Ben Marsh
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b2acdadf67
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Remove unnecessary UEBuildTarget parameter being passed to build platforms.
[CL 2707256 by Ben Marsh in Main branch]
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2015-09-27 13:10:21 -04:00 |
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Ben Marsh
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0aa484bda0
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Toolchains are now instanced to allow storing project and target specific configuration details. Required for UBT to support multiple targets. Removed IUEToolChain, which wasn't being used directly.
[CL 2707252 by Ben Marsh in Main branch]
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2015-09-27 13:05:49 -04:00 |
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Ben Marsh
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2802f43c08
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Convert everything in UBT to use standard C# XML comments, so IntelliSense can display useful information in tooltips.
[CL 2704759 by Ben Marsh in Main branch]
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2015-09-24 13:47:13 -04:00 |
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Ben Marsh
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df83418aeb
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Auto-format UBT for consistent spacing. All default Visual Studio settings, but tabs instead of spaces.
[CL 2704665 by Ben Marsh in Main branch]
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2015-09-24 12:37:21 -04:00 |
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Ben Marsh
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5a0150033b
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Remove calls to UEToolChain.GetPlatformToolChain(). iOS and Mac deployment for remote tool chains is now done through UEToolChain.PostBuildSync() rather than UEBuildDeploy.PrepTargetForDeploy().
#codereview Peter.Sauerbrei
[CL 2704192 by Ben Marsh in Main branch]
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2015-09-24 08:08:38 -04:00 |
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Peter Sauerbrei
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1c13d7d910
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Addition of mobile provision selection
no error messaging as of yet when selecting something which then expires
[CL 2697295 by Peter Sauerbrei in Main branch]
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2015-09-18 13:42:25 -04:00 |
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Ben Marsh
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5a77694bbb
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Removing a bunch of static variables for the project file in UBT.
[CL 2695050 by Ben Marsh in Main branch]
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2015-09-17 09:15:44 -04:00 |
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Ben Marsh
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abe8c13ef6
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Fix modules being incompatible after being compiled on editor startup; build ID was being set to a new value, but the editor had already read it.
[CL 2692431 by Ben Marsh in Main branch]
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2015-09-15 17:06:03 -04:00 |
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Ben Marsh
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01b1901137
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Cache checks for whether a module has source files.
[CL 2684672 by Ben Marsh in Main branch]
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2015-09-09 10:47:39 -04:00 |
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Ben Marsh
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404e121531
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Store the list of valid plugins on the rules assembly, and allow looking up the plugin info for a module without having to scan the whole list.
[CL 2682885 by Ben Marsh in Main branch]
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2015-09-08 07:59:23 -04:00 |
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Ben Marsh
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cbca80c79b
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Don't create receipts when generating project files; they aren't needed.
[CL 2681977 by Ben Marsh in Main branch]
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2015-09-06 12:50:15 -04:00 |
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Ben Marsh
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f67b68a903
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Restore missing runtime dependencies in target receipts for editor configurations. Includes runtime dependencies for precompiled modules in monolithic targets at the moment.
[CL 2681947 by Ben Marsh in Main branch]
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2015-09-06 11:30:38 -04:00 |
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Ben Marsh
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79120fe20e
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Store module references rather than module names in UEBuildBinary. Removes several code paths that look them up more than once, or create redundant instances of module rules classes.
[CL 2681939 by Ben Marsh in Main branch]
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2015-09-06 10:35:57 -04:00 |
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Ben Marsh
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09aa8b2f62
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Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
[CL 2681758 by Ben Marsh in Main branch]
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2015-09-05 18:10:25 -04:00 |
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Ben Marsh
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6870744ad2
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Cache directory searches when looking for include paths. When generating project files we do this many times over.
[CL 2681652 by Ben Marsh in Main branch]
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2015-09-05 11:12:19 -04:00 |
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Ben Marsh
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b10ae33186
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Simplify logic for adding additional include paths to a module, and switch it to use FileReference/DirectoryReference. Compared exported XGE for building FortniteGame; should be identical apart from a few places that have more consistent directory separators now.
[CL 2681641 by Ben Marsh in Main branch]
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2015-09-05 09:32:27 -04:00 |
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Ben Marsh
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af44f007b1
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Only determine the module distribution level when it's actually required, and don't do it when generating project files.
[CL 2680154 by Ben Marsh in Main branch]
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2015-09-04 08:02:30 -04:00 |
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Ben Marsh
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8aec191675
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Remove some esoteric options from the project file generator (for only showing public headers, and hiding NoRedist folders) to improve performance of directory scanning.
[CL 2679439 by Ben Marsh in Main branch]
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2015-09-03 17:31:11 -04:00 |
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Ben Marsh
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9610023ca5
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Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
[CL 2678429 by Ben Marsh in Main branch]
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2015-09-03 08:47:24 -04:00 |
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Ben Marsh
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28f7c6d8f9
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Move the AddDefaultIncludePathsToModuleRules() function into UEBuildTarget, since it's not related to the RulesCompiler.
[CL 2674243 by Ben Marsh in Main branch]
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2015-08-31 12:47:36 -04:00 |
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Ben Marsh
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d06ce0c4a0
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Compile rules for the engine into separate assemblies than rules for each project, so we aren't redundantly compiling them more than once. Also compile rules for each foreign plugin into its own assembly. Reduces time taken to generate project files by almost half (~40s to ~26s) in local testing.
#codereview Peter.Sauerbrei
[CL 2674225 by Ben Marsh in Main branch]
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2015-08-31 12:39:51 -04:00 |
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Ben Marsh
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0a89383b5a
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Explicitly compile the rules assembly and pass it around as a parameter, rather than caching it as global state in RulesCompiler.
[CL 2674051 by Ben Marsh in Main branch]
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2015-08-31 10:33:16 -04:00 |
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Ben Marsh
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6f3e34fcae
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Track references to dependent modules rather than just keeping their name. Saves having to look up module names repeatedly.
[CL 2672889 by Ben Marsh in Main branch]
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2015-08-28 15:47:20 -04:00 |
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Ben Marsh
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766278f542
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Pass the module rules into the constructor module instances, rather than passing all the parameters individually. The number of things that get passed around is getting silly, and keeping the two things as ideologically separate is time consuming and hard to maintain.
[CL 2672163 by Ben Marsh in Main branch]
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2015-08-28 08:39:42 -04:00 |
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Ben Marsh
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42c53cf179
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Change IUEBuildPlatform.ModifyNewlyLoadedModule to IUEBuildPlatform.ModifyModuleRules(). Only modifying the rules object rather than the implementation itself makes it easier to optimize caching module references.
[CL 2672146 by Ben Marsh in Main branch]
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2015-08-28 07:27:26 -04:00 |
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