Ben Marsh
291c6dd533
Merge UEBuildPlatform.GetExtraModules() and UEBuildPlatform.SetupBinaries(), because they were being used for the same purpose.
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[CL 2707277 by Ben Marsh in Main branch]
2015-09-27 14:50:58 -04:00
Ben Marsh
b02ae25951
Pass the compile and link environment directly to UEBuildPlatform.SetupConfigurationEnvironment(), it breaks encapsulation to pass the target directly.
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[CL 2707265 by Ben Marsh in Main branch]
2015-09-27 13:47:35 -04:00
Ben Marsh
fb458cad45
Remove IUEBuildPlatform; nothing is using it.
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[CL 2707262 by Ben Marsh in Main branch]
2015-09-27 13:32:44 -04:00
Ben Marsh
b2acdadf67
Remove unnecessary UEBuildTarget parameter being passed to build platforms.
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[CL 2707256 by Ben Marsh in Main branch]
2015-09-27 13:10:21 -04:00
Ben Marsh
0aa484bda0
Toolchains are now instanced to allow storing project and target specific configuration details. Required for UBT to support multiple targets. Removed IUEToolChain, which wasn't being used directly.
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[CL 2707252 by Ben Marsh in Main branch]
2015-09-27 13:05:49 -04:00
Ben Marsh
385dcb4a3d
Instance deployment handlers, rather than having a single shared instance. Required to support multiple build targets in UBT. Creation is through a method on the UEBuildPlatform.
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[CL 2706031 by Ben Marsh in Main branch]
2015-09-25 08:37:49 -04:00
Ben Marsh
2802f43c08
Convert everything in UBT to use standard C# XML comments, so IntelliSense can display useful information in tooltips.
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[CL 2704759 by Ben Marsh in Main branch]
2015-09-24 13:47:13 -04:00
Ben Marsh
df83418aeb
Auto-format UBT for consistent spacing. All default Visual Studio settings, but tabs instead of spaces.
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[CL 2704665 by Ben Marsh in Main branch]
2015-09-24 12:37:21 -04:00
Peter Sauerbrei
1c13d7d910
Addition of mobile provision selection
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no error messaging as of yet when selecting something which then expires
[CL 2697295 by Peter Sauerbrei in Main branch]
2015-09-18 13:42:25 -04:00
Peter Sauerbrei
e706287759
Speed up reading and accessing ini files from UAT/UBT
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#uat
#ubt
#codereview ben.marsh, wes.hunt
[CL 2691637 by Peter Sauerbrei in Main branch]
2015-09-15 09:29:42 -04:00
Ben Marsh
9610023ca5
Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
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[CL 2678429 by Ben Marsh in Main branch]
2015-09-03 08:47:24 -04:00
Ben Marsh
42c53cf179
Change IUEBuildPlatform.ModifyNewlyLoadedModule to IUEBuildPlatform.ModifyModuleRules(). Only modifying the rules object rather than the implementation itself makes it easier to optimize caching module references.
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[CL 2672146 by Ben Marsh in Main branch]
2015-08-28 07:27:26 -04:00
Josh Markiewicz
f8d83447e1
#Integration FN->Main from CL#2642868
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Engine Source changes
[CL 2645403 by Josh Markiewicz in Main branch]
2015-08-05 15:54:57 -04:00
Peter Sauerbrei
dc1d815f84
refactored the logging system for UAT/UBT to be more like UE4
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we now use an enum similar to UE4 with Fatal, Error, Warning, Display, Log, Verbose, and VeryVerbose
Log will only go to the log file unless -verbose is passed on the command line
reduced some of the output from UAT to be Log only
[CL 2631062 by Peter Sauerbrei in Main branch]
2015-07-23 14:51:46 -04:00
Peter Sauerbrei
0c49935ffd
Fix for iOS building on PC
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Fix for iOS loading ini files for every cpp file
[CL 2590624 by Peter Sauerbrei in Main branch]
2015-06-17 14:54:15 -04:00
Steve Robb
499def698b
UBT cleanups:
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* Removal of some null checks.
* Some arrays changed to Lists.
* Some lists changed to IEnumerables.
* Some loops changed to Linq actions.
* FilterOnlyModules and FilterGameModules renamed to GetFiltered* functions, which better represent what they do.
* Some indentation fixes.
* Some thrown exceptions moved around to more appropriate locations.
#codereview robert.manuszewski
[CL 2554771 by Steve Robb in Main branch]
2015-05-18 08:16:56 -04:00
Mike Fricker
ca39745810
Renamed WinUAP platform to UWP
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- Microsoft renamed Universal App Platform to Universal Windows Platform
- https://msdn.microsoft.com/en-us/library/dn894631.aspx
[CL 2547380 by Mike Fricker in Main branch]
2015-05-12 12:00:23 -04:00
Ben Marsh
6b1d263572
Make bEnableShadowVariableWarnings a per-module setting, so we don't break reuse of shared build intermediates.
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#codereview Marc.Audy, Wes.Hunt
[CL 2547047 by Ben Marsh in Main branch]
2015-05-12 08:03:21 -04:00
Mike Fricker
65bbc0e732
Initial Unreal Build Tool support for Visual Studio 2015 and UAP (disabled by default)
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- Merged in Microsoft's Unreal Build Tool changes for VS 2015 support, and Universal App Platform support
- VS 2015 support is disabled by default (the engine is not yet compiling with VS 2015)
- Use the new '-2015' option when generating project files to enable VS 2015 support
- Windows SDK 8.1 is used by default. To use Windows SDK 10, enable WindowsPlatform.bUseWindowsSDK10
- UAP support is disabled (not supported yet, work in progress.) Use WinUAPPlatform.bEnableUAPSupport to enable it.
- Various loose ends still remain (search for "@todo UAP" in Unreal Build Tool code)
[CL 2537920 by Mike Fricker in Main branch]
2015-05-05 15:32:10 -04:00
Marc Audy
48353a95d3
Allow enabling of shadow variable warning on a per project basis via BuildSettings in Engine.ini
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Enable shadow variable warnings by default
Disable shadow variable warnings for Fortnite, Orion, and Ocean
[CL 2521304 by Marc Audy in Main branch]
2015-04-22 13:17:27 -04:00
Jaroslaw Palczynski
085fe20fd0
UBT: Deleting someone's debugging message.
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[CL 2484605 by Jaroslaw Palczynski in Main branch]
2015-03-19 11:34:21 -04:00
Peter Sauerbrei
55ef34904d
SSH is now ready for use when building iOS from PC
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UEPLAT-95
#ios
[CL 2480102 by Peter Sauerbrei in Main branch]
2015-03-16 10:01:04 -04:00
Josh Adams
fa04a1a241
- Removed some log spam
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[CL 2475996 by Josh Adams in Main branch]
2015-03-11 19:40:07 -04:00
Josh Adams
064ba6920d
- Added support for checking Android build settings to be non-default
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- Refactored code to make it easier to check .ini settings for non-default build settings
#codereview peter.sauerbrei
[CL 2475920 by Josh Adams in Main branch]
2015-03-11 18:50:57 -04:00
Matthew Griffin
728ea31018
Removed unnecessary code forcing Rocket build to use Development now that DebugGame is an option. Opted to retain the same intermediate folder naming though as these are technically always development.
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Added IsEngineInstalled function to UBT to better explain why some of the Rocket code is different.
#codereview Ben.Marsh
[CL 2472268 by Matthew Griffin in Main branch]
2015-03-09 07:59:37 -04:00