Fixes WorldMiniMap getting pinned when creating a new Level Instance and will support ShouldSkipFromLevelInstance actors properly
#rb jeanfrancois.dube, richard.malo
#preflight 645ce0d8cf788a2558ca3a17
#rnx
[CL 25429361 by patrick enfedaque in ue5-main branch]
* Will now only pipe the output if the commandlet execution is considered a failure (if the actual commandlet code returned an error)
* Write the output line by line to avoid a red wall of text. This will allow lines with errors to be more easily spotted.
* Read from the commandlet log file to avoid the initial output being truncated (log file contains more info that what is written to StdOut)
#rb jeanfrancois.dube
#preflight 645a3c67013f3751584e1b9e
[CL 25387398 by sebastien lussier in ue5-main branch]
- Removed option to disable partial world loading in the editor in UEFN.
- Resolve (and potentially load) actors when receiving a Concert replication in UEFN.
- Reenable world partition tab in UEFN.
#rb sebastien.lussier, jamie.dale
#preflight 642db1480a2e4ce0788be2c1
[CL 25072485 by jeanfrancois dube in ue5-main branch]
- Loading regions will now recurse into actor containers (Level Instances) and partially load them instead of loading them completly.
- This can be disabled with the the wp.Editor.DisableLevelInstanceEditorPartialLoading cvar.
#rb patrick.enfedaque
#preflight 641c6f5bb72410fc17194d9e
[CL 24778064 by jeanfrancois dube in ue5-main branch]
- Actors derived Blueprints will now store a class descriptor from the CDO object.
- Actor descriptors will now do delta serialization from their class descriptor.
#rb richard.malo, sebastien.lussier
#preflight 63fb765c9009dd70d7478b6a, 640b542cd778f88975362531
[CL 24601462 by jeanfrancois dube in ue5-main branch]
Also added a "Preview Grid Level" option to preview other levels of the grids
#rb jeanfrancois.dube, patrick.enfedaque
#jira UE-178770
#preflight 640a2067d778f88975bef0d2
[CL 24583949 by richard malo in ue5-main branch]
- Experimental Flag hides Filter UI
- DataLayerAsset can enable filtering (will show up in Filter Outliner)
- DataLayerInstance can provide default filter value (default value when actor doesn't override)
- Level Instance Actor can have its own recursive filter
- Filtering Editor/Cook/PIE works
- Undo/Redo/Copy/Paste/ResetToDefault
- PackedLevelActors not yet supported
#rb jeanfrancois.dube, richard.malo
#preflight 64087dc36c1b9295b99222e8
#rnx
[CL 24561727 by patrick enfedaque in ue5-main branch]
Make sure that the world pointer is not exposed so it won't get nulled out by reference replacement when deleting a world.
#rb richard.malo
#preflight none
[CL 24371803 by jeanfrancois dube in ue5-main branch]
* Skips the error(s) / warning(s) summary at the end of the commandlet execution, with the side effect of binding the process exit code to the actual result of the commandlet
* Enables FastExit to exit the process as soon as the commandlet finishes, which avoids possible crashes during shutdown. The engine isn't shutdown cleanly.
#rb jeanfrancois.dube
[CL 24291575 by sebastien lussier in ue5-main branch]
- Added an advanced mode that can be triggered on or off by projects.
- Only show advanced streaming properties when enabling advanced mode.
#rb sebastien.lussier
#preflight 63d40112ba4fadeef00ccd96
[CL 23890498 by jeanfrancois dube in ue5-main branch]
Instantiate the scope to activate a ContentBundle and deactivate it upon scope deletion.
#rb richard.malo
[CL 23889513 by philippe deseve in ue5-main branch]
- Make FSceneOutlinerTreeItemID taking FGuid constructor explicit to find issues where wrong ID was passed in
- Convert DataLayer tree items to use the FArchiveMD5
#rb richard.malo, jeanfrancois.dube
#preflight 63d2d10f3656ea96dc9131da
[CL 23873707 by Patrick Enfedaque in ue5-main branch]