Commit Graph

66 Commits

Author SHA1 Message Date
Michael Trepka
f440388df3 Fixed Clang compilation (missing includes in GameplayDebugger.h)
[CL 2388473 by Michael Trepka in Main branch]
2014-12-15 09:10:26 -05:00
sebastian kowalczyk
6d8bd032cf Added a way to extend GameplayDebugger's controller class, to set custom keyboard bindings, etc.
[CL 2385669 by sebastian kowalczyk in Main branch]
2014-12-11 11:44:40 -05:00
sebastian kowalczyk
7c0f5c00dd Minor cleanups for GameplayDebugger's and LogVisualizer's settings.
[CL 2385431 by sebastian kowalczyk in Main branch]
2014-12-11 09:03:56 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
sebastian kowalczyk
15d656ef2b Updates to settings for LogVisualizer and GameplayDebugger. Added GameplayDebugger to experimental settings.
[CL 2371978 by sebastian kowalczyk in Main branch]
2014-11-28 09:26:40 -05:00
sebastian kowalczyk
72d3d64293 Added default engine settings for GameplayDebugger. User can override that settings in editor.
[CL 2371615 by sebastian kowalczyk in Main branch]
2014-11-27 12:41:35 -05:00
sebastian kowalczyk
1f95333e69 Added AI Tools section to Editor Settings
Added GameplayDebugger settings to editor (AI Tools section) - it's usefull feature to controll default properties.
Fixed LogVisualizer as experimental menu entry in UE4 Editor

[CL 2371500 by sebastian kowalczyk in Main branch]
2014-11-27 08:16:04 -05:00
Lukasz Furman
7f997e8af7 navigation refactor: removed NavigationComponent, added abstract navdata for handling direct path updates
#codereview mieszko.zielinski

[CL 2370604 by Lukasz Furman in Main branch]
2014-11-26 04:21:03 -05:00
Daniel Wright
b4c700abeb Removed DrawDynamicElements, PreRenderView and dependencies. These have been disabled since 11/04, and the GetDynamicMeshElements path is now the only path for dynamic mesh rendering.
[CL 2370254 by Daniel Wright in Main branch]
2014-11-25 17:56:43 -05:00
sebastian kowalczyk
4b3ebabbbd Fix for UE-4866 "GameplayDebugger is not frawing not-stringpulled paths correctly"
[CL 2369717 by sebastian kowalczyk in Main branch]
2014-11-25 09:36:16 -05:00
sebastian kowalczyk
323c770ef9 Prevented to create DebuggingReplicator from GameplayDebugger in non game world or in pending kill worlds. #ue4
[CL 2366307 by sebastian kowalczyk in Main branch]
2014-11-20 10:16:18 -05:00
Marc Audy
0acad9828f Convert Engine, QAGame, and Sample Games to use TimerHandle
[CL 2366279 by Marc Audy in Main branch]
2014-11-20 10:01:23 -05:00
Mieszko Zielinski
0ffc38504c File missing in prev submission, CIS fix #UE4
[CL 2365899 by Mieszko Zielinski in Main branch]
2014-11-19 21:15:31 -05:00
Mieszko Zielinski
14a67e8313 Shipping compilation fixes #UE4
[CL 2361841 by Mieszko Zielinski in Main branch]
2014-11-17 09:14:56 -05:00
Mieszko Zielinski
a64482c33c Perception System's update towards generic and BP usable interface #UE4
- pass 1, some more improvements to come
- updated lots of Fortnite code to accommodate API changes
- same goes for Orion, though a lot less of code had to be touched
- includes a minor extension to IGenericTeamAgentInterface

[CL 2361462 by Mieszko Zielinski in Main branch]
2014-11-15 20:50:16 -05:00
Ryan Gerleve
140cfcd734 Add const qualifiers to some networking functions
AActor::IsNetRelevantFor is now const and takes const parameters
UNetDriver::IsLevelInitializedForActor is now const and takes const parameters
UNetConnection::ClientHasInitializedLevelFor is now const
FNetGUIDCache::SupportsObject is now const

#codereview john.pollard

[CL 2350109 by Ryan Gerleve in Main branch]
2014-11-05 13:09:51 -05:00
Ben Zeigler
02a9e1dd4e Merging Dev -> Main using UE4-Fortnite-To-UE4 from CL 2340802
Includes following engine changes:

Getting display metrics only once at construct time when using SSafeZone. GetDisplayMetrics is expensive in Windows so it is impractical to call it every frame.
- Some AI API improvements, mostly switchig pointer function parameters to references.
- minor refactor of UCrowdFollowingComponent's queryinf functions:
    - IsCrowd*Enabled functions refactored to  IsCrowd*Active
    - implemented IsCrowd*Enabled that return acrual values of relevant properties
- Added a function to CrowdManager to query for location of agents neighbouring given agent
Added support for PS4 touchpad-based cursor
You can now choose to skip synchronously scanning for asset data in object libraries and just use the data that is currently in the asset registry. The data will be refereshed automatically later once the global scan completes. The only applies to non-commandlet editor instances.
Crash fixes for trying to access NULL Metal surfaces on IOS
Slate: Cleaned up some atlas code related to padding and corrected some comments

[CL 2347323 by Ben Zeigler in Main branch]
2014-11-03 15:47:28 -05:00
sebastian kowalczyk
d93787f6b0 Fixed keyboard shortcut display name for GameplayDebugger - it should work Ok with any keyboard binding now.
[CL 2342150 by sebastian kowalczyk in Main branch]
2014-10-28 07:46:37 -04:00
sebastian kowalczyk
07780f1a85 Fixed GameplayDebugger activation with keyboard shortcut #ue4
[CL 2342123 by sebastian kowalczyk in Main branch]
2014-10-28 06:41:19 -04:00
sebastian kowalczyk
5805456393 Binary file format for Visual Logger (Log Visualizer can still load old file format)
Removed old Visual Logger class and files. Minor cleanups in code.

[CL 2341032 by sebastian kowalczyk in Main branch]
2014-10-27 08:35:45 -04:00
sebastian kowalczyk
64c75fc0bc Bunch of fixes for Visual Logger (ttps: #349696, 349692, 349679, 349636, 349624) #ue4
[CL 2333012 by sebastian kowalczyk in Main branch]
2014-10-17 10:07:57 -04:00
Robert Manuszewski
bcc2e5f94c A few more TSubobjectPtrs removed
[CL 2332087 by Robert Manuszewski in Main branch]
2014-10-16 16:29:19 -04:00
Robert Manuszewski
af80979bb7 First phase of deprecating TSubobjectPtr<> replacing TSubobjectPtr properties in the Engine with normal pointers and adding subobject accessors for derived classes/client code.
[CL 2331521 by Robert Manuszewski in Main branch]
2014-10-16 09:02:30 -04:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00