#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3683933 by Jeff.Wilson
Updated metadata
Change 4094604 by Richard.Hinckley
Fixing a bug in Match3 with incorrect attempts at unbinding a delegate. Not as much of a code problem as a bad learning example.
#jira UE-59621
Change 4099126 by Sungjin.Hong
#loc UE4DocKOR
Change 4105127 by Sungjin.Hong
removed wrong [include]
Change 4105128 by Sungjin.Hong
#loc UE4DocKor
Change 4169203 by Sungjin.Hong
#loc UE4DocKOR
Change 4201118 by Mitchell.Wilson
Initial check-in of 4.20 Release Notes - Major features only.
Change 4201313 by Jeff.Wilson
misc fixes
Change 4201319 by Mitchell.Wilson
Adding 4.20 minor release notes.
Change 4201528 by Jeff.Wilson
misc fixes
Change 4216361 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 4216416 by Sungjin.Hong
#loc UE4DocKOR
Change 4216563 by Sungjin.Hong
#loc UE4DocKOR
Change 4217772 by Mitchell.Wilson
Adding some missing minor release notes in the Slate and UMG sections.
Change 4218292 by Mitchell.Wilson
Commenting out Shotgun documentation link and adding a "coming soon" blurb
Change 4219358 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 4219564 by Sungjin.Hong
#loc UE4DocKOR
Change 4220008 by Jeff.Wilson
Reordered top features; updated language for Niagara
Change 4220814 by Mitchell.Wilson
Updating Niagara landing page and adding new image.
Change 4220945 by Mitchell.Wilson
Updating page with note pointing to digital humans page and added related page link for digital humans
Change 4221079 by Mitchell.Wilson
Submitting page and images for Working With Tracks In Sequencer.
Change 4221223 by Mitchell.Wilson
Checking in updates to Sequence Recorder page and new images.
Change 4222174 by Yang.Zhang
#loc UE4DocCHN check in 420 Release Note againest INT verison 4218292 (need update againest for latest release note)
Change 4222188 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 4222189 by Yang.Zhang
#loc UE4DocCHN 420 Release Note Update against INT 4220008
Change 4222217 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 4222310 by Yang.Zhang
#loc UE4DocCHN 420 Release Note Typo Fixing against INT 4220008
Change 4222335 by Yang.Zhang
#loc UE4DocCHN TwinblastBust Update against INT 4220945
Change 4222348 by Yang.Zhang
#loc UE4DocCHN SequenceRecorder Update against INT 3866572
Change 4222355 by Yang.Zhang
#loc UE4DocCHN SequenceRecorder Update against INT 3244012
Change 4222371 by Yang.Zhang
#loc UE4DocCHN
Change 4222713 by Sungjin.Hong
#loc UE4DocKOR
Change 4223218 by Mitchell.Wilson
Adding Controlling Anim Instances with Sequencer page and images
Change 4223330 by Mitchell.Wilson
Minor update to formatting.
Change 4223439 by Mitchell.Wilson
Submitting new TimeRefactorNotes page and images
Change 4224395 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 4224481 by Yang.Zhang
#loc UE4DocCHN 419 Release Note Update against INT 3941748
Change 4224497 by Yang.Zhang
#loc UE4DocCHN moved or deleted
Change 4228591 by Yang.Zhang
#loc UE4DocCHN Localization Edit Against 4221079
Change 4228596 by Yang.Zhang
#loc UE4DocCHN
Change 4228598 by Yang.Zhang
#loc UE4DocCHN Localization Bug Fixing
Change 4228600 by Yang.Zhang
#loc UE4DocCHN Localization Edit
Change 4233224 by Yang.Zhang
#loc UE4DocCHN Localization Bug Fixing
Change 4233437 by Sungjin.Hong
#loc UE4DocKOR
Change 4233440 by Sungjin.Hong
#loc UE4DocKOR
Change 4240164 by Sungjin.Hong
#loc UE4DocKOR
Change 4242799 by Yang.Zhang
#loc UE4DocCHN Localization Editor
Change 4243822 by Sam.Deiter
Manually moveing these files over from the 4.20 release branch.
Change 4257108 by Ben.Zeigler
Switch ActionRPG to use IWYU headers
Change 4257489 by Sungjin.Hong
#loc UE4DocKor
Change 4258770 by Mitchell.Wilson
Updating filters page and images with 4.20 changes
Change 4258956 by Mitchell.Wilson
Updating Color Picker doc and images for 4.20
Change 4261325 by Sungjin.Hong
#loc UE4DocKOR
Change 4261534 by Mitchell.Wilson
Updating mobilepreviewer doc for 4.20 changes.
Change 4263566 by Robert.Gervais
Replacing images to address doc-md tool erros. #UE4Doc #fyi Jeff.Wilson, Mitchell.Wilson
Change 4264102 by Yang.Zhang
#loc UE4DocCHN Localization Edit
Change 4264104 by Yang.Zhang
#loc UE4DocCHN Localization Edit
Change 4264120 by Yang.Zhang
#loc UE4DocCHN Localization Bug Fixing
Change 4264799 by paulo.souza
Fix ActionRPG main menu logo "action" and "sample" labels were misplaced #fyi sam.deiter #rb none
Change 4267571 by Sungjin.Hong
#loc UE4DocKOR
Change 4268090 by Sungjin.Hong
#loc UE4DocKOR
Change 4272340 by Mitchell.Wilson
Adding all MR pages for 4.20
Change 4273092 by Mitchell.Wilson
Updating Mesh Details page for 4.20
Change 4276731 by Mitchell.Wilson
Checking in nDisplay doc.
Change 4276770 by Jeff.Wilson
Updated formatting
Change 4276798 by Jeff.Wilson
Minor formatting update
Change 4276998 by Mitchell.Wilson
Checking in nDisplay changes for 4.20
Change 4278693 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 4279407 by Mitchell.Wilson
Adding ScriptingAndAutomation folder and content
Change 4279418 by Mitchell.Wilson
Updating crumbs
Change 4279440 by Mitchell.Wilson
Adding INT to file.
Change 4280273 by paulo.souza
ARPG - Player AI can now use Potions and Skills when possible/necessary
Change 4280342 by Mitchell.Wilson
Adding blueprint/python switchable content.
Change 4282437 by Yang.Zhang
#loc UE4DocCHN moved or deleted
Change 4282603 by Yang.Zhang
Outsourcing 20180814
Change 4282681 by Yang.Zhang
#loc UE4DocCHN English Update
Change 4282721 by Yang.Zhang
#loc UE4DocCHN Localization Editor 20180807
Change 4282938 by Sungjin.Hong
#loc UE4DocKOR
Change 4283510 by paulo.souza
ARPG - Initial support for consumable items (health and mana potions)
Change 4283679 by Mitchell.Wilson
Submitting updates to some ScriptingAndAutomation pages and adding HowTos sections.
Change 4283941 by Mitchell.Wilson
Submitting new page and content
Change 4284256 by Mitchell.Wilson
Minor updates to fix topic lists
Change 4284421 by Mitchell.Wilson
Checking in python page and content
Change 4284468 by Mitchell.Wilson
Minor updates.
Change 4284888 by Mitchell.Wilson
Adding new page and content
Change 4285161 by Mitchell.Wilson
Adding new page and content
Change 4285387 by Jeff.Wilson
minor styling updates
Change 4287470 by Mitchell.Wilson
Adding new page and content
Change 4291477 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 4291478 by Sungjin.Hong
#loc UE4DocKOR
Change 4291995 by Sungjin.Hong
#loc UE4DocKOR
Change 4292193 by Mitchell.Wilson
Updating page and content
Change 4292827 by Mitchell.Wilson
adding digital humans page and content
Change 4293098 by Mitchell.Wilson
Updating CascadeToNiagara and adding some content
Change 4295473 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 4295612 by Sungjin.Hong
#loc UE4DocKOR
Change 4295997 by Sungjin.Hong
#loc UE4DocKOR
Change 4296011 by Sungjin.Hong
#loc UE4DocKOR
Change 4296954 by Mitchell.Wilson
Fixing LODs on one mesh to resolve flicker. Rebuilt lighting
#jira UE-58995
Change 4297342 by Mitchell.Wilson
Updating copyright text in Match3 credits
#jira UE-61819
Change 4298354 by Mitchell.Wilson
Updating Photorealistic Character Bust eye material to be consistent with Content Examples setup.
#jira UE-59761
Change 4299738 by Yang.Zhang
#loc UE4DocCHN moved or deleted
Change 4299936 by Sungjin.Hong
#loc UE4DocKOR
Change 4300185 by Mitchell.Wilson
Updating page to 4.20
Change 4300194 by Mitchell.Wilson
Updating page and one image
Change 4300247 by Jeff.Wilson
Fixed publishing errors
Change 4300533 by Jeff.Wilson
Updates for publishing
Change 4300884 by Mitchell.Wilson
Updating page and content
Change 4301216 by Mitchell.Wilson
Updating page and content
Change 4301268 by Mitchell.Wilson
Updating page and content
Change 4301301 by Mitchell.Wilson
Updating page and content
Change 4302195 by Mitchell.Wilson
Updating page and adding content
Change 4303253 by Yang.Zhang
#loc UE4DocCHN Localization Edit 20180414
Change 4303325 by Sungjin.Hong
#loc UE4DocKOR
Change 4303706 by Sungjin.Hong
#loc UE4DocKOR
Change 4305335 by Mitchell.Wilson
Fixing errors on pages in prep for publish
Change 4305416 by Mitchell.Wilson
Removing Graph Panel section to resolve errors since it was already commented out.
Change 4305436 by Mitchell.Wilson
Removing graph panel from commented section to resolve errors
Change 4305504 by Mitchell.Wilson
Fixing up an image to resolve errors
Change 4305576 by Mitchell.Wilson
Updated graph panel link to new location.
Change 4305778 by Mitchell.Wilson
Fixing broken comment
Change 4306900 by Sungjin.Hong
#loc UE4DocKOR
Change 4307010 by Mitchell.Wilson
Updating this page to resolve issues on another
Change 4307038 by Mitchell.Wilson
Removing missing image references, but leaving the descriptions if they ever need to be added back. images are commented out.
Change 4307067 by Mitchell.Wilson
Removing outdated note to resolve errors.
Change 4307073 by Mitchell.Wilson
Removing old link that was commented out to resolve errors
Change 4307105 by Mitchell.Wilson
Removing old image that is no longer used in the new CMS
Change 4307127 by Mitchell.Wilson
Fixing up comment and removing section that is not used to resolve errors
Change 4307254 by Mitchell.Wilson
Removing some old URL references that were already commented out to resolve errors.
Change 4307277 by Mitchell.Wilson
Fixing up incorrect link to resolve errors
Change 4307289 by Mitchell.Wilson
Fixing up incorrect URL to resovle errors
Change 4307291 by Mitchell.Wilson
Updating URL for a page that was moved.
Change 4307670 by Mitchell.Wilson
Fixing up multiple issues to resolve errors
Change 4308120 by Mitchell.Wilson
Fixing up comments to resolve errors
Change 4308165 by Mitchell.Wilson
Removing old commented section to resolve errors
Change 4308189 by Mitchell.Wilson
Removing commented out related pages section to resolve errors.
Change 4308942 by Mitchell.Wilson
Removing topic image link to resolve error
Change 4309000 by Mitchell.Wilson
Fixing up some typos in images to resolve errors
Change 4309042 by Mitchell.Wilson
Fixing up old URL to resolve errors
Change 4309060 by Mitchell.Wilson
Updating URLs to resolve crashing
Change 4309073 by Mitchell.Wilson
Updating URLs to resolve crash
Change 4309085 by Mitchell.Wilson
Removing old URL located in a comment to resolve error
Change 4309106 by Mitchell.Wilson
Updating related pages to resolve errors
Change 4309130 by Mitchell.Wilson
Fixing topic image to resolve error
Change 4309167 by Mitchell.Wilson
Remove include to resolve errors
Change 4309172 by Mitchell.Wilson
Removing include to resolve errors
Change 4309183 by Mitchell.Wilson
Fixing up table to resolve error
Change 4309189 by Mitchell.Wilson
Removing old image to resolve errors
Change 4310574 by Sungjin.Hong
#loc UE4DocKOR
Change 4310769 by Sungjin.Hong
#loc UE4DocKOR
Change 4311446 by Mitchell.Wilson
Adding missing image file
Change 4312754 by Jeff.Wilson
Added new DoF pages and updates
Change 4313881 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 4313999 by Yang.Zhang
#loc UE4DocCHN moved or deleted
Change 4314037 by Sungjin.Hong
corrected some links, tags, and spaces
Change 4314071 by Sungjin.Hong
#loc UE4DocKOR
Change 4314302 by Sungjin.Hong
#loc UE4DocKOR
Change 4314504 by Mitchell.Wilson
Adding missing tutorial image and updating tutorial.
#jira UEDOC-7229
Change 4317861 by Sungjin.Hong
#loc ?????? -> ??????
Change 4320148 by Mitchell.Wilson
Removing comments on topics
Change 4320159 by Jeff.Wilson
Fixed async gifs
Change 4320499 by Mitchell.Wilson
Checking in topic images
Change 4321330 by Sungjin.Hong
#loc UE4DocKOR
Change 4321337 by Yang.Zhang
Outsourcing 20180821
Change 4321362 by Yang.Zhang
#loc UE4DocCHN Localization Bug Fixing 2080828
[CL 4322126 by Mitchell Wilson in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3725068 by Kimio.Yasuda
Fixed typo
Change 3809004 by Tim.Hobson
mesh Distance Field missing updates for cms copy.
Change 3809144 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3809151 by Kimio.Yasuda
Updated file against INTSourceChangelist:3151855
Change 3809156 by Kimio.Yasuda
Updated file against INTSourceChangelist:3151855
Change 3809164 by Kimio.Yasuda
Updated file against INTSourceChangelist:3717114
Change 3809166 by Kimio.Yasuda
Updated file against INTSourceChangelist:3151855
Change 3809213 by Kimio.Yasuda
Updated file against INTSourceChangelist:3717114
Change 3809217 by Kimio.Yasuda
Updated fie against INTSourceChangelist:3782314
Change 3809225 by Kimio.Yasuda
Updated file against INTSourceChangelist:3151855
Change 3809238 by Kimio.Yasuda
Updated file against INTSourceChangelist:3151855
Change 3809243 by Kimio.Yasuda
Updated file against INTSourceChangelist:3151855
Change 3809247 by Kimio.Yasuda
Updated file against INTSourceChangelist:3151855
Change 3809606 by Jeff.Wilson
More fixes for migration
Change 3809611 by Jeff.Wilson
Fixed incorrect syntax
Change 3809644 by Jeff.Wilson
Adding XML templates
Change 3811009 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718347
Change 3811010 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810557
Change 3811011 by Kimio.Yasuda
Error fixed (column alignment error)
Change 3811015 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810557
Change 3811017 by Kimio.Yasuda
Fixed image missing error (by updating DoNet)
Change 3811026 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810557
Change 3811032 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810557
Change 3811043 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3811054 by Kimio.Yasuda
Updated file against INTSourceChangelist:3726228
Change 3811063 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810557
Change 3811070 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3811079 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810557
Change 3811080 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3811083 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3811090 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3811092 by Kimio.Yasuda
Fixed error
Change 3811098 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3811099 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3811101 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3811150 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3811151 by Yang.Zhang
#loc UE4DocCHN moved or deleted
Change 3811152 by Masayo.Kondo
#loc UE4DocJpn File updated against 3782314
Change 3811157 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3811160 by Masayo.Kondo
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Change 3811161 by Masayo.Kondo
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Change 3811164 by Masayo.Kondo
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Change 3812250 by Masayo.Kondo
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Change 3812256 by Masayo.Kondo
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Change 3812309 by Masayo.Kondo
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Change 3812326 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810557
Change 3812498 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3678273
Change 3813612 by Kimio.Yasuda
Minor translation change
Change 3813654 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3813663 by Masayo.Kondo
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Change 3813800 by Sungjin.Hong
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Change 3814338 by Masayo.Kondo
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Change 3816736 by Kimio.Yasuda
Fixed bookmark error
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Change 3835269 by Robert.Gervais
#UE4Doc
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#code_review Arciel.Rekman
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Change 3837585 by Kimio.Yasuda
Fixed translation
Change 3837590 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
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Change 3837806 by Sungjin.Hong
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Change 3839686 by Sungjin.Hong
Foliage Instanced Mesh system > Foliage Mode
Change 3839688 by Masayo.Kondo
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Change 3839792 by Kimio.Yasuda
Updated file against INTSourceChangelist:3489715
Change 3839975 by Sungjin.Hong
#loc UE4DocKOR
Change 3841564 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3810557
Change 3841572 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3839686
Change 3841646 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3841664 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3841672 by Kimio.Yasuda
Updated file against INTSourceChangelist:3808342
Change 3841679 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3841680 by Kimio.Yasuda
Updated file against INTSourceChangelist:3808342
Change 3841683 by Kimio.Yasuda
Updated file against INTSourceChangelist:3808342
Change 3841688 by Kimio.Yasuda
Updated file against INTSourceChangelist:3808342
Change 3841694 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3841695 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3841699 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3841701 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3841708 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3841728 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3841747 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3841754 by Masayo.Kondo
loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3841757 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3841772 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3841789 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3841801 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3841859 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810557
Change 3841877 by Sungjin.Hong
#loc UE4DocKOR
Change 3841882 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3841905 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3841909 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3843230 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3843244 by Kimio.Yasuda
Fixed typo
Change 3843401 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843410 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843411 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843421 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843432 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3801260
Change 3843439 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843441 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843442 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843444 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843445 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843448 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843453 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843456 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843460 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843466 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843478 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843496 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843537 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843543 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843547 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843549 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843553 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843569 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843570 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3843571 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843573 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3843574 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3843586 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3843593 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3843596 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3843598 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3843651 by Sungjin.Hong
#loc UE4DocKOR
Change 3845030 by Kimio.Yasuda
Updated file against INTSourceChangelist:3809606
Change 3845036 by Kimio.Yasuda
Updated file against INTSourceChangelist:3809606
Change 3845040 by Masayo.Kondo
#loc UE4DocJpn File updated against INT# 3810557
Change 3845099 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3810557
Change 3845107 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3845111 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3845115 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845117 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3810467
Change 3845118 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845122 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845128 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3716096
Change 3845148 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3715974
Change 3845160 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845172 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3721613
Change 3845174 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3845198 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3845201 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3845205 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3845210 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3845215 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3845217 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845221 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845226 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845235 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3845244 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845246 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845249 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845259 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845271 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845304 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3845343 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3845381 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845382 by Sungjin.Hong
#loc UE4DocKOR
Change 3845384 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845391 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3807090
Change 3845393 by Sungjin.Hong
#loc UE4DocKOR
Change 3845394 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3807090
Change 3845397 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845400 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845403 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845404 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845408 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845410 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3845416 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3845427 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3845429 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3845438 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3845447 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3848205 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3801260
Change 3848212 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3848214 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3848215 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3848217 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3848237 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3848239 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3848246 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3848253 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3848254 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3848259 by Kimio.Yasuda
Fixed according to INT fixes for migration
Change 3848260 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3848261 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848262 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3848263 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848264 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848266 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848267 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848269 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848270 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848271 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848272 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848273 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848274 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848275 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848278 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848281 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848282 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848286 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848289 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3848293 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850310 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850317 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850330 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850334 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801137
Change 3850335 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850339 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850427 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3810557
Change 3850588 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850642 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850643 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850649 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850650 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850652 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850654 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850657 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850659 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850661 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850663 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850666 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850670 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850671 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850680 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850681 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850683 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850684 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850685 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850686 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850688 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850689 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850690 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850692 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850695 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850747 by Kimio.Yasuda
Updated file against INTSourceChangelist :3783201
Also change "Level of detail (LOD)" to just "Lovel of detail" due to linkage error which had caused another document (Skylight)
Change 3850748 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3850753 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3850755 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850756 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850757 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850760 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850764 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850765 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850766 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850767 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850768 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850769 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850772 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3810557
Change 3850775 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850781 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850785 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850796 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850798 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3850799 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850800 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850802 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850812 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3850814 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3850818 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850819 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850821 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3750353
Change 3850822 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850823 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850824 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850827 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850830 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850831 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850833 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3750353
Change 3850834 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3850835 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850839 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3850843 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852604 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3750353
Change 3852625 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3750353
Change 3852631 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3750353
Change 3852646 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3852659 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3750353
Change 3852685 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3852713 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3852724 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3852732 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3852755 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3852770 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852773 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852788 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852800 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852803 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852804 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852809 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852815 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852816 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3852819 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852820 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852828 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852832 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852835 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852844 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852845 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852846 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852850 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852851 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852863 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852864 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852865 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3852867 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852870 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852871 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852881 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852885 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852888 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852894 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852908 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852918 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852921 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852923 by Kimio.Yasuda
Fixed title translation
Change 3852924 by Kimio.Yasuda
Fixed translation
Change 3852925 by Kimio.Yasuda
Fixed translation
Change 3852930 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852932 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852938 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3852939 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852941 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852942 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852944 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852947 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852948 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3852949 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3852961 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3853008 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3853012 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3853014 by Kimio.Yasuda
Updated file against INTSourceChangelist:3730858
Change 3853022 by Kimio.Yasuda
Updated file against INTSourceChangelist:3728517
Change 3853023 by Kimio.Yasuda
Updated file against INTSourceChangelist:3728517
Change 3853024 by Kimio.Yasuda
Updated file against INTSourceChangelist:3728517
Change 3853037 by Kimio.Yasuda
Updated file against INTSourceChangelist:3728406
Change 3853046 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3853058 by Kimio.Yasuda
Updated file against INTSourceChangelist:3726700
Change 3853063 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3853075 by Kimio.Yasuda
Updated file against INTSourceChangelist:3726075
Change 3853084 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3853091 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3853095 by Kimio.Yasuda
Updated file against INTSourceChangelist:3721197
Change 3853105 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3853108 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3853110 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3807090
Change 3853111 by Kimio.Yasuda
Updated file against INTSourceChangelist:3717118
Change 3853112 by Kimio.Yasuda
Updated file against INTSourceChangelist:3717117
Change 3853124 by Kimio.Yasuda
Updated file against INTSourceChangelist:3717059
Change 3853125 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3853143 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3716175
Change 3853158 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3804170
Change 3853168 by Kimio.Yasuda
Fixed translation
Change 3853170 by Kimio.Yasuda
Updated file against INTSourceChangelist:3677919
Change 3855031 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3804170
Change 3855095 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3855166 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622529
Change 3855180 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3855204 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3855206 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3855218 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3855226 by Kimio.Yasuda
Updated file against INTSourceChangelist:3487496
Change 3855229 by Kimio.Yasuda
Updated file against INTSourceChangelist:3467293
Change 3855236 by Kimio.Yasuda
Updated file against INTSourceChangelist:3429264
Change 3855240 by Kimio.Yasuda
Updated file against INTSourceChangelist:3372845
Change 3855241 by Kimio.Yasuda
Updated file against INTSourceChangelist:3253196
Change 3855249 by Kimio.Yasuda
Updated file against INTSourceChangelist:3429254
Change 3855252 by Kimio.Yasuda
Updated file against INTSourceChangelist:3244370
Change 3855257 by Kimio.Yasuda
Updated file against INTSourceChangelist:3243860
Change 3855267 by Kimio.Yasuda
Updated file against INTSourceChangelist:3238697
Change 3855282 by Kimio.Yasuda
Updated file against INTSourceChangelist:3151861
Change 3855285 by Kimio.Yasuda
Updated file against INTSourceChangelist:3151861
Change 3855321 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855326 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855329 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855344 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810557
Change 3855346 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3855357 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3855366 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3855370 by Kimio.Yasuda
Updated file against INTSourceChangelist:3810467
Change 3855375 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807092
Change 3855379 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3855384 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3855391 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855392 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855408 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855410 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855415 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855417 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855423 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855429 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855432 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855469 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855470 by Kimio.Yasuda
Fixed line alignment
Change 3855471 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855479 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3855492 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3856665 by Joe.Conley
Deleting old misnamed file (.PN.udn instead of .JPN.udn)
Change 3856858 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3856863 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3801260
Change 3856865 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3856869 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3856957 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3856981 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3856984 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3856987 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3856991 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3856997 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3857002 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3857035 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3801260
Change 3857049 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3807090
Change 3857051 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3857054 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3857063 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3857070 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3857094 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3808342
Change 3857098 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3857108 by Kimio.Yasuda
Updated file against INTSourceChangelist:3733519
Change 3857109 by Kimio.Yasuda
Updated file against INTSourceChangelist:3736174
Change 3857116 by Kimio.Yasuda
Updated file against INTSourceChangelist:3736174
Change 3857135 by Kimio.Yasuda
Updated file against INTSourceChangelist:3736175
Change 3857136 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3857143 by Kimio.Yasuda
Fixed indent space
Change 3857145 by Kimio.Yasuda
Updated file against INTSourceChangelist:3736300
Change 3857146 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3857148 by Kimio.Yasuda
Updated file against INTSourceChangelist:3753383
Change 3857149 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3857192 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3857194 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3857202 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3857204 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3859716 by Masayo.Kondo
Fixed to match structure
Change 3859717 by Masayo.Kondo
Fixed to match structure
Change 3859718 by Kimio.Yasuda
Fixed error (linkage unmatched)
Change 3859719 by Masayo.Kondo
Fixed to match structure
Change 3859720 by Masayo.Kondo
Fixed to match structure
Change 3859726 by Masayo.Kondo
#loc UE4DocJpn File updated against INT# INTSourceChangelist:3782314
Change 3859727 by Kimio.Yasuda
Removed extra indent space before [/EXCERPT:Browser] on line 114 (which caused conversion error in Perforce\Basics\PerforceBasics)
Change 3859728 by Kimio.Yasuda
Removed extra index space which caused conversion error
Change 3859730 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3859732 by Masayo.Kondo
Removed a space after Description
Change 3859738 by Masayo.Kondo
Fixed line spaces to match structure
Change 3859740 by Masayo.Kondo
Fixed lines and spaces in programming section
Change 3859747 by Masayo.Kondo
Fixed lines in programming section
Change 3859755 by Masayo.Kondo
Fixed lines in programming section
Change 3859756 by Masayo.Kondo
Fixed lines in programming section
Change 3859757 by Masayo.Kondo
Fixed lines in programming section
Change 3859759 by Masayo.Kondo
Fixed lines in programming section
Change 3859768 by Masayo.Kondo
Fixed lines in programming section
Change 3859769 by Masayo.Kondo
Fixed lines in programming section
Change 3859774 by Masayo.Kondo
Fixed lines in programming section
Change 3859776 by Masayo.Kondo
Fixed lines in programming section
Change 3859778 by Masayo.Kondo
Fixed lines in programming section
Change 3859780 by Masayo.Kondo
Fixed lines in programming section
Change 3859783 by Kimio.Yasuda
Updated file against INTSourceChecklist:3108692
Change 3859786 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3859790 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3859794 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3859797 by Kimio.Yasuda
Removed extra line
Change 3859798 by Kimio.Yasuda
Fixed to match migration structure
Change 3859799 by Kimio.Yasuda
Fixed structure for migration
Change 3859800 by Masayo.Kondo
Fixed lines in programming section
Change 3859801 by Kimio.Yasuda
Fixed structure for migration
Change 3859803 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859805 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859810 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859814 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859819 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859820 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859823 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859824 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859825 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859828 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859829 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859831 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859835 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859841 by Masayo.Kondo
Fixed "Bookmark"to bookmark
Change 3859845 by Masayo.Kondo
Fixed line spaces in programming section
Change 3859864 by Kimio.Yasuda
Fixed structure for migration
Change 3861599 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3861603 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3861687 by Kimio.Yasuda
Fixed linkage path
Change 3861689 by Kimio.Yasuda
Remove extra line to match migration structure
Change 3861694 by Kimio.Yasuda
Fixed structure for migration
Change 3861697 by Kimio.Yasuda
Fixed structure for migration
Change 3861700 by Kimio.Yasuda
Fixed structure for migration
Change 3861702 by Kimio.Yasuda
Fixed structure for migration
Change 3861712 by Kimio.Yasuda
Updated file agaistn INTSourceChangelist:3810557
Change 3861717 by Kimio.Yasuda
Fixed structure for migration
Change 3861765 by Kimio.Yasuda
Removed extra index space
Change 3861766 by Kimio.Yasuda
Fixed structure for migration
Change 3861771 by Kimio.Yasuda
Anothre structure fix for migration
Change 3861776 by Kimio.Yasuda
Fixed structure for migration
Change 3861778 by Kimio.Yasuda
Fixed structure for migration
Change 3861784 by Kimio.Yasuda
Updated file against INTSourceChangelist:3746172
Change 3861785 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3746172
Change 3861788 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3861795 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3861797 by Kimio.Yasuda
Updated file against INTSourceChangelist:3746172
Change 3861799 by Kimio.Yasuda
Updated file against INTSourceChangelist:3746534
Change 3861808 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3861814 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3861819 by Kimio.Yasuda
Updated file against INTSourceChangelist:3746172
Change 3861823 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3861824 by Kimio.Yasuda
Fixed structure for migration
Change 3861870 by Kimio.Yasuda
Fixed structure for migration
Change 3861871 by Kimio.Yasuda
Fixed structure for migration
Change 3861873 by Kimio.Yasuda
Fixed structure for migration
Change 3861875 by Kimio.Yasuda
Fixed structure for migration
Change 3861877 by Kimio.Yasuda
Fixed structure for migration
Change 3861884 by Kimio.Yasuda
Fixed structure for migration
Change 3861888 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3108692
Change 3861892 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3861895 by Kimio.Yasuda
Fixed structure for migration
Change 3861898 by Kimio.Yasuda
Fixed structure for migration
Change 3861900 by Kimio.Yasuda
Fixed structure for migration
Change 3861901 by Kimio.Yasuda
Fixed structure for migration
Change 3861903 by Kimio.Yasuda
Fixed structure for migration
Change 3861906 by Kimio.Yasuda
Fixed structure for migration
Change 3861908 by Kimio.Yasuda
Fixed structure for migration
Change 3861910 by Kimio.Yasuda
Fixed structure for migration
Change 3861911 by Kimio.Yasuda
Fixed structure for migration
Change 3861913 by Kimio.Yasuda
Added tag
Change 3861914 by Kimio.Yasuda
Fixed structure for migration
Change 3861915 by Kimio.Yasuda
Added tag
Change 3861917 by Kimio.Yasuda
Fixed structure for migration
Change 3861919 by Kimio.Yasuda
Fixed structure for migration
Change 3861920 by Masayo.Kondo
#loc UE4DocJpn File updated against 3810467 fixed image file sections for migration
Change 3861922 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3861929 by Masayo.Kondo
#loc UE4DocJpn File updated against 3810467
Change 3861940 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3861947 by Kimio.Yasuda
Updated structure only for migration (translation partially not completed)
Change 3861950 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3861951 by Kimio.Yasuda
Inserted a line to fix structure for migration
Change 3861954 by Kimio.Yasuda
Fixed structure for migration
Change 3861955 by Kimio.Yasuda
Added hyphen for type
Change 3861957 by Kimio.Yasuda
Fixed structure for migration
Change 3861958 by Kimio.Yasuda
Inserted a line to fix structure for migration
Change 3861965 by Masayo.Kondo
Fixed spaces for migration
Change 3861997 by Masayo.Kondo
Checked structure for migration
Change 3862001 by Masayo.Kondo
Fixed for migration
Change 3862008 by Masayo.Kondo
Fixed for migration
Change 3862014 by Masayo.Kondo
Fixed for migration
Change 3862016 by Masayo.Kondo
Fixed for migration
Change 3862019 by Masayo.Kondo
Fixed for migration
Change 3862029 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3108692
Change 3862034 by Masayo.Kondo
Fixed for migration
Change 3862037 by Masayo.Kondo
Fixed for migration
Change 3862039 by Masayo.Kondo
Fixed for file migration
Change 3862049 by Kimio.Yasuda
Fixed format
Change 3862051 by Kimio.Yasuda
Fixed structure for migration
Change 3864073 by Masayo.Kondo
Fixed for migration
Change 3864086 by Masayo.Kondo
Fixed spaces and lines
Change 3864088 by Kimio.Yasuda
Fixed structure for migration
Change 3864101 by Masayo.Kondo
Put a space between version and 4.9.
Change 3864114 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3864115 by Kimio.Yasuda
Fixed version "V" to capital letter
Change 3864116 by Masayo.Kondo
Fixed spaces between version and 4.9 and lines
Change 3864117 by Kimio.Yasuda
Fixed version number
Change 3864127 by Kimio.Yasuda
Minor adjustment for migration
Change 3864133 by Masayo.Kondo
Checked structure but only a difference found is a space between description: E has a space which usually do not
Change 3864192 by Kimio.Yasuda
Updated file against INTSouceChangelist :3782314
Change 3864193 by Masayo.Kondo
Fixed for migration
Change 3864216 by Masayo.Kondo
Checked for structure
Change 3864221 by Kimio.Yasuda
Fixed typo
Change 3864222 by Kimio.Yasuda
Minor line adjustment for migration
Change 3864226 by Masayo.Kondo
Checked for structure
Change 3864233 by Masayo.Kondo
Checked for structure
Change 3864244 by Masayo.Kondo
Fixed lines and spaces
Change 3864249 by Masayo.Kondo
Fixed :-- section|
Change 3864296 by Kimio.Yasuda
Minor structure adjustment for migration
Change 3864322 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3780178
Change 3864355 by Kimio.Yasuda
Updated file against INTSourceChangelist:3717050
Change 3864358 by Kimio.Yasuda
Fixed typo
Change 3864383 by Masayo.Kondo
Updated for migration
Change 3864384 by Masayo.Kondo
Updated for migration
Change 3864408 by Kimio.Yasuda
Added translation
Change 3864420 by Masayo.Kondo
Fixed line spaces
Change 3864426 by Kimio.Yasuda
Added translation
Change 3864429 by Masayo.Kondo
Updated for migration
Change 3864431 by Masayo.Kondo
Fixed line spaces
Change 3864435 by Masayo.Kondo
Fixed line spaces
Change 3864439 by Masayo.Kondo
Fixed line spaces
Change 3864442 by Masayo.Kondo
Fixed line spaces
Change 3864446 by Masayo.Kondo
Fixed line spaces
Change 3864447 by Kimio.Yasuda
Added translation
Change 3864451 by Masayo.Kondo
Fixed line spaces
Change 3864456 by Masayo.Kondo
Fixed a space Version
Change 3864459 by Masayo.Kondo
Fixed line spaces
Change 3864461 by Masayo.Kondo
Fixed spaces
Change 3864463 by Masayo.Kondo
Fixed line spaces
Change 3864466 by Masayo.Kondo
Fixed line spaces
Change 3864470 by Kimio.Yasuda
Added translation
Change 3866266 by Masayo.Kondo
Updated for migration
Change 3866271 by Masayo.Kondo
Fixed line spaces
Change 3866273 by Masayo.Kondo
Fixed lines and spaces
Change 3866279 by Masayo.Kondo
Fixed line spaces
Change 3866286 by Masayo.Kondo
Fixed programming section
Change 3866292 by Masayo.Kondo
Fixed programming section
Change 3866294 by Masayo.Kondo
Fixed line spaces
Change 3866296 by Masayo.Kondo
Fixed line spaces
Change 3866298 by Masayo.Kondo
Fixed line spaces
Change 3866299 by Masayo.Kondo
Fixed line spaces
Change 3866305 by Masayo.Kondo
Fixed asterisk to number1
Change 3866306 by Masayo.Kondo
Fixed Version: space
Change 3866315 by Masayo.Kondo
Fixed line and version spaces
Change 3866316 by Masayo.Kondo
Fixed ver space
Change 3866326 by Masayo.Kondo
Fixed line spaces
Change 3866331 by Masayo.Kondo
Fixed line spaces
Change 3866335 by Masayo.Kondo
Fixed line spaces
Change 3866337 by Masayo.Kondo
Fixed line spaces
Change 3866345 by Masayo.Kondo
Fixed line spaces
Change 3866353 by Masayo.Kondo
Fixed line spaces
Change 3866360 by Masayo.Kondo
Fixed programming section comment
Change 3866363 by Masayo.Kondo
Fixed programming section
Change 3866372 by Masayo.Kondo
Fixed a line space
Change 3866385 by Masayo.Kondo
Fixed line spaces
Change 3866392 by Masayo.Kondo
Fixed for migration
Change 3866395 by Masayo.Kondo
Fixed line spaces
Change 3866400 by Masayo.Kondo
Fixed line spaces
Change 3866404 by Masayo.Kondo
Fixed line spaces
Change 3866406 by Masayo.Kondo
Fixed line spaces
Change 3866417 by Masayo.Kondo
Fixed line spaces
Change 3866424 by Masayo.Kondo
Updated for migration
Change 3866427 by Masayo.Kondo
Fixed line and colon spaces
Change 3866434 by Masayo.Kondo
Updated for migration
Change 3866442 by Masayo.Kondo
Fixed line spaces
Change 3866568 by Masayo.Kondo
Updated for migration INTSourceChangelist:3781189
Change 3866569 by Masayo.Kondo
Fixed line spaces
Change 3866570 by Masayo.Kondo
Fixed line spaces
Change 3866573 by Masayo.Kondo
Fixed spaces for migration
Change 3866574 by Masayo.Kondo
Fixed space for End result part
Change 3866575 by Masayo.Kondo
Fixed space for End result part
Change 3866576 by Masayo.Kondo
Fixed End result space
Change 3866582 by Masayo.Kondo
Fixed End result part
Change 3866598 by Masayo.Kondo
Fixed line spaces
Change 3866601 by Masayo.Kondo
Fixed line spaces
Change 3866602 by Masayo.Kondo
Fixed line spaces
Change 3866607 by Masayo.Kondo
Fixed line spaces
Change 3866609 by Masayo.Kondo
Fixed line spaces
Change 3866613 by Masayo.Kondo
Fixed png file names
Change 3866615 by Masayo.Kondo
Fixed lines
Change 3866617 by Masayo.Kondo
Fixed a space
Change 3866620 by Masayo.Kondo
Updated for migration
Change 3866629 by Masayo.Kondo
Fixed tabs before 1
Change 3866633 by Masayo.Kondo
Fixed line spaces
Change 3866640 by Masayo.Kondo
Fixed image height section and line spaces
Change 3866642 by Masayo.Kondo
File updated for INTSourceChangelist:3108692
Change 3866644 by Masayo.Kondo
Fixed line spaces
Change 3866650 by Masayo.Kondo
Updated for INTSourceChangelist:3716214
Change 3866651 by Masayo.Kondo
Fixed line spaces
Change 3866654 by Masayo.Kondo
Fixed line spaces and programinng comments
Change 3866657 by Masayo.Kondo
Fixed line spaces
Change 3866662 by Masayo.Kondo
Fixed lines
Change 3866669 by Masayo.Kondo
Fixed lines
Change 3866670 by Masayo.Kondo
Fixed line spaces
Change 3866671 by Masayo.Kondo
Fixed for migration
Change 3866672 by Masayo.Kondo
Fixed for migration
Change 3866673 by Masayo.Kondo
Fixed lines
Change 3866677 by Masayo.Kondo
Fixed lines
Change 3866681 by Masayo.Kondo
Fixed lines
Change 3866683 by Masayo.Kondo
Fixed lines
Change 3866685 by Masayo.Kondo
Fixed for migration
Change 3866686 by Masayo.Kondo
Fixed lines
Change 3866688 by Masayo.Kondo
Fixed for migration
Change 3866691 by Masayo.Kondo
Fixed for migration
Change 3866696 by Masayo.Kondo
Fixed for migration
Change 3866702 by Masayo.Kondo
Fixed for migration
Change 3868509 by Masayo.Kondo
Fixed line spaces
Change 3868513 by Masayo.Kondo
Fixed line spaces
Change 3868521 by Masayo.Kondo
Fixed line spaces
Change 3868544 by Masayo.Kondo
Fixed for migration
Change 3868563 by Masayo.Kondo
Fixed a space
Change 3868572 by Masayo.Kondo
Deleted one redundant line beforePurchasing from the Store section
Change 3868578 by Masayo.Kondo
Fixed a line space before 284
Change 3868586 by Masayo.Kondo
Fixed :--- section again
Change 3868672 by Masayo.Kondo
Added spaces after colons
Change 3868679 by Masayo.Kondo
Fixedⁿ@" parent:Engine/Editor" part
Change 3868856 by Masayo.Kondo
Second check for migration
Change 3868875 by Masayo.Kondo
Second check for migration fix line spaces and indent
Change 3868889 by Masayo.Kondo
Second check fixed line spaces and deleted JP comment in programming section
Change 3868895 by Masayo.Kondo
Second fix, one indent
Change 3868911 by Masayo.Kondo
Second ck, fixed removed part
Change 3868924 by Masayo.Kondo
Second fix,
Change 3868927 by Sungjin.Hong
#loc UE4DocKOR
Change 3868930 by Masayo.Kondo
Second fix, deleted JP comment in programming
Change 3868937 by Masayo.Kondo
Second fix, deleted JP comment in programming section
Change 3868950 by Masayo.Kondo
Second fix, deleted JP comment in programming section
Change 3868966 by Masayo.Kondo
Second check table spaces
Change 3868972 by Masayo.Kondo
Second check, fixed indent,
Change 3868973 by Masayo.Kondo
Second ck, fixed Unreal VS file as well
Change 3868978 by Masayo.Kondo
Second fix
Change 3868980 by Masayo.Kondo
Fixed
Change 3871569 by Masayo.Kondo
Second check, added asterisk, removed JP comment in programing section
Change 3871579 by Masayo.Kondo
Second check
Change 3871587 by Masayo.Kondo
Fixed headings #
Change 3871616 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3871617 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3872326 by Robert.Gervais
#UE4Doc
Updating Linux Quick Start as part of UGS-P4V workflow description.
#jira 5789
Change 3873219 by Robert.Gervais
#UE4Doc
Updating Linux XCompile Toolchain download table.
I'll keep this ticket up open until v11_clang-5.0.0-centos7 becomes available for download from our cdn.
#jira UEDOC-7081
#code_review jeff.wilson, nick.bullardbradley
Change 3873696 by Masayo.Kondo
Submitted for migration
Change 3873698 by Kimio.Yasuda
Updated file against INTSourceChangelist:3873219
Change 3873700 by Kimio.Yasuda
Updated file against INTSourceChangelist:3872326
Change 3873766 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3782314
Change 3873800 by Masayo.Kondo
File updated
Change 3873823 by Masayo.Kondo
File updated
Change 3873836 by Masayo.Kondo
File updated fot INT3108692
Change 3873845 by Kimio.Yasuda
Added translation
Change 3873926 by Kimio.Yasuda
Updated file against INTSourceChangelist:3746172
Change 3873927 by Kimio.Yasuda
Updated file against INTSourceChangelist:3746532
Change 3873946 by Masayo.Kondo
File updated for INTSourceChangelist:3759006
Change 3873948 by Masayo.Kondo
File updated for INTSourceChangelist:3750407
Change 3873979 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3873982 by Kimio.Yasuda
Added translation
Change 3873983 by Masayo.Kondo
Updated for INTSourceChangelist:3108692
Change 3874000 by Masayo.Kondo
Updated for INTSourceChangelist:3108692
Change 3874024 by Masayo.Kondo
Updated for INTSourceChangelist:3108692
Change 3875865 by Masayo.Kondo
Fixed book mark error, SelectionTool to Select Tool
Change 3875906 by Kimio.Yasuda
Fixed translation
Change 3875909 by Masayo.Kondo
Fixed a line space
Change 3875947 by Kimio.Yasuda
Minor adjustment for file migration
Change 3875980 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3875999 by Kimio.Yasuda
Minor adjustment for file migration
Change 3876015 by Kimio.Yasuda
Minor adjustment for file migration
Change 3876019 by Kimio.Yasuda
Added topic-image
Change 3876021 by Kimio.Yasuda
Another structuer adjustment
Change 3876027 by Kimio.Yasuda
Updated file against INTSourceChangelist:3801260
Change 3876043 by Kimio.Yasuda
Updated file against INTSourceChangelist:3807090
Change 3876069 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876074 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876078 by Kimio.Yasuda
Remove space for file migration
Change 3876183 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3876189 by Kimio.Yasuda
Minor adjustment for file migration
Change 3876193 by Kimio.Yasuda
Inserted space for structure adjustment
Change 3876195 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876196 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876198 by Kimio.Yasuda
Fixed structure
Change 3876204 by Kimio.Yasuda
Inserted space for structure adjustment
Change 3876207 by Kimio.Yasuda
Minor adjustment for file migration
Change 3876210 by Kimio.Yasuda
Removed "*" for structure adjustment
Change 3876212 by Kimio.Yasuda
Inserted spaces for structure adjustment
Change 3876214 by Kimio.Yasuda
Added "*" for structure adjustment
Change 3876221 by Kimio.Yasuda
Fixed property name from Japanese to English
Change 3876225 by Kimio.Yasuda
Inserted spaces as necessary for structure adjustment
Change 3876229 by Kimio.Yasuda
Added topic image line
Change 3876233 by Kimio.Yasuda
Minor adjustment for file migration
Change 3876244 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876251 by Kimio.Yasuda
Minor strucutre adjustment for file migration
Change 3876262 by Kimio.Yasuda
Minor structrue adjustment (Removed *)
Change 3876265 by Kimio.Yasuda
Minor structure adjustment (inserted line)
Change 3876267 by Kimio.Yasuda
Minor structure adjustment (inserted space)
Change 3876270 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876276 by Kimio.Yasuda
Minor structure adjustment for file migation (added space)
Change 3876279 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876295 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876305 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876322 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876329 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876332 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876341 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876342 by Kimio.Yasuda
Removed extra "*"
Change 3876345 by Kimio.Yasuda
Added missing "*"
Change 3876348 by Sungjin.Hong
#loc UE4DocKOR
Change 3876354 by Kimio.Yasuda
Chaged Version into English
Change 3876356 by Kimio.Yasuda
Changed 'Version 4.9' back to English
Change 3876358 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876365 by Kimio.Yasuda
Removed extra space.
Change 3876369 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876373 by Kimio.Yasuda
Minor structure adjustment for file migration
Change 3876396 by Kimio.Yasuda
Updated file against INTSourceChangelist:3808342
Change 3876457 by Sungjin.Hong
#loc UE4DocKOR
Change 3877048 by Arciel.Rekman
Linux: update the link to the cross toolchain in docs.
- Also updated part of the tutorial that mentioned the toolchain version.
Change 3878311 by Kimio.Yasuda
Updated file against INTSourceChangelist:3877048
Change 3878388 by Kimio.Yasuda
Fixed typo
Change 3878423 by Kimio.Yasuda
Updated file against INTSourceChangelist:3877048
Change 3878504 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3878538 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3878563 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3878565 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3878589 by Sungjin.Hong
#loc UE4DocKor
Change 3878618 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3878621 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3878695 by Kimio.Yasuda
Fixed translation
Change 3878731 by Kimio.Yasuda
Fixed translation
Change 3878788 by Masayo.Kondo
Fixed an indent
Change 3878801 by Masayo.Kondo
Updated and added asterisks at beginning
Change 3880663 by Masayo.Kondo
Removed an extra line
Change 3880697 by Masayo.Kondo
Fixed layout
Change 3880702 by Masayo.Kondo
Fixed line spaces between paragraphs
Change 3880708 by Masayo.Kondo
Added a line space between paragraphs
Change 3880717 by Masayo.Kondo
Added a numbering 1
Change 3880720 by Masayo.Kondo
Fixed indents
Change 3880724 by Masayo.Kondo
Fixed a line space
Change 3880739 by Masayo.Kondo
Fixed a line space
Change 3880744 by Masayo.Kondo
Fixed an indent
Change 3880756 by Masayo.Kondo
Added an line between paragraphs
Change 3880761 by Masayo.Kondo
Fixed an indent
Change 3880774 by Masayo.Kondo
Removed a line between paragraphs
Change 3880791 by Masayo.Kondo
Updated for INTSourceChangelist:3782314
Change 3880803 by Masayo.Kondo
Added an asterisk at beginning of sentense
Change 3880810 by Masayo.Kondo
Fixed a line space between paragraphs
Change 3880829 by Masayo.Kondo
Fixed a line space
Change 3880892 by Masayo.Kondo
Checked for structure
Change 3880944 by Masayo.Kondo
Fixed for migration
Change 3880950 by Masayo.Kondo
Fixed a line space
Change 3880955 by Masayo.Kondo
Fixed a heading ##
Change 3880968 by Masayo.Kondo
File Updated
Change 3880973 by Masayo.Kondo
Added ## to headlline
Change 3881059 by Masayo.Kondo
Fixed spaces
Change 3881064 by Masayo.Kondo
Removed an asterisk
Change 3881076 by Masayo.Kondo
Fixed indents
Change 3881080 by Masayo.Kondo
Fixed a line space
Change 3881089 by Masayo.Kondo
Added an asterisk
Change 3881098 by Masayo.Kondo
Fixed spaces between numberings
Change 3881104 by Masayo.Kondo
Checked for structure
Change 3881109 by Masayo.Kondo
Fixed skill field
Change 3881118 by Masayo.Kondo
Fixed skill level field
Change 3881128 by Masayo.Kondo
Fixed for migration
Change 3881141 by Masayo.Kondo
Fixed line spaces
Change 3881142 by Masayo.Kondo
Removed an asterisk
Change 3881147 by Masayo.Kondo
Fix a line space
Change 3881150 by Masayo.Kondo
Fixed line spaces
Change 3881154 by Masayo.Kondo
Fixed layout
Change 3881159 by Masayo.Kondo
Removed an unnecessary symbol
Change 3881162 by Masayo.Kondo
Added numbering 1
Change 3881164 by Masayo.Kondo
Fixed wrong image index
Change 3881172 by Masayo.Kondo
Fixed around ver field
Change 3881182 by Masayo.Kondo
Fixed table field
Change 3881191 by Masayo.Kondo
Fixed around ver field
Change 3881192 by Masayo.Kondo
Added a line between paragraphs
Change 3881197 by Masayo.Kondo
Fixed table and around ver field
Change 3881204 by Masayo.Kondo
Added an asterisk
Change 3881208 by Masayo.Kondo
Removed an asterisk
Change 3881213 by Masayo.Kondo
Fixed Region tags
Change 3881218 by Masayo.Kondo
Fixed DIR section
Change 3881219 by Masayo.Kondo
Fixed a line
Change 3881224 by Masayo.Kondo
Fixed a space
Change 3881225 by Masayo.Kondo
Fixed a space
Change 3881237 by Kimio.Yasuda
Fixed translation
Change 3881240 by Kimio.Yasuda
Fixed translation
Change 3890899 by Kimio.Yasuda
Fixed translation
Change 3892946 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3891955
Change 3892962 by Kimio.Yasuda
Updated file against INTSourceChangelist:3891955
Change 3892964 by Masayo.Kondo
Fixed description space
Change 3892970 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3891955
Change 3892975 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3891955
Change 3892980 by Masayo.Kondo
Fixed title spaces
Change 3892983 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3891955
Change 3893002 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3891955
Change 3893023 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3891955
Change 3893032 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3891955
Change 3893041 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3891955
Change 3893059 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3891955
Change 3893074 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3891955
Change 3893080 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3891955
Change 3893090 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3891955
Change 3893200 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3810557
Change 3920877 by Jeff.Wilson
moving enterprise pages back to original location - yay
Change 3920986 by Jeff.Wilson
Fixing links in enterprise pages
Change 3921434 by Jeff.Wilson
fixes for enterprise
Change 3922416 by Tim.Hobson
#UE4 Docs: Unreal Studio - Getting Started page edits
Change 3924191 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3924925 by Jeff.Wilson
Adding templates from migration
Change 3924926 by Jeff.Wilson
misc style/template updates
Change 3926259 by Jeff.Wilson
Misc fixes
Change 3926759 by Tim.Hobson
#UE4 Docs: Unreal Studio Getting Started Doc Edits.
- Line 36 needs Project Templates PDF link
- Line 221 needs Supported Software and File Types PDF link
-
Change 3926778 by Jeff.Wilson
More updates for enterprise
Change 3926780 by Jeff.Wilson
misc styling updates
Change 3927257 by Jeff.Wilson
enterprise updates
Change 3930427 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3930979 by Sungjin.Hong
#loc UE4DocKOR
Change 3940592 by Mitchell.Wilson
Initial check in of 4.19 Major release notes. Waiting for Minor release notes so I can add them here.
Change 3941748 by Mitchell.Wilson
Adding minor notes.
Change 3942094 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3964177 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3975369 by Mitchell.Wilson
Adding switch trigger inputs to VehicleGame.
#jira UE-47835
Change 3977387 by Sungjin.Hong
#loc UE4DocKOR
Change 3977853 by Mitchell.Wilson
Updating Tile_Gem Blueprint and P_Selected_Title particle system to resolve "immortal particle system" warnings.
#jira UE-54735
Change 3978060 by Mitchell.Wilson
Removed console command referencing a custom event that no longer exists to resolve warnings.
Rebuilt lighting and saved all levels to resolve vert paint warnings on level load.
#jira UE-54932
Change 3982168 by Mitchell.Wilson
Saving levels to resolve UReflectionCaptureComponent warnings when packaging.
#jira UE-54970
Change 3989408 by Mitchell.Wilson
Correcting a spelling error in Blueprint_Communication example 1.4
#jira UE-54308
Change 3989612 by Mitchell.Wilson
Updating path in DefaultEditor and DefaultEngine ini to resolve warnings.
#jira UE-32185
Change 3992974 by Mitchell.Wilson
Sampler source changed to Shared: Clamp to resolve clipping issues in material properties example. Updated texture sample to "Masks". Rebuilt lighting in level and saved.
#jira UE-54464
Change 3997379 by Sungjin.Hong
#loc UE4DocKOR
Change 4008826 by Robert.Gervais
#jira UEDOC-7427
Adding ObjectOrientation tooltip update.
#UE4Doc
#code_review jeff.wilson
Change 4029781 by Mitchell.Wilson
Updating documentation links in some engine tutorials
#jira UEDOC-7444
Change 4036799 by Richard.Hinckley
Fixing an incomplete code comment due to a UDN report.
Change 4036853 by Mitchell.Wilson
Building engine content levels and saving to resolve warnings.
#jira UE-58327
Change 4039760 by Sungjin.Hong
#loc UE4DocKOR
Change 4054483 by Mitchell.Wilson
Adding organization in world outliner for VR Template levels.
#jira UE-55565
Change 4064060 by Richard.Hinckley
Doxygen warning markers to clean up an API doc issue.
Change 4064750 by Richard.Hinckley
Moving Paulo's shelved files for ARPG.
Change 4065297 by Andrew.Grant
Merging 4063960 (RemoteSession work) from //UE4/Main to Dev-Documentation
Change 4065344 by Andrew.Grant
Merging latest RemoteSession plugins & app from //UE4/Main to Dev-Documentation
Change 4065901 by Andrew.Grant
Restored RemoteSession changes that were removed in Dev-VR integration
Change 4066000 by Jim.Brown
Action RPG
- Changed level to include center obstruction for more varied gameplay.
- Added 4th weapon, Fire Axe
- Changed visuals of regular Axe
- Added damage curves and uniqe anim montages for each weapon (every weapon should behave slightly differnt now)
- Fixed lighting issue on foliage actors
- Added slight flicker to into screen lighting
Change 4067491 by Jim.Brown
Action RPG:
- Fixed rocks in middle of map not showing up in proper location
Change 4067781 by Jim.Brown
Action RPG:
- Fixed some clipping issues in map (rocks clipping into one another)
- Cleaned up, organized, and commented all UMG scripting
Change 4069094 by Sorin.Gradinaru
UE-57770 Resizing New Window results in grey space on device
#jira UE-57770
#4.20
#iOS
From 4039175 on //Dev-VR
Listen to the viewport resize event on the host
Change 4069098 by Sorin.Gradinaru
UE-57687 Support portrait orientation based on PIE window settings
#jira UE-57687
#iOS
#4.20
From CL4039449 //Dev-VR
Please note that remote host window can be resized (please see UE-57770), meaning that even if the windows setting were initially for protrait mode (eg. 750x1334), we can easily modify the window's aspect to look like a landscape app (1334x750), before connecting the client.
The host-client communication basically consists in sending screenshots of the host window.
After solving UE-57770, we'll no longer have gray areas, the host window's content is displayed on the client in full-screen mode (eventually stretched). This also solved the problem with the input mapping - another problem with UE-57770 was that the touch areas remained mapped full-screen (0.0 - width, height) on the iPad, even though the host window was resized.
Adding rotation support, to allow the user to rotate the device for a better experience, i.e. if the image looks stretched.
Change 4069102 by Sorin.Gradinaru
UE-57686 Interactable pixel border in Virtual Camera UI
#jira UE-57686
#iOS
#4.20
From CL 4039450 on Dev-VR
The Client/Host input mapping should take into account only the interactable area of the host window, without the title bar and borders
Change 4069107 by Jim.Brown
Action RPG:
New Skills:
- 1st Skill = Fireball
- 2nd Skill = Fire Wave
- 3rd Skill = Meteor (new!)
- 4th skill = Meteor Storm
- Adjusted price values to reflect power of skills.
- Tweaked fireball effect (range increase, size increase, wobbles a bit on cast instead of traveling in a perfectly straight line)
New weapon scaling:
- Cleaver is default (weakest)
- War Hammer is second (does highest damage per hit, but slowest ROF)
- Molten Axe is third (axe damage + fire damage) good combos
- Ember Sword is 4th (lower damage per hit, but extra fire damae+super fast ROF and powerful combos)
- New FX/anims/etc. to reflect power and abilities of weapons.
Change 4069219 by Andrew.Grant
Removed work-around for missing files
Change 4070190 by Andrew.Grant
Added icons for iOS RemoteSessionApp
Change 4071200 by Ben.Zeigler
Fix abilities on player character by adding an InventoryLoaded callback, this is needed because the pawn now spawns before the inventory loads due to changes to game mode
Change 4071868 by Jim.Brown
RPG Game:
- Changed Meteor ability to Combustion (to make it more obviously different from Meteor Storm).
- Fixed the broken Fire Axe attack so it would advance through all stages of the combo
- Updated format of all Ability descriptions so they were presented in the same way (capitals, no punctuation)
- removed blank combo sections from axe attack that were left in accidentally
- started groundwork for exploding Lvl3 Guardian.
Change 4071873 by Mitchell.Wilson
Submitting Match3 marketplace icon.
#jira UE-58774
Change 4071918 by paulo.souza
Action RPG:
- Lightmap render in production quality
- Changed stationary lights to be static
- Added vegetation to hide seams
Change 4073664 by paulo.souza
Action RPG:
- Fix: Rocks in the middle of the level were blocking the intro cut-scene
- Minor foliage fixes
Change 4074023 by Jim.Brown
Action RPG :
- Turned Level 2 enemy into a ranged attack enemy (he now spits a slime ball instead of melee attacks)
- More prep work for making lvl 3 enemy explode upon death.
- various tweaks and polish
Change 4074136 by paulo.souza
ActionRPG: Fixed on screen joypad not working properly
Change 4075235 by paulo.souza
Action RPG: Main menu screen re-lighting and animated light
Change 4075315 by James.McNatton
Added warning message textbox to RemoteSessionApp and hooked up a message to notify when connection was dropped #fyi Andrew.Grant #rb none
Change 4076500 by Jim.Brown
Action RPG:
- Rotated all spawn points (player and enemy) to opposite end of the map. Map seems better when viewed from this angle? Let me know what you think...
- Updated the material used on the pillars to reflect the same stone runes found in the main UI. WIP, not finished yet, but proof of concept.
Change 4076818 by paulo.souza
Action RPG:
- Camera collision issues
- AI logic cleanups and fixes
Change 4077051 by paulo.souza
ActionRPG:
- Fix: Loading screen uses the new logo
- Shows game-over screen when all waves are finished
- PlayerStart position
Change 4077828 by Sam.Deiter
Adjusting the lighting for the foliage as it was broken after building lighting.
Change 4078833 by paulo.souza
ActionRPG:
- Fix: Wave spawning freezing after wave 1
- Imported and converted all animations/montages to use skeleton from Infinity Blade
- Re-imported "warrior" SM from Infinity blade
- New hatchet mesh
Change 4079024 by Jim.Brown
Action RPG:
- Changed impact to be generic pouf instead of fire.
- Changed Guardian Slime attack to be a lob instead of a direct line of fire.
Change 4079980 by paulo.souza
ActionRPG: Fix missing AnimBP references
Change 4080097 by Jim.Brown
Action RPG:
- Converted Cleaver to new weapon (looks very different from Axe now)
- Added temp icon to UI. Polished version WIP.
#Paulo.Souza, Sam.Deiter
Change 4080099 by Sam.Deiter
Adding an IsValid node to the Recived Notify End Function in the WeaponAttackNS Blueprint. It was giving an error after the game was closed.
Change 4080205 by Jim.Brown
Action RPG:
- Removed cast animation from NPC Behavior Tree (no longer needed as idle since the anim was fixed and cast animation is now used by Lvl2 enemies).
Change 4080598 by Jim.Brown
Action RPG:
- Fixed shader on Rock Rune surfaces
- Tweaks to Slimeball attack (now arcs, moves more realistically, looks better overall)
Change 4080738 by paulo.souza
ActionRPG:
- Fix: Rocks where colliding with the player's spring arm
- Fix: Wave spawner stuck at Wave 4 (Spider was never destroyed)
- Fix: Mana/health potion were spawning attached emitters
- Fix: Weapon effects were spawning off character's feet
Change 4081177 by Jim.Brown
Action RPG:
- Removed all unused modules and emitters from Particle Systems.
- Optimization pass on a few systems to remove dynamic lights, extra particles, etc. where they weren't needed (or rendering on mobile)
- 1st pass at priortization / significance setup
Change 4082335 by paulo.souza
ActionRPG:
- Fix: Blocking volumes not working in cooked build: Somehow bNotForClientOrServer was set as True on volume brushes.
- Fix: Not creating initial weapons during loading
- UI test: Moving auto-play button to top
- Unifying physics assets and redirectors
- Barbarous material roughness map
Change 4083255 by Jim.Brown
Action RPG:
- Updated Hatchet icon to replace placeholder that was there.
- Tweaked progression. I was still able to complete with basic weapon (Hatchet), but it was more difficult and required planning (no longer 100% given that you will have enough time). I think that's a good thing? LMK!
Change 4083390 by paulo.souza
ActionRPG:
- Fix: Character rotation reset when attacking or rolling if not moving
- Delete unused BT nodes
Change 4083842 by paulo.souza
ActionRPG: Update HUD icon when switching weapons
Change 4084420 by Jim.Brown
Action RPG:
- Tweaked Lvl2 Guardian attack behavior (they should properly attack from range now)
- Added extra column in distance to help with parralax / depth in the scene
- Tweaked normals on column per Paulo's feedback
- Slight tweak to Character roughness (moved beard into channel with skin so it wasn't shiny)
- Adjusted intro cine:
---- Slighlty tighter camera angle in opening shot to cover the character feet sliding unrealistically on the ground
---- Changed Guardian animations so they were not mirrors of each other (looked odd that they would both be doing the exact same thing)
Change 4085038 by Ben.Zeigler
Add BeginPossessPawn and EndPossessPawn events to RPGPlayerControllerBase for initialization events
These may make sense on base controller/playercontroller as well, but it may conflict with game overrides that are very common
Change 4085228 by paulo.souza
ActionRPG:
- Re-enable damage root motion animations
- Enable falldown animations on Goblins when hit by non-melee attacks
- Delete unused variables from parent BPs
- Joypad support
Change 4085941 by Andrew.Grant
Fixed issue where client and server were using their respective project versions and not a shared verson number
Change 4086525 by Ben.Zeigler
Fix race condition where it may spawn the player pawn before loading the world. We now delay spawning until the start play event goes off, and don't initialize the UI until the controller possesses a pawn
Change 4086939 by Ben.Zeigler
Some player/game mode BP cleanup, fixed some runtime warnings from last checkin
Change 4087732 by Sam.Deiter
Re-building the reflection captures as they where always saying they needed to be re-built.
Change 4087740 by Sam.Deiter
Adding a isValid node to the blueprint to stop an error from happeing in the log.
Change 4088038 by paulo.souza
ActionRPG:
- Player physics asset
- Main title screen has a QUIT buton when not running on mobile
- Fix: Virtual joypad showing during sequences
Change 4088575 by paulo.souza
ActionRPG: Project settings/name update
Change 4089005 by Sorin.Gradinaru
UE-59360 BackChannel and RemoteSession plugins don't have Epic Games as authors
#jira UE-59360
#4.20
Updating uplugin's fields "CreatedBy": "Epic Games, Inc." and "CreatedByURL": "http://epicgames.com",
Change 4089006 by Sorin.Gradinaru
UE-59314 RemoteSessionApp unreal console blocks 4+ multi-touch input from reaching host
#jira UE-59314
#4.20
Disable the console on 4 finger tap, on mobile platforms - DefaultInput.ini: bShowConsoleOnFourFingerTap=false
Change 4089007 by Sorin.Gradinaru
UE-58048 Second device does not autoconnect to session if the user quits out from the first device
#jira UE-58048
#iOS
#4.20
If the host's TCP socket was already connected, we get SE_ECONNRESET when trying to re-use it => when the client disconnects, we should also reset the host TCP socket.
Change 4089031 by Sorin.Gradinaru
UE-57987 White screen on device when connecting to Play in Viewport session
#jira UE-57987
#4.20
Engine: needed to refer SLevelViewport::ActiveViewport as TSharedPtr<FSceneViewport>
RemoteApp plugin: re-wrote input mapping (including the fix for UE-57686 Interactable pixel border in Virtual Camera UI) - generic code for UEEditor's vieport and standalone/floating windows
Change 4089239 by paulo.souza
ActionRPG: Moved emitter spawn to OnDeath event
Change 4090632 by paulo.souza
ActionRPG: Loading screen logo + iOS icons and launchscreens
[CL 4091939 by Mitchell Wilson in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3851142 by Robert.Manuszewski
When BP clustering is enabled, make sure to add the template to the BP cluster when replacing it.
Change 3853797 by Ben.Marsh
BuildGraph: Add a <Trace> element, which allows logging messages after the string is parsed (as opposed to the Log task, which logs them at runtime). Useful for debugging macro expansion, etc...
Also add a -showdiagnostics parameter, to have diagnostic messages output even when running with the -listonly option.
Change 3857540 by Graeme.Thornton
Properly process the uexp file for a umap asset when generating a pak patch. Stop those uexp files being included in the patch even when they haven't changed
Change 3860062 by Steve.Robb
Fix for FString::Reset()'s buffer not being an empty null-terminated string (affects FString::ParseIntoArray, for example).
Change 3860138 by Steve.Robb
Fix for FString::ParseIntoArray() for when string memory has been allocated but has no characters.
Change 3860273 by Steve.Robb
Tidy up of FHotReloadClassReinstancer::FCDOWriter to not do stuff in constructors.
Change 3863203 by Steve.Robb
Crash fix for UObjects whose constructors are defined as = default;, which would re-null the UObject state (ClassPrivate, OuterPrivate etc.).
See: https://udn.unrealengine.com/questions/412930/crash-due-to-default-constructor.html
Change 3864588 by Graeme.Thornton
Crypto Keys Improvements
- Removed UAT command line params for encryption. Centrally configured by the editor settings now.
- UAT staging now creates a small json file containing the keys and settings used for encryption and signing and stores it in the build metadata
- Minor refactoring of UAT encryption processing to use the new cryptokeys json file
- UnrealPak can be told to get its encryption settings from a json crypto file with the "-CryptoKeys=<filename>"
- UnrealPak can now accept a "PatchCryptoKeys=<filename" parameter which gives it a filename to a cryptokeys json file that it can use to unpack the patch reference paks
Change 3864691 by Robert.Manuszewski
Don't add objects that are in root set to GC clusters to prevent them from keeping the clusters alive forever.
Change 3864744 by Robert.Manuszewski
Added the ability to get the actual filename of the log file FOutputDeviceFile writes to.
Change 3864816 by Graeme.Thornton
TBA: Minor formatting improvements to textasset commandlet
Change 3868939 by Graeme.Thornton
TBA: If -outputPath isn't supplied to TextAsset commandlet, output converted files to the {ProjectSaved}/TextAssets directory
Change 3869031 by Graeme.Thornton
TBA: Changed timing logs in TextAsset commandlet to be Display so we can see them in the EC log
Change 3871802 by Steve.Robb
Class cast flags and property flags are now visible in the debugger.
Change 3871863 by Robert.Manuszewski
Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage.
Change 3874413 by Steve.Robb
Algo::MinElement and Algo::MaxElement, for finding the minimum and maximum element in a range, and *By versions which take projections.
TRangePointerType moved to its own file and used in Algo::MinElement and Algo::MaxElement.
Change 3874457 by Ben.Marsh
When spawning child processes, only allow them to inherit the writable ends of the stderr and stdout pipe. Fixes an issue related to AutomationTool hanging when the editor closes after running automation tests.
The editor launches ADB.EXE (Android Debug Bridge) on editor startup, which forks itself to initialize a server. Even though the child process has its own stdout and stderr pipes, it also inherits the pipes for the editor. When run from C#, as we do for automation tests, Process.WaitForExit() waits for all pipes to be closed before returning. This can't happen if the forked ADB instance still has a reference to the editor's pipes.
Change 3876435 by Robert.Manuszewski
Don't add root set objects to level actor container to prevent situations where clusters are kept alive forever
Change 3878762 by Robert.Manuszewski
Fixing potential LinkerLoad leak when a package that still has a linker associated with it is being destroyed.
Change 3878850 by Robert.Manuszewski
SerializePreloadDependencies will now serialize raw data into the array instead of serializing one element at a time to speed up serialization performance.
Change 3881331 by Graeme.Thornton
TBA: SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter
Change 3886983 by Ben.Marsh
UGS: Fix notification window not expanding to fit long captions.
Change 3887006 by Ben.Marsh
UGS: Change modal dialog to regular window style to avoid weird alignment issues under Windows 10.
Change 3887500 by Ben.Marsh
UGS: Add support for grouping build badges by a prefix. Badges such as "Foo:Bar1", "Foo:Bar2" will be grouped together (with "Foo:" stripped from the displayed badge names).
Also add a separate column showing the type of each change, rather than including it in the CIS column, and change badges to a more angular Windows 10 style.
Change 3887513 by Ben.Marsh
UGS: Fix badge text drawing outside the clipping bounds.
Change 3888010 by Josh.Engebretson
Fix UVS logging to UnrealVersionSelector/Saved/Logs and instead use project's log path
#jira none
Change 3888418 by Ben.Marsh
UGS: Add a cache for computed badge layout information. Improves responsiveness when redrawing.
Change 3889457 by Steve.Robb
GitHub #4457 : Display abbreviations properly when converting FNames to display string
#jira UE-54611
Change 3889547 by Ben.Marsh
UGS: Add an extensible method for adding arbitrary badges to the right of the "description" column, by running a regular expression over the changelist description.
Epic uses a "#tag" style annotations in changelist descriptions and Perforce triggers to verify them. "#jira" is used to link a changelist to an issue tracked in Jira, for example. A matcher to add a badge next to every changelist with a #jira tag, and link to the corresponding issue in Jira, could be set up with an addition to the project's Build/UnrealGameSync.ini file like this:
[Badges]
+DescriptionBadges=(Pattern="(?i)#\\s*jira\\s*:?\\s+([A-Za-z]+-[0-9]+)", Name="$1", Group="Jira", Color="#c0c0c0", HoverColor="#e0e0e0", Url="https://jira.it.epicgames.net/browse/$1")
The "Pattern" attribute specifies the regex to match, and may capture portions of the matched text to be substituted later. "Label" specifies the label to appear on the badge. "Group" specifies an arbitrary identifier used to group related badges together rather than separating them with whitespace. "Color" and "HoverColor" specify hex RGB colors for the badges. "Url" specifies the path to open with a C# Process.Open call if the badge is clicked.
Change 3889726 by Ben.Marsh
UGS: Fix description badges that don't have any associated URL.
Change 3889995 by Ben.Marsh
UGS: Fix issue where popup menus can create top level windows in the taskbar. Seemlingly caused by capturing mouse before the window has been activated - removed capture code, and replaced with handling of OnMouseLeave() event instead.
Change 3890007 by Ben.Marsh
UGS: Add a caption underneath the project logo which shows the current stream, to make it more obvious.
Change 3890057 by Ben.Marsh
UGS: Fix repainting glitch when resizing window; bounds for status panel lines was not being reset correctly.
Change 3891069 by Robert.Manuszewski
Fixing a crash in MallocBinned2 when running with malloc profiler enabled.
Change 3891084 by Steve.Robb
Back out changelist 3881331 because it's causing cook errors.
Change 3891100 by Ben.Marsh
UGS: Add support for a per-branch "message of the day"-style feature. Messages can be specified in a project's config file in Perforce (eg. <ProjectDir>/Build/UnrealGameSync.ini) as follows:
[//UE4/Main/Samples/Games/ShooterGame.uproject]
Message=:alert: Lockdown for fixes is **5pm on Friday**. Only fixes for the 2.0 release should be submitted to this branch. [34 issues](https://jira.it.epicgames.net) are remaining as of 2/15.
A limited subset of Markdown is supported: [web links](http://www.google.com), *italic*, _italic_, **bold**, __bold__. Icons will be supported through :icon: syntax; the only icon currently available is :alert:
Change 3891346 by Steve.Robb
TSharedPtr::operator bool, and some usage of it.
Change 3891787 by Steve.Robb
Fix for buffer overflow in FDebug::LogFormattedMessageWithCallstack().
Change 3892379 by Ben.Marsh
UGS: Fix notification window containing the group fix for each build type.
Change 3892400 by Ben.Marsh
UGS: Shrink the size of the alert panel.
Change 3892496 by Ben.Marsh
UGS: Dim badges for changes which aren't eligable for syncing.
Change 3893932 by Steve.Robb
Re-removal of SetShouldHandleAsWeakRef, which was originally removed in CL# 3437205.
Change 3895872 by Ben.Marsh
UGS: Show the stream name in tab labels by default.
Change 3896366 by Ben.Marsh
UGS: Automatically resize columns when the main window is resized, and allow specifying desired column widths for projects that have a large number of CIS badges.
Columns are now resized proportionally, clamped to a minimum size. Columns will automatically expand up to a desired maximum size, though can be explicitly resized larger if necessary. Columns will not be resized if they are already larger than the window can show, or smaller than the window has space to show.
Change 3896367 by Ben.Marsh
UGS: UI tweaks - change and time columns are now centered, "Unknown" badge is displayed until a change's type has been determined, increase height of status panel.
Change 3896425 by Ben.Marsh
UGS: Speculative fix for race condition on clients displaying "under investigation" state. If the DB event is received before a change where an investigation is cancelled is polled from Perforce, we will exclude the resolve event from the list of active investigations.
Change 3896461 by Ben.Marsh
UGS: Add an option to allow setting a tint color to be applied to the status panel, to allow identifying streams more easily. To use, add a setting similar to the following to a project's Build/UnrealGameSync.ini file:
[//UE4/Main/Samples/Games/ShooterGame/ShooterGame.uproject]
StatusPanelColor=#dcdcf0
Change 3899530 by Ben.Marsh
Add unified syntax for overriding branch specific settings. Checks branch settings first, then [Default] section.
Change 3901164 by Ben.Marsh
UGS: Add a class to store all the resources for the status panel.
Change 3901165 by Graeme.Thornton
TBA: Attempt #2 at submitting the text asset saving code. SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter. Minimal amount of structured archive serialization functions added to allow this data to be written
Change 3901301 by Ben.Marsh
UGS: Add support for reading the latest version of the project config file from Perforce. Some settings should be read depending on the CL you are synced to (eg. build steps), whereas others (MOTD, branch status) should always use the latest version. Will read the local version if checked out, to allow testing local changes.
Change 3902454 by Ben.Marsh
UGS: Fix logo not being redrawn in the correct position when starting to sync.
Change 3903416 by Ben.Marsh
UGS: Group badges explicitly through INI file rather than by expecting name to contain ':'.
Change 3904154 by Josh.Engebretson
Adding Breakpad to ThirdParty sources (Git Commit: 49907e1c3457570f56d959ae26dec6c3a5edd417 https://chromium.googlesource.com/breakpad/breakpad)
#jira UE-55442
Change 3904648 by Ben.Marsh
UGS: Remove files from the workspace that are excluded by the sync filter.
The user's config file stores a hash of the last sync filter. During syncing, if this hash doesn not match the previous value, we enumerate all the files in the #have list and remove anything masked out by the filter.
#jira UE-47335
Change 3905442 by Steve.Robb
Change of the ConvertFromType() multi-bool return value to a more descriptive enum.
Some return values here do not make sense - this is because the existing logic is being preserved and will be fixed in a separate change.
Change 3905629 by Ben.Marsh
UGS: Fix race condition between two child processes starting on different threads, and inheriting the other's intended stdout/stderr pipes. This prevents pipes being closed when one of the child processes shuts down, and causes waits on the read ends of those pipes to continue indefinitely.
Change 3906447 by Steve.Robb
Rename EConvertFromTypeResult enumerators.
Change 3906574 by Steve.Robb
Crash fix for container conversion failure during tagged property import.
Change 3909255 by Daniel.Lamb
Fixed issue with DLCpackaging crashing on windows
#jira UE-42880
#test EngineTest windows
Change 3909270 by Steve.Robb
Seek instead of skipping bad properties byte-by-byte.
Change 3909324 by Steve.Robb
Use switch statement instead of repeated if/else.
Change 3909525 by Ben.Marsh
UGS: Use the StudioEditor target when syncing content-only Enterprise projects.
Change 3911754 by Daniel.Lamb
Fix for building pak patches.
#jira UE-55340
Change 3911942 by Robert.Manuszewski
Fixing an ensure when MediaPlayer is being constructed from any thread other than the main one.
Change 3913067 by Ben.Marsh
UGS: Allow workspace sync filter categories to re-enable categories that are disabled by the global filter.
Change 3913209 by Ben.Marsh
UGS: Fix incorrect target name when compiling Enterprise projects.
Change 3917358 by Steve.Robb
Fix for GetLen(FString).
Change 3919610 by Ben.Marsh
Put data for CrashReportClient in a PAK file of its own (under Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak). There are a large number of small files required for it to run with loose files, which takes a lot of space on disk (due to cluster sizes), and is unweildy to move around.
CrashReporter UFS files are tracked in a separate dictionary to regular UFS files to allow construction of the additional PAK file.
Change 3921002 by Ben.Marsh
UGS: Add option for syncing all projects in a branch. Off by default. Also add support for masking in additional paths to be synced (eg. one or two extra projects).
Change 3921008 by Ben.Marsh
UGS: Prevent pause waiting for mutual exclusivity when syncing precompiled binaries. We don't need to generate project files or build, so there's no need to wait in line.
Change 3921906 by Steve.Robb
New interpolation functions for quaternions.
https://udn.unrealengine.com/questions/419028/quaternion-interp-to-functions.html
Change 3921978 by Graeme.Thornton
TBA: Make "Loader" member of FLinkerLoad private to prevent use outside of FLinkerLoad. This archive could be something unexpected if the linker is for a text asset package, so we need to stop people accessing it.
Change 3924520 by Graeme.Thornton
UnrealPak: Improve encryption summary log messages
Change 3924522 by Graeme.Thornton
UAT: Add *Encryption.ini to the list of auto-blacklisted config filenames
Change 3924604 by Graeme.Thornton
UnrealPak: If encryption keys are parsed and fail the encrypt/decrypt test, throw a fatal error. The exectutable will have those same keys embedded so there is no point allowing the paks to be created with broken keys.
Change 3924638 by Graeme.Thornton
Crypto: Improvements to parsing of old fashioned encryption.ini settings:
- AES keys that are too long or short (need to be 32 bytes) will now emit a warning when being parsed, and be truncated or expanded before adding to the crypto settings.
- Signing keys will emit an error when they are too long (>64bytes)
- Unrealpak will still assert when invalid settings are passed via the other mechanisms (command line or -encryptionini mode). Settings via the crypto json file should now be sanitized and not cause issues
#jira UE-55080
Change 3924747 by Steve.Robb
Fix for degrees.
Change 3925459 by Chad.Garyet
Adding check to not to attempt to delete autosdk workspace if it doesn't already exist.
Change 3926703 by Ben.Marsh
BuildGraph: Include the path to the XML file when displaying an XML parse error.
Change 3926917 by Ben.Marsh
UBT: Allow overriding the name of the UE4 solution on a branch-specific basis. Useful for switching between multiple UE4 workspaces. Also add support to the editor and UGS for opening the correct solution (determined via a text file saved to Engine/Intermediate/ProjectFiles).
Set the solution name using an entry in BuildConfiguration.xml as follows:
<ProjectFileGenerator>
<MasterProjectName>UE4_Main</MasterProjectName>
</ProjectFileGenerator>
Change 3927683 by Graeme.Thornton
UAT: When building with chunk installs enabled, don't generate the master manifest from each pak creation thread. Just do it once after all pak files have been created. Avoids intermittent crash with multiple threads trying to write the same json file.
Change 3928111 by Ben.Marsh
UBT: Add an option <bMasterProjectNameFromFolder> which allows setting the solution name based on the folder that it's in.
Change 3928926 by Ben.Marsh
BuildGraph: Add support for enumerating content copied by the <CsCompile> task. Also add support for invoking methods on string properties.
Change 3931041 by Graeme.Thornton
TBA: Add option to textasset commandlet to also include engine content in a resave
Change 3931043 by Graeme.Thornton
TBA: Redirect some more FArchive members in FArchiveProxy
Change 3931913 by Ben.Marsh
UGS: Do not create a modal dialog if a scheduled sync is unable to run because the editor is open, and do not run the editor after a scheduled sync.
#jira UE-47368
Change 3932419 by Ben.Marsh
UGS: Allow selecting which projects to sync on schedule. Any projects not already opened at the time the schedule is triggered will be opened first.
#jira UE-33541
Change 3932483 by Ben.Marsh
PR #3949: UnrealGameSync: Add environment path field to custom BuildStep (Contributed by frankie-dipietro-epic)
Change 3932624 by Ben.Marsh
UGS: Add an error dialog when trying to clean the workspace before closing the editor.
#jira UE-42308
Change 3932679 by Ben.Marsh
UGS: Add the date/time to the end of the sync log.
#jira UE-33540
Change 3932705 by Ben.Marsh
UGS: Prompt to close the editor before allowing the user to enter a changelist to sync to, when syncing to a specific changelist.
#jira UE-53182
Change 3933318 by Ben.Marsh
UGS: Detect more programs running before allowing a sync to start, show a dialog listing them, and add an option to ignore if necessary.
#jira UE-33535, UE-53914
Change 3933840 by Graeme.Thornton
TBA: When loading assets, only use structured archive adapters for exports when loading text files.
Change 3936040 by Ben.Marsh
UGS: Rewrite application lifecycle to fix issues with scheduled syncs on background windows not activating, and window jumping to the front after auto-update.
Now uses a custom application context to allow creating separate 'main' windows (first the "opening projects" form, then the regular form), and does not require any forms to be shown in order to be updating in the background.
#jira UE-52870
Change 3940230 by Robert.Manuszewski
Fixes for FilenameToLongPackageName crashes when runnign commandlets
Change 3940240 by Graeme.Thornton
Automated cycling of encryption and signing keys
Change 3940243 by Graeme.Thornton
UAT: CryptoKeys automation script
Change 3940321 by Ben.Marsh
UGS: Add a "Bisect" mode for regressing bugs between a certain range of changes. To use, select a range of changes by holding down the shift key or individual changes by holidng the control key, then right click and select "Bisect these changes". Individual changes in the list can be marked as "Bisect: Pass" or "Bisect: Fail" from the context menu, and syncing will find the next change in the center of the range.
Change 3940538 by Ben.Marsh
UBT: Always determine whether a project is a foreign project or not from the valid .uprojectdirs entries, rather than relying on the user passing -game on the command line.
Change 3941285 by Gil.Gribb
UE4 - Removed PRAGMA_DISABLE_OPTIMIZATION from PlatformFileCommon.h. It was an oversight.
#jira none
Change 3942404 by Graeme.Thornton
Pak Signing:
- Unify naming of pak precacher and signedarchivereader signature check functions to make it easier to search for them in crash reporter
- Format the signedarchivereader output to match the pak precacher
- When signedarchivereader detects a signature check, do the same master signature hash check that the pak precacher does to confirm that the .sig file contents haven't been corrupted since load.
- Add PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL guarded exit to signedarchivereader signature failure
- Optimization for pakprecacher signature checks. Instead of locking the cached files mutex for every decoded signature, take a local copy in blocks of 16. Only re-lock if we need more. Grab the initial batch when setting up. In most cases, reduces the number of locks to 1 per signature check call.
Change 3942825 by Ben.Marsh
UAT: Allow passing -Project<N>=Foo.uproject arguments to the MegaXGE commandlet (eg. -Target1="ShooterGame Win64 Development" -Project1="D:\ShooterGame\ShooterGame.uproject") so it can be used from an installed engine build.
Change 3942839 by Ben.Marsh
UBT: Explicitly query the number of logical processors in the system, to fix Environment.ProcessorCount just returning the number available to the .NET framework. For machines with > 64 cores, processors in a different processor group will not be included in this number.
Change 3943153 by Ben.Marsh
Use the correct logical processor count in ParallelExecutor.
Change 3943210 by Ben.Marsh
UGS: Add an option to the editor arguments window that allows prompting before launching the editor.
Change 3943329 by Ben.Marsh
UGS: Tweak appearance of bisect mode; now shows slightly transparent version of pass/fail icons, and includes remaining CL range in status panel.
Change 3944294 by Ben.Marsh
UGS: Prompt for confirmation before removing any files from the workspace.
Change 3945283 by Ben.Marsh
UGS: Add support for project-specific connection settings, and detection of Perforce login tickets expiring.
Change 3945325 by Ben.Marsh
PR #4558: Changed incorrect obsolete message for ReceiptPropertyList in Modules.cs (Contributed by ryanjon2040)
Change 3947359 by Graeme.Thornton
TBA: Fixes to loading code to allow bulk data to get a pointer from its loader archive to an archive that it can load from at a later date. For binary archives, this is just a pointer back to the same archive, but for text assets it is a pointer to a "child reader" which maintains its own structured archive that is scoped to the current location in the file.
Change 3947360 by Graeme.Thornton
TBA: Added RoundTrip mode to text asset commandlet. Performs determinism tests in project assets to see whether they save deterministically to binary and text files, and also when they are ping-ponged between the two formats.
Change 3949431 by Graeme.Thornton
TBA: Refactored string escaping code in json output formatter FString serializer into a common function which is now used by FName and UObject path serialization too. Fixes some odd cases where an FName contained quotation marks
Change 3950843 by Ben.Marsh
UBT: Add a better error if an XML config file is corrupt.
Change 3952504 by Steve.Robb
GitHub #4545 : UE-55924: CaseSensitive token recognition
#jira UE-55961
#jira UE-55924
Change 3952707 by Graeme.Thornton
Make RandInit(...) log message verbose
Change 3954694 by Ben.Marsh
BuildGraph: Add support for user-defined macros, which can contain a list of buildgraph commands and be expanded within a node. Example script in Engine/Build/Graph/Examples/Macros.xml.
To define a Macro, use the syntax:
<Macro Name="MyTestMacro" Arguments="PrintFirstMessage;PrintSecondMessage" OptionalArguments="PrintThirdMessage">
<Log Message="First message" If="$(PrintFirstMessage)"/>
<Log Message="Second message" If="$(PrintSecondMessage)"/>
<Log Message="Third message" If="'$(PrintThirdMessage)' == 'true'"/>
</Macro>
To expand a macro, use the syntax:
<Expand Name="MyTestMacro" PrintFirstMessage="true" PrintSecondMessage="true"/>
An error will be thrown if any required arguments are missing. Optional arguments default to empty if not specified.
Tasks within a macro are validated by the schema at the point of definition using the same rules as apply to a <Node> element, but properties are not evaluated until the macro is expanded. This allows macros to get and set properties in scope at the point that it is expanded. Local properties that are introduced within a macro do not otherwise leak to the scope that they are expanded.
Change 3954695 by Ben.Marsh
PR #4582: Fixed incorrect condition in StagedFileSystemReference.cs (Contributed by moadib)
#jira UE-56283
Change 3954961 by Ben.Marsh
UBT: Fix issues caused by toolchain assuming that the editor target will be the name of the project with an "Editor" suffix. This is not necessarily the case; the launcher will allow you to instantiate a project with any name, and it will not rename the target files.
#jira UE-56040
Change 3955785 by Steve.Robb
GitHub #4546 : Don't discard errors from zlib inflate
#jira UE-55969
Change 3955940 by Steve.Robb
Redundant and confusing macro check removed.
Change 3956809 by Ben.Marsh
Guard against project paths passed on the command line to UBT being treated as project names. Previous code used to just take the first, which would mask this problem.
Change 3959590 by Steve.Robb
Useless IsIntrinsic constant and COMPILED_IN_INTRINSIC macro removed.
Change 3959864 by Robert.Manuszewski
Increasing the size of permanent object pool to fix warnings in cooked ShooterGame
#jira UE-56001
Change 3960956 by Steve.Robb
New ToCStr function which generically gets a TCHAR* from a 'string-like' argument.
Change 3963628 by Ben.Marsh
UBT: Fix intellisense issues caused by _API macros being defined as DLLIMPORT (imported symbols cause an error if they are defined). Generate intellisense macros with the -Monolithic argument to work around it.
Change 3964349 by Ben.Marsh
Move support for reading .modules files into FModuleManager, and always use it in modular builds. Pathway which discovers modules by filename only is no longer supported for simplicity, and due to platform-specific version checks being unreliable on any platforms other than Windows.
Change 3964821 by Ben.Marsh
Use a custom tool for deleting directories on Windows, to handle paths longer than MAX_PATH correctly.
Change 3965269 by Ben.Marsh
Add more [RequiresUniqueBuildEnvironment] attributes to target settings that modify the global environment.
Change 3966554 by James.Hopkin
#core Removed redundant cast
Change 3966558 by James.Hopkin
#core Removed redundant casts and changed some MakeShareables to MakeShared
#robomerge #fortnite
Change 3966754 by Ben.Marsh
Always use the compiled-in app name when looking for a module manifest. Fixes issues with XGEControlWorker.exe being a renamed copy of ShaderCompileWorker.exe.
Change 3967397 by Ben.Marsh
Fix "copy local" files not being included in build products enumerated from C# projects. Remove files with "Embed Interop Types" from the output list.
Change 3967664 by Ben.Marsh
Update UGS solution to use Visual Studio 2017.
Change 3967838 by Ben.Marsh
Couple of fixes to conform scripts.
Change 3968767 by Ben.Marsh
Compile the name of the module manifest into the executable via a define explicitly set by UBT, rather than guessing at runtime.
Change 3968771 by Ben.Marsh
Fix compiled-in engine path being subject to macro expansion.
#jira UE-56504
Change 3968886 by Robert.Manuszewski
Merging 3914301:
Remove any references we had added to the GGCObjectReferencer during Init
Change 3968978 by Steve.Robb
FString->FName fixes for module names in HotReload.
Change 3969019 by Steve.Robb
Minor refactor of property skipping logic in SerializeTaggedProperties().
Change 3969041 by Steve.Robb
Simplification of Build.version filename construction.
Change 3969049 by Steve.Robb
Always do rolling names when recompiling in editor, because an unloaded module may still actually by loaded-but-abandoned by the executable.
This also removes HotReload's dependence on FModuleManager::GetCleanModuleFilename().
#jira UE-52405
Change 3969120 by Ben.Marsh
Enable errors for using undefined identifiers in conditional expressions by default.
Change 3969161 by Ben.Marsh
Remove log line that should only be included in the log.
Change 3969216 by Steve.Robb
Dump a list of module names - rather than DLL filenames - when the editor detects modules which need recompiling.
This removes the only remaining use of FModuleManager::GetCleanModuleFilename(), which is also now removed.
#jira UE-52405
Change 3969346 by Steve.Robb
Missed some bad FScript(Map/Set)Helper usage from CL# 3698969.
Change 3969598 by Ben.Marsh
Fix warning from VS2017.
Change 3971101 by Graeme.Thornton
TBA: Added RoundTrip mode to TextAsset commandlet which does a sequence of saves and checks for determinism. It will do 3 binary saves, 3 text saves, then 3 alternate binary->text saves.
Change 3971407 by Ben.Marsh
UBT: Fix exception when enumerating toolchains if the directory does not exist yet.
Change 3971523 by Graeme.Thornton
Make compressed block offsets in a pak file store offsets relative to the file header, rather than absolute. Reduces the amount of entropy when data changes in the pak file, making it play nicely with patching
Change 3971613 by Ben.Marsh
Fix Lightmass non-unity compile errors.
Change 3971649 by Ben.Marsh
Disable optimization around FTickerObjectBase constructor on Win32 due to ICE.
Change 3971829 by Ben.Marsh
Fix deprecated header warning from PVS Studio.
Change 3972503 by Ben.Marsh
Changes to build failure notifications:
* Only people that submitted between builds with different error messages will be included on emails by default.
* Email subject line will be different for each failing build step, but will include the CL of the first failing step. This will result in one thread for each build failure (a success email is sent with the same subject line).
* Anyone that starts a build will be included on all failure emails.
Change 3972732 by Ben.Marsh
Changes to ensure notification messages are stable.
Change 3972810 by Ben.Marsh
Write debug information about the digest computed for a change, to assist with debugging it if it's not stable.
Change 3973331 by Ben.Marsh
Fix missing dependency on linker response file. Prevents target being relinked when build environment changes.
Change 3973343 by Ben.Marsh
PR #4612: Adding support for PVS-Studio settings file to PVS-Studio Unreal Build Tool toolchain. (Contributed by PaulEremeeff)
Change 3973820 by Ben.Marsh
Fix incorrect error message when unable to find Visual C++ install directory.
Change 3974295 by Robert.Manuszewski
Made sure that lazy object pointers are only fixed up for PIE in actual PIE worlds.
Change 3975336 by Robert.Manuszewski
CIS fix after the last merge from main
Change 3976999 by Ben.Marsh
Move the Windows stack size settings onto the WindowsTargetRules object, and add the [RequiresUniqueBuildEnvironment] attribute to ensure it's not overwritten incorrectly.
This should cause CIS to better errors for compiling Odin editor.
Change 3977934 by Ben.Marsh
UBT: Allow setting additional compiler/linker arguments through properties on the TargetRules object.
Change 3977953 by Ben.Marsh
UBT: Enumerate all Visual Studio 2017 install locations using the Visual Studio Setup interop SDK. Multiple simultaneous Visual Studio installations are now supported, and using registry keys to determine installation directories has been deprecated. Allows choosing toolchains from preview versions as well as full versions.
Change 3978544 by Ben.Marsh
UBT: Include verbose timing information from compiler frontend if using VS2017 15.7 preview 2 or later.
Change 3978780 by Ben.Marsh
Add Visual C++ 2017 redist files to AppLocalDependencies, and update the prereq installer to include 2017 support DLLs.
Change 3979313 by Ben.Marsh
UBT: Add the EngineDirectory property to ModuleRules. Makes it easier to find paths to files under the engine folder.
Change 3980499 by Ben.Marsh
UBT: Automatically enable /DEBUG:FASTLINK if we're using the VS2017 15.7 toolchain or newer and not doing a formal build. This contains fixes for debugger OOM issues present in older versions.
Change 3980890 by Ben.Marsh
UBT: Update project file generator to support VS2017 solution options file; fixes C# projects being opened by default when generating new project files.
Change 3981495 by Ben.Marsh
Do not include embedded interop assemblies in the list of references required by a C# project; they are not required build products.
#jira UE-54343
Change 3982157 by Ben.Marsh
Only output a warning message if BuildConfiguration.xml schema validation fails; we may have settings that only apply to code in another branch.
Change 3982239 by Ben.Marsh
Update tooltip directing users to install Visual Studio 2017 instead of 2015.
Change 3983395 by Graeme.Thornton
Fix reference to BUILD_VERSION in BootstrapPackagedGame RC file
Change 3983523 by Graeme.Thornton
Backwards compatibility for pak files with compressed chunk offsets
Change 3983769 by Ben.Marsh
UAT: Allow using PDBCOPY.EXE installed as part of the Windows 10 SDK to strip symbols, and add a better message if it can't be found.
Change 3984529 by Ben.Marsh
BuildGraph: When run with the -Preprocess=... argument, no steps will be executed.
Change 3984557 by Ben.Marsh
BuildGraph: Return the updated patterns from FilePattern.CreateMapping(), so we can print accurate messages when displaying the source and target directories for a copy or move task.
Change 3986520 by Ben.Marsh
Remove hacks to uniquify response file name on Android and Linux.
Change 3987166 by Steve.Robb
Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.
Change 3989061 by Graeme.Thornton
TBA: Text asset loading/saving work
- Start using FStructuredArchive flavours of UObject Serialize functions when loading and saving exports.
- Only use FStructuredArchive interface for text assets, and for classes that have the CLASS_MatchingSerializers which tells us that the class can serialize to both FStructuredArchives and FArchives.
- Add GetCacheableArchive to FArchive, which allows transient archives to return a pointer to another archive that will outlive it. Used by bulk data to get a pointer to an archive that can be held and used at a later time to lazy load things. For text assets where the bulk data might be held inside a base64 encoded FArchiveFromStructuredArchive block, we can't dynamically seek back to that location after the on-stack wrapper has been destroyed after the original serialize, so this will return null. For binary assets, we just return a pointer to the same binary archive which can be used freely.
Change 3989109 by Graeme.Thornton
TBA: TextAsset commandlet emits a warning when binary package determinism fails
Change 3990823 by Ben.Marsh
UGS: Allow project settings to specify a client path rather than a filesystem path. Not currently usable through UI.
Change 3990832 by Ben.Marsh
UGS: Make the schedule window resizable.
Change 3991569 by Steve.Robb
GitHub #4636 : Fixed typo in HeaderParser.cpp for "missed WithValidation keyword" error message
Change 3991970 by Steve.Robb
Fix for 4096 char limit on FParse::Value.
Change 3992222 by Steve.Robb
Advice added to the coding standard for using default member initializers.
Change 3993675 by Ben.Marsh
UGS: Add UI to allow creating new workspaces and selecting projects from existing workspaces that are not currently synced.
Change 3994199 by Ben.Marsh
UGS: Fix child processes being unable to spawn other child processes with the CREATE_BREAKAWAY_FROM_JOB flag, to add them to their own job objects.
In Windows 7 or earlier job objects cannot be nested, so child processes have to create separate job objects and spawn processes with CREATE_BREAKAWAY_FROM_JOB to be able to add them. This fails unless parent process' job object was created with JOB_OBJECT_LIMIT_BREAKAWAY_OK.
Discussed here: https://msdn.microsoft.com/en-us/library/windows/desktop/hh448388(v=vs.85).aspx
Change 3994243 by Ben.Marsh
UGS: Use the select stream dialog instead of displaying a drop list unless there's a stream filter specified. We have way too many streams for this to be useful in a menu unless it's filtered.
Change 3994260 by Ben.Marsh
UGS: Tweak the stream filter dialog to only use the previous selected node if the filter terms match. It may be a parent node of something that matches, even though it doesn't match itself.
Change 3994350 by Ben.Marsh
UGS: Automatically guess the correct root path for new workspaces based on the most common existing workspaces for the current user.
Change 3995159 by Ben.Marsh
UGS: Do not delete files which are outside the sync filter. People expect to be able to sync different projects within a stream without having to update sync filters.
Indend to re-introduce this functionality through the manual 'clean workspace' operation.
Change 3995169 by Ben.Marsh
UGS: Show options as dimmed in the open project dialog, if the radio button for those controls is not checked. Automatically set the radio button if the focus is given to one of those controls.
Change 3995228 by Ben.Marsh
UGS: Update recently opened projects list when editing project for an existing tab.
Change 3995312 by Ben.Marsh
UGS: Stop showing all dialogs in the taskbar.
Change 3995929 by Robert.Manuszewski
Completely rewritten FReferenceChainSearch class used by 'obj refs' command.
- 3+ times faster
- Uses the same code as GC to track all the references down
- Actually reports all reference chains properly
- Less code that is more readable than the previous version
Change 3995981 by Ben.Marsh
UGS: Clean workspace window will now force-sync files that have been deleted or which are writable.
Change 3996113 by Ben.Marsh
UGS: Fix crash upgrading config files from older versions.
Change 3997990 by Ben.Marsh
UGS: Prevent error when syncing an empty workspace.
Change 3998095 by Ben.Marsh
UGS: Change logic for dealing with job objects: rather than creating breakaway jobs (requires co-operation with spawning process), always try to use nested job objects (requires Windows 8.1+). If it fails, ignore the error if we're already part of a job.
Also forcibly terminate the process on dispose to handle cases where the job object wasn't created.
Change 3998264 by Ben.Marsh
UGS: Fix exception when switching projects in-place.
Change 3998643 by Ben.Marsh
Fix shared DDC not being used for installed engine builds.
#jira UE-57631
Change 4000266 by Ben.Marsh
UnrealPak: Add an option that allows rebuilding a set of PAK files with different settings. Usage is:
UnrealPak [PakFile] -Repack [-Output=FileOrDirectory] [Options]
The input pak file may be a single file or wildcard, and is overwritten unless the -Output parameter is specified.
Change 4000293 by Ben.Marsh
Add a compression flag that allows selecting compressor without using the default platform implementation.
Change 4000315 by Ben.Marsh
Add support for custom compressors implemented via modular features. Specify -compressor=<PathToDll> on the command line to UnrealPak to load a compressor from an external DLL.
Change 4000610 by Ben.Marsh
UnrealPak: Add a parameter for compression block size (-compressionblocksize=XXX). Accepts arguments with MB/KB suffixes, as well as byte counts.
Change 4000627 by Ben.Marsh
UBT: Include enabled plugin info in the UBT log.
Change 4000793 by Ben.Marsh
UBT: Remove some member variables from VCEnvironment that don't need to be stored.
Change 4000909 by Ben.Marsh
UBT: Add VS2017 installations to the list of paths checked for MSBuild installations.
Change 4001923 by Ben.Marsh
UBT: Allow any plugins which are enabled by default to be included in the enabled list, even if they don't have any modules for the current platform. This changes the build-time logic to match the runtime logic.
At some point in the future we may add a separate SupportedHostPlatforms list to each plugin to do this explicitly, rather than guessing via the per-module whitelist.
Change 4001927 by Ben.Marsh
Fixes for compiling against the Windows 10 SDK.
Change 4002439 by Robert.Manuszewski
Added TDefaultReferenceCollector and FSimpleReferenceProcessorBase to extract common code for clients of TFastReferenceCollector
Change 4003508 by Ben.Marsh
UGS: Fix new workspaces not having the correct owner and host set.
Change 4003622 by Ben.Marsh
UGS: Add support for "skipped" as a build result.
Change 4004049 by Robert.Manuszewski
Significantly improved performance of Reference Chain Search for objects that are nested deep in the object hierarchy
Change 4005077 by Ben.Marsh
UGS: Update version number.
Change 4005112 by Ben.Marsh
UBT: Reduce number of times a target has to be constructed while generating project files.
Change 4005513 by Ben.Marsh
UBT: Reduce number of checks for directories existing when adding include paths to a module. Accounted for 40% of runtime time when generating project files.
Change 4005516 by Ben.Marsh
UBT: Add warnings whenever a module adds an include path or library path that doesn't exist
Change 4006168 by Ben.Marsh
CIS fixes.
Change 4006236 by Ben.Marsh
UGS: Populate the workspace name/root directory text box with the cue banner when focus moves to the control.
Change 4006266 by Ben.Marsh
UGS: Swap around the new workspace/existing file boxes on the open project dialog.
Change 4006552 by Ben.Marsh
If staging fails because a restricted folder name is found, include a list of them in the error message.
Change 4007397 by Steve.Robb
Comments added to make it clear that GetAllocatedSize() only counts direct allocations made by the container.
Change 4007458 by Ben.Marsh
UBT: Change RPC utility to abort early, rather than continue to try to build even though SSH init failed.
Change 4009343 by Ben.Marsh
UGS: Set the rmdir option on new workspaces by default.
Change 4009501 by Ben.Marsh
UBT: Add Windows include paths to the compiler command line, rather than setting through environment variables. This ensures that incremental builds work correctly when SDK versions change.
Change 4009509 by Ben.Marsh
UBT: Check in a non-versioned directory under the Windows 10 SDK for the resource compiler.
Change 4010543 by Ben.Marsh
Remove the "Device" and "Simulator" platform groups, because they're unused and overly generic for folder names. Also remove source code for the HTML5 simulator (which is no longer supported).
Change 4010553 by Ben.Marsh
UAT: Include platform groups in restricted folder names when staging.
Change 4012030 by Ben.Marsh
UGS: Increase the size of the main window, and set the current stream as the default when creating a new workspace.
Change 4012204 by Chad.Garyet
- Cleanup to get the POSTs returning 400s the same way the GETs would (now no longer returns the exception text)
- Create directory for sqlite db if it doesn't exist
#jira none
Change 4014209 by Brandon.Schaefer
New changes in breakpad dump_syms to allow for producing a symbol file for elf files on windows
#review-3998840 @Arciel.Rekman, @Ben.Marsh, @Josh.Engebreston, @Anthony.Bills
Change 4015606 by Brandon.Schaefer
Missed a code project that needed updating for new Breakpad changes for Mac
Change 4017795 by Robert.Manuszewski
GC assumption verification should now be 3-4x faster.
- Refactored Disregard For GC to use TFastReferenceCollector
- Move both Disregard For GC and Cluster verification code to separate source files
Change 4020381 by Ben.Marsh
Add link to the new official doc page for UnrealGameSync.
Change 4020665 by Ben.Marsh
UBT: Prevent plugins being precompiled if they don't support the current target platform.
Change 4021829 by Ben.Marsh
Update message about downloading a new version of Visual Studio.
Change 4022063 by Ben.Marsh
UBT: Suppress toolchain output when generating project files.
Change 4023248 by Ben.Marsh
Install an unhandled exception filter to ensure we get crash reports from threads that are not spawned by the engine. At the moment, we only receive crashes that are routed through ReportCrash() via our structured exception handlers in WinMain() and FRunnableThreadWin::Run().
(Also fix an exception within the exception handler, if GError has not been created yet)
Change 4025759 by Ben.Marsh
Fix universal CRT include paths not being added to compile environment for VS2015.
Change 4026002 by Ben.Marsh
UBT: Check the old registry locations for the Windows SDK installation directory.
Change 4026068 by Ben.Marsh
UBT: Use the correct compiler version in the error message for not having the UCRT.
Change 4026181 by Ben.Marsh
Fix DebugGame editor configurations not enumerating modules correctly.
#jira UE-58153
Change 4026285 by Ben.Marsh
UBT: Add additional logging for enumerating Windows SDKs.
Change 4026708 by Ben.Marsh
UBT: Keep a separate list of installed Universal CRT versions to the list of Windows 10 SDK versions. It's possible to install C++ support without the Windows 10 SDK, which still includes UCRT files in Windows 10 SDK folders.
Change 4029404 by Ben.Marsh
Remove incorrect include paths to fix CIS warnings.
Change 4031517 by Steve.Robb
Fix for UHT errors not being clickable in the Message Log.
#jira UE-58173
Change 4031544 by Ben.Marsh
Fix errors building asset catalog for IOS due to modifying shared build environment.
#jira UE-58240
Change 4032227 by Ben.Marsh
BuildGraph: Print out a warning message when trying to submit without the -Submit argument in BuildGraph.
Change 4032262 by Ben.Marsh
BuildGraph: Remove the need to copy files to the staging directory in BuildEditorAndTools.xml.
Change 4032288 by Ben.Marsh
Remove UFE from the BuildEditorAndTools script.
Change 3833533 by Ben.Marsh
Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.
Change 3838569 by Steve.Robb
Algo moved up a folder.
Change 3848581 by Robert.Manuszewski
Changing the UObjectArray to not be allocated up front but in 64K-FUObjectItem chunks. This is to fix strange OOM reports on editor startup where it's trying to allocate space for 1M+ FUObjectItems.
#jira UE-49446
Change 3864743 by Steve.Robb
Fix for buffer overrun when copying a context string.
Fix for being unable to link to MallocLeakDetection.
Fix to prefix for FMallocLeakDetection::ContextString.
New MALLOCLEAK_SCOPED_CONTEXT macro to push/pop a context string.
Overload for const TCHAR* added to FMallocLeakDetection::PushContext to save on redundant memory allocations.
#jira UE-54612
Change 3865020 by Graeme.Thornton
TBA: Changed FIELD_NAME macro to FIELD_NAME_TEXT so that FIELD_NAME can be used for non-literal name definitions
Change 3869550 by Josh.Engebretson
New SymGen and SymUpload tasks (ShooterGame usage example)
Example C# symbolicator (using saved crash and data router formats)
Updates for stack walking and crash runtime xml on Windows/Mac
Change 3905453 by Steve.Robb
USE_TUPLE_AUTO_RETURN_TYPES moved to PLATFORM_COMPILER_HAS_DECLTYPE_AUTO.
Change 3910012 by Ben.Marsh
UGS: Show an error window and allow setting default P4 server settings if syncing UGS fails.
Change 3920044 by Graeme.Thornton
TBA: Text asset loading
* Added a structured archive layer to FLinkerLoad
* Wrapped export loading in a ArchiveUObjectFromStructuredArchive
* Updated TextAssetCommandlet to have a "loadtext" mode which will try to load every text asset in the project content
* Changed text asset extensions to .utextasset and .utextmap. Couldn't go with the favourite .uasset.json because our various path functions (FPaths::GetCleanFilename etc.) will only strip one layer of extension, so leave a bogus filename.
* Relaxed a few checks in structured archive where it was checking for field reentrance, which isn't a problem for loading.
* Changed FArchiveFromStructuredArchive to not load all referenced objects at construction time. This introduced some changes to load order which don't work in the engine. Object names are resolved at the point that a reference to them is serialized from the main data block, same as with legacy archives.
Change 3921587 by Steve.Robb
Static asserts inside ensureMsgf() macros to prevent them being passed invalid arguments or non-literal formatting strings.
Fixes for various misuses.
#jira UE-55681
Change 3942873 by Ben.Marsh
UBT: Allow link time code generation on any configurations where bAllowLTCG is set to true. Microsoft platforms were previously only allowing this option in shipping; the target can decide when to enable it or not.
Change 3944629 by Graeme.Thornton
Merging back a couple of fixes from Fortnite
- Extra parenthesis around some calculations in the pakprecacher
- Changed FChunkCacheWorker::DoSignatureCheck() back to ::CheckSignature()
- Added documentation for build script crypto options
Change 3945381 by Ben.Marsh
Disable warning C4770 on Windows (partially validated enum 'xxx' used as index), which occurs when enabling LTCG. Can't find a reference online for this warning, but I suspect it's due to LTCG allowing the compiler to trace code paths where we don't validate that an enum is a known value.
Change 3968969 by Steve.Robb
Fixes to incorrect uses of FScriptMapHelper and FScriptSetHelper, which weren't accounting for gaps in the sparse array.
Change 3969417 by Ben.Marsh
Make Visual Studio 2017 the default compiler for UE4 projects, and add support using Visual C++ toolchains from an AutoSDKs.
Also add support for selecting a specific toolchain version to use through the WindowsPlatform.CompilerVersion property, which can be configured via a Target.cs files or BuildConfiguration.xml (eg. <WindowsPlatform><CompilerVersion>14.13.26128</CompilerVersion></WindowsPlatform). As well as allowing a specific version number, you can always use the latest toolchain by setting it to "Latest".
Change 3972443 by Ben.Marsh
Change build scripts to allow running any steps on non-compile workspaces. Setup Dev-Core to just use a non-compile Win64 workspace for everything.
Change 3977198 by Ben.Marsh
Remove INI file override for editor stack size on Windows. This is rarely valid since editor targets share build products with other games by deafult. Fix to add linker response file as prerequisite exposed targets overriding this as a bug.
Change 3979632 by Ben.Marsh
Consolidate codepaths for embedding versioning information in the engine. Engine/Build/Build.version is now the authoritative place to read version information; Engine/Source/Runtime/Launch/Resources/Version.h no longer includes macros for the current branch and changelist.
* Settings from Build.version are compiled into the (tiny) BuildSettings module via macros set in BuildSettings.build.cs, which is used to initialize version information inside the engine at runtime.
* The IsPromotedBuild value is now set to zero by default (but set to 1 by the UpdateLocalVersion UAT command).
* The -Licensee argument to the UpdateLocalVersion UAT command, and the IsLicenseeVersion setting for UnrealGameSync, is determined automatically by looking for the Engine/Build/NotForLicensees/EpicInternal.txt file. This path is not visible to licensees.
Change 3981738 by Ben.Marsh
Move utility classes for filtering files and matching wildcards into DotNETUtilities.
Change 3983888 by Steve.Robb
Warning C4868 disabled, about evaluation order of braced initializer lists.
https://udn.unrealengine.com/questions/426081/help-with-error-c4868-braced-initializers.html
Change 3984019 by Steve.Robb
FString::Printf formatting argument checking added.
Vararg support for FText::Format.
All remaining usage fixed.
Change 3985502 by Steve.Robb
Change to TFunction debugger visualization to allow right-clicking on the [Lambda] and selecting 'Go To Source Code'.
Change 3985999 by Graeme.Thornton
TBA: Serialize function generation for FArchive and FStructuredArchive overloads on a UObject, using UHT.
- Adds a restriction that UObject::Serialize() functions MUST be declared outside of any conditional compilation directives, except for WITH_EDITORONLY_DATA
Change 3986461 by Ben.Marsh
Fixup lots of platforms not adding response files as a prerequisite.
This can cause incremental builds to fail if input files/compile arguments change, because the action graph does not know that the response file being updated invalidates the build artifacts.
Change 3990081 by Ben.Marsh
Remove custom output formatters for errors and warnings. These are not well supported by different executors, and cause fences between actions with the same formatter with external executors like XGE.
Clang supports -fdiagnostics-format=msvc for all platforms, which should do a better job than our crude attempts at regexing errors (causing botched output in some cases).
Change 3996714 by Chad.Garyet
UGSRestAPI, conversion of UGS to use it.
#jira none
Change 4008287 by Ben.Marsh
UBT: Change the engine to use the Windows 10 SDK by default.
Also add support for switching between specific Windows SDK versions. The WindowsPlatform.WindowsSdkVersion property in the target rules can be used to select a desired version, which can also be configured by the <WindowsPlatform><WindowsSdkVersion>Foo</WindowsSdkVersion></WindowsPlatform> parameter in the BuildConfiguration.xml file.
The version of Windows to target (ie. the WINVER macro) can be modified by setting WindowsPlatform.TargetWindowsVersion. The default is 0x0601 (Windows 7).
Change 4008516 by Chad.Garyet
- Adding support for both SQLite and MsSql
- API now reads from only MsSql, but writes to both
- Added support for POST to CIS for badges
- PostBadgeStatus now writes out via API Url rather than a direct connection to the DB
#jira none
Change 4010296 by Chad.Garyet
Moving SQLite db initilization into Application_Start. An exception thrown creating or seeding the db will unload the entire AppDomain and all pages will return a 404.
#jira none
Change 4024045 by Ben.Marsh
Set the list of supported target platforms for OnlineSubsystemGameCircle.
#jira UE-57887
Change 4031014 by Ben.Marsh
UAT: Add a WhitelistDirectories list in DefaultEngine.ini, which allows specifying folders that can be staged despite having restricted folder names.
[CL 4034515 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#RB none
============================
MAJOR FEATURES & CHANGES
============================
Change 3275202 by Jeff.Wilson
Fixed broken link
Change 3367471 by Jeff.Wilson
Updates for fixing analytics events plus adding some new ones
Change 3378497 by Tim.Hobson
#UE4 Docs: UEDOC-4640 - Mesh Decals Reorganization
Change 3429227 by Jeff.Wilson
Updated meatadata
Change 3454520 by Jeff.Wilson
Updated metadata
Change 3459053 by Wes.Bunn
#ue4 docs
First Pass at Kinematic Bodies with Simulated Parents How-To page.
Change 3482332 by Mitchell.Wilson
Updating multiple pages with Mac and Windows images
#UE4 Docs
Change 3615003 by Wes.Bunn
#ue4 docs
Initial doc for Anim Modifiers
Change 3624235 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3624240 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3620832
Change 3624247 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3624331 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3622536
Change 3624388 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3620333
Change 3624652 by Tianmin.Xie
#loc UE4DocCHN. minor update for better text.
Change 3624896 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3623659
Change 3624908 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3624922 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3600525
Change 3624925 by Sungjin.Hong
#loc UE4DocKOR
Change 3625006 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3623659
Change 3625123 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622880
Change 3625150 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3625176 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622880
Change 3625566 by Sungjin.Hong
#loc UE4DocKOR
Change 3626162 by Robert.Gervais
#UE4Doc
Fixed an outdated warning and encapsulated image in a lightbox region.
#code_review arciel.rekman, rolando.caloca
Change 3626467 by Tim.Hobson
#UE4 Docs: fixing minor typo in page title.
Change 3627156 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622880
Change 3627176 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622909
Change 3627281 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622881
Change 3627348 by Kimio.Yasuda
Updated file against ?INTSourceChangelist:3622878
Change 3627413 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622872
Change 3627466 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3627480 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622871
Change 3627507 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3606403
Change 3627510 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622869
Change 3627565 by Sungjin.Hong
#loc UE4DocKOR
Change 3630003 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622867
Change 3630054 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3606403
Change 3630062 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3630099 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622867
Change 3630102 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630130 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630144 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630157 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630165 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622867
Change 3630185 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622862
Change 3630191 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630198 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622896
Change 3630199 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622856
Change 3630206 by Kimio.Yasuda
Minor translation change
Change 3630212 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630216 by Kimio.Yasuda
Minor translation change
Change 3630217 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630221 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630228 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622848
Change 3630229 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630234 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630237 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630239 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622826
Change 3630240 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630242 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630243 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622825
Change 3630244 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630246 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630247 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3630251 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630259 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630260 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630263 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630266 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630268 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630282 by Sungjin.Hong
PReview -> Preview
Change 3630687 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback.
Change 3630719 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback
Change 3632347 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3630687
Change 3632357 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632377 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622823
Change 3632423 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632481 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632485 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632499 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3630719
Change 3632579 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622822
Change 3632589 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632590 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632595 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632596 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632602 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632605 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632606 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632607 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632637 by Kimio.Yasuda
Fixed translation
Change 3632675 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3632703 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632710 by Kimio.Yasuda
Updated File against INTSourceChangelist:3622821
Change 3632713 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3632718 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3632720 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632722 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632727 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632739 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3633590 by Sungjin.Hong
#loc UE4DocKor
Change 3635360 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3635361 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3635362 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3635363 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3635401 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622818
Change 3635467 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622815
Change 3635471 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3635506 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622284
Change 3635554 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622887
Change 3635569 by Sungjin.Hong
* ### -> ###
Change 3635643 by Sungjin.Hong
#loc UE4DocKOR
Change 3635963 by Wes.Bunn
#ue4 docs
Applying SME review feedback.
Change 3636759 by Mitchell.Wilson
Adding Programming Guides topic and social images.
#UEDoc
Change 3638061 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622887
Change 3638111 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622887
Change 3638116 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622887
Change 3638140 by Kimio.Yasuda
Fixed typo (OC -> OO)
Change 3638142 by Kimio.Yasuda
Fixed typo (OC -> OO)
Change 3638271 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622884
Change 3638342 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622866
Change 3638356 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622829
Change 3638682 by Tim.Hobson
#UE4 Docs: UEDOC-5685 - fixed broken link on Skeletal Controls page. Replaced list with directory topic image buttons.
Change 3639441 by Jeff.Wilson
Minor change to page path
Change 3640247 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622826
Change 3640269 by Kimio.Yasuda
Updated file against INTSourceChangelist:3639441
Change 3640270 by Kimio.Yasuda
Updated file against INTSourceChangelist:3639441
Change 3640277 by Kimio.Yasuda
Updated file against INTSourceChangelist:3639441
Change 3641466 by Wes.Bunn
#ue4 docs
Adding two Sequencer How-To's:
- Beginner - Moving Actors with Sequencer
- Advanced - Blending Multiple Transforms
Change 3642348 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3642365 by Kimio.Yasuda
Updated file against INTSourceChangelist:3626467
Change 3642373 by Kimio.Yasuda
Updated file against INTSourceChangelist:3626162
Change 3642460 by Kimio.Yasuda
Updated file against INTSourceChangelist:3617957
Change 3642599 by Sungjin.Hong
#loc UE4DocKor
Change 3642600 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3642626 by Kimio.Yasuda
Updated file against INTSourceChangelist:3610206
Change 3642904 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3644892 by Mitchell.Wilson
Updating autokey image in 4.17 release notes.
#UEDoc
Change 3644972 by Wes.Bunn
#ue4 docs
Blending Gameplay with Sequencer How-To
Change 3645031 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3645041 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback
Change 3645059 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3645472 by Jeff.Wilson
Rename/move file(s)
Change 3645476 by Jeff.Wilson
Rename/move file(s)
Change 3645519 by Sam.Deiter
Fixing a small typo in the page.
Change 3645552 by Sam.Deiter
Adjusting the MC link to a new one.
Change 3645555 by Sam.Deiter
Changed the MC setup link.
Change 3645560 by Sam.Deiter
Changing the MC setup link.
Change 3645562 by Sam.Deiter
Removing all referance to Oculus from this.
Change 3647457 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3647472 by Sungjin.Hong
sitting down -> standing
Change 3648675 by Sam.Deiter
Changing the aviability to docs.
Change 3648882 by Sam.Deiter
#UE4 Docs: Checking in the updates for this page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3649022 by Chase.McAllister
#jira UEDOC-5689 - Minor typo fixes to SequencerOverview
Change 3649444 by Robert.Gervais
#jira UEDOC-5564
Implementing first draft of Recommended Hardware and Software Specifications for Mac.
#UE4Doc
Change 3650306 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3650503 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3649022
Change 3650509 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3645041
Change 3650512 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3644972
Change 3650597 by Kimio.Yasuda
Updated file against INTSourceChangelist:3606403
Change 3650618 by Kimio.Yasuda
Updated file against INTSourceChangelist:3647472
Change 3650638 by Sungjin.Hong
#loc UE4DocKOR
Change 3650649 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3644972
Change 3650650 by Sungjin.Hong
OnFire -> Fire
Change 3650654 by Sungjin.Hong
Added missed "UPrimitiveComponent* HitComponent, " to OnHit
Change 3651806 by Chase.McAllister
#jira UEDOC-5695 - Minor typo and grammatical fixes to Sequencer EditorReference
Change 3651812 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback
Change 3651927 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback
Change 3652010 by Robert.Gervais
#jira UEDOC-5566
Updating specs per SME's notes.
#UE4Doc
#code_review Chase.McAllister
Change 3652014 by Robert.Gervais
#jira UEDOC-5566
Updating engine version to reflect the upcoming release.
#UE4Doc
#code_review Chase.McAllister
Change 3652032 by Chase.McAllister
#jira UEDOC-5830 - Minor typo fixes for Blending Gameplay with Sequencer Animation How-To
Change 3652596 by Robert.Gervais
#jira UEDOC-5567
Updating specification per SME's feedback.
#UE4Doc
#code_review Michael.Trepka
Change 3653019 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3651927
Change 3653020 by Kimio.Yasuda
Updated file agasint INTSourceChangelist:3645562
Change 3653063 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3652032
Change 3653090 by Kimio.Yasuda
Updated file against INTSourceChangelist:3645560
Change 3653147 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3651927
Change 3653207 by Kimio.Yasuda
Updated file against INTSourceChangelist:3645555
Change 3653218 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3651927
Change 3653267 by Kimio.Yasuda
Updated file against INTSourceChangelist:3645552
Change 3653336 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3651812
Change 3653400 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3645031
Change 3653407 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3652032
Change 3653862 by Wes.Bunn
#ue4 docs
Applying SME feedback.
Change 3655484 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3653862
Change 3655493 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3653862
Change 3655529 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3652596
Change 3655541 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3651806
Change 3655543 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3650650
Change 3655544 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3650654
Change 3655548 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3642904
Change 3655555 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3638682
Change 3655581 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3600078
Change 3655613 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3655615 by Masayo.Kondo
Fixed layout
Change 3655624 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655630 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3524231
Change 3655655 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3403469
Change 3655656 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655660 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655666 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655679 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3655683 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655684 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655702 by Kimio.Yasuda
Updatd file against INTSourceChangelist:3643552
Change 3655723 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655729 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3655737 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3655738 by Kimio.Yasuda
Fixed translation
Change 3655742 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655769 by Kimio.Yasuda
Fixed translation
Change 3655774 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3655784 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655788 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3656302 by Richard.Hinckley
#jira UEDOC-5158
Checking in FBX Test Builder and User Guide to unblock main checkin process.
Change 3656883 by Richard.Hinckley
#jira UEDOC-5158
Submitting Technical Guide and Functional Testing pages, as well as top page.
Change 3656934 by Tim.Hobson
#UE4 Docs: UEDOC-5157 - Automation Update
* Automation Landing/Overview (Moved to CL-3656897)
* Automation User Guide
* Screenshot Comparison Tool
* FBX Test Builder
Change 3656948 by Tim.Hobson
Rollback //UE4/Dev-Documentation/Engine/Documentation/Source/Programming/Automation/Automation.INT.udn to revision 1
Change 3657195 by Wes.Bunn
#ue4 docs
Using Image Plate Actors/Tracks How-To
Change 3657731 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3657744 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3657785 by Kimio.Yasuda
Fixed translation
Change 3657786 by Kimio.Yasuda
Fixed translation
Change 3657802 by Kimio.Yasuda
Updated file against INTSourceChangeilst:3622836
Change 3657942 by Kimio.Yasuda
Fixed translation "Floor level" -> "Eye Level"
Change 3657946 by Kimio.Yasuda
Fixed typo
Change 3658000 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3658003 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622571
Change 3658005 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3658015 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622565
Change 3658441 by Sam.Deiter
#UE4 Docs: Removing the referance to boke DOF as it is not supported on mobile.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3658486 by Sam.Deiter
#UE4 Docs: Fixing image link errors due to a re-shuffel of the Oculus content.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3659545 by Sam.Deiter
#UE4 Docs: First check in.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3659601 by Sam.Deiter
#UE4 Docs: Adding info at enabeling Gradel
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3659602 by Sam.Deiter
#UE4 Docs: Adding Bent normal maps to this page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3659845 by Sam.Deiter
#UE4 Docs: Applying peer feedack.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3661004 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3661086 by Kimio.Yasuda
Updated file against INTSourceChangelist:3658486
Change 3661502 by Sam.Deiter
#UE4 Docs:Applying feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3661517 by Sam.Deiter
Bluring out PC name.
Change 3661537 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3661940 by Richard.Hinckley
Minor cleanup work (spot fix) to the end of ActorLifeCycle document.
Change 3663724 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3663814 by Kimio.Yasuda
Updated file against INTSourceChangelist:3659545
Change 3663827 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3663859 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3663864 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3663877 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3664462 by Tim.Hobson
#UE4 Docs: UEDOC-5680 - Automation Section Updates Peer Review edits.
* FBX Test Builder: Added topic/social images and changed page to How-To designation.
* Screenshot Comparison Tool: Added topic/social iamges and fixed some minor grammatical/spelling errors.
* User Guide: Added topic/social images and added missing tooltip description.
Change 3665025 by Sam.Deiter
#UE4 Docs: Applying feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3665321 by Sam.Deiter
#UE4 Docs: Taking the changes from Richard's reviews.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3665412 by Sam.Deiter
Taking peer review changes.
Change 3666002 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3666013 by Kimio.Yasuda
Updated file against INTSourceChangelist:3665025
Change 3666244 by Kimio.Yasuda
Updated file against INTSourceChangelist:3482177
Change 3666400 by Kimio.Yasuda
Fixed translation of description
Change 3666402 by Kimio.Yasuda
Fixed translation of description
Change 3666403 by Kimio.Yasuda
Minor translation change
Change 3666404 by Kimio.Yasuda
Minor translation change (description)
Change 3666405 by Kimio.Yasuda
Minor translation change
Change 3666409 by Kimio.Yasuda
Minor translation change
Change 3666411 by Kimio.Yasuda
Minor translation change
Change 3666424 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3667280 by Tim.Hobson
#UE4 Docs: UEDOC-5456 - Generating Lightmaps in UE4
Change 3668474 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3668478 by Kimio.Yasuda
Updated file against INTSourceChangelist:3659602
Change 3668745 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3657195
Change 3668747 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3661940
Change 3668770 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3656948
Change 3668833 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3668845 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3668871 by Sungjin.Hong
#loc UE4DocKOR
Change 3668957 by Sam.Deiter
Changing the page number so that this shows up first.
Change 3669603 by Sam.Deiter
#UE4 Docs: Checking in first version of the Niagara docs.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3669613 by Sam.Deiter
#UE4 Docs: Applying SME feedback
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3669916 by Sam.Deiter
Fixing some minor spelling issues.
Change 3669923 by Chase.McAllister
#UE4 Docs #jira UEDOC-5861 - Structure and grammar fixes for Android GettingStarted_4
Change 3670202 by Sam.Deiter
#UE4 Docs: Adding a little blurd about using gradel to the intro page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3670298 by Robert.Gervais
#jira UEDOC-5832
Removing comment block.
#UE4Doc
Change 3670348 by Tim.Hobson
#UE4 Docs: UEDOC-5681 - Automation Updates Doc Review minor fixes.
Change 3671103 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3670298
Change 3671160 by Masayo.Kondo
Fixed No. of columns to correct publish error in BuildGraphScriptElements.JPN
Change 3671174 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671178 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671186 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671227 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671235 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671241 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671247 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671256 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671272 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671276 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671294 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671302 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671312 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671314 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671316 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671324 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671331 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671333 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671334 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671343 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671344 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671347 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671349 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671534 by Sam.Deiter
#UE4 Docs: Applying SME and Peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3671635 by Sam.Deiter
#UE4 Docs: Removing all referances to UnrealScript, UT and UDK.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3671775 by Sam.Deiter
#UE4 Docs: Adding a new page from pre-doc and linking it to the tools page. Also added a little blurb about what this page is for to the tools landing page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3671787 by Wes.Bunn
#ue4 docs
Updating Media Framework Landing page.
Refactor Media Framework Overview page.
Created Media Edtior Reference page.
Change 3671790 by Sam.Deiter
#UE4 Docs: Fixing issuse with the wrong character bing used.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3672092 by Sam.Deiter
#UE4 Docs: Applying peer feedback to this document.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3672130 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3672177 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3672178 by Sam.Deiter
#UE4 Docs:Applying some peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3672193 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3672271 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3672419 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3674623 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3672193
Change 3674626 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672130
Change 3674643 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT# 3671787
Change 3674649 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672130
Change 3674650 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672130
Change 3674652 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674653 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674654 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672130
Change 3674658 by Kimio.Yasuda
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Change 3674659 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674663 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674665 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674666 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674667 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3671790
Change 3674741 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3656883
Change 3674782 by Kimio.Yasuda
Updated file against #INTSourceChangelist:3671787
Change 3674799 by Kimio.Yasuda
Updated file against INTSourceChangelist:3658441
Change 3674802 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3670348
Change 3674979 by Wes.Bunn
#ue4 docs
minor update to the intro section.
Change 3675067 by Tim.Hobson
#UE4 Docs: UEDOC-5198 - DFAO and RTDF section creation/restructure.
Based on Peer Review feedback the two RTDF and DFAO pages have been broken up and reorganized into its own section. We now have the following page structure:
* Distance Fields Overview/Landing
* Distance Fields Settings Reference
* Distance Field Ambient Occlusion
* Ray Traced Distance Fields
Change 3675127 by Tim.Hobson
#UE4 Docs: UEDOC-5202 - Renaming Distance Fields folder to Mesh Distance Fields.
Change 3675130 by Tim.Hobson
#UE4 Docs: UEDOC-5202 - Renaming DistanceField landing page to Mesh Distance Fields.
Change 3675327 by Wes.Bunn
#ue4
refactor of file media source how to.
Change 3675821 by Wes.Bunn
Minor Metadata fix
Change 3676523 by Tim.Hobson
#UE4 Docs: UEDOC-5202 - Mesh Distance Fields SME Review edits.
Change 3676598 by Tim.Hobson
#UE4 Docs: Fixing issues with reverted DF HowTo's.
Change 3677046 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3676598
Change 3677047 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3676523
Change 3677116 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3664462
Change 3677153 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672177
Change 3677219 by Kimio.Yasuda
Updated file agasint #INTSouceChangelist:3676523
Change 3677252 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3656883
Change 3677258 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3669916
Change 3677549 by Wes.Bunn
#ue4 docs
Minor update to File Media Source (description update).
Checking in of Stream Media Source How To.
Change 3677708 by Tim.Hobson
#UE4 Docs: UEDOC-5990 - Precomputed Skylight Improvements
* Updated the Sky Light page with the latest improvements.
* Rewrote parts and reogranized a good chunk of the information.
* Added section about multi-bounce indirect lighting for Emissive for Static Lighting to the Emissive Glow page.
Change 3677718 by Tim.Hobson
#UE4 Docs: renaming parts of the page to Emissive Lighting rather than Emissive Glow.
Change 3677751 by Sam.Deiter
#UE4 Docs: Adding the files for this new document.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3677919 by Tim.Hobson
#UE4 Docs: UEDOC-5984 - Volumetric Lightmaps Documentation
* Volumetric Lightmaps Overview
* Added a note to the Indirect Lighting Cache change starting with 4.18 and linked to the Volumetric Lightmap page and how to re-enable ILC if needed by the user.
* Added Volumetric Lightmap Topic link to LightingAndShadows landing page.
* Added EXCERPT of the Precomputed lighting for volumetric fog to the Volumetric Fog page.
Change 3678178 by Tim.Hobson
#UE4 Docs: UEDOC-6255 - Peer Review - Media Framework: How-to Play a Video Stream.
*a few minor tweaks.
Change 3678273 by Chase.McAllister
#UE4 Docs #jira UEDOC-5854 - minor typo corrections to BentNormalMaps page
Change 3678509 by Sam.Deiter
#UE4 Docs: Adding mac images to this document.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3678517 by Wes.Bunn
#ue4 docs
Playing Image Media Source assets how-to.
Change 3679108 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#367517
Change 3679110 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3677919
Change 3679113 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3677751
Change 3679185 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672178
Change 3679208 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3669916
Change 3679276 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3669916
Change 3679323 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3669916
Change 3679336 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3669916
Change 3679346 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3678509
Change 3680097 by Sam.Deiter
#UE4 Docs: Updating the Oculus info to match new requirments.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3680194 by Sam.Deiter
#UE4 Docs:Adding some missing Mac Text and images.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3680292 by Jeff.Wilson
Added info about end-user usage data
Change 3680633 by Tim.Hobson
#UE4 Docs: Cleanup of Mesh Distance Field sections.
* How-to's have parts that are reference that have been extrapolated into other sections.
* Fixed linkages of newly created or fixed reference pages for the How-to's.
Change 3680853 by Sam.Deiter
Adding these missing files.
Change 3680869 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3680928 by Richard.Hinckley
#jira UEDOC-5760
Updating meta specifiers.
Change 3680949 by Richard.Hinckley
#jira UEDOC-5159
Applying peer review suggestions.
Change 3680956 by Richard.Hinckley
#jira UEDOC-5159
Adding missed change from previous submission.
Change 3681055 by Robert.Gervais
#jira UEDOC-6224
Updated garbage collection info in relation to weak pointers.
Updated metadata in relevant pages.
#UE4Doc
#code_review richard.hinckley
Change 3681418 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3669916
Change 3681430 by Kimio.Yasuda
Updated file against INTSourceChangelist:3678517
Change 3681431 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3680928
Change 3681444 by Kimio.Yasuda
Updated file against INTSourceChangelist:3680633
Change 3681466 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3681519 by Masayo.Kondo
Modified hedder to fix publish error
Change 3681521 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680949
Change 3681557 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681055
Change 3681563 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681055
Change 3681571 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3681055
Change 3681575 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680949
Change 3681579 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680928
Change 3681595 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3681603 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680292
Change 3681820 by Sam.Deiter
#UE4 Docs: Adding support for VS 2015.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3681833 by Sam.Deiter
#UE4 Docs:Accepting Richard updates
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3681959 by Sam.Deiter
#UE4 Docs: Adding the command to build this on a Mac.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3682737 by Chase.McAllister
#UE4 Docs #jira UEDOC-5160 Minor typo and grammar fixes to Automation page
Change 3682799 by Chase.McAllister
#UE4 Docs #jira UEDOC-5160 Formatting fixes for FunctionalTesting page
Change 3683414 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3682799
Change 3683416 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3682737
Change 3683428 by Kimio.Yasuda
fixed markdown error
Change 3683441 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680956
Change 3683454 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681959
Change 3683459 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680194
Change 3683933 by Jeff.Wilson
Updated metadata
Change 3684558 by Wes.Bunn
#ue4 docs
1st Pass at Media Framework Doc
Change 3686054 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3686073 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3686954 by Wes.Bunn
#ue4 docs
Adding Using Media Playlists how-to.
Change 3687602 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3687659 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3687868 by Kimio.Yasuda
Updated File against INTSourceChangelist:3677751
Change 3687890 by Kimio.Yasuda
Updated file against INTSourceChangelist:3684558
Change 3688188 by Richard.Hinckley
#jira UEDOC-5761
Deleting obsolete files.
Change 3688194 by Richard.Hinckley
#jira UEDOC-5761
Deleting a file that was missed in the previous submission.
Change 3688205 by Richard.Hinckley
#jira UEDOC-5761
Change 3688265 by Wes.Bunn
#ue4 docs
Platform Media Source how-to
Change 3689002 by Chase.McAllister
#UE4 Doc - Fixing Typo in VRSplashScreen Node Reference Page title
Change 3689112 by Wes.Bunn
#ue4 docs
Playing Live Video Captures
Change 3689149 by Robert.Gervais
#UE4Doc
Fix white-space bugs.
Change 3689742 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3689845 by Kimio.Yasuda
Updated file agasint INTSourceChangelist:3684558
Change 3690024 by Sungjin.Hong
#loc UE4DocKOR
Change 3690031 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3690049 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690054 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3690056 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690059 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690063 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690064 by Kimio.Yasuda
Updated file against INTSourceChangelist:3571140
Change 3690067 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690069 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690084 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3683933
Change 3690413 by Wes.Bunn
#ue4 docs
Initial Update of Media Framework Tech Ref page.
Change 3690705 by Wes.Bunn
#ue4 docs
Updated Technical Reference and Upgrading to 4.18 page.
Change 3690782 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3690786 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback.
Change 3690926 by Wes.Bunn
Updates applied to Overview and Reference page.
Change 3691714 by Kimio.Yasuda
Updated file against INTSourceChangelist:3677919
Change 3691804 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3691811 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3691844 by Kimio.Yasuda
Updated file against INTSourceChangelist:3665412
Change 3691900 by Kimio.Yasuda
Updated file against INTSourceChangelist:3665412
Change 3691974 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3665412
Change 3691998 by Kimio.Yasuda
Updated file against INTSourceChangelist:3665412
Change 3692044 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692048 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692058 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3683933
Change 3692061 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692071 by Kimio.Yasuda
Updated file against INTSourceChangelist:3690705
Change 3692074 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692076 by Kimio.Yasuda
Updated file against INTSourceChangelist:3690926
Change 3692079 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692087 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692090 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692096 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692098 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692106 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692110 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692730 by Jeff.Wilson
Updated metadata
Change 3692732 by Jeff.Wilson
Updated metadata
Change 3692749 by Wes.Bunn
#ue4 docs
Added Playback Controls How-to, updated Playlist Difficulty Setting, updated How-to Landing page.
Change 3692759 by Jeff.Wilson
Added missing icon image for modding page
Change 3692796 by Jeff.Wilson
Fixed broken link
Change 3692802 by Jeff.Wilson
Fixed broken link
Change 3692813 by Wes.Bunn
#ue4 docs
Applying Doc Review feedback
Change 3692843 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3692871 by Jeff.Wilson
Removed unused content
Change 3693069 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback
Change 3693099 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback.
Change 3693961 by Kimio.Yasuda
Updated file against INTSourceChangelist:3692730
Change 3694207 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3694209 by Sungjin.Hong
#loc UE4DocKOR
Change 3694210 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3694227 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3694229 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3694261 by Kimio.Yasuda
Updated file against INTSoruceChangelist:3692813
Change 3694296 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3694524 by Sungjin.Hong
#loc UE4DocKOR
Change 3694595 by Mitchell.Wilson
Fixing a typo in StaticMesh HowTo
#UE4Docs
Change 3694931 by Tim.Hobson
#UE4 Docs: updating Android Codeworks version and VS versions.
Change 3695354 by Tim.Hobson
#UE4 Docs: UEDOC-5995 - Sky Light updates Editorial Review edits
Change 3695376 by Tim.Hobson
minor typo formatting fix
Change 3696845 by Masayo.Kondo
Fixed link
Change 3696854 by Masayo.Kondo
Fixed layout
Change 3696859 by Kimio.Yasuda
Updated file against INTSourceChangelist:3689112
Change 3696864 by Masayo.Kondo
Fixed link
Change 3696887 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681833
Change 3696915 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3692796
Change 3696976 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3694595
Change 3697044 by Kimio.Yasuda
Fixed typo
Change 3697072 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3692796
Change 3697586 by Sam.Deiter
#UE4 Docs: Fixing some linking issuse to How-To pages that do not have info on them
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3697606 by Sam.Deiter
Removing the How-To page link as it was a dead link.
Change 3697649 by Sam.Deiter
#UE4 Docs:Applying some peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3697861 by Sam.Deiter
#UE4 Docs: Updating the tonemapper enable command.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3698782 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681055
Change 3698807 by Kimio.Yasuda
Updated file against INTSourceChagelist:3260662
Change 3698809 by Kimio.Yasuda
Updated file against INTSourceChangelist:3260662
Change 3698836 by Kimio.Yasuda
Updated file against InTSourceChangelist:3260663
Change 3698842 by Kimio.Yasuda
Fixed typo
Change 3698868 by Sungjin.Hong
#loc UE4DocKOR
Change 3698875 by Kimio.Yasuda
Fixed typo
Change 3699339 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3688188
Change 3699348 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3688188
Change 3700869 by Mitchell.Wilson
Submitting 4.18 Release Notes and Images
#UEDoc
Change 3701180 by Mitchell.Wilson
Adding 4.18 banner to images and adding to page. This may change before final release
#UEDocs
Change 3701505 by Chase.McAllister
#UE4 Docs #jira UEDOC-6256 - Minor typo fixes for StreamMedia HowTo
Change 3701814 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3701868 by Kimio.Yasuda
Updated file against INTSourceChagellist:3260663
Change 3702337 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3702420 by Sungjin.Hong
#loc UE4DocKOR
Change 3702421 by Sungjin.Hong
#loc UE4DocKor
Change 3702984 by Tim.Hobson
#UE4 Docs: UEDOC-5989 - Volumetric Lightmaps Editorial Review edits
Change 3703064 by Tim.Hobson
#UE4 Docs: UEDOC-6220 - Media Editor Reference Peer Review edits
* minor typos and grammatical fixes.
Change 3703207 by Chase.McAllister
#UE4 Docs #jira UEDOC-6209 Minor typo fixes for MediaFramework Overview
Change 3703447 by Tim.Hobson
#UE4 Docs: UEDOC-6267 - Playing Platform Specific Media Peer Review edits:
* Corrected PS4 and Xbox One naming
* Corrected a couple of grammatical issues
Change 3703703 by Tim.Hobson
#UE4 Docs: UEDOC-6452 - Steam VR Reference Pages Peer Review edits
* bolded term columns in tables
* fixed a couple of grammatical/spelling issues
Change 3703814 by Tim.Hobson
#UE4 Docs: UEDOC-6458 - SteamVR Best Practices Peer Review Edits
* fixed minor typo/grammatical issues
Change 3704102 by Tim.Hobson
#UE4 Docs: UEDOC-6440 - SteamVR Quick Start Peer Review edits:
* added missing version to Landing page.
* A few grammatical/spelling fixes throughout the pages
* changed the skill level for QS1 to match the other pages in the QS.
Change 3705723 by Kimio.Yasuda
Updated file against INTSourceChangelist:3703447
Change 3705758 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3705953 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3705957 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3706114 by Sungjin.Hong
#loc UE4DocKOR
Change 3706607 by Tim.Hobson
#UE4 Docs: UEDOC-6444 - SteamVR How-to's Peer Review
see ticket for fixes and suggestions.
Change 3708944 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622471
Change 3708952 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3688188
Change 3708977 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681055
Change 3709161 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680928
Change 3709182 by Kimio.Yasuda
Updated file against INTSourceChangelist:3680633
Change 3709361 by Jeff.Wilson
Minor formatting updates
Change 3710404 by Tim.Hobson
#UE4 Docs: UEDOC-6497 - fixing some PhAT pages that link to videos in the related metadata tags.
Change 3710461 by Mitchell.Wilson
Reordering 4.18 Release Notes. Making minor updates to some sections based on google doc history.
#UEDocs
Change 3710462 by Sam.Deiter
#UE4 Docs: Adding this new page the shows how to enable the Niagara plugin.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3710467 by Sam.Deiter
#UE4 Docs:Fixing the order in which these pages show up on the main landing page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3710473 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3710509 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3710943 by Chase.McAllister
#UE4 Docs #jira UEDOC-5299 Fixing some major typos on RadialMenu page.
Change 3712725 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3712738 by Kimio.Yasuda
Updated file against INTSourceChangelist:3710404
Change 3712741 by Kimio.Yasuda
Updated file against INTSourceChangelist:3710404
Change 3712742 by Kimio.Yasuda
Updated file against INTSourceChangelist:3710404
Change 3712745 by Kimio.Yasuda
Updated file against INTSourceChangelist:3211040
Change 3712768 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3710467
Change 3712769 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3710467
Change 3712794 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3710473
Change 3712814 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680928
Change 3712829 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3712834 by Kimio.Yasuda
Updated file against INTSourceChangelist:3710404
Change 3712835 by Tianmin.Xie
#loc UE4DocCHN. fix bad link causing generating error.
Change 3712845 by Kimio.Yasuda
Updated file against INTSourceChangelist:3697586
Change 3713607 by Mitchell.Wilson
Adding updated text/images to ARKit section of 4.18 Release Notes
#UEDocs
Change 3714119 by Mitchell.Wilson
Adding ARSample link to the ARCore section of 4.18 Release Notes
#UE4Docs
Change 3714454 by Sam.Deiter
#UE4 Docs: Updating the version of the Android SDK used.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3715019 by Robert.Gervais
#jira UEDOC-5521
Checking-in first draft.
#UE4Doc
Change 3715064 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3715081 by Kimio.Yasuda
Fixed translation (1 - X)
Change 3715194 by Kimio.Yasuda
Updated file against INTSourceChangelist:3714454
Change 3715198 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3692802
Change 3715203 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3671775
Change 3715367 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3715974 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3715999 by Mitchell.Wilson
Updating compare gifs in 4.18 Release Notes so part 1 is the new version and part 2 is the old
#UEDocs
Change 3716096 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3716175 by Tim.Hobson
#UE4 Docs: UEDOC-5203 - Mesh Distance Fields Editorial Review edits
Change 3716214 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3716599 by Tim.Hobson
#UE4 Docs: UEDOC-5679 - Automation Overview/Landing
Change 3716600 by Tim.Hobson
#UE4 Docs: Volumetric Fog - Fixing minor line error.
Change 3717032 by Robert.Gervais
#jira UEDOC-5521
Fixed some typos.
#UE4Doc
Change 3717037 by Jeff.Wilson
Updated metadata
Change 3717040 by Jeff.Wilson
Updated metadata and layout
Change 3717042 by Jeff.Wilson
Updated metadata and layout
Change 3717045 by Jeff.Wilson
Removed unused section
Change 3717047 by Jeff.Wilson
Removing old redirector page
Change 3717049 by Jeff.Wilson
Removed old redirector page
Change 3717050 by Jeff.Wilson
Minor text update
Change 3717052 by Jeff.Wilson
Minor updates
Change 3717056 by Jeff.Wilson
Updated api manifest
Change 3717058 by Chase.McAllister
#UE4 Docs #jira UEDOC-6465 - Minor typo fixes to GearVR Quickstart3
Change 3717059 by Jeff.Wilson
Updated metadata
Change 3717063 by Jeff.Wilson
Updated metadata
Change 3717065 by Jeff.Wilson
Updated formatting
Change 3717068 by Jeff.Wilson
Updated formatting
Change 3717069 by Jeff.Wilson
Updated formatting
Change 3717070 by Jeff.Wilson
Updated formatting
Change 3717071 by Jeff.Wilson
Updated formatting
Change 3717079 by Jeff.Wilson
Updated formatting
Change 3717080 by Jeff.Wilson
Updated formatting
Change 3717081 by Jeff.Wilson
Updated metadata
Change 3717083 by Jeff.Wilson
Updated metadata
Change 3717085 by Jeff.Wilson
Updated metadata
Change 3717089 by Jeff.Wilson
Updated metadata
Change 3717092 by Jeff.Wilson
Updated metadata
Change 3717095 by Jeff.Wilson
Updated metadata
Change 3717098 by Jeff.Wilson
Removed bad link
Change 3717101 by Jeff.Wilson
Updated metadata
Change 3717104 by Jeff.Wilson
Updated metadata
Change 3717106 by Jeff.Wilson
Updated metadata
Change 3717107 by Jeff.Wilson
Updated metadata
Change 3717110 by Jeff.Wilson
Updated formatting
Change 3717113 by Jeff.Wilson
Updated with latest connection info
Change 3717114 by Jeff.Wilson
Updated metadata
Change 3717116 by Jeff.Wilson
Updated metadata
Change 3717117 by Jeff.Wilson
Updated metadata
Change 3717118 by Jeff.Wilson
Updated formatting
Change 3717119 by Jeff.Wilson
Updated search box to use bing filters
Change 3717120 by Jeff.Wilson
Added IDs to links
Change 3717124 by Jeff.Wilson
Updated search box to use Bing filters
Change 3717126 by Jeff.Wilson
Changed sitemap filters to be AND instead of OR
Change 3717131 by Jeff.Wilson
Made engine version filter styling generic
Change 3717664 by Robert.Gervais
#jira UEDOC-5557
Minor formatting update.
#UE4Doc
Change 3717724 by Kimio.Yasuda
Updated file against INTSourceChangelist:3574744
Change 3717859 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3671635
Change 3717948 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717107
Change 3717966 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717104
Change 3718172 by Sungjin.Hong
#loc UE4DocKOR
Change 3718245 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback
Change 3718282 by Wes.Bunn
#ue4 docs
Applying some peer review feedback
Change 3718323 by Wes.Bunn
#UE4 Docs
Applying Editorial Review Feedback.
Change 3718347 by Wes.Bunn
#UE4 Docs
Applying Editorial Review Feedback.
Change 3718404 by Wes.Bunn
#UE4 Docs
Applying SME feedback.
Change 3718524 by Sam.Deiter
#UE4 Docs:Adding this new page for parallel rendering.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3718578 by Sam.Deiter
#UE4 Docs: Applying peer review.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3718992 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3718997 by Sam.Deiter
#UE4 Docs:Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3719010 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3719012 by Sam.Deiter
Bold some text.
Change 3719365 by Sam.Deiter
Applying peer feedback.
Change 3719384 by Sam.Deiter
Changing the page order so that setting up the camera was the first item.
Change 3719733 by Robert.Gervais
#jira UEDOC-5557
Reorganizing pages to make them less generic.
#UE4Doc
Change 3719743 by Richard.Hinckley
#jira UEDOC-6199
Included "CoreMinimal" in Player-Controlled Camera tutorial.
Change 3719770 by Robert.Gervais
#jira UEDOC-5557
Rename/move file(s)
#UE4Doc
Change 3719789 by Robert.Gervais
#jira UEDOC-5557
Updating nav links.
#UE4Doc
Change 3719794 by Chase.McAllister
#UE4 Docs #jira UEDOC-6221 Minor typo fixes to MediaEditorReference page
Change 3719888 by Robert.Gervais
#jira UEDOC-5557
Updating metadata.
#UE4Doc
Change 3720122 by Chase.McAllister
#UE4 Docs #jira UEDOC-6274 Minor grammar fixes to MediaFramework's UsingWebCams page
Change 3720207 by Chase.McAllister
#UE4 Docs #jira UEDOC-6286 Minor typo fixes to UsingMediaPlaylists page
Change 3720223 by Chase.McAllister
#UE4 Docs #jira UEDOC-6286 Minor grammar fixes to UsingMediaPlaylists page
Change 3720428 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3720433 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717106
Change 3720446 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717106
Change 3720449 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717106
Change 3720451 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3717106
Change 3720455 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717095
Change 3720475 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717092
Change 3720488 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720492 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717089
Change 3720502 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720503 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720508 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720510 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3717037
Change 3720513 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720517 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717081
Change 3720518 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720519 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720525 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717083
Change 3720527 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717085
Change 3720559 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720562 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720565 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720569 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720570 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720571 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720572 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720574 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720575 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720578 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720588 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720590 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720591 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720596 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720601 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720610 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720612 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720616 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720622 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720625 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720632 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720637 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720640 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720643 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720647 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720692 by Tianmin.Xie
#loc UE4DocCHN. fix generating error caused by old link
Change 3720720 by Tianmin.Xie
#loc UE4DocCHN. fix generating error caused by old link
Change 3721197 by Sam.Deiter
Applying Peer Feedback.
Change 3721376 by Sam.Deiter
Applying peer review feedback.
Change 3721448 by Sam.Deiter
Fixing the How - To's to be inline with the style guide and like all the other How-To
Change 3721525 by Sam.Deiter
Fixing the formatting to match S&S. Adding an hero image for Gear VR MC Page.
Change 3721536 by Sam.Deiter
Aoolying SME feedback.
Change 3721613 by Sam.Deiter
Applying peer review feedback.
Change 3721928 by Jeff.Wilson
Updated metadata and formatting
Change 3721937 by Chase.McAllister
#UE4 Docs #jira UEDOC-6399 Minor typo fixes for GoogleVR Daydream page
Change 3722186 by Chase.McAllister
#UE4 Docs #jira UEDOC-6405 Minor grammar and typo fixes for GoogleVR BestPractices page
Change 3722406 by Kimio.Yasuda
Updated file against INTSourceChangelist:3716175
Change 3722453 by Kimio.Yasuda
Updated file against INTSourceChangelist:3618359
Change 3722555 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3715974
Change 3722556 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717065
Change 3722558 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717063
Change 3722559 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3722564 by Kimio.Yasuda
Updated file against INTSourceChangelist:3692913
Change 3722579 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3722585 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3718578
Change 3722586 by Kimio.Yasuda
Updated file against INTSoruceChangelist:3108692
Change 3722588 by Kimio.Yasuda
Fixed translation
Change 3722591 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717070
Change 3722603 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717068
Change 3722618 by Kimio.Yasuda
Fixed translation
Change 3722652 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3723511 by Chase.McAllister
#UE4 Docs #jira UEDOC-6387 Minor typo and grammar fixes to GoogleVR QuickStarts
Change 3724777 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3724787 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3724943 by Kimio.Yasuda
Updated file against INTSoruceChangelist:3719888
Change 3724944 by Kimio.Yasuda
Updated file agasint INTSoruceChangelist:3719888
Change 3724951 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719888
Change 3724953 by Kimio.Yasuda
Updated file agasint INTSoruceChangelist:3719888
Change 3724958 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719888
Change 3724961 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719888
Change 3724964 by Kimio.Yasuda
Updated file against INTSourceChangelist:3697586
Change 3724966 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719012
Change 3724967 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3717032
Change 3724975 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3724976 by Kimio.Yasuda
Fixed translation
Change 3724983 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3724985 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3725000 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3725002 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3725021 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3725022 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719384
Change 3725024 by Masayo.Kondo
Fixed to be consistent with other Delegates docs.
Change 3725025 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719384
Change 3725032 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3725033 by Kimio.Yasuda
Updated file against INTSourceChangelist:3721197
Change 3725041 by Kimio.Yasuda
Updated file against INTSourceChangelist:3721197
Change 3725045 by Kimio.Yasuda
Fixed typo
Change 3725049 by Kimio.Yasuda
Updated file against INTSourceChange:3108692
Change 3725050 by Kimio.Yasuda
Fixed translation
Change 3725051 by Kimio.Yasuda
Fixed typo
Change 3725054 by Kimio.Yasuda
Fixed translation
Change 3725059 by Kimio.Yasuda
Fixed translation
Change 3725067 by Kimio.Yasuda
Fixed typo
Change 3725078 by Kimio.Yasuda
Updated file against INTSourceChangelist:3482294
Change 3725085 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717113
Change 3725103 by Kimio.Yasuda
Updated file against INTSourceChangelist:3692813
Change 3725116 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3719743
Change 3725132 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717110
Change 3725144 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3719743
Change 3725152 by Kimio.Yasuda
Fixed translation
Change 3725550 by Tim.Hobson
#UE4 Docs: Volumetric Lightmaps - Additional fixes based on feedback and addition of troubleshooting section
Change 3725578 by Tim.Hobson
#UE4 Docs: Moving PivotPainter1 docs to their own Pivot Painter 1.0 folder for better organization
Change 3725585 by Tim.Hobson
#UE4 Docs: Moving PivotPainter2 docs to their own Pivot Painter folder for better organization
Change 3725599 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3725740 by Wes.Bunn
#ue4 docs
Applying SME feedback
Change 3726075 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3726170 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback
Change 3726228 by Tim.Hobson
#UE4 Docs: Pivot Painter Tool hierarchy cleanup for docs pages to make PivotPainter docs easier to find. Fixed broken links and added note to PivotPainter1 to more directly reference that PivotPainter2 should be the primary used script for users.
Change 3726250 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3726397 by Sam.Deiter
Expanding UE4 to Unreal Engine 4 as that it is like the rest of the QS.
Change 3726666 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3726700 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3726840 by Chase.McAllister
#UE4 Docs #jira UEDOC-6393: Minor spelling and grammar fixes to GoogleVR How-Tos
Change 3726858 by Wes.Bunn
#ue4 docs
Updates to Anim Blueprints Landing (now Overview) page to include experimental Live Editing feature.
Change 3727000 by Chase.McAllister
#UE4 Docs #jira UEDOC-6417: Minor grammar fixes for OculusQuickStart_5
Change 3727108 by Chase.McAllister
#UE4 Docs #jira UEDOC-6423: Minor typo fixes to Oculus StandingCamera HowTo page
Change 3727591 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3727654 by Kimio.Yasuda
Updated file against INTSourceChangelist:3725599
Change 3727742 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3719743
Change 3727747 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3727790 by Kimio.Yasuda
Updated file against INTSourceChangelist:3725599
Change 3727792 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3726858
Change 3727796 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3726228
Change 3727803 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622561
Change 3727804 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3726228
Change 3727822 by Kimio.Yasuda
Updated file against INTSourceChangelist:3659845
Change 3727825 by Kimio.Yasuda
Updated file against INTSourceChangelist:3694931
Change 3727826 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3727849 by Masayo.Kondo
Fixed translation to be consistent with other PivotPainter Docs
Change 3727866 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3726228
Change 3727873 by Kimio.Yasuda
Fixed translation
Change 3727916 by Kimio.Yasuda
Fixed typo
Change 3728080 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3728354 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback
Change 3728406 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3728419 by Wes.Bunn
#ue4 docs
Applying SME review feedback
Change 3728504 by Jeff.Wilson
Set page to publish
Change 3728507 by Jeff.Wilson
Set page to publish
Change 3728511 by Jeff.Wilson
Updated metadata
Change 3728517 by Jeff.Wilson
Updated metadata and layout
Change 3728518 by Jeff.Wilson
Added Steam VR for Mac section
Change 3728816 by Sam.Deiter
Accepting the peer review changes.
Change 3728885 by Sam.Deiter
Applying SME feedback.
Change 3728922 by Sam.Deiter
Applying editorial feedback.
Change 3728947 by Sam.Deiter
Applying SME feedback.
Change 3729054 by Chase.McAllister
#UE4 Docs #jira UEDOC-6441: Minor typo fix to SteamVRQuickStart
Change 3729159 by Chase.McAllister
#UE4 Docs #jira UEDOC-6447: Minor typo and grammar fixes for SteamVR Chaperone HowTos
Change 3729482 by Robert.Gervais
#jira UEDOC-5522
Addressing Peer Review Comments
#UEDoc
Change 3729612 by Kimio.Yasuda
Updated file agasint INTSourceChangelist:3108692
Change 3729634 by Kimio.Yasuda
Fixed translation
Change 3729642 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3729729 by Kimio.Yasuda
Fixed translation
Change 3729780 by Kimio.Yasuda
Fixed translation
Change 3729785 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719888
Change 3729787 by Kimio.Yasuda
Updated file against INTSourceChangelist:3716175
Change 3729900 by Sungjin.Hong
#loc UE4DocKOR
Change 3730219 by Chase.McAllister
#UE4 Docs #jira UEDOC-5523: Minor typo fixes to HardwareBenchmarks page
Change 3730788 by Wes.Bunn
#ue4 docs
UEDOC-6566
- updated overview and sequencer quick start guide
Change 3730794 by Wes.Bunn
#ue4 docs
Forgot to update landing page, hero video.
Change 3730858 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3731085 by Sam.Deiter
Fixing a small spacing issue that caused the numbering to restart.
Change 3731281 by Sam.Deiter
Applying peer feedback.
Change 3731677 by Chase.McAllister
#UE4 Docs #jira UEDOC-6494: Minor formatting fix to ParallelRending page
Change 3731985 by Kimio.Yasuda
Fixed translation
Change 3732957 by Chase.McAllister
#UE4 Docs #jira UEDOC-6666: Fixing broken link for AMD CubeMapGen now found on Google Code Archive
Change 3733053 by Chase.McAllister
#UE4 Docs #jira UEDOC-6501: Minor typo fixes to GoogleVRQuickStart_2 and InstallAdditionalAndroidSDK pages
Change 3733218 by Wes.Bunn
#ue4 docs
Updating Rigid Body node example and content.
Change 3733227 by Wes.Bunn
Small typo fix.
Change 3733519 by Wes.Bunn
#ue4 docs
Applying updates to 4.18.1 hotfix that removes Playlist Loop option.
Change 3734910 by Sungjin.Hong
added missing part after In Xcode,
Change 3734937 by Sungjin.Hong
#loc UE4DocKor
Change 3735117 by Tim.Hobson
#UE4 Docs: UEDOC-5973 - Physics Asset Too Overview and Referencel 4.18 Update
Change 3735331 by Sam.Deiter
Adding this as it was completed but never checked in.
Change 3735339 by Sam.Deiter
Applying SME feedback.
Change 3735343 by Sam.Deiter
Applying SME feedback.
Change 3735344 by Sam.Deiter
Updateing the iOS Quick Start.
Change 3735468 by Wes.Bunn
#ue4 docs
Skeleton page refactor
Change 3735722 by Wes.Bunn
#ue4 docs
Applying peer review feedback.
Change 3736172 by Jeff.Wilson
Updated metadata and formatting
Change 3736174 by Jeff.Wilson
Updated formatting
Change 3736175 by Jeff.Wilson
Updated formatting
Change 3736211 by Jeff.Wilson
Updated formatting
Change 3736212 by Jeff.Wilson
Updated metadata
Change 3736250 by Jeff.Wilson
Updated metadata
Change 3736252 by Jeff.Wilson
Updated formatting
Change 3736255 by Wes.Bunn
#ue4 docs
minor grammar and punctuation updates.
Change 3736273 by Sam.Deiter
Adding this new page and new images.
Change 3736300 by Sam.Deiter
Fixing the version number on the pages.
Change 3737701 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3737751 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3737795 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735331
Change 3737843 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3737851 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3737971 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3737982 by Sungjin.Hong
#loc UE4DocKOR
Change 3738369 by Wes.Bunn
Applying minor grammar and punctuation changes.
Change 3738407 by Sam.Deiter
Bluring out my name and email from the image.
Change 3738424 by Sam.Deiter
Applying SME feedback.
Change 3738510 by Sam.Deiter
Applying SME feedback and updating images and text.
Change 3738728 by Richard.Hinckley
#jira UEDOC-5763
Removed Const specifier for UPROPERTY - it seems to cause compilation failures.
Change 3738987 by Sam.Deiter
Adding more info to the iOS windows and mac quick start.
Change 3739323 by Richard.Hinckley
#jira UEDOC-5577
Putting in Mac images to meet peer review suggestions.
Change 3739328 by Sam.Deiter
Adjusting how to use the Oculus profiling tools.
Change 3739334 by Sam.Deiter
Adding an image to the last step.
Change 3739372 by Mitchell.Wilson
Fixing multiple typos and grammarical errors in Content Examples levels.
#jira UE-49886, UE-49884, UE-49890, UE-49909, UE-49910
Change 3739387 by Sam.Deiter
Applying SME feedback by adding two new steps that talk about adding a SM to the MC.
Change 3739427 by Mitchell.Wilson
Removing virtual joysticks from SubwaySequencer DeafultInput.ini
#jira UE-50171
Change 3739475 by Mitchell.Wilson
Fixing a missed typo.
#jira UE-49910
Change 3739480 by Sam.Deiter
Adding the command line arguments to the this page.
Change 3739501 by Sam.Deiter
Adding concsole command info.
Change 3740167 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3740169 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740222 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740244 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740273 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3740279 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740419 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740427 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740447 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740449 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740450 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740456 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740458 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740462 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740463 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728504
Change 3740465 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740467 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3740474 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3740478 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3740485 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3740541 by Sungjin.Hong
#loc UE4DocKOR
Change 3740727 by Sam.Deiter
Applying Peer feedback by adding info about mutli view and mono rendering.
Change 3740756 by Mitchell.Wilson
Example 1.12 - LODs now transitions between LOD levels as expected within the space provided in the level.
#jira UE-50660
Change 3740789 by Wes.Bunn
#ue4 docs
applying peer review feedback
Change 3740825 by Richard.Hinckley
#jira UEDOC-6878
Fixing in-document code issue.
Change 3740864 by Mitchell.Wilson
Material_Nodes 1.6 - Changed point light to stationary from static to resolve issues with lighting on the example. Rebuilt lighting.
#jira UE-49916
Change 3740976 by Sam.Deiter
Applying editorial feedback and fixing all image highlights to be the same.
Change 3740999 by Mitchell.Wilson
Adjusting lighting in Blueprint_Communication to be more consistent to resolve issues with some examples being completely in darkness.
#jira UE-49882
Change 3741143 by Sam.Deiter
Applying peer feedback.
Change 3741317 by Robert.Gervais
#jira UEDOC-5524
Addressed SME Review Comments.
#UE4Doc
Change 3741409 by Robert.Gervais
#jira UEDOC-5525
Flipping availability switch.
#UE4Doc
Change 3741432 by Mitchell.Wilson
Removed execute console command in Platformer_StreetSection for CE StopAutoPerf. Custom Event no longer exists in project.
#jira UE-51200
Change 3741452 by Chase.McAllister
#UE4 Docs #jira UEDOC-6335: Minor grammar and formatting fixes to Niagara ParticleLight HowTo
Change 3741733 by Wes.Bunn
#ue4 docs
Render Movie How-to
Change 3742807 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3742848 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3742854 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3742868 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3742959 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3742964 by Kimio.Yasuda
Fixed translation (Desired Max Draw Distance)
Change 3742967 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3742994 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3743008 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3743025 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3741733
Change 3743052 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3743061 by Kimio.Yasuda
Fixed translation
Change 3743068 by Kimio.Yasuda
Fixed typo
Change 3743110 by Kimio.Yasuda
Updated file against INTSourceChangelist:INTSourceChangelist:3244370
Change 3743117 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3741733
Change 3743125 by Kimio.Yasuda
Updated file against INTSourceChangelist:3244370
Change 3743144 by Kimio.Yasuda
Fixed translation
Change 3743170 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3743173 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3743180 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3721928
Change 3743371 by Sungjin.Hong
#loc UE4DocKOR
Change 3743615 by Mitchell.Wilson
Disable OpenGL 3 as a Target RHI for Linux in some projects that have shaders that aren't supported.
#jira UE-51198
Change 3743721 by Wes.Bunn
#ue4 docs
Command Line Overview page for movie rendering
Change 3743807 by Sam.Deiter
Setting this to docs as it is not needed.
Change 3744389 by Mitchell.Wilson
Fixed camera position so the next interaction point is not accessible from it's location to resolve clipping issue.
#jira UE-50424
Change 3744467 by Wes.Bunn
#ue4 docs
Applying some peer review feedback.
Change 3744479 by Wes.Bunn
#Ue4 docs
Applying SME feedback.
Change 3744907 by Mitchell.Wilson
Adding Font Face to existing AveriaSerif font to resolve warnings when cooking.
#jira UE-52105
Change 3744964 by Chase.McAllister
#UE4 Docs #jira UEDOC-6515: Minor typo fixes to iOSQuickStart pages
Change 3745511 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3745658 by Kimio.Yasuda
Updated file against INTSourceChangelist:3253207
Change 3745668 by Kimio.Yasuda
Updated file against INTSourceChangelist:3467293
Change 3745689 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3741409
Change 3745691 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3743721
Change 3745729 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3745744 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3741733
Change 3745796 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3740825
Change 3745801 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3738728
Change 3745808 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736175
Change 3745815 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3735956
Change 3745859 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3735722
Change 3746007 by Sungjin.Hong
#loc UE4DocKOR
Change 3746172 by Sam.Deiter
Applying SME feedback.
Change 3746532 by Sam.Deiter
Setting this to docs as this info is out of date.
Change 3746534 by Sam.Deiter
Removing an out of date link.
Change 3747172 by Sam.Deiter
Fixing the link to the JDK download.
Change 3747698 by Wes.Bunn
#ue4 docs
Triggering Sequences from Gameplay Refactor.
Change 3748133 by Mitchell.Wilson
Fixing some artifcats in the red channel of the T_TexturedPaper texture.
#jira UE-52218
Change 3748163 by Chase.McAllister
#UE4 Docs #jira UEDOC-6802: Minor typo fixes to AndroidManifestControl page
Change 3748184 by Sam.Deiter
Changing this page from Doc to Public.
Change 3748361 by Wes.Bunn
#ue4 docs
Sequence Bindings How-to page refactor.
Change 3748365 by Wes.Bunn
Renamed How-to page
Change 3748459 by Sam.Deiter
Adding this new document and images.
Change 3749013 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3749049 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3749070 by Kimio.Yasuda
Updated file against INTSourceChangelist:3731677
Change 3749107 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3749174 by Kimio.Yasuda
Fixed translation
Change 3749210 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3744467
Change 3749276 by Kimio.Yasuda
Fixed translation
Change 3749289 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3749292 by Kimio.Yasuda
Updated file against INTSourceChangelist:3454520
Change 3749294 by Sungjin.Hong
fixed link
Change 3749324 by Sungjin.Hong
fixed link
Change 3749327 by Sungjin.Hong
NExt -> Next
Change 3749329 by Sungjin.Hong
Controllre -> Controller
Change 3749339 by Sungjin.Hong
fixed some obvious typos
Change 3749514 by Wes.Bunn
#ue4 docs
Updating images.
Change 3749524 by Sungjin.Hong
#loc UE4DocKOR
Change 3749856 by Wes.Bunn
#ue4 docs
Update Event How-to page.
Change 3749877 by Wes.Bunn
#ue4 docs
Minor typo fixes.
Change 3750344 by Jeff.Wilson
Added Time Stretch Curve section
Change 3750348 by Jeff.Wilson
Updated metadata
Change 3750349 by Jeff.Wilson
Updated metadata
Change 3750350 by Jeff.Wilson
Updated formatting
Change 3750351 by Jeff.Wilson
Updated metadata
Change 3750352 by Jeff.Wilson
Fixed broken links
Change 3750353 by Jeff.Wilson
Updated formatting
Change 3750366 by Sam.Deiter
Adding a new image and updateing the text after talking with Daniel W about how this works.
Change 3750407 by Jeff.Wilson
Updated formatting
Change 3750964 by Robert.Gervais
#jira UEDOC-6543
Adding first draft.
#UE4Doc
Change 3752868 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3752892 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3752907 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3752949 by Kimio.Yasuda
Updated file against INTSourceChangelist:3151861
Change 3753038 by Kimio.Yasuda
Updated file against INTSourceChangelist:3750366
Change 3753058 by Kimio.Yasuda
Updated file agasint INTSourceChangelist:3677718
Change 3753160 by Sungjin.Hong
#loc UE4DocKOR
Change 3753170 by Sungjin.Hong
#loc UE4DocKOR
Change 3753177 by Sungjin.Hong
#loc UE4DocKOR
Change 3753179 by Sungjin.Hong
#loc UE4DocKor
Change 3753383 by Wes.Bunn
Minor updates.
Change 3753438 by Tim.Hobson
#UE4 Docs: Pivot Painter hierarchy tree fixes
Change 3753450 by Mitchell.Wilson
Updating MediaExample mp4 so it will be compatible with all platforms.
Change 3753512 by Wes.Bunn
#ue4 docs
Auto Key info added to Overview / How-to page.
Change 3753653 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3753681 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3754691 by Robert.Gervais
#jira UEDOC-6885
Adding screen caps.
#UE4Doc
Change 3754812 by Robert.Gervais
#jira UEDOC-6885
Adding images to the document.
Revised a few steps post SME interview.
#UE4Doc
Change 3754925 by Tim.Hobson
#UE4 Docs: UEDOC-5748 - Build Operations documentation
* Adding a Build Operations (Cook, Package, Deploy, and Run) page.
* Adding Project Launcher Reference page.
Change 3754963 by Robert.Gervais
#jira UEDOC-6885
Removed erroneous reference to Autodesk SDK in source file.
#code_review arciel.rekman
Change 3755535 by Sungjin.Hong
#loc UE4DocKOR
Change 3756505 by Tim.Hobson
#UE4 Docs: adding link to Mesh Distance Fields to the lighting page, added topic image to Mesh DF page, fixed minor issue with DFAO page.
Change 3756746 by Tim.Hobson
#UE4 Docs: fixed a bookmark linking issue and expanded the ToC to be more helpful.
Change 3757231 by Tim.Hobson
#UE4 Docs: UEDOC-5748 - Build Operations doc
Change 3757720 by Jeff.Wilson
Added missing image
Change 3757771 by Kimio.Yasuda
Updated file against INTSoruceChangelist:3750344
Change 3758178 by Wes.Bunn
Applying SME feedback.
Change 3758350 by Sam.Deiter
Changing the command used to adjust vr resolution.
Change 3758439 by Wes.Bunn
#ue4 docs
Import/Export Anims for UI Changes.
Change 3758548 by Tim.Hobson
#UE4 Docs: Forgot to set FBX Test Builder page to public after its SME and Editorial Reviews.
Change 3758934 by Mitchell.Wilson
Cleaning up left edge of the river rock flow map texture so there isn't a visible stretching in the river.
#jira UE-51268
Change 3758988 by Wes.Bunn
Typo fixes.
Change 3759006 by Wes.Bunn
Applying Editorial Feedback
Change 3759010 by Wes.Bunn
Applying Peer Review Feedback.
Change 3759099 by Wes.Bunn
Applying Editorial Review Feedback
Change 3759118 by Wes.Bunn
Applying Editorial Review Feedback
Change 3759535 by Robert.Gervais
#jira UEDOC-6887
Scrubbing username from image.
#UE4Doc
Change 3759671 by Robert.Gervais
#jira UEDOC-6876
Flipping availability to 'Public'.
#UE4Doc
Change 3760907 by Mitchell.Wilson
Fixing LODs on multiple meshes.
Fixing a tree that had a stretch material on it's branches and trunk.
Updating Contrast on lighting manager and Global Post Process.
#jira UE-51254
#jira UE-51239
Change 3761485 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback
Change 3761512 by Mitchell.Wilson
Fixing a hole that is visible in a mesh near bookmark #3.
Reapplying a struct in BP_LightFunction_Setup to resolve a warning/error when opening Landscape_01 level.
#jira UE-51265
Change 3761563 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3761566 by Richard.Hinckley
#jira UEDOC-4101
Flipping this doc to public after checking with Editorial.
Change 3763711 by Jeff.Wilson
Fixed meatdata formatting
Change 3763976 by Sam.Deiter
Applying SME feedback.
Change 3765872 by Sungjin.Hong
#loc UE4DocKor
Change 3765956 by Sungjin.Hong
typo correction
Change 3766103 by Sungjin.Hong
#loc UE4DocKOR
Change 3766177 by Sungjin.Hong
#loc UE4DocKOR
Change 3766270 by Sam.Deiter
Applying editorial feedback.
Change 3766308 by Wes.Bunn
#ue4 docs
minor updates
Change 3766333 by Sam.Deiter
Applying editorial feedback.
Change 3766360 by Sam.Deiter
Applying editorial feedback.
Change 3766375 by Sam.Deiter
Applying SME Feedback.
Change 3767127 by Richard.Hinckley
#jira UEDOC-5764
Addressing editorial comments on the directly-impacted documents. Peripheral documents are not included in this CL.
Change 3768848 by Sungjin.Hong
#loc UE4DocKOR
Change 3768916 by Tianmin.Xie
#loc UE4DocCHN. update against INT version
Change 3769005 by Sam.Deiter
Applying editorial feedback.
Change 3769397 by Sam.Deiter
Applying Editorial Feedback.
Change 3769472 by Richard.Hinckley
#jira UEDOC-5766
CoreRedirects document.
Change 3770068 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3770201 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769005
Change 3770204 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769005
Change 3770206 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3770208 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3770210 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769005
Change 3770223 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769005
Change 3770229 by Kimio.Yasuda
Upated file against INTSourceChangelist:3769005
Change 3770236 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769005
Change 3770256 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769397
Change 3770320 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769397
Change 3770441 by Kimio.Yasuda
Updated file agasint INTSourceChangelist:3769397
Change 3770581 by Sungjin.Hong
#loc UE4DocKOR
Change 3771158 by Mitchell.Wilson
Fixing multiple holes in the level. Fixing bog myrtle material so that wind works as intended.
#jira UE-51250
Change 3771605 by Tim.Hobson
#UE4 Docs: UEDOC-6899 - Screen Percentage Doc
* TAAU and Dynamic Resolution documentation initial check in.
Change 3772108 by Sungjin.Hong
#loc UE4DocKor
Change 3772110 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3772327 by Sungjin.Hong
#loc UE4DocKOR
Change 3772722 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3772759 by Kimio.Yasuda
Updated file against INTSourceChangelist:3766375
Change 3772813 by Sungjin.Hong
#loc UE4DocKOR
Change 3772838 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769397
Change 3772893 by Sungjin.Hong
#loc UE4DocKOR
Change 3773866 by Sungjin.Hong
#loc UE4DocKOR
Change 3773884 by Sungjin.Hong
#loc UE4DocKOR
Change 3774034 by Mitchell.Wilson
Updating texture coord index in two cloud materials in ShooterGame to resolve stretching issues.
#jira UE-52649
Change 3774430 by Wes.Bunn
#ue4 docs
#uedoc-6933
Fix for formatting error
Change 3774504 by Wes.Bunn
#ue4 docs
Minor updates.
Change 3775682 by Sungjin.Hong
#loc UE4DocKOR
Change 3775834 by Sungjin.Hong
#loc UE4DocKOR
Change 3777979 by Sungjin.Hong
#loc UE4DocKOR
Change 3780178 by Joe.Conley
Adding documentation tooltips for object, class, softobject and softclass variable types
Change 3780455 by Sungjin.Hong
#loc UE4DocKOR
Change 3781189 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback
Change 3782545 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3782606 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3782783 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3782995 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3783624 by Sungjin.Hong
#loc UE4DocKOR
Change 3786461 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3786575 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3786578 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3782314
Change 3786580 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3786581 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3786613 by Kimio.Yasuda
Updated file against INTSourceChangelist:3757231
Change 3786617 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3774504
Change 3786626 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3748365
Change 3786665 by Sungjin.Hong
#loc UE4DocKor
Change 3786908 by Sungjin.Hong
#loc UE4DocKOR
Change 3788562 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3753512
Change 3788577 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3788861 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3788884 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3788886 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3788888 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3789001 by minseong.kim
#loc UE4DocKOR moved or deleted
Change 3789022 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3791204 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3791225 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3792142 by Mitchell.Wilson
Disabling animation on physical animation example 1.5 when the slider value is equal to 0 to resolve an issue with the mesh still animating bones that do not have bodies.
Updating Physical Animation map to use newer character mesh and animations.
#jira UE-50940
Change 3793511 by Masayo.Kondo
INTSourceChangelist:3782314
Change 3793515 by Masayo.Kondo
INTSourceChangelist:3782314
Change 3793518 by Masayo.Kondo
#loc UE4DocJpn File updated against:3782314
Change 3793523 by Masayo.Kondo
#loc UE4DocJpn File updated against:3782314
Change 3793543 by Masayo.Kondo
#loc UE4DocJpn File updated against3782314
Change 3793559 by Masayo.Kondo
#loc UE4DocJpn File updated against3782314
Change 3793562 by Masayo.Kondo
#loc UE4DocJpn File updated against :3782314
Change 3793565 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3782314
Change 3793570 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3793575 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3793577 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3793582 by Masayo.Kondo
Updated against INT:3782314
Change 3793585 by Masayo.Kondo
#loc UE4DocJpn File updated against #INTSourceChangelist:3782314
Change 3793588 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793589 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793596 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793619 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793622 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793628 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793632 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793681 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793683 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793685 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3793690 by Masayo.Kondo
#loc UE4DocJpn File updated against 3782314
Change 3793693 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3793697 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795701 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3795703 by Kimio.Yasuda
Updated file against INTSourceChangelist:3766270
Change 3795705 by Kimio.Yasuda
Updated file against INTSourceChangelist:3766270
Change 3795711 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719384
Change 3795713 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3795772 by Masayo.Kondo
#loc UE4DocJpn File updated against INT# INTSourceChangelist:3782314
Change 3795780 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795785 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795786 by Kimio.Yasuda
Updated file against INTSourceChangelist:3721937
Change 3795787 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795793 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795797 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795801 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795802 by Kimio.Yasuda
Updated file against INTSourceChangelist:3763976
Change 3795811 by Kimio.Yasuda
Updated file against INTSourceChangelist:3743807
Change 3795814 by Kimio.Yasuda
Updated file against INTSourceChangelist:3721448
Change 3795816 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795817 by Kimio.Yasuda
Updated file against INTSourceChangelist:3723511
Change 3795821 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795824 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795826 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795827 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795832 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795834 by Kimio.Yasuda
Updated file against INTSourceChangelist:3733053
Change 3795842 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795843 by Kimio.Yasuda
Updated file against INTSourceChangelist:3723511
Change 3795847 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795848 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795854 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795858 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795859 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
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Change 3801066 by Jeff.Wilson
Updated with new API reference link
Change 3801137 by Jeff.Wilson
Fixed typo
Change 3802241 by Robert.Gervais
#jira UEDOC-6395
Applying consistency for 'How-To' usage.
#UE4Doc
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Change 3806721 by Jeff.Wilson
Fixed indentation for code blocks
Change 3807086 by Jeff.Wilson
Added missing topic image
Change 3807092 by Jeff.Wilson
Fixed bad formatting
Change 3807971 by Jeff.Wilson
updated db file
[CL 3809549 by Jeff Wilson in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3536809 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 1.
Change 3536814 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 2.
Change 3596207 by Thomas.Sarkanen
Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250
PhAT Upgrade
#jira UEAP-29 - New PhysicsAsset editor
Changelists from task stream:
Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.
This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.
Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renaming PhAT files to PhysicsAssetEditor
Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rename PhAT -> PhysicsAssetEditor
Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up PhAT to Physics Asset Editor
Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Reverted some over-zealous renaming
Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
Added the ability to hide filter menus to skeleton tree
Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added new physics asset skeleton tree builder
Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree extensions to support physics assets
Only started this work - still much to do
Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged persona viewport menus
Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed body/constraint modes.
Added graph editor
Added edit mode - moved viewport client code over
Got PhAT skel mesh rendering in viewport
Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Increased hit proxy priority to improve selection
Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree gets bodies & shapes back.
Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.
Added multi-select to bone proxy customization
Re-tweaked editor layout
Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection sync work.
Customization of anim viewport menus.
Context menus for physics asset items, as well as masking of various context menu items via settings.
Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!
Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
More viewport menu fixups (plus deleting duplicate functionality).
Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
Cleaned up unused files & code
Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Allow extensibility of viewport menu bars
Slate changes:
Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
Allow menu bars to optionally invert-on-hover.
Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
Adjusted core styling of menu bar elements.
Other changes:
Adjusted padding for various UI elements to preserve previoud behavior.
Adjusted SAnimViewportToolbar to use the new menu bar builder.
Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.
Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added extension point to viewport menu bar
Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Getting sim working again
Moved over to using preview instance so we share functionality with Persona editors.
Added time dilation options to persona preview scene.
Removed PhAT specific recording functionality (it is in the viewport now).
Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Recreate physics state on edit, not sim start
This allows velocity to be inherited when simulation is started
Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moving viewport to continually-invalidated one like animation editors
Fixed crash in non-extended viewport toolbars
Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bodies start off non-expanded
Selection now synced between viewport and graph
Constraint selection in graph not works on the first try
Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added missing icon
Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed shape listing from graph nodes
Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Double click on body node recenters graph
Fixed graph disappearing on right-click
Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented cursor getting swallowed in sim mode
Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed overlapping text
Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Node layout now takes dimensions into account
Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash opening Persona editors
Renamed file
Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to profiles menu
Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Profiles can now be edited in their own details panel
Existing customizations folded into the new panel
Tweaks to toolbar
Added the ability for the persona details panel to have extra top/bottom content added
Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Add profile control to context menus
Also delete old unused code
Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Toolbar trimmed down & re-ordered
Body/constraint ops moved to context menus
Apply physmat now a context-menu option with an asset picker
Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed extra warning dialog when auto-creating bodies
Changed title of new asset dialog to "auto-create bodies"
Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix "simulate selected"
As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.
Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type
Fixed up selection so body selection works & tree seleciton is properly synced with viewport
Added recursion guard to selection delegate handlers.
Removed vestigial instance property editing support (no longer needed).
Removed unused old tree support code
Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added constraints to tree
Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix bone proxiies stopping updating after initial viewport selection
Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up selection issues when creating new bodies
Added constraint context menu
Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved icons to central location
Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Customized filtering of the skeleton tree
Hide constraints by defualt
Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).
BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.
Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303
Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved physics sim options to viewport menu (so seleciton changing is not required to change them)
Moved physics-related rendering options to show menu
We no longer switch to sim options when nothing is selected.
During simulation we now disable the details panel
Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)
Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Small fixes based on feedback:
Exposed Mirror tool to menus
Exposed constraint quick actions to menus
Added edit condition to Position & Velocity strength for physical animation
Fixed up some tooltips & display names
Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Defaulted to constraints as points
Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Request from Nick D:
Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.
Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.
Slightly increased point-constraint rendering size and added crosshair cursor to constraints
Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)
Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed duplicate time dilation (can just use viewport menu!)
Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge
Prevent crash by attaching to root component in the correct place
Add IWYU include for TArrayView
Remove more unused code
Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix constraint/body selection one final time
Move constraint drawing to SDPG_World (apart from point mode)
Remove depth offset in material
Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enabling/disabling collision between bodies is now clearer
Menu items are now enabled and disabled correctly depending on collision state
Tooltip reflects what actually gets done when the operation is enacted
Also corrected a few functions that still reference constraint & body mode
Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added enable/disable collision with all
Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code graph items based on current profile
Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code tree items too
Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bone selection & manipulation now possible - allows for pose setup before simulation
Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.
Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix compile error
Color code according to simulated/kinematic status
Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
File i missed
Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added physics asset factory so physics assets can be created form the "new asset" menu.
Skeletal mesh is picked then a defualt asset is generated
Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Improve interactions with bones & bodies
Clear bone selection when selecting bodies/constraints
Always hide gizmo in simulate
Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused selection lock feature
Fixed selection working incorrectly with details panel closed
Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection improvements
Multiselect in tree now only selects non-collapsed tree elements
Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).
Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994
Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge issues
Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Simulation now works in a simlar way to the level editor
Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.
Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed selection color of wireframe drawing (this broke ages ago!)
Fixed initialized environment color/intensity
Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)
Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when simulating selected new bodies
Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)
Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Select all is now a menu option
Context menu pops when right-clicking nothing now too
Menu no longer grows enormous when multiple types of objects are selected
Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enlarged constraint rendering size
Show constraints (rather than points) by default
Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Assets now appear in the asset family shortcut bar
Physics Assets now render thumbnails
Skeleton tree can now work in 'picker' mode
Constraints can now be created manually in the graph, tree and viewport
Fixed double-click and mousewheel not working right sometimes
Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed clicks incorrectly selecting bones in simulate mode
Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Asset config is now loaded/saved
Fixed antoher corner case with viewport clicks in sim
Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved body creation params over to a details panel & settings object
Moved initial creation dialog over to use the new system too
Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renamed shapes and constraints in the tree view
Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Constraints are now not filtered by default
Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selecting constraints now shows them (and the bodies involved) in the graph
Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed "Show Kinematic Bodies"
We now always show kinematic status in simulate mode
Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
PhAT rendering settings are now persisted across sessions.
Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.
Added editable opacity to collision rendering.
Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
New materials with opacity parameter
Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Re-saved materials
Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added ability to only show selected bodies as solid
Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix focus 'F' shortcut sometimes not working
Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix a bunch of selection issues with the graph not keeping in sync
Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853
Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed disappearing convex meshes on simulate
Also fixes crash in thumbnail rendering
Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled selection on mesh. Fixes selection issues.
Also made the hit proxy use a crosshair when over bodies, for easier selection
Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added body/body collision buttons back to the main toolbar
Fixed solid body drawing using the wrong material when no bodies are selected
Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix delete shortcut not working when tree is focused
Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Integrated per-bone primitive generation with the new tab method
Removed context menu item for bones (fixes duplicate popup)
Fixed undo/redo not working for regenerating all bodies
Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled body regeneration when simulation is running
Fixed up tab icons
Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)
Animation picker removed from toolbar (we use the preview scene settings for this now)
Fixed profiles tab icon
Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Show attached assets in tree
Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix broken multi-selection of bone proxies
Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed code that prevented parts of the UI (like simulation) from working in PIE
Removed graph overlays & added "PHYSICS" label
Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed arrows from graph
Fixed dragging off constraints/input pins/bodies in constraint-created graphs
Constraint names now include both bodies
Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched from colors to icons in the skeleton tree
Removed bold fonts
Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Layout fixes
Added border around generate button in tools panel
Removed skeleton tree header in contexts where it is not needed
Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added slow task dialog for body generation
Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged context menus to be not so huge
Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged menus some more
Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Colorized details customization of swing/twist items
Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Auto-open assets when creating from skeletal mesh
Tweaked tooltip on suggestion from Nick D
Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed mirroring changes not showing up straight away
Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved over to Persona-style floor adjustment
Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked tooltips for filtering items
Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added "deselect all" option (Esc)
Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Graph selection tweaks
Selected bodies in the viewport/tree are now also selected in the graph.
Selection outline is now matched to the graph outline instead of using default outline.
Pin allocation no longer happens twice
Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched simulate shortcut to Alt+Enter
Avoids conflict with clobal PIS/SIE shortcuts
Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Minor body regeneration refactor
Label for tools tab button is dynamic depending on selection context
Generation setttings are now re-used by creation dialog too
Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting
Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Resetting animation to default now correctly applies the animation
Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up physics asset editor's use of debug skel mesh component
This broke post-merge from Dev-AnimPhys.
Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).
Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved code to add/remove/assign/unassign profiles to details customization
Also allowed dupication again (via the menu)
Allows correct naming of new profiles as before (as this is handled in PostEdit)
#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented ctrl+selection of constraints from re-selecting
Avoided defered broadcast of seleciton event from the graph
#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor
Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed bodies incorrectly simulating outside of 'simulate' mode
Forced all bodies to be non-simulated when simulation is disabled.
Also removed non-functioning motor menu options & disabled more menu options when simulating
#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor
Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when failing to create a physics asset with multi convex hull
#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created
Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed typo that disabled editability of profile names incorrectly
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when opening a physics asset with a deleted preview skeletal mesh
Now assigns default mesh as before
If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.
#jira UE-47918 - Crash when opening certain Physics Assets
Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevent "set bodies below" from improperly enabling simulation on bodies
#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor
Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics assets with simulated bodies no longer simulate when first opened
#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened
Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix excessive gravity crash when actors pop out of the world
Also restrict gravity to non NaN-causing levels.
#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor
Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581
Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix merge issues
Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed delegate for skeleton tree context menu extension, now uses an empty section
Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added comments to bone proxy & physics asset editor shared data
Removed unused variables
Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed constraint 'all positions' rendering
Removed empty override of unregister tab spawners
Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when setting skeletal mesh
Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor
#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying
Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics asset selection color now uses editor settings
Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused functions
Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Commented SetBodiesBelowPhysicsType as per code review
Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled physical material menu in simulate
Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused code
Commented a few functions
Re-instated preview mesh selection
Removed delegate allowing viewport client class creation
Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Remove unused code
Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965
Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup merge errors
Change 3596227 by Jonathan.Poncelet
Fixed physics substepping interpolation using the wrong starting value.
#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16
Change 3596241 by Jonathan.Poncelet
Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.
#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin
Change 3596247 by Thomas.Sarkanen
Fixup CIS errors post PhAT Upgrade merge
Change 3596250 by Thomas.Sarkanen
More CIS fixes
Change 3596255 by Benn.Gallagher
Fixed compilation errors when nativizing animation blueprints that use subinstances
#jira UE-46522
Change 3596256 by Benn.Gallagher
Fixed orphaned sub anim instance pins hanging around
#jira UE-46545
Change 3596257 by Benn.Gallagher
Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.
#jira UE-48045
Change 3596258 by Benn.Gallagher
Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible
#jira UE-47755
Change 3596259 by Benn.Gallagher
Fixed mismatch between paint values and view values for clothing tools
#jira UE-48110
Change 3596260 by Benn.Gallagher
Stopped property context menus killing the whole window stack when an item is clicked
#jira UE-48158
Change 3596261 by Thomas.Sarkanen
One last Mac CIS fix (hopefully)
Change 3596308 by Benn.Gallagher
Removed outdated references to APEX in clothing example map.
Change 3596360 by Martin.Wilson
Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded
#jira UE-48452
Change 3596459 by Benn.Gallagher
Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.
#jira UE-47567
Change 3596967 by Aaron.McLeran
Adding setting default reverb send level in audio settings.
Change 3596974 by Ethan.Geller
Merge in fix from Christopher Oliver
Change 3597243 by Aaron.McLeran
Checking in missing files.
Change 3597686 by Ethan.Geller
Fix warnings/errors from CL 3597452
Change 3597846 by Ethan.Geller
Fix errors, take 2
Change 3598290 by Ethan.Geller
Panning Angle Issue
Change 3598412 by Ethan.Geller
Change Core.h header to CoreMinimal.h, fix warnings
Change 3599797 by Jurre.deBaare
LODs from Merge Actor tool have bad normals
#jira UE-47129
#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
1) Summing all lightmap pixel counts for each mesh component being merged
2) Calculating fitting texture dimension by taking square root of the total pixels
Change 3599863 by Lina.Halper
PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)
Change 3599883 by Jurre.deBaare
HLOD: update outliner tooltip when UE docs arrive
#jira UE-20352
Change 3599944 by Martin.Wilson
Smart name refactor
- Remove guids entirely
- Remove automatic fix up
- Simplify smart name mapping container
- Make animations deterministic for cooking
#jira UEAP-264
Change 3600133 by Benn.Gallagher
Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
#jira UE-48612
Change 3600166 by Benn.Gallagher
Fixed cloth paint gradient allowing invalid values
#jira UE-48114
Change 3600719 by Lina.Halper
PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)
Change 3601668 by Jurre.deBaare
Improve BlendSpace preview pin dragging controls
#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
#misc Also added tooltips on the grid to make the functionality more discoverable
#jira UE-43011
Change 3601669 by Jurre.deBaare
No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
#jira UE-46892
Change 3601731 by Benn.Gallagher
Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.
#jira UE-48329
Change 3601897 by Lina.Halper
fixing issue with sequencer reinitialization
#jira: UE-48556
Change 3602339 by Benn.Gallagher
Fixed comment/tooltip typo
Change 3602502 by Benn.Gallagher
Fixed clothing gradient tool renderer not showing selected points when camera was moving
#jira UE-48331
Change 3602664 by Ethan.Geller
Unshelved fixes from Dev-VR
Change 3602726 by Lina.Halper
Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject
#jira: UE-48700
Change 3603011 by Lina.Halper
Fix build error
Change 3604139 by Benn.Gallagher
Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.
#jira UE-47960
Change 3604284 by Benn.Gallagher
Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running
#jira UE-48687
Change 3604612 by Lina.Halper
Fix curve issue from automation test
- It was actual bug.
Change 3604614 by Lina.Halper
- Fix crash with macro anim notify
- Make sure macro anim notify doesn't show up in the menu
#jira: UE-45036
Change 3604725 by Lina.Halper
fixed issue with opening state machine from anim graph
#jira: UE-48726
Change 3604971 by Aaron.McLeran
#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.
Bringing fix from 4.17 to Dev-AnimPhys
Change 3605787 by Aaron.McLeran
Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls
- This is necessary in order to use the sound concurrency "limit by owner" feature
Change 3606851 by Jurre.deBaare
UE4Editor Static Analysis Win64 - Warning fix
Change 3607022 by Lina.Halper
Fix static analysis warning
Change 3607229 by Jurre.deBaare
RemoveAllCurveData should not allow removing data from the Skeleton
#jira UE-48107
Change 3607660 by Martin.Wilson
Live link client can run in cooked builds too
#jira UEAP-306
Change 3607668 by Ethan.Geller
#jira UE-48792 fix null dereference case in audiodevice.cpp
Change 3607734 by Lina.Halper
LOD linking to curve
- consolidated to one param - curve eval option
- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
- flipped meaning to align with bAllowCurveEvaluation
- also fixed issue with orion cooking - where transform curves are added as normal curves
#jira: UE-37996, UE-48782
Change 3607859 by Martin.Wilson
Missed files from live link editor checkin
Change 3607958 by Martin.Wilson
Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)
Change 3608566 by Ethan.Geller
change include to avoid header conflicts on Linux
Change 3609074 by Ethan.Geller
Take 2: Fix capitalization on include, fix Linux build.
Change 3610024 by Lina.Halper
Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene
- we used to load advanced preview setting by persona module
- this has been moved to persona tool kit, and now all other modules are crashing
- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.
#jira: UE-48809
Change 3610081 by Jurre.deBaare
Animations can't be set on blend samples from the dropdown
#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
#jira UE-48746
Change 3610088 by Jurre.deBaare
Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
#jira UE-48741
Change 3610862 by Ethan.Geller
Fix submix effects for situations where number of input channels does not equal output channels
Change 3611346 by Aaron.McLeran
Using audio thread platform affinity mask for audio render thread.
Change 3613297 by Ethan.Geller
Simple delay submix
Change 3614435 by Martin.Wilson
CIS fix
Change 3614482 by Martin.Wilson
Store root motion on anim instance instead of proxy to avoid thread safety stalls
#jira UE-46896
Change 3614483 by Martin.Wilson
Evaluate curves in anim offsets
#jira UE-47119
Change 3614495 by Jurre.deBaare
Reimport alembic file with new source option does not automatically tick any tracks
#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
#jira UE-46141
Change 3614645 by Thomas.Sarkanen
Fixed physics assets not simulating when BlockAll was globally overridden
Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT
#jira UE-48591 - Physics assets not simulating correctly in Orion
Change 3614683 by Lina.Halper
Fixed crash when modifying default physicsasset
#jira: UE-48844
Change 3614721 by Jurre.deBaare
Vertex painting on skeletal meshes bound by physics asset
#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
#jira UE-48004
Change 3614730 by Thomas.Sarkanen
Fixed crash when regenerating multi convex hulls from zero-vert bones
We handled this in the single convex hull case, but multi did not.
#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body
Change 3614763 by Jurre.deBaare
Moving over:
HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
#jira UE-48249
#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh
Change 3615029 by Lina.Halper
Fix issue with highlight
#jira: UE-48855
Change 3617593 by Thomas.Sarkanen
Fixed crash when regenerating large amounts of bodies
We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems
#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies
Change 3617609 by Jonathan.Poncelet
Fixed crash that could occur when opening a physics asset and deleting bones.
#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it
Change 3617723 by Thomas.Sarkanen
Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down
Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
Moved AddToRoot pattern used for anim preview scene to FGCObject
#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed
Change 3617818 by Benn.Gallagher
Final v1 UX changes for clothing tool, and removed experimental flag
Change 3617937 by Jurre.deBaare
Default bounds for Alembic skel-mesh are too large
#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
#jira UE-47139
Change 3618187 by Ethan.Geller
Implement Audiomixer in HTML5
Change 3618188 by Lina.Halper
Fix issue with highlight in persona
#jira: UE-49020
Change 3618229 by Lina.Halper
Fix crash on exit when modify is causing it to serialize again in the middle of tear down
#jira: UE-48025
Change 3618248 by Lina.Halper
fix issue by workaround where clamp is not happening with allowspin is false
#jira: UE-47001
Change 3618289 by Aaron.McLeran
Removing audio format types we're not using for simplicity
Change 3618291 by Martin.Wilson
Fix duplicate of curve name appearing in list when renaming
#jira UE-49041
Change 3618390 by Aaron.McLeran
Removing a case for DTYPE_Xenon since this is never used.
Change 3618425 by Martin.Wilson
Keep notify UI up to data across multiple editors when adding notifies to an animation
#jira UE-48104
Change 3619023 by Aaron.McLeran
Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used
Change 3619129 by Aaron.McLeran
Source bus feature.
- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
- Buses can be routed to each other
- Buses have a duration which can be set in bus asset
- Buses can choose between mono and stereo channels
- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.
- Some engine changes and optimizations:
- Format conversion to float is done in async workers for decode vs the render callback
- Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
- Apply master attenuation at the final output vs per-source
- Fixed code that performs fade in/fade out for smooth startup and shutdown.
- Moved FSourceParam to FParam into DSP utility so others can use it.
- Some engine fixes:
- Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
- Fixed an issue with pause
- Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
- Fixed an issue with WorldID not getting set for listeners
TODO:
- fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses
Change 3619159 by Ethan.Geller
#jira UE-48950 fix steam audio crash on editor exit
Change 3619555 by Jonathan.Poncelet
Fixed constraint debug drawing arrows in the physics asset editor being too large.
#jira UE-48863 Limited constraints and free constraints are much larger on screen
Change 3619574 by Thomas.Sarkanen
Fixed debug link for animation blueprints not persisting when changing preview mesh
Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.
#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session
Change 3619586 by Thomas.Sarkanen
Fixed physics asset shortcut not working correctly in certain circumstances
FBox was using uninitialized memory
#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body
Change 3619640 by Thomas.Sarkanen
Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars
Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).
#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar
Change 3619644 by James.Golding
Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
#jira UE-47652
Change 3619654 by Martin.Wilson
Fix removing a curve when it isn't used on any animations
#jira UE-49048
Change 3619771 by Thomas.Sarkanen
Make sure the physics asset editor floor has collision, regardless of what BlockAll does
#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config
Change 3619803 by Jonathan.Poncelet
Fixed localization warnings caused by duplicate keys.
#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings
Change 3619813 by Jurre.deBaare
Baked bones using a pose animation are rotated in the wrong direction
#fix root bone transform wasn't being taken into account while generating final bone transforms
#misc added debug logging for future work
#jira UE-47362
Change 3619830 by Jurre.deBaare
Biased Texture Size option is not functioning when Merging Actors
#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
#misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
#jira UE-48108
Change 3619859 by Thomas.Sarkanen
Fixed HLOD selection sphere persisting on undo/redo
Removed HLOD selection actors when the outliner is refreshed
#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.
Change 3619871 by Martin.Wilson
Calculate root motion over the correct segment times, not the track times
#jira UE-43719
Change 3619898 by Thomas.Sarkanen
Improve UI feedback around bounds/in-game bounds in animation editor viewports
Tooltip for in-game bounds is now more detailed
In-game bounds cannot be selected if bounds is not also selected
#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing
Change 3619908 by Thomas.Sarkanen
Fixed tooltip for PhysicsType
#jira UE-48421 - Incorrect tooltip for Physics Type
Change 3620014 by Jurre.deBaare
Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
#misc Also added more delegates to ensure the restriction is up to date
#jira UE-46980
Change 3620104 by Jurre.deBaare
HLOD doesn't support renaming in levels
#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
#jira UE-48072
Change 3620151 by Thomas.Sarkanen
Undo/redo now correctly affects animation preview scene settings
Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc
#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI
Change 3620152 by Thomas.Sarkanen
Exposed LOD menu in PhAT
This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.
#jira UE-47970 - LODs not working in Physics Asset Editor
Change 3620177 by Benn.Gallagher
PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)
Change 3620250 by Jurre.deBaare
HLOD assets left in HLOD folder when clusters are deleted
#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
#jira UE-47450
Change 3620273 by James.Golding
PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
#jira UE-48530
Change 3620274 by James.Golding
PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
#jira UE-48531
Change 3620275 by James.Golding
Add icon for destruction plugin
Change 3620401 by Ethan.Geller
#jira UE-47684 Remove SDL dependencies from Win64
Change 3620586 by Jurre.deBaare
Linux CIS fix
Change 3620660 by Martin.Wilson
Fixes for state machines getting reinitialized in situations that users don't want them to.
-Added option to state machine to allow it to skip reinitialization when it becomes relevant
-Added option to slot nodes to keep source pose relevant while montage slot is playing.
#jira UE-43578
Change 3620665 by Aaron.McLeran
Making source buses only show relevant source bus data.
- hiding sound wave categories that aren't relevant to source buses
Change 3621087 by Ethan.Geller
#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.
Change 3621144 by Aaron.McLeran
#jira UE-49147
#jira UE-49145
Fixing concurrency and volume stats
Change 3621148 by Aaron.McLeran
Fixing typo
Change 3621180 by Ethan.Geller
#jira UE-49151 Fix for browser preview on bus only sounds
Change 3621421 by Ethan.Geller
#jira UE-49165 Fix real time audio slider.
Change 3621604 by Ethan.Geller
#jira UE-44847 fix iOS panning algorithm on non-audio mixer
Change 3621626 by Lina.Halper
Fix issue with anim montage displaying when selecting animation
#jira: UE-48749
Change 3621813 by Thomas.Sarkanen
Fixing undo/redo of bone modifications in Physics Asset Editor (and others)
Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3621831 by Jurre.deBaare
Crash fix for Material baking when trying to analyse a MP_MAX material property
#jira UE-49172
Change 3621936 by Thomas.Sarkanen
Fixed CIS error from merge
Change 3621937 by Thomas.Sarkanen
Fix merge issue with API change in USynthComponent
Change 3622173 by Thomas.Sarkanen
Fixed ortho viewports being bright white in sub-editors
Preview scenes in general are responsible by default for the background color.
Advanced preview scenes now use background color from settings. Previously only te animation editors did this.
#jira UE-48841 - The background of the orthographic viewports is bright white
Change 3622730 by Ethan.Geller
#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran
Change 3622759 by Ethan.Geller
#jira 49170 reduce static analysis warnings for audiodevice.cpp
Change 3622901 by Benn.Gallagher
Bumped PhysX DDC key after change in Orion caused verify failures
Change 3623458 by Aaron.McLeran
#jira UE-49204 Delores monologue cut short in Odin elevator
Change 3623667 by Aaron.McLeran
#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator
Change 3623752 by Aaron.McLeran
#jira UE-49247 Sound Source Bus Properties Are Inappropriate
Fixing issues with new source bus uobject so properties show up appropriately.
Change 3624058 by Ben.Marsh
Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.
Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.
Change 3624193 by Ethan.Geller
#jira UE-49170 Static analysis fix, take 2
Change 3354003 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3477632 by Jurre.deBaare
Automated test content and ground truths for Actor Merging and Material baking functionality
Change 3491464 by Jurre.deBaare
Updated automation content for MergeActor behaviour
Change 3587878 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489
Change 3597452 by Ethan.Geller
#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.
Change 3602935 by Lina.Halper
Allow curve evaluation to be controlled by users
#jira: UE-46446
Change 3606120 by Ethan.Geller
Move Tap Delay Submix to Synthesis library, modify tap delay API
Change 3621830 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691
Change 3622807 by Ethan.Geller
#jira UE-49201 Fixing volume issues
Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.
[CL 3624383 by Thomas Sarkanen in Main branch]
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3178213 by Tim.Hobson
#UE4 Docs: UEDOC-3973 - Corrected issues based on Peer Review Feedback.
Change 3318201 by Tim.Hobson
Submitted with folder in wrong location. Moved to HowTo section.
Change 3346002 by Tim.Hobson
#UE4 Docs: UEDOC-4635 - Mesh Decals page Peer Review Edits and fixed the attachment .zip that had the wrong FBX file.
Change 3376692 by Tim.Hobson
#UE4 Docs: UEDOC-4640 - Moving Files up a section to Engine/Rendering/Materials/
Change 3378497 by Tim.Hobson
#UE4 Docs: UEDOC-4640 - Mesh Decals Reorganization
Change 3454533 by Jeff.Wilson
Added global OS toggle
Change 3488613 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482403
Change 3488693 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3487380
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#loc UE4DocJpn File updated against INT#3481084
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Change 3488801 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3478445
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Change 3489715 by Robert.Gervais
#jira UEDOC-4692
Publishing BP Maps and Sets documentation.
#UE4Doc
Change 3489752 by Jeff.Wilson
Fixing image file case issue
Change 3489755 by Jeff.Wilson
Fixed image not showing
Change 3489757 by Jeff.Wilson
Updated topic images for platforms
Change 3490313 by Wes.Bunn
#ue4 docs
Animation Montage section revamp
- Split existing Animation Montage page into 4 pages
- Overview page added
- Creation page added
- Editing Montages page added
- User Guide page added
- Landing page added with links to the 4 new pages.
Change 3490420 by Robert.Gervais
#jira UEDOC-5048
Made a minor grammar fix during Editorial Review process.
#UE4Doc
Change 3490604 by Robert.Gervais
#jira UEDOC-5103
Removing author's question (comment) from source.
#UE4Doc
Change 3490639 by Robert.Gervais
#jira UEDOC-5103
Flipping doc to 'Public'.
#UE4Doc
Change 3491065 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3491123 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3490639
Change 3491144 by Kimio.Yasuda
Updated File against INTSoruceChangelist:3482403
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#loc UE4DocJpn File updated against INT#3484673
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#loc UE4DocJpn File updated against INT#3484673
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#loc UE4DocJpn File updated against INT#3489755
Change 3491287 by Masayo.Kondo
Fixed publish error, essentials list not shown
Change 3491299 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3491305 by Kimio.Yasuda
Updated File against INTSourceChangelist:3452211
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Updated File against INTSourceChangelist:3489715
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Change 3491363 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3484673
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Updated File against INTSourceChangelist:3482309
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Updated File against INTSourceChangelist:3482294
Change 3491429 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482294
Change 3491682 by Wes.Bunn
#ue4 docs
apply editorial review feedback.
Change 3491704 by Wes.Bunn
#ue4 docs
additional updates based on editorial review feedback
Change 3491718 by Wes.Bunn
#ue4 docs
Added missing image and updated based on editorial review feedback.
Change 3492042 by Robert.Gervais
#jira UEDOC-5030
Applying minor edit.
#UE4Doc
Change 3492049 by Robert.Gervais
#jira UEDOC-4441
Adding Feature Highlight video, covering Blueprint Nativization, to documentation.
#UE4Doc
Change 3494250 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3494733 by Jeff.Wilson
Fixed typo
Change 3494771 by Wes.Bunn
#ue4 docs
Applying peer review feedback.
Change 3495719 by Mitchell.Wilson
Checking in 1 image for ReducePackageSize
#UE4 Docs
Change 3497877 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3472589
Change 3498163 by Wes.Bunn
#ue4 docs
applying peer review feedback
Change 3498439 by Wes.Bunn
#ue4 docs
Adding missing image.
Change 3500087 by Sungjin.Hong
#loc UE4DocKOR
Change 3500128 by Sungjin.Hong
#loc UE4DocKOR
Change 3500166 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3500224 by Sungjin.Hong
#loc UE4DocKOR
Change 3500287 by Sungjin.Hong
#loc UE4DocKOR
Change 3501272 by Jeff.Wilson
Fixed broken links
Change 3502096 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3498163
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#loc UE4DocJpn File updated against INT#3484673
Change 3504965 by Jeff.Wilson
Updated topic images
Change 3505571 by Jeff.Wilson
Updated search boxes for new search engine
Change 3505632 by Wes.Bunn
#ue4 docs
Updating Pose Driver Documentation
- Split Anim Pose Nodes into two pages (Pose Blender and Pose Driver)
- Refactored both Pose Blender and Pose Driver pages.
- Updated AnimPose Page to include new Pose Blender and Pose Driver pages.
Change 3505698 by Richard.Hinckley
#jira UEDOC-5130
Updated based on SME feedback.
Change 3505757 by Wes.Bunn
#ue4 docs
Applying SME feedback, updated Create Animation description to reflect the inclusion of retargeting.
Change 3506226 by Masayo.Kondo
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Change 3506584 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3454520
Change 3507178 by Sam.Deiter
#UE4 Docs: Applying SME Feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3507208 by Sam.Deiter
#UE4 Docs: Applying SME feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3509002 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3509009 by Kimio.Yasuda
Updated file against INTSourceChangelist:3350329
Change 3509013 by Sungjin.Hong
#loc UE4DocKOR
Change 3509014 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3509081 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3487496
Change 3509107 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3471591
Change 3509115 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3471591
Change 3509126 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3509139 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3509142 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3509154 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3509156 by Kimio.Yasuda
Updated File against INTSourceChangelist:3508009
Change 3509177 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3509488 by Richard.Hinckley
Documentation says "texture streamer cannot automatically fit different memory budgets without the hassle of manual tweaks" - looks like this should say it "can" do that. Code reviewing you guys in case I'm wrong.
Change 3509572 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3510083 by Wes.Bunn
#ue4 docs
Applying SME feedback.
Change 3510882 by Kimio.Yasuda
Updated File against INTSourceChangelist:3507178
Change 3510891 by Kimio.Yasuda
Updated File against INTSourceChangelist:3454520
Change 3510892 by Kimio.Yasuda
Fixed translation of description
Change 3510893 by Kimio.Yasuda
Fixed translation of description
Change 3510894 by Kimio.Yasuda
Fixed again (add period)
Change 3510905 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429238
Change 3510908 by Kimio.Yasuda
Fixed again (add period)
Change 3510910 by Kimio.Yasuda
Fixed translation of title and description
Change 3510916 by Kimio.Yasuda
Fixed translation of title
Change 3510923 by Kimio.Yasuda
Updated File against INTSourceChangelist:3505571
Change 3511033 by Kimio.Yasuda
Updated File against INTSourceChangelist:3360829
Change 3511039 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482177
Change 3511044 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3511084 by Kimio.Yasuda
Updated File against INTSourceChangelist:3473556
Change 3511096 by Kimio.Yasuda
Updated File against INTSourceChangelist:3360829
Change 3511100 by Kimio.Yasuda
Updated File against INTSourceChangelist:3360829
Change 3511115 by Kimio.Yasuda
Updated File against INTSourceChangelist:3350329
Change 3512321 by Robert.Gervais
#jira UEDOC-4461
Fixed broken link.
#UE4Doc
#code_review Sam.Deiter
Change 3512328 by Tim.Hobson
#UE4 Docs: UEDOC-4958 - Add Custom Stencil to Mobile Post Processing Effects page.
* Added Custom Stencil section
* Updated page metadata
* Adding usage of Custom Stencil to PostProcess Materials page
* Updating page metadata
* Updating images for Custom Depth as well.
* Added Editorial Review suggested edits.
Change 3512866 by Kimio.Yasuda
Updated File against INTSourceChangelist:3512328
Change 3512966 by Kimio.Yasuda
Updated File against INTSourceChangelist:3512321
Change 3513060 by Kimio.Yasuda
Updated File against INTSourceChangelist:3507208
Change 3513074 by Kimio.Yasuda
Updated File against INTSourceChangelist:3494733
Change 3513114 by Kimio.Yasuda
Updated File against INTSourceChangelist:3492049
Change 3513116 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3510083
Change 3513127 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3509572
Change 3513140 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3509572
Change 3513144 by Kimio.Yasuda
Updated File against INTSourceChangelist:3360829
Change 3513145 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3509488
Change 3513582 by Tim.Hobson
#UE4 Docs: UEDOC-4952 - Updating Mobile Rendeirng Previewer page.
* Updating Page metadata
* Reorganizing page to be easier to read.
* Adding new Mobile Preview Modes and removing outdated info
* Added section to show how to enable/disable exprimental/high-end targets
Change 3513619 by Tim.Hobson
#UE4 Docs: UEDOC-4858 and UEDOC-4951 - Renaming folders for NVIDIA sections.
Change 3513646 by Wes.Bunn
#ue4 docs
Sequencer Updates
- New How-to page for WhenFinished property
- Added section to Overview page for Hierarchical Bias explanation.
- Adjusted Overview page layout.
- Removed outdated Enabling Sequencer page since it is now out of experimental and enabled by default.
Change 3513740 by Tim.Hobson
#UE4 Docs: UEDOC-4853 and UEDOC-4946 - Renamed pages based on Editorial Review feedback.
Change 3513744 by Tim.Hobson
Rollback //UE4/Dev-Documentation/Engine/Documentation/Source/Engine/Rendering/Nvidia/Nvidia.INT.udn to revision 3
Change 3513963 by Tim.Hobson
#UE4 Docs: UEDOC-4946 and UEDOC-4853 - NVIDIA pages updates Aftermath and AFR
Change 3514120 by Wes.Bunn
#ue4 docs
Refactored page for Jira UEDOC-3221
Change 3514192 by Wes.Bunn
#ue4 docs
Applying mark ups to images for how-to guide.
Change 3514316 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3514489 by Robert.Gervais
#jira UEDOC-5175
Setting doc to 'Public'.
#UE4Doc
#code_review Wes.Bunn
Change 3514628 by Jeff.Wilson
Updated metadata
Change 3514777 by Tim.Hobson
#UE4 Docs: UEDOC-4957 - Mobile Previewer Editorial Review edits.
Change 3515326 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3515366 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3471995
Change 3515421 by Kimio.Yasuda
Updated File against INTSourceChangelist:3360829
Change 3515453 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3515467 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3515480 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3513646
Change 3515481 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3513646
Change 3515492 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3513646
Change 3515493 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3514489
Change 3515494 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3514316
Change 3515503 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3515514 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3515526 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3481084
Change 3515542 by Kimio.Yasuda
Updated File against INTSourceChangelist:3514777
Change 3515558 by Kimio.Yasuda
Updated File against INTSourceChangelist:3484583
Change 3515571 by Kimio.Yasuda
Updated File against INTSourceChangelist:3484583
Change 3515575 by Kimio.Yasuda
Updated File against INTSourceChangelist:3483116
Change 3517038 by Robert.Gervais
#jira UEDOC-5361
Writing first draft of UE4 Brand Glossary.
#UE4Doc
Change 3517196 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3517457 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3517485 by Sungjin.Hong
#loc UE4DocKOR
Change 3517486 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3518154 by Richard.Hinckley
Minor adjustment to IWYU page, linking API docs since they tell users what to include for any given class.
Change 3519874 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3514120
Change 3519893 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT# INT#3517038
Change 3519902 by Sungjin.Hong
#loc UE4DocKOR
Change 3519919 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3519945 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#:3517038
Change 3520085 by Tim.Hobson
#UE4 Docs: UEDOC-4933 - Volumetric Fog Editorial Review edits.
Change 3520317 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520327 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520347 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520382 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482475
Change 3520390 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520392 by Kimio.Yasuda
Updated File against INTSourceChangelist:3517038
Change 3520409 by Kimio.Yasuda
Updated File against INTSourceChangelist:3514628
Change 3520418 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520420 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#:3517038
Change 3520423 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520428 by Kimio.Yasuda
Updatd File against INTSourceChangelist:3482332
Change 3520442 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520446 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3520449 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520495 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520509 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520580 by Sungjin.Hong
#loc UE4DocKOR
Change 3520887 by Kimio.Yasuda
Updated File against INTSourceChecklist:3520085
Change 3520893 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520896 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520903 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520915 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520922 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3517038
Change 3520966 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3467293
Change 3520990 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3487496
Change 3520999 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3454520
Change 3521021 by Kimio.Yasuda
Updated File against INTSourceChangelist:3518154
Change 3521235 by Sam.Deiter
#UE4 Docs: Making a few changes based on feedback form Rob.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3521730 by Robert.Gervais
#jira UEDOC-5305
Adding link to API Reference.
#UE4Doc
Change 3521824 by Sam.Deiter
#UE4 Docs: Was using the wrong format, changed to the right one.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3523701 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3469699
Change 3523722 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452211
Change 3523743 by Kimio.Yasuda
Updated File against INTSourceChangelist:3487496
Change 3523784 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3426963
Change 3523785 by Kimio.Yasuda
Updated File against INTSourceChangelist:3521235
Change 3523836 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3426963
Change 3523845 by Kimio.Yasuda
Updated File against INTSourceChangelist:3521824
Change 3523879 by Kimio.Yasuda
Updated File against INTSourceChangelist:3521235
Change 3523894 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3426963
Change 3523910 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3521730
Change 3523916 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3523952 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3367474
Change 3523964 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3473462
Change 3523969 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3523984 by Kimio.Yasuda
Updated File against INTSourceChangelist:3514628
Change 3524197 by Wes.Bunn
#ue4 docs
Applying Peer Feedback
Change 3524216 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3524231 by Richard.Hinckley
Removing CHM reference from API page.
Change 3524929 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3525849 by Kimio.Yasuda
Updated File against INTSourceChangelist:3512328
Change 3525881 by Kimio.Yasuda
Updated File against INTSourceChangelist:3487496
Change 3525922 by Kimio.Yasuda
Updated File against INTSourceChangelist:3487496
Change 3525964 by Tianmin.Xie
#loc UE4DocCHN. update against latest INT version
Change 3528506 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528507 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528508 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528510 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528511 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528516 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528517 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528518 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528520 by Sungjin.Hong
#loc UE4DocKOR
Change 3528522 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528523 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528528 by Kimio.Yasuda
Udpated File against INTSourceChangelist:3489715
Change 3528529 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528530 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528532 by Kimio.Yasuda
Updated File agaisnt INTSourceChangelist:3489715
Change 3528534 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528535 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528541 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528543 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528546 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528550 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528554 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528555 by Kimio.Yasuda
Updated File against INTSourceChangelist:3489715
Change 3528558 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482332
Change 3528974 by Sam.Deiter
#UE4 Docs: Adding in a few updates and fixing some spelling and grammer errors.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3528976 by Sam.Deiter
Adding this missing file.
Change 3530743 by Richard.Hinckley
Adding some fields to Properties page. Including some tags to make bitmask/bitfield enums easier to find.
Change 3531730 by Richard.Hinckley
#jira UEDOC-4554
Implementing editorial review comments.
Change 3531989 by Sam.Deiter
#UE4 Docs: Applying Editorial feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3531998 by Robert.Gervais
#jira UEDOC-4554
Applied bold text style to all key terms belonging to tables.
#UE4Doc
#code_review richard.hinckley
Change 3532405 by Robert.Gervais
#UE4Doc
Updating Engine Version
#code_review jeff.wilson
Change 3532595 by Kimio.Yasuda
Updated File against INTSourceChangelist:3528974
Change 3532731 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3524216
Change 3532735 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3524197
Change 3532745 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3524929
Change 3532750 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3524929
Change 3533383 by Richard.Hinckley
#jira UEDOC-5131
Updated in response to editorial review.
Change 3533392 by Jeff.Wilson
Set page to publish
Change 3534796 by Robert.Gervais
#jira UEDOC-4939
Moving to new scope per Editorial Review.
#UE4Doc
Change 3534801 by Robert.Gervais
#jira UEDOC-4939
Fixing Parent metadata.
#UE4Doc
Change 3534809 by Robert.Gervais
#jira UEDOC-4939
Fixed Parent Metadata in localized docs.
#UE4Doc
Change 3534891 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3533392
Change 3534895 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3533392
Change 3534899 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3533392
Change 3534903 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3533392
Change 3534906 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3537135 by Sungjin.Hong
correction for 4.16 - Window to Edit, Head Mount Display to Virtual Reality
Change 3537137 by Sungjin.Hong
#loc UE4DocKOR
Change 3537352 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3537359 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3537362 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3537534 by Sungjin.Hong
#loc UE4DocKOR
Change 3539678 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3540046 by Robert.Gervais
#jira UEDOC-4934
Setting documentation to 'Public'.
#UE4Doc
Change 3541529 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3531730
Change 3541692 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3533383
Change 3541720 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3543533 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3543535 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3543537 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3543716 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3531998
Change 3544224 by Sam.Deiter
re-naming this file to make it easier to know what it is.
Change 3544387 by Sam.Deiter
#UE4 Docs: First Check in for this doc
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3544397 by Robert.Gervais
#jira UEDOC-5254
Submitting first draft.
#UE4Doc
Change 3544575 by Sam.Deiter
#UE4 Docs: Applying SME Feedback
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3544589 by Jeff.Wilson
Updated metadata
Change 3545553 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3545593 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3530743
Change 3545845 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3545848 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3547788 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429264
Change 3547833 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3454520
Change 3547843 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3547846 by Masayo.Kondo
INTSourceChangelist:3532405
Change 3547847 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3547858 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3548232 by Richard.Hinckley
#jira UEDOC-5217
Initial Asset Management document and related new/updated materials.
Change 3548353 by Tim.Hobson
#UE4 Docs: UEDOC-5073 - Slate Clipping System documentation
* Added Slate Clipping System doc for programming
* Added Clipping System Feature doc for UMG Designer.
Change 3548675 by Robert.Gervais
#jira UEDOC-3867
Added tag as part of Editorial Review.
#UE4Doc
Change 3550094 by Kimio.Yasuda
Updated File against INTSourceChangelist:3544589
Change 3550236 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3485038
Change 3550817 by Tim.Hobson
#UE4 Docs: UEDOC-5086 - Adding Opacity/Opacity Mask for Material Flattening to the following pages for HLOD and Actor Merging.
Actor Merging Reference Page updates:
* Updating Page UI
* Removing parts referencing this feature as experimental as it no longer is.
* Broke up table into different sections with their own descriptions and added missing table information.
* Updated and added images for the 'Actor Merging Workflow' section and moved to the bottom of the reference page.
HLOD Reference page udates:
* Updated images to reflect latest UI additions.
* Added new changes to the section tables.
Change 3552394 by Kimio.Yasuda
Updated File against INTSourceChangelist:3544589
Change 3552524 by Kimio.Yasuda
Updated File against INTSourceChangelist:3544589
Change 3552532 by Kimio.Yasuda
Updated File against INTSourceChangelist:3151855
Change 3552667 by Sungjin.Hong
#loc UE4DocKOR
Change 3554961 by Kimio.Yasuda
Updated File against INTSourceChangelist:3544387
Change 3554968 by Kimio.Yasuda
Updated File against INTSourceChangelist:3544387
Change 3554970 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3548353
Change 3555015 by Sungjin.Hong
#loc UE4DocKOR
Change 3555683 by Sam.Deiter
Chaning the titles so they are not the same.
Change 3555716 by Sam.Deiter
Hand to change the" to " as the current ones would not publish.
Change 3556577 by Sam.Deiter
#UE4 Docs: Chris B pointed out a small issue in the Google VR QS that could result in people not getting their project to work.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3556634 by Tim.Hobson
#UE4 Docs: fixing NVIDIA captialization
Change 3556651 by Tim.Hobson
#UE4 Docs - fixed NVIDIA captilization for NVIDIA Aftermath page.
Change 3560592 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3548232
Change 3560640 by Kimio.Yasuda
Updated File against INTSourceChangelist:3544397
Change 3560709 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3548232
Change 3561534 by Tim.Hobson
#UE4 Docs: UEDOC-5090 - Editorial Review edits for Opacity and Opacity Masks for Material Flattening.
Change 3563711 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3561534
Change 3564038 by Richard.Hinckley
#jira UEDOC-5218
Implemented peer review suggestions.
Change 3565221 by Robert.Gervais
#jira UEDOC-5463
Adding relevant page links and applying basis S&S best practices to these documents.
#UE4Doc
Change 3565273 by Chase.McAllister
#UE Docs: Applying some grammar and typo fixes to StereoLayers page
Change 3565868 by Sungjin.Hong
#loc UE4DocKOR
Change 3566803 by Richard.Hinckley
#jira UEDOC-5220
SME review fixes.
Change 3567151 by Richard.Hinckley
#jira UEDOC-5075
Peer review suggestions.
Change 3567323 by Sam.Deiter
#UE4 Docs: aPPLYING PEER FEEDBACK.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3568376 by Sam.Deiter
#UE4 Docs: Applying Editorial feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3568433 by Sam.Deiter
#UE4 Docs:Applying SME feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3568601 by Sam.Deiter
#UE4 Docs: Changing the liminations section to Feature Limitations
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3568702 by Chase.McAllister
#UE Docs: Grammatical fixes for ShaderInPlugins docs
Change 3568890 by Mitchell.Wilson
Initial check in of 4.17 Release Notes.
Change 3569033 by Tim.Hobson
#UE4 Docs: UEDOC-4970 - Updating Mobile Performance with new optimizations in Project Settings.
* Added necessary images and recaptured others for Mobile Project Settings section
* Updated page metadata
* Restructured and rewrote parts of the page to update it to latest S&S guidelines.
Change 3569052 by Chase.McAllister
#UE Docs: UEDOC-5076 - Typo fixes to ClippingSystem Docs
Change 3569253 by Jeff.Wilson
Formatting updates
Change 3570173 by Jeff.Wilson
Updated public docs
-4.17 release notes update
Change 3570322 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3570398 by Sungjin.Hong
#loc UE4DocKOR
Change 3570570 by Mitchell.Wilson
Fixed a few typos.
Change 3571140 by Tim.Hobson
#UE4 Docs: UEDOC-4975 - Mobile Performance Editorial Review edits.
Change 3571159 by Robert.Gervais
#UE4Doc
Updating related pages.
#code_review jeff.wilson
Change 3573283 by Tim.Hobson
#UE4 Docs: UEDOC-5397 - Clothing Tool updates for 4.17
* Updated the Overview Page
* Added a Landing Page for Clothing
* Added a Property and Tool Reference Page
* Added link to reference page on Physics Landing page
Change 3574383 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3561534
Change 3574393 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3569052
Change 3574395 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3573283
Change 3574458 by Kimio.Yasuda
Updated File against INTSourceChangelist:3569151
Change 3574459 by Kimio.Yasuda
Updated File against INTSourceChangelist:3569151
Change 3574461 by Kimio.Yasuda
Updated File against INTSourceChangelist:3569151
Change 3574584 by Sungjin.Hong
#loc UE4DocKOR
Change 3574716 by Wes.Bunn
#UE4 Docs
#Jira UEDOC-5355
Animation Optimization documentation
- omitted URO documentation as 4.18 is slated for improvements.
- already reviewed by ThomasS
Change 3574744 by Wes.Bunn
#ue4 docs
Applying Editoral Review feedback.
Change 3574749 by Wes.Bunn
#ue4 docs
Applying Editoral Review feedback.
Change 3575019 by Wes.Bunn
#UE4 Docs
Applying Editorial Review feedback
Change 3575037 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback
Change 3575635 by Tim.Hobson
#UE4 Docs: UEDOC-5399 - Clothing Tool Peer Review edits
Change 3575783 by Chase.McAllister
#UE4DOC #jira UEDOC-5400 - Fixing Typos in ClothOverview
Change 3575912 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3575939 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3576254 by Sungjin.Hong
#loc UE4DocKOR
Change 3576470 by Tim.Hobson
#UE4 Docs: UEDOC-5401 - Clothing Tool 4.17 updates SME review edits
Change 3576482 by Jeff.Wilson
updating DB file
Change 3576484 by Jeff.Wilson
Minor updates
Change 3576492 by Jeff.Wilson
Initial draft of Composure Quick Start
Change 3576958 by Mitchell.Wilson
Updating Unreal Engine logo on Introduction to C++ Programming in UE4 doc.
#UEDoc
Change 3577867 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3578075 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3578289 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3575037
Change 3578362 by Sungjin.Hong
#loc UE4DocKOR
Change 3578363 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3579093 by Sam.Deiter
#UE4 Docs:Applying SME feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3579346 by Tim.Hobson
#UE4 Docs: Fixing NVIDIA capitalization issues on the NVIDIA Ansel documentation pages
Change 3579707 by Kimio.Yasuda
Updated File against INTSourceChangelist:3567323
Change 3579843 by Kimio.Yasuda
Updated File against INTSourceChangelist:3565221
Change 3579859 by Kimio.Yasuda
Updated File against INTSourceChangelist:3565221
Change 3579873 by Kimio.Yasuda
Updated File against INTSourceChangelist:3565221
Change 3579918 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#:3574716
Change 3579929 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3579346
Change 3579934 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3579346
Change 3579937 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3579346
Change 3579942 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3579346
Change 3579946 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3579346
Change 3579953 by Kimio.Yasuda
Updated File against INTSourceChangelist:3556651
Change 3580568 by Sam.Deiter
#UE4 Docs: First Composure doc check in.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3580600 by Sam.Deiter
#UE4 Docs:Apply editoral feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3580774 by Sam.Deiter
#UE4 Docs:Applying more peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3580824 by Sam.Deiter
#UE4 Docs:Applying Editorial feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3580887 by Sam.Deiter
#UE4 Docs:Applying Editoral feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3581141 by Mitchell.Wilson
Adding mac version of ProjectHierarchy screenshot to Glossary_P
#UEDoc
Change 3581822 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3581871 by Sungjin.Hong
#loc UE4DocKOR
Change 3583752 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3583774 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3583828 by Kimio.Yasuda
Updated File against INTSourceChangelist:3576484
Change 3583988 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3584026 by Sungjin.Hong
#loc UE4DocKOR
Change 3584118 by Wes.Bunn
#ue4 docs
Applying peer review feedback.
Change 3587160 by Robert.Gervais
#jira UEDOC-5496
Updating documentation at Team Online's request.
#UE4Doc
#code_review Chase.McCallister
Change 3587264 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3580568
Change 3587278 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#:3580568
Change 3587304 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3580568
Change 3587361 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3580568
Change 3587396 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3580568
Change 3587410 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3580568
Change 3587414 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3580568
Change 3587425 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3580568
Change 3587477 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3580568
Change 3587481 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3580568
Change 3587505 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3587509 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3587510 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3587512 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3587513 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3532405
Change 3587524 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3584118
Change 3587527 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3575019
Change 3587531 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3574749
Change 3587677 by Sam.Deiter
#UE4 Docs: Applying Peer Feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3587824 by Sam.Deiter
#UE4 Docs: Applying SME feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3588288 by Richard.Hinckley
#jira UEDOC-5221
Implemented editorial review feedback.
Change 3589912 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3587677
Change 3589916 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3587677
Change 3589918 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3587677
Change 3589921 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3587677
Change 3589924 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3587677
Change 3589927 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3587677
Change 3589979 by Sungjin.Hong
#loc UE4DocKOR
Change 3590068 by Sam.Deiter
#UE4 Docs:Applying Editorial feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3590438 by Tim.Hobson
#UE4 Docs: UEDOC-5397 - Clothing Tool updates for 4.17 Editorial review edits.
Change 3590614 by Sam.Deiter
#UE4 Docs: Fixing code comments.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3591289 by Richard.Hinckley
Fixed a minor error in Replay documentation.
Change 3592139 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3591289
Change 3592181 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3588288
Change 3592207 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3588288
Change 3592290 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3588288
Change 3592538 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3590438
Change 3593326 by Jeff.Wilson
Set page to publish
Change 3593328 by Jeff.Wilson
Added link to Precomputed Lighting Scenarios
Change 3593759 by Robert.Gervais
#jira UEDOC-5496
Adding Linux section to the OS specific file descriptions.
#UE4Doc
Change 3594921 by Zak.Parrish
#UEDOC Fixing UEDOC-5526, which illustrates how little I knew about the engine back in April of 2013.
Removing section on permanent socket attachment and drag/drop, which isn't reliable and doesn't work on sockets.
Change 3595864 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3594921
Change 3595974 by Kimio.Yasuda
Updated File against INTSourceChangelist:3593326
Change 3595984 by Kimio.Yasuda
Fixed translation
Change 3595996 by Kimio.Yasuda
Fixed tag error
Change 3595997 by Kimio.Yasuda
Updated File against INTSourceChangelist:3593328
Change 3596043 by Kimio.Yasuda
Updated File against INTSourceChangelist:3590614
Change 3596065 by Kimio.Yasuda
Updated File against INTSourceChangelist:3587824
Change 3596097 by Kimio.Yasuda
Updated File against INTSourceChangelist:3584409
Change 3596109 by Kimio.Yasuda
Updated File against INTSourceChangelist:3580887
Change 3596116 by Kimio.Yasuda
Updated File against INTSourceChangelist:3580824
Change 3596189 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3590438
Change 3596201 by Masayo.Kondo
Fixed translation
Change 3596774 by Tianmin.Xie
#loc UE4DocCHN. minor improvement for auto-key in Chinese
Change 3596779 by Robert.Gervais
#jira UEDOC-5496
Updated a section title to express its intent a bit more clearly.
#UE4Doc
Change 3599439 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3454520
Change 3599465 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3454520
Change 3599541 by Kimio.Yasuda
Updated File against INTSourceChangelist:3580774
Change 3599723 by Sungjin.Hong
#loc UE4DocKOR
Change 3600018 by Richard.Hinckley
#jira UE-47646
Documentation update for Timers.
Change 3600078 by Sam.Deiter
Fixing a small typo in step 7 with the name of the FBX file.
Change 3600525 by Richard.Hinckley
#jira UE-47646
Added a related page and some helpful links.
Change 3601417 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3601469 by Kimio.Yasuda
Updated File against INTSourceChangelist:3599948
Change 3601483 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3601486 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3601502 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3601518 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3601531 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3601540 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3601560 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3601599 by Kimio.Yasuda
Updated file against INTSourceChangelist:3571159
Change 3602897 by Sam.Deiter
Checking in my changes.
Change 3602938 by Wes.Bunn
#ue4 docs
applying editorial review feedback.
Change 3603049 by Wes.Bunn
#ue4 docs
applying sme review feedback.
Change 3603366 by Tim.Hobson
#UE4 Docs: UEDOC-5013 - Color Grading improvements
* Updating the Post Process Effects for Mobile page which includes numerous image updates and reworking of the properties table to reflect latest changes.
* Updating the Post Process: Color Grading page to reflect latest changes, new images, and reworking the LUT Creation section into something better.
Change 3603669 by Robert.Gervais
Replacing Unicode character with ANSI character.
#UE4Doc
Change 3604326 by Mitchell.Wilson
Adding r.Mobile.DisableVertexFog=False to multiple projects to enable Vertex Fog on mobile to resolve warnings.
Saving default spawn location in SunTemple.
#jira UE-48713
Change 3604419 by Tim.Hobson
#UE4 Docs: Clarifying phrasing of a sentence based on feedback from our EGK team.
Change 3606232 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3602938
Change 3606246 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3603049
Change 3606254 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3603049
Change 3606274 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606291 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606327 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606328 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606363 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606380 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606384 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606390 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3599948
Change 3606391 by Sungjin.Hong
#loc UE4DocKor
Change 3606398 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606415 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606445 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606448 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606482 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606485 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3606552 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3454520
Change 3608492 by Richard.Hinckley
#jira UEDOC-4474
Implemented editorial reviews.
Change 3609596 by Sungjin.Hong
#loc UE4DocKor
Change 3609599 by Sungjin.Hong
#loc UE4DocKor
Change 3610206 by Richard.Hinckley
#jira UEDOC-5474
Updated Plugins document with some new fields that have appeared in .uplugin files.
Change 3610971 by Mitchell.Wilson
Removing destructibles content and levels from Content Examples.
Disabling Apex Destruction plugin in Content Examples project.
Fixing any levels that utilized destructibles content.
#jira UE-48843
Change 3611013 by Tim.Hobson
#UE4 Docs: UEDOC-5077 - Clipping System updates for 4.17 SME Review edits.
* Clarified one section
* Updated image
Change 3611047 by Mitchell.Wilson
Setting T_TD_FlameTower_E2 texture compression quality to highest.
#jira UE-34882
Change 3611622 by Sungjin.Hong
#loc UE4DocKOR
Change 3612088 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3611013
Change 3612112 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3608492
Change 3612127 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3606403
Change 3612139 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3606403
Change 3612169 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3612206 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3612432 by Mitchell.Wilson
Replacing deprecated BP node in BP_Bomb
#jira UE-48898
Change 3612551 by Tim.Hobson
#UE4 Docs: UEDOC-5078 - UMG Clipping Updates -
* Fixed the UMG User Guide page to now use directory listing vs topic image links.
* Updated Metadata for all pages under Engine/UMG/UserGuide.
Change 3614123 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3612551
Change 3614127 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3614132 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3614134 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3614140 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3614142 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3614146 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3612551
Change 3614149 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3614151 by Kimio.Yasuda
Updated file against INTSourceChangelist:3603669
Change 3614152 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3614154 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3612551
Change 3614157 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3614160 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3614163 by Kimio.Yasuda
Updated file agasint INTSourceChangelist:3602897
Change 3614164 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3614168 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3614183 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3614188 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3614192 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3614208 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3614457 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3614682 by Jeff.Wilson
Added missing topic image
Change 3614688 by Mitchell.Wilson
Adding missing Mac and Windows images for StaticMeshes and ContentBrowser pages.
#UEDoc
Change 3614707 by Tim.Hobson
#UE4 Docs: Pivot Painter doc: Fixed a bad related page link.
Change 3615003 by Wes.Bunn
#ue4 docs
Initial doc for Anim Modifiers
Change 3615724 by Wes.Bunn
#ue4 docs
Added Marker Based Syncing to Sync Group page.
Change 3615845 by Wes.Bunn
#ue4 docs
Applying SME feedback.
Change 3616100 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3616216 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3616274 by Robert.Gervais
#jira UEDOC-5555
Added note according to SME's feedback.
#UE4Doc
Change 3616288 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3616389 by Tim.Hobson
#UE4 Docs: UEDOC-5018 - Color Grading Editorial Review
* Cleaned up the page a little bit.
* Moved Lookup Tables (LUTs) into its own page since it was cluttering up the Color Grading/Tonemapper page.
Change 3617131 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3617142 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3614707
Change 3617147 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3614688
Change 3617153 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3617155 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429240
Change 3617191 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3615003
Change 3617196 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3612551
Change 3617213 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3616288
Change 3617218 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3616216
Change 3617266 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3615724
Change 3617302 by Kimio.Yasuda
Updated file against INTSourceChangelist:3596779
Change 3617398 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3615003
Change 3617476 by Kimio.Yasuda
Updated file against INTSourceChangelist:3616389
Change 3617957 by Tim.Hobson
#UE4 Docs: UEDOC-5018 - Color Grading and Using LUTs page Editorial Review edits.
Change 3618359 by Tim.Hobson
#UE4 Docs: UEDOC-5078 - Clipping System Editorial Review edits.
- grammatical fixes
- updated image
- clarified some sections to flow better.
Change 3618434 by Sam.Deiter
Removing these images as this is not something you can do any more.
Change 3618473 by Sam.Deiter
Removing this as it is not needed.
Change 3618474 by Sam.Deiter
Removing this as it is not needed.
Change 3618677 by Sam.Deiter
#UE4 Docs: Removing this as the user no longer needs to set this up.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3619133 by Kimio.Yasuda
Updated file against INTSourceChangelist:3616274
Change 3619194 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3618359
Change 3620333 by Tim.Hobson
#UE4 Docs: UEDOC-4647 - Virtual Bones Editorial Review edits.
Change 3620832 by Wes.Bunn
#ue4 docs
Updates made to Overview and Reference pages:
- Updated images/videos for both page.
- Updated content to include new features.
Change 3621748 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3620832
Change 3621931 by Sungjin.Hong
#loc UE4DocKor
Change 3622284 by Sam.Deiter
#UE4 Docs: Applying peer feedback and a new page referance page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3622466 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this page to cover all Motion Controller's UE4 supports.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622471 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating the information in this page to be inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622501 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - New landing page for desktop VR experiances.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622503 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - New landing page for mobiel VR experiances.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622507 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate -Updating the information in this doc to be inline with UE4.17. Also applied peer review feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622510 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new page about picking up and dropping items with Motion Controllers.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622529 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating the information in this document to be inline with UE4.17.
Note that while this file is called VRCameraRefactor inside the document, it is called Attaching Items To the HMD as that is more inline with what this feature is for.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622536 by Wes.Bunn
#ue4 docs
Refactored Animation Blending page to Blending Animations & Properties
- All content / images updated.
Change 3622554 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updated the links on this pag to point to the desktop and mobile VR landing pages.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622561 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating the information in this page to be inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622563 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating the information in this page to be inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622565 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - This is a new Landing Page for the Gear VR How - To section.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622571 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding new Gear VR How - To for setting up Cameras.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622576 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding a new page for using the Gear VR HMD touchpad.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622577 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding new Gear VR topic images.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622582 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding a new page for using the Gear VR controller touch pad.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622587 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding a new page for How to use the Gear VR MC touch pad buttons.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622590 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding a new page that shows how to setup a MC for Gear VR.
Note that this page might be removed in the future.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622591 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updated this page so that the information is inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622592 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updateing the information in this doument to be inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622814 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this page with the new pages created from the update to this section.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622815 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new document for Google VR.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622817 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this document to be inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622818 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new document.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622819 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622820 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating the sectoin images.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622821 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622822 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622823 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622825 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Checking in the new How To section for Google VR.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622826 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Checking in changes to the Google VR Quick Start.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622828 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating the Google VR Landing page with new doc page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622829 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this document to be inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622830 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622831 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622832 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622834 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding these new topic images.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622836 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622841 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this doucment and applying peer review feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622842 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622848 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating the landing page with the new document links.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622850 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding these new topic iamges.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622854 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this section to match the other ones with the same name.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622856 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this information in this document to be inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622857 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this Quick Start to be inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622862 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new page
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622864 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this page with to point to the new VR pages.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622866 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this page to be inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622867 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622869 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622871 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622872 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To landing page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622874 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this image to use the new Vive HMD.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622877 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new document.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622878 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new document.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622880 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this Quick Start to be inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622881 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622883 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this landing page to point to the new SteamVR doc pages.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622884 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new document.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622887 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Updating this Quick Start to be inline with UE4.17.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622896 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding this new How To
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622908 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding these missing files to the Oculus section.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622909 by Sam.Deiter
#UE4 Docs: VR-Re Org Upate - Adding these missing SteamVR images.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3622913 by Sam.Deiter
Adding these missing files.
[CL 3623763 by Jeff Wilson in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3151855 on 2016/10/05 by Jeff.Wilson
- Updated Metadata
- Formatting improvements
Change 3192934 on 2016/11/10 by Kimio.Yasuda
Accidentally submitted. No change.
Change 3242329 on 2016/12/21 by Mitchell.Wilson
#UEDoc - Added meta data to materials pages. Added materials tag
Change 3260884 on 2017/01/17 by Sam.Deiter
#UE4 Docs: Adding that Landscape works in VR to the pages.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3373299 on 2017/03/30 by Robert.Gervais
#jira UEDOC-4667
Made a few edits and added some missing metadata as part of Editorial Review process.
#UE4Doc
#code_review tim.hobson
Change 3373485 on 2017/03/30 by Robert.Gervais
#jira UEDOC-4753
Making some minor edits, adding a ToC, and updating metadata as part of Editorial Review process.
#UE4Doc
Change 3373652 on 2017/03/30 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3373798 on 2017/03/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3356303
Change 3373830 on 2017/03/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3347971
Change 3373838 on 2017/03/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3372149
Change 3373844 on 2017/03/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3372149
Change 3373852 on 2017/03/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3372539
Change 3373853 on 2017/03/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3372845
Change 3373854 on 2017/03/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3372539
Change 3373883 on 2017/03/31 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3373886 on 2017/03/31 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3367473
Change 3373898 on 2017/03/31 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3340410
Change 3373959 on 2017/03/31 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3361084
Change 3373994 on 2017/03/31 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3358386
Change 3374024 on 2017/03/31 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3358386
Change 3375296 on 2017/03/31 by Robert.Gervais
#jira UEDOC-4548
Made several edits during the Editorial Review process.
Updated metadata per latest S&S.
#UE4Doc
#code_review Sam.Dieter
Change 3376001 on 2017/04/02 by Tianmin.Xie
#loc UE4DocCHN. catch up the update notes pages
Change 3376529 on 2017/04/03 by Tim.Hobson
#UE4 Docs: UEDOC-4753 - Editorial Review Edits for Center of Mass page.
* fixed oversteering and understeering images
* used comparison sliders for image comparisons
* corrected metadata and capitalization issues with images.
Change 3376682 on 2017/04/03 by Tim.Hobson
#UE4 Docs: UEDOC-4667 - Editorial Review Edits for Material Slotting
Change 3376692 on 2017/04/03 by Tim.Hobson
#UE4 Docs: UEDOC-4640 - Moving Files up a section to Engine/Rendering/Materials/
Change 3376705 on 2017/04/03 by Tim.Hobson
#UE4 Docs: UEDOC-4640 - Moving and Separating Mesh Decals into an Overview and HowTo page sections
Change 3376720 on 2017/04/03 by Chase.McAllister
#jira UEDOC-4828 Adding missing order meta data to properly display the order of steps in the navigation sidebar
Change 3377051 on 2017/04/03 by Chase.McAllister
#UE-Doc #jira UEDOC-4832 Updating available ini setting to VR Content Setup page
Change 3377213 on 2017/04/03 by Tim.Hobson
#UE4 Docs: UEDOC-4640 - Reorganizing Mesh Decal doc
* Added topic image for Mesh Decals Overview and order information for Materials page
* Split Using Mesh Decals into two pages; Overview and How-to
* Updated Materials and Material How-To pages to use latest version.
Change 3377407 on 2017/04/03 by Richard.Hinckley
#jira UEDOC-4631
Implemented peer review suggestions.
Change 3377935 on 2017/04/03 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367477
Change 3377972 on 2017/04/03 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3344913
Change 3377990 on 2017/04/03 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3376720
Change 3377995 on 2017/04/03 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3376720
Change 3377998 on 2017/04/03 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3376720
Change 3378003 on 2017/04/03 by Kimio.Yasuda
Updated file against INTSourceChangelist:3369756
Change 3378004 on 2017/04/03 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3376720
Change 3378007 on 2017/04/03 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3376720
Change 3378014 on 2017/04/03 by Kimio.Yasuda
Updated file against INTSourceChangelist:3244370
Change 3378016 on 2017/04/03 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3376720
Change 3378017 on 2017/04/03 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3376720
Change 3378058 on 2017/04/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3346514
Change 3378061 on 2017/04/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3369668
Change 3378064 on 2017/04/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3369658
Change 3378066 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3378075 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3378076 on 2017/04/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3377407
Change 3378083 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3378085 on 2017/04/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3372893
Change 3378116 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3378121 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3378124 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3378126 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3378497 on 2017/04/04 by Tim.Hobson
#UE4 Docs: UEDOC-4640 - Mesh Decals Reorganization
Change 3378634 on 2017/04/04 by Wes.Bunn
#ue4 docs
changed usage from "allow" to "enable".
Change 3378664 on 2017/04/04 by Jeff.Wilson
Renamed folder to match sample
Change 3378674 on 2017/04/04 by Wes.Bunn
#ue4 docs
changed usage of "allows" to "enables".
Change 3378683 on 2017/04/04 by Wes.Bunn
#ue4 docs
minor update (removed description of acronym for EDL on second usage case).
Change 3378700 on 2017/04/04 by Wes.Bunn
#ue4 docs
minor editoral review udpates.
Change 3378715 on 2017/04/04 by Wes.Bunn
#ue4 docs
minor typo fix.
Change 3378719 on 2017/04/04 by Wes.Bunn
#ue4 docs
Updated note prior to steps to include target hardware and project settings.
Change 3379420 on 2017/04/04 by Richard.Hinckley
#jira UEDOC-4471
Edits (overhaul) based on peer review.
Change 3380061 on 2017/04/04 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3380084 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3380215 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3377051
Change 3380217 on 2017/04/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3351045
Change 3380223 on 2017/04/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3378719
Change 3380226 on 2017/04/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3378683
Change 3380230 on 2017/04/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3378634
Change 3380235 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3372845
Change 3380237 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367475
Change 3380262 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367473
Change 3380263 on 2017/04/04 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3380265 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367473
Change 3380271 on 2017/04/04 by Kimio.Yasuda
Updated File against INTSourceChangelist:3362980
Change 3381355 on 2017/04/05 by Chase.McAllister
#UE4 Docs #jira UEDOC-4767 - small spelling and grammatical fixes to Events page
Change 3381486 on 2017/04/05 by Mitchell.Wilson
Updating Android NDK to 12b in Daydream doc.
Adding note to GoogleVR Quickstart.
#jira UEDOC-4830
Change 3381589 on 2017/04/05 by Jeff.Wilson
Updated metadata
Change 3382218 on 2017/04/05 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3375296
Change 3382232 on 2017/04/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3381589
Change 3382242 on 2017/04/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3381355
Change 3382247 on 2017/04/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3350015
Change 3382293 on 2017/04/06 by Tianmin.Xie
#loc UE4DocCHN. fix reference link page error
Change 3382319 on 2017/04/06 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3382369 on 2017/04/06 by Sungjin.Hong
#loc UE4DocKOR
Change 3382407 on 2017/04/06 by Joe.Conley
Adding back section for Documentation Publishing error checking that got removed in a merge.
Change 3382408 on 2017/04/06 by Joe.Conley
Documentation publishing error checking automation script:
-Doxygen exe moved
-Fixing path for sycing //depot/UnrealDocTool to be under the local root for the build machine so things get cleaned up properly
Change 3382500 on 2017/04/06 by Sungjin.Hong
#loc UE4DocKOR
Change 3382607 on 2017/04/06 by Chad.Garyet
- Adding dev-documentation to buildgraph
- hooking up documentation job to dev-doc. added nightly schedule
Change 3382623 on 2017/04/06 by Chad.Garyet
Changing workspace settings
Change 3382624 on 2017/04/06 by Chad.Garyet
fixing busted comma
Change 3384170 on 2017/04/07 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3384203 on 2017/04/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3372845
Change 3384247 on 2017/04/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3372845
Change 3384293 on 2017/04/07 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3376529
Change 3385871 on 2017/04/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3379420
Change 3385873 on 2017/04/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3347971
Change 3385887 on 2017/04/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3347971
Change 3385908 on 2017/04/10 by Sungjin.Hong
#loc UE4DocKOR
Change 3385913 on 2017/04/10 by Sungjin.Hong
#loc UE4DocKOR
Change 3386371 on 2017/04/10 by Richard.Hinckley
Response to user post mentioning an inaccurate source file location. Verified that the new information is correct by checking source.
Change 3387247 on 2017/04/10 by Tim.Hobson
#UE4 Docs: UEDOC-4670 - HDR Output Display. Adding peer review suggestions.
Change 3387638 on 2017/04/10 by Kimio.Yasuda
Updated File against INTSourceChangelist:3372845
Change 3387726 on 2017/04/11 by Joe.Conley
Documentation Publishing error checking list
- Fixed bug in checking SendEmails parameter
- Move logging of emails to before the email is sent, otherwise not executed if email exception happens
- Fixing variable not getting set with debugging parameters
Change 3387758 on 2017/04/11 by Tianmin.Xie
#loc UE4DocCHN. fix reference link page error
Change 3387820 on 2017/04/11 by Kimio.Yasuda
Updated file against INTSourceChangelist:3372845
Change 3387840 on 2017/04/11 by Kimio.Yasuda
Updated File against INTSourceChangelist:3378497
Change 3387857 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3347971
Change 3387866 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3347971
Change 3387873 on 2017/04/11 by Kimio.Yasuda
Updated file against INTSourceChangelist:3387247
Change 3387901 on 2017/04/11 by Kimio.Yasuda
Updated file against INTSourceChangelist:3381486
Change 3387902 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3340402
Change 3387931 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3379420
Change 3388009 on 2017/04/11 by Sungjin.Hong
#loc UE4DocKOR
Change 3388665 on 2017/04/11 by Richard.Hinckley
#jira UEDOC-4843
FPS Shooter tutorial pages updated for version number only - intended to match the other files that have actual changes and separated into their own CL for better organization.
Change 3388666 on 2017/04/11 by Richard.Hinckley
#jira UEDOC-4843
Updates performed as part of Programming Tutorial sweep task leading up to 4.16 release.
Change 3388780 on 2017/04/11 by Richard.Hinckley
Documentation: Minor fixes to Programming section.
Change 3388788 on 2017/04/11 by Sam.Deiter
#UE4 Docs: Updating the images to use the new 1R5 Android tools
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3388850 on 2017/04/11 by Sam.Deiter
#UE4 Docs: Adding new images and a new section on setting up Java Home on Macs
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3389591 on 2017/04/11 by Kimio.Yasuda
Minor typo fixed
Change 3389611 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389614 on 2017/04/11 by Masayo.Kondo
Translated Section Home and Next Step section
Change 3389616 on 2017/04/11 by Kimio.Yasuda
Updated File against INTSourceChangelist:3388850
Change 3389618 on 2017/04/11 by Kimio.Yasuda
Updated File against INTSourceChangelist:3388850
Change 3389619 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389624 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389629 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389633 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389640 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389642 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389646 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389647 on 2017/04/11 by Kimio.Yasuda
Updated File against INTSourceChangelist:3388780
Change 3389650 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389679 on 2017/04/11 by Kimio.Yasuda
Updated File against INTSourceChangelist:3379420
Change 3389686 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389694 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389702 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389708 on 2017/04/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389770 on 2017/04/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3378497
Change 3389794 on 2017/04/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3377213
Change 3389798 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3340402
Change 3389800 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389808 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389814 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389816 on 2017/04/12 by Sungjin.Hong
#loc UE4DocKOR
Change 3389817 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389823 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389846 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388666
Change 3389847 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3389850 on 2017/04/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3372845
Change 3389854 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389868 on 2017/04/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3372845
Change 3389869 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389872 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389878 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389880 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389882 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3388665
Change 3389883 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389887 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3389940 on 2017/04/12 by Sungjin.Hong
#loc UE4DocKOR
Change 3389942 on 2017/04/12 by Sungjin.Hong
#loc UE4DocKOR
Change 3390323 on 2017/04/12 by Richard.Hinckley
#jira UEDOC-4670
Implemented peer review suggestions.
Change 3390770 on 2017/04/12 by Richard.Hinckley
#jira UEDOC-4676
Implemented peer review suggestions.
Change 3390806 on 2017/04/12 by Sam.Deiter
#UE4 Docs: Updating images and text with new info about Java Home.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3391775 on 2017/04/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3355414
Change 3391795 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3391799 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3391801 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3391802 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388665
Change 3391806 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3390323
Change 3391808 on 2017/04/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3390323
Change 3391822 on 2017/04/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3356804
Change 3391855 on 2017/04/13 by Tianmin.Xie
#loc UE4DocCHN. fix page order and use consist language for release note.
Change 3391891 on 2017/04/13 by Kimio.Yasuda
Updated File against INTSourceChangelist:3390806
Change 3391900 on 2017/04/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3390770
Change 3391911 on 2017/04/13 by Kimio.Yasuda
Updated File against INTSourceChangelist:3386371
Change 3391912 on 2017/04/13 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3379420
Change 3391914 on 2017/04/13 by Kimio.Yasuda
Updated File against INTSourceChangelist:3377213
Change 3391916 on 2017/04/13 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3379420
Change 3391925 on 2017/04/13 by Kimio.Yasuda
Updated File against INTSourceChangelist:3355812
Change 3391977 on 2017/04/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3391984 on 2017/04/13 by Tianmin.Xie
#loc UE4DocCHN. fix reference link page error and catch up the changelist number against INT version
Change 3391998 on 2017/04/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3388780
Change 3392015 on 2017/04/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3378700
Change 3392018 on 2017/04/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3378674
Change 3392201 on 2017/04/13 by Richard.Hinckley
#jira UEDOC-4672
Updated button count from 12 to 20 for engine version 4.16.
Change 3392479 on 2017/04/13 by Robert.Gervais
#jira UEDOC-4623
Updating metadata for UBS Target Files Reference page.
#UE4Doc
#code_review kimio.yasuda, jeff.wilson
Change 3392490 on 2017/04/13 by Richard.Hinckley
#jira UEDOC-4633
Implemented SME review suggestions.
Change 3392773 on 2017/04/13 by Tim.Hobson
#UE4 Docs: UEDOC-4555 - Reorganizing Vehciel User Guide into a multi-step how-to page that is broken up into the following:
* Vehicle Intro
* Creating Wheel Blueprints
* Creating Anim Blueprint
* Creating Vehicle Blueprint
* Testing Functionality
Change 3393423 on 2017/04/13 by Robert.Gervais
#jira UEDOC-4693
Setting up text and list button links for future publication.
#UE4Doc
Change 3393426 on 2017/04/13 by Robert.Gervais
#jira UEDOC-4693
Writing first draft of How To Guide, showing users how to use Blueprint Maps.
#UE4Doc
Change 3393427 on 2017/04/13 by Robert.Gervais
#jira UEDOC-4693
Writing first draft of Reference page, covering Blueprint Map Nodes.
#UE4Doc
Change 3393428 on 2017/04/13 by Robert.Gervais
#jira UEDOC-4693
Writing first draft of Overview page, covering Blueprint Maps.
#UE4Doc
Change 3393431 on 2017/04/13 by Robert.Gervais
#jira UEDOC-4693
Writing first draft of How To Guide, showing users how to use Blueprint Sets.
#UE4Doc
Change 3393433 on 2017/04/13 by Robert.Gervais
#jira UEDOC-4693
Writing first draft of Reference page, covering Blueprint Set Nodes.
#UE4Doc
Change 3393437 on 2017/04/13 by Robert.Gervais
#jira UEDOC-4693
Writing first draft of Overview page, covering Blueprint Sets.
#UE4Doc
Change 3393534 on 2017/04/13 by Robert.Gervais
#jira UEDOC-4778
Made some minor revisions during the Editorial Review process.
#UE4Doc
#code_review Wes.Bunn
Change 3393621 on 2017/04/13 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3393707 on 2017/04/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3376682
Change 3393738 on 2017/04/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3393534
Change 3393741 on 2017/04/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3392201
Change 3393775 on 2017/04/14 by Kimio.Yasuda
Updated File against INTSourceChangelist:3392479
Change 3393815 on 2017/04/14 by Kimio.Yasuda
Updated File against INTSourceChangelist:3355715
Change 3393823 on 2017/04/14 by Sungjin.Hong
#loc UE4DocKOR
Change 3393827 on 2017/04/14 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3393831 on 2017/04/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3392490
Change 3393854 on 2017/04/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3392773
Change 3393909 on 2017/04/14 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3393919 on 2017/04/14 by Sungjin.Hong
#loc UE4DocKOR
Change 3394271 on 2017/04/14 by Robert.Gervais
#jira UEDOC-4772
Made a few revisions during the Editorial Review process.
Added a FIXME to the file for the author's use in addressing the Editorial Review comments.
#UE4Doc
#code_review Wes.Bunn
Change 3394392 on 2017/04/14 by Robert.Gervais
#jira UEDOC-4802
Made a few revisions during the Editorial Review process.
Added a FIXME and couple of TODOs to the file for the author's use in addressing the Editorial Review comments.
#UE4Doc
#code_review Wes.Bunn
Change 3394405 on 2017/04/14 by Robert.Gervais
#jira UEDOC-4692
Adding links to relevant Unreal Engine Architecture pages (TMap and TSet) per SME's request.
#UE4Doc
Change 3394420 on 2017/04/14 by Tim.Hobson
#UE4 Docs: UEDOC-4756 - Font's page updates.
The Font page has been broken up into separate pages listed below:
* Overview of Fonts
* How-To Directory Page
* Importing Fonts
* Creating Fonts
* Using Fonts with UMG
* Moved images from single folder to individual pages folders where needed.
Added SME review notes and corrections along with "Layout Method" option that is coming in 4.16.
Change 3394828 on 2017/04/14 by Robert.Gervais
#jira UEDOC-4759
Made a few revisions during the Editorial Review process.
Added TODOs, FIXMEs, notes, and questions to the files for the author's use in addressing the Editorial Review comments.
#UE4Doc
#code_review Tim.Hobson
Change 3395065 on 2017/04/14 by Robert.Gervais
#jira UEDOC-4560
Made some editorial review comments, marked the pages with various notes, FIXMEs, and TODOs for the author's use in addressing the Editorial Review comments.
#UE4Doc
#code_review Tim.Hobson
Change 3395414 on 2017/04/16 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3395416 on 2017/04/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3395065
Change 3395449 on 2017/04/16 by Kimio.Yasuda
Updated File against INTSourceChangelist:3394405
Change 3395452 on 2017/04/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3394405
Change 3395456 on 2017/04/17 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3395471 on 2017/04/17 by Tianmin.Xie
#loc UE4DocCHN. do translation. (clear ActivateVRMode to INT version for error fix since it is old and need revise later)
Change 3395474 on 2017/04/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393433
Change 3395480 on 2017/04/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3394828
Change 3395482 on 2017/04/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3394420
Change 3395489 on 2017/04/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3394392
Change 3395501 on 2017/04/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393433
Change 3395505 on 2017/04/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3394271
Change 3395509 on 2017/04/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393433
Change 3395516 on 2017/04/17 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3394828
Change 3395533 on 2017/04/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3394828
Change 3395542 on 2017/04/17 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3394828
Change 3395546 on 2017/04/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393433
Change 3395548 on 2017/04/17 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3394828
Change 3395549 on 2017/04/17 by Kimio.Yasuda
Fixed translation
Change 3395557 on 2017/04/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393433
Change 3395649 on 2017/04/17 by Sungjin.Hong
#loc UE4DocKOR
Change 3395652 on 2017/04/17 by Sungjin.Hong
#loc UE4DocKOR
Change 3396462 on 2017/04/17 by Richard.Hinckley
#jira UEDOC-4678
Removed the word "haptic" to avoid confusion, as per SME's suggestion.
Change 3397117 on 2017/04/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393433
Change 3397143 on 2017/04/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393433
Change 3397144 on 2017/04/17 by Kimio.Yasuda
Fixed typo
Change 3397148 on 2017/04/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393433
Change 3397155 on 2017/04/17 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3394828
Change 3397156 on 2017/04/17 by Jeff.Wilson
Updated metadata
Change 3397189 on 2017/04/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393433
Change 3397194 on 2017/04/17 by Kimio.Yasuda
Fixed typo
Change 3397228 on 2017/04/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393433
Change 3397283 on 2017/04/18 by Joe.Conley
Documentation Publishing error checking automation:
- Fixing typo in mailing list address for errors in Japanese documentation.
Change 3397310 on 2017/04/18 by Joe.Conley
Removing Japanese documents underneath "NotForLicensees." Nobody uses them and they have publishing errors.
Change 3397337 on 2017/04/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393427
Change 3397346 on 2017/04/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3394405
Change 3397369 on 2017/04/18 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3396462
Change 3397376 on 2017/04/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3394405
Change 3397499 on 2017/04/18 by Sungjin.Hong
#loc UE4DocKOR
Change 3397556 on 2017/04/18 by Richard.Hinckley
#jira UEDOC-4874
Updating SaveGame documentation.
Change 3398881 on 2017/04/18 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3398894 on 2017/04/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3394405
Change 3399265 on 2017/04/19 by Sungjin.Hong
#loc UE4DocKOR
Change 3399451 on 2017/04/19 by Tim.Hobson
#UE4 Docs: UEDOC-4759 - Font pages Editorial Review Edits. #Code_Review Robert.Gervais
* Fonts Landing - removed extraneous commented out sections.
* Font's How-To Landing - left the commented out section, but clarified it's for any future how-to's that will be in those specific skill levels.
* Creating Fonts - Added "Hero" image and project requirements description.
* Fonts with UMG - Added "Hero" iamge and project requirements description. Also added a couple of steps to clarify how to create a widget BP.
* Importing Fonts - Added "Hero" image and project requirements description. Added link in Using the Font Editor section to the Overview page for description of Default Font Family along with expanding description to be more clear. Expanded the Overview to cover the multiple methods covered in the How-To page.
* Overview - Replaced the FontFace asset image for better context. Removed extraneous commented out section. Fixed wording for a phrase in the intro section.
Change 3400474 on 2017/04/19 by Tim.Hobson
#UE4 Docs: UEDOC-4560 - Vehicle User Guide Editorial Review Edits: #Code_Review Robert.Gervais
* Vehicle Intro - Added topic image.
* Added Project Required Setup page
* Testing Functionality - Fixed Input's image quality. Reorganized and re-did the Axis/Action Mapping sub-steps into fewer steps and added appropriate images.
* New Game Mode - Fixed POV perspective to be consistent. Removed extraneous excitment from the page.
Change 3400585 on 2017/04/19 by Robert.Gervais
#jira UEDOC-4560
Removed TODO comments from source.
#UE4Doc
#code_review tim.hobson
Change 3400627 on 2017/04/19 by Tim.Hobson
#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering.
Change 3400638 on 2017/04/19 by Tim.Hobson
#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering. Page 4 to 5
Change 3400666 on 2017/04/19 by Tim.Hobson
#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering. Page 3 to 4
Change 3400668 on 2017/04/19 by Tim.Hobson
#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering. Page 2 to 3
Change 3400673 on 2017/04/19 by Tim.Hobson
#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering. Page 1 to 2
Change 3400679 on 2017/04/19 by Tim.Hobson
#UE4 Docs: UEDOC-4560 - Renaming folder structure for how-to guide ordering. Page 0 to 1
Change 3400712 on 2017/04/19 by Tim.Hobson
#UE4 Docs: UEDOC-4560 - Minor fix for click to start action.
Change 3401080 on 2017/04/19 by Robert.Gervais
#jira UEDOC-4634
Made a few revisions during the Editorial Review process.
#UE4Doc
#code_review Richard.Hinckley
Change 3401125 on 2017/04/19 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3401191 on 2017/04/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393431
Change 3401206 on 2017/04/19 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3401283 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3400712
Change 3401285 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3400712
Change 3401311 on 2017/04/20 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393431
Change 3401319 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3400712
Change 3401320 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3400712
Change 3401330 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3400712
Change 3401332 on 2017/04/20 by Kimio.Yasuda
Fixed link error
Change 3401334 on 2017/04/20 by Kimio.Yasuda
Fixed metadata
Change 3401337 on 2017/04/20 by Kimio.Yasuda
Fixed Bookmark error
Change 3401345 on 2017/04/20 by Kimio.Yasuda
Fixed translation (#Add)
Change 3401350 on 2017/04/20 by Kimio.Yasuda
Fixed bookmark error
Change 3401355 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3400712
Change 3401359 on 2017/04/20 by Kimio.Yasuda
Fixed metadata
Change 3401367 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3400712
Change 3401370 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3399451
Change 3401377 on 2017/04/20 by Masayo.Kondo
Fixed Description
Change 3401383 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3399451
Change 3401386 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3399451
Change 3401483 on 2017/04/20 by Sungjin.Hong
#loc UE4DocKOR
Change 3401486 on 2017/04/20 by Sungjin.Hong
#loc UE4DocKOR
Change 3401632 on 2017/04/20 by Robert.Gervais
#jira UEDOC-4759
Updated some image formats to improve clarity.
#UE4Doc
Change 3401962 on 2017/04/20 by Robert.Gervais
#jira UEDOC-4679
Made a few revisions during the Editorial Review process.
#UE4Doc
#code_review Richard.Hinckley
Change 3403061 on 2017/04/20 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393431
Change 3403081 on 2017/04/20 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393431
Change 3403082 on 2017/04/20 by Kimio.Yasuda
Updated File against IntSourceChangelist:3393433
Change 3403092 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3401080
Change 3403098 on 2017/04/20 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393427
Change 3403101 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3401962
Change 3403102 on 2017/04/20 by Kimio.Yasuda
Updated File againt INTSourceChangelist:3393427
Change 3403106 on 2017/04/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3401080
Change 3403128 on 2017/04/21 by Sungjin.Hong
#loc UE4DocKOR
Change 3403130 on 2017/04/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3399451
Change 3403135 on 2017/04/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393427
Change 3403138 on 2017/04/21 by Kimio.Yasuda
Fixed translation
Change 3403144 on 2017/04/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393427
Change 3403148 on 2017/04/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3399451
Change 3403150 on 2017/04/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393427
Change 3403152 on 2017/04/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393427
Change 3403160 on 2017/04/21 by Kimio.Yasuda
Minor correction
Change 3403161 on 2017/04/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3399451
Change 3403163 on 2017/04/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3401632
Change 3403165 on 2017/04/21 by Kimio.Yasuda
Fixed translation
Change 3403167 on 2017/04/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393427
Change 3403168 on 2017/04/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393427
Change 3403177 on 2017/04/21 by Kimio.Yasuda
Minor translation correction
Change 3403183 on 2017/04/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393426
Change 3403218 on 2017/04/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3372845
Change 3403252 on 2017/04/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393426
Change 3403259 on 2017/04/21 by Kimio.Yasuda
Fixed bookmark error
Change 3403300 on 2017/04/21 by Sungjin.Hong
#loc UE4DocKOR
Change 3403455 on 2017/04/21 by Sam.Deiter
#UE4 Docs: Fixing a few of the items and reducing the size of one of the images.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3403466 on 2017/04/21 by Jeff.Wilson
Minor formatting and text updates
Change 3403467 on 2017/04/21 by Jeff.Wilson
Updated metadata
Change 3403469 on 2017/04/21 by Jeff.Wilson
Minor formatting updates
Change 3403470 on 2017/04/21 by Jeff.Wilson
Added missing link
Change 3403473 on 2017/04/21 by Jeff.Wilson
Updated to support percentage width/height
Change 3403528 on 2017/04/21 by Sungjin.Hong
#loc UE4DocKOR
Change 3403595 on 2017/04/21 by Tim.Hobson
#UE4 Docs: Added related page to link to Using Mesh Decals in Overview page that was missing.
Change 3403618 on 2017/04/21 by Tim.Hobson
#UE4 Docs: Moved Mesh Decals Overview up one folder level.
Change 3403635 on 2017/04/21 by Tim.Hobson
#UE4 Docs: Mesh Decals parent/related links adjustment
Change 3404717 on 2017/04/21 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3405076 on 2017/04/23 by Masayo.Kondo
Fixed no. of colums
Change 3405125 on 2017/04/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3403466
Change 3405127 on 2017/04/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3403467
Change 3405130 on 2017/04/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3403467
Change 3405132 on 2017/04/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3403467
Change 3405147 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393426
Change 3405153 on 2017/04/24 by Kimio.Yasuda
Fixed some translations
Change 3405155 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3403635
Change 3405161 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3403635
Change 3405167 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3403470
Change 3405168 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405170 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405171 on 2017/04/24 by Kimio.Yasuda
Updated File agasint INTSourceChangelist:3367470
Change 3405175 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405177 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405178 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405184 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405185 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405187 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405188 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405189 on 2017/04/24 by Kimio.Yasuda
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Change 3405190 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405192 on 2017/04/24 by Kimio.Yasuda
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Change 3405195 on 2017/04/24 by Kimio.Yasuda
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Change 3405198 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405201 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3405215 on 2017/04/24 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3238697
Change 3405217 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3403469
Change 3405219 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3403455
Change 3405229 on 2017/04/24 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3238697
Change 3405230 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3393423
Change 3405232 on 2017/04/24 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3238697
Change 3405233 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3392479
Change 3405234 on 2017/04/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3388780
Change 3405239 on 2017/04/24 by Masayo.Kondo
Fixed layout
Change 3405240 on 2017/04/24 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3238697
Change 3405247 on 2017/04/24 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3238697
Change 3405251 on 2017/04/24 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3238697
Change 3405255 on 2017/04/24 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3238697
Change 3405846 on 2017/04/24 by Richard.Hinckley
#jira UEDOC-4900
Replaced placeholder comment with actual link.
Change 3406683 on 2017/04/24 by Kimio.Yasuda
Title translated into Japanese
Change 3406693 on 2017/04/24 by Jeff.Wilson
Fixed broken link
Change 3406700 on 2017/04/24 by Kimio.Yasuda
Updated File agasint INTSourceChangelist:3242329
Change 3406876 on 2017/04/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3238697
Change 3406886 on 2017/04/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3238697
Change 3406904 on 2017/04/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3406908 on 2017/04/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367477
Change 3406925 on 2017/04/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3406933 on 2017/04/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3406938 on 2017/04/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3406944 on 2017/04/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3406949 on 2017/04/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3406956 on 2017/04/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3317961
Change 3406969 on 2017/04/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3406976 on 2017/04/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3407374 on 2017/04/25 by Richard.Hinckley
#jira UEDOC-4679
Implemented most editorial comments. A few are still incomplete.
Change 3407380 on 2017/04/25 by Richard.Hinckley
#jira UEDOC-4679
Meant to include these with the previous submission.
Change 3408135 on 2017/04/25 by Richard.Hinckley
#jira UEDOC-4634
Implemented most editorial comments.
Change 3408734 on 2017/04/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3408752 on 2017/04/25 by Masayo.Kondo
3405846
Change 3408770 on 2017/04/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3408773 on 2017/04/25 by Masayo.Kondo
I#loc UE4DocJpn File updated against INT#3408135
Change 3408893 on 2017/04/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3408925 on 2017/04/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3408959 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3367470
Change 3408962 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3354806
Change 3408966 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351873
Change 3408968 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351873
Change 3408972 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351873
Change 3408980 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351873
Change 3408999 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351873
Change 3409000 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351873
Change 3409005 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351873
Change 3409058 on 2017/04/26 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3407374
Change 3409065 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351628
Change 3409068 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3350143
Change 3409097 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3347993
Change 3409132 on 2017/04/26 by Sungjin.Hong
#loc UE4DocKor
Change 3409139 on 2017/04/26 by Sungjin.Hong
#loc UE4DocKOR
Change 3409695 on 2017/04/26 by Sam.Deiter
#UE4 Docs: Checking in updates on the new Math Materail nodes.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3409805 on 2017/04/26 by Richard.Hinckley
#jira UEDOC-4550
Updated Packaging Projects documentation with information about EDL and ALT. Fixed up an old image.
Change 3409816 on 2017/04/26 by Jeff.Wilson
Minor formatting update
Change 3409833 on 2017/04/26 by Jeff.Wilson
Moved overview paragraph to shared section to use as rich tooltip
Change 3410454 on 2017/04/26 by Robert.Gervais
#UE4Doc
Changed CPP to C++ to reflect current style.
#code_review jeff.wilson
Change 3410507 on 2017/04/26 by Robert.Gervais
#jira UEDOC-4784
Minor revisions during the Editorial Review process.
#UE4Doc
#code_review Wes.Bunn
Change 3410534 on 2017/04/26 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3410557 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3410454
Change 3410562 on 2017/04/26 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3410507
Change 3410575 on 2017/04/26 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3409833
Change 3410577 on 2017/04/26 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3409833
Change 3410585 on 2017/04/26 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3409816
Change 3410598 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3409695
Change 3410599 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3372845
Change 3410609 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3347993
Change 3410615 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3336765
Change 3410619 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3336096
Change 3410621 on 2017/04/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3304581
Change 3410633 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3260884
Change 3410653 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3410659 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3410682 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3410692 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3410698 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3178047
Change 3410707 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3178047
Change 3410719 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3151861
Change 3410739 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3151855
Change 3410753 on 2017/04/27 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3409805
Change 3410755 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3410768 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3410938 on 2017/04/27 by Tianmin.Xie
#loc UE4DocCHN quick fix a wrong text and mark the file as a new file to follow up
Change 3411848 on 2017/04/27 by Robert.Gervais
#jira UEDOC-4679
Added some related page links and inserted a missing image.
#UE4Doc
Change 3411855 on 2017/04/27 by Robert.Gervais
#jira UEDOC-4679
Added metadata for topic image.
#UE4Doc
Change 3412983 on 2017/04/27 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3411855
Change 3413019 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3413026 on 2017/04/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3413049 on 2017/04/27 by Kimio.Yasuda
Title translation changed
Change 3413053 on 2017/04/27 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3413056 on 2017/04/27 by Kimio.Yasuda
Fixed translation
Change 3413082 on 2017/04/27 by Kimio.Yasuda
Translation fixed
Change 3413199 on 2017/04/28 by Sungjin.Hong
#loc UE4DocKOR
Change 3413822 on 2017/04/28 by Robert.Gervais
#jira UEDOC-4694
Addressing peer review feedback for Blueprint Sets.
#UE4Doc
Change 3413824 on 2017/04/28 by Robert.Gervais
#jira UEDOC-4694
Addressing peer review feedback for Blueprint Maps.
#UE4Doc
Change 3413921 on 2017/04/28 by Robert.Gervais
#jira UEDOC-4673
Minor revisions during the Editorial Review process.
#UE4Doc
#code_review Richard.Hinckley
Change 3415561 on 2017/04/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3413921
Change 3415562 on 2017/04/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3415563 on 2017/04/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3413921
Change 3415565 on 2017/04/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3415566 on 2017/04/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3415568 on 2017/04/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413824
Change 3415574 on 2017/04/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413824
Change 3415588 on 2017/04/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413824
Change 3415594 on 2017/04/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413824
Change 3415596 on 2017/04/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413824
Change 3415598 on 2017/04/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413824
Change 3415601 on 2017/04/30 by Kimio.Yasuda
Changed title translation
Change 3415603 on 2017/04/30 by Kimio.Yasuda
Changed title translation
Change 3415630 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3381486
Change 3415634 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413824
Change 3415637 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413824
Change 3415639 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413824
Change 3415647 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413824
Change 3415648 on 2017/05/01 by Kimio.Yasuda
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Change 3415653 on 2017/05/01 by Kimio.Yasuda
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Change 3415657 on 2017/05/01 by Kimio.Yasuda
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Change 3415675 on 2017/05/01 by Kimio.Yasuda
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Change 3415689 on 2017/05/01 by Kimio.Yasuda
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Change 3415690 on 2017/05/01 by Kimio.Yasuda
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Change 3415693 on 2017/05/01 by Kimio.Yasuda
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Change 3415711 on 2017/05/01 by Kimio.Yasuda
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Change 3415719 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413822
Change 3415723 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413822
Change 3415724 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413822
Change 3415725 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413822
Change 3415732 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413822
Change 3415733 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413822
Change 3415735 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413822
Change 3415736 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413822
Change 3415737 on 2017/05/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413822
Change 3415943 on 2017/05/01 by Richard.Hinckley
#jira UEDOC-4551
Implemented most peer review suggestions.
Change 3417703 on 2017/05/02 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3417950 on 2017/05/02 by Sungjin.Hong
#loc UE4DocKor
Change 3417969 on 2017/05/02 by Sungjin.Hong
#loc UE4DocKOR
Change 3418529 on 2017/05/02 by Jeff.Wilson
Minor formatting update
Change 3423471 on 2017/05/04 by Robert.Gervais
Scrubbed images to comply with our Styles and Standards.
#UE4Doc
Change 3424935 on 2017/05/05 by Tianmin.Xie
#loc UE4DocCHN. fix reference link page error
Change 3424999 on 2017/05/05 by Tianmin.Xie
#loc UE4DocCHN. update against latest INT version.
Change 3425001 on 2017/05/05 by Tianmin.Xie
#loc UE4DocCHN. fix reference link page error
Change 3426963 on 2017/05/05 by Robert.Gervais
#jira UEDOC-4883
Updated pages, indicating that VS 2017 Support has been added and that VS 2012 and VS 2013 support has been removed.
#UE4Doc
Change 3427580 on 2017/05/07 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3427599 on 2017/05/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3426963
Change 3427601 on 2017/05/07 by Kimio.Yasuda
Updated file against INTSourceChangelist:3426963
Change 3427604 on 2017/05/07 by Kimio.Yasuda
Updated file against INTSourceChangelist:3426963
Change 3427608 on 2017/05/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3426963
Change 3427610 on 2017/05/07 by Kimio.Yasuda
Updated file against INTSourceChangelist:3413822
Change 3427614 on 2017/05/07 by Kimio.Yasuda
Updated file against INTSourceChangelist:3413822
Change 3427617 on 2017/05/07 by Kimio.Yasuda
Updated file against INTSourceChangelist:3413822
Change 3427618 on 2017/05/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3426963
Change 3427620 on 2017/05/07 by Kimio.Yasuda
Updated file against INTSourceChangelist:3413822
Change 3429222 on 2017/05/08 by Jeff.Wilson
Added new quick search terms
Change 3429225 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429227 on 2017/05/08 by Jeff.Wilson
Updated meatadata
Change 3429229 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429233 on 2017/05/08 by Jeff.Wilson
Updated metadata
Change 3429234 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429236 on 2017/05/08 by Jeff.Wilson
Updated metadata
Change 3429238 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429239 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429240 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429241 on 2017/05/08 by Jeff.Wilson
Updated metadata
Change 3429242 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429243 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429244 on 2017/05/08 by Jeff.Wilson
Updated page title and description
Change 3429245 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429247 on 2017/05/08 by Jeff.Wilson
Updated metadata
Change 3429248 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429249 on 2017/05/08 by Jeff.Wilson
Updated metadata
Change 3429250 on 2017/05/08 by Jeff.Wilson
Updated metadata
Change 3429251 on 2017/05/08 by Jeff.Wilson
Updated metadata
Change 3429252 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429253 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429254 on 2017/05/08 by Jeff.Wilson
Updated metadata
Change 3429255 on 2017/05/08 by Jeff.Wilson
Resized to fit topic image aspect ratio
Change 3429256 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429257 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429259 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429260 on 2017/05/08 by Jeff.Wilson
Updated metadata
Change 3429261 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429264 on 2017/05/08 by Jeff.Wilson
Updated metadata
Change 3429265 on 2017/05/08 by Jeff.Wilson
Updated child page layout/presentation
Change 3429267 on 2017/05/08 by Jeff.Wilson
Updated placeholder topic image
Change 3429955 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429249
Change 3429956 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429249
Change 3429960 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429248
Change 3429968 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3429980 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3429983 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3429986 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3429988 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3429991 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3430021 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3429227
Change 3430026 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3429233
Change 3430029 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430035 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430038 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430041 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430043 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430046 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430055 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430076 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430084 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430087 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430090 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430094 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430095 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3430100 on 2017/05/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3429225
Change 3430128 on 2017/05/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3413822
Change 3430132 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3430136 on 2017/05/09 by Kimio.Yasuda
Upadated File against INTSourceChangelist:3429265
Change 3430137 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3429233
Change 3430139 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3430140 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3430141 on 2017/05/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429264
Change 3430142 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3430144 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3430146 on 2017/05/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429260
Change 3430149 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3430152 on 2017/05/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429260
Change 3430154 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3430155 on 2017/05/09 by Kimio.Yasuda
Changed title
Change 3430161 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3430164 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3430168 on 2017/05/09 by Kimio.Yasuda
Minor translation change
Change 3430205 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3430241 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3430246 on 2017/05/09 by Kimio.Yasuda
Reviewed and fixed translation
Change 3430247 on 2017/05/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429244
Change 3430260 on 2017/05/09 by Kimio.Yasuda
Translation reviewed and fixed
Change 3432243 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3432244 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3432247 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3432251 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3432253 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3432267 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3432276 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3432279 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3432290 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3432296 on 2017/05/10 by Kimio.Yasuda
Reviewed and fixed translation
Change 3432348 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429253
Change 3432364 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3429254
Change 3432370 on 2017/05/10 by Masayo.Kondo
Fixed doc pulishing error.
Change 3432373 on 2017/05/10 by Kimio.Yasuda
updated File against INTSourceChangelist:3108692
Change 3432707 on 2017/05/10 by Sam.Deiter
#UE4 Docs:Updating Google VR docs and image sizes.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3433106 on 2017/05/10 by Jeff.Wilson
Added toggle for VR platforms
Change 3433380 on 2017/05/10 by Sam.Deiter
#UE4 Docs: Updaing some images and text for Google IO event.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3434304 on 2017/05/10 by Kimio.Yasuda
Title translation fixed
Change 3434396 on 2017/05/10 by Kimio.Yasuda
Reviewed and fixed translation
Change 3434427 on 2017/05/10 by Kimio.Yasuda
Reviewed and fixed translation
Change 3434440 on 2017/05/10 by Kimio.Yasuda
Reviewed and fixed translation
Change 3434444 on 2017/05/10 by Kimio.Yasuda
Reviewed and fixed translation
Change 3434449 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3180166
Change 3434451 on 2017/05/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3180166
Change 3434468 on 2017/05/11 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3434473 on 2017/05/11 by Kimio.Yasuda
Reviewed and fixed translation
Change 3434474 on 2017/05/11 by Kimio.Yasuda
Fixed title translation
Change 3434479 on 2017/05/11 by Kimio.Yasuda
Reviewed and fixed translation
Change 3434489 on 2017/05/11 by Kimio.Yasuda
Reviewed and fixed translation
Change 3434502 on 2017/05/11 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3434522 on 2017/05/11 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3434531 on 2017/05/11 by Kimio.Yasuda
Reviewed and fixed translation
Change 3434613 on 2017/05/11 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3435012 on 2017/05/11 by Tim.Hobson
#UE4 Docs: Moving Nvidia folder from Engine/ to Engine/Rendering based on peer review feedback. This folder contains specific Nvidia features that have been integrated (ie. AFR and Aftermath).
Change 3435043 on 2017/05/11 by Sam.Deiter
#UE4 Docs: The Match Android SDK settings had the wrong item input in the image and description. Fixed in both places.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3436352 on 2017/05/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3436358 on 2017/05/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3436364 on 2017/05/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429227
Change 3436370 on 2017/05/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3436372 on 2017/05/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3436373 on 2017/05/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3436374 on 2017/05/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3436375 on 2017/05/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3436377 on 2017/05/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3436398 on 2017/05/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429229
Change 3436402 on 2017/05/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429234
Change 3436542 on 2017/05/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3436545 on 2017/05/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3436547 on 2017/05/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429251
Change 3436566 on 2017/05/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3436573 on 2017/05/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3436592 on 2017/05/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429250
Change 3436595 on 2017/05/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3435043
Change 3436598 on 2017/05/12 by Kimio.Yasuda
Changed title translation
Change 3436602 on 2017/05/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3432707
Change 3436606 on 2017/05/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429250
Change 3436613 on 2017/05/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3432707
Change 3436618 on 2017/05/12 by Kimio.Yasuda
Changed title translation
Change 3436623 on 2017/05/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3432707
Change 3436634 on 2017/05/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3432707
Change 3438640 on 2017/05/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3438652 on 2017/05/14 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3438659 on 2017/05/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429241
Change 3438660 on 2017/05/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3438675 on 2017/05/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429233
Change 3438683 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429264
Change 3438688 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429236
Change 3438695 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3426963
Change 3438716 on 2017/05/15 by Tianmin.Xie
#loc UE4DocCHN. fix typo
Change 3438718 on 2017/05/15 by Tianmin.Xie
#loc UE4DocCHN. catch up with latest INT version
Change 3438750 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3426963
Change 3438754 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3438766 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3438772 on 2017/05/15 by Sungjin.Hong
#loc UE4DocKor
Change 3439407 on 2017/05/15 by Sam.Deiter
#UE4 Docs: Checking in changes for Switch doc updates.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3439587 on 2017/05/15 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback
Change 3439709 on 2017/05/15 by Wes.Bunn
#code_review robert.gervais
Updated based on Editorial Review
Change 3439744 on 2017/05/15 by Wes.Bunn
#code_review robert.gervais
Applying Editorial Review feedback.
Also checking in TracksEvent Hero Image.
Change 3439755 on 2017/05/15 by Jeff.Wilson
minor updates
Change 3439780 on 2017/05/15 by Wes.Bunn
#code_review robert.gervais
Applying Editorial Review feedback.
Change 3439782 on 2017/05/15 by Sam.Deiter
#UE4 Docs:Removing info that is no longer needed.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3439832 on 2017/05/15 by Wes.Bunn
#code_review robert.gervais
Applying Editorial Review Feedback.
Change 3440413 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429264
Change 3440414 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3426963
Change 3440419 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3439832
Change 3440423 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3439587
Change 3440424 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3439744
Change 3440427 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3439780
Change 3440429 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3439709
Change 3440446 on 2017/05/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429241
Change 3440512 on 2017/05/15 by Tianmin.Xie
#loc UE4DocCHN. fix page generating error caused by bad link ref. page content need to update later for catch up.
Change 3440576 on 2017/05/16 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3440655 on 2017/05/16 by Kimio.Yasuda
#locUE4DocJPNmoved or deleted
Change 3440658 on 2017/05/16 by Kimio.Yasuda
#locUE4DocJPN moved or deleted
Change 3440659 on 2017/05/16 by Kimio.Yasuda
#locUE4DocJPN moved or deleted
Change 3441237 on 2017/05/16 by Wes.Bunn
#ue4 docs
Applying SME feedback
-updated images based on 4.16 UI changes.
-updated content to include SME's feedback.
Change 3441419 on 2017/05/16 by Sam.Deiter
#UE4 Docs:Removing this as it is not needed.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3441626 on 2017/05/16 by Wes.Bunn
#ue4 docs
Initial write-up for Pose Snapshot
Change 3441637 on 2017/05/16 by Wes.Bunn
Added Missing Topic Image.
Change 3441681 on 2017/05/16 by Tim.Hobson
#UE4 Docs: UEDOC-4928 - Added Volumetric Fog Overview page:
* Also added topic to LightingAndShadows page
Change 3442388 on 2017/05/16 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3442399 on 2017/05/16 by Kimio.Yasuda
#locUE4DocJPN
Change 3442421 on 2017/05/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3441237
Change 3442426 on 2017/05/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3441237
Change 3442430 on 2017/05/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3441237
Change 3442912 on 2017/05/17 by Sam.Deiter
#UE4 Docs: Checking in the updates to the Switch QS.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3443199 on 2017/05/17 by Sam.Deiter
#UE4 Docs: Adding a small note based on feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3443237 on 2017/05/17 by Sam.Deiter
#UE4 Docs: Adding a new note about what happens if you can not see / select the Switch option.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3443239 on 2017/05/17 by Sam.Deiter
#UE4 Docs:Removing a note that was incorectly placed.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3443825 on 2017/05/17 by Jeff.Wilson
minor updates
Change 3443985 on 2017/05/17 by Sam.Deiter
#UE4 Docs: Adding some SME feedback to the doc.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3444205 on 2017/05/17 by Wes.Bunn
#ue4 docs
Initial write-up for embedded Sequences in Blueprint Actors.
- How-to write-up.
- Link from main how-to page.
- Section added to Overview page.
Change 3444805 on 2017/05/17 by Wes.Bunn
#ue4 docs
Initial write-up for Modify Curve node.
-Add new reference page for Modify Curve to Skeletal Controls reference section.
-Updated Skeletal Controls Landing Page to include new Modify Curve page.
Change 3445551 on 2017/05/17 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3445638 on 2017/05/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3441681
Change 3445681 on 2017/05/17 by Kimio.Yasuda
Updated file against INTSourceChangelist:3435012
Change 3445731 on 2017/05/17 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3445756 on 2017/05/17 by Sungjin.Hong
#loc UE4DocKOR
Change 3445793 on 2017/05/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3435012
Change 3445794 on 2017/05/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3435012
Change 3445797 on 2017/05/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3443825
Change 3445800 on 2017/05/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3443825
Change 3446912 on 2017/05/18 by Wes.Bunn
#ue4 docs
Material Parameter Track How-to added
- new how-to page added.
- added link to how-to landing page.
Change 3447015 on 2017/05/18 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3447810 on 2017/05/18 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3447907 on 2017/05/18 by Kimio.Yasuda
Title translation fixed
Change 3447908 on 2017/05/18 by Kimio.Yasuda
Fixed title translation
Change 3448034 on 2017/05/18 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3448044 on 2017/05/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3439407
Change 3448049 on 2017/05/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3441681
Change 3448054 on 2017/05/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3433106
Change 3448064 on 2017/05/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429264
Change 3448068 on 2017/05/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429260
Change 3448157 on 2017/05/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3443985
Change 3448161 on 2017/05/19 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3448179 on 2017/05/19 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3448184 on 2017/05/19 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3441626
Change 3448193 on 2017/05/19 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3444205
Change 3448197 on 2017/05/19 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3446912
Change 3448198 on 2017/05/19 by Kimio.Yasuda
Fixed typo
Change 3448201 on 2017/05/19 by Sungjin.Hong
#loc UE4DocKOR
Change 3448230 on 2017/05/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3443985
Change 3448236 on 2017/05/19 by Kimio.Yasuda
Fixed translation
Change 3448254 on 2017/05/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3443825
Change 3448255 on 2017/05/19 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3446912
Change 3448263 on 2017/05/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3442912
Change 3448281 on 2017/05/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3442912
Change 3448284 on 2017/05/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3442912
Change 3448323 on 2017/05/19 by Sungjin.Hong
#loc UE4DocKOR
Change 3449210 on 2017/05/19 by Wes.Bunn
#ue4 docs
refactored based on peer review feedback.
- udpated content/images/video.
Change 3451056 on 2017/05/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3439407
Change 3451061 on 2017/05/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429260
Change 3451065 on 2017/05/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429260
Change 3451075 on 2017/05/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429260
Change 3451093 on 2017/05/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429260
Change 3451095 on 2017/05/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429260
Change 3451098 on 2017/05/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429260
Change 3451109 on 2017/05/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429260
Change 3451116 on 2017/05/21 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429260
Change 3451206 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3444205
Change 3451235 on 2017/05/22 by Kimio.Yasuda
Updated file against INTSourceChangelist:3429260
Change 3451240 on 2017/05/22 by Kimio.Yasuda
Updated file against INTSourceChangelist:3429260
Change 3451256 on 2017/05/22 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429257
Change 3451270 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3449210
Change 3451285 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429239
Change 3451298 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3451303 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3451320 on 2017/05/22 by Kimio.Yasuda
Updated File against INTSourceChangelist:3429247
Change 3451711 on 2017/05/22 by Tim.Hobson
#UE4 Docs: UEDOC-5019 - Android Codeworks updates and other minor revisions on multiple pages.
* Updating Codeworks versions
* Recapturing images to reflect latest changes where needed
Change 3452142 on 2017/05/22 by Wes.Bunn
#ue4 docs
Fixed missing UMG How-to page (UEDOC 5061)
Added redirector for Property Based Blends How-to (links to Locomotion Based Blends How-to)
Change 3452172 on 2017/05/22 by Wes.Bunn
#ue4 docs
Apply peer review feedback.
Change 3452211 on 2017/05/22 by Robert.Gervais
#jira UEDOC-4884
Addressing Peer Review comment.
#UE4Doc
Change 3452340 on 2017/05/22 by Robert.Gervais
#jira UEDOC-4251
Applying SME Review feedback.
#UE4Doc
Change 3452369 on 2017/05/22 by Robert.Gervais
Fixed ToC.
#UE4Doc
Change 3452931 on 2017/05/22 by Robert.Gervais
#jira UEDOC-4384
Addressing SME Review feedback.
#UE4Doc
Change 3452968 on 2017/05/22 by Robert.Gervais
#jira UEDOC-4384
Setting up pages for publication.
#UE4Doc
Change 3453053 on 2017/05/22 by Robert.Gervais
Clarifying documentation per copywriter feedback.
#UE4Doc
Change 3453061 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3453066 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452142
Change 3453069 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452142
Change 3453074 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452142
Change 3453075 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452142
Change 3453087 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452142
Change 3453097 on 2017/05/22 by Kimio.Yasuda
Updated file against INTSourceChangelist:3429247
Change 3453098 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452142
Change 3453101 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452142
Change 3453148 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452142
Change 3453158 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452142
Change 3453164 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452142
Change 3453183 on 2017/05/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3452142
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Change 3453374 on 2017/05/23 by Masayo.Kondo
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Change 3454004 on 2017/05/23 by Mitchell.Wilson
Initial checkin of 4.16 Release Notes.
Change 3454405 on 2017/05/23 by Chase.McAllister
#ue4 docs Applying small grammar fixes to ActorSequence page
Change 3454520 on 2017/05/23 by Jeff.Wilson
Updated metadata
Change 3454522 on 2017/05/23 by Jeff.Wilson
Minor layout change
Change 3454523 on 2017/05/23 by Jeff.Wilson
Minor formatting change
Change 3454528 on 2017/05/23 by Jeff.Wilson
Formatting Updates
Change 3454531 on 2017/05/23 by Jeff.Wilson
minor update for images in PDFs
Change 3454533 on 2017/05/23 by Jeff.Wilson
Added global OS toggle
Change 3454591 on 2017/05/23 by Tim.Hobson
#UE4 Docs: UEDOC-4555 - Vehicle Improvments
- Added SimpleWheeledVehicleMovement component page
- Cleaned up Vehicle User Guide and added section for PhysX Vehicle now in a Plugin and the steps to update existing content.
- Peer Review edits have been applied as well.
Change 3454681 on 2017/05/23 by Tim.Hobson
#UE4 Docs: UEDOC-5079 - Adding Capsule Collision import prefix to FBX Content Pipeline page.
Change 3454749 on 2017/05/23 by Jeff.Wilson
Set pages to publish
Change 3455313 on 2017/05/23 by Jeff.Wilson
Added topic image
Change 3455315 on 2017/05/23 by Jeff.Wilson
Added link to Capsule Shadows page
Change 3455346 on 2017/05/23 by Tim.Hobson
#UE4 Docs: Marking Mesh Decals Overview page for public.
Change 3456024 on 2017/05/23 by Masayo.Kondo
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Change 3456451 on 2017/05/24 by Sungjin.Hong
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Change 3456452 on 2017/05/24 by Jeff.Wilson
added note about encryption
Change 3456880 on 2017/05/24 by Sam.Deiter
#UE4 Docs: Fixing a few minor spelling mistakes
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3457136 on 2017/05/24 by Sungjin.Hong
#loc UE4DocKOR
Change 3457153 on 2017/05/24 by Jeff.Wilson
Fixed typo
Change 3457554 on 2017/05/24 by Richard.Hinckley
#jira UEDOC-4941
Updated source control page with the new feature.
Change 3457813 on 2017/05/24 by Robert.Gervais
#jira UEDOC-4380
Setting availability to public.
#UE4Doc
Change 3458296 on 2017/05/24 by Robert.Gervais
#jira UEDOC-4933
Made some revisions during Editorial Review process.
#UE4Doc
Change 3459053 on 2017/05/25 by Wes.Bunn
#ue4 docs
First Pass at Kinematic Bodies with Simulated Parents How-To page.
Change 3459460 on 2017/05/25 by Richard.Hinckley
#jira UEDOC-4942
Changing image based on peer review.
Change 3459907 on 2017/05/25 by Wes.Bunn
#ue4 docs
Updating Look At node page for 4.16 updates.
Change 3461150 on 2017/05/26 by Sungjin.Hong
#loc UE4DocKor
Change 3461152 on 2017/05/26 by Sungjin.Hong
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Change 3461378 on 2017/05/26 by Wes.Bunn
#ue4 docs
Added Spline IK Reference Page
Change 3462049 on 2017/05/26 by Robert.Gervais
#jira UEDOC-4214
Made a few fixes during the Editorial Review process.
#UE4Doc
Change 3462330 on 2017/05/26 by Sam.Deiter
#UE4 Docs:Apply Editorial feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3462657 on 2017/05/26 by Wes.Bunn
#ue4 docs
Update to Animation Toolbar page to include information about Create/Export Animation that include animation data generated from a post-process graph.
Change 3464079 on 2017/05/28 by Sungjin.Hong
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Change 3464734 on 2017/05/30 by Sungjin.Hong
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Change 3464851 on 2017/05/30 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback from Sam D.
Change 3464887 on 2017/05/30 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback from Richard H.
Change 3464910 on 2017/05/30 by Richard.Hinckley
#jira UEDOC-4944
Implemented SME review suggestions.
Change 3464925 on 2017/05/30 by Wes.Bunn
Added link to twitch stream covering Pose Snapshots.
Change 3466786 on 2017/05/30 by Masayo.Kondo
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Change 3467012 on 2017/05/31 by Sungjin.Hong
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Change 3467075 on 2017/05/31 by Wes.Bunn
Applying SME feedback.
Change 3467220 on 2017/05/31 by Wes.Bunn
#ue4 docs
Updated page to include section on Bake Pose feature for 4.16 LODs.
Change 3467293 on 2017/05/31 by Tim.Hobson
#UE4 Docs: Adding Topic Image for a bunch of missing pages. #Code_Review sam.deiter, jeff.wilson, chase.mcallister, wes.bunn, robert.gervais, tim.hobson, richard.hinckley
Change 3467843 on 2017/05/31 by Mitchell.Wilson
Adding updated Windows and Mac images for GettingStartedWithUE4 Project Heirarchy and ToolsAndEditors.
#UE4 Docs
Change 3467891 on 2017/05/31 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback from TimH
Change 3467926 on 2017/05/31 by Wes.Bunn
#ue4 docs
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Change 3468570 on 2017/05/31 by Masayo.Kondo
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Change 3469137 on 2017/06/01 by Sungjin.Hong
#loc UE4DocKOR
Change 3469359 on 2017/06/01 by Mitchell.Wilson
Adding Mac and Windows specific images for Unreal Engine 4 for Unity Developers doc.
#UE4 Docs
Change 3469367 on 2017/06/01 by Tim.Hobson
#UE4 Docs: UEDOC-4765 - HDR Display Output -
* Updated Metadata and added dual type page so that it could show on the Rendering & Graphics landing page.
* Added a social and topic image.
* Removed a commented out section that wasn't needed.
Change 3469385 on 2017/06/01 by Tim.Hobson
#UE4 Docs: marking pages public
Change 3469520 on 2017/06/01 by Tim.Hobson
#UE4 Docs: Updating Vehicle User Guide: 3 - Creatinga Vehicle Animation Blueprint with missing step to set the Anim BP Parent Class to be able to call the WheelHandlerNode
Change 3469547 on 2017/06/01 by Mitchell.Wilson
Adding and updating images in Level Design Quick Start for Mac and Windows.
#UE4 Docs
Change 3469555 on 2017/06/01 by Mitchell.Wilson
Adding screenshots to Unreal Editor Interface for OpenParticleSystem for Mac and Windows
Change 3469699 on 2017/06/01 by Tim.Hobson
#UE4 Docs: UEDOC-4888 - New Clothing Solver doc pages
* Overview Page
* Reference Page
Change 3469804 on 2017/06/01 by Robert.Gervais
#jira UEDOC-1419
Updated cross compile toolchain per SME's request.
#UE4Doc
#code_review Arciel.Rekman
Change 3469942 on 2017/06/01 by Mitchell.Wilson
Adding screenshots to Level Editor images for Mac and Windows
#UE4 Docs
Change 3470080 on 2017/06/01 by Robert.Gervais
#jira UEDOC-1419
Applying SME's redline to first step.
#UE4Doc
Change 3470120 on 2017/06/01 by Mitchell.Wilson
Adding Mac and Windows screenshots to InterfaceOverview images for Layout Customization page.
#UE4 Docs
Change 3470148 on 2017/06/01 by Mitchell.Wilson
Adding Mac and Windows images to Project Settings images.
#UE4 Docs
Change 3470255 on 2017/06/01 by Mitchell.Wilson
Adding Mac and Windows images to Property Matrix images
#UE4 Docs
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Change 3471289 on 2017/06/02 by Mitchell.Wilson
Updating windows specific images in MeshPreviewScene page.
#UE4 Docs
Change 3471326 on 2017/06/02 by Mitchell.Wilson
Adding Windows and Mac shots to Working With Actor Transforms images.
Updated one image so it didn't need an alternate.
#UE4 Docs
Change 3471440 on 2017/06/02 by Wes.Bunn
#ue4 docs
Added Rigid Body Skeletal Control node to the SkelControl Reference section.
Change 3471517 on 2017/06/02 by Tim.Hobson
#UE4 Docs: UEDOC-4895 - PS4 Getting Started update using JonF's notes
The page is now broken up into a multi-step how-to
* Landing page
* Setting up and Compiling a build for PS4
* Connecting to the PS4 with UE4
* Build Operation (cooking content for deployment)
* Debugging from Visual Studio
* Additional information
Change 3471538 on 2017/06/02 by Jeff.Wilson
Set page to publish
Change 3471584 on 2017/06/02 by Tim.Hobson
#UE4 Docs: UEDOC-4648 - Adding Animtation Curves Linked to Bones to the Anim Curves Page.
Change 3471585 on 2017/06/02 by Tim.Hobson
#UE4 Docs: UEDOC-4680 - Adding Previous Frame Switch Material Expression section to this page.
Change 3471586 on 2017/06/02 by Tim.Hobson
#UE4 Docs: UEDOC-4686 - Adding Pre-Skinned Local Normal and Pre-Skinned Local Position vector expression examples.
Change 3471588 on 2017/06/02 by Tim.Hobson
#UE4 Docs: UEDOC-4731 - Added information about Physically-based Post Process to the Post Process Effects page.
Change 3471591 on 2017/06/02 by Tim.Hobson
#UE4 Docs: UEDOC-4816 - Added Pivot Painter 2 doc pages.
* Pivot Painter 2 Overview
* Pivot Painter 2 MAXScript Reference
* Pivot Painter 2 Material Function Reference
* Updating Content Tools Landing Page
* Added TopicImage and Metadata to PivotPainter1 page
* Added TopicImage and Metadata to PivotPainter1 Material Functions page
Change 3471779 on 2017/06/02 by Mitchell.Wilson
Adding Mac and Windows screenshots to FindingHelp images.
Updating images to remove platform specific menus.
#UE4 Docs
Change 3471781 on 2017/06/02 by Mitchell.Wilson
Adding Mac and Windows screenshots to PIE images
#UE4 Docs
Change 3471793 on 2017/06/02 by Mitchell.Wilson
Adding EditorPrefs_Mac image in DetailsPanel images
#UE4 Docs
Change 3471822 on 2017/06/02 by Mitchell.Wilson
Adding PIEViewport screenshots for Mac and Windows to InEditorTesting images.
#UE4 Docs
Change 3471855 on 2017/06/02 by Mitchell.Wilson
Adding PIESettings_Mac screenshot to PlayInEditorSettings images
#UE4 Docs
Change 3471907 on 2017/06/02 by Mitchell.Wilson
Adding Mac and Windows screenshots in Place Mode images.
Updating images to be non platform specific.
#UE4 Docs
Change 3471995 on 2017/06/02 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback from RichardH
Change 3472164 on 2017/06/02 by Mitchell.Wilson
Adding Mac immersive mode images to Viewport Basics images
Updating images to be non platform specific.
#UE4 Docs
Change 3472485 on 2017/06/02 by Mitchell.Wilson
Adding Mac and Windows screenshots to Work with Level Assets images.
#UE4 Docs
Change 3472589 on 2017/06/02 by Tim.Hobson
#UE4 Docs: UEDOC-4821 - Pivot Painter 2 pages Editorial Review Edits
Change 3473048 on 2017/06/04 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3473052 on 2017/06/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3471538
Change 3473092 on 2017/06/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3473107 on 2017/06/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3472589
Change 3473119 on 2017/06/05 by Kimio.Yasuda
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Change 3473141 on 2017/06/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3471591
Change 3473168 on 2017/06/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3471588
Change 3473395 on 2017/06/05 by Mitchell.Wilson
Adding Windows and Mac screenshots to Managing Multiple Levels images.
Updating one image to be non platform specific.
#UE4 Docs
Change 3473433 on 2017/06/05 by Jeff.Wilson
Added JPN, KOR versions of Nintendo Switch Quick Start PDF
Change 3473443 on 2017/06/05 by Jeff.Wilson
Removing old redirected pages
Change 3473444 on 2017/06/05 by Jeff.Wilson
Updated metadata
Change 3473445 on 2017/06/05 by Jeff.Wilson
Minor updates
Change 3473446 on 2017/06/05 by Jeff.Wilson
Updated metadata
Change 3473453 on 2017/06/05 by Wes.Bunn
Applying Editoral Review feedback from RobG.
Change 3473461 on 2017/06/05 by Tim.Hobson
#UE4 Docs: UEDOC-4893 - Clothing Solver - Editorial Review Edits
Change 3473462 on 2017/06/05 by Jeff.Wilson
Updated with Windows/Mac OS tiggleable images
Change 3473463 on 2017/06/05 by Jeff.Wilson
Added OS toggle to preview template
Change 3473466 on 2017/06/05 by Wes.Bunn
Applying Editorial Review feedback from RobG.
Change 3473472 on 2017/06/05 by Tim.Hobson
#UE4 Docs: added topic image for Bitmask Blueprint Variables page
Change 3473475 on 2017/06/05 by Mitchell.Wilson
Adding and updating Skeletal Mesh Actors images to be non platform specific.
#UE4 Docs
Change 3473488 on 2017/06/05 by Tim.Hobson
#UE4 Docs: UEDOC-4653 - Animation Curves linked to bones Editorial Review Edits
Change 3473491 on 2017/06/05 by Mitchell.Wilson
Adding Mac and Windows images to Merge Actors images.
#UE4 Docs
Change 3473508 on 2017/06/05 by Tim.Hobson
#UE4 Docs: UEDOC-4977 - Add Convolution Bloom to existing PostProcess Bloom page.
* Updated Metadata for the page.
Also, updated a good portion of the Dirt Mask section with the following:
* Added comparison image of Dirt Mask used in VehicleGame
* Added PPV image to show where and how to enable.
* added Dirt Mask Image Best Practices section reworking the notes in the Dirt Mask Texture property to be more clear and easy to read.
* Added an image of the Dirt Mask Texture used in VechileGame as an example.
Change 3473543 on 2017/06/05 by Tim.Hobson
#UE4 Docs: UEDOC-4981 - Convolution for Bloom Editorial Review updates.
Also added the following:
* Topic Image
* Training Stream for Convolution for Bloom.
Change 3473556 on 2017/06/05 by Tim.Hobson
#UE4 Docs: UEDOC-4475 - Adding Landscape Mirror/Rotate tool to pages.
Change 3473583 on 2017/06/05 by Mitchell.Wilson
Adding Mac and Windows images to How To Import Static Mesh LODs images.
#UE4 Docs
Change 3473611 on 2017/06/05 by Tim.Hobson
#UE4 Docs: UEDOC-4765 - HDR Display Output - Editorial Review updates.
Change 3473820 on 2017/06/05 by Mitchell.Wilson
Adding Mac and Windows images to How To Import Static Meshes images
#UE4 Docs
Change 3474005 on 2017/06/05 by Mitchell.Wilson
Adding Mac and Windows images to Importing Skeletal Mesh LODs images.
Updating one image to be non platform specific.
#UE4 Docs
Change 3474032 on 2017/06/05 by Tim.Hobson
#UE4 Docs: UEDOC-4735 - Post Process Editorial Review updates
Additional things addressed:
* Added Topic Images for all sub-pages.
* Switched to the Directory Output for the topics rather than the older method.
Change 3474125 on 2017/06/05 by Mitchell.Wilson
Adding Mac and Windows images to Import Skeletal Meshes images
Updating some images to be non platform specific.
#UE4 Docs
Change 3474197 on 2017/06/05 by Tim.Hobson
#UE4 Docs: UEDOC-4691 - Vector Expressions Editorial Review updates.
Change 3474270 on 2017/06/05 by Mitchell.Wilson
Adding Mac and Windows images to 1.1 Creating Folders images.
#UE4 Docs
Change 3474284 on 2017/06/05 by Mitchell.Wilson
Updating image to be non platform specific in 2 - Creating Materials images.
#UE4 Docs
Change 3474289 on 2017/06/05 by Mitchell.Wilson
Updating image to be non platform specific in 3 - Editing Materials images.
#UE4 Docs
Change 3474294 on 2017/06/05 by Mitchell.Wilson
Updating image to be non platform specific in 4 - Applying Materials to Static Mesh Actors images.
#UE4 Docs
Change 3474327 on 2017/06/05 by Mitchell.Wilson
Adding Mac and Windows images to Content Browser images.
Updating a topic image to be non platform specific.
#UE4 Docs
Change 3474429 on 2017/06/05 by Tim.Hobson
#UE4 Docs: UEDOC-4685 - Previous Frame Switch Material Node Editorial Review Updates:
Additional updates to this page not related to this new node specifically:
* Updated Metadata
* Reorganized and structured the ToC
* Updated video to use latest embedded video object
* Fixed various grammatical issues
* Added missing captions to lightboxed images.
* Added Overview text to this page.
Change 3475034 on 2017/06/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3474197
Change 3475037 on 2017/06/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3473445
Change 3475038 on 2017/06/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3473445
Change 3475212 on 2017/06/06 by Mitchell.Wilson
Adding one Mac specific image to Packaging Projects images.
Updating multiple images to be non platform specific.
#UE4 Docs
Change 3475222 on 2017/06/06 by Mitchell.Wilson
Updating media framework topic image to be non platform specific
Change 3475247 on 2017/06/06 by Mitchell.Wilson
Updating material editor topic to be non platform specific
#UE4 Docs
Change 3475311 on 2017/06/06 by Mitchell.Wilson
Adding Mac and Windows images to Material Editor UI images.
Updating one image to be non platform specific.
#UE4 Docs
Change 3475399 on 2017/06/06 by Tim.Hobson
#UE4 Docs: UEDOC-4964 - Adding Reroute Node information to the Material Editor Reference Page
Change 3475402 on 2017/06/06 by Mitchell.Wilson
Updating images to be non platform specific in Particle System User Guide images.
#UE4 Docs
Change 3475410 on 2017/06/06 by Mitchell.Wilson
Updating one image to be non platform specific in Animation Blueprints images
#UE4 Docs
Change 3475419 on 2017/06/06 by Mitchell.Wilson
Updating images to be non platform specific in Animation Blueprint Editor images
#UE4 Docs
Change 3475576 on 2017/06/06 by Mitchell.Wilson
Adding Mac and Windows images to Animation Editor images
#UE4 Docs
Change 3475588 on 2017/06/06 by Mitchell.Wilson
Updating one image to be non platform specific in Animation Editor images
#UE4 Docs
Change 3475611 on 2017/06/06 by Mitchell.Wilson
Updating one image in Anim Blueprint Editor to be non platform specific
#UE4 Docs
Change 3475616 on 2017/06/06 by Mitchell.Wilson
Updating one image to be non platform specific in Skeletal Mesh Editor images
#UE4 Docs
Change 3475624 on 2017/06/06 by Mitchell.Wilson
Updating one image to be non platform specific in Skeleton Editor images
#UE4 Docs
Change 3475772 on 2017/06/06 by Mitchell.Wilson
Adding Mac and Windows specific images to Foliage Instanced Meshes images
Updating some images to be non platform specific
#UE4 Docs
Change 3475852 on 2017/06/06 by Richard.Hinckley
#jira UEDOC-5127
Updated Garbage Collection in Object Handling document. Made some structural and S&S changes to the document as well.
Change 3475948 on 2017/06/06 by Jeff.Wilson
Updated templates
Change 3476123 on 2017/06/06 by Tim.Hobson
#UE4 Docs: UEDOC-4969 - Add Material Reroute nodes Editorial Review updates.
Additional updates:
* Updating the Overview text
* grammatical fixes
* updating embedded videos to use the latest markdown style.
* Added videos demonstrating a lot of the functionality suggested with this page.
* Updated some images where needed.
Change 3476307 on 2017/06/06 by Mitchell.Wilson
Adding Mac and Windows specific images to Reducing Packaged Game Size images
Updating some images to be non platform specific.
#UE4 Docs
Change 3476451 on 2017/06/06 by Mitchell.Wilson
Adding Mac and Windows specific images to Intro to Blueprints images
#UE4 Docs
Change 3476520 on 2017/06/06 by Richard.Hinckley
#jira UEDOC-4945
Implemented editorial review notes.
Change 3477025 on 2017/06/06 by Kimio.Yasuda
Updated File against INTSourceChangeList:3259022
Change 3477090 on 2017/06/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3474032
Change 3477121 on 2017/06/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3474032
Change 3477217 on 2017/06/07 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3477358 on 2017/06/07 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3477382 on 2017/06/07 by Tianmin.Xie
#loc UE4DocCHN. minor update template for CHN page out of date warning message with better language.
Change 3477472 on 2017/06/07 by Mitchell.Wilson
Adding Mac specific images to Texture Guidelines for Mobile Platforms images.
#UE4 Docs
Change 3477482 on 2017/06/07 by Mitchell.Wilson
Updating one image to be non platform specific in Lighting for Mobile Platforms.
#UE4 Docs
Change 3477562 on 2017/06/07 by Mitchell.Wilson
Adding Mac specific images to Post Process Effects on Mobile images
Updating some images to be non platform specific.
#UE4 Docs
Change 3477566 on 2017/06/07 by Wes.Bunn
#ue4 docs
applying editorial review feedback.
Change 3477690 on 2017/06/07 by Tim.Hobson
#UE4 Docs: UEDOC-5022 - Android CodeWorks updates Editorial View fixes.
Change 3477699 on 2017/06/07 by Wes.Bunn
#ue4_docs
Applying editorial review feedback for the following pages:
Engine/Animation/Blendspaces/Blendspaces.INT.udn
Engine/Animation/Blendspaces/Creation/BlendspaceCreation.INT.udn
Engine/Animation/Blendspaces/Editor/BlendspaceEditor.INT.udn
Engine/Animation/Blendspaces/Overview/BlendspaceOverview.INT.udn
Engine/Animation/Blendspaces/UserGuide/BlendspaceUserGuide.INT.udn
Engine/Animation/AnimHowTo/BlendSpace/BlendspaceHowTo.INT.udn
Change 3477715 on 2017/06/07 by Mitchell.Wilson
Adding Mac specific images to Performance Guidelines for Mobile Devices images.
Updating some images to be non platform specific.
#UE4 Docs
Change 3477716 on 2017/06/07 by Wes.Bunn
#ue4_docs
Applying Editorial Review feedback.
Change 3477741 on 2017/06/07 by Mitchell.Wilson
Adding Mac specific image to Test Your Map on a Device images
Updating one image to be non platform specific.
#UE4 Docs
Change 3477744 on 2017/06/07 by Mitchell.Wilson
Updating one image to be non platform specific in Package Your Game images
#UE4 Docs
Change 3477876 on 2017/06/07 by Wes.Bunn
#ue4_docs
Applying SME feedback.
Change 3477895 on 2017/06/07 by Robert.Gervais
#jira UEDOC-4945
Replaced topic image object with topic-image metadata.
Updated a sentence with a minor syntagmatic adjustment.
#UE4Doc
#code_review Richard.Hinckley
Change 3478014 on 2017/06/07 by Tim.Hobson
#UE4 Docs: Fixing metadata causing ordering issues and hierarchy problems in side navigation bar for UMG Drag And Drop pages
Change 3478222 on 2017/06/07 by Wes.Bunn
#ue4_docs
Applying Editorial Review feedback.
Change 3478246 on 2017/06/07 by Wes.Bunn
#ue4_docs
Applying SME feedback.
Change 3478325 on 2017/06/07 by Mitchell.Wilson
Adding Mac specific iOS and Android images to Mobile Packaging Wizard images.
#UE4 Docs
Change 3478445 on 2017/06/07 by Wes.Bunn
#ue4_docs
Applying SME feedback.
Change 3478664 on 2017/06/07 by Mitchell.Wilson
Adding Mac specific images to Signing Projects for Release images.
#UE4 Docs
Change 3478730 on 2017/06/07 by Richard.Hinckley
#jira UEDOC-4945
Updating an image with some padding so it fits better.
Change 3478814 on 2017/06/07 by Richard.Hinckley
#jira UEDOC-5128
Implemented peer review suggestions.
Change 3479256 on 2017/06/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479282 on 2017/06/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479288 on 2017/06/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479294 on 2017/06/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479299 on 2017/06/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479314 on 2017/06/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479395 on 2017/06/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479409 on 2017/06/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479432 on 2017/06/08 by Sungjin.Hong
#loc UE4DocKOR
Change 3479468 on 2017/06/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479516 on 2017/06/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479535 on 2017/06/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479539 on 2017/06/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3477690
Change 3479744 on 2017/06/08 by Sungjin.Hong
#loc UE4DocKOR
Change 3479794 on 2017/06/08 by Mitchell.Wilson
Adding mac specific images to Setting up Android Launch Screens images
#UE4 Docs
Change 3480511 on 2017/06/08 by Wes.Bunn
#ue4 docs
Refactor of Retaget Manager Page / Included Import Pose for Retarget Base Pose section
Change 3480672 on 2017/06/08 by Jeff.Wilson
Renamed files to work with slider sequence
Change 3480676 on 2017/06/08 by Jeff.Wilson
Added Mac OS version of immersive mode slider
Change 3480875 on 2017/06/08 by Jeff.Wilson
updated templates with new param documentation syntax
Change 3480877 on 2017/06/08 by Jeff.Wilson
Updated metadata
Change 3480884 on 2017/06/08 by Jeff.Wilson
Updated topic image
Change 3481084 on 2017/06/08 by Mitchell.Wilson
Updating multiple pages with Mac and Windows images.
#UE4 Docs
Change 3481581 on 2017/06/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3477895 & fixed conversion error
Change 3481589 on 2017/06/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3478014
Change 3481596 on 2017/06/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3478014
Change 3481600 on 2017/06/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3478014
Change 3481605 on 2017/06/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3478014
Change 3481608 on 2017/06/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3478014
Change 3481614 on 2017/06/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3478014
Change 3481620 on 2017/06/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3478014
Change 3481728 on 2017/06/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3476123
Change 3481760 on 2017/06/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3481084
Change 3481770 on 2017/06/09 by Sungjin.Hong
#loc UE4DocKOR
Change 3481779 on 2017/06/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3481084
Change 3481786 on 2017/06/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3481084
Change 3481817 on 2017/06/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3481084
Change 3481818 on 2017/06/09 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3473461
Change 3481819 on 2017/06/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3481821 on 2017/06/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3481823 on 2017/06/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3480877
Change 3481827 on 2017/06/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3481828 on 2017/06/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3481830 on 2017/06/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3481833 on 2017/06/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3481844 on 2017/06/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3481848 on 2017/06/09 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3480676
Change 3481854 on 2017/06/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3474032
Change 3482177 on 2017/06/09 by Sam.Deiter
#UE4 Docs: Fixing a small typo that lead to people downloading the wrong version.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3482294 on 2017/06/09 by Mitchell.Wilson
Updating multiple pages with Mac and Windows images
#UE4 Docs
Change 3482309 on 2017/06/09 by Jeff.Wilson
Minor formatting updates
Change 3482332 on 2017/06/09 by Mitchell.Wilson
Updating multiple pages with Mac and Windows images
#UE4 Docs
Change 3482370 on 2017/06/09 by Mitchell.Wilson
Updating page to include Windows and Mac images. Some images could not be updated due to bugs in engine.
#UE4 Docs
Change 3482378 on 2017/06/09 by Mitchell.Wilson
Updating some lightbox image links to match their thumbnails.
#jira UEDOC-5163
#UE4 Docs
Change 3482403 on 2017/06/09 by Tim.Hobson
#UE4 Docs: UEDOC-4480 - Landscape Sculpt Mode page rewrite and reorganization into a landing page with all the tools existing as their own pages.
* Sculpt Mode page turned into Landing page
* Tools of Sculpt Mode added as their own reference pages
* Added Video deomonstrations and steps to use each tool.
Change 3482475 on 2017/06/09 by Tim.Hobson
#UE4 Docs: fixing minor character error in text of the Convolution Bloom properties table.
Change 3483116 on 2017/06/09 by Tim.Hobson
#UE4 Docs: UEDOC-5188 - Minor corrections to page and image updates.
Change 3484188 on 2017/06/11 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3484194 on 2017/06/11 by Kimio.Yasuda
Changed tite translation
Change 3484288 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3477699
Change 3484290 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3477699
Change 3484299 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3477699
Change 3484300 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3477699
Change 3484304 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3477699
Change 3484307 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3477699
Change 3484315 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3473466
Change 3484321 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3477876
Change 3484324 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3482378
Change 3484325 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3484330 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3484331 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3484332 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3484347 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3478246
Change 3484359 on 2017/06/12 by Tianmin.Xie
#loc UE4DocCHN. update CHN pages to latest INT pages.
Change 3484363 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3480511
Change 3484375 on 2017/06/12 by Kimio.Yasuda
Updated file against INTSourceChangelist:3482403
Change 3484377 on 2017/06/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482403
Change 3484380 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3484385 on 2017/06/12 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3484556 on 2017/06/12 by Sam.Deiter
#UE4 Docs: Fixing a few minor grammar issues.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3484583 on 2017/06/12 by Sam.Deiter
#UE4 Docs:Applying SME feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3484619 on 2017/06/12 by Sungjin.Hong
#loc UE4DocKOR
Change 3484673 on 2017/06/12 by Wes.Bunn
#ue4 docs
UEDOC-5171
Animation Preview Scene Improvements
- Engine\Animation\Persona\PreviewSettings : New Reference Page
- Engine\Animation\AnimBlueprints\Interface : Updated to link to new Reference Page
- Engine\Animation\Persona\Modes\Animation : Updated to link to new Reference Page
- Engine\Animation\Persona\Modes\Mesh : Updated to link to new Reference Page
- Engine\Animation\Persona\Modes\Skeleton : Updated to link to new Reference Page
Change 3484694 on 2017/06/12 by Wes.Bunn
#ue4_docs
Change 3484721 on 2017/06/12 by Wes.Bunn
#ue4 docs
Applying image fixes based on Peer Review.
Change 3484724 on 2017/06/12 by Jeff.Wilson
Updated with missing JS includes
Change 3484974 on 2017/06/12 by Robert.Gervais
#UE4Doc
Marking doc as 'Public'.
Change 3485038 on 2017/06/12 by Robert.Gervais
#UE4Doc
Updated Weak Pointer documentation per SME's request.
#code_review dan.oconner
Change 3486089 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3486143 on 2017/06/12 by Kimio.Yasuda
File updated against INTSourceChangelist:3482403
Change 3486152 on 2017/06/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482403
Change 3486184 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3484974
Change 3486187 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3477716
Change 3486204 on 2017/06/12 by Kimio.Yasuda
Updated File agasint INTSourceChangelist:3482403
Change 3486210 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3478222
Change 3486218 on 2017/06/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482403
Change 3486228 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3486251 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3484694
Change 3486257 on 2017/06/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482403
Change 3486441 on 2017/06/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3484556
Change 3486491 on 2017/06/13 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3486503 on 2017/06/13 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3486540 on 2017/06/13 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482403
Change 3486552 on 2017/06/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3486554 on 2017/06/13 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482403
Change 3486556 on 2017/06/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3486581 on 2017/06/13 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482403
Change 3486582 on 2017/06/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3486586 on 2017/06/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3486593 on 2017/06/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3486599 on 2017/06/13 by Sungjin.Hong
#loc UE4DocKOR
Change 3486600 on 2017/06/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3486605 on 2017/06/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3429254
Change 3486615 on 2017/06/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3481084
Change 3486629 on 2017/06/13 by Kimio.Yasuda
Updated File against INTSourceChangelist:3482403
Change 3487380 on 2017/06/13 by Chase.McAllister
#jira UEDOC-4704 - fixing spelling errors in RoboRecall docs
[CL 3487521 by Jeff Wilson in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3358702 on 2017/03/22 by Marc.Audy
Always mark child actors pending kill when in PostLoad as often the World is too early to have a WorldContext which causes issues in DestroyActor
#jira UE-42679
Change 3358737 on 2017/03/22 by Mieszko.Zielinski
Exposed UBrainComponent::IsRunning() and UBrainComponent::IsPaused() to Blueprint #UE4
Change 3359062 on 2017/03/22 by Michael.Noland
Blueprints: Show the Save and Find in CB buttons when working with level script blueprints (they will save/show the map package)
#jira UE-30748
Change 3359066 on 2017/03/22 by Michael.Noland
PR #3348: Make fields of FAttributeMetaData editable (Contributed by hoelzl)
#jira UE-42620
Change 3359069 on 2017/03/22 by Michael.Noland
PR #3288: InverseLerp Blueprint Tooltips Clarification (Contributed by wunawuna)
#jira UE-42250
Change 3359108 on 2017/03/22 by Michael.Noland
Blueprints: Fix an issue where running the editor in a different culture could break pins on nodes that have optional arrays of pins (e.g., animation graph nodes like blend by layer)
#jira UE-36232
Change 3359235 on 2017/03/22 by Marc.Audy
Expose bShouldPerformFullTickWhenPaused to blueprints and details panel
#jira UE-17286
Change 3359324 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Disable collision on NavModifierVolumes. Previously they had an OverlapAll response and generated overlap events. They are only supposed to be used for preventing nav mesh generation, but overlap events could affect gameplay, and also are bad for performance.
(Integrate CL 3249525 from Odin).
Change 3359326 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Optimization during attachment to check bool before expensive casts and body instance fetching.
(Integrate CL 3261262 from Odin).
Change 3359327 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Make bSkipAgentHeightCheckWhenPickingNavData actually ignore height when picking data.
(Integrate CL 3231908 from Odin)
Change 3359328 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Make a static FName in UMovementComponent::OverlapTest const and move it to a namespace.
(Integrate CL 3259985 from Odin)
Change 3359329 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Fix ProjectileMovementComponent continuing to simulate (and generate hit events) after it is deactivated during simulation. HasStoppedSimulation() should check if bIsActive is false.
(Integrate CL 3260001 from Odin)
Change 3359330 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Fix accumulated forces in CharacterMovement when movement mode or activation changes.
- Added CharacterMovementComponent::ClearAccumulatedForces()
- AddForce() and related functions now avoid adding the force if in MovementMode "None". When ticking in "None", forces are cleared so they don't pile up until the next valid movement mode. Forces are also cleared if the updated component changes or when the capsule simulates physics.
- CharacterMovementComponent::Deactivate() implemented to stop movement and call ClearAccumulatedForces().
- ClearAccumulatedForces() now also clears pending launch velocity.
- Exposed ClearAccumulatedForces() to blueprints.
- AddForce() and AddImpulse() now also check that character movement is active (not deactivated, able to tick).
- ApplyAccumulatedForces() does not call ClearAccumulatedForces(), since that would prevent pending launch.
- SimulateMovement() handles pending launch and clears forces regardless of whether it's simulated proxy. Added note to investigate using ApplyAccumulatedForces() in SimulateMovement().
- Inlined ActorComponent::IsActive().
(Integrate CLs 3259933, 3266018 from Odin)
Change 3359338 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) TickCharacterPose() and clear root motion before abandoning tick in UCharacterMovementComponent::PerformMovement() when movement mode is None. Prevents root motion building up until next valid movement mode.
(Integrate CL 3271928 from Odin)
Change 3359345 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Fix characters sliding when landing on slanted surfaces or stairs, when aggressive "Perch" settings could cause a line trace (from the center of a capsule) instead of capsule trace and thereby screw up the floor distance checks.
(Integrate CL 3273026 from Odin)
Change 3359381 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Performance tweak to ApplyRadialDamageWithFalloff(). Don't rebuild FRadialDamageEvent each loop over hit actors. Added stats for BreakHitResult()/MakeHitResult() under "stat game".
(Integrate CLs 3275415, 3276810 from Odin).
Change 3359422 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Fix build (CollisionProfile included).
Change 3359442 on 2017/03/22 by Michael.Noland
Blueprints: Prevent comment boxes from clipping the last letter of some words at the edge by increasing the padding on the wrap-at position
Change 3359445 on 2017/03/22 by Michael.Noland
PR #2989: Improved BP comment nodes (Contributed by projectgheist)
#jira UE-36788
#jira UE-39118
Change 3359446 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Add support for FScopedMovementUpdate to be able to queue up overlaps that do not require reflexive bGenerateOverlapEvents. This allows custom inspection or processing of overlaps within a scoped move. Overlap events from the move will still only trigger in UpdateOverlaps() if bGenerateOverlapEvents is enabled on both components, as before.
(Integrate CL 3278307 from Odin)
Change 3359494 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Make some data in FScopedMovementUpdate protected rather than private so it can easily be subclassed, and expose a new helper SetWorldLocationAndRotation().
(Integrated CL 3280775 from Odin).
Change 3359506 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) MovementComponent::Deactivate() calls StopMovement() to clear cached velocity. It's silly that reactivation many seconds or frames later would restore that velocity. Some special handling in CharacterMovement to keep it acting as before (it cleared velocity, but did not clear the path request, leaving that alone).
(Integrate CL 3287026 from Odin).
Change 3359514 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Collision.ListComponentsWithResponseToProfile command includes pending kill objects.
(Integrate CL 3293322 from Odin)
Change 3359553 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Optimization in CharacterMovement tick to not extract transform values twice.
(Integrate CL 3299098 from Odin).
Change 3359554 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Perf: optimize UKismetMathLibrary::GetForwardVector() (converts Rotator to forward direction). This way we avoid building a matrix, and avoids 1 more SinCos call.
(Integrate CL 3296254 from Odin).
Change 3359555 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Add OnComponentCollisionSettingsChangedEvent delegate to PrimitiveComponent. Fixed SkeletalMeshComponent not calling Super implementation.
(Integrate CL 3295744 from Odin)
Change 3359561 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Perf: AActor::GetComponents() with generic type should *not* assume the output array needs space for the entire contents of OwnedComponents. If OwnedComponents.Num() > the array reserve size, this forces an allocation, even if few or no components of the requested type are found.
(Integrate CL 3299111 from Odin)
Change 3359573 on 2017/03/22 by dan.reynolds
Added BP log to the Passive Mix Modifier test platform BP
Change 3359593 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Perf: avoid allocations during creation in AAIController::PostInitializeComponents() (in development builds).
(Integrate CL 3299118 from Odin)
Change 3359595 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Perf: HasActiveCameraComponent() and HasActivePawnControlCameraComponent() don't need to fill in an array while searching for a certain component. Also see CL 3359561, which could cause each of these functions to always cause an allocation when filling in the array when num components > 24.
(Integrate CL 3299116 from Odin)
Change 3359602 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Clean up some of the new fast overlap code in PrimitiveComponent. Mostly some variable renaming, and CVar access optimization.
(Integrate CL 3340622 from Odin)
Change 3359616 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Added support for bIgnoreTouches to FCollisionQueryParams. MoveComponent uses this to avoid PhysX collision queries for overlaps in GeomSweepMulti when bGenerateOverlapEvents is off.
(Integrate CL 3340635 from Odin)
Change 3359864 on 2017/03/23 by Mieszko.Zielinski
Added a safeguard to prevent crashes resulting from people trying to name their BB keys things longer than 1024 characters #UE4
#jira UE-43120
Change 3360884 on 2017/03/23 by Zak.Middleton
#ue4 - (Merge) Audio: AUDIO_MIXER_ENABLE_DEBUG_MODE turned off in Test builds. Shipping already had it off.
(Integrate CL 3310724 from Odin)
Change 3361045 on 2017/03/23 by Zak.Middleton
#ue4 - (Merge) Audio: new cvars to help with optimization:
- au.DisableReverbSubmix
- au.DisableEQSubmix
- au.DisableParallelSourceProcessing
- au.SetAudioChannelCount
Also checked in some code to cut down on the amount of parameter setting in EQ
(Integrate of CL 3303165 in Odin by Aaron.Mcleran)
Change 3361172 on 2017/03/23 by Zak.Middleton
#ue4 - (Merge) Audio: added stat for HRTF.
(Integrate CL 3310728 from Odin)
Change 3361189 on 2017/03/23 by Zak.Middleton
#ue4 - (Merge) CVar to toggle HRTF for perf settings. Default is on.
(Integrate CL 3310926 from Odin).
Change 3361914 on 2017/03/23 by Aaron.McLeran
UE-42649 Fixing crash in cleaning up active sound in sound concurrency
-Handling edge case of an active sound not have a sound base ptr, which is possible.
Change 3361924 on 2017/03/23 by Aaron.McLeran
UE-41378 Fixing passive mix modifier bug
Change 3361978 on 2017/03/23 by Aaron.McLeran
UE-42627 Fix for when audio device is removed and getting a deadlock in computing audio clock
Change 3361989 on 2017/03/23 by Aaron.McLeran
PR #3010: Check for null GEngine on sound processing
Change 3362053 on 2017/03/23 by Zak.Middleton
#ue4 - (Merge) Audio: Perf: Avoid thousands of Array.Add() calls during processing, which on shipping still does checks to see if the allocator has to grow, and updates ArrayCount.
(Integrate CL 3311120 from Odin)
Change 3362102 on 2017/03/23 by Aaron.McLeran
PR #3182: Enabled SwitchOnEnum nodes for EAttenuationShape and EAttenuationDistanceModel
Change 3362153 on 2017/03/23 by Aaron.McLeran
UE-43286 Oculus audio plugin not working/available
Change 3362162 on 2017/03/23 by Aaron.McLeran
UE-42252 Frequent ensure in FLevelEditorViewportClient::UpdateAudioListener
Change 3362206 on 2017/03/23 by Aaron.McLeran
UE-43287 Fixing HRTF spatialization in editor viewport
- Steam Audio doesn't support multiple audio devices at the moment
- Instead of hard-coding all audio plugins to not work in main audio device (GDC temp fix), I allow audio plugins to specify if they should be used on main audio device
Change 3362775 on 2017/03/24 by mason.seay
Replaced deprecated node
Change 3363024 on 2017/03/24 by Ben.Zeigler
Fix regression in behavior of streamable manager where loading both a valid and null asset used to work but now fails. Instead added a warning for that case, but if only null are requested it still fails with an error
Change 3363030 on 2017/03/24 by Zak.Middleton
#ue4 - Lower default max sendrate for clients to 60Hz from 90Hz when net speed is high and player count is low. Throttled rate remains at 45Hz. This value has been tested in Paragon with no ill effect, and saves on bandwidth and server CPU when clients run at high framerate.
Change 3363036 on 2017/03/24 by Zak.Middleton
#ue4 - (Merge) Audio: Perf: turned a float divide into a multiply. It happens at least 32k times per audio update.
(Integrate CL 3311158 from Odin)
Change 3363541 on 2017/03/24 by Zak.Middleton
#ue4 - (Merge) Audio: Perf: remove pointer indirection, and successive TArray Add()s in GetChannelMap().
(Integrate CL 3311169 from Odin)
Change 3363642 on 2017/03/24 by Zak.Middleton
#ue4 - (Merge) Audio: Perf: Save ~5% total audio update time. Savings in "Source Output Buffers".
- Removed function call overhead to updating channel map. 64,000 function calls...
- Simplified FSourceParam::Update() to reduce branching and have 1 return site.
- Added alternative to GetChannelMap() called UpdateChannelMap() that avoids copying out values to an array. The values can then be fetched from the channel data directly.
(Integrate CL 3311235 from Odin)
Change 3364441 on 2017/03/24 by Ben.Zeigler
Fix issue where calling LoadLocalIniFile on a plugin file would result in an empty file. It was assuming engine/game dirs, now it instead pulls it out of GConfig if available.
This fixes issue where iterative cooking would fail on plugin config files
Add FindConfigFileWithBaseName to GConfig
Change 3364652 on 2017/03/25 by Phillip.Kavan
#jira UE-43210 - Fix a runtime VM crash upon removing an element from a set after consecutive add/remove iterations.
Change summary:
- Fixed FScriptSet::Add() to initialize the HashIndex member of the new element when the HashSize does not change.
Change 3365609 on 2017/03/27 by Richard.Hinckley
#jira UEDOC-4720
Fixed global enums being dropped from documentation after being extracted by Doxygen.
Change 3365737 on 2017/03/27 by Marc.Audy
Move setting of the ParentComponent property on an actor to PostRepNotifies instead of having a separate OnRep function.
Change 3365795 on 2017/03/27 by Marc.Audy
Fix compile error
Change 3365894 on 2017/03/27 by Phillip.Kavan
#jira UE-35507 - Fix for a GLEO when choosing an LSBP class as the default value for a class input pin in a non-LSBP graph.
Change summary:
- Modified FGraphPinFilter::IsClassAllowed() to disallow a given class if the type is contained within a map package that does not match the current graph context.
Change 3366067 on 2017/03/27 by Marc.Audy
Add UWorld* to PostLoadMap indicating which world has been loaded. Null if an error has occurred.
#jira UE-40228
Change 3366097 on 2017/03/27 by Marc.Audy
Fixed missed deprecation disable pairing for PostLadMap
Change 3366170 on 2017/03/27 by Aaron.McLeran
Fixing div by zero
Change 3366221 on 2017/03/27 by Aaron.McLeran
UE-43240 Removing dependency on component visualizers in runtime Phonon module.
Change 3366698 on 2017/03/27 by Marc.Audy
Fix Orion compile errors
Change 3366782 on 2017/03/27 by Aaron.McLeran
Bringing over optimizations from Odin to Dev-framework.
Original CL 3311435
Change 3366818 on 2017/03/27 by Aaron.McLeran
Bringing fix from Odin to Dev-Framework from CL 3304533
Fix for rare condition that stomps memory during source recycling.
Change 3366984 on 2017/03/27 by Michael.Noland
Blueprints: Downgraded a warning in the connection drawing policy to verbose to suppress it. It does no good to a typical user.
#jira UE-41638
Change 3367085 on 2017/03/27 by Brent.Pease
- Improve AudioMixer buffering so that only two buffers are needed instead of three, buffer submission and buffer processing are ovelapped, and a warning is issued if the audio processing thread can not keep up.
- Added time critical thread priority so that audio processing is not starved which would produce clicks and popping
- Allow the audio thread to not be created if a platform implements its own BeginGeneratingAudio() call (as happens on Android)
Change 3367434 on 2017/03/28 by Marc.Audy
Fix UT compile error
Change 3368587 on 2017/03/28 by Mike.Beach
Adding a "CookedOnly" plugin type (now used by the nativized Blueprint plugin).
Change 3368724 on 2017/03/28 by Zak.Middleton
#ue4 - MovementComponent does not ignore initial blocking overlaps when moving from SafeMoveUpdatedComponent(). Set "p.MoveIgnoreFirstBlockingOverlap" back to zero and add a new flag that prevents the depenetration test from generating hit events (to prevent the problem discovered in UE-39387).
#jira UE-41613, UE-28610
Change 3368748 on 2017/03/28 by Dan.Oconnor
Provide &FUObjectThreadContext::Get().ObjLoaded when using the compilation manager, add validation functions for finding REINST/TRASH references
Change 3368852 on 2017/03/28 by Mike.Beach
Fixing a CIS error before it happens - wrapping implementation in preprocessor defines to match declaration in header.
Change 3368873 on 2017/03/28 by Dan.Oconnor
Rather than collecting script object references, just use the ScriptObjectReferences array. This allows reference replacing archives to update ScriptObjectReferences.
Change 3368998 on 2017/03/28 by Dan.Oconnor
Setting CLASS_Interface early in the compilation process
Change 3369494 on 2017/03/29 by Marc.Audy
Fix UAT compile error
Change 3369924 on 2017/03/29 by Zak.Middleton
#ue4 - Allow CharacterMovement AdjustFloorHeight() to adjust using the line trace if in penetration. Force next floor check so it will check after it depenetrates.
#jira UE-36973
Change 3369932 on 2017/03/29 by Ben.Zeigler
#jira UE-19494 Finish asset auditing work by allowing reading back a cooked asset registry in the editor
Split off FAssetRegistryState as the struct to hold serialization and accessors, to allow loading multiple platform states at once.
Optimized runtime asset registry serialization to be around 1/3 as large as before. Dependencies are disabled by default for the runtime registry, you can re-enable with bSerializeDependencies in Engine.ini
Add FAssetPackageData which is explicitly per-package and only updated on save/load time. File size is stored in here and is computed for both editor and cooked data
Add code to AssetManagerEditorModule to allow loading pre-cooked asset registry files and reading cooked sizes. The Asset Audit window now has a platform drop down that allows reading from cooked data
Rename ChunkManifestGenerator to AssetRegistryGenerator and change it to directly hold an FAssetRegistryState internally
Add new experimental AssetRegistry mode for iterative cooking. This mode is much faster as it does not need to do it's own internal dependency checking and it can be enabled with bUseAssetRegistryForIteration
Change it so during cooking it doesn't directly load string asset references, but instead cues them for cook and uses the asset registry to find and add redirector mappings that are used during save time
Change 3370028 on 2017/03/29 by Ben.Zeigler
CIS fix
Change 3370360 on 2017/03/29 by Mike.Beach
Adding an extra field to FPlatformInfo; a 'UBTTarget' identifier intended to sync up with UBT's UnrealTargetPlatform enum (needed for programatically generating plugin platform whitelists).
Change 3370363 on 2017/03/29 by Ben.Zeigler
Fix issue where loading out of date editor asset registry cache would throw pointless errors
Change 3370414 on 2017/03/29 by Marc.Audy
Remove autos
Change 3370428 on 2017/03/29 by Ben.Zeigler
Fix linux CIS issue, remove implicit conversion from FSavePackageResultStruct back to enum result as it was creating ambiguous operators
Change 3370453 on 2017/03/29 by Marc.Audy
CIS fix
Change 3370548 on 2017/03/29 by Marc.Audy
#rn Fix issues with seamless travel in PIE and shared sub levels between different parents.
Change 3370564 on 2017/03/29 by Mieszko.Zielinski
PR #3429: fix comment typo (Contributed by kayama-shift)
Change 3370602 on 2017/03/29 by Mieszko.Zielinski
Fixed FRecastTileGenerator::Modifiers being erroneously counted twice when stating memory #UE4
Change 3370615 on 2017/03/29 by Phillip.Kavan
#jira UE-35515 - No longer crash when creating a new BP class from one or more selected Actors in which the root component is not Blueprint-spawnable.
Change summary:
- Modified FKismetEditorUtilities::AddComponentsToBlueprint() to handle deferred SceneComponent SCS node adds when the parent component was not also added (due to not being BP-spawnable).
Change 3370693 on 2017/03/29 by Michael.Noland
Fixing some bad indentation
#rnx
Change 3370740 on 2017/03/29 by Ben.Zeigler
DLC/Mod Cooking fixes, the list of packages from release build as in uncooked filename format so fixed code and made this more obvious
Fix Asset Registry to allow loading multiple source asset registries into the same state, by keeping a list of preallocated buffers
Change 3370792 on 2017/03/29 by Michael.Noland
Blueprints: Deleted some unversioned backwards compat. code that would only matter for assets older than VER_UE4_OLDEST_LOADABLE_PACKAGE
Change 3370794 on 2017/03/29 by Michael.Noland
PR #3190: Reduce some output logging
- Reduced an Oculus log from Log to Verbose because it spams quite a bit
- Corrected the spelling and the meaning of a blueprint warning when an invalid breakpoint is encountered
- Treat UInputComponent::GetAxisValue(None) as not a warning
- Switch FGenericSaveGameSystem::LoadGame to silently attempt to load the file, it returns success/failure and it isn't necessary to have a separate warning at the file i/o layer
#jira UE-41446
Change 3370831 on 2017/03/29 by Dan.Oconnor
Iteration on compilation manager
- Fix Skeleton class compilation order
- Pass ObjLoaded array to compilation manager to ensure all objects get PostLoaded
- Make sure data only classes get reinstanced, so that UpdateCustomPropertyListForPostConstruction is run correctly
Change 3370923 on 2017/03/29 by Michael.Noland
Blueprints: Added an icon to indicate whether or not a macro contains latent actions
- Note: The state of the icon is cached for performance reasons on request, with the cache being cleared when the BP containing the macro is modified or a macro graph is removed
- This does mean that editing the inner macro of a nested macro to add/remove a latent action will not show up in visualization for the outer node until the editor is restarted or the outer macro is modified
Change 3371039 on 2017/03/29 by Dan.Oconnor
Hacky fix for dropping return params when a function's return node is culled
Change 3371750 on 2017/03/30 by Richard.Hinckley
Stencil write mask exposed. Adds nine new options (all bits, plus each bit individually - write on pass or depth fail). This allows stencil overlaps to be detected by mixing masks.
Change 3372513 on 2017/03/30 by Ben.Zeigler
#jira UE-43475 Fix cooker issues with string asset references to null packages.
Fix redirector detection to follow recursive chains, and correctly strip object class from redirected string asset references.
Change 3372565 on 2017/03/30 by Richard.Hinckley
Rolling back stencil change, will be moved to Dev-Rendering.
Change 3372764 on 2017/03/30 by Marc.Audy
Do not create a duplicate sub object that is not in the annotation if a sub object of the same name and class already exists.
#jira UE-43328
#rn Fixed cases where the blueprint of a class used as a child actor could be dirtied when compiling the owning blueprint.
Change 3372847 on 2017/03/30 by Marc.Audy
Fix missing include
Change 3372994 on 2017/03/30 by Zak.Middleton
#ue4 - Fix build in Debug (checkSlow using incorrect function params).
Change 3373195 on 2017/03/30 by Mike.Beach
For nativization, changing it so we key off of the target platform-info struct instead of the platform (in preparation for defining the nativized plugin's platform whitelist).
Change 3373320 on 2017/03/30 by mason.seay
Basic for TM-Gameplay map (WIP)
Change 3373448 on 2017/03/30 by Ben.Zeigler
Fix recursive size display in audit window
Improve asset manager comments
Change 3373576 on 2017/03/30 by dan.reynolds
AEOverview Update:
Updated Passive Mix Modifier Test based on recent changes in behavior
Also added Initial Delay Time timer to test
Change 3373589 on 2017/03/30 by dan.reynolds
AEOverview Passive Mix Mod Test Map update
Change 3373624 on 2017/03/30 by Zak.Middleton
#ue4 - Increase Pawn location replication precision to 2 decimal places from 0. Prevents replicated pawns from being inside geometry by a large amount. Removed CVars controlling CharacterMovement proxy shrink amount and made those instanced properties on the component.
#jira UE-40420
Change 3374271 on 2017/03/31 by Marc.Audy
Fix deprecation warning in new UT code
Change 3374320 on 2017/03/31 by Marc.Audy
Fix HTML5 compile.
Change 3374413 on 2017/03/31 by Jeff.Farris
Added ENGINE_API to 2 functions in PlanarReflection, so projects can subclass it.
(Copied CL 3276454 from Robo Recall to Dev-Framework)
Change 3374414 on 2017/03/31 by Jeff.Farris
Added support for setting UNavigationSystem::bUpdateNavOctreeOnComponentChange
(Copied CL 3267903 from RoboRecall to Dev-Framework)
Change 3374616 on 2017/03/31 by Ben.Zeigler
Copy of Fortnite CL #3312058 to add a missing redirector. I do not understand why this is not erroring on Main, I guess my minor cook changes somehow exposed this
Change 3374664 on 2017/03/31 by Jeff.Farris
Consted AIController::GetBrainComponent()
(Copied 3239101 from Robo Recall to Dev-Framework)
Change 3374665 on 2017/03/31 by Jeff.Farris
PrimitiveComponent bIgnoreRadialImpulse and bIgnoreRadialForce are now exposed to BPs. bIgnoreRadialImpulse now respected when applying impulse to relevant movement components.
(Coped CL 3242355 from Robo Recall to Dev-Framework)
Change 3374779 on 2017/03/31 by Jeff.Farris
Exposed SetAllPhysicsAngularVelocity to blueprints
(Copied CL 3228390 from Robo Recall to Dev-Framework)
Change 3374792 on 2017/03/31 by Ben.Zeigler
#jira UE-42618
PR #3347: Improve support for FGameplayAttributeData properties in attribute sets (Contributed by hoelzl)
Change 3374844 on 2017/03/31 by Ben.Zeigler
#jira UE-42587 Fix issue where supressed gameplay effects that granted abilities would only work the first time, it now clears out of date ability handles
Change 3374925 on 2017/03/31 by Marc.Audy
Don't throw warning about missing world context for inactive worlds.
#jira UE-42679
Change 3374927 on 2017/03/31 by Michael.Noland
Editor: Added options for configuring the editor window background color and texture, which can be useful to visually distinguish the editor when switching between different branches or projects
Change 3374995 on 2017/03/31 by Michael.Noland
Editor: Rewrote CallInEditor support and promoted it so it can be used on functions in any class, not just blueprints derived from AActor:
- CallInEditor used on native UFUNCTION() declarations will now show up without having to make a BP subclass
- CallInEditor can now be used as a top-level keyword in the UFUNCTION() declaration (e.g., UFUNCTION(Category=CoolCommands, CallInEditor))
- Now shows each function as a separate button, placed in the category associated with the function
- The button strip entry is now searchable by function name or tooltip
- Prevented operating on functions that have parameters or return values, which would crash before
- Removed the duplicate copies of properties placed in the Blutility section
- Added a scoped transaction around CallInEditor execution
- Allowed functions to be marked as CallInEditor in addition to custom events (currently we don't allow editing category or tooltip on custom events...)
Editor: Moved Experimental/EarlyAccessPreview details customizations up to UObject so it can be used on any class, not just actors/components
Upgrade Note: Behavior has changed so that CallInEditor can be called on CDOs as well, this will probably be walked back in a subsequent update, at least for actors and components.
Change 3375005 on 2017/03/31 by Michael.Noland
Fixing incremental compilation error due to missing include
#rnx
Change 3375015 on 2017/03/31 by Michael.Noland
Fixing incremental compilation error due to missing include (for real)
#rnx
Change 3375045 on 2017/03/31 by Marc.Audy
Only calculate the streaming levels prefix during seamless travel if it is a PIE world
#jira UE-43485
Change 3375053 on 2017/03/31 by Ben.Zeigler
#jira UE-41988 Fix it so leaving PIE while gameplay debugger is active will disable HUD extensions properly, restoring ability to print messages to screen
Change 3375057 on 2017/03/31 by Ben.Zeigler
#jira UE-39226 Don't add to DrawDebug list for player controllers with no local player
Change 3375121 on 2017/03/31 by Michael.Noland
Added missing include for FScopedTransaction
#rnx
Change 3375222 on 2017/03/31 by mason.seay
Submitting work done to TM-Gameplay. Still WIP
Change 3375308 on 2017/03/31 by Michael.Noland
Editor: Added back CDO filtering to CallInEditor, it's too easy to explode in the BP editor. May consider allowing opt-in behavior when we revisit Blutilities
Change 3375321 on 2017/03/31 by Ben.Zeigler
#jira UE-39062 Fix issue where using the level editor toolbar to modify blueprints was not properly marking the blueprints as modified, so the constructor links weren't being updated until manually compiling or resaving
Always recompute post constructor links when calling MarkBlueprintAsModified, as it can be called from native and other places where we modified CDOs but don't have a property changed event
Change 3375372 on 2017/03/31 by Ben.Zeigler
#jira UE-39568 Change Components to specifically update LatentActions the same as Actors do, so they update properly if bUpdateWhilePaused is set
Change 3375380 on 2017/03/31 by Marc.Audy
Modify IsMainAudioDevice to deal with the case where no audio device has been created.
Change 3375402 on 2017/03/31 by Marc.Audy
Fix DuplicateWorldForPIE in the case that the OwningWorld is null.
Change 3376037 on 2017/04/02 by Phillip.Kavan
#jira UE-35332 - Preserve the least common ancestor pin type on object array function node inputs after a node refresh.
Change summary:
- Added UK2Node_CallArrayFunction::GetDynamicallyTypedPins() to consolidate the code that retrieves type-dependent parameter pins.
- Added FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to consolidate the code that considers other linked pins when choosing which type to propagate to type-dependent parameter pins.
- Added FBlueprintEditorUtils::PropagatePinTypeInfo() to consolidate the common code from UK2Node_CallArrayFunction::PropagateArrayTypeInfo(); this eliminated a redundant retrieval of the target pin set.
- Refactored UK2Node_CallArrayFunction::PropagateArrayTypeInfo() to now call FBlueprintEditorUtils::PropagatePinTypeInfo() after retrieving the set of dynamically-typed pins.
- Refactored UK2Node_CallArrayFunction::NotifyPinConnectionListChanged() to remove some unnecessary iteration passes and to ensure that we propagate the authoritative (least common ancestor) pin type for object- and struct-based types.
Change 3376364 on 2017/04/03 by Richard.Hinckley
UE-40920 Fix to Paper2D flipbook timeline editor. Previously, the timeline shown was one frame shorter than the animation. Now, the timeline shows the correct frame count.
Change 3376366 on 2017/04/03 by Richard.Hinckley
UE-40920 Bugfix to Paper2D flipbook editor. The red line indicating the current frame now adjusts properly if the timeline is longer than the editor window and the scroll bar is moved to the right.
Change 3376517 on 2017/04/03 by Marc.Audy
PR #3195: Added support for GamePad on RawInput Plugin (Contributed by katze7514)
#jira UE-41499
Change 3376708 on 2017/04/03 by Mike.Beach
Moving nativized plugins into a centralized folder (so we can use it as an additional plugin lookup dir) - this is so we can ultimately keep the generated code around for debugging purposes.
Summary of changes:
- nativized plugins now moved to ...\Intermediate\Plugins\<PLATFORM>\NativizedAssets
- corresponding manifest files get saved inside the module and named to match the platform
- nativized modules now whitelisted only for the platform they were generated for
- cleanup on how we generate paths (now piping in platform name) and pass multi-cook process ids (for building manifest filenames)
- extending the 'NativizeAssets' command line, so you can use it to specify the target plugin path (utilized by UAT to coordinate the plugin path between cook & build - was previously hardcoded in multiple places).
Change 3376826 on 2017/04/03 by Phillip.Kavan
#jira UE-43330 - Fix a crash when adding an input parameter to a Custom Event node after deleting a Function Graph containing a Create Event node.
Change summary:
- Modified UK2Node_CreateDelegate::HandleAnyChangeWithoutNotifying() to check for a valid blueprint before accessing it (since the accessor is now a checked operation).
- Modified UK2Node_CreateDelegate::GetScopeClass() to also check for a valid blueprint before accessing it.
- Switched 'NULL' to 'nullptr' in a few spots.
Change 3376831 on 2017/04/03 by Ben.Zeigler
#jira UE-43500, clean up UPackage when EDL/async loading fails. This restores EDL LoadPackage to work the same as non EDL and return NULL instead of an invalid empty package
Change 3376846 on 2017/04/03 by Ben.Zeigler
#jira UE-38760 Properly refresh exec pins when removing pin from a Switch on Int node
Change 3376850 on 2017/04/03 by Dan.Oconnor
Use authoritative class to mitigate compilation order issues
Change 3376961 on 2017/04/03 by Ben.Zeigler
#jira UE-43127 Add struct ops implementations for FIntVector and FBox2d, any blueprint type needs struct ops to avoid crashes
Fix Box2d variable name in NoExportTypes
Change 3376985 on 2017/04/03 by Ben.Zeigler
#jira UE-43582 Remove Xbox-specific code from AssetRegistry because it won't work after my refactor. The serialization is much faster now and neither Bob nor I can conceive of a way this would take long enough to stall the main thread. If it it is somehow a problem, it should be wrapped in a slow task instead
Change 3377009 on 2017/04/03 by Ben.Zeigler
#jira UE-43036 Fix crash when right clicking blueprint with no parent class. Ensures are fine but crashes should be avoided so people can try to copy data out of them
Change 3377054 on 2017/04/03 by Zak.Middleton
#ue4 - Fix CharacterMovementComponent updated with very high delta time on server when initially joining. Make sure the ServerTimeStamp is initialized to current world time rather than zero to prevent large delta.
#jira UE-40344
#udn https://udn.unrealengine.com/questions/310497/large-delta-time-for-first-player-movement-update.html
Change 3377061 on 2017/04/03 by Dan.Oconnor
Fixes for issues exposed by cooking with compilation manager. When cooking we end up with more blueprints compiling at a single time, which highlighted issues reading from generated classes while they were actively regenerating.
Note that EInternalCompilerFlags::PostponeLocalsGenerationUntilPhaseTwo has only been added to mitigate risk - there is no known reason that existing compilation flows can't postpone generatation of local variables.
Change 3377073 on 2017/04/03 by Mike.Beach
CIS fix - proper initialization ordering.
Change 3377371 on 2017/04/03 by Ben.Zeigler
#jira UE-43144 Disallow creating map of FText, like bool it is not hashable
Change 3377395 on 2017/04/03 by Dan.Oconnor
Build fix - make order in source match initialization order in artifact
Change 3377417 on 2017/04/03 by Dan.Oconnor
Speculative SA fix
Change 3377496 on 2017/04/03 by Aaron.McLeran
#jira UE-43558 Cleaning up shutdown code with audio plugins.
Change 3377608 on 2017/04/03 by Zak.Middleton
#ue4 - Added function ACharacter::CacheInitialMeshOffset() to cache initial mesh offset, used as the target for network smoothing. Added a call to this function from BeginPlay() in addition to the existing call from PostInitializeComponents(), and exposed this to blueprints as well. This fixes the case of people moving the mesh in BeginPlay rather than in the editor or construction script and not having the mesh offset reflected correctly in network games.
#jira UE-38966
Change 3377880 on 2017/04/03 by Aaron.McLeran
Audio bug fixes
#jira UE-43600 Fixing sounds played by playsoundatlocation for audio volume calculations
#jira UE-43601 Fixing listener volume interpolation
#jida UE-43602 Fixing reverb/eq interpolation
Change 3377908 on 2017/04/03 by Phillip.Kavan
#jira UE-43565 - Fix a regression on type-dependent array function node pins that have more than one link.
Change summary:
- Added FBlueprintEditorUtils::FindLinkedPinWithMostDerivedPinType()
- Modified FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to properly handle pins that have multiple links.
Change 3377912 on 2017/04/03 by Dan.Oconnor
Fix for missing SUBINSTANCE variables on anim BP skeletons. I elected to force SUBINSTANCE variable creation for the compilation manager codepath
Change 3377946 on 2017/04/03 by Ben.Zeigler
#jira UE-43594 Fix issue with streamable manager where a failed load would leave bAsyncLoadRequestOutstanding, which would confuse later calls to stream the same asset
Lower some error verbosity now that I believe I have tracked down the issue
Change 3377950 on 2017/04/03 by Michael.Noland
Blueprints: Prevent merge tool from crashing in SVN when looking at a file with gaps in the revision history
(May still not work correctly, but it won't crash; full fix covered by UE-43603)
#jira UE-22428
Change 3377981 on 2017/04/03 by Michael.Noland
PR #3416: UE-43005: Prevent crash due to too long name (Contributed by projectgheist)
#jira UE-43291
#jira UE-43005
Change 3378039 on 2017/04/04 by Michael.Noland
PhysX: Allowed the editor to compile when bRuntimePhysicsCooking is disabled (WITH_EDITOR is used in every place in C++ to force it in already)
Change 3378041 on 2017/04/04 by Michael.Noland
Paper2D: Adjusted under what circumstances CreatePhysicsMeshes is called on various Paper2D types to match UProceduralMeshComponent
Change 3378081 on 2017/04/04 by Dan.Oconnor
Fix Blueprint Context nodes so that they don't rely on Ar.IsBeingSaved() call before compilation
3x because of copy/paste
Change 3378094 on 2017/04/04 by Dan.Oconnor
Add missing preload call for compilation manager
Change 3378917 on 2017/04/04 by Marc.Audy
Fix static analysis (which is very dumb)
Change 3378986 on 2017/04/04 by Dan.Oconnor
Fix bad merge
Change 3379100 on 2017/04/04 by Dan.Oconnor
Fix missing CPF_ConstParm/CPF_ReferenceParm/CPF_OutParm logic in 'fast' skeleton path
#jira UE-43629
Change 3379102 on 2017/04/04 by Ben.Zeigler
Actually fix StreamableManager issues with cancelling a request messing up things in the future. We now always queue a request, even if it failed before or there is one in progress. This has to be done to avoid issues with cancelling the existing request or mounting new files after it's failed once
Now that StreamableManager will retry missing files, add failed load packages to the known missing list so it won't spam errors over and over
Change 3379147 on 2017/04/04 by Zak.Middleton
#ue4 - Improve on CL 3377608: Made Character::CacheInitialMeshOffset() take location and rotation params so you can be explicit on the values, in case you try to change these during network smoothing, where reading the relative offsets would have been skewed.
Change 3379254 on 2017/04/04 by Aaron.McLeran
Fixing sounds in audio mixer when no EQ has been set.
Change 3379760 on 2017/04/04 by Ben.Zeigler
#jira UE-43647 Don't delete failed async packages that are rooted
[CL 3380073 by Dan Oconnor in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3239909 on 2016/12/19 by Robert.Gervais
#jira UEDOC-1419
Fixed caption spacing for hero image.
#UE4doc
Change 3240118 on 2016/12/19 by Tim.Hobson
#UE Docs: UEDOC-3961 - SME review edits and cleaned up project settings image without tooltip included.
Change 3240145 on 2016/12/19 by Zak.Parrish
#Docs - adding new work and additional cleanup to Photo Real Character bust, formerly Twinblast Bust documentation
Change 3240452 on 2016/12/19 by Kimio.Yasuda
Updated File against INTSourceChangeList:3229370
Change 3240453 on 2016/12/19 by Kimio.Yasuda
Updated File against INTSourceChangeList:3229370
Change 3240497 on 2016/12/19 by Kimio.Yasuda
Updated File against INTSourceChangeList:3239909
Change 3240602 on 2016/12/20 by Kimio.Yasuda
Updated File against INTSourceChangeList:3235241
Change 3240633 on 2016/12/20 by Kimio.Yasuda
Updated File against INTSourceChangeList:3216146
Change 3240638 on 2016/12/20 by Kimio.Yasuda
Updated File against INTSourceChangelist:3216146
Change 3241214 on 2016/12/20 by Richard.Hinckley
#jira UEDOC-4302
Updated C+ Interface document.
Change 3241323 on 2016/12/20 by Tim.Hobson
Checking in MorphTargetDebugViewMode video for upload to Youtube when changes shelved in CL-3241241 are accepted.
Change 3241425 on 2016/12/20 by Robert.Gervais
#jira UEDOC-3884
Adding images per SME suggestions.
#UE4doc
Change 3241426 on 2016/12/20 by Robert.Gervais
#jira UEDOC-3884
Updating images per SME suggestions.
#UE4doc
Change 3241428 on 2016/12/20 by Robert.Gervais
#jira UEDOC-3887
Updated steps to include UE4Editor-Linux-Debug build configuration for CPP Projects in Linux (per SME suggestion).
#UE4doc
Change 3241590 on 2016/12/21 by Kimio.Yasuda
Updated File against INTSourceChangeList:3216146
Change 3241602 on 2016/12/21 by Kimio.Yasuda
Updated File against INTSourceChangeList:
Change 3241627 on 2016/12/21 by Kimio.Yasuda
Updated File against INTSourceChangeList:3216146
Change 3241640 on 2016/12/21 by Kimio.Yasuda
Updated File against INTSourceChangeList:3216146
Change 3241662 on 2016/12/21 by Kimio.Yasuda
Updated File against INTSourceChangeList:3216146
Change 3242329 on 2016/12/21 by Mitchell.Wilson
#UEDoc - Added meta data to materials pages. Added materials tag
Change 3242400 on 2016/12/21 by Robert.Gervais
#jira UEDOC-3884
Finished incorporating all of the SME's suggested additions.
#UE4doc
Change 3242448 on 2016/12/21 by Tim.Hobson
#UE4 Docs: Checking in images for shelved files for FBX Import Options update. UEDOC-3979
Change 3242511 on 2016/12/21 by Kimio.Yasuda
Updated File against INTSourceChangeList:3216146
Change 3242523 on 2016/12/21 by Kimio.Yasuda
Updated File against INTSourceChangeList:3197111
Change 3242534 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3238552
Change 3242536 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3240118
Change 3242537 on 2016/12/21 by Kimio.Yasuda
Updated File against INTSourceChangeList:3213377
Change 3242541 on 2016/12/21 by Kimio.Yasuda
Updated File against INTSourceChangeList:
Change 3242544 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3218993
Change 3242547 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3218993
Change 3242550 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3218993
Change 3242552 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3218993
Change 3242561 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3218993
Change 3242563 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3218993
Change 3242566 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3219004
Change 3242567 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3227082
Change 3242569 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3224908
Change 3242571 on 2016/12/21 by Kimio.Yasuda
Updated File against INTSourceChangeList:3213377
Change 3242572 on 2016/12/21 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3206329
Change 3242575 on 2016/12/21 by Kimio.Yasuda
Updated File against INTSourceChangeList:3213377
Change 3242596 on 2016/12/22 by Kimio.Yasuda
Updated File against INTSourcechangeList:3213377
Change 3242603 on 2016/12/22 by Kimio.Yasuda
Updated File against INTSourceChangeList:3213377
Change 3242620 on 2016/12/22 by Kimio.Yasuda
Updated File against INTSourceChangeList:3197111
Change 3242624 on 2016/12/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3234766
Change 3242641 on 2016/12/22 by Kimio.Yasuda
Updated File against INTSourceChangeList:3197111
Change 3242645 on 2016/12/22 by Kimio.Yasuda
Updated File against INTSourceChangelist:3232461
Change 3242659 on 2016/12/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3225484
Change 3242672 on 2016/12/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3225484
Change 3242691 on 2016/12/22 by Kimio.Yasuda
Updated File against INTSourceChangeList:3181495
Change 3242764 on 2016/12/22 by Sungjin.Hong
#loc UE4DocKor
Change 3243595 on 2016/12/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3198551
Change 3243596 on 2016/12/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3227911
Change 3243598 on 2016/12/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3236590
Change 3243599 on 2016/12/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3243600 on 2016/12/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3243603 on 2016/12/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3243605 on 2016/12/25 by Kimio.Yasuda
Updated File against INTSourceChangeList:3213377
Change 3243608 on 2016/12/25 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3243610 on 2016/12/25 by Kimio.Yasuda
Updated File against INTSourceChangeList:3175190
Change 3243611 on 2016/12/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3235148
Change 3243613 on 2016/12/26 by Kimio.Yasuda
Updated File against INTSourceChangeList:3155346
Change 3243620 on 2016/12/26 by Kimio.Yasuda
Updated File against INTSourceChangeList:3155346
Change 3243623 on 2016/12/26 by Kimio.Yasuda
Updated File against INTSourceChangeList:3150518
Change 3243624 on 2016/12/26 by Kimio.Yasuda
Fixed translation (Title, Description)
Change 3243625 on 2016/12/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3243626 on 2016/12/26 by Kimio.Yasuda
Fixed translation (Description)
Change 3243627 on 2016/12/26 by Kimio.Yasuda
Fixed translation of description
Change 3243630 on 2016/12/26 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3185922
Change 3243631 on 2016/12/26 by Kimio.Yasuda
Updated File against INTSourceChangeList:3150518
Change 3243721 on 2016/12/26 by Kimio.Yasuda
Updated File against INTSourceChangeList:3150518
Change 3243723 on 2016/12/26 by Kimio.Yasuda
Updated File against INTSourceChangeList:3150518
Change 3243726 on 2016/12/26 by Kimio.Yasuda
Updated File against INTSoruceChangeList:3150518
Change 3243733 on 2016/12/26 by Kimio.Yasuda
Updated File against INTSourceChangeList:3150518
Change 3243860 on 2016/12/27 by Mitchell.Wilson
#UE4 Docs - Updating metadata, added particles tag to Rendering/ParticleSystems pages
Change 3244012 on 2016/12/28 by Mitchell.Wilson
#UE4 Docs - Added metadata to sequencer pages.
Change 3244080 on 2016/12/28 by Robert.Gervais
#jira UEDOC-3245
Shortened the page title's character count to be more compatible with mobile screens.
#UE4doc
Change 3244081 on 2016/12/28 by Robert.Gervais
#jira UEDOC-3880
Added reminder to uncomment the 'Setting up an IDE' topic object when the page is marked as 'Publish Ready'.
#UE4doc
Change 3244089 on 2016/12/28 by Mitchell.Wilson
#UE4 Docs - Added metadata to UMG pages
Change 3244339 on 2016/12/30 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3244370 on 2016/12/30 by Mitchell.Wilson
#UE4 Docs - Added metadata to blueprints pages
Change 3244481 on 2017/01/02 by Sungjin.Hong
#loc UE4DocKOR
Change 3244498 on 2017/01/02 by Robert.Gervais
#jira UEDOC-3245
Repaired 'Getting Started' topic image.
#UE4doc
Change 3244553 on 2017/01/03 by Sungjin.Hong
#loc UE4DocKOR
Change 3244554 on 2017/01/03 by Sungjin.Hong
#loc UE4DocKor
Change 3244596 on 2017/01/03 by Sungjin.Hong
typo correction
Change 3244600 on 2017/01/03 by Sungjin.Hong
#loc UE4DocKOR
Change 3244648 on 2017/01/03 by Sungjin.Hong
#loc UE4DocKOR
Change 3244824 on 2017/01/03 by Richard.Hinckley
#jira UEDOC-4303
Implemented recommeded additional fixes.
Change 3244832 on 2017/01/03 by Sam.Deiter
#UE4 Docs: Applying peer feedabck to the doc.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3244908 on 2017/01/03 by Sam.Deiter
#UE4 Docs: Applying peer feedback and adding new images to go along with it.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3244910 on 2017/01/03 by Sam.Deiter
Adding this missing file.
Change 3245914 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3240145
Change 3245917 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3245921 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3245923 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3245927 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3245930 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3245931 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3245932 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3245934 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3245951 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3245967 on 2017/01/04 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3246037 on 2017/01/04 by Sungjin.Hong
#loc UE4DocKOR
Change 3246299 on 2017/01/04 by Sam.Deiter
#UE4 Docs: Applying SME feedback.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3247009 on 2017/01/04 by Lauren.Ridge
Updating VR profiling documents based on feedback
Change 3247223 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247334 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247339 on 2017/01/04 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3247340 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247343 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247347 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247356 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247362 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247363 on 2017/01/04 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247411 on 2017/01/05 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3247417 on 2017/01/05 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3247428 on 2017/01/05 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3247440 on 2017/01/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247446 on 2017/01/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247448 on 2017/01/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247450 on 2017/01/05 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3247452 on 2017/01/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247457 on 2017/01/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247463 on 2017/01/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247466 on 2017/01/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3247467 on 2017/01/05 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3247483 on 2017/01/05 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3247497 on 2017/01/05 by Sungjin.Hong
#loc UE4DocKOR
Change 3248719 on 2017/01/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3248726 on 2017/01/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3248765 on 2017/01/05 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3248787 on 2017/01/05 by Kimio.Yasuda
Updated File against INTSourceChangeList:3213360
Change 3248818 on 2017/01/05 by Kimio.Yasuda
Updated File against INTSourceChangeList:3213360
Change 3248819 on 2017/01/05 by Kimio.Yasuda
Updated File against INTSourceChangeList:3213360
Change 3248870 on 2017/01/06 by Kimio.Yasuda
Updated File against INTSourceChangeList:3213360
Change 3248912 on 2017/01/06 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3225484
Change 3248928 on 2017/01/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3248941 on 2017/01/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3248951 on 2017/01/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3248961 on 2017/01/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3248969 on 2017/01/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3249082 on 2017/01/06 by Sungjin.Hong
#loc UE4DocKOR
Change 3249658 on 2017/01/06 by Wes.Bunn
#ue4 docs
#jira UEDOC-4351
Updated Sequencer EDL How-to / Overivew Page to include a note about adding frame handles as part of an EDL export.
Change 3249741 on 2017/01/06 by Sam.Deiter
#UE4 Docs: Adding a new image showing off landscape in VR.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3251914 on 2017/01/10 by Kimio.Yasuda
Updated File against INTSourceChangeList:3178213
Change 3252541 on 2017/01/10 by Wes.Bunn
#ue4 docs
#jira UEDOC-4352
Applying Peer Feeback
Change 3252710 on 2017/01/10 by Chase.McAllister
#ue4 docs #jira UEDOC-4351 Small formatting and gramatical fixes to SequencerOverview and ImportExportEDLs pages
Change 3253176 on 2017/01/10 by Robert.Gervais
#jira UEDOC-4381
After discussing CodeWorks version updates with SamD, we agreed that the note region needed to be updated to account for future releases of CodeWorks for Android.
Subsequently, the landing page for the Android QS series has been updated to account for future releases of CodeWorks (thereby complying with the *.tps callout that's packaged with the engine).
#UE4Doc
#Code_Review Sam.Deiter
Change 3253196 on 2017/01/10 by Robert.Gervais
Removed bolding from hyperlink to comply with Style Guide.
#UE4Doc
Change 3253207 on 2017/01/10 by Robert.Gervais
Updated document title to more accurately label the page's contents.
Added tags and type metadata per Visual Style Guide.
#UE4Doc
Change 3253275 on 2017/01/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253282 on 2017/01/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253287 on 2017/01/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253312 on 2017/01/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253328 on 2017/01/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253414 on 2017/01/11 by Sungjin.Hong
#loc UE4DocKor
Change 3253430 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253442 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253458 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253475 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253478 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253483 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253522 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3253529 on 2017/01/11 by Sungjin.Hong
#loc UE4DocKOR
Change 3253663 on 2017/01/11 by Wes.Bunn
#UE4 Docs
#Jira UEDOC-4357
Updated Camera Rig Crane How-to page to include new Lock Mount options
- Refactored existing How-to page
- Updated content/images
Change 3254376 on 2017/01/11 by Sam.Deiter
#UE4 Docs: Applying Peer Feedback.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3254776 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3254795 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3254797 on 2017/01/11 by Robert.Gervais
#UE4Doc
Performed paradigmatic analysis and substituded misused word (allow) with proper word (enable).
Change 3254802 on 2017/01/11 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3254861 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3254877 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244089
Change 3254882 on 2017/01/11 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3254905 on 2017/01/11 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3254927 on 2017/01/11 by Sungjin.Hong
#loc UE4DocKOR
Change 3254957 on 2017/01/12 by Kimio.Yasuda
Updated File against INTSourceChangeList:3244080
Change 3254958 on 2017/01/12 by Kimio.Yasuda
Updated File against INTSourceChangeList:3244081
Change 3254976 on 2017/01/12 by Kimio.Yasuda
Updated File against INTSourceChangeList:3243860
Change 3254995 on 2017/01/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3253663
Change 3255016 on 2017/01/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3255028 on 2017/01/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3255040 on 2017/01/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3255053 on 2017/01/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3255054 on 2017/01/12 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3255346 on 2017/01/12 by Wes.Bunn
#ue4 docs
#jira UEDOC-4363
Updated Sequencer Audio Recording How-to to include an optional step of recording audio.
Updated Sequencer Overview page to include a line about audio recording.
Change 3255615 on 2017/01/12 by Sam.Deiter
#UE4 Docs: Adding a new part for the SteamVR perf tools
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3255730 on 2017/01/12 by Jeff.Wilson
Removed topic variables and added topic-image metadata
Change 3255731 on 2017/01/12 by Jeff.Wilson
Fixed link to non-existent bookmark
Change 3255735 on 2017/01/12 by Jeff.Wilson
Updated metadata
Change 3255737 on 2017/01/12 by Jeff.Wilson
Updated DB file
Change 3255740 on 2017/01/12 by Jeff.Wilson
Updated learning track template to use directory list
Change 3255748 on 2017/01/12 by Jeff.Wilson
Physics Property Reference Formatting Updates
Change 3255757 on 2017/01/12 by Jeff.Wilson
Prototype for new sidebar
Change 3255761 on 2017/01/12 by Wes.Bunn
#ue4 docs
#jira UEDOC-4358
Updated page to include some peer review feedback.
Change 3255882 on 2017/01/12 by Wes.Bunn
#ue4 docs
Minor upates to Pose Drive node section on Pose Nodes page.
- Added Translation option to Pose Node reference table.
- Updated Overview Text.
Change 3255885 on 2017/01/12 by Jeff.Wilson
Updated metadata
Change 3256541 on 2017/01/13 by Kimio.Yasuda
Updated File against INTSourceChangeList:3243860
Change 3256576 on 2017/01/13 by Kimio.Yasuda
Updated File against INTSourceChangeList:3243860
Change 3256594 on 2017/01/13 by Kimio.Yasuda
Updated File against INTSourceChangeList:3243860
Change 3256621 on 2017/01/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3252710
Change 3256625 on 2017/01/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3256626 on 2017/01/13 by Kimio.Yasuda
Updated File against INTSourceChangeList:3243860
Change 3256628 on 2017/01/13 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3256865 on 2017/01/13 by Wes.Bunn
#ue4 docs
Applying peer review feedback.
Change 3256942 on 2017/01/13 by Jeff.Wilson
Added lloc warning text for outdate translations
Change 3256943 on 2017/01/13 by Jeff.Wilson
Updated metadata
Change 3256979 on 2017/01/13 by Jeff.Wilson
Unpublish empty pages
Change 3257013 on 2017/01/13 by Jeff.Wilson
Fixed typo
PR #2816
Change 3258199 on 2017/01/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258213 on 2017/01/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255731
Change 3258244 on 2017/01/16 by Kimio.Yasuda
Updated File against INTSourceChangeList:3243860
Change 3258260 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258263 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258264 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258268 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258272 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258274 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258276 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258282 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258283 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258287 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258290 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258292 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258294 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3258311 on 2017/01/16 by Sungjin.Hong
#loc UE4DocKor
Change 3258319 on 2017/01/16 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3258323 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255882
Change 3258327 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3244012
Change 3258329 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3258331 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3258333 on 2017/01/16 by Sungjin.Hong
#loc UE4DocKor
Change 3258335 on 2017/01/16 by Masayo.Kondo
Fixed a layout error.
Change 3258389 on 2017/01/16 by Sungjin.Hong
#loc UE4DocKor ?í???? -> Enum
Change 3258677 on 2017/01/16 by Sam.Deiter
#UE4 Docs: Adding an image of the foliage tools.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3259022 on 2017/01/16 by Jeff.Wilson
Set page to publish
Change 3259023 on 2017/01/16 by Jeff.Wilson
Set page to publish
Change 3259024 on 2017/01/16 by Jeff.Wilson
Updated formatting to use new localized text feature
Change 3259094 on 2017/01/16 by Tim.Hobson
submitting peer review edits UEDOC-4283
Change 3259182 on 2017/01/16 by Sam.Deiter
#UE4 Docs: Adding this newly created doc.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3259604 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3259614 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259618 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259626 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259628 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259647 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259653 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259662 on 2017/01/16 by Kimio.Yasuda
Updated File against INTSourceChangeList:3243860
Change 3259676 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259679 on 2017/01/16 by Kimio.Yasuda
Updated File against INTSourceChangeList:3243860
Change 3259694 on 2017/01/16 by Kimio.Yasuda
Updated File against INTSourceChangeList:3211040
Change 3259720 on 2017/01/16 by Kimio.Yasuda
Updated File against INTSourceChangeList:3211040
Change 3259732 on 2017/01/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3256865
Change 3259745 on 2017/01/16 by Kimio.Yasuda
Updated File against INTSourceChangeList:3211040
Change 3259756 on 2017/01/16 by Kimio.Yasuda
Updated File against INTSourceChangeList:3211040
Change 3259772 on 2017/01/16 by Kimio.Yasuda
Updated File against INTSourceChangeList:3211040
Change 3259800 on 2017/01/16 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3259855 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3256865
Change 3259868 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259874 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259878 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259882 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259895 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259913 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259923 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259925 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3259955 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255761
Change 3259987 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3259023
Change 3259990 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3259023
Change 3259992 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3259023
Change 3259998 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255730
Change 3260021 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#
3259182
Change 3260551 on 2017/01/17 by Jeff.Wilson
Added note about painting Foliage in VR with link to VR Editor Controls page
Change 3260598 on 2017/01/17 by Jeff.Wilson
Set page to publish
Change 3260620 on 2017/01/17 by Jeff.Wilson
Updated metadata
Change 3260622 on 2017/01/17 by Richard.Hinckley
#jira UEDOC-3908
Accepting editorial changes.
Change 3260646 on 2017/01/17 by Wes.Bunn
#ue4 docs
initial page updates for Post Process Animation Blueprints
- Added to Animation Blueprint overview page.
- Added to Skeletal Mesh / Mesh Details page where you set the Post Process Anim BP
Change 3260662 on 2017/01/17 by Jeff.Wilson
Set page to publish
Change 3260663 on 2017/01/17 by Jeff.Wilson
Set page to publish
Change 3260683 on 2017/01/17 by Jeff.Wilson
Set page to publish
Change 3260884 on 2017/01/17 by Sam.Deiter
#UE4 Docs: Adding that Landscape works in VR to the pages.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3260949 on 2017/01/17 by Sam.Deiter
#UE4 Docs: Adding header images for each of the topics.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3261032 on 2017/01/17 by Tim.Hobson
#UE4 Docs: UEDOC-4283 Added MorphTarget Debug View Mode to existing MorphTarget Previewer page.
Change 3261039 on 2017/01/17 by Tim.Hobson
#UE4 Docs: UEDOC-3979 SME Review edits
Change 3261132 on 2017/01/17 by Robert.Gervais
#jira UEDOC-4016
Addressed Editorial Review comments, specifically:
Set topic image using the topic-image metadata in the Contact Shadows page.
Added a link to the Contact Shadows page in the Lighting and Shadows Landing page.
Commented out the Contact Shadows page link because it was generating a rogue Doc Page Error.
#UE4doc
Change 3261385 on 2017/01/17 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3261395 on 2017/01/17 by Kimio.Yasuda
Updated File against INTSourceChangeList:3178213
Change 3261402 on 2017/01/17 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3261425 on 2017/01/17 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3259182
Change 3261437 on 2017/01/17 by Kimio.Yasuda
0118
Change 3261456 on 2017/01/17 by Sungjin.Hong
#loc UE4DocKor ?┐???? -> ?┐
Change 3261520 on 2017/01/18 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3261039
Change 3261524 on 2017/01/18 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3260622
Change 3261526 on 2017/01/18 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3260683
Change 3261537 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3261571 on 2017/01/18 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3260683
Change 3261592 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3261886 on 2017/01/18 by Richard.Hinckley
#jira UEDOC-4436
Added ChildActorTemplate information to Utility classes.
Change 3261940 on 2017/01/18 by Richard.Hinckley
#jira UEDOC-4436
Added minor detail.
Change 3261961 on 2017/01/18 by Jeff.Wilson
Minor formatting and text udpates
Change 3262190 on 2017/01/18 by Jeff.Wilson
Updated metadata
Change 3262197 on 2017/01/18 by Jeff.Wilson
Updated BD file
Change 3262201 on 2017/01/18 by Jeff.Wilson
Set page to publish
Change 3262203 on 2017/01/18 by Jeff.Wilson
Updated to use localized descriptions
Change 3262227 on 2017/01/18 by Jeff.Wilson
Set page to publish
Change 3262538 on 2017/01/18 by Tim.Hobson
#UE4 Docs: Adding images for UEDOC-4475 for addition of the Mirror Tool to the landscape UI and Sculpt Mode pages.
Change 3262605 on 2017/01/18 by Tim.Hobson
#UE4 Docs: Rename/move files for Pixel Normal Offset doc.
Change 3263133 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3263158 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3262227
Change 3263171 on 2017/01/18 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3260646
Change 3263212 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3262227
Change 3263244 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3262227
Change 3263261 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3262227
Change 3263264 on 2017/01/18 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3260646
Change 3263269 on 2017/01/18 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255885
Change 3263276 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3262227
Change 3263279 on 2017/01/18 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3262201
Change 3263283 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3262227
Change 3263289 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3262227
Change 3263296 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3262227
Change 3263299 on 2017/01/18 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3261940
Change 3263311 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangeList:3262190
Change 3263313 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3262190
Change 3263321 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3262190
Change 3263324 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3261961
Change 3263325 on 2017/01/18 by Kimio.Yasuda
Updated File against INTSourceChangelist:3261961
Change 3263370 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3261961
Change 3263373 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3261961
Change 3263384 on 2017/01/19 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3261032
Change 3263399 on 2017/01/19 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3254797
Change 3263404 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3261961
Change 3263414 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3261961
Change 3263421 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3261961
Change 3263431 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangeList:3261961
Change 3263474 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3261961
Change 3263969 on 2017/01/19 by Jeff.Wilson
Updated metadata
Change 3264164 on 2017/01/19 by Jeff.Wilson
Updated metadata
Change 3264165 on 2017/01/19 by Jeff.Wilson
Updated metadata
Change 3264406 on 2017/01/19 by Sam.Deiter
#UE4 Docs: Applyng feedback from jeff.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3264524 on 2017/01/19 by Sam.Deiter
#UE4 Docs: Fixing the formating of the topic image.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3264527 on 2017/01/19 by Sam.Deiter
#UE4 Docs:Fixing the formating of the topic image meta tag.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3265224 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangeList:3260884
Change 3265256 on 2017/01/19 by Kimio.Yasuda
Updatd File against INTSourceChangelist:3238275
Change 3265260 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3235148
Change 3265264 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3235148
Change 3265283 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3235148
Change 3265295 on 2017/01/19 by Kimio.Yasuda
Updated File against INTSourceChangelist:3235148
Change 3265341 on 2017/01/20 by Kimio.Yasuda
Updated File against INTSourceChangeList:3227073
Change 3265350 on 2017/01/20 by Kimio.Yasuda
Updated File against INTSourceChangelist:3223841
Change 3265360 on 2017/01/20 by Kimio.Yasuda
Updated File against INTSourceChangelist:3223808
Change 3265396 on 2017/01/20 by Kimio.Yasuda
Updated File against INTSourceChangelist:3188564
Change 3266245 on 2017/01/20 by Wes.Bunn
#ue4 docs
Update to Audio Track How-to
- Content refactored to include volume/pitch adjustments.
Change 3267497 on 2017/01/22 by Kimio.Yasuda
Updated File against INTSourceChangelist:3184883
Change 3267514 on 2017/01/22 by Kimio.Yasuda
Updated File against INTSourceChangelist:3236537
Change 3267536 on 2017/01/22 by Kimio.Yasuda
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Change 3267538 on 2017/01/22 by Kimio.Yasuda
Updated File against INTSourceChangelist:3200686
Change 3267540 on 2017/01/22 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3267550 on 2017/01/22 by Tianmin.Xie
#loc UE4DocCHN. update root page against latest INT version. update template for CHN page out of date warning message.
Change 3267569 on 2017/01/23 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3244824
Change 3267573 on 2017/01/23 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3244824
Change 3267575 on 2017/01/23 by Kimio.Yasuda
Updated File against INTSourceChangeList:3191723
Change 3267594 on 2017/01/23 by Kimio.Yasuda
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Change 3267600 on 2017/01/23 by Kimio.Yasuda
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Change 3267605 on 2017/01/23 by Kimio.Yasuda
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Change 3267607 on 2017/01/23 by Kimio.Yasuda
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Change 3267614 on 2017/01/23 by Kimio.Yasuda
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Change 3267618 on 2017/01/23 by Kimio.Yasuda
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Change 3267838 on 2017/01/23 by Wes.Bunn
#ue4 docs
#JIRA UEDOC-4493
Updated Character Animation How-to
- refactored to include blending animations
Change 3268172 on 2017/01/23 by Sam.Deiter
#UE4 Docs: Fixed an issue with the link to the Skel mesh pose page.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3268173 on 2017/01/23 by Sam.Deiter
#UE4 Docs:Applying peer feedback.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3268222 on 2017/01/23 by Sam.Deiter
#UE4 Docs: Adding the doc updates.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3268421 on 2017/01/23 by Chase.McAllister
#UE4 Docs: Small sentence formatting change to SkeletalMeshConversion page
Change 3269086 on 2017/01/23 by Kimio.Yasuda
Updated File against INTSourceChangelist:3215424
Change 3269098 on 2017/01/23 by Kimio.Yasuda
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Change 3269104 on 2017/01/23 by Kimio.Yasuda
Updated File against INTSourceChangelist:3259022
Change 3269105 on 2017/01/23 by Kimio.Yasuda
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Change 3269139 on 2017/01/23 by Kimio.Yasuda
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Change 3269147 on 2017/01/23 by Kimio.Yasuda
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Change 3269148 on 2017/01/23 by Kimio.Yasuda
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Change 3269151 on 2017/01/23 by Kimio.Yasuda
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Change 3269206 on 2017/01/24 by Kimio.Yasuda
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Change 3269218 on 2017/01/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3155346
Change 3269222 on 2017/01/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3151855
Change 3269249 on 2017/01/24 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3225556
Change 3269293 on 2017/01/24 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3267838
Change 3269302 on 2017/01/24 by Sungjin.Hong
#loc UE4DocKOR
Change 3269455 on 2017/01/24 by Sungjin.Hong
#loc UE4DocKOR
Change 3269482 on 2017/01/24 by Sungjin.Hong
#loc UE4DocKOR
Change 3270938 on 2017/01/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3151855
Change 3270971 on 2017/01/24 by Kimio.Yasuda
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Change 3271008 on 2017/01/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3268222
Change 3271010 on 2017/01/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3268222
Change 3271020 on 2017/01/24 by Kimio.Yasuda
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Change 3271034 on 2017/01/24 by Kimio.Yasuda
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Change 3271044 on 2017/01/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3261961
Change 3271052 on 2017/01/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3261961
Change 3271081 on 2017/01/24 by Sungjin.Hong
#loc UE4DocKOR
Change 3271108 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3260598
Change 3271110 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3260598
Change 3271112 on 2017/01/25 by Kimio.Yasuda
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Change 3271113 on 2017/01/25 by Kimio.Yasuda
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Change 3271114 on 2017/01/25 by Kimio.Yasuda
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Change 3271116 on 2017/01/25 by Kimio.Yasuda
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Change 3271120 on 2017/01/25 by Kimio.Yasuda
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Change 3271123 on 2017/01/25 by Kimio.Yasuda
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Change 3271130 on 2017/01/25 by Kimio.Yasuda
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Change 3271135 on 2017/01/25 by Kimio.Yasuda
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Change 3271138 on 2017/01/25 by Kimio.Yasuda
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Change 3271145 on 2017/01/25 by Kimio.Yasuda
Upated File against INTSourceChangelist:3244370
Change 3271163 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3271174 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3218894
Change 3271178 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3242329
Change 3271234 on 2017/01/25 by Sungjin.Hong
#loc UE4DocKOR
Change 3271292 on 2017/01/25 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3271840 on 2017/01/25 by Jeff.Wilson
updated DB file
Change 3272803 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3257013
Change 3272824 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3242329
Change 3272828 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264527
Change 3272856 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264527
Change 3272857 on 2017/01/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255748
Change 3272869 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264524
Change 3272876 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264524
Change 3272878 on 2017/01/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3268421
Change 3272887 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264524
Change 3272895 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264524
Change 3272898 on 2017/01/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3268172
Change 3272902 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264524
Change 3272913 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264524
Change 3272915 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3261961
Change 3272925 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3260598
Change 3272929 on 2017/01/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3224907
Change 3272930 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3260598
Change 3272936 on 2017/01/25 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3151855
Change 3272946 on 2017/01/25 by Kimio.Yasuda
Updated File against INTSourceChangelist:3256943
Change 3272947 on 2017/01/25 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3272982 on 2017/01/26 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3255735
Change 3273285 on 2017/01/26 by Wes.Bunn
#UE4 Docs
#Jira UEDOC-3913
Apply SME feedback to Forward Rendering document.
Change 3273300 on 2017/01/26 by Wes.Bunn
#UE4 Docs
#Jira UEDOC-4370
Minor updates based on Peer Review.
Change 3273317 on 2017/01/26 by Wes.Bunn
#UE4 Docs
#Jira UEDOC-4431
Applying Peer Review Feedback.
Change 3273564 on 2017/01/26 by Robert.Gervais
#jira UEDOC-1419
Updating engine version on Landing page.
Revising description on Getting Started page.
#UE4doc
Change 3273672 on 2017/01/26 by Sungjin.Hong
#loc UE4DocKOR
Change 3274763 on 2017/01/27 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3108692
Change 3274767 on 2017/01/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3255748
Change 3274768 on 2017/01/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3274776 on 2017/01/27 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3273317
Change 3274781 on 2017/01/27 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3273300
Change 3274787 on 2017/01/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3242329
Change 3274832 on 2017/01/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3242329
Change 3274837 on 2017/01/27 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3273317
Change 3274838 on 2017/01/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3242329
Change 3274856 on 2017/01/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3242329
Change 3275198 on 2017/01/27 by Sam.Deiter
#UE4 Docs: Applying peer feedback to this doc.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3275202 on 2017/01/27 by Jeff.Wilson
Fixed broken link
Change 3275203 on 2017/01/27 by Jeff.Wilson
Updated search box and button to use CSS styles
Change 3275206 on 2017/01/27 by Jeff.Wilson
Added link to Contact Shadows page
Change 3275207 on 2017/01/27 by Jeff.Wilson
Added link to Contact Shadows page
Change 3275208 on 2017/01/27 by Jeff.Wilson
Fixed formatting
Change 3275209 on 2017/01/27 by Jeff.Wilson
Fixed links to videos
Change 3275254 on 2017/01/27 by Jeff.Wilson
Updated metadata
Change 3275257 on 2017/01/27 by Jeff.Wilson
Fixed broken link
Change 3275285 on 2017/01/27 by Jeff.Wilson
Added redirect page
Change 3275293 on 2017/01/27 by Jeff.Wilson
Updated metadata
Change 3275367 on 2017/01/27 by Jeff.Wilson
Fixed broken link
Change 3275566 on 2017/01/27 by Chase.McAllister
#UE Docs #jira UEDOC-4459 - Spelling and formatting fixes for GoogleVR pages
Change 3275878 on 2017/01/27 by Jeff.Wilson
Updated metadata
Change 3275881 on 2017/01/27 by Jeff.Wilson
Removing old learning track prototype pages
Change 3275884 on 2017/01/27 by Jeff.Wilson
Adding learning track template
Change 3276951 on 2017/01/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275254
Change 3276952 on 2017/01/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275254
Change 3276954 on 2017/01/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3242329
Change 3276964 on 2017/01/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275878
Change 3276981 on 2017/01/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3242329
Change 3276984 on 2017/01/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275878
Change 3277001 on 2017/01/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3277051 on 2017/01/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3277055 on 2017/01/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3242329
Change 3277377 on 2017/01/30 by Jeff.Wilson
Set page to publish
Change 3277378 on 2017/01/30 by Jeff.Wilson
Force page height update after async page load returns
Change 3277768 on 2017/01/30 by Tim.Hobson
#UE4 Docs: Fixing minor grammatical error and rewording the intro sentences.
Change 3277813 on 2017/01/30 by Tim.Hobson
#UE4 Docs: Capsule Shadows docs: Removing files that are no longer relevant for cleanup of UEDOC-3973.
Change 3277874 on 2017/01/30 by Tim.Hobson
#UE4 Docs: UEDOC-3973 - SME Review edits and rewrite of Capsule Shadows Overview Doc. Moved How-to's to QuickStart. Still minor work to do with navigation links for pages in QS
Change 3278417 on 2017/01/30 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3278584 on 2017/01/30 by Kwangsub.Shin
#loc UE4DocKOR moved or deleted
Change 3278652 on 2017/01/31 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3277768
Change 3278666 on 2017/01/31 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275878
Change 3278669 on 2017/01/31 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3278673 on 2017/01/31 by Kimio.Yasuda
Updated File against INTSourceChangelist:3242329
Change 3278678 on 2017/01/31 by Kimio.Yasuda
Updated File against INTSourceChangelist:3178047
Change 3278681 on 2017/01/31 by Kimio.Yasuda
Updated File against INTSourceChangelist:3178047
Change 3278682 on 2017/01/31 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3278694 on 2017/01/31 by Sungjin.Hong
#loc UE4DocKOR
Change 3278718 on 2017/01/31 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3278812 on 2017/01/31 by Sungjin.Hong
#loc UE4DocKOR
Change 3278909 on 2017/01/31 by Sungjin.Hong
typo_correction
Change 3278910 on 2017/01/31 by Sungjin.Hong
#loc UE4DocKOR
Change 3279502 on 2017/01/31 by Wes.Bunn
#ue4 docs
Removed "docs" tag from page that is public so it shows up in the list.
Change 3280006 on 2017/01/31 by Sam.Deiter
#UE4 Docs:Applying Peer Feedback.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3280524 on 2017/01/31 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275367
Change 3280530 on 2017/01/31 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275254
Change 3280574 on 2017/01/31 by Kimio.Yasuda
Updated File against INTSourceChangelist:3277377
Change 3280575 on 2017/01/31 by Kimio.Yasuda
Updated File against INTSourceChangelist:3275566
Change 3280592 on 2017/01/31 by Sungjin.Hong
#loc UE4DocKOR
Change 3280600 on 2017/01/31 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3280677 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3275566
Change 3280700 on 2017/02/01 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3280705 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3275257
Change 3280708 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3275208
Change 3280717 on 2017/02/01 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3280718 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3275206
Change 3280721 on 2017/02/01 by Kimio.Yasuda
typo correction
Change 3280723 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3275207
Change 3280724 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3273564
Change 3280727 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3273564
Change 3280729 on 2017/02/01 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3280733 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3215926
Change 3280746 on 2017/02/01 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3280748 on 2017/02/01 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3279502
Change 3280749 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3238697
Change 3280750 on 2017/02/01 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3280766 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3280770 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3275293
Change 3280779 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3206215
Change 3280829 on 2017/02/01 by Sungjin.Hong
#loc UE4DocKOR
Change 3281495 on 2017/02/01 by Richard.Hinckley
#jira UEDOC-4305
Fixed according to SME review notes.
Change 3281540 on 2017/02/01 by Robert.Gervais
#jira UEDOC-1419
Fixing parent paths and resetting documentation order on landing page.
#UE4doc
Change 3282373 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3178047
Change 3282378 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3282383 on 2017/02/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3282391 on 2017/02/01 by Kimio.Yasuda
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Change 3282416 on 2017/02/01 by Kimio.Yasuda
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Change 3282662 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3238697
Change 3282665 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3151855
Change 3282668 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3282676 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3260884
Change 3282679 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3282686 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3282692 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3282696 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3282701 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3282705 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3282716 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3282750 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3282837 on 2017/02/02 by Sungjin.Hong
#loc UE4DocKOR
Change 3283142 on 2017/02/02 by Richard.Hinckley
#jira UEDOC-3866
Moved "custom importer" information to the bottom of the document as SME recommended.
Change 3283566 on 2017/02/02 by Richard.Hinckley
Fixing cull volume information. No JIRA for this, based on a UDN post and code investigation.
Change 3284397 on 2017/02/02 by Robert.Gervais
#UE4doc
Repaired some capitalization errors throughout the document.
Change 3284565 on 2017/02/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3284573 on 2017/02/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3284586 on 2017/02/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3284593 on 2017/02/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3284632 on 2017/02/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3284645 on 2017/02/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3284656 on 2017/02/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3244012
Change 3284728 on 2017/02/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3284777 on 2017/02/03 by Kimio.Yasuda
Updated File against INTSourceChangelist:3284397
Change 3284785 on 2017/02/03 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3284795 on 2017/02/03 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3284797 on 2017/02/03 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3284810 on 2017/02/03 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3284820 on 2017/02/03 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3284829 on 2017/02/03 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3284855 on 2017/02/03 by Kimio.Yasuda
Updated File against INTSourceChangelist:3253176
Change 3284861 on 2017/02/03 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3284871 on 2017/02/03 by Sungjin.Hong
#loc UE4DocKor removed ??
Change 3284911 on 2017/02/03 by Sungjin.Hong
#loc UE4DocKOR
Change 3284940 on 2017/02/03 by Tianmin.Xie
#loc UE4DocCHN. do translation. ( fix missing pic, Updated File against INTSourceChangelist:3223841 )
Change 3285321 on 2017/02/03 by Richard.Hinckley
Fixing a small typo in Programming Quick Start.
Change 3285322 on 2017/02/03 by Jeff.Wilson
Updated metadata
Change 3286792 on 2017/02/04 by Sungjin.Hong
#loc UE4DocKOR
Change 3287218 on 2017/02/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3287220 on 2017/02/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3287224 on 2017/02/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3283566
Change 3287227 on 2017/02/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3285322
Change 3287231 on 2017/02/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3287236 on 2017/02/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3287252 on 2017/02/05 by Kimio.Yasuda
Update File against INTSourceChangelist:3108692
Change 3287255 on 2017/02/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3287257 on 2017/02/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3287273 on 2017/02/06 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3287280 on 2017/02/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3280006
Change 3287287 on 2017/02/06 by Masayo.Kondo
Fixed a typo.
Change 3287288 on 2017/02/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3206237
Change 3287291 on 2017/02/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3266245
Change 3287301 on 2017/02/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3287317 on 2017/02/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3287319 on 2017/02/06 by Kimio.Yasuda
Fixed translation
Change 3287337 on 2017/02/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3287338 on 2017/02/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3150518
Change 3287342 on 2017/02/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3287345 on 2017/02/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3275202
Change 3287349 on 2017/02/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3288167 on 2017/02/06 by Sam.Deiter
Fixing a small typo in a note box.
Change 3289403 on 2017/02/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3289438 on 2017/02/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3289466 on 2017/02/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3289468 on 2017/02/06 by Tianmin.Xie
#loc UE4DocCHN update metadata
Change 3289489 on 2017/02/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3289582 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3289588 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3289594 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3289600 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3285321
Change 3289612 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3283142
Change 3289613 on 2017/02/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3288167
Change 3289616 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3278909
Change 3289690 on 2017/02/07 by Sungjin.Hong
#loc UE4DocKOR
Change 3290845 on 2017/02/07 by Tim.Hobson
UEDOC-4555: Adding new images for Vehicle Plugin and SimpleWheeledVehicleMovment component setup and usage.VehicleUserGuide page update.
Change 3291453 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3151861
Change 3291465 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264165
Change 3291477 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264165
Change 3291482 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264165
Change 3291496 on 2017/02/07 by Kimio.Yasuda
Updated file against INTSourceChangelist:3264165
Change 3291500 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264165
Change 3291501 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264165
Change 3291554 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264165
Change 3291558 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264165
Change 3291562 on 2017/02/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3264165
Change 3291733 on 2017/02/08 by Masayo.Kondo
Fixed a typo
Change 3291765 on 2017/02/08 by Masayo.Kondo
Fixed a publish error
Change 3293783 on 2017/02/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3281540
Change 3293799 on 2017/02/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3281540
Change 3293834 on 2017/02/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3275566
Change 3293858 on 2017/02/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3275566
Change 3293887 on 2017/02/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3275566
Change 3293933 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3275209
Change 3293958 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3293973 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3293990 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3294004 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3294024 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3294037 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3294041 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3294051 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3294128 on 2017/02/09 by Tianmin.Xie
#loc UE4DocCHN update metadata to fix landing page missing
Change 3294152 on 2017/02/09 by Sungjin.Hong
#loc UE4DocKOR
Change 3296004 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3296082 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3296141 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3296160 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3296165 on 2017/02/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3296217 on 2017/02/10 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3296223 on 2017/02/10 by Tianmin.Xie
#loc UE4DocCHN update some feedback information for Chinese reader.
Change 3296234 on 2017/02/10 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3296248 on 2017/02/10 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3296253 on 2017/02/10 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3296283 on 2017/02/10 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3296304 on 2017/02/10 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3296484 on 2017/02/10 by Sungjin.Hong
#loc UE4DocKOR
Change 3298291 on 2017/02/10 by Robert.Gervais
Fixing some grammatical and spelling errors.
#UE4Doc
Change 3298293 on 2017/02/10 by Robert.Gervais
#jira UEDOC-4380
Created new documentation for Android Support on Linux.
Also, updated Android Quick Start Documentation.
#UE4Doc
Change 3298295 on 2017/02/10 by Robert.Gervais
#jira UEDOC-4442
Updated documents to reflect the latest updates to Blueprint Nativization.
#UE4Doc
Change 3298700 on 2017/02/12 by Tianmin.Xie
#loc UE4DocCHN. do translation (RenderTarget/BP RT
Change 3298734 on 2017/02/12 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3298895 on 2017/02/12 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3298900 on 2017/02/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3298914 on 2017/02/12 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298293
Change 3298919 on 2017/02/12 by Kimio.Yasuda
typo correction
Change 3298920 on 2017/02/12 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3298963 on 2017/02/13 by Masayo.Kondo
Fixed a typo
Change 3298965 on 2017/02/13 by Sungjin.Hong
#loc UE4DocKOR
Change 3298967 on 2017/02/13 by Sungjin.Hong
#loc UE4DocKOR
Change 3298969 on 2017/02/13 by Sungjin.Hong
#loc UE4DocKOR
Change 3298974 on 2017/02/13 by Kimio.Yasuda
Updated File against INTSourceChangeList:3298293
Change 3298978 on 2017/02/13 by Sungjin.Hong
#loc UE4DocKOR
Change 3299018 on 2017/02/13 by Masayo.Kondo
Fixed version field
Change 3299032 on 2017/02/13 by Masayo.Kondo
Fixed version field
Change 3299037 on 2017/02/13 by Kimio.Yasuda
Updated File against INTSourceChangeList:3298293
Change 3299055 on 2017/02/13 by Masayo.Kondo
Fixed skill level field
Change 3299062 on 2017/02/13 by Kimio.Yasuda
Updated File against INTSourceChangelist:3293293
Change 3300982 on 2017/02/13 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298293
Change 3301070 on 2017/02/14 by Masayo.Kondo
Fixed skill level field
Change 3301076 on 2017/02/14 by Kimio.Yasuda
Updated File against ?INTSourceChangelist:3298293
Change 3301090 on 2017/02/14 by Masayo.Kondo
Fixed skill level field
Change 3301094 on 2017/02/14 by Masayo.Kondo
Fixed skill level field
Change 3301101 on 2017/02/14 by Masayo.Kondo
Fixed skill level field
Change 3301164 on 2017/02/14 by Masayo.Kondo
Fixed skill level field
Change 3301169 on 2017/02/14 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298293
Change 3301172 on 2017/02/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3256979
Change 3302564 on 2017/02/14 by Mitchell.Wilson
Initial 4.15 Release Notes checkin.
Change 3302746 on 2017/02/14 by Mitchell.Wilson
Updating switch and 4.15 banner images
Change 3302756 on 2017/02/14 by Mitchell.Wilson
Updating 4.15 Release Notes for switch image width and height
Change 3303145 on 2017/02/14 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3303210 on 2017/02/14 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3303221 on 2017/02/14 by Sungjin.Hong
#loc UE4DocKor
Change 3303335 on 2017/02/14 by Sungjin.Hong
#loc UE4DocKOR
Change 3303401 on 2017/02/15 by Sungjin.Hong
#loc UE4DocKOR
Change 3303749 on 2017/02/15 by Jeff.Wilson
updated with embedded videos
Change 3304577 on 2017/02/15 by Jeff.Wilson
Updated embedded video template with simple type for release notes videos
Change 3304580 on 2017/02/15 by Jeff.Wilson
Fixed broken link
Change 3304581 on 2017/02/15 by Jeff.Wilson
Updated metadata
Change 3308225 on 2017/02/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3303749
Change 3308486 on 2017/02/16 by Tianmin.Xie
#loc UE4DocCHN fix some pages' reference error and failed to generate final page issues.
Change 3308545 on 2017/02/17 by Tianmin.Xie
#loc UE4DocCHN fix some pages' reference error and failed to generate final page issues.
Change 3308575 on 2017/02/17 by Sungjin.Hong
#loc UE4DocKOR
Change 3308593 on 2017/02/17 by Sungjin.Hong
#loc UE4DocKOR
Change 3308618 on 2017/02/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3304580
Change 3308622 on 2017/02/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298291
Change 3308657 on 2017/02/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298291
Change 3308765 on 2017/02/17 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3309202 on 2017/02/17 by Chase.McAllister
#UEDoc #jira UEDOC-4600 - fixing minor typo in EnvironmentQuerySystem Quickstart
Change 3309591 on 2017/02/17 by Ian.Shadden
#UE4 Docs Removing old Raycast section, moving data to Engine\Physics\Tracing
Adding additional docs (tracing overview)
Modifying the Height Field Painter How-To to include a method that uses UV Coord from Trace
Change 3311240 on 2017/02/19 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3311242 on 2017/02/19 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3309202
Change 3311311 on 2017/02/19 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3311338 on 2017/02/20 by Sungjin.Hong
#loc UE4DocKOR
Change 3313485 on 2017/02/20 by Robert.Gervais
#jira UEDOC-4382
Addressed TimH's peer review comments.
Made a few grammatical revisions to the 'On Your Own!' page.
#UE4Doc
Change 3313511 on 2017/02/20 by Robert.Gervais
#jira UEDOC-4251
Moved pre-4.13 cross-compilation setup information to a legacy page, where users can find the information they need for setting up their cross-compile toolchain for UE4, versions 4.13 (and older).
Created new page, documenting the process for setting up the cross-compile toolchain for UE4, versions 4.14 (and newer).
#UE4Doc
Change 3313520 on 2017/02/20 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3309591
Change 3313609 on 2017/02/20 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3309591
Change 3313668 on 2017/02/20 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3315917 on 2017/02/21 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3315931 on 2017/02/21 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3316000 on 2017/02/21 by Sungjin.Hong
#loc UE4DocKOR
Change 3316171 on 2017/02/22 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3309591
Change 3316219 on 2017/02/22 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#:3309591
Change 3317123 on 2017/02/22 by Robert.Gervais
#jira UEDOC-4101
Making a few minor revisions during Editorial Review.
Adding some required meta-data.
Adding a topic image.
#UE4Doc
Change 3317178 on 2017/02/22 by Robert.Gervais
#jira UEDOC-4101
Adding topic link to the Mobile Patch Utilities Overview page.
#UE4Doc
Change 3317466 on 2017/02/22 by Jeff.Wilson
Set page to publish
Change 3317470 on 2017/02/22 by Jeff.Wilson
Added link
Change 3317795 on 2017/02/22 by Robert.Gervais
#jira UEDOC-4440
Adding ToC as part of the Editorial Review process.
#UE4Doc
Change 3317931 on 2017/02/22 by Jeff.Wilson
Updated links to new Tracing section
Change 3317961 on 2017/02/22 by Robert.Gervais
#jira UEDOC-4306
Minor revisions during Editorial Review process.
Updated metadata per latest S&S.
#UE4Doc
Change 3318201 on 2017/02/22 by Tim.Hobson
Submitted with folder in wrong location. Moved to HowTo section.
Change 3318285 on 2017/02/22 by Robert.Gervais
#jira UEDOC-4202
Made a few edits as part of the Editorial Review process, including:
Some formatting updates.
Updating the document's metadata.
Updating the Mobile HDR support image, showing the Mobiled HDR option being enabled in the Editor's Project Settings.
#UE4Doc
Change 3318367 on 2017/02/22 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3318376 on 2017/02/22 by Robert.Gervais
#UE4doc
Reverting page back to 'Docs' while we're hashing through some of the content.
Change 3318399 on 2017/02/22 by Robert.Gervais
#jira UEDOC-4361
Made some grammatical edits as part of the Editorial Review process.
#UE4Doc
Change 3318449 on 2017/02/22 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3317466
Change 3318474 on 2017/02/22 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298295
Change 3318475 on 2017/02/22 by Robert.Gervais
#jira UEDOC-3867
Made a few edits during the Editorial Review Process.
Updated Metadata.
Scrubbed an image showing an error message.
#UE4Doc
Change 3318482 on 2017/02/22 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3317466
Change 3318501 on 2017/02/22 by Robert.Gervais
#jira UEDOC-3631
Made some minor revisions during the Editorial Review process.
#UE4Doc
Change 3318509 on 2017/02/22 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298295
Change 3318533 on 2017/02/22 by Robert.Gervais
#jira UEDOC-4288
Made some revisions as part of the Editorial Review process.
#UE4Doc
Change 3318539 on 2017/02/22 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3317466
Change 3318546 on 2017/02/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3317466
Change 3318549 on 2017/02/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3317466
Change 3318557 on 2017/02/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3317466
Change 3318575 on 2017/02/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3317466
Change 3318622 on 2017/02/22 by Robert.Gervais
#jira UEDOC-4113
Made some revisions during the Editorial Review process.
#UE4Doc
Change 3318650 on 2017/02/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3317470
Change 3318664 on 2017/02/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3317795
Change 3318701 on 2017/02/23 by Masayo.Kondo
Fixed Skill level field.
Change 3318741 on 2017/02/23 by Kimio.Yasuda
Updated file against INTChangeList:3244832
Change 3318748 on 2017/02/23 by Masayo.Kondo
Fixed Skill level field
Change 3318820 on 2017/02/23 by Masayo.Kondo
Fixed Skill level field
Change 3318835 on 2017/02/23 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3318893 on 2017/02/23 by Sungjin.Hong
#loc UE4DocKOR
Change 3319177 on 2017/02/23 by Tim.Hobson
#UE4 Docs: Cleaning up page.
- Moved Miscellaneous redundancies to its own section.
- Re-captured images for clean outline for areas being referenced.
- Updated Version to 4.15
Change 3319776 on 2017/02/23 by Robert.Gervais
#jira UEDOC-4443
Addressed peer review comments.
#UE4Doc
Change 3320728 on 2017/02/23 by Masayo.Kondo
Fixed Skill level field
Change 3320741 on 2017/02/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3319177
Change 3320788 on 2017/02/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3318622
Change 3320812 on 2017/02/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3318622
Change 3320853 on 2017/02/23 by Sungjin.Hong
#loc UE4DocKOR
Change 3320887 on 2017/02/24 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3318399
Change 3320955 on 2017/02/24 by Masayo.Kondo
Fixed Skill level field
Change 3321022 on 2017/02/24 by Sungjin.Hong
#loc UE4DocKOR
Change 3321023 on 2017/02/24 by Sungjin.Hong
#loc UE4DocKOR
Change 3321024 on 2017/02/24 by Sungjin.Hong
#loc UE4DocKOR
Change 3321248 on 2017/02/24 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3321713 on 2017/02/24 by Robert.Gervais
#jira UEDOC-4251
Addressed SME review comments.
#UE4Doc
Change 3322057 on 2017/02/24 by Robert.Gervais
#jira UEDOC-4367
Made some revisions during the Editorial Review process.
#UE4Doc
Change 3322077 on 2017/02/24 by Jeff.Wilson
Added social sharing image
Change 3322178 on 2017/02/24 by Robert.Gervais
#jira UEDOC-4355
Made some minor revisions during the Editorial Review process.
#UE4Doc
Change 3322379 on 2017/02/24 by Robert.Gervais
#jira UEDOC-4428
Made some minor revisions during the Editorial Review process.
#UE4Doc
Change 3322543 on 2017/02/24 by Robert.Gervais
#jira UEDOC-4226
Made a few revisions during the Editorial Review process.
#UE4Doc
Change 3322598 on 2017/02/24 by Robert.Gervais
#jira UEDOC-4147
Made some revisions during the Editorial Review process.
#UE4Doc
Change 3323175 on 2017/02/26 by Sungjin.Hong
#loc UE4DocKOR
Change 3323178 on 2017/02/26 by Sungjin.Hong
#loc UE4DocKOR
Change 3323182 on 2017/02/26 by Kimio.Yasuda
Updated File against INTSourceChangelist:3318201
Change 3323223 on 2017/02/27 by Kimio.Yasuda
Fixed typo and translation.
Change 3323234 on 2017/02/27 by Kimio.Yasuda
Updated file against INTSourceChangelist:3322543
Change 3323235 on 2017/02/27 by Kimio.Yasuda
Additional translation fix.
Change 3323261 on 2017/02/27 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3322598
Change 3323264 on 2017/02/27 by Kimio.Yasuda
Updated File against INTSourceChangelist:3322077
Change 3323271 on 2017/02/27 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3322379
Change 3323278 on 2017/02/27 by Kimio.Yasuda
Updated file against INTSourceChangelist:3319776
Change 3323292 on 2017/02/27 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3322057
Change 3323311 on 2017/02/27 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3322178
Change 3323449 on 2017/02/27 by Richard.Hinckley
#jira UEDOC-4630
Gameplay Tag document first pass.
Change 3323857 on 2017/02/27 by Tim.Hobson
#UE4 Docs: Added initial Virtual Bones documentation pages (UEDOC-4642)
Change 3324139 on 2017/02/27 by Robert.Gervais
#jira UEDOC-4445
Commas, semi-colons, paradigmatic substitutions: Oh my!
#UE4Doc
Change 3324491 on 2017/02/27 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3324522 on 2017/02/27 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3322057
Change 3324600 on 2017/02/27 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3324621 on 2017/02/27 by Sungjin.Hong
#loc UE4DocKOR
Change 3324635 on 2017/02/27 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3323857
Change 3324661 on 2017/02/28 by Masayo.Kondo
Fixed Skill Level Field
Change 3324676 on 2017/02/28 by Kimio.Yasuda
Udpated file against INTSourceChangelist:3321713
Change 3324678 on 2017/02/28 by Masayo.Kondo
Fixed translation
Change 3326692 on 2017/02/28 by Kimio.Yasuda
Updated File against INTSourceChangelist:3322543
Change 3326732 on 2017/03/01 by Masayo.Kondo
Fixed Skill level field
Change 3326737 on 2017/03/01 by Masayo.Kondo
Fixed Skill level field
Change 3326756 on 2017/03/01 by Masayo.Kondo
Fixed Skill level field
Change 3326768 on 2017/03/01 by Masayo.Kondo
Fixed skill level field
Change 3326806 on 2017/03/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3321713
Change 3326808 on 2017/03/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3318376
Change 3326818 on 2017/03/01 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3326830 on 2017/03/01 by Masayo.Kondo
Fixed Skill level field
Change 3326835 on 2017/03/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3318285
Change 3328386 on 2017/03/01 by Robert.Gervais
#UE4Doc
Fixing a typo.
Change 3328768 on 2017/03/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3317178
Change 3328825 on 2017/03/01 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3328836 on 2017/03/01 by Masayo.Kondo
Fixed translation
Change 3328848 on 2017/03/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3317123
Change 3328863 on 2017/03/01 by Sungjin.Hong
#loc UE4DocKOR
Change 3328868 on 2017/03/01 by Sungjin.Hong
#loc UE4DocKOR
Change 3328870 on 2017/03/01 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3328873 on 2017/03/01 by Kimio.Yasuda
Updated File against INTSourceChangelist:3244370
Change 3328874 on 2017/03/01 by Sungjin.Hong
#loc UE4DocKOR
Change 3328876 on 2017/03/01 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3328877 on 2017/03/01 by Kimio.Yasuda
Fixed translation.
Change 3328880 on 2017/03/01 by Sungjin.Hong
#loc UE4DocKOR
Change 3328944 on 2017/03/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3328962 on 2017/03/02 by Masayo.Kondo
Fixed version field
Change 3328971 on 2017/03/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3328983 on 2017/03/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3328991 on 2017/03/02 by Masayo.Kondo
Fixed version field
Change 3329004 on 2017/03/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298293
Change 3329008 on 2017/03/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3309591
Change 3329010 on 2017/03/02 by Masayo.Kondo
Fixed version field
Change 3329034 on 2017/03/02 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298293
Change 3330800 on 2017/03/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3330903 on 2017/03/02 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3330999 on 2017/03/03 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3331075 on 2017/03/03 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3331286 on 2017/03/03 by Richard.Hinckley
Typo fix.
Change 3332124 on 2017/03/03 by Richard.Hinckley
S&S updates to an existing document.
Change 3332226 on 2017/03/03 by Richard.Hinckley
Update to ForceFeedback document so an excerpt can be shared.
Change 3332303 on 2017/03/03 by Robert.Gervais
#jira UEDOC-1419
Updated meta-data per latest S&S.
#UE4Doc
Change 3332716 on 2017/03/05 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3332718 on 2017/03/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298293
Change 3332720 on 2017/03/05 by Kimio.Yasuda
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Change 3332721 on 2017/03/05 by Kimio.Yasuda
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Change 3332725 on 2017/03/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298293
Change 3332726 on 2017/03/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3332226
Change 3332729 on 2017/03/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3298293
Change 3332731 on 2017/03/05 by Kimio.Yasuda
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Change 3332733 on 2017/03/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3332303
Change 3332739 on 2017/03/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3332303
Change 3332740 on 2017/03/05 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3332742 on 2017/03/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3332303
Change 3332743 on 2017/03/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3332124
Change 3332745 on 2017/03/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3332303
Change 3332749 on 2017/03/05 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#
3331286
Change 3332751 on 2017/03/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3332303
Change 3332755 on 2017/03/05 by Kimio.Yasuda
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Change 3332760 on 2017/03/05 by Kimio.Yasuda
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Change 3332764 on 2017/03/05 by Sungjin.Hong
#loc UE4DocKOR
Change 3332768 on 2017/03/05 by Kimio.Yasuda
Updated File against INTSourceChangelist:3313485
Change 3332787 on 2017/03/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3313485
Change 3332801 on 2017/03/06 by Kimio.Yasuda
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Change 3332864 on 2017/03/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3332873 on 2017/03/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3332877 on 2017/03/06 by Kimio.Yasuda
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Change 3332878 on 2017/03/06 by Kimio.Yasuda
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Change 3334679 on 2017/03/06 by Kimio.Yasuda
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Change 3334688 on 2017/03/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3334713 on 2017/03/06 by Kimio.Yasuda
Updated File against INTSourceChangelist:3277874
Change 3334739 on 2017/03/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3334750 on 2017/03/06 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3334777 on 2017/03/06 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3334779 on 2017/03/06 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3334786 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3309591
Change 3334801 on 2017/03/07 by Masayo.Kondo
File updated based on previous fixes
Change 3334816 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3334831 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3334833 on 2017/03/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3277874
Change 3334836 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3334841 on 2017/03/07 by Kimio.Yasuda
Fixed title translation.
Change 3334861 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3334865 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3334881 on 2017/03/07 by Kimio.Yasuda
Again title tranlation fixed.
Change 3334886 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3334895 on 2017/03/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3277874
Change 3334912 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3334918 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3334923 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3334971 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3334996 on 2017/03/07 by Sungjin.Hong
#loc UE4DocKOR
Change 3335256 on 2017/03/07 by Wes.Bunn
#ue4 docs
Applying Peer Feedback
Change 3335866 on 2017/03/07 by Wes.Bunn
#ue4 docs
#uedoc-4517
Updated page to reflect current content.
Change 3335922 on 2017/03/07 by Wes.Bunn
#UE4 Docs
Updating Media Framework How-to based on content changes.
Change 3335924 on 2017/03/07 by Wes.Bunn
#UE4 Docs
Updated Version to 4.15
Change 3336020 on 2017/03/07 by Wes.Bunn
#UE4 Docs
Updated Media Framework How-to based on content changes.
Change 3336096 on 2017/03/07 by Wes.Bunn
#UE4 Docs
Updating Media Framework How-tos based on content updates.
Change 3336131 on 2017/03/07 by Wes.Bunn
#UE4 Docs
Updates made to Media Framework How-to based on content updates.
Change 3336690 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3335256
Change 3336724 on 2017/03/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3277874
Change 3336763 on 2017/03/07 by Robert.Gervais
Fixing a typo.
#UE4Doc
Change 3336764 on 2017/03/07 by Robert.Gervais
#jira UEDOC-1419
Marking doc to Publish.
#UE4Doc
Change 3336765 on 2017/03/07 by Robert.Gervais
Fixing some typos, making some minor revisions, and updating metadata.
#UE4Doc
Change 3336766 on 2017/03/07 by Robert.Gervais
#jira UEDOC-4624
Addressing some of BenM's initial feedback.
#UE4Doc
Change 3336767 on 2017/03/07 by Robert.Gervais
#jira UEDOC-4445
Addressing SME review comments.
#UE4Doc
Change 3336768 on 2017/03/07 by Robert.Gervais
#jira UEDOC-4445
Adding images.
#UE4Doc
Change 3336786 on 2017/03/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3277874
Change 3336787 on 2017/03/07 by Sungjin.Hong
#loc UE4DocKOR
Change 3336791 on 2017/03/07 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3336810 on 2017/03/07 by Kimio.Yasuda
Updated File against INTSourceChangelist:3336131
Change 3336878 on 2017/03/08 by Sungjin.Hong
#loc UE4DocKOR
Change 3336885 on 2017/03/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3335924
Change 3336893 on 2017/03/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3336020
Change 3336907 on 2017/03/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3335866
Change 3336935 on 2017/03/08 by Sungjin.Hong
#loc UE4DocKOR
Change 3336960 on 2017/03/08 by Sungjin.Hong
#loc UE4DocKOR
Change 3336972 on 2017/03/08 by Sungjin.Hong
#loc UE4DocKOR
Change 3337070 on 2017/03/08 by Jeff.Wilson
Added Robo Recall modding docs - first draft
Change 3337596 on 2017/03/08 by Jeff.Wilson
Added VR/Mesh Editor GDC features preview page
Change 3338735 on 2017/03/08 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3338779 on 2017/03/08 by Kimio.Yasuda
Updated File against INTSourceChangelist:3277874
Change 3338844 on 2017/03/08 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3337070
Change 3338855 on 2017/03/08 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3337070
Change 3338909 on 2017/03/08 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3338943 on 2017/03/08 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3338979 on 2017/03/09 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3337070
Change 3338984 on 2017/03/09 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3337070
Change 3338999 on 2017/03/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3260884
Change 3339016 on 2017/03/09 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3337070
Change 3339053 on 2017/03/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3260884
Change 3339088 on 2017/03/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3260884
Change 3339098 on 2017/03/09 by Kimio.Yasuda
Fixed bracket from one byte to two byte
Change 3339101 on 2017/03/09 by Kimio.Yasuda
Fixed translation
Change 3339104 on 2017/03/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3260884
Change 3339906 on 2017/03/09 by Jeff.Wilson
Updated metadata
Change 3339912 on 2017/03/09 by Jeff.Wilson
Set page to publish
Change 3339919 on 2017/03/09 by Jeff.Wilson
Set page to publish
Change 3339941 on 2017/03/09 by Jeff.Wilson
Set page to publish
Change 3339965 on 2017/03/09 by Jeff.Wilson
Set page to publish
Change 3339987 on 2017/03/09 by Jeff.Wilson
Set page to publish
Change 3340108 on 2017/03/09 by Jeff.Wilson
Updated metadata
Change 3340158 on 2017/03/09 by Jeff.Wilson
Updated metadata and formatting
Change 3340363 on 2017/03/09 by Wes.Bunn
#ue4 docs
Sequencer Event Track How-to updates.
- refactored page to include Custom Struct usage
- images replaced with new UI.
Change 3340382 on 2017/03/09 by Tim.Hobson
#UE4 Docs: UEDOC-4698 - Added multiple Distance Field How-To pages:
* Distance Field and How-To Directory pages
* Using Distance Field Shadows
* Using Distance Field Ambient Occlusion
* Using Distance Field Indirect Shadows
* Using Particle Collision Mode for Distance Fields
* Using Static Mesh Editor Build Settings for Distance Fields
Change 3340402 on 2017/03/09 by Richard.Hinckley
#jira UEDOC-4668
RawInput Plugin initial document.
Change 3340410 on 2017/03/09 by Richard.Hinckley
#jira UEDOC-4674
Force Feedback Component initial documentation.
Change 3340467 on 2017/03/09 by Robert.Gervais
#jira UE-42612
Removed SSR sub-section per SME.
#UE4Doc
Change 3340643 on 2017/03/09 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3340644 on 2017/03/09 by Robert.Gervais
#jira UEDOC-4624
Implementing first draft of IWYU Reference guide.
#UE4Doc
Change 3340664 on 2017/03/09 by Kimio.Yasuda
Updated File against INTSourceChangelist:3340382
Change 3340857 on 2017/03/09 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3340881 on 2017/03/10 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3340912 on 2017/03/10 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3340926 on 2017/03/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3339965
Change 3340933 on 2017/03/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3339965
Change 3340935 on 2017/03/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3339965
Change 3340960 on 2017/03/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3339965
Change 3340961 on 2017/03/10 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3339965
Change 3341007 on 2017/03/10 by Sungjin.Hong
#loc UE4DocKOR
Change 3342341 on 2017/03/10 by Robert.Gervais
#jira UEDOC-4625
Merging RichardH's updates into the WIP.
#UE4Doc
Change 3342729 on 2017/03/12 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3342749 on 2017/03/12 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3342766 on 2017/03/13 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3342768 on 2017/03/13 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3342775 on 2017/03/13 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3342785 on 2017/03/13 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3342816 on 2017/03/13 by Sungjin.Hong
#loc UE4DocKOR
Change 3342817 on 2017/03/13 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3342869 on 2017/03/13 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3342935 on 2017/03/13 by Sungjin.Hong
#loc UE4DocKOR
Change 3343617 on 2017/03/13 by Jeff.Wilson
Added missing sourceinstall.png image from style
Change 3343618 on 2017/03/13 by Jeff.Wilson
Updated with difference between binary and source install
Change 3343699 on 2017/03/13 by Wes.Bunn
#ue4 docs
Minor updates to UMG How-to landing page.
Drag and Drop How-to page Description updated.
Change 3343774 on 2017/03/13 by Wes.Bunn
#ue4 docs
Minor updates, removed version tag on sub-pages.
Change 3343831 on 2017/03/13 by Wes.Bunn
#ue4 docs
Minor updates, updated image, fixed some formatting.
Change 3343833 on 2017/03/13 by Wes.Bunn
#ue4 docs
Setting pages to Docs as they are no longer needed.
Change 3343902 on 2017/03/13 by Wes.Bunn
#ue4 docs
minor updates, image update due to layout changes, formatting fixes.
Change 3343972 on 2017/03/13 by Robert.Gervais
#jira UEDOC-1419
Fixing table format.
#UE4Doc
Change 3344095 on 2017/03/13 by Robert.Gervais
#jira UEDOC-4623
Updating Build Config properties page.
#UE4Doc
Change 3344608 on 2017/03/14 by Sungjin.Hong
#loc UE4DocKOR
Change 3344626 on 2017/03/14 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3344641 on 2017/03/14 by Kimio.Yasuda
Updated File against INTSourceChagelist:3340382
Change 3344654 on 2017/03/14 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3344669 on 2017/03/14 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3344673 on 2017/03/14 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3344693 on 2017/03/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343833
Change 3344694 on 2017/03/14 by Masayo.Kondo
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Change 3344702 on 2017/03/14 by Masayo.Kondo
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Change 3344715 on 2017/03/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343699
Change 3344726 on 2017/03/14 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343831
Change 3344784 on 2017/03/14 by Sungjin.Hong
#loc UE4DocKOR
Change 3344897 on 2017/03/14 by Sam.Deiter
#UE4 Docs: Adjusting images based on feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3344913 on 2017/03/14 by Tim.Hobson
#UE4 Docs: UEDOC-4642 - peer review edits for Virtual Bones
Change 3345453 on 2017/03/14 by Wes.Bunn
#ue4 docs
Updated Widget Type Reference page for content/images.
- Added Blur Widget Child page.
Change 3345705 on 2017/03/14 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3346002 on 2017/03/14 by Tim.Hobson
#UE4 Docs: UEDOC-4635 - Mesh Decals page Peer Review Edits and fixed the attachment .zip that had the wrong FBX file.
Change 3346082 on 2017/03/14 by Robert.Gervais
#jira UEDOC-4626
Addressing doc review comments by adding image highlights.
#UE4Doc
#code_review Chase.McAllister
Change 3346507 on 2017/03/14 by Robert.Gervais
#jira UEDOC-3332
Adding a custom topic image to the overview page as part of the Editorial Review process.
#UE4Doc
Change 3346508 on 2017/03/14 by Robert.Gervais
#jira UEDOC-3332
Made some minor revisions during the Editorial Review process.
Updated the page's metadata.
#UE4Doc
Change 3346509 on 2017/03/14 by Robert.Gervais
#jira UEDOC-3332
Made some minor grammatical revisions as part of Editorial Review process.
Updated metadata.
#UE4Doc
Change 3346510 on 2017/03/14 by Robert.Gervais
#jira UEDOC-3332
Making minor grammatical revisions during the Editorial Review process.
Cross-linking the page back to the Single Trace by Channel How to guide.
Updating metadata.
#UE4Doc
Change 3346511 on 2017/03/14 by Robert.Gervais
#jira UEDOC-3332
Making minor grammatical revisions during the Editorial Review process.
Updated metadata.
#UE4Doc
Change 3346512 on 2017/03/14 by Robert.Gervais
#jira UEDOC-3332
Minor revision to overview text.
Updated metadata.
#UE4Doc
Change 3346513 on 2017/03/14 by Robert.Gervais
#jira UEDOC-3332
Making minor grammatical revisions during Editorial Review process.
Updated page metadata.
Chunked information to flow a bit more logically.
#UE4Doc
Change 3346514 on 2017/03/14 by Robert.Gervais
#jira UEDOC-3332
Making minor grammatical revisions during Editorial Review process.
Updated page metadata.
Revised page to adhere to S&S.
#UE4Doc
Change 3346530 on 2017/03/14 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3346810 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3346002
Change 3346822 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3345705
Change 3346853 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3343972
Change 3346865 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3340158
Change 3346874 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3340158
Change 3346882 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3340158
Change 3346885 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3340158
Change 3346887 on 2017/03/15 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3346892 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3340158
Change 3346906 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3340158
Change 3346909 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3340158
Change 3346911 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3340108
Change 3346923 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3339919
Change 3346924 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343774
Change 3346925 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343774
Change 3346926 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3339912
Change 3346927 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343774
Change 3346928 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3339912
Change 3346930 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343774
Change 3346932 on 2017/03/15 by Sungjin.Hong
#loc UE4DocKOR
Change 3346934 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3339906
Change 3346937 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3339906
Change 3346984 on 2017/03/15 by Sungjin.Hong
#loc UE4DocKOR
Change 3346987 on 2017/03/15 by Sungjin.Hong
#loc UE4DocKOR
Change 3347102 on 2017/03/15 by Tim.Hobson
#UE4 Docs: UEDOC-4608 - Texture Streaming Improvements for 4.15
- Updated Configuration page with new Cvars.
- Build Textures Page updated with latest information and new additions.
- All images updated to reflect different UI and available options.
- Stat Page has been marked as Public and updated with latest information and performance metrics from Paragon.
- Added topic images for Topics on Landing Page for four pages
- Completed Peer Review Edits
- Completed SME Review Edits
Change 3347234 on 2017/03/15 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3347250 on 2017/03/15 by Sam.Deiter
#UE4 Docs: Applied SME feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3347258 on 2017/03/15 by Jeff.Wilson
Set page to publish
Change 3347971 on 2017/03/15 by Robert.Gervais
#jira UEDOC-4613
Making some final edits for publication.
#UE4Doc
#code_review Tim.Hobson
Change 3347993 on 2017/03/15 by Richard.Hinckley
#jira UEDOC-3863
Moved to another document, linked in a different place.
Change 3348041 on 2017/03/15 by Wes.Bunn
#ue4 docs
Animate Dynamic Objects with Sequencer How-to page added.
Change 3348099 on 2017/03/15 by Tim.Hobson
#UE4 Docs: UEDOC-3973 - SME Review edits and rewrites for Capsule Shadows.
- Rewrote How-to's into Quick Start.
- Rewrote and simplified the Capsule Shadows Overview page
Change 3348587 on 2017/03/15 by Robert.Gervais
Fixed a minor typo.
#UE4Doc
Change 3348703 on 2017/03/15 by Robert.Gervais
#jira UEDOC-3978
Made significant edits to the documentation as part of the Editorial Review process.
#UE4Doc
#code_review tim.hobson
Change 3348720 on 2017/03/15 by Robert.Gervais
#jira UEDOC-4276
Minor update to metadata during Editorial Review.
Page still needs Prereq topic(s) and tag(s) before it can be moved to a publishing state.
#UE4Doc
#code_review Sam.Dieter
Change 3348815 on 2017/03/15 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3348853 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3348869 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3348879 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3348924 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3348925 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3348943 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3348959 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3348970 on 2017/03/15 by Kimio.Yasuda
Updated File against INTSourceChangelist:3336767
Change 3348972 on 2017/03/15 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3348975 on 2017/03/16 by Kimio.Yasuda
Updated File against INTSourceChangelist:3347993
Change 3348985 on 2017/03/16 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3348987 on 2017/03/16 by Kimio.Yasuda
Updated File against INTSourceChangelist:3348720
Change 3348991 on 2017/03/16 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3339965
Change 3348992 on 2017/03/16 by Kimio.Yasuda
Updated File against INTSourceChangelist:3348703
Change 3348994 on 2017/03/16 by Kimio.Yasuda
Updated File against INTSourceChangelist:3348703
Change 3349018 on 2017/03/16 by Kimio.Yasuda
Updated File against INTSourceChangelist:3348703
Change 3349059 on 2017/03/16 by Kimio.Yasuda
Updated File against INTSourceChangelist:3348703
Change 3349071 on 2017/03/16 by Kimio.Yasuda
Typo correction
Change 3349091 on 2017/03/16 by Kimio.Yasuda
Updated File against INTSourceChangelist:3348703
Change 3349104 on 2017/03/16 by Kimio.Yasuda
Updated File against INTSourceChangelist:3348703
Change 3349131 on 2017/03/16 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3349212 on 2017/03/16 by Sungjin.Hong
#loc UE4DocKOR
Change 3349284 on 2017/03/16 by Sungjin.Hong
#loc UE4DocKOR
Change 3349328 on 2017/03/16 by Tim.Hobson
#UE4 Docs: UEDOC-4588 - VR Editor updates
Activate VR Mode Page:
* Updated images
* Added section to enable/disable VR Editor window tutorial
VR Editor Controls page:
* Added Reset World Scale to Navigation Controls section
* Added image for Steam Controllers for Reset World Scale controls.
Quick Select Menu page:
* Updated quick select menu image
* Added and updated new button descriptions.
Radial Menu page:
* Updated topic image referenced by the VR Editor landing page.
* Updated radial menu image
* Added/removed property and descriptions to match new menu.
Change 3349942 on 2017/03/16 by Wes.Bunn
#ue4 docs
Updates to Sequencer Overview page to include:
- Relative time evalutaion.
- Transform Keys/Selection tools.
Change 3349955 on 2017/03/16 by Tim.Hobson
#UE4 Docs: #UEDOC-4698 - Distance Field How-To's - Added Peer Review Edits.
Change 3349969 on 2017/03/16 by Wes.Bunn
#ue4 docs
Minor fixes for grammer.
Change 3350003 on 2017/03/16 by Sam.Deiter
#UE4 Docs: Doing the first check in of this new page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3350015 on 2017/03/16 by Sam.Deiter
#UE4 Docs: Adding a link to the new cable comp page and removing the old information.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3350143 on 2017/03/16 by Sam.Deiter
#UE4 Docs: Adding tags and prerecs.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3350307 on 2017/03/16 by Richard.Hinckley
#jira UEDOC-4625
Changing "tag:" to "tags:" because I think "tags:" is the correct metadata tag.
Change 3350310 on 2017/03/16 by Richard.Hinckley
#jira UEDOC-4440
Added more component types and images, included more meta tags.
Change 3350329 on 2017/03/16 by Robert.Gervais
#jira UEDOC-4593
Re-organized the pages during Editorial Review process.
#UE4Doc
#code_review tim.hobson
Change 3350997 on 2017/03/16 by Robert.Gervais
Scrubbed image per S&S.
#UE4Doc
Change 3351045 on 2017/03/16 by Robert.Gervais
#jira UEDOC-4440
Added some images and and made a few grammatical revisions as part of Editorial Review process.
#UE4Doc
Change 3351068 on 2017/03/16 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3351114 on 2017/03/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343774
Change 3351117 on 2017/03/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343902
Change 3351120 on 2017/03/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343902
Change 3351125 on 2017/03/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343902
Change 3351126 on 2017/03/16 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3343902
Change 3351189 on 2017/03/16 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3345453
Change 3351192 on 2017/03/16 by Kimio.Yasuda
Updated File against INTSourceChangelist:3348703
Change 3351193 on 2017/03/16 by Kimio.Yasuda
Updated File against INTSourceChangelist:3348703
Change 3351224 on 2017/03/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3336766
Change 3351265 on 2017/03/17 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3351281 on 2017/03/17 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#
Change 3351350 on 2017/03/17 by Kimio.Yasuda
Updated File against INTSourceChangelist:3350307
Change 3351402 on 2017/03/17 by Sungjin.Hong
#loc UE4DocKOR
Change 3351440 on 2017/03/17 by Sungjin.Hong
#loc UE4DocKOR
Change 3351610 on 2017/03/17 by Tim.Hobson
#UE4 Docs: UEDOC-4588 - Editorial Review: Added headers for overarching sections and summaries for the VR Controls page.
Change 3351628 on 2017/03/17 by Tim.Hobson
#UE4 Docs: UEDOC-4698 - Distance Field How-to's - Doc Review Edits
Change 3351642 on 2017/03/17 by Jeff.Wilson
Changed QA build lcoation to stream (depot location is being phased out)
Change 3351647 on 2017/03/17 by Jeff.Wilson
Updated with info on getting builds from stream
Change 3351664 on 2017/03/17 by Richard.Hinckley
#jira UEDOC-4718
Making Visual Studio setup and other Programming links easier to find.
Change 3351873 on 2017/03/17 by Robert.Gervais
#jira UEDOC-4384
Adding community contributor information to this guide.
#UE4Doc
#code_review arciel.rekman
Change 3352040 on 2017/03/17 by Robert.Gervais
#jira UEDOC-4627
Applying SME review comments.
#UE4Doc
#code_review ben.marsh
Change 3352264 on 2017/03/17 by Sam.Deiter
#UE4 Docs: Apply peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3352412 on 2017/03/17 by Chase.McAllister
#UE4 Docs: Small typo and grammatical fizes to CableComponent page
Change 3352514 on 2017/03/17 by Robert.Gervais
#jira UEDOC-4627
Minor revision per SME.
#UE4Doc
#code_review ben.marsh
Change 3352959 on 2017/03/17 by Robert.Gervais
#jira UEDOC-4625
Flipping doc to 'Public'.
#UE4Doc
Change 3353254 on 2017/03/18 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3353255 on 2017/03/18 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3353264 on 2017/03/18 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3353267 on 2017/03/18 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3353462 on 2017/03/19 by Sungjin.Hong
#loc UE4DocKOR
Change 3353651 on 2017/03/20 by Sungjin.Hong
#loc UE4DocKOR
Change 3354806 on 2017/03/20 by Richard.Hinckley
#jira UEDOC-4723
Updated text and images.
Change 3355389 on 2017/03/20 by Robert.Gervais
#jira UEDOC-4623
Updated Unreal Build System page in anticipation of forthcoming rewrites.
#UE4Doc
Change 3355403 on 2017/03/20 by Robert.Gervais
#jira UEDOC-4623
Updating related pages metadata.
#UE4Doc
Change 3355414 on 2017/03/20 by Robert.Gervais
#jira UEDOC-4623
Updates to tags metadata.
#UE4Doc
Change 3355435 on 2017/03/20 by Robert.Gervais
#jira UEDOC-4623
Paradigmatic update to IWYU description.
#UE4Doc
Change 3355662 on 2017/03/20 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3351642
Change 3355675 on 2017/03/20 by Sungjin.Hong
#loc UE4DocKor
Change 3355715 on 2017/03/20 by Sungjin.Hong
TypoCorrection
Change 3355716 on 2017/03/20 by Jeff.Wilson
Added new images
Change 3355771 on 2017/03/21 by Sungjin.Hong
TypoCorrection
Change 3355812 on 2017/03/21 by Sungjin.Hong
TypoCorrection
Change 3355889 on 2017/03/21 by Sungjin.Hong
#loc UE4DocKOR
Change 3356266 on 2017/03/21 by Jeff.Wilson
Updated regional welcome pDFs
Change 3356303 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Updated Networking Overview page to include a summary of net modes.
Change 3356804 on 2017/03/21 by Robert.Gervais
#jira UEDOC-4623
Organizing pages related to Unreal Build System.
#UE4Doc
Change 3357913 on 2017/03/22 by Sungjin.Hong
fixing corrupt characters usually ' and "
Change 3357914 on 2017/03/22 by Sungjin.Hong
fixing corrupt characters usually ' and "
Change 3357948 on 2017/03/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3349969
Change 3357958 on 2017/03/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3355771
Change 3357961 on 2017/03/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3347258
Change 3357974 on 2017/03/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3347234
Change 3358057 on 2017/03/22 by Kimio.Yasuda
Updated File against INTSourceChangeList:3108692
Change 3358101 on 2017/03/22 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3358119 on 2017/03/22 by Tianmin.Xie
#loc UE4DocCHN. do translation
Change 3358131 on 2017/03/22 by Sungjin.Hong
#loc UE4DocKor
Change 3358142 on 2017/03/22 by Sungjin.Hong
#loc UE4DocKOR
Change 3358386 on 2017/03/22 by Wes.Bunn
#ue4 docs
Blend Space section refactor due to editor changes
- Blend Space Landing page refactor
- Blend Space Creation page refactor
- Blend Space Editor page refactor
- Blend Space User Guide page refactor
- Blend Space How-to page refactor
- Blend Space Overview page added
Change 3358550 on 2017/03/22 by Robert.Gervais
Reverting document to an unpublished state.
#UE4Doc
Change 3359655 on 2017/03/22 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3359678 on 2017/03/22 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3337070
Change 3359696 on 2017/03/22 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3337070
Change 3359724 on 2017/03/22 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3336763
Change 3359749 on 2017/03/22 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351628
Change 3359842 on 2017/03/23 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3359894 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3359911 on 2017/03/23 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351628
Change 3359913 on 2017/03/23 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351628
Change 3359933 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3359940 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3356804
Change 3359941 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3356804
Change 3359943 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3356804
Change 3359952 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3356804
Change 3360816 on 2017/03/23 by Tim.Hobson
#UE4 Docs: UEDOC-4754 - Font Asset Improvements
* Added information about Font Faces
* Added information about Upgrading Data
* Update and redid most images for consistency
* Reorganized page for better flow. (ie. moved Font Editor section towards the top of the page instead of after the usage sections.
Change 3360829 on 2017/03/23 by Tim.Hobson
#UE4 Docs: UEDOC-4593 - VR Editor - Editorial Edit suggestion.
- Removing the Prereq for VR Setup via GitHub on pages no longer needed.
- Updated all pages to reflect 4.15 version.
Change 3360942 on 2017/03/23 by Wes.Bunn
#ue4 docs
Minor typo fixes.
Change 3360952 on 2017/03/23 by Wes.Bunn
#ue4 docs
actually checking in the typo fixes made from previous revision.
Change 3361084 on 2017/03/23 by Wes.Bunn
#ue4 docs
Applying peer review feedback.
Change 3361375 on 2017/03/23 by Tim.Hobson
#UE4 Docs: UEDOC-4748 - Added new page for Vehicle Center of Mass.
- This includes the Mass Properties Debugging visualization that included with 4.15.
Change 3361457 on 2017/03/23 by Tim.Hobson
#UE4 Docs: UEDOC-4756 - Addressed Peer Review Edits.
Change 3361467 on 2017/03/23 by Tim.Hobson
#UE4 Docs: Removing old folders and files no longer need original submission for Capsule Shadow docs.
Change 3362132 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3362155 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3340410
Change 3362163 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3355414
Change 3362174 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3355414
Change 3362184 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3356804
Change 3362201 on 2017/03/23 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3356804
Change 3362204 on 2017/03/23 by Kimio.Yasuda
Updated File against INTSourceChangelist:3351628
Change 3362207 on 2017/03/23 by Kimio.Yasuda
Updated File against INTSourceChangelist:3340382
Change 3362243 on 2017/03/23 by Kimio.Yasuda
Fixed title translation "Unreal Engine"
Change 3362246 on 2017/03/23 by Kimio.Yasuda
Fixed Title translation "Unreal Engine"
Change 3362247 on 2017/03/23 by Kimio.Yasuda
Fixed title translation "Unreal Engine"
Change 3362250 on 2017/03/23 by Kimio.Yasuda
Fixed title translation "Unreal Engine"
Change 3362256 on 2017/03/23 by Kimio.Yasuda
Fixed title translation "Unreal Engine"
Change 3362260 on 2017/03/23 by Kimio.Yasuda
Fixed title translation "Unreal Engine"
Change 3362261 on 2017/03/23 by Kimio.Yasuda
Fixed title translation "Unreal Engine"
Change 3362263 on 2017/03/23 by Kimio.Yasuda
Fixed title translation "Unreal Engine"
Change 3362264 on 2017/03/23 by Kimio.Yasuda
Fixed title translation "Unreal Engine"
Change 3362267 on 2017/03/23 by Kimio.Yasuda
Fixed title translation again
Change 3362269 on 2017/03/23 by Kimio.Yasuda
Fixed translation title "Unreal Engine"
Change 3362270 on 2017/03/23 by Kimio.Yasuda
Fixed title translation "Unreal Engine"
Change 3362272 on 2017/03/23 by Kimio.Yasuda
Fixed title translation "Unreal Engine"
Change 3362275 on 2017/03/23 by Kimio.Yasuda
Anothre fix
Change 3362276 on 2017/03/23 by Kimio.Yasuda
Another fix
Change 3362348 on 2017/03/24 by Kimio.Yasuda
Updated File against INTSourceChangelist:3349955
Change 3362980 on 2017/03/24 by Robert.Gervais
#jira UEDOC-1419
Tweaking the learning path for user clarity.
#UE4Doc
Change 3364378 on 2017/03/24 by Robert.Gervais
#jira UEDOC-1419
Adjusting organization based on user feedback.
#UE4Doc
Change 3366524 on 2017/03/27 by Richard.Hinckley
#jira UEDOC-4822
Added GameInstance explanation, and adjusted explanations of other classes.
Change 3367005 on 2017/03/27 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3343774
Change 3367128 on 2017/03/28 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3361457
Change 3367139 on 2017/03/28 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3346512
Change 3367149 on 2017/03/28 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3348587
Change 3367167 on 2017/03/28 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3346510
Change 3367179 on 2017/03/28 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3346511
Change 3367189 on 2017/03/28 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3346509
Change 3367201 on 2017/03/28 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3346508
Change 3367470 on 2017/03/28 by Jeff.Wilson
Added hotfix/QFE update notes pages
Change 3367471 on 2017/03/28 by Jeff.Wilson
Updates for fixing analytics events plus adding some new ones
Change 3367472 on 2017/03/28 by Jeff.Wilson
Added topic image
Change 3367473 on 2017/03/28 by Jeff.Wilson
Updated metadata
Change 3367474 on 2017/03/28 by Jeff.Wilson
Minor formatting updates
Change 3367475 on 2017/03/28 by Jeff.Wilson
Updated description
Change 3367477 on 2017/03/28 by Jeff.Wilson
Adding Hotfix/QFE Update Notes pages for all releases
Change 3367478 on 2017/03/28 by Jeff.Wilson
Adding BBCode templates
Change 3367522 on 2017/03/28 by Tim.Hobson
#UE4 Doc: UEDOC-4750 - Center of Mass page Peer Review edits.
Change 3369005 on 2017/03/28 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3369046 on 2017/03/28 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3340363
Change 3369236 on 2017/03/29 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3348041
Change 3369245 on 2017/03/29 by Kimio.Yasuda
Typo correction
Change 3369257 on 2017/03/29 by Masayo.Kondo
Fixed typo
Change 3369259 on 2017/03/29 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3348041
Change 3369293 on 2017/03/29 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3358386
Change 3369308 on 2017/03/29 by Joe.Conley
Rename/move file(s)
Moving "Documentation Publishing" script to BuildScripts instead of Rocket
Change 3369310 on 2017/03/29 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3358386
Change 3369330 on 2017/03/29 by Tianmin.Xie
#loc UE4DocCHN use better language for "subsurface profile" and "shading model" in this page.
Change 3369337 on 2017/03/29 by Joe.Conley
Moving Documentation Publishing cs file to BuildScript vcproj from Rocket vcproj
Change 3369338 on 2017/03/29 by Joe.Conley
Documentation Publishing error checking script:
Changing email "from" address to "docpublishingerrornotifications" instead of "unrealbot".
Change 3369642 on 2017/03/29 by Sam.Deiter
#UE4 Docs: Checking in changes based on feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3369658 on 2017/03/29 by Sam.Deiter
#UE4 Docs: Fixign the page title.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3369668 on 2017/03/29 by Sam.Deiter
#UE4 Docs: Fixing the link to the parent page as it was incorrect.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson
Change 3369712 on 2017/03/29 by Chase.McAllister
#UE-Doc #jira UEDOC-4751 - adding Crumbs meta data
Change 3369756 on 2017/03/29 by Tim.Hobson
#UE4 Docs: UEDOC-4760 - Initial doc page for High Dynamic Range Display Output.
Change 3370966 on 2017/03/29 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3371096 on 2017/03/29 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3361084
Change 3371247 on 2017/03/30 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3347971
Change 3371340 on 2017/03/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3108692
Change 3371352 on 2017/03/30 by Kimio.Yasuda
Updated File against INTSourceChangelist:3364378
Change 3372149 on 2017/03/30 by Robert.Gervais
#jira UEDOC-4790
Made a couple of minor revisions during the Editorial Review process.
#UE4Doc
#code_review Wes.Bunn
Change 3372539 on 2017/03/30 by Robert.Gervais
#jira UEDOC-4808
Made a couple of minor revisions during the Editorial Review process.
Also, added some missing metadata to the markup page.
#UE4Doc
#code_review Wes.Bunn
Change 3372893 on 2017/03/30 by Tim.Hobson
#UE4 Docs: UEDOC-4662 - Added Material Slot workflow to "Material Ordering"
* Commented out Skin## section
* Added Material Slots information for new Material Import workflow
* Updated FBX Version to 2016
[CL 3372954 by Jeff Wilson in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3281394 on 2017/02/01 by Chad.Garyet
one more try on the name here, with the extension this time
Change 3286009 on 2017/02/03 by Jon.Nabozny
Fix SkelMeshMerge duplicating Skeleton sockets.
#jira UE-39690
Change 3288374 on 2017/02/06 by Jon.Nabozny
Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial
Change 3288640 on 2017/02/06 by Jon.Nabozny
#rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints.
#jira UE-40261
Change 3288978 on 2017/02/06 by Jon.Nabozny
Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes.
Change 3290332 on 2017/02/07 by Marc.Audy
Add AnimPhys object version
Change 3290753 on 2017/02/07 by Jon.Nabozny
Update CoM documentation for CoM offset.
#jira UE-40136
Change 3290783 on 2017/02/07 by Jon.Nabozny
Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated.
#jira UE-39820
Change 3292286 on 2017/02/08 by Jon.Nabozny
Fix OSSNull query filtering.
#codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon
#jira: UE-37512
Change 3294138 on 2017/02/09 by Thomas.Sarkanen
Add more descriptive name for sub-struct members in property tracks
Change 3294139 on 2017/02/09 by Thomas.Sarkanen
Moving to individual structs for limbs
Change 3294140 on 2017/02/09 by Thomas.Sarkanen
Updated base human asset to reflect limb changes
Updated map to just contain the mannequin for now
Updated Sequence to contain some default IK keys
Change 3294178 on 2017/02/09 by Thomas.Sarkanen
Fix shadow variable warning
Change 3294554 on 2017/02/09 by Thomas.Sarkanen
Fixed persistent limb drift issues with non-participant bones
Still have rotational drift with IK chain nodes (still to fix).
Also fixes the addition of initial keys on binding when animating.
Also fixes not being able to pick the widget sometimes when picking nodes in the tree.
Change 3294826 on 2017/02/09 by Chad.Garyet
fixing up busted defaultvalues on physx and precompiled binaries
Change 3294827 on 2017/02/09 by Thomas.Sarkanen
CIS fixes for non-editor and monolithic builds
Change 3296363 on 2017/02/10 by Thomas.Sarkanen
Fix bone drifting
Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change.
Also optimized the hierarchy API a little & prevented excess work when nothing changes.
Change 3296393 on 2017/02/10 by James.Golding
Add support for clicking on PoseDriver targets in viewport
Change 3296465 on 2017/02/10 by Thomas.Sarkanen
Removed component visualizer (no longer used)
Change 3296467 on 2017/02/10 by Thomas.Sarkanen
Fixed extra keys being made when switching IK/FK mode. Now we only key on user action.
Added ability to hide nodes (advanced setting) and manipualtors (on playback)
Change 3296554 on 2017/02/10 by Thomas.Sarkanen
Fixed up some workflow issues
Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately.
Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition.
Change 3296621 on 2017/02/10 by Thomas.Sarkanen
Added ability to specify manipulator type when adding
Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now
Also tweaked default extents for box manipulators.
Change 3296622 on 2017/02/10 by Thomas.Sarkanen
Changed FK manipulators to boxes
Change 3296740 on 2017/02/10 by James.Golding
Added bOnlyDriveSelectedBones option to PoseDriver
Change 3296957 on 2017/02/10 by James.Golding
Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array
Change 3297092 on 2017/02/10 by Jon.Nabozny
#rn Fix InstancedStaticMesh not properly creating physics state when Stationary.
#JIRA UE-39876
Change 3297160 on 2017/02/10 by Ori.Cohen
Temp fix for physx immediate mode crashing when 0 rows are generated.
Change 3297203 on 2017/02/10 by Ori.Cohen
Temp fix for immediate mode crash when free joints are batched together
#JIRA UE-41026
Change 3297326 on 2017/02/10 by Jon.Nabozny
PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson)
Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase.
#JIRA UE-38981
Change 3297618 on 2017/02/10 by Charles.Anderson
Arcblade - GDC
- Created a new mor polished Phat for this. Probably not gonna use it.
- Created a Ragdoll asset. Need to talk to Ori about getting it working better.
Change 3297799 on 2017/02/10 by mason.seay
Test map for testing audio attenuation
Change 3297940 on 2017/02/10 by Jon.Nabozny
#rn Fix ConstraintComponentVisualizer with AngularOffset.
Needed to apply local transform before world.
#JIRA UE-39597
Change 3297947 on 2017/02/10 by Chad.Garyet
adding automated test build option
Change 3299203 on 2017/02/13 by Thomas.Sarkanen
Fixed local coord system issues with rotation (etc).
Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation.
Fixed up to allow for animating actors with transformed skeletal mesh components.
Also added some proximity scaling to manipulators.
Change 3299220 on 2017/02/13 by Thomas.Sarkanen
Fixed CIS missing include
Change 3299343 on 2017/02/13 by Lina.Halper
Spine twist/roll check in
- control points are disabled
#rb: Thomas.Sarkanen
Change 3299388 on 2017/02/13 by James.Cobbett
Updating QA-Physics map
Change 3299518 on 2017/02/13 by Lina.Halper
fix build issue
#rb: none
Change 3299701 on 2017/02/13 by Ori.Cohen
Add finer grain physx stat information.
Change 3299894 on 2017/02/13 by Ori.Cohen
Added LOD support for immediate mode physics
Change 3299906 on 2017/02/13 by James.Cobbett
Updating QA-Collision map with new test scenarios
Change 3299962 on 2017/02/13 by Ori.Cohen
Fix shadow warning
Change 3300100 on 2017/02/13 by Lina.Halper
- renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense
- enable control point reading part
- twist/roll controll is localspace reader - BaseHuman
#rb: none
#code review:Thomas.Sarkanen
Change 3300206 on 2017/02/13 by Ori.Cohen
Rename Ragdoll node to RigidBody node
Change 3300899 on 2017/02/13 by Alan.Noon
Migrating Paragon Origin and Origin Small maps content.
Change 3301279 on 2017/02/14 by Jurre.deBaare
Mesh paint refactor
Change 3301288 on 2017/02/14 by Jurre.deBaare
Incremental CIS fixes
Change 3301290 on 2017/02/14 by Jurre.deBaare
Another CIS fix
Change 3301311 on 2017/02/14 by Thomas.Sarkanen
Fixed non-editor builds
Change 3301313 on 2017/02/14 by Jurre.deBaare
More CIS fixes
Change 3301315 on 2017/02/14 by Jurre.deBaare
Include CIS fix
Change 3301333 on 2017/02/14 by Jurre.deBaare
Non-Unity CIS fixes
Change 3301388 on 2017/02/14 by Benn.Gallagher
CIS fix for cloth create panel
Change 3301445 on 2017/02/14 by Benn.Gallagher
Last few changes over from the mesh paint branch
hooked up LOD dropdown box
Moved asset selection out of details panel
Change 3301527 on 2017/02/14 by mason.seay
Deleting unneeded map
Change 3301531 on 2017/02/14 by mason.seay
Renaming Map to fix naming scheme
Change 3301558 on 2017/02/14 by Ori.Cohen
Fix physx stats not being counted properly as we were not using static data.
Change 3301604 on 2017/02/14 by Ori.Cohen
Fix static analysis warning
Change 3301615 on 2017/02/14 by Jurre.deBaare
All. The. CIS. Fixes
Change 3301630 on 2017/02/14 by mason.seay
Updating Map for testing
Change 3301697 on 2017/02/14 by mason.seay
Final change to map
Change 3301734 on 2017/02/14 by Jurre.deBaare
- Crash CTRL-Z when having cloth painter and paint mode open
- Fill action not being undo-able
- Import vertex colors should default to to-instance
- Paint mode buttons in level painter are now toggle buttons (clarifies UI for user)
Change 3301763 on 2017/02/14 by Jurre.deBaare
- Fix for asset without engine version
- Fix for crash due to missing skeletal mesh permutation in mesh paint view modes
Change 3302421 on 2017/02/14 by Lina.Halper
Fixed issue where spline gets incorrect position when it has many control points.
#rb: Thomas.Sarkanen
Change 3302667 on 2017/02/14 by Lina.Halper
- added spine control points to work
- FK/IK switch isn't working great yet. Don't try
- disabled all twist/roll handling since control point itself can twist also and they were conflicting each other
- added option to add fk nodes, change parnets
- fixed issue with drawing skeleton drawing, when parents weren't added yet.
- Added neck/head/body control
#code review: Thomas.Sarkanen
#rb: none
Change 3303200 on 2017/02/14 by Alan.Noon
Collision shapes for Immediate Mode Ragdolls
Change 3303201 on 2017/02/14 by Alan.Noon
Adding Origin, Full Map
Change 3303477 on 2017/02/15 by James.Golding
Add Get and SetComponentForAxis to FVector and FRotator
Change 3303478 on 2017/02/15 by James.Golding
Add support for multiple source bones to PoseDriver
Change 3303480 on 2017/02/15 by James.Golding
Added per-scene frame number, handles cases like motion blur caching.
Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients.
(Original author Chris.Bunner)
Change 3303513 on 2017/02/15 by Jurre.deBaare
CIS: Linux file name case fixes and incorrect pragma once
Change 3303576 on 2017/02/15 by Thomas.Sarkanen
Sub-sequence sections can now override how they instance their template
Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case.
Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced.
Added access for FMovieSceneEvaluationTrack::ChildTemplates.
Change 3303578 on 2017/02/15 by Thomas.Sarkanen
Rich curves can now be transformed post-copy correctly
Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve.
Change 3303579 on 2017/02/15 by Thomas.Sarkanen
Added GetLinkNode to complement SetLinkNode in FAnimNode_Base
Change 3303580 on 2017/02/15 by Thomas.Sarkanen
Made the logic around when sub-tracks can be primed for recording more specific
Prevents rig control sub tracks form being able to be primed.
Change 3303581 on 2017/02/15 by Thomas.Sarkanen
Allowing alpha on rig tracks to work
Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag.
Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too).
Moved anim node to local space (now it is just derived form FAnimNode_Base).
Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order.
Change 3303582 on 2017/02/15 by Thomas.Sarkanen
Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only
Also fixed crash in property chain iteration (for non-existent array properties)
Change 3303594 on 2017/02/15 by Jurre.deBaare
Fix for crash on deleting painted actors
Change 3303636 on 2017/02/15 by Lina.Halper
-remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore.
This will move to editor menu soon.
#rb: none
Change 3303648 on 2017/02/15 by Martin.Wilson
Fix reimport crashes if the animation uses additive transform tracks.
#jira UE-41929
#jira UE-41921
Change 3303652 on 2017/02/15 by Benn.Gallagher
Added merged Ice mesh with new simulation mesh to match mesh from APEX version.
Change 3303660 on 2017/02/15 by Benn.Gallagher
map update for clothing demo
Change 3303662 on 2017/02/15 by Benn.Gallagher
State machine update for Ice anim
Change 3303676 on 2017/02/15 by mason.seay
Adjusted sound actor location
Change 3303689 on 2017/02/15 by Benn.Gallagher
Updated Ice mesh to have clothing present on the back part of the dress
Change 3303691 on 2017/02/15 by Jurre.deBaare
CIS fixes for pose driver details
Change 3303704 on 2017/02/15 by Lina.Halper
Add FK limb links
- enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins
#rb:none
Change 3303716 on 2017/02/15 by Thomas.Sarkanen
Updated manipulators to always draw in front of the mesh
Added material & enabled content for the plugin.
Change 3303730 on 2017/02/15 by thomas.sarkanen
Resaving manipulator material with correct engine version
Change 3303754 on 2017/02/15 by Thomas.Sarkanen
Fix manipulators popping to max size when manipulating
Change 3303835 on 2017/02/15 by Thomas.Sarkanen
Fix hitch by not displaying spawned objects if we dont have a sequence focused.
Change 3303843 on 2017/02/15 by Lina.Halper
Added normalize rotation on inputs/outputs
#code review: Thomas.Sarkanen
#rb: none
Change 3303916 on 2017/02/15 by Jurre.deBaare
CIS: Linux incorrect pragma once
Change 3304084 on 2017/02/15 by James.Golding
Update pose driver test after addition of multi-bone input
Change 3304188 on 2017/02/15 by James.Golding
Add custom remap curve option per-target in PoseDriver
Change 3304189 on 2017/02/15 by James.Golding
Fix CIS for ControlManipulator.cpp
Change 3304210 on 2017/02/15 by Alan.Noon
Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol
Change 3304327 on 2017/02/15 by Alan.Noon
Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P
Change 3304337 on 2017/02/15 by Alan.Noon
renamed minion demo level for GDC
Change 3304508 on 2017/02/15 by Lina.Halper
- You can see constraints in the tree view (full edit mode)
- YOu can add or update constraints (using update constraints button)
- You can delete constraints
- Cleaned up constraints interface
#rb: none
#code review: Thomas.Sarkanen
Change 3304537 on 2017/02/15 by chris.evans
!N Initial PSD test [chrise]
Change 3304551 on 2017/02/15 by James.Golding
Fix missing 'break's from SetComponentForAxis in FVector and FRotator
Change 3304570 on 2017/02/15 by Chris.Evans
!N Source assets for psd test
#RB none
Change 3304964 on 2017/02/15 by Lina.Halper
fix build issue
#code review: James.Golding
#rb: none
Change 3304998 on 2017/02/15 by Chris.Evans
!B Checking in correct FBX
#RB none
Change 3305314 on 2017/02/15 by chris.evans
!N Adding materials driven
!N Adding 'simulation' animation which simulates the driven result
Change 3305355 on 2017/02/15 by chris.evans
!N Initial test shoulder pose
Change 3305357 on 2017/02/15 by chris.evans
!N Initial Mambo shoulder ROM
Change 3305446 on 2017/02/15 by Lina.Halper
fixed CIS error
#rb: none
#code review: Thomas.Sarkanen
Change 3305768 on 2017/02/16 by Jurre.deBaare
CIS: Clang compile errors
Change 3305857 on 2017/02/16 by thomas.sarkanen
Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat.
Change 3305907 on 2017/02/16 by Thomas.Sarkanen
Fix hitches on selection of multiple keys
Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later).
Dont force the details panel to refresh if nothing has changed.
Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track.
Change 3305910 on 2017/02/16 by Thomas.Sarkanen
Allow multiple instances ot the same parameterized subsequence to exist and function correctly
Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section.
Editor only right now - cooked builds are still to come
Change 3305911 on 2017/02/16 by Thomas.Sarkanen
Fix NaNs from uninitialized poses
Change 3305922 on 2017/02/16 by Thomas.Sarkanen
BuiltData for Origin_Small_P
Change 3305927 on 2017/02/16 by Thomas.Sarkanen
Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder
Added some test assets
Change 3305928 on 2017/02/16 by Thomas.Sarkanen
Dont select actors when we bind to them
Selection can sometimes look bad and obscure the character.
Change 3306118 on 2017/02/16 by Thomas.Sarkanen
CIS fix
Change 3306230 on 2017/02/16 by Jurre.deBaare
CIS fix for linking errors on specific platforms
#test compile PS4 OrionGame
Change 3306378 on 2017/02/16 by Martin.Wilson
First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway)
- Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya)
- Live Link Interface (editor module with interface files)
- Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins)
- Live Link (experiemental plugin that contains editor part of live link system)
Change 3306388 on 2017/02/16 by Lina.Halper
- build issue fix
- also tweaked display name to display only node name in editing mode
#rb: none
Change 3306455 on 2017/02/16 by Jon.Nabozny
#rn Perf improvements to FAnimNode_RigidBody.
Cache bounds to prevent unnecessary overlap updates.
Move overlaps off game thread.
Change 3306591 on 2017/02/16 by Martin.Wilson
Updates to live link
- Copyright changes (some were still 2016)
- Rename BlankMayaPlugin to LiveLinkMayaPlugin
Change 3306907 on 2017/02/16 by Jon.Nabozny
MinionDemo Content Perf Pass.
Change 3306914 on 2017/02/16 by Thomas.Sarkanen
Back out changelist 3305857 and 3305922
Reverts particle system changes to Origin_Small_P
Change 3306942 on 2017/02/16 by Martin.Wilson
Live link demo content
-Feng mao mesh that matches maya scene
- LiveLinkGDC Map
- Beginning of camera control sequencer
Change 3307154 on 2017/02/16 by Alan.Noon
Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials
Change 3307382 on 2017/02/16 by Martin.Wilson
Fix CIS (Add virtual destructor to ILiveLinkSource)
Change 3307497 on 2017/02/16 by chris.evans
!N Moving mats
Change 3307541 on 2017/02/16 by Chris.Evans
!B Rebuilding test assets with new skeleton
Change 3307873 on 2017/02/16 by Chris.Evans
!N Mambo updates
Change 3307875 on 2017/02/16 by Chris.Evans
!R Update to blueprint
Change 3308030 on 2017/02/16 by Alan.Noon
Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps.
Change 3308246 on 2017/02/16 by Alan.Noon
Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh
Change 3308470 on 2017/02/16 by Lina.Halper
- make sure all are hooked up properly to pelvis and spine_03
- no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints
- make sure end effector rotation is modifying IK's last chain rotation
- had to hack for saving offset for IK/FK switch mode but it works fine
- fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix.
#rb:none
#code review: Thomas.Sarkanen
Change 3308764 on 2017/02/17 by Jurre.deBaare
Fix for non-unity Orion game build
Change 3308774 on 2017/02/17 by Thomas.Sarkanen
Added multi-selection of manipulators
Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself.
Also fixed manipulators drawing in front of widget
Changed manipualtors to be world-relative rather than screen relative scaled.
Tweaked proximity to be stateful so we only highlight the closest node
Also fixed slow FPS when dragging.
Change 3308802 on 2017/02/17 by James.Golding
Fix 'apply custom curve' for pose driver targets being on by default
Change 3308824 on 2017/02/17 by Lina.Halper
Fix build issue
#code review:Thomas.Sarkanen
#rb: none
Change 3308851 on 2017/02/17 by James.Golding
Add new control manipulator picking UI
Change 3308863 on 2017/02/17 by Martin.Wilson
Enable Live Link plugin in AnimTechDemo
Change 3308880 on 2017/02/17 by Thomas.Sarkanen
Getting instanced subsequences working in cooked builds
Change 3309009 on 2017/02/17 by Benn.Gallagher
Mask support and UI, not hooked up to painter yet
Added clothing tools experimental flag and hooked up
Change 3309016 on 2017/02/17 by Martin.Wilson
Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown
Change 3309108 on 2017/02/17 by Jurre.deBaare
CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal)
Change 3309134 on 2017/02/17 by Jurre.deBaare
Crash in texure painting mode
#fix Required some extra checks for new setup (can only paint while having one mesh selected)
Issue with vertex paint propagating to lower LOD levels
#fix There was no setup to propagate colors from source static mesh data so added the path
#misc Re-added flow painting and removed flow-strength property
#misc Added detail customization for texture paint UV channel
Change 3309256 on 2017/02/17 by Benn.Gallagher
CIS fix
Change 3309393 on 2017/02/17 by James.Golding
Set color for kinematic controls
Change 3309410 on 2017/02/17 by Ori.Cohen
PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack)
Change 3309469 on 2017/02/17 by Benn.Gallagher
Added ContentExamples cloth assets
Added camera transitions and controls
Cleanup logic
Move characters and materials onto upper plinth
Hid actor mesh from game view.
Change 3309625 on 2017/02/17 by mason.seay
Resaving assets to remove warnings
Change 3309802 on 2017/02/17 by Alan.Noon
Modified Origin_Small_P lighting. Set up ArcBlade for presentation
Change 3309985 on 2017/02/17 by Thomas.Sarkanen
Fixed crash adding multiple rigs to sequence
If a hierarchy is empty, dont attempt to access a non-existent node
#jira UE-42103
Change 3310209 on 2017/02/17 by Lina.Halper
- Fix limbs detaching issues
- added set translation to override translation
- moved joint targets away from the limbs
- Spine FK is on by default
- spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not.
#rb: none
Change 3310389 on 2017/02/17 by Chris.Evans
!N Mambo multi-joint pose demo
Change 3310911 on 2017/02/18 by Lina.Halper
Ice/Mambo mapping fix with BaseHuman
Change 3311138 on 2017/02/19 by James.Golding
- Allow multi-select in control picker
- Clicking on background clears selection
- Add 'Select All' button
- Darken controls that are disabled (is in different kinematic mode)
- Use selection color from control instead of outline
- Center and fit picker to details panel width
- Remove entire Nodes section of edit mode panel (not just tree)
- Fix rig properties not scrolling
- Place picker in expandable area, collapsed when no rig selected
Change 3311147 on 2017/02/19 by Thomas.Sarkanen
Fix spine keying
Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures.
This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future.
Change 3311150 on 2017/02/19 by Thomas.Sarkanen
Synchronizing sequencer selection
Now enter key works for keying selected tracks
Added new way to select sequencer tracks externally via property paths.
Change 3311152 on 2017/02/19 by Thomas.Sarkanen
Missed files
Change 3311153 on 2017/02/19 by Thomas.Sarkanen
CIS fixes
Change 3311154 on 2017/02/19 by Thomas.Sarkanen
File I missed (CIS fix)
Change 3311156 on 2017/02/19 by James.Golding
Change 'ControlRig Edit Mode' icon
Change 3311176 on 2017/02/19 by Lina.Halper
Fix build issue
#rb:none
#code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding
p.s. not sure who's code, so just adding everybody I can think of
Change 3311261 on 2017/02/19 by Lina.Halper
- Fixed an issue when you don't have parent in the rig
- get all component space, and convert to local
#rb:none
#code review: Thomas.Sarkanen
Change 3311282 on 2017/02/19 by Lina.Halper
Fixed issue where pivot location is incorrect when mapping to other meshes
#rb: none
#code review:Thomas.Sarkanen
Change 3311491 on 2017/02/20 by Thomas.Sarkanen
CIS fix
Change 3311497 on 2017/02/20 by Jurre.deBaare
Game editor compile error
#fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY
Change 3311507 on 2017/02/20 by Jurre.deBaare
Cloth paint progress
- Different approach / refactored out paint ray retrieval
- Added key input callback to IMeshPainter and derived classes
- Added toggle for showing invisible vertices
- Added gradient paint tool
- Details customization for brush/gradient tool settings
- Some cleaning
Change 3311527 on 2017/02/20 by Jurre.deBaare
CIS header guard warning
Change 3311530 on 2017/02/20 by Jurre.deBaare
CIS dereferencing possible nullptr warning
Change 3311533 on 2017/02/20 by Jurre.deBaare
CIS dereferencing warning (better fix)
Change 3311543 on 2017/02/20 by James.Golding
Add buttons for switching IK/FK mode of limb/spine to picker
Put picker and details panel in a scroll box
Fix spine manipulators not being hidden when disabled
Change 3311649 on 2017/02/20 by James.Golding
R key now toggles manipulator visibility
Change 3311707 on 2017/02/20 by Lina.Halper
Added Clavicle FK controls
#code review: Danny.Bouimad
Change 3311764 on 2017/02/20 by Martin.Wilson
Update cameras for Live link demo map and turn on recompute tangents on Feng Mao
Change 3311858 on 2017/02/20 by Chris.Evans
!R Updated with pose values
Change 3312043 on 2017/02/20 by Jon.Nabozny
Change SkelMeshMerge logic to fix duplicates (again) and fix crash.
#jira UE-39690, UE-42146
Change 3312046 on 2017/02/20 by Thomas.Sarkanen
Fix crash drag/dropping skeletal mesh
#jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame
Change 3312052 on 2017/02/20 by James.Golding
Change manipulator colors to red for right, blue for left, white for middle
Change IK/FK switch buttons to yellow/purple
Move picker buttons to take up less horizontal space
Move IK/FK switch button positions out of C++
Change 3312137 on 2017/02/20 by Ben.Marsh
Fix settings for using precompiled binaries in Dev-AnimPhys.
Change 3312517 on 2017/02/20 by Alan.Noon
Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks.
Change 3312570 on 2017/02/20 by Charles.Anderson
More work on Arcblade Ragdoll for GDC
Change 3312594 on 2017/02/20 by Alan.Noon
MultipleJointPoseDriving_GDC_P_pose_test_level
Change 3312637 on 2017/02/20 by Alan.Noon
Reconciling offline content
Change 3312902 on 2017/02/20 by Charles.Anderson
Minions for GDC
Change 3313206 on 2017/02/20 by Ori.Cohen
Added trimesh support for immediate mode.
Change 3313247 on 2017/02/20 by Chris.Evans
!N updated with both demo assets in one map
Change 3313447 on 2017/02/20 by Ori.Cohen
Fix immediate mode collision not working with convex transforms being baked in
Change 3313472 on 2017/02/20 by Ori.Cohen
Fix crash caused by missing switch case break
Change 3313518 on 2017/02/20 by Lina.Halper
IK knee issue/Twist issue
#code review: Thomas.Sarkanen, James.Golding
#rb: none
Change 3313547 on 2017/02/20 by Lina.Halper
Fixed Body-Ctrl to work with every node.
Change 3313617 on 2017/02/20 by Lina.Halper
- Fix for limbs delaying when moving BodyCtrl
- Fix for additive issue for control rig anim node
#rb: none
#code review: Thomas.Sarkanen
Change 3313618 on 2017/02/20 by Lina.Halper
remove unnecessary calc
#rb:none
Change 3313625 on 2017/02/20 by Lina.Halper
Fixed body ctrl move keys
- all IK keys also have to be in local space (but they're local to body_ctrl)
Change 3313633 on 2017/02/20 by Alan.Noon
Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting
Change 3313655 on 2017/02/20 by Lina.Halper
- Fixed so that you can tweak pelvis and move body also
- Fixed mambo mapping
Change 3313897 on 2017/02/21 by James.Golding
Make all FK manipulators smaller (3 instead of 4.5)
Change 3313898 on 2017/02/21 by James.Golding
Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca)
DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB
Change 3313902 on 2017/02/21 by James.Golding
Draw lines from IK target to mid-joint
Change 3313906 on 2017/02/21 by Thomas.Sarkanen
Fix undo/redo/save t-pose and crashes
Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at).
Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer.
Change 3313938 on 2017/02/21 by Benn.Gallagher
Migrated clothing assets
Change 3313982 on 2017/02/21 by James.Golding
Fix static analysis in ClothPainter.cpp
Change 3313985 on 2017/02/21 by Benn.Gallagher
Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points.
#jira UE-41935
#rnx
Change 3314052 on 2017/02/21 by James.Golding
Fix CIS in ControlRigEditModeSettings.cpp
Change 3314100 on 2017/02/21 by Lina.Halper
IK fix for retargeting
- using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK.
#rb: none
Change 3314160 on 2017/02/21 by Thomas.Sarkanen
Added optional node trajectories
Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes.
Builds trajectories and their meshes incrementally when relevant things change
Change 3314167 on 2017/02/21 by James.Golding
Fix undo when pushing IK/FK toggle buttons
Change 3314168 on 2017/02/21 by Benn.Gallagher
Disabled skin cache on tech demo project
Change 3314290 on 2017/02/21 by Lina.Halper
- Cleaned up code a bit
- Fixed thigh to rotate to target and fixed a bug that caused jittering
#rb: none
Change 3314418 on 2017/02/21 by Thomas.Sarkanen
Fix CIS issue
Change 3314428 on 2017/02/21 by Thomas.Sarkanen
Fixup anim node to be of correct editor-time type
Caused crash when placed in an anim BP
Change 3314574 on 2017/02/21 by Thomas.Sarkanen
Fixed crash on shutdown
#jira UE-42214
Change 3314705 on 2017/02/21 by Alan.Noon
Iterating on map collision. Made minion weapon joint unbreakable
Change 3314722 on 2017/02/21 by Alan.Noon
Moved minions back into Minion demo Persistent level.
Change 3314778 on 2017/02/21 by Lina.Halper
added neck/ball_r/l control
#code review: Daniel.Bouimad
Change 3314908 on 2017/02/21 by Ori.Cohen
Temp fix for cloth bounds issue.
Change 3314920 on 2017/02/21 by Alan.Noon
Placing minions. Iterating collision
Change 3314970 on 2017/02/21 by Lina.Halper
added bone picker for toes, neck
Change 3315006 on 2017/02/21 by Benn.Gallagher
Fixed clothing bounds issue with empty simulations.
Change 3315017 on 2017/02/21 by Lina.Halper
fix crash on null proxy
#rb: Benn.Gallagher
Change 3315054 on 2017/02/21 by Alan.Noon
Placing minions
Change 3315671 on 2017/02/21 by Chris.Evans
!B Fixed default material
!N Added physics subgraph for Mambo
!N Added third 'gameplay' complex example
Change 3315693 on 2017/02/21 by chris.evans
!N Enabling tangent recompute on Mambo face and arm pits.
Change 3315838 on 2017/02/21 by Alan.Noon
New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions)
Change 3316206 on 2017/02/22 by Thomas.Sarkanen
Fix shadowed variables
Change 3316207 on 2017/02/22 by Thomas.Sarkanen
Manipulators are now transparent
Change 3316258 on 2017/02/22 by Jurre.deBaare
- Fix for changing levels while force painting to a specific LOD
- Brush depth not same as in main
Change 3316259 on 2017/02/22 by Jurre.deBaare
Fix for paint verts being rendered outside of painting area
#misc want to change underlying behaviour for the brush representation but this'll patch it up for now
Change 3316260 on 2017/02/22 by Jurre.deBaare
Changed default paint brush settings
Change 3316267 on 2017/02/22 by Jurre.deBaare
Added channel paint flags to texture painting settings
#misc might want to create base class for common paint settings
Change 3316268 on 2017/02/22 by Jurre.deBaare
Fix for issue with viewport color mode not being reset when exiting mesh paint mode
#jira UE-42221
Change 3316278 on 2017/02/22 by James.Golding
Fix crash when pose asset contains a bone that is not in the mesh
Change 3316304 on 2017/02/22 by Thomas.Sarkanen
Prevent sequencer from reselecting tracks when keys are selected
Also fixed crash concurrently modifying an itterating TSet when removing selection nodes.
Also made manipualtors not grow and shrink when transacting.
Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved.
#jira UE-42164
Change 3316325 on 2017/02/22 by James.Golding
Hook up Mambo physics as 'Pose Process AnimBP'
Change 3316384 on 2017/02/22 by James.Golding
Slow down mambo anim playback rate
Change 3316385 on 2017/02/22 by Jurre.deBaare
CIS: Deprecation warning fix
Change 3316424 on 2017/02/22 by Lina.Halper
#fix : control rig mapping fix for Mambo
#lockdown: James.Golding
Change 3316525 on 2017/02/22 by Lina.Halper
- Fixed so that the mapping happening with retarget base pose, not ref pose
- Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose
- WIP of fingers, don't think we'll make it to demo, but it is still wip going in.
#lockdown: James.Golding
#rb: none
#code review: Thomas.Sarkanen, James.Golding
Change 3316684 on 2017/02/22 by Lina.Halper
fix shadow warning
#rb: none
#lockdown: james.golding
Change 3316748 on 2017/02/22 by Thomas.Sarkanen
Fix t-pose bindings in various demo workflow situations
Fix a crash when clearing actor
Fix t-pose when opening a new sequence over an old one
Fix t-pose on save
Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC.
#jira UE-42136
Change 3316895 on 2017/02/22 by Jurre.deBaare
Incorrect simulation verts getting painted
#fix added an early rejection test
#misc fixed sqrd vs non-sqrd check
#misc level painting already did this in other specific code
Change 3316917 on 2017/02/22 by thomas.sarkanen
Disabling threaded update on Mambo's post process anim BP
We dont support running the main BP non-threaded and the post process threaded right now.
Change 3316933 on 2017/02/22 by Thomas.Sarkanen
Fixed linux shadow variable warning
Change 3317104 on 2017/02/22 by Chris.Evans
!N Initial animation with face
Change 3317483 on 2017/02/22 by Alan.Noon
Added controls to resize the Orbital Laser Impulse in the minion demo
Change 3317592 on 2017/02/22 by Alan.Noon
Tweaking Parameters on orbital Laser Pawn
Change 3317608 on 2017/02/22 by Lina.Halper
Sorry - missed this files from previous check-in
It should have gone with CL 3316525
#rb:none
#code review:Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317762 on 2017/02/22 by Lina.Halper
- allow dependency array to be added by IK effectors - but this isn't actual bug in this case
- the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick)
#rb:none
#code review: Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317807 on 2017/02/22 by Martin.Wilson
Update for Live link code
-Rename Maya Source to Message Bus Source
-Fix typo in ReceiveClient function name
Change 3318031 on 2017/02/22 by Alan.Noon
100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse
Change 3318217 on 2017/02/22 by Jon.Nabozny
Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons.
Change 3318365 on 2017/02/22 by Alan.Noon
Created new shadow capsule asset for minion. Disabled DOF.
Change 3318421 on 2017/02/22 by Alan.Noon
Adding more minion anims for variety
Change 3318435 on 2017/02/22 by Alan.Noon
Tweak to minion anim BP: minions pick and idle and stay with it.
Change 3318860 on 2017/02/23 by James.Golding
Force update nodes and manipulators when changing IK/FK mode
Better fix for UE-42257
Change 3318869 on 2017/02/23 by James.Golding
Key limb manipulators when switching IK/FK mode
Change 3318870 on 2017/02/23 by James.Golding
Fix head button picker location
Change 3318875 on 2017/02/23 by James.Golding
Add 'T' key shortcut for toggling trajectory drawing
Change 3318907 on 2017/02/23 by Benn.Gallagher
Added rail for clothing sheet examples
Change 3318909 on 2017/02/23 by Thomas.Sarkanen
Fix trajectories jittering as they generate
The rig needs ticking twice because of what looks like some stateful assumptions that were recently made.
Basically to get the rig to a state it needs ticking more than once.
This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too.
This may be to do with the latent IK/FK switching, and needs to be investigated.
For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive.
Change 3318929 on 2017/02/23 by James.Golding
Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo)
Change 3318930 on 2017/02/23 by James.Golding
Resave pose_test_level with camera in better default position
Change 3318969 on 2017/02/23 by thomas.sarkanen
Added demo map with mannequin and mambo
Change 3318975 on 2017/02/23 by thomas.sarkanen
Improved embededed test sequence
Kept blends away from initial binding because of t-pose issues
Change 3318979 on 2017/02/23 by thomas.sarkanen
Added sequence showing retargeting to multiple skeletons
Change 3318983 on 2017/02/23 by thomas.sarkanen
Improved retargeting sequence so that loop points dont pop animation
Change 3318991 on 2017/02/23 by Thomas.Sarkanen
Prevent division by zero in trajectory generation
Newly created sequences dont have a frame interval set up.
Change 3319013 on 2017/02/23 by Lina.Halper
Fixed twist issue
#lockdown: James.Golding
#rb: none
Change 3319017 on 2017/02/23 by Lina.Halper
Checked in wrong line - disabling optimization
#rb:none
#lockdown:James.Golding
Change 3319034 on 2017/02/23 by Lina.Halper
sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged
#rb: none
#lockdown: James.Golding
Change 3319056 on 2017/02/23 by Lina.Halper
Back out changelist 3319013
#lockdown:James.Golding
Change 3319090 on 2017/02/23 by Thomas.Sarkanen
Added bookmarks to level, fixed up animation sequeces to be used in demo
Cleaned up unused assets from demo folder
Change 3319209 on 2017/02/23 by Chris.Evans
!R Lighting rebuilt
!N cameras added, camera switching functionality
Change 3319219 on 2017/02/23 by Chris.Evans
!R Disabling physics on the snake head on left shoulder
Change 3319268 on 2017/02/23 by Chris.Evans
!R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed.
Change 3319290 on 2017/02/23 by James.Golding
Default bShowManipulatorsDuringPlayback to on
Change 3319291 on 2017/02/23 by James.Golding
Add GDC2017 shared collection
Change 3319867 on 2017/02/23 by Alan.Noon
Moved Audio to a level and removed from sublevel list. Deleted particles.
Change 3320056 on 2017/02/23 by Alan.Noon
Built lighting in Clothing_GDC_P
Change 3320067 on 2017/02/23 by Ori.Cohen
Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo)
Change 3320085 on 2017/02/23 by Alan.Noon
Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded"
Change 3320098 on 2017/02/23 by Martin.Wilson
Final updates for Live Link GDC Demo
-Add maya scene for demo
-Add binary for maya plugin + installation instructions
-Update actor location from based on latest maya scene and fix cameras in sequencer
-Updates on live link system for demo that I have been running with locally. Should be safe.
Change 3320579 on 2017/02/23 by Alan.Noon
Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP.
Change 3321144 on 2017/02/24 by Chris.Evans
!B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras
Change 3321317 on 2017/02/24 by James.Golding
PIE on pose_test_level jumps to first placed camera
Change 3321956 on 2017/02/24 by Alan.Noon
Adding missing minion anims. And Stuff.
Change 3324190 on 2017/02/27 by Lina.Halper
Removed ensure from EvaluateAnimation
- this is invalid because of worker thread but I'll have more conversation over this change.
#rb: none
#code review: Laurent.Delayen, Martin.Wilson
#jira: UE-41731
Change 3324309 on 2017/02/27 by Lina.Halper
fixed issue with skeleton bone not displaying for curve picker
#jira: UE-41909
#rb: Marc.Audy
Change 3324342 on 2017/02/27 by mason.seay
First round of assets for testing root motion with framerate
Change 3324562 on 2017/02/27 by Lina.Halper
Fix build error
#rb: none
Change 3325010 on 2017/02/28 by mason.seay
Finished map
Change 3325124 on 2017/02/28 by mason.seay
Updated test to use trigger instead of delay
Change 3325205 on 2017/02/28 by mason.seay
Deleting old map
Change 3325207 on 2017/02/28 by mason.seay
Deleting old map
Change 3325752 on 2017/02/28 by Lina.Halper
Back out changelist 3319056
- adding upper twist back again
#rb: none
Change 3325759 on 2017/02/28 by James.Cobbett
Moving Weld automated tests to EngineTest project
Change 3326039 on 2017/02/28 by Lina.Halper
Fix spine issues
This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review.
#jira: UE-42260, UE-42268
#rb: none
Change 3326246 on 2017/02/28 by mason.seay
Test map and assets for overlap functional tests
Change 3327926 on 2017/03/01 by Lina.Halper
- disabled pelvis animation on WaveAnimationGDC
- added pelvis controls so that you can animate without worring about gmibal lock.
#code review: danny.bouimad
Change 3327971 on 2017/03/01 by Lina.Halper
Moved BaseHuman to ControlRig/Content folder
- checking in redirector for the people who have local contents that want to keep
#code review: Thomas.Sarkanen
Change 3329196 on 2017/03/02 by James.Cobbett
Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802.
Change 3329263 on 2017/03/02 by mason.seay
Temp submission as I reorganize other content
Change 3329321 on 2017/03/02 by mason.seay
Reorganizing content
Change 3329493 on 2017/03/02 by James.Cobbett
Moving/renaming automated tests
Change 3332044 on 2017/03/03 by mason.seay
Procedural Mesh Functional Tests
Change 3332049 on 2017/03/03 by Mason.Seay
Screenshot comparisons for Procedural Mesh Tests
Change 3333080 on 2017/03/06 by Lina.Halper
Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node
#jira: UE-42460
Change 3333826 on 2017/03/06 by Lina.Halper
Renamed nodes -
- adding rename feature for HumanRig
#rb: none
Change 3333847 on 2017/03/06 by Lina.Halper
Fixed build error
Change 3333865 on 2017/03/06 by Lina.Halper
Fixed build error on shadow warning
Change 3333957 on 2017/03/06 by Lina.Halper
Fixed issue where limb length wasn't applied correctly on human rig
#jira: UE-42307
Change 3335109 on 2017/03/07 by Thomas.Sarkanen
Prevent us from rebuilding node tree in 'view' mode
This means that a rare crash cant occur any more
#jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence
Change 3335110 on 2017/03/07 by Jurre.deBaare
Editor crashes on importing Alembic file
#fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods)
#jira UE-40189
Change 3335117 on 2017/03/07 by Jurre.deBaare
Crash when opening cloth painter with Paint mode open and selecting different actor
#fix ensure that we only initialize static adapter factory data once, now that we have multiple painters
#jira UE-42573
Change 3335119 on 2017/03/07 by Jurre.deBaare
In Persona, the lighting rig rotation changes when switching between profiles
#fix don't know how I wrote this code before, but made it so it makes sense now
#jira UE-40877
Change 3335120 on 2017/03/07 by Jurre.deBaare
Auto-Exposure Overriding Preview Scene Profile Settings
#fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles
#misc made same changes for animation editors
#jira UE-39217
Change 3335121 on 2017/03/07 by Jurre.deBaare
Points not marked as invalid in Aim Offset graph when in invalid positions
#fix ensure that samples which have a valid grid point when checking their animation ptr
#misc whitespace fixes
#jira UE-40715
Change 3335122 on 2017/03/07 by Jurre.deBaare
Cannot right-click a blend point if the green preview point is in the way
#fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point
#jira UE-39060
Change 3335123 on 2017/03/07 by Jurre.deBaare
It's not clear which Grid Stretch mode in blend space is currently on
#jira UE-39080
#fix added color change on grid stretch type state
Change 3335124 on 2017/03/07 by Jurre.deBaare
Not clear that material baking is only supported for single lod merge actors
#fix extended tooltip to include requirement for material merging
#jira UE-39621
Change 3335125 on 2017/03/07 by Jurre.deBaare
#fix Alembic import fix (indexed UVs) copy-pasta error
Change 3335126 on 2017/03/07 by Jurre.deBaare
Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h
#jira UE-37080
#feature Added bp exposed get/set-er
#misc Corrected some comments
Change 3335127 on 2017/03/07 by Jurre.deBaare
Blend space interpolation settings do not update until the user reopens the asset
#fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header
#jira UE-40950
Change 3335129 on 2017/03/07 by Jurre.deBaare
Store imported mesh names for Alembic files (makes reimporting easier)
#jira UE-39034
Change 3335161 on 2017/03/07 by Jurre.deBaare
CIS fix: Partial back out changelist 3335129
Change 3335426 on 2017/03/07 by Jurre.deBaare
Crash fix for importing random maya shapes through Alembic
#fix add safety checks for writing material indices
#jira UE-40189
Change 3335427 on 2017/03/07 by Jurre.deBaare
Editor hard locks when adding Profile in Preview Scene Settings
#fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot
#jira UE-42609
Change 3335448 on 2017/03/07 by Thomas.Sarkanen
Fixed binding (and re-binding) of rig that was broken by main integration
Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration
Moved runtime and compile-time binding into the template (rather than the track).
Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time.
Change 3336018 on 2017/03/07 by Ori.Cohen
Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting.
#JIRA UE-42090
Change 3336508 on 2017/03/07 by Ori.Cohen
PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento)
#JIRA UE-42533
Change 3336524 on 2017/03/07 by Ori.Cohen
Added compiler error when component space sim and world collision is used.
#JIRA UE-41402
Change 3336700 on 2017/03/07 by Ben.Marsh
Fix stream name for bulding PhysX.
Change 3336949 on 2017/03/08 by James.Golding
In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp
#jira UE-42377
Change 3337008 on 2017/03/08 by Lina.Halper
- Fix for lagging update
- Removed unnecessary update from trajectory cache
#rb: Thomas.Sarkanen
Change 3337190 on 2017/03/08 by James.Golding
Remove defunct PhysX 3.3 libs
Change 3337562 on 2017/03/08 by Ori.Cohen
Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode.
#JIRA UE-41026, UE-42628
Change 3337779 on 2017/03/08 by Ori.Cohen
Added skeletal mesh component override for sync vs async scene.
#JIRA UE-39829
Change 3337859 on 2017/03/08 by Ori.Cohen
Fix CIS
Change 3338593 on 2017/03/08 by Ori.Cohen
Remove physx get geometry macro and replace with calls to .any which should be faster.
#JIRA UE-40503
Change 3338614 on 2017/03/08 by Ori.Cohen
Fix warning about missing EditAnywhere
#JIRA UE-41361
Change 3338677 on 2017/03/08 by Ori.Cohen
Fix new generated physics assets not properly setting user settings to default profile.
#JIRA UE-41135
Change 3338683 on 2017/03/08 by Ori.Cohen
PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack)
#JIRA UE-3225
Change 3338694 on 2017/03/08 by Ori.Cohen
Added a getter to physical animation component (PR #3163)
#JIRA UE-41047
Change 3339131 on 2017/03/09 by James.Golding
Merging Engine changes from //UE4/Private-GDC17-FaceRig
- Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default)
- Add CurveSyncOffset option to AudioCurveSourceComponent
- Add 'Copy Curves To SoundWave' option to Anim Editor
- Bind possible curve sources by iterating over component properties, rather than owned components
- Add ref-pose override option to SkinnedMeshComponent
- Major fixes for per-instance skin-weights (was not using per-section map)
- Improve warnings for per-instance skin weight problems
Change 3339223 on 2017/03/09 by Thomas.Sarkanen
Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport
Tab is now shown by default
Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible).
#jira UE-39365 - Make Preview scene setup more discoverable
Change 3339270 on 2017/03/09 by Lina.Halper
Added create animation blueprint back since now we have a separate editor.
#jira: UE-39457
#rb: Martin.Wilson
Change 3339318 on 2017/03/09 by Danny.Bouimad
TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache.
Change 3339431 on 2017/03/09 by James.Golding
Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual
(UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html)
Change 3339809 on 2017/03/09 by James.Golding
Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX
#jira UE-5262
Change 3339955 on 2017/03/09 by Ori.Cohen
Allow kinematic leaf bodies in immediate mode
Change 3339995 on 2017/03/09 by mason.seay
Collision functional tests
Change 3340085 on 2017/03/09 by Ori.Cohen
Change default contact-gen method to PCM. This is the default in PhysX 3.4
#JIRA UE-40365
Change 3340562 on 2017/03/09 by Ori.Cohen
Added physx simulation shader override.
#JIRA UE-35304
Change 3341155 on 2017/03/10 by Ori.Cohen
Fix CIS warnings
Change 3341295 on 2017/03/10 by Martin.Wilson
Cache compact pose bone index on FBoneReference and remove manual caching in Paragon
#jira UE-42302
Change 3341943 on 2017/03/10 by mason.seay
Cleaned up logic for map blueprints. Worked around delays
Change 3342029 on 2017/03/10 by mason.seay
Cleaned up blueprint logic to remove dependency on delays
Change 3342063 on 2017/03/10 by mason.seay
Disabling tests
Change 3342071 on 2017/03/10 by mason.seay
Updated map to use assertions
Change 3342884 on 2017/03/13 by James.Golding
Expose 'trace by profile' functions to BP
Refactor duplicated code in KismetSystemLibrary collision functions
#jira UE-32912
Change 3342886 on 2017/03/13 by James.Golding
Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example)
#jira UE-6015
Change 3342921 on 2017/03/13 by Benn.Gallagher
Added some checking to anim dynamics pre update to avoid crashes when world isn't available
#jira UE-42729
Change 3342970 on 2017/03/13 by James.Golding
Fix incorrect display names for some ..ByProfile trace funcs
Change 3342972 on 2017/03/13 by James.Golding
PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz)
Change 3343032 on 2017/03/13 by Josh.Stoddard
Enable stabilization in PhysX by default
- set PxSceneFlag::eENABLE_STABILIZATION by default
- removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION
- added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold
#jira UE-6612 #rb ori.cohen
Change 3343073 on 2017/03/13 by Martin.Wilson
Properly initialize single bone controller bone references
#jira UE-42776
Change 3343074 on 2017/03/13 by Martin.Wilson
Clear raw curve data during cooking
#jira UE-37897
Change 3343317 on 2017/03/13 by Jurre.deBaare
Crash after clearing the animation from a sample point in a 1D Blendspace
#jira UE-42672
#misc made sure that we do not deem empty blend spaces as additive
Change 3343498 on 2017/03/13 by Lina.Halper
Fix on odin cook crash
- fallout from CL 3336018
#rb:Marc.Audy
#code review:Ori.Cohen
Change 3343548 on 2017/03/13 by Lina.Halper
Fix crash on ocean -
#rb: none
#code review: Ori.Cohen
Change 3344764 on 2017/03/14 by Thomas.Sarkanen
Fixed crash right-clicking empty space in the asset shortcut dropdown
#jira UE-42782 - Crash right-clicking in anim blueprint asset picker
#jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor
Change 3344776 on 2017/03/14 by James.Golding
Really fix names for BP-expose 'ByProfile' traces
Change 3344780 on 2017/03/14 by James.Golding
PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology)
#jira UE-42771
Change 3344781 on 2017/03/14 by James.Golding
PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist)
#jira UE-42610
Change 3344782 on 2017/03/14 by James.Golding
Fix procmesh->staticmesh conversion if only a single triangle
#jira UE-42310
Change 3344783 on 2017/03/14 by James.Golding
PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento)
#jira UE-41832
Change 3344785 on 2017/03/14 by James.Golding
PR #3196: Improved Constraint warning message (Contributed by projectgheist)
Change 3344790 on 2017/03/14 by James.Golding
PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill)
Change 3344891 on 2017/03/14 by Jurre.deBaare
Incorporate back list of animations into blendspace editor
#feature added labels toggle to blend space grid
#feature can now override animations when drop on sample
#jira UE-39368
Change 3344921 on 2017/03/14 by Jurre.deBaare
Expose Opacity and Opacity Mask options on material flattening
#feature added support for baking out opacity and opacity masks
#jira UE-39563
Change 3344963 on 2017/03/14 by Jurre.deBaare
Need Simplygon to create LODs on animated pose, vs skeletal mesh pose
#feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh
#jira UE-38909
Change 3345060 on 2017/03/14 by Jurre.deBaare
CIS fix: missing include
Change 3345929 on 2017/03/14 by Jon.Nabozny
Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's).
#jira UE-42772
Change 3346970 on 2017/03/15 by Jurre.deBaare
#feature Support importing vertex colours from Alembic files
#jira UE-39032
Change 3346976 on 2017/03/15 by Jurre.deBaare
Missing files from CL 3344921
Change 3346983 on 2017/03/15 by Jurre.deBaare
Static mesh editor crashes when opening
#fix default value for additional settings
Change 3347019 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments
Change 3347128 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347146 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347178 on 2017/03/15 by Martin.Wilson
PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki)
Change 3347257 on 2017/03/15 by Thomas.Sarkanen
Fixed crash when canceling saving a new preview mesh collection
Change 3347314 on 2017/03/15 by mason.seay
Narrowed collision volumes by half
Change 3347386 on 2017/03/15 by mason.seay
Updated descriptions
Change 3347388 on 2017/03/15 by mason.seay
Forgot to disable tests :P
Change 3347397 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments for WeldingScreenshots.umap automated test
Change 3347433 on 2017/03/15 by Thomas.Sarkanen
Fix IK/FK switch on first frame (clobbering FK data)
Added a 'first frame' flag to limbs etc.
Change 3347436 on 2017/03/15 by Thomas.Sarkanen
Control rig sequences can now be exported to anim sequences
Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser.
Added converter function that performs similar logic to the animation recorder.
Fixed binding template in cooked builds.
Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value)
#jira UE-42608 - Add "export to anim sequence" to control rig sequences
Change 3347475 on 2017/03/15 by Lina.Halper
#LookAt node refactor
- you can use LookAtLocation based on joint or socket (jira UE-8972)
- improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it
- GetOnScreenDebugInfo changed parameter - added runtime node
- possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode
- deprecated previous GetOnScreenDebugInfo
- Added AnimPhys Object version GUID
#rb:Thomas.Sarkanen
Change 3347512 on 2017/03/15 by Thomas.Sarkanen
Filter anim sequences to the correct skeleton when exporting
Feeback from code review of CL 3347436.
Change 3347543 on 2017/03/15 by Thomas.Sarkanen
Fix shadow variable warnings
Change 3347556 on 2017/03/15 by Jurre.deBaare
Unable to select bones in the animation editor viewport
#fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes
#feature added toggle button to skeletal mesh editor to enable mesh section selection
#jira UE-42893
Change 3347559 on 2017/03/15 by James.Golding
By default, re-use anim editor with correct Skeleton when double clicking anim asset
Add menu option to force a new edtor to open
#jira UE-42912
Change 3347749 on 2017/03/15 by Lina.Halper
Fix build issue.
#rb: none
Change 3347926 on 2017/03/15 by James.Cobbett
Adding new test to Welding.umap for children welding when attached to ragdoll
Change 3347938 on 2017/03/15 by Lina.Halper
Fix build error
#rb: none
Change 3347939 on 2017/03/15 by Mason.Seay
General cleanup of bp logic in maps and blueprint actors
Added scenarios to test actor descriptions
Fixed an error in blueprints (I think I failed to submit changes before)
Change 3348074 on 2017/03/15 by Lina.Halper
build error fix
#rb: none
#code review: martin.wilson
Change 3348154 on 2017/03/15 by Lina.Halper
last fix, hopefully
#rb: none
#code review: MArtin.wilson
Change 3349160 on 2017/03/16 by Thomas.Sarkanen
Adding 'set preview mesh' to toolbar
#jira UE-42910 - Add 'preview mesh' button to toolbar
Change 3349175 on 2017/03/16 by Jurre.deBaare
Notification on reimported animations that might be bad
#fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings)
#jira UE-34522
Change 3349197 on 2017/03/16 by Martin.Wilson
Add ability to choose slot to preview to montage editor
#jira UE-38910
Change 3349216 on 2017/03/16 by James.Cobbett
Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children
Change 3349217 on 2017/03/16 by James.Cobbett
Disabling new Welding tests pending review
Change 3349314 on 2017/03/16 by Benn.Gallagher
Fixed clothing not running in PS4 packaged builds
#jira UE-42857
Change 3349504 on 2017/03/16 by James.Fox
Enabling RootMotion automation tests. Approved: UEENGQA-12277
Change 3349611 on 2017/03/16 by Lina.Halper
retargeting pose options change
- now reset, import pose, use current pose
#rb: Martin.Wilson
#jira: UE-19768
Change 3349738 on 2017/03/16 by Martin.Wilson
Remove force inline from virtual compression functions.
#jira UE-33070
Change 3349787 on 2017/03/16 by James.Golding
Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA)
Change 3349827 on 2017/03/16 by Josh.Stoddard
- Expose PhysX stabilization as project setting, disabled by default
- remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE
#jira UE-42868
Change 3349932 on 2017/03/16 by James.Golding
Possible fix for cooking crash - ContentBrowser module not necessarily being loaded
Change 3350011 on 2017/03/16 by Jon.Nabozny
Created AddForceAtLocationLocal function to allow component space forces.
#jira UE-38115
Change 3350134 on 2017/03/16 by Josh.Stoddard
Fix memory leak from GPhysXSDK->createShape()
#jira UE-42733 #rb ori.cohen
Change 3351166 on 2017/03/16 by Lina.Halper
Fixed build issue
#code review:Jon.Nabozny
Change 3351451 on 2017/03/17 by Benn.Gallagher
Fixed clothing reimports not working correctly and possibly leading to editor crash
#jira UE-42953
Change 3351564 on 2017/03/17 by Benn.Gallagher
Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary
#jira UE-42224
Change 3351594 on 2017/03/17 by mason.seay
Updated BP logic to use Set Actor Location (speeds up tests)
Gave actors distinct names
Reworded descriptions
Change 3351629 on 2017/03/17 by Jon.Nabozny
Add methods to determine the WeldParent and WeldChildren of a given component.
#jira UE-40733
Change 3351639 on 2017/03/17 by Jon.Nabozny
Fix StopMovementImmediately for WheeledVehicleMovementComponent.
#jira UE-40078
Change 3351649 on 2017/03/17 by Jon.Nabozny
Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space.
Change 3351663 on 2017/03/17 by Thomas.Sarkanen
Anim notify blueprints now start with a 'received notify' event node (ghosted)
#jira UE-27386 - A new anim notify blueprints should start with a Received Notify override
Change 3351696 on 2017/03/17 by Thomas.Sarkanen
Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component
Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread.
Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component.
Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering.
Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component.
Commented FAnimNode_Base interface.
#jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe
Change 3351698 on 2017/03/17 by James.Golding
Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent
#jira UE-42802
Change 3351701 on 2017/03/17 by James.Golding
Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets
Change 3351703 on 2017/03/17 by James.Golding
Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel
#jira UE-39664
Change 3351704 on 2017/03/17 by James.Golding
Fix scrubbing curves that aren't selected
#jira UE-39574
Change 3351805 on 2017/03/17 by Thomas.Sarkanen
Prevent crash when trying to implement a function in a child anim blueprint
The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it.
#jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint
Change 3352000 on 2017/03/17 by James.Cobbett
Adding VehicleAdvBP assets for use in upcoming Welding tests
Change 3352067 on 2017/03/17 by Lina.Halper
Removed AnimGraph from GraphEditor module
- Created node factory, pin factory, pin connection policy factory
- Moved all anim related files out of GraphEditor
#code review: Michael.Noland
#jira: UE-37976
#rb: Michael.Noland
Change 3352178 on 2017/03/17 by Lina.Halper
Moved to AnimationBlueprintEditor as these are just graph visual nodes
#code review:Michael.Noland
Change 3352753 on 2017/03/17 by James.Fox
Checking in some naming convention changes for Overlap automation test.
Change 3353371 on 2017/03/19 by Lina.Halper
Fix build error
#code review: Bob.Tellez
Change 3353644 on 2017/03/20 by Jurre.deBaare
Animation thumbnails vanishing
#fix ensure that we draw the mesh regardless of whether or not we have dynamic render data
#jira UE-42974
Change 3353654 on 2017/03/20 by James.Golding
Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite
Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header
Change 3353684 on 2017/03/20 by Jurre.deBaare
Separate asset viewer profiles for local / shared
- Split out profiles in local/shared UProperty
- Modifications to ini writing :(
- Extra checks for default ini writing
- Add checkout/make writable for default editor ini file
Change 3353803 on 2017/03/20 by Jurre.deBaare
CIS fixes
Change 3353830 on 2017/03/20 by Martin.Wilson
Fix additives breaking when pose link not connected to anything
#jira ue-39174
Change 3353847 on 2017/03/20 by Martin.Wilson
Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes
#jira UE-40446
Change 3353950 on 2017/03/20 by Ori.Cohen
Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node.
#JIRA UE-42090
Change 3353956 on 2017/03/20 by Ori.Cohen
Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed)
Change 3354003 on 2017/03/20 by Thomas.Sarkanen
Back out changelist 3353914
Change 3354031 on 2017/03/20 by Benn.Gallagher
Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
#jira UE-42975
Change 3354151 on 2017/03/20 by Lina.Halper
Make sure nullptr tick function still works
- this is prerequisite for the play and export option
#rb:Ori.Cohen
Change 3354229 on 2017/03/20 by James.Golding
Add 'default camera' options for skel meshes
#jira UE-42762
Change 3354342 on 2017/03/20 by Martin.Wilson
Strip out identity raw tracks when baking additives.
#jira UE-40508
Change 3354388 on 2017/03/20 by Martin.Wilson
Fix false anim blueprint compile errors with aim offset pins
#jira UE-38196
Change 3354494 on 2017/03/20 by Martin.Wilson
Serialize compressed anim data when counting memory
#jira UE-39691
Change 3354515 on 2017/03/20 by Josh.Stoddard
Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM
#jira UE-41484 #rb ori.cohen
Change 3355932 on 2017/03/21 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys)
Change 3355954 on 2017/03/21 by Thomas.Sarkanen
Fixed up CIS issues post merge from Main
Change 3355974 on 2017/03/21 by James.Golding
Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer)
Change 3355981 on 2017/03/21 by Jurre.deBaare
Whitelisted circular dependencies between meshpaintmode and VR editor modules
Change 3355986 on 2017/03/21 by Jurre.deBaare
Linux CIS file, non-capital M
Change 3356072 on 2017/03/21 by James.Golding
Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data
#jira UE-43117
Change 3356073 on 2017/03/21 by James.Golding
Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent
Change 3356300 on 2017/03/21 by Ori.Cohen
Allow kinematic bodies with simulated parents using the full scene solver
Change 3356362 on 2017/03/21 by Lina.Halper
- Support create animation from Play
- Support export animation from Play
- this allows retargeting, post graph, or anything you see in engine will be baked to the animation
#rb: Thomas.Sarkanen
#jira: UE-19746
Change 3356482 on 2017/03/21 by Martin.Wilson
Fix crash when opening a new montage
#UE-43132
Change 3356709 on 2017/03/21 by James.Golding
Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere)
Add clamps when editing rotation of collision shapes, to avoid massive rotation entries
#jira UE-39664
Change 3356968 on 2017/03/21 by Ori.Cohen
Fix physics asset bounds to be as small as 1cm.
This introduces flicker, but passing to rendering to fix that on their end.
Change 3357092 on 2017/03/21 by Josh.Stoddard
Don't update kinematic target if the body isn't moving
#jira UE-42784 #rb ori.cohen
Change 3357194 on 2017/03/21 by Lina.Halper
Fix on vehicle anim instance look at node issue
#rb: Ori.Cohen
#jira: UE-43116
Change 3357298 on 2017/03/21 by Ori.Cohen
Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime.
#JIRA UE-42211
Change 3357494 on 2017/03/21 by Jon.Nabozny
Fix FPropertyEditorInlineClassFilter filtering classes incorrectly.
#jira UE-43098
Change 3357892 on 2017/03/21 by Lina.Halper
fix build error
#rb: none
Change 3358078 on 2017/03/22 by James.Golding
Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696)
Change 3358080 on 2017/03/22 by Jurre.deBaare
Updating Alembic importer thirdparty dependencies for Windows and Mac
Change 3358081 on 2017/03/22 by James.Golding
Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member
Change 3358092 on 2017/03/22 by James.Golding
Fix undo for saving/clearing default cam on mesh (also marks mesh dirty)
Change 3358093 on 2017/03/22 by James.Golding
Panning in orbit mode now takes in account camera speed
#jira UE-43082
Change 3358106 on 2017/03/22 by Thomas.Sarkanen
Fix fallout from Main integration
Change 3358454 on 2017/03/22 by Ori.Cohen
Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor
#JIRA UE-41711
Change 3358886 on 2017/03/22 by Ori.Cohen
Fix AutoWeld not being disabled in blueprint editor when the object is simulated
#JIRA UE-40193
Change 3358950 on 2017/03/22 by Lina.Halper
reverted code asking about asset name when create asset
#rb: none
Change 3359034 on 2017/03/22 by Lina.Halper
#fix fall out from previous revert
- because now export also shows the window. we don't want export to FBX to show name dialog
- it will use asset name as base
#rb: none
#code review:Thomas.Sarkanen
Change 3359165 on 2017/03/22 by Ori.Cohen
Fix welded capsules not using the right rotation
#JIRA UE-41546
Change 3359232 on 2017/03/22 by Ori.Cohen
Bump DDC key for new bvh34.
Change 3359233 on 2017/03/22 by mason.seay
Added a couple more scenarios and updated names. Needs more organization
Change 3359293 on 2017/03/22 by tim.gautier
Submitting MeshPaint test content for QAGame.
Change 3359389 on 2017/03/22 by Ori.Cohen
Back out changelist 3356589
Change 3359402 on 2017/03/22 by Jon.Nabozny
Move GetWeldParent and GetWeldChildren to EngineTest.
Change 3359978 on 2017/03/23 by Jurre.deBaare
Mesh Paint brush disappears when painting in VR
#fix removed conditional clause for painting the interactors
#jira UE-43150
Change 3359980 on 2017/03/23 by Jurre.deBaare
Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes
#fix reverted to old behavior, paint mode overriding catching key input to viewport
#jira UE-43158
Change 3360052 on 2017/03/23 by James.Golding
Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main.
Change 3360121 on 2017/03/23 by James.Golding
Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds
Change 3360177 on 2017/03/23 by Jurre.deBaare
Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore
Change 3360358 on 2017/03/23 by mason.seay
Updated naming and organization of actors in Outliner
Change 3362050 on 2017/03/23 by Lina.Halper
Back out changelist 3343074
#rb:none
#code review: Martin.Wilson, James.Golding
[CL 3362661 by Thomas Sarkanen in Main branch]
#lockdown Nick.Penwarden
#rb None
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3108929 on 2016/08/31 by Jon.Nabozny
PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy)
#jira UE-35260
Change 3108930 on 2016/08/31 by Jon.Nabozny
Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback.
#jira UE-33880
Change 3108934 on 2016/08/31 by Jon.Nabozny
Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor.
#jira UE-33051
Change 3108971 on 2016/08/31 by Jon.Nabozny
Add missing URadialForceComponent.h changes from CR 3108930
Change 3109557 on 2016/09/01 by Thomas.Sarkanen
Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework)
Persona Upgrade
Summary of changes:
- Persona module is now a repository of re-usable components, rather than an asset editor in itself.
- Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc).
- Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture.
- Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them.
- Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.)
- Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs.
- Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances.
- Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene.
- We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport.
- Removed old SAdditionalMeshesEditor as the new system replaces its functionality.
- Added asset family shortcut bar (and IAssetFamily to support this).
- Const corrected some engine functions.
- Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash.
- Padding, layouts and appearance of all editors have been polished.
- Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording.
- Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button).
- Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred.
- Removed sequence recorder from non-level editor windows.
Change 3109628 on 2016/09/01 by Thomas.Sarkanen
Fix non-unity build
Change 3109639 on 2016/09/01 by Thomas.Sarkanen
CIS fix: Monolithic non-editor builds
Change 3109648 on 2016/09/01 by Thomas.Sarkanen
Properly fix monolithic CIS this time
Change 3109683 on 2016/09/01 by Thomas.Sarkanen
Fix Mac editor CIS
Change 3109689 on 2016/09/01 by Benn.Gallagher
Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred.
#jira UE-35353
Change 3109699 on 2016/09/01 by Thomas.Sarkanen
More Mac Editor CIS fixes.
Change 3109727 on 2016/09/01 by Danny.Bouimad
Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone.
Change 3109758 on 2016/09/01 by Thomas.Sarkanen
More Mac editor CIS fixes
Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types.
Change 3109829 on 2016/09/01 by Thomas.Sarkanen
Fix crash when attaching slave components with differing bone counts
Change 3111672 on 2016/09/02 by Thomas.Sarkanen
Populated UV channels correctly
Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction.
Change 3111924 on 2016/09/02 by Martin.Wilson
Clean up references to GetBoneTree and deprecate
#jira UE-35525
Change 3112086 on 2016/09/02 by Martin.Wilson
Fix pose flickering on LOD change when using Layered Blend by Bone node
#Jira UE-35471
Change 3112097 on 2016/09/02 by Aaron.McLeran
UE-35533 StopQuietest concurrency not resulting in sounds returning to play
- Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop
- Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do.
Change 3112467 on 2016/09/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269
Change 3112604 on 2016/09/02 by Lina.Halper
Fixed merge compile error
Change 3113524 on 2016/09/05 by Thomas.Sarkanen
Prevent invalid assets from causing crashes with asset families
Store asset references as weak object ptrs as assets can go away underneath us.
Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead.
#jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset
Change 3114118 on 2016/09/06 by Marc.Audy
Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared
#jira UE-32852
Change 3114201 on 2016/09/06 by Lina.Halper
#ANMI: Moving animation curves from asset to skeleton
- Backward compatibility
- AnimCurve Viewer contains the setting of changing curve type - only material or morph would display.
- Morphtarget curves are automatically set on loading
- Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game
- TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones
- TODO: Linking curve to joint
- TODO: Allow Layer blending to use this data to blend curves
#Code review:Martin.Wilson, James.Golding
#jira: UEFW-179
Change 3114391 on 2016/09/06 by Lina.Halper
Build warning fix
Change 3114399 on 2016/09/06 by Lina.Halper
Fix build error.
Change 3114403 on 2016/09/06 by Lina.Halper
Attempt to fix build error
Change 3114591 on 2016/09/06 by Lina.Halper
Fix compile error
Change 3114963 on 2016/09/06 by Lina.Halper
Fixed crash on deleting skeleton when placed in the level
#jira: UE-35601
Change 3114985 on 2016/09/06 by Lina.Halper
Fix crash with copy pose mesh node not checking registered or not.
#jira: UE-35602
Change 3115933 on 2016/09/07 by James.Golding
UE-33251 - add 'restart required' to bSupportUVFromHitResults option
Change 3116021 on 2016/09/07 by Marc.Audy
Fix spelling
de-auto
NULL to nullptr
minor optimization
Change 3116046 on 2016/09/07 by James.Golding
Move AnimNode_LegIK.h to Public and .cpp for Private
Change 3116048 on 2016/09/07 by James.Golding
UE-34640 Fix bogus tooltips for collision channels
Change 3116050 on 2016/09/07 by James.Golding
PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist)
Change 3116060 on 2016/09/07 by Lina.Halper
#ANIM:
- Fix crash of setting multiple times in the same menu
- Make sure you can set to original animation, and not break
#jira: UE-35580
Change 3116064 on 2016/09/07 by James.Golding
Fix missing change for LegIK file move
Change 3116291 on 2016/09/07 by Marc.Audy
FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed
Change 3116590 on 2016/09/07 by Dan.Reynolds
Audio Test Map Content WIP
Change 3116649 on 2016/09/07 by mason.seay
Updated map to test flying
Change 3116712 on 2016/09/07 by dan.reynolds
Test Content Update EQTest Map WIP
Change 3117257 on 2016/09/08 by Benn.Gallagher
Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona).
Change 3117348 on 2016/09/08 by Benn.Gallagher
Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance.
#jira UEFW-180
Change 3117393 on 2016/09/08 by Benn.Gallagher
Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes)
#jira UE-34508
Change 3117507 on 2016/09/08 by Jurre.deBaare
Streamline Persona Asset Browser
#added ability to set whether or not a column should generate widgets in STableViews
#added filtering code to SAssetview to allow for hiding/showing columns related to the asset type
#added an ini path for saving the column filter state in SAnimationSequenceBrowser
#jira UEFW-148
Change 3118003 on 2016/09/08 by mason.seay
Updating meshes to use complex collision
Change 3118020 on 2016/09/08 by Zak.Middleton
#ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components.
Change 3118437 on 2016/09/08 by Lina.Halper
Fix grammar error
#jira: UE-35729, UE-35730, UE-35729
Change 3118456 on 2016/09/08 by Lina.Halper
Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner.
Change 3118492 on 2016/09/08 by Aaron.McLeran
Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework)
Change 3118517 on 2016/09/08 by Lina.Halper
Went back to original without spaces
Change 3118711 on 2016/09/08 by Aaron.McLeran
Fixing build errors with CL 3118492
Change 3118712 on 2016/09/08 by Aaron.McLeran
Fixing a build warning with CL 3118492
Change 3118745 on 2016/09/08 by Aaron.McLeran
Fixing a build warning with CL 3118492
- Fixed init order in FSoundSource
Change 3119201 on 2016/09/09 by Benn.Gallagher
Fix static analysis warnings (Accessing nullptr), added check on the pointer
#jira UE-35755
Change 3119338 on 2016/09/09 by Benn.Gallagher
Fixed destructible import throwing out meshes where 1 or more submeshes are empty
Change 3119371 on 2016/09/09 by Lina.Halper
fix texts
Change 3119453 on 2016/09/09 by Lina.Halper
Change text style of the child montage instruction.
#jira: UE-35144
Change 3119454 on 2016/09/09 by Lina.Halper
Add option to open asset from context menu of the segment
#jira: UE-35632
Change 3119457 on 2016/09/09 by mason.seay
Updated maps and rebuilt lighting
Change 3119584 on 2016/09/09 by Marc.Audy
Support for new metadata ShowInnerProperties (written by Matt K)
Change 3119667 on 2016/09/09 by Aaron.McLeran
Fixing compile errors on Mac.
- Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there
Change 3119732 on 2016/09/09 by Aaron.McLeran
Fixing clang compile error
- Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment.
Change 3119734 on 2016/09/09 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702
Change 3119787 on 2016/09/09 by Lina.Halper
Move cached UID to required bone
- removed skeleton cached UID list
- removed skeletalmeshcomponent cached UID list
- FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated
- added versioning to up-to-date skeleton curve list with skeletalmeshcomponent
#code review:Benn.Gallagher, Martin.Wilson
Change 3119800 on 2016/09/09 by Aaron.McLeran
Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework.
Change 3120260 on 2016/09/09 by Marc.Audy
Fix if statement
Change 3120790 on 2016/09/12 by Thomas.Sarkanen
Reordered skeletal mesh and animations in asset shortcut bar
#jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP
Change 3120793 on 2016/09/12 by Thomas.Sarkanen
Improved fix for missing mesh details customization
Improves on CL 3117257.
Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports.
Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab.
Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart.
Change 3120867 on 2016/09/12 by Marc.Audy
Fix incorrect condition in for causing static analysis warning
Change 3120900 on 2016/09/12 by mason.seay
Actually build lighting this time
Change 3120904 on 2016/09/12 by Thomas.Sarkanen
Skeletons can now be deleted once opened (once more)
Editable skeleton manager now holds onto weak ptrs instread of shared ptrs.
Added logic to compact if weak ptrs are invalid.
#jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor
Change 3120927 on 2016/09/12 by Thomas.Sarkanen
Details panel now shows selected items when re-opened
Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI.
#jira UE-35445 - Details tab in persona dosn't populate with information when first opened
Change 3120979 on 2016/09/12 by Thomas.Sarkanen
Re-added the ability to create pose assets
This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor.
#jira UE-35740 - Create Pose asset missing from create animation dropdown
Change 3121208 on 2016/09/12 by Benn.Gallagher
Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations.
#jira UE-33216
Change 3121274 on 2016/09/12 by James.Golding
PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel)
#jira UE-29346
Change 3121276 on 2016/09/12 by James.Golding
UE-33242 : Add option to copy morph target names to clipboard
Change 3121278 on 2016/09/12 by James.Golding
UE-33004 : Add proper commands for Curve Viewer
Change 3121472 on 2016/09/12 by Zak.Middleton
#ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached().
#jira UE-34482
Change 3121829 on 2016/09/12 by dan.reynolds
Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB.
Change 3122218 on 2016/09/12 by Aaron.McLeran
Minor cleanup in XAudio2Source.cpp
Change 3122823 on 2016/09/13 by Thomas.Sarkanen
Fix incorrect camera offset when opening some skeletal meshes
Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick.
#jira UE-35550 - Persona camera is far away from some skeletal meshes
Change 3122857 on 2016/09/13 by Lina.Halper
Importing frame count issue with blendshapes
- with this change when calculating sample rate, it checks blendshape curves.
#jira: UE-27706
Change 3122992 on 2016/09/13 by Marc.Audy
Child Actor Component now have an editable template
* Template is stored as a child inside the child actor template
* When gathering components for an actor, need to stop searching beyond any nested AActor
#jira UEFW-125, UE-16474
Change 3123087 on 2016/09/13 by Marc.Audy
Fix Child Actor Template being nulled out on template
Change 3123170 on 2016/09/13 by mason.seay
Updated test map to test SpawnEmitterAttached SnapToTarget settings
UEENGQA-9268
Change 3123203 on 2016/09/13 by Marc.Audy
Multi-select of child actor components allows editing of template properties
Change 3123205 on 2016/09/13 by Marc.Audy
Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property
#author Matt.Kuhlenschmidt
Change 3123422 on 2016/09/13 by Aaron.McLeran
UE-35950 Fixing XboxOne spatialization
- XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set.
Change 3123484 on 2016/09/13 by Lina.Halper
Fix animation frame UI issue
- This now displays from [0, numframes -1]
#jira: UE-33437
Change 3123500 on 2016/09/13 by Marc.Audy
Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it
#jira UE-35885
Change 3123549 on 2016/09/13 by Marc.Audy
Fix warning message
Change 3123581 on 2016/09/13 by Marc.Audy
PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke)
#jira UE-35424
Change 3123688 on 2016/09/13 by Ben.Zeigler
Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly
Change 3123768 on 2016/09/13 by Marc.Audy
Go away auto
NULL to nullptr
Use ranged for instead of iterators
Change 3123906 on 2016/09/13 by Aaron.McLeran
UE-34615 Supporting Pausing Sounds on Audio Components
Change 3123949 on 2016/09/13 by Aaron.McLeran
UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0
Change 3124109 on 2016/09/13 by Aaron.McLeran
UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite
Change 3124137 on 2016/09/13 by Aaron.McLeran
PR #2601: made looping sound waves searchable by the asset registry
Change 3124396 on 2016/09/14 by James.Golding
Allow anim node edit modes to work on all nodes, not just skel controls
Change 3124498 on 2016/09/14 by Benn.Gallagher
Added method to get swing and twist quaternions from FQuat
#jira UE-34054
Change 3124504 on 2016/09/14 by James.Golding
Missed a few references to SkeletalControlEditMode
Change 3124508 on 2016/09/14 by James.Golding
Fix function groupings in animnode editmode headers
Change 3124625 on 2016/09/14 by james.cobbett
Rebuilding lighting.
Change 3124632 on 2016/09/14 by James.Golding
UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset)
- Converted PoseDriver from SkelControl to AnimNode
- Added PoseDriverEditMode
- Added debug drawing to show target poses and current ref position
- Aded support for PoseDriver using translation instead of rotation
- Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler
Change 3124636 on 2016/09/14 by James.Golding
Missed file
Change 3124652 on 2016/09/14 by Marc.Audy
Fix initialization order warning
#jira UE-35980
Change 3124658 on 2016/09/14 by Marc.Audy
Fix if statement
#jira UE-35976
Change 3124685 on 2016/09/14 by James.Golding
Move PoseDriver files from BoneControllers to AnimNodes folder
Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp
Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private
Change 3124690 on 2016/09/14 by James.Golding
Missing header edit after file move
Change 3124707 on 2016/09/14 by Danny.Bouimad
Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone.
Somehow this was undone.
Change 3124954 on 2016/09/14 by Jurre.deBaare
Import Alembic file gets editor crash
#fix double check if Alembic isn't lying and there are no actual normals
#misc fixed type in function signature
#jira UE-35702
Change 3124980 on 2016/09/14 by Lina.Halper
Tweak UI of child anim montage
- removed padding, changed font size
Change 3124981 on 2016/09/14 by Lina.Halper
Changed text of keys to Frames
Change 3124998 on 2016/09/14 by Lina.Halper
Fix curve issue when evaluting with # of frames.
#jira: UE-35782
Change 3125034 on 2016/09/14 by Aaron.McLeran
Changes to 3123906 based on feedback from Marc Audy
Change 3125109 on 2016/09/14 by Aaron.McLeran
PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti)
Change 3125184 on 2016/09/14 by Lukasz.Furman
vehicle RVO fixes
#ue4
Change 3125191 on 2016/09/14 by Lukasz.Furman
added blueprint interface for component's navigation influence control
#ue4
Change 3125348 on 2016/09/14 by Mason.Seay
Added GamepadFaceButtonRight as an input mapping for Crouch
Change 3125352 on 2016/09/14 by Lina.Halper
#ANIM: Pose Asset - Insert pose support
- made sure pose asset editor updates if the new pose is inserted.
#jira: UE-32608
Change 3125413 on 2016/09/14 by Ben.Zeigler
#jira UEFW-32 Game Mode Cleanup
Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children
Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes.
World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before.
World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>.
GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer.
Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13
The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee
Change 3125414 on 2016/09/14 by Ben.Zeigler
#jira UEFW-32 Game Mode Cleanup
Convert all internal templates to use GameModeBase
Convert most sample games, ShooterGame and several legacy projects are still using GameMode
Change 3125415 on 2016/09/14 by Ben.Zeigler
#jira UEFW-32 Game Mode Cleanup
Internal game compile fixes needed to support GameMode refactor
Fixed a few places that overrode StartNewPlayer to override new functions instead
Change 3125438 on 2016/09/14 by Ben.Zeigler
Log compile fix
Change 3125460 on 2016/09/14 by Ben.Zeigler
Another try at log compile issues
Change 3125685 on 2016/09/14 by Aaron.McLeran
Attempt to fix compile error
Change 3125700 on 2016/09/14 by Aaron.McLeran
UE-35958 Undo in sound cue editor does not undo looping changes.
Issue was sound cues were not being flagged as transactional and ignoring undo transactions
Change 3125857 on 2016/09/14 by Aaron.McLeran
-Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system.
-Changed to setting flag directly in NewObject line instead of calling SetFlags
Change 3125888 on 2016/09/14 by Aaron.McLeran
Adding call to super post load in USoundNode::PostLoad()
Change 3125964 on 2016/09/14 by Aaron.McLeran
Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files).
Change 3125974 on 2016/09/14 by Aaron.McLeran
UE-35892 Not loading audio data when in -nosound mode
Change 3125983 on 2016/09/14 by Ben.Zeigler
Better Nogore fix for lens effect
Change 3125985 on 2016/09/14 by Ben.Zeigler
Fix fortnite compile failure on mac, it was inside non instantiated template
Change 3126409 on 2016/09/15 by Benn.Gallagher
Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links.
#jira UE-35657
Change 3126507 on 2016/09/15 by Thomas.Sarkanen
Prevent crash when calling SetAnimationMode on a component with no skeletal mesh
Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance.
#jira UE-36003 - Crash playing Ocean
Change 3126539 on 2016/09/15 by Marc.Audy
Fix Win32 compilation error
#jira UE-36018
Change 3126575 on 2016/09/15 by Marc.Audy
Properly fix compile
Change 3126635 on 2016/09/15 by Benn.Gallagher
Fix for crash when setting collision responses on destructible components after they have been fractured.
#jira UE-35604
Change 3126649 on 2016/09/15 by Lina.Halper
- Fixed issue with updating cache UID List, so certain curves did not work.
- Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID.
Change 3126816 on 2016/09/15 by Lukasz.Furman
Back out changelist 3125191
Change 3126903 on 2016/09/15 by Marc.Audy
Fix !WITH_APEX compile errors from CL# 3126635
Change 3126908 on 2016/09/15 by Mieszko.Zielinski
Added initialization of FBlackboardEntry properties #UE4
Change 3127081 on 2016/09/15 by Ben.Zeigler
#jira UEFW-32 Game Mode Cleanup
Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode.
Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions.
GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format.
Fixed internal game ini files and added example to BaseEngine.ini
Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL
Change 3127102 on 2016/09/15 by Ben.Zeigler
Crash fix if there is no deprecated config section
Change 3127103 on 2016/09/15 by Aaron.McLeran
UE-34100 audio playback of an individual source
Change 3127109 on 2016/09/15 by Marc.Audy
Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead
Change 3127143 on 2016/09/15 by Aaron.McLeran
Missing file in CL 3127103
Change 3127218 on 2016/09/15 by Ori.Cohen
PR #2766: More vehicle stats for profiler (Contributed by DenizPiri)
#JIRA UE-35564
Change 3127264 on 2016/09/15 by Aaron.McLeran
Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent
Change 3127285 on 2016/09/15 by Marc.Audy
Make it easier to create an audio component that will exist across level transitions
Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list
UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE)
#jira UE-16451
Change 3127360 on 2016/09/15 by Marc.Audy
Consolidate a few GetWorld()s
Change 3127931 on 2016/09/16 by Benn.Gallagher
Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh.
#jira UE-36054
Change 3128001 on 2016/09/16 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918
Change 3128005 on 2016/09/16 by James.Cobbett
#jira UE-29618 Submitting test assets
Change 3128022 on 2016/09/16 by Lina.Halper
Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch
#jira: UE-27256
Change 3128044 on 2016/09/16 by James.Cobbett
Submitting gamemode test asset
Change 3128169 on 2016/09/16 by Mieszko.Zielinski
Fixed couple of static analysis warnings in AI code #UE4
Change 3128430 on 2016/09/16 by Marc.Audy
Fix infinite loop when running a pause frame with tick interval functions (4.13.1)
#jira UE-36096
Change 3128558 on 2016/09/16 by Mieszko.Zielinski
Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4
#jira UE-33036
Change 3128678 on 2016/09/16 by Jon.Nabozny
#rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed.
#rn This can be used to prevent the game from being exited.
#jira UE-34123
Change 3128693 on 2016/09/16 by Marc.Audy
Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused
Change 3128753 on 2016/09/16 by Mieszko.Zielinski
Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4
#jira UE-35852
Change 3128791 on 2016/09/16 by Marc.Audy
PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF)
Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked
#jira UE-35719
Change 3128974 on 2016/09/16 by Mieszko.Zielinski
Fixes to BB key synchronization #UE4
syncing between two BBs associated by a common parent now works
Change 3128984 on 2016/09/16 by Jon.Nabozny
Fix FConstraintBaseParams ContactDistance clamping.
The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense.
Change 3129010 on 2016/09/16 by Dan.Reynolds
Updating developer folder content for external referencing
Change 3129093 on 2016/09/16 by Ben.Zeigler
#jira UE-35424
Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage
Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones
Change 3129103 on 2016/09/16 by Marc.Audy
Fix initialization order CIS warning
Change 3129361 on 2016/09/16 by Dan.Reynolds
Fixes to QASoundWaveProcedural.h
Change 3129994 on 2016/09/19 by Thomas.Sarkanen
Skeletal mesh to Static mesh conversion
Added feature to convert selected actors' meshes into static meshes.
Supports static and skeletal meshes.
Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself.
Added IHasPersonaToolkit interface that all of these editors implement.
Added toolbar button to each Persona-based editor.
Added level editor right-click menu option.
Added CPU skinning path for cloth sections (non-SIMD for now).
Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent.
Moved a few structures around so CPU skinned renderdata is more readily exposed.
#jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh
Change 3130008 on 2016/09/19 by Benn.Gallagher
Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible
#jira UE-3687
Change 3130009 on 2016/09/19 by Thomas.Sarkanen
Fixed static analysis warnings in Persona and AnimationBlueprintEditor
Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways).
Change 3130012 on 2016/09/19 by Thomas.Sarkanen
CIS fix (implcit use of copy constructor)
Change 3130016 on 2016/09/19 by Thomas.Sarkanen
Mac CIS fix - forward declare some classes.
Change 3130027 on 2016/09/19 by Thomas.Sarkanen
Fix shadow variables found with Clang
Change 3130044 on 2016/09/19 by Jurre.deBaare
Improved Texture Merging using the Merge Actors Tool
#feature added simple binning algorithm to be used with texture importance values
#misc small array indexing copy-paste error
#jira UE-33823
Change 3130068 on 2016/09/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803
Change 3130181 on 2016/09/19 by Jurre.deBaare
G++ compile errors
#fix array enum size requires cast to be valid
Change 3130182 on 2016/09/19 by Jurre.deBaare
Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently
Change 3130250 on 2016/09/19 by Marc.Audy
Fix flag check indicated by static analysis
Change 3130256 on 2016/09/19 by Benn.Gallagher
Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows.
#jira UE-34796
Change 3130267 on 2016/09/19 by Marc.Audy
Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes
Change 3130551 on 2016/09/19 by Ben.Zeigler
Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier
Change 3130564 on 2016/09/19 by Jurre.deBaare
More CIS fixes
Change 3130572 on 2016/09/19 by Ben.Zeigler
#jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes
Change 3130586 on 2016/09/19 by Ben.Zeigler
#jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different
Change 3130587 on 2016/09/19 by Martin.Wilson
Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage
#jira UE-34798
Change 3130694 on 2016/09/19 by Ben.Zeigler
#jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components
Change 3130700 on 2016/09/19 by Ben.Zeigler
#jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally
Change 3130778 on 2016/09/19 by Dan.Reynolds
WIP Content update for external referencing
Change 3130812 on 2016/09/19 by Marc.Audy
No longer use inconsistently applied bWantsBeginPlay
#jira UE-21048
Change 3130876 on 2016/09/19 by Richard.Hinckley
Fixing comments for documentation purposes.
Change 3131076 on 2016/09/19 by Marc.Audy
PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt)
#jira UE-35625
Change 3131102 on 2016/09/19 by Richard.Hinckley
Fixing typo that slipped through.
Change 3131254 on 2016/09/19 by Ben.Zeigler
#jira UE-36162 Remove bad game mode reference
Change 3131396 on 2016/09/19 by Marc.Audy
Undo CL# 3125974 to fix Fortnite crash until investigation can be done
#jira -UE-36164
Change 3131846 on 2016/09/20 by Thomas.Sarkanen
Recording now functional again in blendspace editor
Blendspaces now use the anim editor base.
Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before.
Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time.
Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class.
#jira UE-35843 - Missing record option for Blendspaces
Change 3131921 on 2016/09/20 by Thomas.Sarkanen
Re-added anim slot manager tab
Anim slot manager was not added back into the standalone editors when they were split up.
#jira UE-35954 - Anim Slot Manager opens up to unrecognized tab
Change 3131922 on 2016/09/20 by Thomas.Sarkanen
Added 'dirty' indicator to asset shortcut bar
#jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar
Change 3131950 on 2016/09/20 by Thomas.Sarkanen
Animation stepping now functions as it did previously
Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this.
#jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently
Change 3131953 on 2016/09/20 by james.cobbett
Updating test assets.
Change 3132241 on 2016/09/20 by Martin.Wilson
Fix crash when importing a pose to pose asset.
#jira UE-36122
Change 3132417 on 2016/09/20 by Thomas.Sarkanen
Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs)
A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary.
#jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid()
Change 3132790 on 2016/09/20 by Ori.Cohen
Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component
#JIRA UE-35257
Change 3132795 on 2016/09/20 by Ori.Cohen
Fix typo where enable swing drive was used for both swing and twist.
#JIRA UE-35634
Change 3132838 on 2016/09/20 by Ori.Cohen
Move flush deferred actor to EndPhysics
#JIRA UE-35899
Change 3133088 on 2016/09/20 by Ori.Cohen
Back out defer flush change. This requires more thought.
Change 3133185 on 2016/09/20 by Wes.Hunt
QoS Analytics providers now use the real final Data Router URL #jira UE-30655
Change 3133262 on 2016/09/20 by Wes.Hunt
HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354.
Change 3133266 on 2016/09/20 by Wes.Hunt
Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354.
Change 3133277 on 2016/09/20 by Chris.Evans
!N Pose asset test
Change 3133504 on 2016/09/20 by dan.reynolds
Updating WIP Test Content
Change 3133761 on 2016/09/21 by Thomas.Sarkanen
Fixed 100% crash when killing a husk
Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task.
#jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards
Change 3133766 on 2016/09/21 by Thomas.Sarkanen
Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected
The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL.
#jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint
Change 3133774 on 2016/09/21 by Danny.Bouimad
Translation Pose Driver test assets content/animation/posedrivertests
Change 3133796 on 2016/09/21 by Thomas.Sarkanen
Added metadata to remove "reset to default" button for certain properties
Allows removal of the reset button without a cumbersome details customization.
Fixes crash where a parent struct of an editfixedsize array was reset.
#jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT
Change 3133831 on 2016/09/21 by Jurre.deBaare
Vert Color Background not contained to Asset's Viewport
#fix Added a way to directly set the visibility of the floor/environment in the static mesh editor
#jira UE-35052
Change 3133832 on 2016/09/21 by Jurre.deBaare
Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number
#fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well
#jira UE-34629
Change 3133833 on 2016/09/21 by Jurre.deBaare
Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0
#fix do not wrap around for non-looping negative sampling times :)
#jira UE-34630
Change 3133834 on 2016/09/21 by Jurre.deBaare
Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window
#fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug)
#jira UE-34303
Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint
#fix recursively add child actor components to include all static meshes
#jira UE-25187
Change 3133835 on 2016/09/21 by Jurre.deBaare
Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman)
#fix new mesh with removed bottom quad, allowing for see-through from below
#jira UE-35022
Change 3133836 on 2016/09/21 by Jurre.deBaare
It isn't clear when a profile is added to the Preview Scene Settings
#fix selected profile now changes to newly added one
#jira UE-33848
Change preview scene profile naming to validate name input in UI instead of PostEditChange
#fix added ui feedback for duplicate naming
#misc extra checks for having a correct profile name when adding a new profile
#jira UE-34078
Adding Preview Scene Profile after Removing One duplicates the name of the last added profile
#fix determine correct name by checking existing ones
#jira UE-33898
Change 3133838 on 2016/09/21 by Jurre.deBaare
Prevent preview scene assets being loaded in game (proper fix)
#fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings
#jira UE-36082
Change 3133839 on 2016/09/21 by Jurre.deBaare
Moving over UE-35254 from 4.13.1
Change 3133840 on 2016/09/21 by Jurre.deBaare
Moving over UE-35639 from 4.13.1
Change 3133844 on 2016/09/21 by Jurre.deBaare
Alembic import causing a crash
#jira UE-35551
#fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix
#jira UE-35451
#fix handle case where we imported an empty object in the Geometry cache path
#misc alembic importer signature change
#misc typo in function signature
Change 3133951 on 2016/09/21 by Mieszko.Zielinski
Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4
Change 3134014 on 2016/09/21 by Jon.Nabozny
#rn Ensure the runaway loop counter gets reset when processing parallel animation.
#jira UE-33946
Change 3134032 on 2016/09/21 by Jurre.deBaare
Remove comments
Change 3134100 on 2016/09/21 by James.Golding
UE-35300 Support UV traces for UV on BSP
Change 3134103 on 2016/09/21 by Lukasz.Furman
fixed NavLinkProxy not working correctly in PIE
#jira UE-36194
Change 3134104 on 2016/09/21 by James.Golding
UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts
Change 3134106 on 2016/09/21 by James.Golding
UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts
Change 3134109 on 2016/09/21 by James.Golding
UE-35813 Don't do srgb conversion for proc mesh vertex colors
UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting
Change 3134145 on 2016/09/21 by Mieszko.Zielinski
Fixed persistent BB key changes not getting propagated to child BB assets #UE4
Change 3134296 on 2016/09/21 by Lukasz.Furman
fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh
copy of CL# 3133219
Change 3134390 on 2016/09/21 by mason.seay
Blueprint for collision bug repro
Change 3134517 on 2016/09/21 by Mieszko.Zielinski
CIS fix #UE4
Change 3134746 on 2016/09/21 by Ben.Zeigler
Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass
Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe
Change 3134850 on 2016/09/21 by Ben.Zeigler
Fix PlatformShowcase warnings
Change 3134852 on 2016/09/21 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107
Change 3134853 on 2016/09/21 by Marc.Audy
Resolve of reimport portions
Change 3134857 on 2016/09/21 by Marc.Audy
Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework
Change 3135002 on 2016/09/21 by Ori.Cohen
Fix compiler errors
Change 3135147 on 2016/09/21 by dan.reynolds
AEOverview Test WIP Update
Change 3135168 on 2016/09/21 by Wes.Hunt
Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info.
#jira UE-36211
Change 3135216 on 2016/09/21 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156
Change 3135238 on 2016/09/21 by Aaron.McLeran
UE-36288 Fixing concurrency resolution stop quietest
Change 3135257 on 2016/09/21 by Ben.Zeigler
Fix Orion version of OnlineGameFramework plugin
Change 3135258 on 2016/09/21 by Ben.Zeigler
Other Orion GameMode fixes
Change 3135290 on 2016/09/21 by dan.reynolds
AEOverview test map skeleton complete with comments per Nick BB request
Change 3135323 on 2016/09/21 by dan.reynolds
Update to AEOverview test maps
Change 3135385 on 2016/09/21 by Marc.Audy
Fix static analysis warnings in automation tests
Change 3135634 on 2016/09/22 by Thomas.Sarkanen
Remove duplicated details customization
Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use.
Change 3135660 on 2016/09/22 by Thomas.Sarkanen
CIS fix: Fixed deleted file still being included.
Change 3135949 on 2016/09/22 by Thomas.Sarkanen
Fixed (another) crash with invalid curve data when an anim instance is GCed
Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case.
#jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid()
[CL 3136620 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3072947 on 2016/08/01 by Uriel.Doyon
Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game texture.
#review-3072934 @marcus.wassmer
#jira UE-34045
Change 3073301 on 2016/08/02 by Ben.Woodhouse
Fix for large spotlight culling precision issues, reported on UDN by Aaron Jacobs at Double Fine. For a full description, see the UDN post
https://udn.unrealengine.com/questions/305440/shadowed-light-flicker-caused-by-floating-point-pr.html
#jira UE-34052
Change 3073689 on 2016/08/02 by Ben.Woodhouse
Improved skin postprocess - support for full resolution, with diffuse/spec lighting combined into single RGBA (sharing chroma)
Full res lighting gives less temporal AA flickering, sharper diffuse and specular lighting in the surface (since this is now at full resolution), faster postprocessing if using a 64-bit rendertarget (on NV 980Ti).
Checkerboard rendering is controlled via the r.sss.checkerboard cvar. - 0 is off/full res, 1 is checkerboard, 2 is automatic based on scenecolor (non-checkerboard requires 64bit or more rendertarget w/separate alpha)
Tested/profiled on PC, PS4
Change 3074666 on 2016/08/02 by Daniel.Wright
Fixed stationary skylight brightness
Change 3074667 on 2016/08/02 by Daniel.Wright
Fixed r.ReflectionEnvironmentLightmapMixing
Change 3074687 on 2016/08/02 by Daniel.Wright
Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor.
Change 3075241 on 2016/08/03 by Rolando.Caloca
DR - Fix linux compile issue & static analysis warning
Change 3075746 on 2016/08/03 by Daniel.Wright
Removed bOverride_AntiAliasingMethod and outdated ini references to PP AntiAliasingMethod
Change 3075783 on 2016/08/03 by Ryan.Brucks
#code.review Marcus.Wassmer
Added two material nodes that return Atmospheric Light Vector and Light Direction using:
View.AtmosphericFogSunColor
View.AtmosphericFogSunDirection
Nodes are called:
AtmosphericLightVector
AtmosphericLightColor
Also changed SceneRendering.cpp so that values will be grabbed from directional lights without needing an Atmospheric Fog actor in the scene.
Change 3075969 on 2016/08/03 by Uriel.Doyon
Material GUIDs are not updated anymore when parents or textures change.
Lighting now uses a hash built from the list of parents, textures and shader functions.
#review-3072980 @marcus.wassmer @daniel.wright
Change 3076116 on 2016/08/03 by Ryan.Brucks
#code.review marcus.wassmer
Fixed typo in the Caption of new Nodes "Atmospheric Light Vector" and "Atmospheric Light Color"
Change 3076456 on 2016/08/03 by Rolando.Caloca
DR - Fix geometry shader gl_Layer for SPIR-V
Change 3076730 on 2016/08/03 by Uriel.Doyon
Added user warning logic for the texture streaming build. Ran in MapCheck, BeginPlay and PreSave.
#review-3072984 @marcus.wassmer
Change 3077616 on 2016/08/04 by Daniel.Wright
Planar reflection show flags can now be edited
Change 3077621 on 2016/08/04 by Daniel.Wright
Changed default Planar Reflection DistanceFromPlaneFadeoutEnd from 600 to 100, which reduces artifacts and is a more intuitive initial setting
Change 3077792 on 2016/08/04 by Daniel.Wright
Fixed an unnecessary sky capture caused by the sky light component owned by the default ASkyLight
Change 3077799 on 2016/08/04 by Daniel.Wright
Skip RF_ArchetypeObject for reflection captures
Change 3077876 on 2016/08/04 by Marc.Olano
Noise material perf improvements
Change random number generator for Gradient-ALU (1.7x perf boost), improve speed of Voronoi noise quality level 3.
Removes integer BBS random number generators. Fewer instructions, but too slow to use (see 1.7x perf boost above)
Change 3077884 on 2016/08/04 by Daniel.Wright
Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them
Change 3078994 on 2016/08/05 by Simon.Tovey
Fix for UE-34241
Scene proxy ptr was being cached during a downcast.
Inside a call to CreateDynamicData, CheckMaterialUsage_Concurrent() was causing the scene proxy to be recreated an so the cached ptr was stale.
I've fixed the immediate issue but recreating the scene proxy here doesn't seem great. Maybe CheckMaterailUsage() should be rethought a bit.
Change 3079162 on 2016/08/05 by Ben.Woodhouse
Fix for jittering in Paper2D. Was caused by override being ignored due to a change in intiialization order for AA settings.
#jira UE-34091
Change 3079613 on 2016/08/05 by Daniel.Wright
New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly
New blueprint function CreateRenderTarget2D
Change 3079708 on 2016/08/05 by Uriel.Doyon
Fixed crash when building texture streaming on some levels.
Change 3079795 on 2016/08/05 by Uriel.Doyon
Fixed issue with instanced static meshes when building texture streaming.
Fixed typo with func "GetNumTextureStreamingPrimitives"
Change 3079806 on 2016/08/05 by Uriel.Doyon
Enabled PerTexture MipBias. The per texture mip bias now resets to 0 when the texture gets required at low resolution.
New scalability setting named "r.Streaming.LimitPoolSizeToVRAM" enabling the PoolSize to be limited the available VRAM
(according to GPoolSizeVRAMPercentage)
#review-3074662 @marcus.wassmer
Change 3082698 on 2016/08/09 by Daniel.Wright
Copy - CreateRenderTarget2D uses a world context object as owner, allows use in a construction script
Change 3082699 on 2016/08/09 by Daniel.Wright
Changed display name for 'Two Sided' shading model to 'Two Sided Foliage' to make it clear what it's intended to be used for
Change 3083909 on 2016/08/10 by Olaf.Piesche
#jira UE-34106
#jira UE-32784
#jira UE-31198
Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty)
Change 3084645 on 2016/08/10 by Olaf.Piesche
#jira UE-30398
Fix offset added to particle collision locations.
Change 3084709 on 2016/08/10 by Daniel.Wright
Copy - Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents
Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior
Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene()
Change 3084783 on 2016/08/10 by Rolando.Caloca
DR - Use the first targeted rhi shader platform as the initial RHI to load on Windows
#jira UE-34510
Change 3084958 on 2016/08/10 by Daniel.Wright
Copy - Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards
Change 3086023 on 2016/08/11 by Marcus.Wassmer
Merging //UE4/Dev-Main@3085468 to Dev-Rendering (//UE4/Dev-Rendering)
#test none
Change 3086778 on 2016/08/11 by Ben.Woodhouse
Workaround for fortnite character rendering issue. Enable checkerboard rendering by default until we can fix properly
#jira UE-34561
Change 3087404 on 2016/08/12 by Rolando.Caloca
DR - Upgrade glslang to 1.0.21.1
- Added some more debug output
Change 3087524 on 2016/08/12 by Rolando.Caloca
DR - vk - Fixed StencilRef, fixed size of RHIReadSurfaceFloatData (but still returns dummy data)
Change 3087663 on 2016/08/12 by Rolando.Caloca
DR - vk - Fix for SRGB; support for mip texture views
Change 3087735 on 2016/08/12 by Daniel.Wright
TextureRenderTarget2D's can now be up to 8192^2. Anything over 2048 pops up an 'are you sure' dialog.
Change 3087750 on 2016/08/12 by Rolando.Caloca
DR - vk - Minor renaming in prep for merge
Change 3087813 on 2016/08/12 by Rolando.Caloca
DR - vk - More minor cleanup
Change 3087819 on 2016/08/12 by Chris.Bunner
Check material function input types directly, no need to traverse connected graph.
#jira UE-32134
Change 3087901 on 2016/08/12 by Rolando.Caloca
DR - vk - Fix RT view to use 1 mip
Fix depth buffer component swizzle
Change 3088193 on 2016/08/12 by Daniel.Wright
DFAO and RTDF shadows are enabled in High and Epic scalability settings by default
Change 3088988 on 2016/08/15 by Rolando.Caloca
DR - Add Accessors
Change 3089104 on 2016/08/15 by Olaf.Piesche
#jira UE-34241
Sceneproxy can be nullptr in FDynamicMeshEmitterData::Init if the proxy is being recreated
Change 3089208 on 2016/08/15 by Daniel.Wright
Downsampled separate translucency uses a separate view uniform buffer with correct buffer sizes
* Fixes WorldPosition in downsampled translucency
* View uniform buffer parameters are now cached on the view, to allow recreating the uniform buffer without having to rebuild the entire struct. Currently used by global distance field, downsampled separate translucency.
* Fixed the downsampled translucency depth buffer being full res used together with a smaller color target, now they are both the downsampled res
Change 3089209 on 2016/08/15 by Daniel.Wright
Fixed atmospheric fog on translucency
Change 3089457 on 2016/08/15 by Daniel.Wright
Fixed lighting build failure from UMaterialInstanceDynamic assigned to a mesh that's being exported to Lightmass. The Swarm cache entry is created using the parent's guid, causing multiple MID's with the same parent to acquire a file handle multiple times which fails after the first.
Change 3089549 on 2016/08/15 by Daniel.Wright
UMaterialInterface initializes LightingGuid to something valid - causes UMaterialInstanceDynamic to have a valid LightingGuid so they can be used in lighting builds
Change 3089703 on 2016/08/15 by Daniel.Wright
Custom expression fixup for View.RenderTargetSize
Change 3090546 on 2016/08/16 by Daniel.Wright
Hopeful fix for recycled snapshot view crash
Change 3091202 on 2016/08/16 by Daniel.Wright
Manually clear FViewInfo::CachedViewUniformShaderParameters on creating a snapshot, since memcpy is used to create the snapshot view
[CL 3091931 by Gil Gribb in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3072953 on 2016/08/01 by Uriel.Doyon
Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures.
#jira UE-34045
Change 3072915 on 2016/08/01 by Nick.Whiting
Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh
#jira UE-34044
Change 3072891 on 2016/08/01 by Nick.Whiting
Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers
#jira UE-33579
Change 3072885 on 2016/08/01 by Nick.Darnell
UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers.
Continued - adding missing file.
#jira UE-32876
Change 3072869 on 2016/08/01 by Ori.Cohen
Fix CIS
#jira UE-3402
Change 3072862 on 2016/08/01 by Josh.Adams
- Fixed case issue for Linux
#jira UE-34020
Change 3072818 on 2016/08/01 by Nick.Darnell
UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers.
#jira UE-32876
Change 3072756 on 2016/08/01 by John.Billon
Fixed crash when setting a composite texture on a render target cube.
#Jira UE-33885
Change 3072755 on 2016/08/01 by John.Billon
Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting.
#Jira UE-33574
Change 3072753 on 2016/08/01 by John.Billon
Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters.
#Jira UE-32565
#Jira UE-29528
Change 3072665 on 2016/08/01 by Ben.Marsh
Fix parse errors in BuildGraph example script.
Change 3072664 on 2016/08/01 by Mike.Beach
Mirrors CL 3072620 from Dev-Blueprints.
Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors.
#jira UE-29631
Change 3072656 on 2016/08/01 by Mike.Beach
Mirrors CL 3072614 from Dev-Blueprints.
Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object.
#jira UE-29613
Change 3072649 on 2016/08/01 by Mike.Beach
Mirrors CL 3071292 from Dev-Blueprints.
Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops).
#jira UE-29631
Change 3072568 on 2016/08/01 by Phillip.Kavan
Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead)
Mirrored from //Orion/Dev-General (CLs# 3065749/3065868).
#jira UE-32780
Change 3072565 on 2016/08/01 by Rolando.Caloca
UE4.13 - More info to track down crash with missing Primitive uniform buffer
#jira UE-33418
Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt
Fix hovering broken in the details panel
#jira UE-20903
Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt
Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable
#jira UE-20903
Change 3072479 on 2016/08/01 by Ori.Cohen
Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision
#JIRA UE-34023
Change 3072438 on 2016/08/01 by Chris.Wood
Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them.
[UE-33943] - Crash Report Client window not opening in a packaged build
#jira UE-33943
#test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher
Change 3072360 on 2016/08/01 by Chris.Babcock
Enable Google Play Games for ARM64 on Android
#jira UE-34031
#ue4
#android
Change 3072337 on 2016/08/01 by Mitchell.Wilson
Saving multiple files from VR template to resolve empty engine version warnings.
#jira UE-33937
Change 3072302 on 2016/08/01 by Lina.Halper
Fix issue where weight doesn't update correctly while updating list
#jira: UE-33023
Change 3072250 on 2016/08/01 by Lina.Halper
Add error message when rename failed
#jira: UE-33661
Change 3072103 on 2016/08/01 by Lina.Halper
- Undid previous propagating change of morphtarget - Refresh function
- Made sure whatever happening, the buffer size remains sane and render thread will always get the same size
#code review: Rolando.Caloca
#jira: UE-33923
Change 3072062 on 2016/08/01 by Jurre.deBaare
Static Mesh Editor and Persona viewport are very dark
#fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator)
#jira UE-33945
Change 3072061 on 2016/08/01 by Jurre.deBaare
Incorrect importing of morph target weights when setting the percentage bases option on import
#fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number
#jira UE-34003
Change 3072052 on 2016/08/01 by Chris.Babcock
Vulkan extension fixes for Android
#jira UE-32943
#ue4
#android
Change 3072039 on 2016/08/01 by Mitchell.Wilson
Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap.
#jira UE-33843
Change 3072003 on 2016/08/01 by Rob.Cannaday
Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems.
#jira UE-34008
Change 3071942 on 2016/08/01 by Matthew.Griffin
Adding feature pack for TP_VirtualRealityBP
Change 3071937 on 2016/08/01 by Max.Chen
Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded.
#jira UE-32918
Change 3071932 on 2016/08/01 by Dmitry.Rekman
Linux: fix launch on (UE-33934)
#tests Tested launching on a native host.
#jira UE-33934
(Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3071926 on 2016/08/01 by Andrew.Rodham
Sequencer: Fixed exponential slowdown when restoring selection states
#jira UE-33918
Change 3071917 on 2016/08/01 by Mitchell.Wilson
Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting.
#jira UE-15196
Change 3071914 on 2016/08/01 by Allan.Bentham
Fix for incorrect feature level when using networked PIE.
#jira UE-25807
Change 3071894 on 2016/08/01 by Andrew.Rodham
Sequence Recorder: CIS fix
#jira UE-31277
Change 3071884 on 2016/08/01 by phillip.patterson
Updated UMG_Invalidation.uasset to Include Combo Box Test
#jira UE-29618
Change 3071869 on 2016/08/01 by Mitchell.Wilson
Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature.
#jira UE-33714
Change 3071868 on 2016/08/01 by phillip.patterson
Added UMG_Invalidation.uasset for a test case
#jira UE-29618
Change 3071855 on 2016/08/01 by Jurre.deBaare
Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled
#fix Recompiled zlib to be correct debug version
#jira UE-27576
Change 3071853 on 2016/08/01 by Jurre.deBaare
Fix issue with debug asserts not compiling correctly
#fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about
#jira UE-33989
Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt
Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue.
#jira UE-33013
Change 3071849 on 2016/08/01 by Tom.Looman
Resaved content files with engine version for VR Template
#jira ue-33325
Change 3071822 on 2016/08/01 by Mitchell.Wilson
Adding crosshair to WeapLauncher when not sighted in.
#jira UE-30617
Change 3071798 on 2016/08/01 by Andrew.Rodham
Sequencer: Fixed various issues to do with recording attached components
There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all.
#jira UE-30574
#jira UE-31277
Change 3071789 on 2016/08/01 by Tom.Looman
Fixed warning of missing gamemode in VR Template.
#jira ue-33325
Change 3071787 on 2016/08/01 by Mitchell.Wilson
Cleared material interface on Neutral.uasset to resolve a warning.
#jira UE-33957
Change 3071784 on 2016/08/01 by Robert.Manuszewski
Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated.
#jira UE-33692
#jira UE-33814
Change 3071746 on 2016/08/01 by Tom.Looman
Added config.ini for Feature Pack creation to VR Template
#jira ue-33325
Change 3071694 on 2016/08/01 by Robert.Manuszewski
Fixing crash after opening edit config data for remote build then packaging
#jira UE-33719
Change 3071660 on 2016/08/01 by Dmitriy.Dyomin
Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile)
Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it
#jira UE-30104
Change 3071657 on 2016/08/01 by Matthew.Griffin
Excluded TP_VirtualRealityBP Template from Mac Binary builds.
Change 3071651 on 2016/08/01 by Tom.Looman
Removed config.ini ref from content.txt
#jira UE-33325
Change 3071645 on 2016/08/01 by Jurre.deBaare
Merge Actor Tool missing option to deselect Export Specific LOD
#fix Added the ability to export a specific LOD or all LODs for the selected objects
#jira UE-33100
Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh
#fix force to generate unique UVs for baking out the material to ensure we get the correct texture data
#jira UE-29976
Change 3071608 on 2016/08/01 by Thomas.Sarkanen
Bringing hitch tracking fix over from Orion.
Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs
#jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session)
Change 3071606 on 2016/08/01 by Matthew.Griffin
Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build.
#jira UE-33959
Change 3071584 on 2016/08/01 by Matthew.Griffin
Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes.
Split GetDirectIncludeDependencies function so that part of it could be used without having a build target.
#jira UE-23720
Change 3071479 on 2016/07/31 by Dmitriy.Dyomin
Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache.
Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load
Merged from Dev-Mobile CL# 3057039
#jira UE-32774
Change 3071478 on 2016/07/31 by Uriel.Doyon
Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives.
#jira UE-32585
Change 3071282 on 2016/07/30 by Max.Chen
Cine Camera Actor: CIS fix
#jira UE-33805
Change 3071272 on 2016/07/30 by Max.Chen
Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView.
#jira UE-33805
Change 3071229 on 2016/07/30 by Ben.Marsh
Fix static analysis warning.
Change 3071077 on 2016/07/29 by Max.Chen
Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass.
#jira UE-33432
Change 3071076 on 2016/07/29 by Max.Chen
Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation.
#jira UE-33078
Change 3071070 on 2016/07/29 by Max.Chen
Sequence Recorder: Record actors as possessables
Added GetWorld() check when resolving bindings in case the world is being torn down.
Copy from Dev-Sequencer
#jira UE-33969
Change 3071069 on 2016/07/29 by Max.Chen
Sequencer: Add Convert to Possessable
Copy from Dev-Sequencer
#jira UE-32139
Change 3071058 on 2016/07/29 by Max.Chen
Sequencer: Tweak track colors
Audio track brighter
Transform, bool, event tracks less saturated
Recording subsection more saturated
Fade track gradient
Copy from Dev-Sequencer
#jira UE-33968
Change 3071057 on 2016/07/29 by Max.Chen
Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset.
Copy from Dev-Sequencer
#jira UE-33967
Change 3071004 on 2016/07/29 by Lauren.Ridge
Fix for crash on color picker summon due to null SWindow #rb chris.gagnon
#jira UE-33966
Change 3070956 on 2016/07/29 by Chris.Babcock
Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor
#jira UE-33607
#ue4
#android
Change 3070807 on 2016/07/29 by Nick.Darnell
Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width.
#jira UE-30481
Change 3070779 on 2016/07/29 by Rob.Cannaday
Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam
Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam
#jira UE-33922
Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt
Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash)
#jira UE-33914
Change 3070764 on 2016/07/29 by Phillip.Kavan
[UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies.
Mirrored from CL# 3065278. (resubmitted as edit)
#jira UE-20581
Change 3070757 on 2016/07/29 by Nick.Darnell
Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget.
#jira UE-33450
Change 3070741 on 2016/07/29 by Phillip.Kavan
Back out previous submit (forgot to convert to edit).
#jira UE-20581
Change 3070737 on 2016/07/29 by Phillip.Kavan
[UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies.
Mirrored from CL# 3065278.
#jira UE-20581
Change 3070695 on 2016/07/29 by Ryan.Vance
#jira UE-32145
We were using the wrong texture format for the rift ogl bridge.
Removed derived ogl bridge destructor to fix assert.
Based on CL 3069701 from Oculus
Change 3070632 on 2016/07/29 by Mitchell.Wilson
Rebuilt lighting for SubwaySequencer
#jira UE-33564
Change 3070620 on 2016/07/29 by Chris.Babcock
Fast ASTC texture compression, using ISPC.
#jira UE-32308
Change 3070586 on 2016/07/29 by phillip.patterson
Updating Sequencer_Focus for test case
#jira UE-29618
Change 3070539 on 2016/07/29 by Jon.Nabozny
Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370)
#jira UE-33463
Change 3070538 on 2016/07/29 by Mitchell.Wilson
Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings.
#jira UE-29730
Change 3070467 on 2016/07/29 by Lauren.Ridge
Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker
#jira UE-33920
#jira UE-33769
Change 3070460 on 2016/07/29 by Lauren.Ridge
Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker
#jira UE-32413
Change 3070455 on 2016/07/29 by Lauren.Ridge
Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker
#jira UE-33635
Change 3070404 on 2016/07/29 by John.Pollard
Fix: Console command "Open" crashes with dedicated server settings
#jira UE-32511
Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt
Fix incorrect tooltip for the lerp instruction in the material editor
#jira UE-33896
Change 3070376 on 2016/07/29 by Ryan.Vance
#jira UEVR-32
Support base and neo multi-view vertex shaders on ps4.
Compile both base and neo versions of the multi-view enabled vertex shaders.
Pack them together in the resulting shader code.
Unpack them and load the correct version when creating the vertex shader instance.
Change 3070345 on 2016/07/29 by James.Cobbett
#jira UE-29618 Submitting test assets for Alembic Importer
Change 3070315 on 2016/07/29 by Ben.Woodhouse
(cherry picked from dev-rendering)
Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition
Tested fix on xbox, PC and PS4, using QAGame
#jira UE-28592
Change 3070314 on 2016/07/29 by Ben.Woodhouse
(cherry picked from dev-rendering)
Fix div 0 in motion blur. This caused artifacts in some fairly common cases
#jira UE-32331
Change 3070272 on 2016/07/29 by Jon.Nabozny
Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter.
#jira UE-33944
Change 3070235 on 2016/07/29 by Mitchell.Wilson
Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff.
#jira UE-32742
Change 3070221 on 2016/07/29 by Jurre.deBaare
HLOD: The forced viewing level slider does not stay in sync after building a cluster
#fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced)
#jira UE-32187
Change 3070218 on 2016/07/29 by Jurre.deBaare
HLOD: Shadow logic in ALODActor is messed up
#fix Moved shadow determination logic
#jira UE-31753
Change 3070212 on 2016/07/29 by Jurre.deBaare
HLOD Outliner scrolls back to the top when generating proxy meshes
#fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster
#jira UE-30384
Change 3070176 on 2016/07/29 by Jurre.deBaare
Some post processing features in Preview Scene Settings do not update immediately
#fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D
#jira UE-33895
Change 3070175 on 2016/07/29 by Jurre.deBaare
Static Mesh Editor does not display Vertex Colors in Lit mode
#fix Caused by not disabling advanced features which used to happen for preview scenes by default :/
#jira UE-32977
Change 3070163 on 2016/07/29 by Chris.Wood
Changed log warnings to info when WinSAT assessment unavailable
[UE-30198] - WinSAT assessment unavailable when running Hardware Survey
#jira UE-30198
trivial change
Change 3070154 on 2016/07/29 by Matthew.Griffin
Removed exceptions for IOS .a files now we are building code projects
Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies
#jira UE-33868
Change 3070124 on 2016/07/29 by Alex.Delesky
#jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction.
Change 3070060 on 2016/07/29 by Chris.Wood
Fixed command line argument saved to crash reports and used to restart crash processes
[UE-30665] - CrashReporterClient send and restart does not reopen the project
#jira UE-30665
trivial re-add of a line lost in a confusing merge.
Change 3070035 on 2016/07/29 by Allan.Bentham
Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support'
Allows device profiles to disable vulkan and/or ES3.1.
#jira UE-33379
Change 3070027 on 2016/07/29 by Tom.Looman
Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/)
#jira UE-33325
Change 3070009 on 2016/07/29 by James.Golding
Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom.
#jira UE-32395
Change 3070007 on 2016/07/29 by James.Golding
Fix highlight when searching Anim Curves
#jira UE-33073
Change 3070002 on 2016/07/29 by James.Golding
Fix complex collision drawing in StaticMesh Editor
#jira UE-33062
Change 3069998 on 2016/07/29 by Jon.Nabozny
Fix AShooterCharacter heavy breathing even when running but not moving.
#jira UE-32398
Change 3069980 on 2016/07/29 by James.Golding
Add UV support to ProcMeshComp collision
Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost
Move ProceduralMeshComponent out of 'experimental'
#jira UE-29850, UE-33003
Change 3069970 on 2016/07/29 by James.Golding
Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969)
#jira UE-32819
Change 3069969 on 2016/07/29 by Andrew.Porter
Adding movie test content to NotForLicensee.
#jira UE-29618
Change 3069962 on 2016/07/29 by Chris.Wood
Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings.
[UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings
#jira UE-31820
Affects Core and CrashReportClient.
Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic.
Added project-specific values to engine config with defaults set in BaseEngine.ini.
Added overrides to Orion config.
Change 3069908 on 2016/07/29 by Jurre.deBaare
Saving assets with UGS build, fixes build warnings
#jira UE-123
Change 3069889 on 2016/07/29 by Jurre.deBaare
Build fix for -game builds (missing WITH_EDITOR ifdef)
#jira UE-123
Change 3069877 on 2016/07/29 by Allan.Bentham
Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings.
Fixed issue that prevented settings editor saving out array property changes.
#jira UE-33379
Change 3069872 on 2016/07/29 by Jurre.deBaare
Added option to disable post processing option in preview scene
Inverted normals on the sky sphere (asset change)
Bad performance when changing (slider) values for the advanced preview scene
#fix Small optimizations and now only save the data on closing of the preview scene tab
#jira UE-33496
Persona floor offset not being correct
#fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset
#jira UE-32278
Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers
#fix I will now hide the environment and O the floor
#jira UE-33498
Directional light rotation not saved with advanced preview scene profiles
#fix Now does :)
#jira UE-33619
Change 3069838 on 2016/07/29 by Luke.Thatcher
Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time.
#jira UE-33671
Change 3069440 on 2016/07/28 by patrickr.donovan
#jira UE-29618
Test content for AA and materials with tessellation enabled and absolute world position material function.
Change 3069148 on 2016/07/28 by Lina.Halper
Morphtarget deletion crash
#jira: UE-33851
#code review: Roalndo.caloca
Change 3069144 on 2016/07/28 by Michael.Trepka
Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj
#jira UE-31863
Change 3069021 on 2016/07/28 by Dmitry.Rekman
Linux: a number of small fixes from pull requests.
- Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35)
- Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse)
- Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard))
- Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes)
- Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates)
#tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes.
#jira UE-24848
#jira UE-27742
#jira UE-27894
#jira UE-29781
#jira UE-30452
(Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3068867 on 2016/07/28 by Mike.Fricker
Mesh Paint: Fixed various bugs
- Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554)
- Fixed 'full press' over actors preventing UI from being clickable (UE-33550)
- Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551)
- Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode)
- Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621)
#jira UE-33554
#jira UE-33550
#jira UE-33551
#jira UE-33621
Change 3068758 on 2016/07/28 by Mitchell.Wilson
Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot.
#jira UE-33684
Change 3068733 on 2016/07/28 by Ori.Cohen
Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G)
#JIRA UE-32630
Change 3068713 on 2016/07/28 by Lina.Halper
#Checking in Benn G's fix
Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that).
#jira UE-33633
#code review: Benn.Gallagher
Change 3068580 on 2016/07/28 by John.Pollard
Disable hot reloading when using single process MP PIE
Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players
#jira UE-30516
Change 3068550 on 2016/07/28 by Jurre.deBaare
Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials
#fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data
#jira UE-31886
Change 3068549 on 2016/07/28 by Jurre.deBaare
Merged static meshes stop reaction to the Trace Complex on Move flag.
#fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option)
#jira UE-30403
Change 3068548 on 2016/07/28 by Jurre.deBaare
Merge Actor tool can no longer merge just materials for an actor
#fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world)
#jira UE-32797
Change 3068547 on 2016/07/28 by Jurre.deBaare
Make sure the advanced preview scene tab is shown by default
#fix Made the tab spawn by default in all possible situations (as part of the existing UI layout)
#jira UE-33499
Change 3068546 on 2016/07/28 by Jurre.deBaare
Textures created from generating proxy meshes have incorrect compression format on tooltip
#fix Required a PostEditChange call for the UTextures to correctly propogate the compression type
#jira UE-30365
Change 3068543 on 2016/07/28 by Danny.Bouimad
#jira UE-29618
Made useability changes to the Phsyical Animation Profile Map
Change 3068407 on 2016/07/28 by Mitchell.Wilson
Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place
#jira UE-33684
Change 3068403 on 2016/07/28 by Ben.Marsh
Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory.
#jira UE-33459
Change 3068358 on 2016/07/28 by Martin.Wilson
Set default compression to NoClear as None is not a valid compression
#jira UE-31958
Change 3068346 on 2016/07/28 by Benjamin.Hyder
Updating TM-ContactShadows to include static meshes
#jira UE-29618
Change 3068336 on 2016/07/28 by Martin.Wilson
Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration).
#jira UE-32101
Change 3068321 on 2016/07/28 by Martin.Wilson
Export bone selection widgets so that other modules can use them
#Jira UE-30361
Change 3068316 on 2016/07/28 by Martin.Wilson
Expose Root Motion Mode
#jira UE-14431
Change 3068307 on 2016/07/28 by Benjamin.Hyder
Rebuilding lighting in QA-Materials
#jira UE-29618
Change 3068299 on 2016/07/28 by Benjamin.Hyder
Renaming TM_Noise to TM-Noise
#jira UE-29618
Change 3068285 on 2016/07/28 by Martin.Wilson
Remove option to clear compression on animation sequences
#jira UE-31957
Change 3068282 on 2016/07/28 by Benjamin.Hyder
Re-Saving QA-Materials to remove log spam
#jira UE-29618
Change 3068271 on 2016/07/28 by Martin.Wilson
Add check to highlight recursion issue caused by game code
#jira UE-31417
Change 3068259 on 2016/07/28 by Jamie.Dale
Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types
#jira UE-31709
Change 3068257 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068204 on 2016/07/28 by Nick.Darnell
Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions.
Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work.
UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured.
#jira UE-33845
Change 3068197 on 2016/07/28 by Martin.Wilson
Fix abstract notify state classes showing up in create menu
#jira UE-33864
Fix copy paste notifies introducing cross animation references
#jira UE-32801
Change 3068183 on 2016/07/28 by Matthew.Griffin
Remove hard coded staging for Crash Reporter and use its receipt instead
#jira UE-33800
Change 3068097 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support)
#jira UE-22679
Change 3068074 on 2016/07/28 by Matthew.Griffin
Added DDC nodes to list of content/shader modifiers for notifications
Change 3068053 on 2016/07/28 by Jack.Porter
After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components
#jira UE-5335
Change 3068043 on 2016/07/28 by Jack.Porter
Fix crash in mobile preview when selecting objects during shader compilation
#jira UE-33862
Change 3068031 on 2016/07/28 by Gareth.Martin
Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam
#jira UE-33708
Change 3068030 on 2016/07/28 by Gareth.Martin
Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage.
#jira UE-20476
Change 3068029 on 2016/07/28 by Gareth.Martin
Fixed landscape "continuous" sculpting not working in multiple viewports
- the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke.
#jira UE-32347
Change 3068013 on 2016/07/28 by Thomas.Sarkanen
Added a tick dependency for slave components
Ensures that slave components always get ticked after master components.
Prevents potential main thread stall updating morph targets in slave components.
#jira UE-23045 - Slave components could benefit from a tick dependency on master components
Change 3068011 on 2016/07/28 by Thomas.Sarkanen
Added space bar as a shortcut to play/pause animation playback in Persona
#jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause
Change 3068009 on 2016/07/28 by Thomas.Sarkanen
Multi-arg console commands now accept string commands with or without quotes
Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc.
Removed old legacy code designed to fix trailing string params not being parsed correctly.
Updated some NULLs to nullptr.
#jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks
Change 3067854 on 2016/07/28 by Dmitriy.Dyomin
Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded
#jira UE-33440
Change 3067831 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Landscape GrassType does not have the option to exclude Decals
#jira UE-26669
Change 3067826 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted
Also fixed Replace foliage type case
#jira UE-32010
Change 3067824 on 2016/07/28 by Dmitriy.Dyomin
Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled"
#jira UE-24767
Change 3067794 on 2016/07/27 by Jack.Porter
Expose Lighting Channels to Foliage and Landscape Grass
#jira UE-32794
Change 3067782 on 2016/07/27 by Jack.Porter
Fixed crash on device when playing sounds when packaged using Android_Multi
#jira UE-31981
Change 3067760 on 2016/07/27 by Jack.Porter
Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target
#jira UE-11756
Change 3067748 on 2016/07/27 by Dmitry.Rekman
Linux: fix packaged projects not being runnable (UE-33608).
- Added a shell script to run the binary.
#jira UE-33608
(Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3067512 on 2016/07/27 by Jeff.Fisher
UEVR-13 PSVR: TCR Requirements (first two items)
https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.htmlhttps://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html
Unshelved from pending changelist '3065760 (UE4/Dev-VR)
-Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup.
-Known issue: some tracker location popping during reconnect. I will try to fix that next.
#jira UEVR-13
#review-3066558 @chad.taylor
Change 3067511 on 2016/07/27 by Jeff.Fisher
Duplicating 3058093 (UE4/Dev-VR)
Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon).
#jira UEVR-13
Change 3067488 on 2016/07/27 by Ori.Cohen
Make the UI more clear for which physical animation is currently being editted.
#JIRA UE-33332
Change 3067481 on 2016/07/27 by Chris.Babcock
AAR support and updating libraries:
- Google Play Games native C++ SDK 2.1
- Google Play Services 9.2.0
- android-support-v4.jar 23.0.0
#jira UEPLAT-1251
#jira UE-19190
#ue4
#android
Change 3067478 on 2016/07/27 by Ori.Cohen
Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings
#JIRA UE-33276, UE-33331
Change 3067474 on 2016/07/27 by Ori.Cohen
Make it so property index comes in on reset of array value and duplication (From Matt.K)
#JIRA UE-33276
Change 3067457 on 2016/07/27 by Ori.Cohen
Fix currently highlighted text in physics profiles being copied over when chaing current profile
#JIRA UE-33282
Change 3067451 on 2016/07/27 by Ori.Cohen
Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain
#JIRA UE-32531
Change 3067443 on 2016/07/27 by Ori.Cohen
Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script.
Mark the component as experimental and only expose valid functions into construction script
#JIRA UE-33656
Change 3067439 on 2016/07/27 by Ori.Cohen
Added more logging info for potential fixed framerate negative delta time crash
#JIRA UE-32219
Change 3067348 on 2016/07/27 by mason.seay
Updating map to have hit events test.
#jira UE-29618
Change 3067342 on 2016/07/27 by Mitchell.Wilson
Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly
#jira UE-15698
Change 3067332 on 2016/07/27 by Dmitry.Rekman
Fix for libstdc++ problems (UE-33584).
#tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10.
#JIRA UE-33584
(Redoing CL 3065551 from Dev-Platform).
Change 3067262 on 2016/07/27 by Lina.Halper
DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly
#tests: PIE/compile editor build/noneditor
#jira: UE-33477
Change 3067228 on 2016/07/27 by Lina.Halper
This fixes crash where mesh has changed hierarchy but hasn't been remapped yet.
#jira: UE-29880
Change 3067168 on 2016/07/27 by Lina.Halper
DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name.
#code review:Martin.Wilson, Benn.Gallagher
#tests: cooked test map, run test map, PIE, saving content, loading standalone game
#jira: UE-33454
Change 3067162 on 2016/07/27 by Lina.Halper
pose asset source animation/animation asset preview pose now have proper skeleton filter
#jira: UE-32607
Change 3067160 on 2016/07/27 by Lina.Halper
Fix issue with preview curve not working when no asset
#jira: UE-33402
Change 3067138 on 2016/07/27 by Lina.Halper
DUPEFIX: Fix the guid keep generated by adding to the database.
- This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible
#jira: UE-33772, UE-33454
#tests: cooked AI_Test map, editor rename curves
Change 3067129 on 2016/07/27 by Lina.Halper
DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC
#tests: Jump_Recovery_Additive, PIE
#jira: UE-33477
Change 3067128 on 2016/07/27 by Michael.Trepka
Copy of CL 3062046
PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS
#jira UE-33683
Change 3067104 on 2016/07/27 by Lina.Halper
DUPEFIX: Support different samplerate for reimport with set range
#jira: UE-16027
Change 3067093 on 2016/07/27 by Lina.Halper
DUPE FIX: Fix baking is applied twice in the new created animation
#jira: UE-31120
Change 3067088 on 2016/07/27 by Lina.Halper
Fix issues with rename/delete of the curves
#jira: UE-33663, UE-33730, UE-33661, UE-33662
Change 3066795 on 2016/07/27 by Mark.Satterthwaite
Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes.
#jira UE-33778
Change 3066788 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3066338:
Handle releasing an SRV/UAV & the source object within a single Metal command-buffer.
#jira UE-33779
Change 3066786 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3064743:
Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash.
#jira UE-33827
#jira FORT-27685
Change 3066768 on 2016/07/27 by samuel.proctor
Updated child blueprint used for profiler testing
#jira UE-29618
Change 3066733 on 2016/07/27 by samuel.proctor
Refreshed broken node in profiler test asset
#jira UE-29618
Change 3066670 on 2016/07/27 by Sam.Deiter
#Jira UEDOC-3139 Adding the blending tool tip images.
Change 3066669 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063329:
CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions.
#jira UE-33600
#jira UE-33028
#jira UE-27879
#jira UE-25802
Change 3066668 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063327:
Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal.
#jira UE-32068
Change 3066625 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3062160:
Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves.
#jira UE-33355
Change 3066624 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063328:
Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data).
#jira UE-33820
Change 3066589 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3060590 to fix UE-33819:
Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D.
#jira UE-33819
Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed Reset to default not updating when selecting new assets
#jira UE-33817
Change 3066509 on 2016/07/27 by mason.seay
Phys material needed for TM-SliceProcMesh
#jira UE-29618
Change 3066500 on 2016/07/27 by mason.seay
Rebuilt lighting
#jira UE-29618
Change 3066499 on 2016/07/27 by Jurre.deBaare
Map build should not generate empty HLOD folder in Editor
#fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :)
#jira UE-29564
Change 3066498 on 2016/07/27 by Jurre.deBaare
HLOD outliner drag and drop operation can cause log spam
#fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed
#jira UE-32106
Change 3066485 on 2016/07/27 by Alan.Noon
Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS
#jira UE-30564
Change 3066470 on 2016/07/27 by mason.seay
Test map and updating blueprint for slicing proc mesh
#jira UE-29618
Change 3066367 on 2016/07/27 by Matthew.Griffin
Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main
Change 3066337 on 2016/07/27 by Matthew.Griffin
Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39
Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive
Change 3066158 on 2016/07/27 by Ben.Marsh
Reverting assets causing warning, via integration from //UE4/Main.
Change 3065651 on 2016/07/26 by Ben.Marsh
Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14
Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup.
Change 3065650 on 2016/07/26 by Ben.Marsh
Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04
Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor
Change 3065649 on 2016/07/26 by Ben.Marsh
Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18
Sequencer: Revert 3057233 because it breaks sequence recording.
Copy from Dev-Sequencer
#jira UE-33569
Change 3065308 on 2016/07/26 by Ben.Marsh
Fix failure to parse EC settings for 4.13 branch.
Change 3065235 on 2016/07/26 by Ben.Marsh
Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch.
[CL 3079611 by Matthew Griffin in Main branch]