by John.Billon

	Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting.
	#Jira UE-33574

Change 3072753 on 2016/08/01 by John.Billon

	Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters.
	#Jira UE-32565
	#Jira UE-29528

Change 3072665 on 2016/08/01 by Ben.Marsh

	Fix parse errors in BuildGraph example script.

Change 3072664 on 2016/08/01 by Mike.Beach

	Mirrors CL 3072620 from Dev-Blueprints.

	Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors.

	#jira UE-29631

Change 3072656 on 2016/08/01 by Mike.Beach

	Mirrors CL 3072614 from Dev-Blueprints.

	Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object.

	#jira UE-29613

Change 3072649 on 2016/08/01 by Mike.Beach

	Mirrors CL 3071292 from Dev-Blueprints.

	Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops).

	#jira UE-29631

Change 3072568 on 2016/08/01 by Phillip.Kavan

	Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead)

	Mirrored from //Orion/Dev-General (CLs# 3065749/3065868).

	#jira UE-32780

Change 3072565 on 2016/08/01 by Rolando.Caloca

	UE4.13 - More info to track down crash with missing Primitive uniform buffer
	#jira UE-33418

Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt

	Fix hovering broken in the details panel
	#jira UE-20903

Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt

	Removed nested list views in a details panel customization which  caused the scrollbar in the details panel to become unusable
	#jira UE-20903

Change 3072479 on 2016/08/01 by Ori.Cohen

	Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision

	#JIRA UE-34023

Change 3072438 on 2016/08/01 by Chris.Wood

	Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them.
	[UE-33943] - Crash Report Client window not opening in a packaged build

	#jira UE-33943
	#test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher

Change 3072360 on 2016/08/01 by Chris.Babcock

	Enable Google Play Games for ARM64 on Android
	#jira UE-34031
	#ue4
	#android

Change 3072337 on 2016/08/01 by Mitchell.Wilson

	Saving multiple files from VR template to resolve empty engine version warnings.
	#jira UE-33937

Change 3072302 on 2016/08/01 by Lina.Halper

	Fix issue where weight doesn't update correctly while updating list

	#jira: UE-33023

Change 3072250 on 2016/08/01 by Lina.Halper

	Add error message when rename failed

	#jira: UE-33661

Change 3072103 on 2016/08/01 by Lina.Halper

	- Undid previous propagating change of morphtarget - Refresh function
	- Made sure whatever happening, the buffer size remains sane and render thread will always get the same size

	#code review: Rolando.Caloca
	#jira: UE-33923

Change 3072062 on 2016/08/01 by Jurre.deBaare

	Static Mesh Editor and Persona viewport are very dark
	#fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator)
	#jira UE-33945

Change 3072061 on 2016/08/01 by Jurre.deBaare

	Incorrect importing of morph target weights when setting the percentage bases option on import
	#fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number
	#jira UE-34003

Change 3072052 on 2016/08/01 by Chris.Babcock

	Vulkan extension fixes for Android
	#jira UE-32943
	#ue4
	#android

Change 3072039 on 2016/08/01 by Mitchell.Wilson

	Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap.
	#jira UE-33843

Change 3072003 on 2016/08/01 by Rob.Cannaday

	Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems.
	#jira UE-34008

Change 3071942 on 2016/08/01 by Matthew.Griffin

	Adding feature pack for TP_VirtualRealityBP

Change 3071937 on 2016/08/01 by Max.Chen

	Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded.

	#jira UE-32918

Change 3071932 on 2016/08/01 by Dmitry.Rekman

	Linux: fix launch on (UE-33934)

	#tests Tested launching on a native host.
	#jira UE-33934

	(Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...)

Change 3071926 on 2016/08/01 by Andrew.Rodham

	Sequencer: Fixed exponential slowdown when restoring selection states

	#jira UE-33918

Change 3071917 on 2016/08/01 by Mitchell.Wilson

	Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting.
	#jira UE-15196

Change 3071914 on 2016/08/01 by Allan.Bentham

	Fix for incorrect feature level when using networked PIE.
	#jira UE-25807

Change 3071894 on 2016/08/01 by Andrew.Rodham

	Sequence Recorder: CIS fix
	#jira UE-31277

Change 3071884 on 2016/08/01 by phillip.patterson

	Updated UMG_Invalidation.uasset to Include Combo Box Test

	#jira UE-29618

Change 3071869 on 2016/08/01 by Mitchell.Wilson

	Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature.
	#jira UE-33714

Change 3071868 on 2016/08/01 by phillip.patterson

	Added UMG_Invalidation.uasset for a test case

	#jira UE-29618

Change 3071855 on 2016/08/01 by Jurre.deBaare

	Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled
	#fix Recompiled zlib to be correct debug version
	#jira UE-27576

Change 3071853 on 2016/08/01 by Jurre.deBaare

	Fix issue with debug asserts not compiling correctly
	#fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about
	#jira UE-33989

Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt

	Added guards against force deleting objects garbage collecting  objects while they are being deleted.  This will still ensure in an attempt to isolate the actual issue.
	#jira UE-33013

Change 3071849 on 2016/08/01 by Tom.Looman

	Resaved content files with engine version for VR Template

	#jira ue-33325

Change 3071822 on 2016/08/01 by Mitchell.Wilson

	Adding crosshair to WeapLauncher when not sighted in.
	#jira UE-30617

Change 3071798 on 2016/08/01 by Andrew.Rodham

	Sequencer: Fixed various issues to do with recording attached components

	There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all.

	#jira UE-30574
	#jira UE-31277

Change 3071789 on 2016/08/01 by Tom.Looman

	Fixed warning of missing gamemode in VR Template.

	#jira ue-33325

Change 3071787 on 2016/08/01 by Mitchell.Wilson

	Cleared material interface on Neutral.uasset to resolve a warning.
	#jira UE-33957

Change 3071784 on 2016/08/01 by Robert.Manuszewski

	Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated.

	#jira UE-33692
	#jira UE-33814

Change 3071746 on 2016/08/01 by Tom.Looman

	Added config.ini for Feature Pack creation to VR Template

	#jira ue-33325

Change 3071694 on 2016/08/01 by Robert.Manuszewski

	Fixing crash after opening edit config data for remote build then packaging

	#jira UE-33719

Change 3071660 on 2016/08/01 by Dmitriy.Dyomin

	Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile)
	Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it
	#jira UE-30104

Change 3071657 on 2016/08/01 by Matthew.Griffin

	Excluded TP_VirtualRealityBP Template from Mac Binary builds.

Change 3071651 on 2016/08/01 by Tom.Looman

	Removed config.ini ref from content.txt

	#jira UE-33325

Change 3071645 on 2016/08/01 by Jurre.deBaare

	Merge Actor Tool missing option to deselect Export Specific LOD
	#fix Added the ability to export a specific LOD or all LODs for the selected objects
	#jira UE-33100

	Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh
	#fix force to generate unique UVs for baking out the material to ensure we get the correct texture data
	#jira UE-29976

Change 3071608 on 2016/08/01 by Thomas.Sarkanen

	Bringing hitch tracking fix over from Orion.

	Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs

	#jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session)

Change 3071606 on 2016/08/01 by Matthew.Griffin

	Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build.
	#jira UE-33959

Change 3071584 on 2016/08/01 by Matthew.Griffin

	Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes.
	Split GetDirectIncludeDependencies function so that part of it could be used without having a build target.
	#jira UE-23720

Change 3071479 on 2016/07/31 by Dmitriy.Dyomin

	Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache.
	Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load
	Merged from Dev-Mobile CL# 3057039
	#jira UE-32774

Change 3071478 on 2016/07/31 by Uriel.Doyon

	Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives.
	#jira UE-32585

Change 3071282 on 2016/07/30 by Max.Chen

	Cine Camera Actor: CIS fix

	#jira UE-33805

Change 3071272 on 2016/07/30 by Max.Chen

	Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView.

	#jira UE-33805

Change 3071229 on 2016/07/30 by Ben.Marsh

	Fix static analysis warning.

Change 3071077 on 2016/07/29 by Max.Chen

	Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass.

	#jira UE-33432

Change 3071076 on 2016/07/29 by Max.Chen

	Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation.

	#jira UE-33078

Change 3071070 on 2016/07/29 by Max.Chen

	Sequence Recorder: Record actors as possessables

	Added GetWorld() check when resolving bindings in case the world is being torn down.

	Copy from Dev-Sequencer

	#jira UE-33969

Change 3071069 on 2016/07/29 by Max.Chen

	Sequencer: Add Convert to Possessable

	Copy from Dev-Sequencer

	#jira UE-32139

Change 3071058 on 2016/07/29 by Max.Chen

	Sequencer: Tweak track colors

	Audio track brighter
	Transform, bool, event tracks less saturated
	Recording subsection more saturated
	Fade track gradient

	Copy from Dev-Sequencer

	#jira UE-33968

Change 3071057 on 2016/07/29 by Max.Chen

	Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset.

	Copy from Dev-Sequencer

	#jira UE-33967

Change 3071004 on 2016/07/29 by Lauren.Ridge

	Fix for crash on color picker summon due to null SWindow #rb chris.gagnon

	#jira UE-33966

Change 3070956 on 2016/07/29 by Chris.Babcock

	Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor
	#jira UE-33607
	#ue4
	#android

Change 3070807 on 2016/07/29 by Nick.Darnell

	Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width.

	#jira UE-30481

Change 3070779 on 2016/07/29 by Rob.Cannaday

	Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam
	Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam
	#jira UE-33922

Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt

	Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash)

	#jira UE-33914

Change 3070764 on 2016/07/29 by Phillip.Kavan

	[UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies.

	Mirrored from CL# 3065278. (resubmitted as edit)

	#jira UE-20581

Change 3070757 on 2016/07/29 by Nick.Darnell

	Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch.  Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget.

	#jira UE-33450

Change 3070741 on 2016/07/29 by Phillip.Kavan

	Back out previous submit (forgot to convert to edit).

	#jira UE-20581

Change 3070737 on 2016/07/29 by Phillip.Kavan

	[UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies.

	Mirrored from CL# 3065278.

	#jira UE-20581

Change 3070695 on 2016/07/29 by Ryan.Vance

	#jira UE-32145
	We were using the wrong texture format for the rift ogl bridge.
	Removed derived ogl bridge destructor to fix assert.
	Based on CL 3069701 from Oculus

Change 3070632 on 2016/07/29 by Mitchell.Wilson

	Rebuilt lighting for SubwaySequencer
	#jira UE-33564

Change 3070620 on 2016/07/29 by Chris.Babcock

	Fast ASTC texture compression, using ISPC.

	#jira UE-32308

Change 3070586 on 2016/07/29 by phillip.patterson

	Updating Sequencer_Focus for test case

	#jira UE-29618

Change 3070539 on 2016/07/29 by Jon.Nabozny

	Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370)

	#jira UE-33463

Change 3070538 on 2016/07/29 by Mitchell.Wilson

	Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings.
	#jira UE-29730

Change 3070467 on 2016/07/29 by Lauren.Ridge

	Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker

	#jira UE-33920
	#jira UE-33769

Change 3070460 on 2016/07/29 by Lauren.Ridge

	Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker

	#jira UE-32413

Change 3070455 on 2016/07/29 by Lauren.Ridge

	Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker

	#jira UE-33635

Change 3070404 on 2016/07/29 by John.Pollard

	Fix: Console command "Open" crashes with dedicated server settings

	#jira UE-32511

Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt

	Fix incorrect tooltip for the lerp instruction in the material editor

	#jira UE-33896

Change 3070376 on 2016/07/29 by Ryan.Vance

	#jira UEVR-32
	Support base and neo multi-view vertex shaders on ps4.
	Compile both base and neo versions of the multi-view enabled vertex shaders.
	Pack them together in the resulting shader code.
	Unpack them and load the correct version when creating the vertex shader instance.

Change 3070345 on 2016/07/29 by James.Cobbett

	#jira UE-29618 Submitting test assets for Alembic Importer

Change 3070315 on 2016/07/29 by Ben.Woodhouse

	(cherry picked from dev-rendering)
	Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition
	Tested fix on xbox, PC and PS4, using QAGame
	#jira UE-28592

Change 3070314 on 2016/07/29 by Ben.Woodhouse

	(cherry picked from dev-rendering)

	Fix div 0 in motion blur. This caused artifacts in some fairly common cases
	#jira UE-32331

Change 3070272 on 2016/07/29 by Jon.Nabozny

	Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter.

	#jira UE-33944

Change 3070235 on 2016/07/29 by Mitchell.Wilson

	Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff.
	#jira UE-32742

Change 3070221 on 2016/07/29 by Jurre.deBaare

	HLOD: The forced viewing level slider does not stay in sync after building a cluster
	#fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced)
	#jira UE-32187

Change 3070218 on 2016/07/29 by Jurre.deBaare

	HLOD: Shadow logic in ALODActor is messed up
	#fix Moved shadow determination logic
	#jira UE-31753

Change 3070212 on 2016/07/29 by Jurre.deBaare

	HLOD Outliner scrolls back to the top when generating proxy meshes
	#fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster
	#jira UE-30384

Change 3070176 on 2016/07/29 by Jurre.deBaare

	Some post processing features in Preview Scene Settings do not update immediately
	#fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D
	#jira UE-33895

Change 3070175 on 2016/07/29 by Jurre.deBaare

	Static Mesh Editor does not display Vertex Colors in Lit mode
	#fix Caused by not disabling advanced features which used to happen for preview scenes by default :/
	#jira UE-32977

Change 3070163 on 2016/07/29 by Chris.Wood

	Changed log warnings to info when WinSAT assessment unavailable
	[UE-30198] - WinSAT assessment unavailable when running Hardware Survey
	#jira UE-30198

	trivial change

Change 3070154 on 2016/07/29 by Matthew.Griffin

	Removed exceptions for IOS .a files now we are building code projects
	Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies
	#jira UE-33868

Change 3070124 on 2016/07/29 by Alex.Delesky

	#jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction.

Change 3070060 on 2016/07/29 by Chris.Wood

	Fixed command line argument saved to crash reports and used to restart crash processes
	[UE-30665] - CrashReporterClient send and restart does not reopen the project
	#jira UE-30665

	trivial re-add of a line lost in a confusing merge.

Change 3070035 on 2016/07/29 by Allan.Bentham

	Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support'
	Allows device profiles to disable vulkan and/or ES3.1.
	#jira UE-33379

Change 3070027 on 2016/07/29 by Tom.Looman

	Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/)

	#jira UE-33325

Change 3070009 on 2016/07/29 by James.Golding

	Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom.
	#jira UE-32395

Change 3070007 on 2016/07/29 by James.Golding

	Fix highlight when searching Anim Curves
	#jira UE-33073

Change 3070002 on 2016/07/29 by James.Golding

	Fix complex collision drawing in StaticMesh Editor
	#jira UE-33062

Change 3069998 on 2016/07/29 by Jon.Nabozny

	Fix AShooterCharacter heavy breathing even when running but not moving.

	#jira UE-32398

Change 3069980 on 2016/07/29 by James.Golding

	Add UV support to ProcMeshComp collision
	Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost
	Move ProceduralMeshComponent out of 'experimental'
	#jira UE-29850, UE-33003

Change 3069970 on 2016/07/29 by James.Golding

	Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969)
	#jira UE-32819

Change 3069969 on 2016/07/29 by Andrew.Porter

	Adding movie test content to NotForLicensee.

	#jira UE-29618

Change 3069962 on 2016/07/29 by Chris.Wood

	Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings.
	[UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings
	#jira UE-31820

	Affects Core and CrashReportClient.
	Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic.
	Added project-specific values to engine config with defaults set in BaseEngine.ini.
	Added overrides to Orion config.

Change 3069908 on 2016/07/29 by Jurre.deBaare

	Saving assets with UGS build, fixes build warnings
	#jira UE-123

Change 3069889 on 2016/07/29 by Jurre.deBaare

	Build fix for -game builds (missing WITH_EDITOR ifdef)
	#jira UE-123

Change 3069877 on 2016/07/29 by Allan.Bentham

	Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings.
	Fixed issue that prevented settings editor saving out array property changes.

	#jira UE-33379

Change 3069872 on 2016/07/29 by Jurre.deBaare

	Added option to disable post processing option in preview scene
	Inverted normals on the sky sphere (asset change)

	Bad performance when changing (slider) values for the advanced preview scene
	#fix Small optimizations and now only save the data on closing of the preview scene tab
	#jira UE-33496

	Persona floor offset not being correct
	#fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset
	#jira UE-32278

	Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers
	#fix I will now hide the environment and O the floor
	#jira UE-33498

	Directional light rotation not saved with advanced preview scene profiles
	#fix Now does :)
	#jira UE-33619

Change 3069838 on 2016/07/29 by Luke.Thatcher

	Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time.
	#jira UE-33671

Change 3069440 on 2016/07/28 by patrickr.donovan

	#jira UE-29618
	Test content for AA and materials with tessellation enabled and absolute world position material function.

Change 3069148 on 2016/07/28 by Lina.Halper

	Morphtarget deletion crash

	#jira: UE-33851
	#code review: Roalndo.caloca

Change 3069144 on 2016/07/28 by Michael.Trepka

	Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj

	#jira UE-31863

Change 3069021 on 2016/07/28 by Dmitry.Rekman

	Linux: a number of small fixes from pull requests.

	- Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35)
	- Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse)
	- Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard))
	- Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes)
	- Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates)

	#tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects).  No tests done for arch/suse changes.

	#jira UE-24848
	#jira UE-27742
	#jira UE-27894
	#jira UE-29781
	#jira UE-30452

	(Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...)

Change 3068867 on 2016/07/28 by Mike.Fricker

	Mesh Paint: Fixed various bugs
	- Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554)
	- Fixed 'full press' over actors preventing UI from being clickable (UE-33550)
	- Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551)
	- Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode)
	- Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621)

	#jira UE-33554
	#jira UE-33550
	#jira UE-33551
	#jira UE-33621

Change 3068758 on 2016/07/28 by Mitchell.Wilson

	Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot.
	#jira UE-33684

Change 3068733 on 2016/07/28 by Ori.Cohen

	Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G)

	#JIRA UE-32630

Change 3068713 on 2016/07/28 by Lina.Halper

	#Checking in Benn G's fix

	 Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that).

	#jira UE-33633
	#code review: Benn.Gallagher

Change 3068580 on 2016/07/28 by John.Pollard

	Disable hot reloading when using single process MP PIE

	Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players

	#jira UE-30516

Change 3068550 on 2016/07/28 by Jurre.deBaare

	Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials
	#fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data
	#jira UE-31886

Change 3068549 on 2016/07/28 by Jurre.deBaare

	Merged static meshes stop reaction to the Trace Complex on Move flag.
	#fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option)
	#jira UE-30403

Change 3068548 on 2016/07/28 by Jurre.deBaare

	Merge Actor tool can no longer merge just materials for an actor
	#fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world)
	#jira UE-32797

Change 3068547 on 2016/07/28 by Jurre.deBaare

	Make sure the advanced preview scene tab is shown by default
	#fix Made the tab spawn by default in all possible situations (as part of the existing UI layout)
	#jira UE-33499

Change 3068546 on 2016/07/28 by Jurre.deBaare

	Textures created from generating proxy meshes have incorrect compression format on tooltip

	#fix Required a PostEditChange call for the UTextures to correctly propogate the compression type
	#jira UE-30365

Change 3068543 on 2016/07/28 by Danny.Bouimad

	#jira UE-29618
	Made useability changes to the Phsyical Animation Profile Map

Change 3068407 on 2016/07/28 by Mitchell.Wilson

	Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place
	#jira UE-33684

Change 3068403 on 2016/07/28 by Ben.Marsh

	Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory.

	#jira UE-33459

Change 3068358 on 2016/07/28 by Martin.Wilson

	Set default compression to NoClear as None is not a valid compression

	#jira UE-31958

Change 3068346 on 2016/07/28 by Benjamin.Hyder

	Updating TM-ContactShadows to include static meshes

	#jira UE-29618

Change 3068336 on 2016/07/28 by Martin.Wilson

	Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration).

	#jira UE-32101

Change 3068321 on 2016/07/28 by Martin.Wilson

	Export bone selection widgets so that other modules can use them

	#Jira UE-30361

Change 3068316 on 2016/07/28 by Martin.Wilson

	Expose Root Motion Mode

	#jira UE-14431

Change 3068307 on 2016/07/28 by Benjamin.Hyder

	Rebuilding lighting in QA-Materials

	#jira UE-29618

Change 3068299 on 2016/07/28 by Benjamin.Hyder

	Renaming TM_Noise to TM-Noise

	#jira UE-29618

Change 3068285 on 2016/07/28 by Martin.Wilson

	Remove option to clear compression on animation sequences

	#jira UE-31957

Change 3068282 on 2016/07/28 by Benjamin.Hyder

	Re-Saving QA-Materials to remove log spam

	#jira UE-29618

Change 3068271 on 2016/07/28 by Martin.Wilson

	Add check to highlight recursion issue caused by game code

	#jira UE-31417

Change 3068259 on 2016/07/28 by Jamie.Dale

	Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types

	#jira UE-31709

Change 3068257 on 2016/07/28 by Jamie.Dale

	Removed some code that was no longer needed and could cause a crash

	#jira UE-33342

Change 3068204 on 2016/07/28 by Nick.Darnell

	Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions.

	Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work.

	UMG - Further refinements and improvements to the Widget Interaction Component.  This completes the documentation and a fixes several bugs with it that were found after the integration to main occured.

	#jira UE-33845

Change 3068197 on 2016/07/28 by Martin.Wilson

	Fix abstract notify state classes showing up in create menu

	#jira UE-33864

	Fix copy paste notifies introducing cross animation references

	#jira UE-32801

Change 3068183 on 2016/07/28 by Matthew.Griffin

	Remove hard coded staging for Crash Reporter and use its receipt instead
	#jira UE-33800

Change 3068097 on 2016/07/28 by Dmitriy.Dyomin

	Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support)
	#jira UE-22679

Change 3068074 on 2016/07/28 by Matthew.Griffin

	Added DDC nodes to list of content/shader modifiers for notifications

Change 3068053 on 2016/07/28 by Jack.Porter

	After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components

	#jira UE-5335

Change 3068043 on 2016/07/28 by Jack.Porter

	Fix crash in mobile preview when selecting objects during shader compilation

	#jira UE-33862

Change 3068031 on 2016/07/28 by Gareth.Martin

	Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam
	#jira UE-33708

Change 3068030 on 2016/07/28 by Gareth.Martin

	Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage.
	#jira UE-20476

Change 3068029 on 2016/07/28 by Gareth.Martin

	Fixed landscape "continuous" sculpting not working in multiple viewports
	- the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke.
	#jira UE-32347

Change 3068013 on 2016/07/28 by Thomas.Sarkanen

	Added a tick dependency for slave components

	Ensures that slave components always get ticked after master components.
	Prevents potential main thread stall updating morph targets in slave components.

	#jira UE-23045 - Slave components could benefit from a tick dependency on master components

Change 3068011 on 2016/07/28 by Thomas.Sarkanen

	Added space bar as a shortcut to play/pause animation playback in Persona

	#jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause

Change 3068009 on 2016/07/28 by Thomas.Sarkanen

	Multi-arg console commands now accept string commands with or without quotes

	Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc.
	Removed old legacy code designed to fix trailing string params not being parsed correctly.
	Updated some NULLs to nullptr.

	#jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks

Change 3067854 on 2016/07/28 by Dmitriy.Dyomin

	Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded
	#jira UE-33440

Change 3067831 on 2016/07/28 by Dmitriy.Dyomin

	Fixed: Landscape GrassType does not have the option to exclude Decals
	#jira UE-26669

Change 3067826 on 2016/07/28 by Dmitriy.Dyomin

	Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted
	Also fixed Replace foliage type case
	#jira UE-32010

Change 3067824 on 2016/07/28 by Dmitriy.Dyomin

	Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled"
	#jira UE-24767

Change 3067794 on 2016/07/27 by Jack.Porter

	Expose Lighting Channels to Foliage and Landscape Grass

	#jira UE-32794

Change 3067782 on 2016/07/27 by Jack.Porter

	Fixed crash on device when playing sounds when packaged using Android_Multi

	#jira UE-31981

Change 3067760 on 2016/07/27 by Jack.Porter

	Fixed issue where  landscape flatten target grid preview is displayed on wrong landscape when switching landscape target

	#jira UE-11756

Change 3067748 on 2016/07/27 by Dmitry.Rekman

	Linux: fix packaged projects not being runnable (UE-33608).

	- Added a shell script to run the binary.

	#jira UE-33608

	(Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...)

Change 3067512 on 2016/07/27 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirements (first two items)
	https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.html
	https://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803
	https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html
	Unshelved from pending changelist '3065760 (UE4/Dev-VR)
	-Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup.
	-Known issue: some tracker location popping during reconnect.  I will try to fix that next.
	#jira UEVR-13
	#review-3066558 @chad.taylor

Change 3067511 on 2016/07/27 by Jeff.Fisher

	Duplicating 3058093 (UE4/Dev-VR)
	Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon).
	#jira UEVR-13

Change 3067488 on 2016/07/27 by Ori.Cohen

	Make the UI more clear for which physical animation is currently being editted.

	#JIRA UE-33332

Change 3067481 on 2016/07/27 by Chris.Babcock

	AAR support and updating libraries:
	- Google Play Games native C++ SDK 2.1
	- Google Play Services 9.2.0
	- android-support-v4.jar 23.0.0
	#jira UEPLAT-1251
	#jira UE-19190
	#ue4
	#android

Change 3067478 on 2016/07/27 by Ori.Cohen

	Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings

	#JIRA UE-33276, UE-33331

Change 3067474 on 2016/07/27 by Ori.Cohen

	Make it so property index comes in on reset of array value and duplication (From Matt.K)

	#JIRA UE-33276

Change 3067457 on 2016/07/27 by Ori.Cohen

	Fix currently highlighted text in physics profiles being copied over when chaing current profile

	#JIRA UE-33282

Change 3067451 on 2016/07/27 by Ori.Cohen

	Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain

	#JIRA UE-32531

Change 3067443 on 2016/07/27 by Ori.Cohen

	Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script.
	Mark the component as experimental and only expose valid functions into construction script

	#JIRA UE-33656

Change 3067439 on 2016/07/27 by Ori.Cohen

	Added more logging info for potential fixed framerate negative delta time crash

	#JIRA UE-32219

Change 3067348 on 2016/07/27 by mason.seay

	Updating map to have hit events test.

	#jira UE-29618

Change 3067342 on 2016/07/27 by Mitchell.Wilson

	Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly
	#jira UE-15698

Change 3067332 on 2016/07/27 by Dmitry.Rekman

	Fix for libstdc++ problems (UE-33584).

	#tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10.

	#JIRA UE-33584

	(Redoing CL 3065551 from Dev-Platform).

Change 3067262 on 2016/07/27 by Lina.Halper

	DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly

	#tests: PIE/compile editor build/noneditor
	#jira: UE-33477

Change 3067228 on 2016/07/27 by Lina.Halper

	This fixes crash where mesh has changed hierarchy but hasn't been remapped yet.

	#jira: UE-29880

Change 3067168 on 2016/07/27 by Lina.Halper

	DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name.

	#code review:Martin.Wilson, Benn.Gallagher
	#tests: cooked test map, run test map, PIE, saving content, loading standalone game
	#jira: UE-33454

Change 3067162 on 2016/07/27 by Lina.Halper

	pose asset source animation/animation asset preview pose now have proper skeleton filter

	#jira: UE-32607

Change 3067160 on 2016/07/27 by Lina.Halper

	Fix issue with preview curve not working when no asset

	#jira: UE-33402

Change 3067138 on 2016/07/27 by Lina.Halper

	DUPEFIX: Fix the guid keep generated by adding to the database.

	- This caused worse problem with non-deterministic cooking -   This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible

	#jira: UE-33772, UE-33454
	#tests: cooked AI_Test map, editor rename curves

Change 3067129 on 2016/07/27 by Lina.Halper

	DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC
	#tests: Jump_Recovery_Additive, PIE
	#jira: UE-33477

Change 3067128 on 2016/07/27 by Michael.Trepka

	Copy of CL 3062046

	PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS

	#jira UE-33683

Change 3067104 on 2016/07/27 by Lina.Halper

	DUPEFIX: Support different samplerate for reimport with set range

	#jira: UE-16027

Change 3067093 on 2016/07/27 by Lina.Halper

	DUPE FIX: Fix baking is applied twice in the new created animation

	#jira: UE-31120

Change 3067088 on 2016/07/27 by Lina.Halper

	Fix issues with rename/delete of the curves

	#jira: UE-33663, UE-33730, UE-33661, UE-33662

Change 3066795 on 2016/07/27 by Mark.Satterthwaite

	Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes.
	#jira UE-33778

Change 3066788 on 2016/07/27 by Mark.Satterthwaite

	Duplicate CL #3066338:
	Handle releasing an SRV/UAV & the source object within a single Metal command-buffer.
	#jira UE-33779

Change 3066786 on 2016/07/27 by Mark.Satterthwaite

	Duplicate CL #3064743:
	Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash.
	#jira UE-33827
	#jira FORT-27685

Change 3066768 on 2016/07/27 by samuel.proctor

	Updated child blueprint used for profiler testing

	#jira UE-29618

Change 3066733 on 2016/07/27 by samuel.proctor

	Refreshed broken node in profiler test asset

	#jira UE-29618

Change 3066670 on 2016/07/27 by Sam.Deiter

	#Jira UEDOC-3139 Adding the blending tool tip images.

Change 3066669 on 2016/07/27 by Mark.Satterthwaite

	Duplicate CL #3063329:
	CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions.
	#jira UE-33600
	#jira UE-33028
	#jira UE-27879
	#jira UE-25802

Change 3066668 on 2016/07/27 by Mark.Satterthwaite

	Duplicate CL #3063327:
	Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal.
	#jira UE-32068

Change 3066625 on 2016/07/27 by Mark.Satterthwaite

	Duplicate CL #3062160:
	Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves.
	#jira UE-33355

Change 3066624 on 2016/07/27 by Mark.Satterthwaite

	Duplicate CL #3063328:
	Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data).
	#jira UE-33820

Change 3066589 on 2016/07/27 by Mark.Satterthwaite

	Duplicate CL #3060590 to fix UE-33819:
	Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D.
	#jira UE-33819

Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt

	Fixed Reset to default not updating when selecting new assets

	#jira UE-33817

Change 3066509 on 2016/07/27 by mason.seay

	Phys material needed for TM-SliceProcMesh

	#jira UE-29618

Change 3066500 on 2016/07/27 by mason.seay

	Rebuilt lighting

	#jira UE-29618

Change 3066499 on 2016/07/27 by Jurre.deBaare

	Map build should not generate empty HLOD folder in Editor
	#fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :)
	#jira UE-29564

Change 3066498 on 2016/07/27 by Jurre.deBaare

	HLOD outliner drag and drop operation can cause log spam
	#fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed
	#jira UE-32106

Change 3066485 on 2016/07/27 by Alan.Noon

	Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS
	#jira UE-30564

Change 3066470 on 2016/07/27 by mason.seay

	Test map and updating blueprint for slicing proc mesh

	#jira UE-29618

Change 3066367 on 2016/07/27 by Matthew.Griffin

	Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main

Change 3066337 on 2016/07/27 by Matthew.Griffin

	Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39

		Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive

Change 3066158 on 2016/07/27 by Ben.Marsh

	Reverting assets causing warning, via integration from //UE4/Main.

Change 3065651 on 2016/07/26 by Ben.Marsh

	Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14

		Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup.

Change 3065650 on 2016/07/26 by Ben.Marsh

	Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04

		Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor

Change 3065649 on 2016/07/26 by Ben.Marsh

	Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18

		Sequencer: Revert 3057233 because it breaks sequence recording.

		Copy from Dev-Sequencer

		#jira UE-33569

Change 3065308 on 2016/07/26 by Ben.Marsh

	Fix failure to parse EC settings for 4.13 branch.

Change 3065235 on 2016/07/26 by Ben.Marsh

	Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch.

[CL 3079611 by Matthew Griffin in Main branch]
2016-08-05 17:47:48 -04:00
Robert Gervais
cfb98a9fbb #UE4docs
Capitalized NVIDIA per the NVIDIA Trademark Guide and the NVIDIA Style Guide Requirements.

[CL 3077981 by Robert Gervais in Main branch]
2016-08-04 16:39:43 -04:00