Commit Graph

26242 Commits

Author SHA1 Message Date
buildmachine
9c7033e7d8 Localization Automation using CL 25574061
[CL 25575839 by buildmachine in ue5-main branch]
2023-05-23 01:18:28 -04:00
buildmachine
328130a3a1 Documentation for build tools
#rb none

[CL 25575541 by buildmachine in ue5-main branch]
2023-05-23 00:54:31 -04:00
devon penney
a5139788cb update base emitter and re-enable temperature
[CL 25569520 by devon penney in ue5-main branch]
2023-05-22 16:06:59 -04:00
matt johnson
541eb2230d OpenSubdiv: rebuild library for Windows x64 using VS 2022
#rb none
#preflight 6467d2762c0a5da0dcecce4a

[CL 25569364 by matt johnson in ue5-main branch]
2023-05-22 15:58:14 -04:00
dan engelbrecht
0eb552a3cc Update zenserver to v0.2.12 [ad3f0bb] https://github.com/EpicGames/zen/releases/tag/v0.2.12
v0.2.12
- Feature: zenserver/zen: Added zen command line command `scrub` which can be used to trigger a data scrubbing pass which traverses all stored data and verifies its integrity. If any checksum mismatches or structural errors are found the content is dropped. For now this does not provide much feedback in the console, but the zenserver logs will contain information about the operation
- Feature: zen: added zen `bench` command which has an option to empty Windows standby lists. This effectively empties the system (disk) cache, which can be useful when performing benchmarks since this puts the system in a more consistent state
- Feature: zen: added zen `copy` command which can be used to perform copy-on-write copies of files and directories on supported file systems (i.e ReFS on Windows). This is useful when working with test datasets where you want to avoid tests modifying the original test data
- Feature: zenserver: Add command line option `--gc-projectstore-duration-seconds` to control GC life time of project store data
- Bugfix: Improve error handling when processing requests in http asio
- Bugfix: Error out if `test` is passed to zenserver in release builds (tests are only compiled in for debug)
- Bugfix: Gracefully exit with error code if problems arise during startup (used to cause abort termination)
- Bugfix: Project oplog delete fixed so it works even right after server startup, before the oplog has been instantiated in memory
- Bugfix: Corrected argument name in oplog-export file target RPC message
- Improvement: Change state_marker detection (deletion of DDC folder) log to WARN, it is not an error but useful information in the log output
- Improvement: Added logging when bad chunks are detected in `BlockStore`
- Improvement: `zen::SetCurrentThreadName` now also sets trace (Insights) thread name
- Improvement: All thread pool threads now have names
- Improvement: zenserver now emits session information to trace (Insights) for a better session browser experience
- Improvement: Add more trace instrumentation
- Improvement: Eliminated ATL header dependency
- Improvement: If no `-hosturl=...` parameter is passed to zen CLI commands we use the current session state from shared memory to pick an instance to communicate with
- Improvement: Better option validation in zen command line parsing

#preflight 646b8df5b82cb3fe674c5060
#rb none

[CL 25566599 by dan engelbrecht in ue5-main branch]
2023-05-22 12:59:51 -04:00
Wyeth Johnson
171fa60a74 fix duplicate guids in align sprite to mesh orientation
[CL 25565950 by Wyeth Johnson in ue5-main branch]
2023-05-22 12:31:22 -04:00
buildmachine
a16283b4cd Localization Automation using CL 25559552
[CL 25560415 by buildmachine in ue5-main branch]
2023-05-22 01:04:59 -04:00
buildmachine
d80eb783c5 Localization Automation using CL 25558412
[CL 25559167 by buildmachine in ue5-main branch]
2023-05-21 09:06:36 -04:00
buildmachine
a2fd87d7a4 Localization Automation using CL 25556083
[CL 25556436 by buildmachine in ue5-main branch]
2023-05-20 01:11:02 -04:00
devon penney
6a4dbd597a run fx.Niagara.FixDuplicateVariableGuids to fix guids
[CL 25553689 by devon penney in ue5-main branch]
2023-05-19 18:05:05 -04:00
Elliot Colp
993150c232 [EpicStageApp] Add rename action for color grading targets
#jira UE-185010
#rb Alejandro.Arango
#preflight N/A, Flutter only

[CL 25553249 by Elliot Colp in ue5-main branch]
2023-05-19 17:49:35 -04:00
carl lloyd
edd3b69886 VulkanRHI: Fixes for PSO compilation
Added VkPipelineShaderStageRequiredSubgroupSizeCreateInfo
Added VkAttachmentReferenceStencilLayout
Added more nullptr checks for pNext

#rb Allan.Bentham

[CL 25551558 by carl lloyd in ue5-main branch]
2023-05-19 16:24:28 -04:00
matt johnson
412133a7c4 OpenSubdiv: add build of library for Windows ARM64 architecture
#rb none
#preflight 6467c92675696d2bd7feab66

[CL 25550560 by matt johnson in ue5-main branch]
2023-05-19 15:33:39 -04:00
dan elksnitis
f645f93588 [shaders] remove legacy preprocessor option & mcpp library
#rb Jason.Nadro
#preflight 6467bf0c2c0a5da0dcd7aaf2
#fyi Yuriy.ODonnell

[CL 25549427 by dan elksnitis in ue5-main branch]
2023-05-19 14:50:25 -04:00
Alexis Matte
e750ec5066 Interchange: Pipeline now have an optional "asset name" property use when importing 1 asset into the content browser.
#jira UE-178095
#rb jeanluc.corenthin
#rnx
#preflight 6467a3787958f15a8b8abd4d

[CL 25546937 by Alexis Matte in ue5-main branch]
2023-05-19 12:48:58 -04:00
elliot colp
0a7a5af312 [EpicStageApp] Add press feedback and menu entry for actor focus action
#jira UE-185518
#rb Alejandro.Arango
#preflight N/A, Flutter only

[CL 25546596 by elliot colp in ue5-main branch]
2023-05-19 12:30:05 -04:00
Wyeth Johnson
7d4b6d4baf Cleanup to templates for subUV and facing/alignment
[CL 25542817 by Wyeth Johnson in ue5-main branch]
2023-05-19 08:20:31 -04:00
Sebastien Hillaire
1df2569357 Fixed M_VolumeRenderSphereTracePP.uasset to require derivative inside a for loop with a non constant loop count.
#rb none
#preflight none

[CL 25542575 by Sebastien Hillaire in ue5-main branch]
2023-05-19 07:41:19 -04:00
erica stella
0d82a2b0cf Fix VR spectator screen being darker than the scene it's capturing.
Currently, the format of the spectator screen render target is set to RGBA16. However, that results in GetDisplayGamma() to return 1.0 instead of 2.2 leading to a different ColorGradientLUT texture used by the tonemapper which, in turn, produces a darker picture.
Setting the spectator screen render target format to RGBA8_sRGB, which is the only format that also does not set bForceLinearGamma to true, so that a correct display gamma is returned.
Also, removing gamma post processing on scene capture component used to attenuate the darkening effect.

#jira UE-136717
#rb victor.brodin
#preflight 645144c0d863ba2621d43add

[CL 25540972 by erica stella in ue5-main branch]
2023-05-19 04:13:45 -04:00
johan torp
2ee2d51077 Fix natvis and alignment of numbered 4B FNames
Also removed unneeded IterateNumberedNames
Only impacts UE_FNAME_OUTLINE_NUMBER

#rb robert.millar
#preflight 6464ec2a317ee2d9d14bc72f
#rnx

[CL 25540926 by johan torp in ue5-main branch]
2023-05-19 04:07:21 -04:00
buildmachine
3dc5483ff7 Localization Automation using CL 25538545
[CL 25540154 by buildmachine in ue5-main branch]
2023-05-19 01:18:17 -04:00
matt johnson
b741c899e2 OpenSubdiv: add build script and build of headers/libraries for Mac
#rb none
#preflight skip

[CL 25537428 by matt johnson in ue5-main branch]
2023-05-18 20:57:41 -04:00
Josh Adams
7922143869 - Testing modern xcode buildscript
#rb Bryan Johnson

[CL 25532050 by Josh Adams in ue5-main branch]
2023-05-18 15:40:12 -04:00
Ben Marsh
1151b3128c Horde: Configure the agent with the correct server URL at the end of the installation process.
#preflight none

[CL 25529237 by Ben Marsh in ue5-main branch]
2023-05-18 13:46:13 -04:00
buildmachine
941dfa9208 Updating P4VUtils from CL 25527542
[CL 25527933 by buildmachine in ue5-main branch]
2023-05-18 13:11:36 -04:00