Commit Graph

231222 Commits

Author SHA1 Message Date
bob tellez
9ca814bcd4 #UE Delete FArchiveObjectCrc32NonEditorProperties, and use a plain old FArchiveObjectCrc32 with ArIsFilterEditorOnly set to true to test for cook non-determinism. The logic in FArchiveObjectCrc32NonEditorProperties did not properly ignore FNames serialized in editor-only properties
[FYI] Steve.Robb

[CL 23103381 by bob tellez in ue5-main branch]
2022-11-11 14:56:19 -05:00
max chen
45ef8b2f9b Sequencer: Fix rename widget padding so that it fits at the film border edge when renaming.
#jira UE-169879
#rb andrew.rodham
#rnx

[CL 23103364 by max chen in ue5-main branch]
2022-11-11 14:56:07 -05:00
jordi rovira
c4d2f03d07 [mutable] Fix bug with displacement image mips.
Extended debugger code tree with more information for certain instructions.
[REVIEW] [at]pere.rifa
[FYI] [at]alexei.lebedev
[FYI] [at]daniel.moreno
#rnx
#preflight 636e7964953c19d4354dd6e8

[CL 23103361 by jordi rovira in ue5-main branch]
2022-11-11 14:56:03 -05:00
joe kirchoff
f933abc362 Consistent pathing for Runtime/Launch/Resources/Version.h
#rnx
#rb trivial
#preflight 636e83d0232e3d12cbb4cefa

[CL 23103355 by joe kirchoff in ue5-main branch]
2022-11-11 14:55:54 -05:00
Arne Schober
e681d565af Fixup serialization in Postload because UMaterialInterfaceEditorOnlyData is serialized independently.
#preflight local

[CL 23102683 by Arne Schober in ue5-main branch]
2022-11-11 14:31:02 -05:00
charles bloom
a1130f1941 TextureImportSettings : allow choice of how floating point textures are compressed by default
legacy default behavior is to always use HDR F16
two new good options are to use BC6H (for games) or to use F32 formats when the source is 32-bit (for VFX)

#preflight 636c5cb8dc30a4ce96325a1c
#rb eric.renaudhoude

[CL 23102557 by charles bloom in ue5-main branch]
2022-11-11 14:24:03 -05:00
daren cheng
f49fdc0715 Speculative fix call Super in virtual method to avoid stack overflow.
#jira UE-169945
#preflight 636e9eb6c675563b763b3052
#rb trivial
#fyi @zahra.nikbakht @patrick.boutot

[CL 23102521 by daren cheng in ue5-main branch]
2022-11-11 14:22:28 -05:00
Josh Engebretson
bf3486f54b Horde: Test data and api revision, mainly removing stream id as was generating a lot of redundant metadata (for stream index) and adding finer grained queries
#jira none
#rnx
#preflight none

[CL 23102430 by Josh Engebretson in ue5-main branch]
2022-11-11 14:18:35 -05:00
rex hill
cfe20b7b79 Concert Plugin - Detect missing assets when reading messages
#preflight 636e55ed0c74adb48b51801f
#rb jamie.dale

[CL 23102308 by rex hill in ue5-main branch]
2022-11-11 14:13:41 -05:00
ben hoffman
bd51dc355a Fix CIS error about struct initalizer list
#rb trivial
#rnx
#preflight skip

[CL 23102299 by ben hoffman in ue5-main branch]
2022-11-11 14:13:26 -05:00
brian bekich
f45b1abf37 Clear linked bunch Next pointer when releasing incoming bunches from InRec
Prevents potential freed memory access with InPartialBunch

#jira UE-169654
#rb ryan.gerleve

[CL 23102295 by brian bekich in ue5-main branch]
2022-11-11 14:13:21 -05:00
michael galetzka
5f15529bc5 Fixed a bug that caused an ensure to fire when attempting to ctrl+drag connected pins in script graphs
Note: this might cause subsequent ui bugs that need to be fixed.

#jira UE-167819
#rb mateo.egey

[CL 23102290 by michael galetzka in ue5-main branch]
2022-11-11 14:13:08 -05:00
kenzo terelst
7d725660f2 - add GRHISupportAsyncTextureStreamOut which will perform new texture creation for stream out ops to happen on async thread
- add cvar r.D3D12.UseCommittedTexturesNV to force committed resource allocation for all textures as possible texture corruption work around

#rb Mihnea.Balta
#rnx

[CL 23102286 by kenzo terelst in ue5-main branch]
2022-11-11 14:13:04 -05:00
sebastien hillaire
9d6c5fd2d6 Fix for blue noise texture being loaded synchronously while not on loading screen.
Fixed potential crash with volumetric cloud test and separated mie/rayleigh scattering.
Tested locally on 23087647.

#preflight https://horde.devtools.epicgames.com/job/636e1816232e3d12cb92a63b
#rb ?

[CL 23102282 by sebastien hillaire in ue5-main branch]
2022-11-11 14:12:58 -05:00
dmitriy dyomin
d7bba4622e Fixed: Use last frame eye adaptation constant instead of sampling EyeAdaptation buffer directly in materials to avoid issue in a MALI GL drivers (r9p0)
#rb wei.liu

[CL 23102279 by dmitriy dyomin in ue5-main branch]
2022-11-11 14:12:54 -05:00
carlmagnus nordin
18600ecd9d Fix log spam for renaming leaked package
[REVIEW] [at]pj.kack
#preflight 636e123c953c19d43531781b
#tests client

[CL 23102277 by carlmagnus nordin in ue5-main branch]
2022-11-11 14:12:47 -05:00
pere rifa
f2b6890d4d [mutable] Fix texture compresion format on some platforms.
#rnx
#rb alexei.lebedev

[CL 23102274 by pere rifa in ue5-main branch]
2022-11-11 14:12:33 -05:00
richard malo
9c4ce2e8de Fixed static analysis
#rb jeanfrancois.dube

[CL 23102271 by richard malo in ue5-main branch]
2022-11-11 14:12:28 -05:00
aleksander netzel
f901233f3d Fix ray tracing dynamic instances for static meshes not taking into account streaming:
* We need to find the first valid geometry in a similar way we do it for cached instances or dynamic nanite instances.

#preflight 636e2640bf76990b7134a738
#rb yuriy.odonnell, tiago.costa

[CL 23102259 by aleksander netzel in ue5-main branch]
2022-11-11 14:12:10 -05:00
alexei lebedev
5947dccce7 #rnx
[at]fyi randall.hess, [at]charles.anderson

[CL 23102256 by alexei lebedev in ue5-main branch]
2022-11-11 14:12:05 -05:00
massimo tristano
e20cd251e0 Fixed crash occurring when the user selects multiple material parameter collection nodes belonging to different collections.
#rb jason.nadro
#preflight 636d17eff406b9a4ff2b6e9e

[CL 23102251 by massimo tristano in ue5-main branch]
2022-11-11 14:11:59 -05:00
daniel moreno
f48376e624 [mutable] Added to mutable debugger the amount of operations for each navigable operation type.
Now, alongside with the operation type displayed on the navigation dropdown you will be able to check out the amount of times an operation of the type has been found on the tree on a non duplicated address.
- Some small tweaks.

[REVIEW] [at]jordi.rovira
#preflight 636e00d28f4cb2e4dcde94bd

[CL 23102247 by daniel moreno in ue5-main branch]
2022-11-11 14:11:50 -05:00
alexei lebedev
31fb627b18 [FYI] [at]pere.rifa, [at]max.garcia, [at]gerard.martin, [at]rachael.thompson, [at]story.martin
#rnx

[CL 23102243 by alexei lebedev in ue5-main branch]
2022-11-11 14:11:45 -05:00
cedric caillaud
89b7dcfcbd Improve set clustered function on geometry collection component
- Add a set clustered by transformed box
- Fix the set clustered functions to properly update the kinematic state of the parents
- Imporved the debug draw of connection graph to better see the node state when close

#rb none
#preflight 636dd14e953c19d435279592

[CL 23102242 by cedric caillaud in ue5-main branch]
2022-11-11 14:11:40 -05:00
chris kulla
06d780db4b Add implementation of Fresnel F82 curve and fix F_Fresnel logic to clamp SpecularColor correctly
#rb none
#jira none
#preflight shaders

[CL 23101890 by chris kulla in ue5-main branch]
2022-11-11 13:47:04 -05:00