Commit Graph

161 Commits

Author SHA1 Message Date
Patrick Laflamme
75b36ad299 #jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
#jira UE-88070 - UnrealDisasterRecoveryService paths are too long
  - Renamed UnrealDisasterRecoveryService as UnrealRecoverySvc
  - Set a ConcertSyncServer ShortName as "CncrtSyncSvr" to ensure shorter build path.

The change saves 29 characters on the offending path. The path before vs the path after:

Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealDisasterRecoveryService\Development\ConcertSyncServer\UnrealDisasterRecoveryService-ConcertSyncServer.lib (Before, 199 chars)
Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealRecoverySvc\Development\CncrtSyncSvr\UnrealRecoverySvc-ConcertSyncServer.lib (After, 170 chars)

#rb Jamie.Dale

Edigrated 11281991 from Dev-VirtualProduction

[CL 11516806 by Patrick Laflamme in 4.25 branch]
2020-02-18 16:17:00 -05:00
Ben Marsh
8a02cd1517 Fix missing files from installed build on Mac due to preprocessed script using the $(HostPlatform) variable to determine what to include or exclude.
#rb none
#jira UE-88863
#fyi Ryan.Durand
#rnx

[CL 11466722 by Ben Marsh in 4.25 branch]
2020-02-17 16:39:24 -05:00
Michael Sartain
63b75a2301 Linux AArch64 libs for FreeType2 v2.10.0, ICU 64.1, and HarfBuzz 2.4.0
Includes BuildForLinuxAArch64.sh cross compilation scripts

Adds LinuxAArch64 back to installed engine builds (CL 11419001)

#jira UE-88745
#rb Brandon.Schaefer

[CL 11452535 by Michael Sartain in 4.25 branch]
2020-02-14 19:11:35 -05:00
Ben Marsh
c001803a3b Disabling Lumin on Mac for installed build (missing SDK from AutoSDK?)
#rb none
#rnx
#jira
#fyi Steve.Smith

[CL 11430918 by Ben Marsh in 4.25 branch]
2020-02-13 18:51:27 -05:00
Ben Marsh
a60bdb1932 Disable IOS for installed engine builds due to (intermittent?) crashes in IOSToolChain on build farm.
#rb none
#fyi Jack.Porter, Peter.Sauerbrei
#jira
#rnx

[CL 11428133 by Ben Marsh in 4.25 branch]
2020-02-13 16:29:24 -05:00
Ben Marsh
e5888fcc78 Temporarily remove HoloLens from installed build due to compile errors.
#rb none
#fyi Steve.Smith
#rnx
#jira

[CL 11419504 by Ben Marsh in 4.25 branch]
2020-02-13 10:44:32 -05:00
Ben Marsh
21519ca3bc Remove LinuxAArch64 from installed engine build until HarfBuzz errors are fixed.
#rb none
#fyi Brandon.Schaefer
#rnx
#jira

[CL 11419001 by Ben Marsh in 4.25 branch]
2020-02-13 09:58:13 -05:00
Ben Marsh
fd544f226f Remove references to AndroidGPUArchitectures. Property was removed in CL 11245496; absence causes warnings when executing the script.
#rb none
#rnx
#fyi carl.lloyd
#jira

[CL 11397545 by Ben Marsh in 4.25 branch]
2020-02-12 15:28:47 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
ben marsh
f301984d29 Use VS2019 as the default compiler and IDE on Windows.
- Download and run the VS2019 installer from the editor
- Update the preferred VC++ toolchains to choose a VS2019 toolchain if possible
- Update the AppLocalPrerequisites folder to include redist files from VS2019
- Update the UE4 prerequisites installer to include VS2019 redist
- Update the installed engine build script to build with VS2017 for backwards compatibility, since VS2019 object files are not compatible with it (only vice versa).

#rb none
#jira
[FYI] Bob.Tellez


#ROBOMERGE-SOURCE: CL 11205672 via CL 11205674
#ROBOMERGE-BOT: (v643-11205221)

[CL 11205680 by ben marsh in Main branch]
2020-02-03 09:05:28 -05:00
Rolando Caloca
f63a3e857e Merging //UE4/Main@11178322 to Dev-RenderPlat-Staging
#rnx
#rb none

[CL 11195678 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2020-01-31 10:34:10 -05:00
Ben Marsh
0e6aa011b3 Copying //UE4/Dev-Build @ CL 11166028 to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 11166227 by Ben Marsh in Main branch]
2020-01-29 14:48:18 -05:00
ben marsh
d8342046e7 Copy AutomationTool projects for platform plugins in installed builds.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 11065773 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v637-11041722)

[CL 11065787 by ben marsh in Main branch]
2020-01-20 13:38:46 -05:00
Ryan Durand
15bc8ce358 Changes to support building precompiled binaries using UE4_Licensee.
#rnx
#rb ben.marsh
#jira none

[CL 10823458 by Ryan Durand in Dev-Build branch]
2019-12-19 15:06:10 -05:00
ionut matasaru
1c863e8957 Added UnrealInsights to be distributed with Mac and Linux binaries.
#lockdown cristina.riveron
#jira UE-84447
#rb none
[FYI] Stefan.Boberg

#ROBOMERGE-SOURCE: CL 10439234 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v594-10333955)

[CL 10439242 by ionut matasaru in Main branch]
2019-11-26 03:46:59 -05:00
ben marsh
ee9cad182e Fix errors making installed engine build with PS4 support.
#rb none
#jira UE-84827
#rnx

#ROBOMERGE-SOURCE: CL 10332300 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v593-10286020)

[CL 10332305 by ben marsh in Main branch]
2019-11-20 20:39:50 -05:00
jerome delattre
b310a42c19 Add DatasmithCADWorker to binary package
#rnx
#jira none
#rb none
[FYI] Johan.Duparc

#ROBOMERGE-SOURCE: CL 10112842 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v587-10111126)

[CL 10112854 by jerome delattre in Main branch]
2019-11-12 10:55:57 -05:00
joe conley
c09d4d292e #jira UE-82231 - Enabling Lumin in the Launcher for Mac encounters configuration issues and removes the editor from the launcher
#ROBOMERGE-SOURCE: CL 9940057 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v558-9892490)

[CL 9940067 by joe conley in Main branch]
2019-10-31 16:26:57 -04:00
ben marsh
0a80aebc08 Add a separate option for whether to include Lumin on Mac. Currently defaulted to off.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 9869246 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178)

[CL 9869249 by ben marsh in Main branch]
2019-10-28 10:31:55 -04:00
jerome delattre
d6f3fb5a5b Adding Enterprise templates to generated build and feature packs
#jira UE-82208
#rb none

#ROBOMERGE-SOURCE: CL 9791252 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v545-9751379)

[CL 9791274 by jerome delattre in Main branch]
2019-10-24 11:14:51 -04:00
michael sartain
c48e6114c0 Default LinuxAArch64 platform in binary builds to same default as Linux platform
#jira UE-82287
#rb Brandon.Schaefer
[FYI] Ben.Marsh

#ROBOMERGE-SOURCE: CL 9766014 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v545-9751379)

[CL 9766016 by michael sartain in Main branch]
2019-10-23 18:45:54 -04:00
joe conley
c941743eaf #jira UE-82231 - Enabling Lumin in the Launcher for Mac encounters configuration issues and removes the editor from the launcher
Undo //UE4/Release-4.24/Engine/Build/... changelist 9597972.  Was a temporary fix for Lumin auto SDK failure that has since been fixed.

Hoping this will fix the launcher issue described in 82231

#rb trivial

#ROBOMERGE-SOURCE: CL 9749878 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v544-9749414)

[CL 9749896 by joe conley in Main branch]
2019-10-22 15:49:49 -04:00
ben marsh
8e80d524e5 Prevent HoloLens and Win32 building when -set:HostPlatformOnly=true is specified on the command line for InstalledEngineBuild.xml.
#rb none
#jira UE-81975

#ROBOMERGE-SOURCE: CL 9694872 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v538-9681622)

[CL 9694879 by ben marsh in Main branch]
2019-10-18 14:31:37 -04:00
Ben Marsh
854fc7b17b Temporarily disable Lumin on Mac due to missing SDK.
#rb none
#rnx
#fyi Steve.Smith
#jira UE-81783

[CL 9597972 by Ben Marsh in 4.24 branch]
2019-10-15 13:31:21 -04:00
Ben Marsh
1e59611dbb Remove HTML5 from installed build script.
#rb none
#rnx
#jira

[CL 9564570 by Ben Marsh in 4.24 branch]
2019-10-13 12:55:56 -04:00