Commit Graph

207 Commits

Author SHA1 Message Date
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
aris theophanidis
5a8f8161a6 Experimental navmesh debug tools (first pass)
Allow to display internal debug data at different navmesh generation steps for a selected tile
Ignore height filtering while displaying the navmesh around camera position
[REVIEW] [at]Mieszko.Zielinski [at]Mikko.Mononen
#rb Mikko.Mononen
#jira UE-86730


#ROBOMERGE-SOURCE: CL 11285125 via CL 11285129 via CL 11285132
#ROBOMERGE-BOT: (v647-11244347)

[CL 11285135 by aris theophanidis in Main branch]
2020-02-06 14:37:16 -05:00
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Marc Audy
4ec917cbba Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 11213977
#rb
#rnx

[CL 11215578 by Marc Audy in Dev-Framework branch]
2020-02-04 11:43:57 -05:00
Marc Audy
6be7175165 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 11203868
#rb
#rnx

[CL 11203920 by Marc Audy in Dev-Framework branch]
2020-02-01 14:39:32 -05:00
Rolando Caloca
f63a3e857e Merging //UE4/Main@11178322 to Dev-RenderPlat-Staging
#rnx
#rb none

[CL 11195678 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2020-01-31 10:34:10 -05:00
Marc Audy
9b14e17824 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 11128285
#rb
#rnx

[CL 11130996 by Marc Audy in Dev-Framework branch]
2020-01-28 11:29:06 -05:00
aris theophanidis
3cd334875d Build fix, missing world.h include
#rb trivial


#ROBOMERGE-SOURCE: CL 11116516 via CL 11116523 via CL 11116530
#ROBOMERGE-BOT: (v640-11091645)

[CL 11117693 by aris theophanidis in Main branch]
2020-01-27 14:16:56 -05:00
aris theophanidis
813bbf4a58 Fix non-determinism in cooked navmesh assets
When initializing a new world, reset navlinks id counter to make sure each map has its own set of unique ids (else, when cooking map by map, ids may change depending on order of cooking).
[REVIEW] [at]Yoan.StAmant [at]Mieszko.Zielinski
#rb Yoan.StAmant


#ROBOMERGE-SOURCE: CL 11116144 via CL 11116146 via CL 11116148
#ROBOMERGE-BOT: (v640-11091645)

[CL 11116177 by aris theophanidis in Main branch]
2020-01-27 11:32:07 -05:00
aris theophanidis
bc3e6db48a Fix warning: don't try to register a null NavData with RegisterNavData()
#jira UE-87183
[REVIEW] [at]Yoan.StAmant [at]Mieszko.Zielinski


#ROBOMERGE-SOURCE: CL 11075439 via CL 11075730 via CL 11075765
#ROBOMERGE-BOT: (v637-11041722)

[CL 11075810 by aris theophanidis in Main branch]
2020-01-21 15:17:50 -05:00
Mieszko Zielinski
eced91ead8 Extended nav path debug drawing via NavTestRenderingComponent to draw arrow heads to indicate path direction
#jira none
#review-11062761 @Yoan.StAmant, @Aris.Theophanidis
#rb Yoan.StAmant, Aris.Theophanidis

[CL 11073113 by Mieszko Zielinski in Dev-Framework branch]
2020-01-21 11:30:40 -05:00
aris theophanidis
b63e665cbf Log NavData registration results
The motivation is to provide a minimum of feedback when failing to register navigation data (ex: if navmesh settings do not fit the project navmesh settings) .
[REVIEW] [at]Yoan.StAmant [at]Mieszko.Zielinski


#ROBOMERGE-SOURCE: CL 11071719 via CL 11071722 via CL 11071725
#ROBOMERGE-BOT: (v637-11041722)

[CL 11071729 by aris theophanidis in Main branch]
2020-01-21 09:12:44 -05:00
yoan stamant
d7a0620fe1 Added LLM tags for navigation recast/detour
#rnx
#rb aris.theophanidis


#ROBOMERGE-SOURCE: CL 11029451 via CL 11029453 via CL 11029459
#ROBOMERGE-BOT: (v633-10983880)

[CL 11033659 by yoan stamant in Main branch]
2020-01-16 14:32:33 -05:00
maxime mercier
f89827d991 Fix leak in new timesliced navmesh generator code
[REVIEW] [at]yoan.stamant [at]aris.theophanidis
#rnx


#ROBOMERGE-SOURCE: CL 10998883 via CL 10998902 via CL 10998911 via CL 10998922 via CL 10998931 via CL 10998951
#ROBOMERGE-BOT: (v633-10983880)

[CL 10998963 by maxime mercier in Main branch]
2020-01-15 18:47:46 -05:00
Dan Oconnor
1c8e853762 Integrate from main @ 10895611
Merged manually:
//UE4/Dev-Framework/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetClassDefaults.h
//UE4/Dev-Framework/Engine/Source/Editor/BlueprintGraph/Private/K2Node_GetClassDefaults.cpp
//UE4/Dev-Framework/Engine/Source/Programs/NotForLicensees/Solaris/uLangServer/uLangServer.Target.cs
//UE4/Dev-Framework/Engine/Source/Runtime/Analytics/QoSReporter/Private/NotForLicensees/QoSReporterConfiguration.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/Analytics/QoSReporter/Private/QoSReporter.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/Analytics/QoSReporter/Private/QoSReporterModule.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/Analytics/QoSReporter/Private/QoSReporterPrivate.h
//UE4/Dev-Framework/Engine/Source/Runtime/Analytics/QoSReporter/Public/QoSReporter.h
//UE4/Dev-Framework/Engine/Source/Runtime/Analytics/QoSReporter/QoSReporter.Build.cs

Merged manually accepted source:
//UE4/Dev-Framework/FortniteGame/Content/Animation/Marketing/Poses/Pose_Library/HolidayPJ/HolidayPJB_Female_H.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Buildings/5x5/HLOD/Apollo_5x5_LogPyramid_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Streaming/HLOD/Apollo_Terrain_Sub_A6_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Streaming/HLOD/Apollo_Terrain_Sub_B1_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Streaming/HLOD/Apollo_Terrain_Sub_E1_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Streaming/HLOD/Apollo_Terrain_Sub_F8_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Streaming/HLOD/Apollo_Terrain_Sub_G1_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Streaming/HLOD/Apollo_Terrain_Sub_G7_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Streaming/HLOD/Apollo_Terrain_Sub_G8_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Streaming/HLOD/Apollo_Terrain_Sub_H4_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Streaming/HLOD/Apollo_Terrain_Sub_H5_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Streaming/HLOD/Apollo_Terrain_Sub_H6_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Apollo/Maps/Streaming/HLOD/Apollo_Terrain_Sub_H8_0_HLOD.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Items/EnvironmentalItems/PinkOatmeal/PinkOatmeal_Sepia.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Items/Weapons/WID_Harvest_Pickaxe_GalileoFerry1H.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Playlists/ContextTutorial/Mutator/ContextualTutorial_NearChestMobile.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Sounds/Weapons/PickAxes/PickAxe_Anchor_Ready_Athena_Cue.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Sounds/Weapons/PickAxes/PickAxe_Heart_Ready_Athena_Cue.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Sounds/Weapons/PickAxes/PickAxe_Jaws_Ready_Athena_Cue.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Sounds/Weapons/PickAxes/PickAxe_Keg_Ready_Athena_Cue.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Sounds/Weapons/PickAxes/PickAxe_Megalodon_Ready_Athena_Cue.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Sounds/Weapons/PickAxes/PickAxe_Pizza_Ready_Athena_Cue.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Sounds/Weapons/PickAxes/PickAxe_SkiBoot_Ready_Athena_Cue.uasset
//UE4/Dev-Framework/FortniteGame/Content/Athena/Sounds/Weapons/PickAxes/SharpDresser/PA_SharpDresser_Ready_Cue.uasset
//UE4/Dev-Framework/FortniteGame/Content/Characters/Player/Male/Medium/Bodies/M_MED_GuanYuDragon/Meshes/M_MED_Guan_Yu_Dragon_AnimBP.uasset
//UE4/Dev-Framework/FortniteGame/Content/Characters/Player/Male/Medium/Bodies/M_MED_Ornament_Soldier/Textures/T_M_MED_Ornament_Soldier_Body_N.uasset
//UE4/Dev-Framework/FortniteGame/Content/Creative/Materials/M_Creative_4Layers_Inst.uasset
//UE4/Dev-Framework/FortniteGame/Content/Heroes/Commando/CosmeticCharacterItemDefinitions/CID_Commando_034_ToyTInkerer.uasset
//UE4/Dev-Framework/FortniteGame/Content/UI/Login/SubGameSelect/SubgameSelectScreen.uasset
//UE4/Dev-Framework/FortniteGame/Documents/VO_Script/Hero VO Master.xlsx
//UE4/Dev-Framework/FortniteGame/Documents/VO_Script/STW Questline VO - MASTER SCRIPT.xlsx
//UE4/Dev-Framework/FortniteGame/Test/Screenshots/CosmeticTests/AthenaBackpack_bid_059_wwiipilot_epic/Windows/D3D11_SM5/dc0f63bd65ec455ecd43795cf3f3059a.json
//UE4/Dev-Framework/FortniteGame/Test/Screenshots/CosmeticTests/AthenaBackpack_bid_059_wwiipilot_epic/Windows/D3D11_SM5/dc0f63bd65ec455ecd43795cf3f3059a.png
//UE4/Dev-Framework/FortniteGame/Test/Screenshots/CosmeticTests/AthenaBackpack_bid_081_scubamale_epic/Windows/D3D11_SM5/dc0f63bd65ec455ecd43795cf3f3059a.json
//UE4/Dev-Framework/FortniteGame/Test/Screenshots/CosmeticTests/AthenaBackpack_bid_081_scubamale_epic/Windows/D3D11_SM5/dc0f63bd65ec455ecd43795cf3f3059a.png
//UE4/Dev-Framework/FortniteGame/Test/Screenshots/CosmeticTests/AthenaBackpack_bid_223_orangecamo_epic/Windows/D3D11_SM5/dc0f63bd65ec455ecd43795cf3f3059a.json
//UE4/Dev-Framework/FortniteGame/Test/Screenshots/CosmeticTests/AthenaBackpack_bid_223_orangecamo_epic/Windows/D3D11_SM5/dc0f63bd65ec455ecd43795cf3f3059a.png
//UE4/Dev-Framework/FortniteGame/Test/Screenshots/CosmeticTests/AthenaBackpack_bid_330_astronautevilupgrade_epic/Windows/D3D11_SM5/dc0f63bd65ec455ecd43795cf3f3059a.json
//UE4/Dev-Framework/FortniteGame/Test/Screenshots/CosmeticTests/AthenaBackpack_bid_330_astronautevilupgrade_epic/Windows/D3D11_SM5/dc0f63bd65ec455ecd43795cf3f3059a.png
//UE4/Dev-Framework/Samples/Showcases/ArchVisRT/Content/Materials/TileMirrorAxis.uasset
//UE4/Dev-Framework/Samples/Showcases/ArchVisRT/Content/Materials/UVEdit.uasset
//UE4/Dev-Framework/Samples/Showcases/ArchVisRT/Content/Materials/wall3.uasset
//UE4/Dev-Framework/Samples/Showcases/ArchVisRT/Content/textures/carpet_ao_rough_metal.uasset
//UE4/Dev-Framework/Samples/Showcases/ArchVisRT/Content/textures/carpetdiff.uasset
//UE4/Dev-Framework/Samples/Showcases/ArchVisRT/Content/textures/carpetnorm.uasset

Merged automatically:
//UE4/Dev-Framework/Engine/Plugins/NotForLicensees/CommonUI/Source/CommonUI/Public/CommonNumericTextBlock.h
//UE4/Dev-Framework/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp
//UE4/Dev-Framework/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp
//UE4/Dev-Framework/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp
//UE4/Dev-Framework/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
//UE4/Dev-Framework/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h
//UE4/Dev-Framework/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h
//UE4/Dev-Framework/Engine/Source/Developer/BlueprintNativeCodeGen/Private/NativeCodeGenerationTool.cpp
//UE4/Dev-Framework/Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp
//UE4/Dev-Framework/Engine/Source/Editor/Kismet/Private/WorkflowOrientedApp/WorkflowTabManager.cpp
//UE4/Dev-Framework/Engine/Source/Editor/Kismet/Public/WorkflowOrientedApp/WorkflowTabManager.h
//UE4/Dev-Framework/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h
//UE4/Dev-Framework/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h
//UE4/Dev-Framework/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h
//UE4/Dev-Framework/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h
//UE4/Dev-Framework/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.h
//UE4/Dev-Framework/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_BlueprintBase.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Services/BTService_BlueprintBase.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_BlueprintBase.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/AIModule/Private/Blueprint/AIBlueprintHelperLibrary.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectMacros.h
//UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/AI/Navigation/NavigationTypes.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/NavigationSystem/Private/NavFilters/NavigationQueryFilter.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/NavMeshRenderingComponent.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMesh.cpp
//UE4/Dev-Framework/Engine/Source/Runtime/Slate/Private/Framework/MultiBox/MultiBoxBuilder.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteEditor/Private/FortBuildingInstructionsCommandlet.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/FortAIController.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/FortAthenaAIBotController.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/FortBT/FortBTDecorator_IsTakerAirborne.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/FortEQS/FortQueryGenerator_InfluenceMapPoints.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/FortEQS/FortQueryGenerator_PointsFromNavGraph.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/FortEnemySpawn.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/FortNavSystem.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/FortPathFollowingComponent.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/FortPathFollowingComponentBase.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/HotSpots/FortAIHotSpotSlotGenerator_OnBoundingBox.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/HotSpots/FortAIHotSpot_Building.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/MissionBots/FortBotStructureBuilder.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/NavUtils/NavGraphCellUtils.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/NavUtils/NavLinkProcessor.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/AI/Tasks/FortAITask_Move.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Abilities/FortGameplayAbility_AIPortal.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Analytics/FortAnalytics.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Analytics/FortBlueprintAnalytics.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Athena/FortAthenaZipline.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Athena/FortClientBotManagerAthena.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Athena/FortGameModeAthena.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Athena/FortPlayerControllerAthena.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/AthenaLayoutRequirementData.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingActor.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingAutoNav.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingContainer.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingCorner.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingDeco.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingFloor.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingFoundation.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingPlayerPrimitivePreview.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingProp.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingRift.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingRoof.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingSMActor.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingStairs.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingTrap.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/BuildingWall.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/DeployableBasePlot.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/DynamicBuildings/FortDynamicBuilder.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/EditMode/BuildingEditModeSupport.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/FortVolume.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Building/StructuralSupport/BuildingStructuralSupportSystem.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/ClientPilot/FortClientPilot_GameplayBase.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Components/FortControllerComponent_Interaction.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Curie/Managers/FortCurieFirePropagationManager.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Curie/Managers/FortCurieSpatialManager.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Environment/FortProceduralFoliageComponent.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/FortClientBotManager.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/FortGameMode.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/FortGameStateZone.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Input/FortPlayerInput.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/LevelRecordSpawner.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/LevelSaveRecord.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Modifiers/FortGameplayMutator_DestroyMapActors.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/NoRedist/ML/FortDetectionML_BuildingMacro.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Objectives/FortPlacementActor.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Pawns/FortAIPawn.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Pawns/FortPawn_Taker.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Player/FortPlayerController.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Replay/Automation/Pegasus/PegasusGameEventCollector.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/STW/FortConstructorBASE.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Track/FortTrack.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/UI/FortUIZone.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Weapons/FortDecoTool.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Weapons/FortProjectileDecoHelper.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Weapons/FortWeap_BuildingTool.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Private/Weapons/FortWeap_BuildingToolBase.cpp
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Public/Building/BuildingActor.h
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Public/Building/BuildingAutoNav.h
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Public/Building/BuildingPlayerPrimitivePreview.h
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Public/Building/BuildingProp.h
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Public/Building/BuildingTrap.h
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Public/Building/BuildingWall.h
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Public/FortAssets.h
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Public/Player/FortPlayerController.h
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Public/STW/FortConstructorBASE.h
//UE4/Dev-Framework/FortniteGame/Source/FortniteGame/Public/Track/FortTrack.h

All other files merged 'safely'

#rb none

[CL 10934998 by Dan Oconnor in Dev-Framework branch]
2020-01-09 19:00:27 -05:00
Mieszko Zielinski
10c27dbc0e Fixed a bug where the NavigationSystem would rebuild Static and DynamicModifiersOnlt navdata in PIE and game if bAutoCreateNavigationData was set to false.
#jira UE-86469
#review-10925709 @Aris.Theophanidis, @Yoan.StAmant
#rb Aris.Theophanidis, Yoan.StAmant

[CL 10927910 by Mieszko Zielinski in Dev-Framework branch]
2020-01-09 11:39:01 -05:00
doublebuffered
085870416c PR #6464: Fix bug in AI navigation system stopping DefaultMaxSearchNodes from working (Contributed by doublebuffered)
#rb mieszko.zielinski

[CL 10890098 by Mieszko Zielinski in Dev-Framework branch]
2020-01-07 08:58:21 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
aris theophanidis
524011bcae Addition of an ensure that the index data is a multiple of 3 in ExportChaosConvexMesh()
[at]Maxime.Mercier


#ROBOMERGE-SOURCE: CL 10824144 via CL 10824163 via CL 10824169
#ROBOMERGE-BOT: (v610-10636431)

[CL 10824175 by aris theophanidis in Main branch]
2019-12-19 15:15:48 -05:00
aris theophanidis
29f19a3a5f Fix Chaos convex mesh indices winding to have triangle normals pointing outward (for the nav collision)
Rotate navcollision DDC GUI
This fixes "Can't generate Navmesh in 4.25 builds"
Also fixes the lakes and river not generating water navmesh on their surface
[at]Maxime.Mercier [at]Max.Whitehead
#jira UE-85930


#ROBOMERGE-SOURCE: CL 10811022 via CL 10811028 via CL 10811032
#ROBOMERGE-BOT: (v610-10636431)

[CL 10811033 by aris theophanidis in Main branch]
2019-12-19 11:18:39 -05:00
aris theophanidis
8a1526bac3 LogNavigationDataBuild -> change verbosity from Log to Display
#rb trivial


#ROBOMERGE-SOURCE: CL 10762583 via CL 10762586 via CL 10762839 via CL 10762869 via CL 10762911
#ROBOMERGE-BOT: (v610-10636431)

[CL 10763418 by aris theophanidis in Main branch]
2019-12-17 10:45:24 -05:00
aris theophanidis
7510542394 Fixing several navmesh issues caused by incorrect collision data in the DDC
Addition of a NAVCOLLISION_FORMAT for Chaos
Rotating the DDC string version for the FDerivedDataNavCollisionCooker
Adding new logs to LogNavigationDataBuild
[at]Max.Whitehead


#ROBOMERGE-SOURCE: CL 10762439 via CL 10762448 via CL 10762825 via CL 10762860 via CL 10762898
#ROBOMERGE-BOT: (v610-10636431)

[CL 10762927 by aris theophanidis in Main branch]
2019-12-17 10:27:04 -05:00
ori cohen
d394ffe4ff Chaos trimeshes can use small indices (saves 10% trimesh memory)
#rb none


#ROBOMERGE-OWNER: ori.cohen
#ROBOMERGE-AUTHOR: ori.cohen
#ROBOMERGE-SOURCE: CL 10738449 via CL 10739522 via CL 10740041 via CL 10740268 via CL 10740274
#ROBOMERGE-BOT: (v610-10636431)

[CL 10740280 by ori cohen in Main branch]
2019-12-16 14:44:14 -05:00
aris theophanidis
c421d48280 Addition of LogNavigationDataBuild to output in the logs a basic build summary
[at]Yoan.StAmant
#rb Yoan.StAmant


#ROBOMERGE-SOURCE: CL 10738283 via CL 10739484 via CL 10739563 via CL 10739765 via CL 10739868
#ROBOMERGE-BOT: (v610-10636431)

[CL 10739961 by aris theophanidis in Main branch]
2019-12-16 14:41:02 -05:00
max whitehead
58bdd5afc1 Chaos - Move Convex index computation to helper function, compute indices on set convex.
Ensure in navmesh export that convex have indices.
[FYI] benn.gallagher


#ROBOMERGE-SOURCE: CL 10735892 via CL 10735994 via CL 10736035 via CL 10736066 via CL 10736113
#ROBOMERGE-BOT: (v610-10636431)

[CL 10736170 by max whitehead in Main branch]
2019-12-16 11:20:34 -05:00