Commit Graph

136 Commits

Author SHA1 Message Date
alexis matte
86eb0d13c0 Fix fill paint tool to keep in sync the staticmesh component painted vertices cache buffer.
#jira UE-72315
#rb bob.tellez

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 5798957 via CL 5798962 via CL 5798963 via CL 5799892 via CL 5799967
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5803891 by alexis matte in Dev-VR branch]
2019-04-08 21:14:30 -04:00
Ryan Vance
35eb0041ab Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration

[CL 5387703 by Ryan Vance in Dev-VR branch]
2019-03-13 15:19:08 -04:00
rolando caloca
6d37dee74d UE4.22 - Replace most of ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER
#rb none
#jira
#rnx

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5063456 in //UE4/Release-4.22/... via CL 5063458
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5139204 by rolando caloca in Dev-VR branch]
2019-02-22 05:51:39 -05:00
matt kuhlenschmidt
05bee58d80 Fix vertex color mode not showing how much memory instanced vertex colors are taking.
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 5062473 via CL 5062898 via CL 5062961
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5139131 by matt kuhlenschmidt in Dev-VR branch]
2019-02-22 05:50:39 -05:00
Ryan Vance
b8f69c61f4 Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration

[CL 4922272 by Ryan Vance in Dev-VR branch]
2019-02-06 13:27:58 -05:00
chris gagnon
632b923945 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4837001 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4837006 by chris gagnon in Dev-VR branch]
2019-01-29 19:23:19 -05:00
Ryan Vance
7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00
jason bestimt
f2890ac781 --------------------------------------
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) [at] 4395008
#rb
#rnx
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4395058 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4398121 by jason bestimt in Dev-VR branch]
2018-09-26 10:08:47 -04:00
lina halper
93d3255859 Copying //UE4/Dev-Anim to //UE4/Dev-Main (Source: //UE4/Dev-Anim [at] 4335583)
#lockdown Nick.Penwarden
#rb:none
============================
  MAJOR FEATURES & CHANGES
============================

Change 4300079 by Thomas.Sarkanen

	Fixed incorrect sub instance error reporting when multiple sub-instances of the same class are used

	#jira UE-62613 - Using a Sub Anim Instance causes a "Sub Instance Loop" Compile Error

Change 4301787 by Lina.Halper

	Fix crash when multi select with bone driven controller

	- make sure you can't continue with mismatching types of classes, code becomes very vulnerable

	#jira: UE-58531

Change 4302310 by Lina.Halper

	Fix for anim slot window of small icons

	#jira: UE-54822

Change 4302385 by Lina.Halper

	remove constructor female data from control rig example

Change 4303861 by Lina.Halper

	PR #4298: Avoid division by 0 in AnimLinkableElement (Contributed by DSDambuster)


	#jira: UE-53260

Change 4304915 by Lina.Halper

	PR #4842: UE-52767: UAnimComposite doesn't inherit from UAnimSequence (Contributed by projectgheist)

	Fixes issue with stepping not working with AnimComposite
	- it also loops around


	#jira: UE-61367

Change 4307241 by Lina.Halper

	Control rig : invalid FOV issue

	#jira: UE-62799

Change 4310924 by Lina.Halper

	Only display native control rig class for parent class picker

	#jira: UE-62798

Change 4314164 by Jurre.deBaare

	Fix issue with propagating vertex colors to static meshes in some cases not working correctly
	#fix Using .OverrideVertexColors instead of .OverrideMapBuildData to do pointer comparison

	#jira none

Change 4321197 by Lina.Halper

	fix aim offset assets

	- removed aimtest2 as it doens't really do anything

Change 4321673 by Martin.Wilson

	Autoload Animation Blueprint compiler module in editor so that we can set up logging category (following how normal blueprint compiler works)

	#jira UE-59319

Change 4321898 by Martin.Wilson

	Change Live Link tab to nomad

	#jira UE-54412

Change 4322333 by Thomas.Sarkanen

	Fix additional params being displayed on blutility asset/actor actions dialog

	#jira UE-62063 - Blutility context menu popup shows all pins inside function

Change 4322338 by Thomas.Sarkanen

	Fixed mis-reported HLOD build indicator

	#jira UE-62648 - HLOD cluster needs to be rebuilt even though they have been build

Change 4322368 by Lina.Halper

	fixed build error

Change 4322378 by Lina.Halper

	Fix issue where preview asset is not saved and not loaded unless it's loaded manually

	#jira: UE-63254

Change 4322490 by Lina.Halper

	- added an option to refresh transform as that can solve quick issues where ref pose goes wrong
	- fixed search

	#jira: UE-63136, UE-63181

Change 4322824 by Martin.Wilson

	Fix possible crash due to retarget asset being cleaned up on ULiveLinkInstance

	#jira UE-62265

Change 4325357 by Thomas.Sarkanen

	Perform anim update even when we have zero bones, but still skip evaluation

	This ensures that notifies still get triggered in all update-relevant tick modes, even on dedicated servers.

	#jira UE-63204 - Dedicated servers do not trigger anim notifies in anim sequences

Change 4325358 by Thomas.Sarkanen

	Fix incorrect interpolations when using URO and CopyPoseFromMesh

	This ensures that CopyPoseFromMesh uses the correct target pose to inteprolate to, rather than the already-interpolated output pose.

	#jira UE-62588 - URO is incompatible with CopyPoseFromMesh in certain circumstances

Change 4325552 by Martin.Wilson

	Fix doubling of playrate in marker sync code

	#jira UE-59008

Change 4331507 by Thomas.Sarkanen

	Fixed crash when creating a new notify in certain circumstances

	When creating a notify causes a timing order change, then the timing panel wasnt getting refreshed and was accessing the wrong notify to do its drawing.

	#jira UE-63476 - Editor crashes if you add a notify to montage

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4335668 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4335669 by lina halper in Dev-VR branch]
2018-08-30 20:29:58 -04:00
chris gagnon
9b5d35b7db Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor [at] 4327887)
#lockdown Nick.Penwarden

#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3813004 by Matt.Kuhlenschmidt

	Fix dpi scale being wrong when there is a mix of high dpi and low dpi monitors and the editor opens the window on the low dpi monitor

Change 3946515 by Michael.Trepka

	Reverted CL 3813004. We need to save editor's root window size and position in DPI-independent units, as that's what the loading code expects.

Change 4052825 by Brandon.Schaefer

	Add back -funwind-tables for arm

	This was removed an only tested on x86 which worked just fine. Arm reqiures this for backtrace

	#jira none

Change 4055318 by Brandon.Schaefer

	Remove extra mallocs when crash handling

	Still need to look into gmalloc calls, such as using FStrings during Ensure/Crash handling

[at]Arciel.Rekman
	#jira UE-58538

Change 4055623 by Brandon.Schaefer

	Replace std::endl with "\n"

	As std::endl is "\n" << std::flush. On windows dump_syms was taking 33 seconds to fflush with std::endl on a 1.2GB file. No longer with "\n".

[at]Josh.Engebretson

Change 4057102 by Jamie.Dale

	Added missing API export

Change 4057384 by Rex.Hill

	Fix ReversePolygonFacing crash

Change 4067426 by Matt.Kuhlenschmidt

	PR #4667: Source control history: remove empty spacing in the right of the detail panel (Contributed by SRombauts)


Change 4067587 by Matt.Kuhlenschmidt

	PR #4311: PlacementModeTools shapes searchable and thumbnail (Contributed by projectgheist)


Change 4068480 by Cody.Albert

	Fix display name for Display UI Extension Points

Change 4070876 by Brandon.Schaefer

	Avoid printing when in a signal handler. Put that off until the end

	#jira UE-36663

[at]Arciel.Rekman, [at]Anthony.Bills

Change 4071980 by Brandon.Schaefer

	Cache files that are invalid or the wrong case sensitivity

	#jira UE-58250

[at]Arciel.Rekman

Change 4079967 by Matt.Kuhlenschmidt

	Added scale parameter to Canvas::DrawText

	#jira UE-59023

Change 4080228 by Alexis.Matte

	Fix the PerPlatformPropertiesWidget to be readable when there is many platform

	#jira UE-57556

Change 4081171 by Matt.Kuhlenschmidt

	PR #4272: Fix typo. (Contributed by Damianno19)

Change 4081601 by Matt.Kuhlenschmidt

	GitHub 4077 : Hide SDetailView Filterbox when no actor selected

Change 4090114 by Matt.Kuhlenschmidt

	Fixed touch events simulated through mouse not respecting high dpi

	#jira UE-59477

Change 4091999 by Matt.Kuhlenschmidt

	Fixed insert/delete/duplicate children  calling PostEditChange on the existing child node not the array

Change 4093187 by Arciel.Rekman

	Do not save window position if running with -nullrhi (UE-52498).

	- This also fixes a crash on exiting automation tests.

	#jira UE-52498

Change 4096404 by Richard.TalbotWatkin

	Resaved test assets to update to latest UStaticMesh serialization format.

Change 4096445 by Richard.TalbotWatkin

	New serialization layout for UMeshDescription.
	- Only the bare minimum is serialized: any internal values which can be inferred from others in the Mesh Description are omitted.
	- Triangles are no longer serialized: a triangulation step is performed per polygon when serialized.
	- Attribute arrays of simple types are now serialized with BulkSerialize for speed; only FName requires element-by-element serialization.

Change 4112843 by Brandon.Schaefer

	Rebuilt replacing std::endl with '\n' avoiding a std::flush *pre* write

	Was taking 30 seconds to std::flush on a 1.2 GB file

	#jira none

Change 4113422 by Brandon.Schaefer

	If we are using the native bundled toolchain set LC_ALL=C to avoid locale issues

	#jira UE-59416

Change 4113849 by Cody.Albert

	Fix support for toolbar extensions in the UMG editor

Change 4118758 by Richard.TalbotWatkin

	- Refactor to put UStaticMesh Mesh Descriptions in a separate object which is not loaded by default, but which can be requested when needed. This needs to be kept in sync with the number of SourceModel LODs.
	- Various refactors to import/building.
	- Changed UMeshDescription to FMeshDescription, and made its preferred semantics pass-by-reference rather than by pointer.
	- Deprecated UMeshDescription.

Change 4119883 by Rex.Hill

	Cleanup blueprint callable categories

	Landscape Editor -> Landscape|Editor
	Landscape Runtime -> Landscape|Runtime
	Cloth -> Clothing Simulation
	Cinematics -> Cinematic
	Utility -> Utilities

Change 4119898 by Rex.Hill

	Cleanup blueprint callable categories

	x|Magic Leap -> Magic Leap|x
	Apple ARKit * -> Apple ARKit|*

Change 4119972 by Brandon.Schaefer

	Dont add colors if we are not outputing to a terminal

	#jira UE-58173

Change 4119994 by Brandon.Schaefer

	Only check once if we are outputing to a terminal

	#jira UE-58173

Change 4122654 by Alexis.Matte

	Fix re import assignment of sections
	#jira UE-59611

Change 4123536 by Alexis.Matte

	Add to the fbx importer the possibility to use different sample rate when importing an animation.
	#jira UE-59444

Change 4124702 by Brandon.Schaefer

	Fix duplicated struct/class from slightly different submit into main coming back into dev-editor

	#jira UE-60163

Change 4133449 by Mike.Erwin

	glTF importer work

	Foundations of work for Skeletal Mesh import; right now we just support Static Mesh.
	- node hierarchy
	- joint IDs & skinning weights
	- matrix & quaternion values

	#jira none

Change 4133749 by Matt.Kuhlenschmidt

	PR #4771: Fix access violation for ImportAsset commandlet fbx reimport. (Contributed by UristMcRainmaker)


Change 4133758 by Matt.Kuhlenschmidt

	PR #4675: Properly set TextScale for OnScreenDebugMessages (Contributed by projectgheist)


Change 4134543 by Alexis.Matte

	Update the staticmesh LOD model max deviation when generating a LOD
	#jira UE-60353

Change 4134559 by Alexis.Matte

	Deprecate FRawMesh, replace by MeshDescription - Editor scripting utilities
	#jira UE-60666

Change 4134560 by Alexis.Matte

	Deprecate FRawMesh, replace by MeshDescription - SpeedTreeImporter
	#jira UE-60667

Change 4135335 by Alexis.Matte

	Deprecate FRawMesh - GLTF importer
	#jira UE-60670

Change 4135857 by Alexis.Matte

	Fix CIS build warning
	#jira none

Change 4137249 by Matt.Kuhlenschmidt

	Fix tiny fonts from appearing in slow task dialogs

Change 4137280 by Matt.Kuhlenschmidt

	Fix specifying relative paths for the auto-import commandlet not working

Change 4137283 by Matt.Kuhlenschmidt

	PR #4305: Light map index was unintialized (Contributed by DSDambuster)


Change 4137290 by Matt.Kuhlenschmidt

	PR #4382: Prevent error log due to non-existing plugin directory (Contributed by projectgheist)


Change 4147032 by Alexis.Matte

	Deprecate FRawMesh, replace by MeshDescription - ABC Importer
	#jira UE-60702

Change 4147978 by Matt.Kuhlenschmidt

	Fix one of the CIS fails

Change 4154874 by Matt.Kuhlenschmidt

	Fix hidden asset properties in struct details panels.
	We consider all object properties with "allowedclasses" metadata to be asset properties since they only show an asset picker.

Change 4167303 by Matt.Kuhlenschmidt

	Work around for sync to content browser from details panels not working for interface properties

Change 4167388 by Matt.Kuhlenschmidt

	Make sure when converting relative path filenames in automated import that we convert them relative to the project directory.

Change 4171891 by Matt.Kuhlenschmidt

	Fix preview mesh actor becoming stuck to the cursor when the editor or viewport loses focus

	#jira UE-61246

Change 4175503 by Cody.Albert

	Updated variable details panels to not display unusable metadata options for UMG widget references

	#jira UE-55078

Change 4175736 by Cody.Albert

	PR #4663: UE-20103: Slate widgets retain their category name v2 (Contributed by projectgheist)


Change 4178937 by Rex.Hill

	Fix crash opening level after removing as sublevel
	jira: UE-61305

Change 4181097 by Matt.Kuhlenschmidt

	Fix Linux/Mac CIS

Change 4184333 by Alexis.Matte

	Fix the material ID assignation when re-importing static mesh

	#jira none

Change 4199682 by Arciel.Rekman

	Linux: enable XGE during cross-builds to see whether the build issues persist.

	- Licensees are asking for this and XGE folks are eager to help investigating the crashes, if any.

Change 4200944 by Cody.Albert

	Updated VR Mode button to become inactive during SIE (instead of disappearing altogether)

	#jira UE-50220

Change 4204817 by Alexis.Matte

	Enable or disable the morph target weight slider depending of the project settings.
	#jira UE-61671

Change 4204821 by Alexis.Matte

	Optimize import time for morph targets
	#jira UE-61670

Change 4207394 by Cody.Albert

	PR #3299: UMG Slider Additions (Contributed by Dzuelu)


Change 4208299 by Brandon.Schaefer

	Fix warning/error with logical operators

	#jira none

Change 4210660 by Cody.Albert

	PR #3458: UE-43728: Always show scrollbar when necessary (Contributed by projectgheist)


	#jira UE-43727, UE-43278

Change 4215684 by Brandon.Schaefer

	Linux: Implement minimized function for LinuxWindow

	#jira UE-56023

Change 4217350 by Brandon.Schaefer

	Linux: Clean up IsMaximized

	#jira none

Change 4217489 by Brandon.Schaefer

	Linux: Make popup menus BORDERLESS. Slate will give the menu events

	This appears to fix a lot of our grabs causing compiz to do something issue.

	#jira UE-59237, UE-54085, UE-51407, UE-50018, UE-53915

Change 4225018 by Cody.Albert

	UMG Hierarchy now remembers expansion state when being destroyed and recreated (due to closing widget or switching to Graph view)

	#jira UE-61836

Change 4225088 by Cody.Albert

	Added hover style for color picker slider

Change 4226081 by Richard.TalbotWatkin

	New attribute array API.

	Fixed some flaws in the original API, deprecated various methods, and introduced some new features.
	- Now attribute arrays are accessed via TAttributesRef or TAttributesView (and corresponding const versions). These value types hold references to attribute arrays, and individual elements can be accessed by their element ID and attribute index. Using a value type is safer than the previous method which required assignment to a const-ref (and not doing so would take a temporary copy of the attribute array).
	- The attribute set has been totally flattened, so all attributes of different types are added to the same container. This greatly improves compile times, prevents attributes from being created with the same name but different types, and permits the view feature.
	- The class hierarchy has changed to have generic base classes where possible with no particular ElementID type. This reduces the code footprint by no longer generating nearly identical copies of templated methods.
	- A TAttributesView allows the user to access an attribute array by the type of their choosing, regardless of its actual type. For example, the Normal attribute may be registered with type FPackedVector, but accessed as if it was an FVector. This allows us to move away from very strong typing, and instead transparently store attributes of a more efficient size, while the user is not affected.
	- A transient attribute flag has been added, to denote that a particular attribute should not be saved.

Change 4226083 by Richard.TalbotWatkin

	Reinstated original mesh editor materials.

Change 4226102 by Richard.TalbotWatkin

	Fixed some deprecation warnings, and a mistake in MeshAttributeArray.h.

Change 4226118 by Richard.TalbotWatkin

	Fix build errors:
	- Added missing file
	- Corrected the last fix.

Change 4226121 by Richard.TalbotWatkin

	Bumped static mesh mesh data GUID.

Change 4226231 by Richard.TalbotWatkin

	Removed some test code which got checked in by mistake.

Change 4226232 by Richard.TalbotWatkin

	Fixed typo which caused build errors.

Change 4226234 by Richard.TalbotWatkin

	Fixed a typo in MeshDescriptionTests.

Change 4226237 by Richard.TalbotWatkin

	Removed over-cautious deprecation warnings. Once GetAttributes() is changed to GetAttributesRef(), element access will still work with array syntax.

Change 4226625 by Richard.TalbotWatkin

	Added missing asset.

Change 4227365 by Matt.Kuhlenschmidt

	Fix brush actors not showing the correct icon in scene outliner.
	- Actors can now supply their own icon if needed

	#jira UE-61948

Change 4229632 by Alexis.Matte

	Make the namespace an import option
	#jira UE-62099
	#jira UE-62067

Change 4229637 by Alexis.Matte

	Fix fbx importer staticmesh the light map index, the index was check before the build.
	#jira UE-62064

Change 4232793 by Chris.Gagnon

	Added include to fix non unity builds.

	#jira UE-62138

Change 4234206 by Brandon.Schaefer

	Linux: Allow windows that want to be resizable to be resizeable

	Github PR #3578 thanks hhyyrylainen

	#jira UE-45847

Change 4234322 by Brandon.Schaefer

	Continue after starting UnrealVersionSelector to avoid blocking a chain command

	#jira UE-61530

Change 4234446 by Chris.Gagnon

	Properly handled FPackageName::TryConvertFilenameToLongPackageName() failing in Cache Thumbnail.

	#jira UE-61990

Change 4235057 by Brandon.Schaefer

	Linux: Write to stderr when we fail to find expected to find sym file

	#jira none

Change 4235121 by Brandon.Schaefer

	Linux: Mark the static bool as soon as we enter the scope

	#jira none

Change 4235399 by Brandon.Schaefer

	Linux: Check we are not x86 otherwise add unwind tables

	Copying the change that went over into 4.20.1 here

	#jira none

Change 4240539 by Jamie.Dale

	Made DataTableUtils::GetX functions take a const data pointer

Change 4240646 by Chris.Gagnon

	Fix for delayed destruction of UWidgets when they are manually removed from a panel as part of tear down.
	Inspired by the pull request, however I put in a more generic fix.

	PR #4904: Fix late release of Slate resources managed by UMG slot widgets (Contributed by cmp-)

Change 4242975 by Yuriy.ODonnell

	Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.

	Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module.
	Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container.

Change 4243112 by Yuriy.ODonnell

	Use new attribute array API for accessing FMeshDescription data.

Change 4243131 by Brandon.Schaefer

	Cast our new resize w/h to int before checking if we are already that size

	#jira UE-52291

Change 4243172 by Brandon.Schaefer

	Ceil not trunk for this compare

	#jira none

Change 4243271 by Brandon.Schaefer

	Change address to be more portable

	MS compiler does not place a '0x' on %p formating. Linux/Mac append a '0x' to the address

	#jira UE-62325

Change 4243276 by Richard.TalbotWatkin

	Fixed deprecated MeshDescription calls (merged with Yuriy's changes).

Change 4244067 by Lauren.Ridge

	Preventing crash on floating text if asset container does not exist. VR Editor floating text is now not placeable or blueprintable.
	#jira UE-62139

Change 4244547 by Lauren.Ridge

	Changes to more accurately represent android behavior in PIE and UMG
	#jira UE-62301

Change 4244830 by Alexis.Matte

	Fix animation Range import, prevent changing the option when validating the anim range.
	#jira UE-62055

Change 4250565 by Yuriy.ODonnell

	Removed GeometryCache dependency on MeshUtilitiesCommon in non-editor configs.

Change 4254733 by Matt.Kuhlenschmidt

	Slate Fast Path  - Changed FSlateWindowElementList GetWindow to be thread safe.  For fast path, this is accessed on multiple threads so it needs to be safe
	GetWindow is deprecated and GetPaintWindow should be used instead

	Edigrate from source CL 4254611

Change 4257092 by Chris.Gagnon

	Improved UMG rename validation to respect the errors from the blueprint validator.
	This fixes at least the case where it miss reported the issue when the name was greater than the length limit in blueprints.

	#jira UE-62417

Change 4257124 by Chris.Gagnon

	PR #4924: UE-62113 Fix Other filters toggling all assets to show up (Contributed by mamoniem)


	#jira UE-62457

Change 4258696 by Chris.Gagnon

	Removed Tab Spawner for Color Curve Editor is your not editing the color curve.

	#jira none

Change 4258937 by Chris.Gagnon

	Simplifed the code in the case of a null CurveOwner.

	#jira UE-62443

Change 4259162 by Richard.TalbotWatkin

	Fixed crash when entering mesh editor mode after having loaded a new level.

Change 4259909 by Chris.Gagnon

	Added better check output to try and learn more about a crash in the wild.
	Added some better const saftey while in there.

	#jira UE-60696

Change 4259995 by Chris.Gagnon

	Fix for possible crash if the mesh has invalid materials.
	Also fixed the fact the FindMaterialIndicesUsingTexture() didn't work as advertised at all.

	Seems like you'd attemp to paint all materials even when trying to only paint the ones using a particular texture.

	#jira UE-62488

Change 4261012 by Michael.Dupuis

	#jira UE-48899: Make sure the RootComponent is valid before trying to use it.

Change 4261361 by Michael.Dupuis

	#jira UE-48899: Fixed the warning about scale

Change 4261926 by Michael.Dupuis

	#jira UE-48899: Only check the root component validity as it's possible that the component is not registered when this get called.

Change 4262163 by Richard.TalbotWatkin

	Fixed uninitialized member.
	#jira UE-62493
	#jira UE-62506

Change 4262549 by Brandon.Schaefer

	Linux: Update the Slate application what the window size will most likely be

	As X11 takes a frame to send an Event that a window has had its size changed. This causes things such as the slate renderer to think the window size is different then it actually it. This causes streching of tooltips

	#jira UE-62555

Change 4262581 by Brandon.Schaefer

	Linux: Use Show so we preserve our bIsVisible bool and avoid sending SDL_ShowWindow twice (ie. if its already shown)

	#jira none

Change 4262906 by Chris.Gagnon

	PR #4915: [UMG] Bind UWidgetAnimation from C++ to blueprint created animation (Contributed by TheCodez)


Change 4262965 by Chris.Gagnon

	PR #4932: Fix to generate cleaner C++ files when using "New C++ Class" (Contributed by TheCodez)


Change 4263177 by Chris.Gagnon

	PR #4935: Prevent crash when clicking use selected game mode multiple times (Contributed by projectgheist)


Change 4264723 by Christina.TempelaarL

	Fixed SceneCaptureComponent so ShowOnlyActors property is writeable in blueprints.
	#jira UE-62547

Change 4266029 by Michael.Dupuis

	#jira none: Guarded against the scene being null

Change 4266356 by Richard.TalbotWatkin

	Changed FMeshDescription to a struct from a class.
	Added log errors when loading UMeshDescription objects (now deprecated), in preparation to resave any which remain.
	Once all serialized UMeshDescriptions are wiped out (they only exist internally), FMeshDescription will become a USTRUCT.

Change 4266621 by Matt.Kuhlenschmidt

	Fix UE4 icon to be the correct one

Change 4266635 by Chris.Gagnon

	Added Message Log output for invalid software cursor as opposed to ensure/log.

	#jira UE-62554

Change 4268136 by Matt.Kuhlenschmidt

	Fix outline colors not updating when changing on the fly

	#jira UE-42116

Change 4269184 by Chris.Gagnon

	Fix for possible nullptr dereference.

	#jira none

Change 4269902 by Brandon.Schaefer

	Slate dialog modal window was not settings its parent window

	#jira UE-62608

Change 4272083 by Chris.Gagnon

	Fix for case where the the property noded arn't rebuilt in time and custom property ui can be using stale data.

	#jira UE-62499

Change 4272869 by Michael.Trepka

	Make sure ShooterGame sets correct input modes/mouse capture in menus and in game to avoid problems with keyboard not working in menus after alt-tab

	#jira UE-61017

Change 4275155 by Michael.Dupuis

	#jira UE-62526: Update lightmap/shadow UV mapping after lighting build on HISMC. ISM will get also updated due to the Edit() that will reapply the values on CreateSceneProxy

Change 4275298 by Lauren.Ridge

	Fixed string parsing when looking at parent cvar values

	#jira UE-62301

Change 4275391 by Lauren.Ridge

	Fix for resolutions increasing when swapping landscape/portrait

Change 4275606 by Lauren.Ridge

	Moving all asset container access to PostActorCreated to avoid VR editor assets in cooks
	#jira UE-57797

Change 4275807 by Lauren.Ridge

	Duplicating color themes now dupllicates the color labels as well
	#jira UE-60697

Change 4275989 by Lauren.Ridge

	When selecting a node while the details panel is behind a different panel in the same dock tab, the details panel is brought forward
	#jira UETOOL-1325

Change 4276146 by Lauren.Ridge

	Fix for new texture sample nodes not taking the selected texture from the content browser as the starting value.
	#jira UETOOL-1322

Change 4276412 by Lauren.Ridge

	Assets that can be dragged into the material graph now indicate that with a checkmark
	#jira UE-56024

Change 4279549 by Lauren.Ridge

	Fixed recursion of calls through SetDesignerFlags to avoid double-recursion with many nested panels

	#jira none

Change 4279894 by Lauren.Ridge

	Adding check for RootWidget existing

Change 4279969 by Michael.Trepka

	Updated FDesktopPlatformMac::FileDialogShared() to handle a case where no extensions were specified in FileTypes string

	#jira UE-62421

Change 4280317 by Lauren.Ridge

	Adding if WITH_EDITOR

Change 4280716 by Chris.Gagnon

	PR #4979: UE-62795: Deprecate bAutoWrapText in TextBlock (Contributed by projectgheist)
	Slightly modified, the base syncronize sets the autowrap value.


Change 4280847 by Lauren.Ridge

	Single property setting changes will now also call OnModified delegate for their section
	#jira UE-58276

Change 4280850 by Chris.Gagnon

	Added early out and log if focus is attempted to be set when the window is suppost to be be disabled due to a modal window being up.

	#jira UE-62742

Change 4280931 by Brandon.Schaefer

	Linux: Use MallocCrash when hitting out of memory issues in BinnedAllocFromOS

	#jira FORT-108267

Change 4281460 by Lauren.Ridge

	Clearing focus on a variable once it is committed. Fixes assert on undo
	#jira UE-61872

Change 4283706 by tim.gautier

	QAGame: Adding HISM test map / assets

Change 4283980 by Michael.Trepka

	Unshelved from pending changelist '4238012':

	Xcode project generator improvements

	- Per-project precompiled header that wraps UnrealEd.h with #ifdef __cplusplus to allow Xcode to compile the pch in ObjC mode. Later we could replace UnrealEd.h with some other header file for non-editor targets
	- Moved commands that disable compile warnings from MacToolChain's GetCompileArguments_Global to ApplePlatformCompilerPreSetup.h. Thanks to this we can have all the Xcode recommended warnings enabled in the project, but still allow Clang to index our code without reporting warnings
	- Few more minor changes to fix Xcode's project validation and indexing warnings

	Also, unify compile warning flags across all Apple platforms.

	#jira UE-47965, UE-44327

Change 4284062 by Michael.Trepka

	Copy of CL 4222794 from 4.20

	Fixed a crash at exit in Mac editor caused by an attempt to use MetalProfiler after deleting it

	#jira none

Change 4284266 by Brandon.Schaefer

	Linux: Fix deadlock in a file cache which could be locked in a crash handler

	#jira UE-62808

Change 4284469 by Lauren.Ridge

	Fix for material parameter node crashing

Change 4284541 by Lauren.Ridge

	Blueprints inheriting from UWidget will now show up in the palette view even if they are not loaded.
	#jira UE-59164

Change 4284542 by Michael.Trepka

	Copy of CL 4222797

	Fixed a problem with FMacPlatformMisc::NormalizePath allocating an autorelease pool during crash handling, which resulted in the OS killing the process before we spawn CrashReportClient. Now this function is identical to Linux version.

	#jira UE-61779

Change 4285288 by Cody.Albert

	Fixed crash when changing "Show Coalesced" setting in profiler

Change 4285483 by Chris.Gagnon

	PR #4936: Duplicate widget functionality for UMG editor (Contributed by projectgheist)

	Fixed up some variable names.

	#jira UE-62528

Change 4287219 by Brandon.Schaefer

	dump_syms: Replace inline file/line with their callsite over the inline location
	Fix <name omitted> appearing as the names for the function
	Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation

	#jira FORT-670

Change 4287247 by Brandon.Schaefer

	BreakpadSymbolEncoder: If the file doesnt have a newline at EOF handle that as a seperate case

	#jira none

Change 4287259 by Brandon.Schaefer

	dump_syms: Build on centos7

	#jira none

Change 4287269 by Brandon.Schaefer

	Linux: Disable generating CFI info when running dump_syms

	#jira none

Change 4287326 by Brandon.Schaefer

	dump_syms: Update to disabling the CFI generation version

	#jira none

Change 4287902 by Brandon.Schaefer

	TestPAL: Add cases for testing inline callstacks

	#jira UEENGQA-21414

Change 4288365 by Lauren.Ridge

	PR #4422: Set default material parameter name (Contributed by projectgheist)


Change 4292002 by Brandon.Schaefer

	Linux: If our default settings are empty help fill in the proper name

	#jira UE-62910

Change 4292496 by Lauren.Ridge

	Now all renamable nodes do name verification also

Change 4292532 by Lauren.Ridge

	PR #4989: Add icons to folder context menu favorites (Contributed by projectgheist)


Change 4293043 by tim.gautier

	QAGame: Added a panner to ML_Albedo

Change 4295326 by Richard.TalbotWatkin

	- Updated MeshDescription attribute calls to fix deprecation warnings.
	- Removed TMeshAttributeArraySet::AddArray because the functionality was already available as part of SetNumIndices.
	- Renamed TMeshAttributeArraySet::InsertArray, RemoveArray to InsertIndex, RemoveIndex for naming convention consistency (these methods deal with attribute indices, not with arrays). Added support for them in other attribute classes, and made them virtual so they can be called as part of an AttributesView.
	- Removed redundant code in FUSDStaticMeshImportState::AddPolygons, when determining the number of UVs in the mesh description.

Change 4295795 by Richard.TalbotWatkin

	Corrected MAX_MESH_TEXTURE_COORDS_MD references.

Change 4297308 by Cody.Albert

	Fixed bug with InputPreProcessorsHelper::Add not correctly adding input processors

Change 4297799 by Brandon.Schaefer

	Linux: Dont assume DISPlAY=:0

	#jira UE-63050

Change 4298150 by Brandon.Schaefer

	dump_syms: This is rebuilding dump_sym changes from CL 4287219 for Mac
	Replace inline file/line with their callsite over the inline location
	Fix <name omitted> appearing as the names for the function
	Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation

	Source code changes for dump_syms was changed at CL 4287219

	#jira none

Change 4298369 by Brandon.Schaefer

	dump_syms: Rebuild for Linux/Windows to fix a possible crash when missing debug_ranges in the debug section

	Source changed in CL 4298150

	#jira none

Change 4301952 by Lauren.Ridge

	Fixing input labels on material function inputs
	#jira UE-63077

Change 4302388 by Brandon.Schaefer

	Linux: If we have a 0 LineNumber lets try to use to the previous Record.

	Still an issue with non-virtual thunks reporting line number zero but it seems even windows skips these frames. GDB reports a different callsite that doesnt seem super related (possibly?) Nothing to do with thunking though.

	#jira UE-62930

Change 4304835 by Alexis.Matte

	Add imported framerate info to anime sequence
	#jira UE-51302

Change 4307480 by Brandon.Schaefer

	SDL2: Update to newer version hg-12121:4358e537000a

	Fixed github PR #4844 as well (thanks tomix1024)

	#jira UE-62783 UE-61369

Change 4307481 by Brandon.Schaefer

	SDL2: Rebuild with the newer version hg-12121:4358e537000a

	Fixed github PR #4844 as well (thanks tomix1024)

	#jira UE-62783 UE-61369

Change 4308264 by Brandon.Schaefer

	Linux: Make both DLLIMPORT the same value

	#jira UE-61174

Change 4308640 by Matt.Kuhlenschmidt

	Added a "report bug" menu entry to the help menu

	#jira UE-63182

Change 4309508 by Brandon.Schaefer

	nvTextureTools: Rebuild on Linux using our libc++ and not libstdc++

	Move to the proper runtime depend location

	#jira UE-54892 UE-61705

Change 4309554 by Brandon.Schaefer

	SDL2: Add last missing folder

	#jira none

Change 4309955 by Chris.Gagnon

	PR #5017: UE-63105: Modify SGraphActionMenu::OnKeyDown to use a different branc. (Contributed by projectgheist)


Change 4311008 by Brandon.Schaefer

	nvTextureTools: Actually remove libstdc++ from Linux build

	#jira UE-54892

Change 4312195 by Alexis.Matte

	- Fix the set range feature to always use the file sample rate so the range match what the user see in the DCC
	- Also add some fbx file information to the import dialog

	#jira UE-62504

Change 4315347 by Brandon.Schaefer

	Linux: Disable XGE builds as it appears to be lower casing folders when the build platform is Windows

	#jira UE-63296

Change 4318704 by Lauren.Ridge

	Fix for crash on opening map built data
	#jira UE-63301

Change 4319999 by Lauren.Ridge

	Fix for crash in vr mode

	#jira UE-63376

Change 4320144 by Chris.Gagnon

	Fix for smoke content that set the hovered size different to the normal size on the UMG slider handle.

	#jira UE-63367


Change 4327887 by Michael.Trepka

	Disable nonportable-include-path warning in iOS toolchain to allow incorrect case in paths to headers passed using -include

	#jira UE-63408

Change 4217622 by Brandon.Schaefer

	Linux: Pass a command line argument to crash reporter to show or skip a user agreement popup

	#jira none

Change 4312048 by Brandon.Schaefer

	Linux: Dont disable ICU by default on Servers

	#jira UE-59113

Change 4320173 by Chris.Gagnon

	Fix for startup movie streamer on xbox not finishing.

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4329255 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4329265 by chris gagnon in Dev-VR branch]
2018-08-29 18:37:17 -04:00
Jason Bestimt
17c16f57bb #DEV-VR - Manual merge of from DevMain @ CL 4166765
#RB:none
#CodeReview: nick.whiting

[CL 4169831 by Jason Bestimt in Dev-VR branch]
2018-06-28 11:08:34 -04:00
jason bestimt
1c6e00adc2 Copying //UE4/Release-Staging-4.20 to //UE4/Dev-Main (Source: //UE4/Release-4.20 @ 4112782)
============================
  MAJOR FEATURES & CHANGES
============================

Change 4112782 by Mitchell.Wilson

	Resaving some cloth assets and fixing material compile warnings.
	#jira UE-59946

Change 4112762 by Max.Chen

	Sequence Recorder: Fix case where first recording is null but there are other valid recordings.

	StopRecording wasn't getting called because the EndPIE delegate wasn't bound since ActorWorld was incorrectly set.

	#jira UE-58688

Change 4112738 by Michael.Dupuis

	#jira none:
	Fixed Editor instance count, to only include placed instances.
	Calling GenerateProceduralContent will no longer automatically remove the current content, as we might want to get the generation for something else than replacing existing data.
	When deleting procedural foliage, we can now specify if we want to rebuild the tree.

Change 4112696 by Matt.Kuhlenschmidt

	Prevent GC of material editor active preview expression

	#jira UE-49777

Change 4112611 by Michael.Dupuis

	Fixed Instance count when Alt+Dragging instance
	#jira UE-59544: After the operation, reselect the instances, as the selection info into the buffer was lost

Change 4112536 by Thomas.Sarkanen

	Fixed static analysis warning caused by CL 4109096

	#jira none

Change 4112139 by Phillip.Kavan

	Fix invalid child actor template cast in nativized code when the child actor class type is a converted Blueprint class asset.

	- Mirrored from //UE4/Dev-Framework (4111638).

	#jira UE-53747

Change 4112138 by Phillip.Kavan

	Fix UHT warning about duplicating UFUNCTION() meta on nativized child Blueprint classes that override at least one BPIE method from the parent class.

	- Mirrored from //UE4/Dev-Framework (4111613).

	#jira UE-59182

Change 4111630 by Matt.Collins

	#jira UE-59934

	Rolling back the previous integration of CL 4080446

Change 4111526 by Mike.Beach

	Guarding against bad settings pointers internal to Oculus.

	#jira UE-59778

Change 4111525 by Daniel.Wright

	UStaticMeshComponent::PostEditUndo now initializes its UStaticMesh's rendering resources.  This is necessary for cases where the UStaticMesh is in the same transaction (PostEditUndo will be called AFTER the component).  However, when calling UStaticMesh::InitResources we must use a FStaticMeshComponentRecreateRenderStateContext to safely handle any components using the UStaticMesh which are not in the transaction.
	#jira UE-59333

Change 4111518 by Mike.Beach

	Making sure to load the third party dll, and initing Oculus when we querry for Vulkan extensions. Otherwise we end up calling into the OVR plugin before the dll is loaded.

	#jira UE-53643

Change 4111482 by Matt.Kuhlenschmidt

	Fix blend sample context menu appering offset on high dpi monitors

	#jira UE-59925

Change 4111362 by Ben.Marsh

	Fix warnings building samples due to missing paths.

	#jira

Change 4111299 by James.McNatton

	Changed category of Virtual Camera plugin to Virtual Production #RNX #Jira UE-59404

Change 4111153 by Max.Chen

	Sequencer: Fix dereferencing null pointer - CameraNode

	#jira UE-59347

Change 4111143 by Matt.Collins

	#jira UE-59934

	CL 4107446 from Dev-Rendering.
	Always force a commandbuffer submission during EndFrame.

Change 4111106 by Matt.Collins

	#jira UERNDR-406
	Bringing CL 4104051 from Dev-Rendering (//UE4/Dev-Rendering) to Release-4.20 (//UE4/Release-4.20)

	---
	Some fixes for semaphore handling.

	Moved the completion handler to EndFrame (out of FlushFreeList())

	FlushFreeList() attached a handler to the command buffer that signaled the semaphore. This can be called through RHIFlushResources which will cause a mismatched signal()

	Added BeginFrame/EndFrame to the loop in AddModalWindows so the renderer gets the expected frame delimiters. Removed call to EndFrame from EndDrawingViewport.

	---

Change 4111099 by Ben.Zeigler

	#jira UE-59199 Add enum redirector for CVD_NormalVision, some values map to normal as they were removed
	This is needed because that enum value would have been written into the EditorPerProjectSettings for anyone that modified editor style, and then cause mysterious cook warnings

Change 4111039 by Ben.Zeigler

	#jira UE-59046 Fix it so trying to convert a soft path to hard object ref will throw error during async loading instead of silently failing

Change 4111013 by Steve.Robb

	Fix for adding a new module to a project.

	#jira UE-59770

Change 4110907 by Marc.Audy

	Add required redirectorfor moving classes from TimeManagement to  CoreUObject

	#jira

Change 4110897 by Ben.Zeigler

	#jira UE-57739 Don't crash if dropping a pin on a node causes the source pin to become invalid, just fail to connect instead

Change 4110868 by Ben.Zeigler

	#jira UE-59920 Fix several issues where half-connected reroute nodes could break AutoCreateRefTerm and other node expansions if they happened to be late in the nodes array, by always expanding knot nodes first

Change 4110704 by Ben.Zeigler

	#jira UE-56365 Fix k2 node tooltip code to not crash if the node is out of date due to slate updates being a tick behind

Change 4110686 by Andrew.Grant

	Resaved to fix empty engine version warning
	#jira UE-59695

Change 4110466 by Ben.Zeigler

	#jira UE-59908 Change loading screen logo back to one with text baked in and clean up comments
	Delete unused logo images

Change 4110418 by Ben.Zeigler

	#jira UE-58025
	Fix non editor builds

Change 4110258 by Max.Chen

	Sequencer: Fix some erroneous cases in import fbx. In particular, this fixes an issue where importing an fbx onto one node would behave differently if there are multiple nodes in the fbx since it was ambiguous as to which fbx node to map onto the single node in sequencer.

	- Changed import operation to be more explicit - when invoking through the general import fbx menu, all object bindings are mapped onto. When invoking through the context menu, only the selected object bindings are mapped onto.
	- Added a user toggle to match by name only. The default is true.
	- When importing onto a selected node, disable the creation of cameras.
	- Don't set range bounds on imported keys since external packages, ie. maya, most likely only have 1 equivalent infinite section range.
	- Remove any existing sections/keys when importing onto existing tracks.

	#jira UE-59347

Change 4109923 by Michael.Dupuis

	#jira UE-59904: Build tree post Serialize otherwise sometime foliage will be missing

Change 4109916 by mason.seay

	Updated level blueprint so it Resets Ignore Look Input, which will prevent look input from being ignored if user triggers Ignore multiple times

	#jira UE-29618

Change 4109849 by Michael.Dupuis

	#jira none: Removed PRAGMA_ENABLE_OPTIMISATION

Change 4109835 by Lukasz.Furman

	added OnTaskFinished call when behavior tree's subtree is deactivated
	#jira UE-48353

Change 4109829 by Ben.Zeigler

	#jira UE-59909 Add logic so the player cannot be hurt during ShieldNS anim notify by adding and removing a damage immune gameplay effect

Change 4109820 by Michael.Dupuis

	#jira UE-59533: Update the LOD Distribution settings to fix the landscape popping

Change 4109813 by Michael.Dupuis

	#jira UE-59533: Increase the max LOD0 distribution factor so on map with very small component, the value can be increase more than before.

Change 4109780 by Alexis.Matte

	Add the tps file for the levenshtein distance algorithm
	#jira none

Change 4109567 by Ben.Marsh

	Fix incorrect console colors after a warning or error on Mac. Cannot assume that the default foreground color is gray.

	#jira UE-55093

Change 4109542 by mason.seay

	Updated timeline on BP

	#jira UE-29618

Change 4109474 by Marc.Audy

	Fix shadow variable warning

	#jira UE-59895

Change 4109420 by Michael.Dupuis

	#jira UE-58672 : Since it's possible the GetInstanceBasePtr() would not find the base id we hit,  do not assume it must always be valid, and simply skip it instead of crashing.

Change 4109397 by Ben.Marsh

	Speculative fix for exception reading UBT makefiles on Mono. Doesn't seem to be able to deserialize dictionaries with custom comparison functions correctly.

	#jira UE-59222

Change 4109395 by Lauren.Ridge

	Removing legacy uses of GetEditorIcon from UMG
	#jira UE-59038

Change 4109390 by Zachary.Wilson

	Adding alternative ground truth images for AMD on the planar reflection tests. ST_PR00, 03, 04, 05
	#jira UE-59409

Change 4109373 by Michael.Dupuis

	#jira UE-58664
	Restrict the Paint/Unpaint Density to 1.0
	Restrict the Foliage Density type to 10000
	Restrict the Grass Density type to 1000
	Fixed a NAN that could be generated when adding instances
	These settings would still allow to paint ~2 millions instances with the biggest brush and max density per click.

Change 4109348 by Lauren.Ridge

	Removing engine content that used a material attribute layers node inside a material function
	#jira UE-55739

Change 4109296 by Lauren.Ridge

	Fix for crash on adding OnClicked event to button in Widget BP
	#jira UE-59846

Change 4109193 by Matt.Kuhlenschmidt

	Fixed crash when construction scripts are rerun during the details panel calling posteditchange

	#jira UE-59649

Change 4109096 by Thomas.Sarkanen

	Fixed crash when running in standalone editor build using sub-instances that copy properties

	Revamped change as the last one failed Fast Path automated tests. This change limits the property re-find only to cases where we are using sub-instances.
	DestProperty serialization was always a bad idea, this is another artifact of the problem where the property persists but the class it belongs to gets trashed. Re-mapping the property by name to the correct outer fixes this for a minor startup cost.

	#jira UE-59510 - Crash in Standalone When Sub Anim Instance Uses Exposed Variable

Change 4109078 by Ben.Marsh

	Fix warnings building PlatformerGame due to incorrect include path.

	#jira

Change 4109066 by Matt.Kuhlenschmidt

	Prevent alt-f4 during slow tasks as it causes entry into the shutdown sequence at abnormal times

	#jira UE-59866

Change 4109020 by Ben.Marsh

	Fix client targets showing up in packaging menu for installed builds (which don't ship with client binaries).

	(This implementation is a little suspect in general - there is no requirement that client targets are called "*Client.Target.cs", though that is typically the case.)

	#jira UE-59641

Change 4108991 by Martin.Wilson

	Fix crash when trying to extract transform from raw track with no track data.

	#jira UE-58025

Change 4108987 by Martin.Wilson

	Make sure rotations are normalized before creating blended transform

	#jira UE-53971

Change 4108932 by Thomas.Sarkanen

	Back out changelist 4108877

	This was causing a 100% crash in an automated test

	#jira none

Change 4108930 by Danny.Bouimad

	Fixing testcase content #Jira UEQATC-405

Change 4108883 by Danny.Bouimad

	Fixing Automated LodCurveLinkingTest1 #Jira UE-59763

Change 4108877 by Thomas.Sarkanen

	Fixed crash when running in standalone editor build using sub-instances that copy properties

	DestProperty serialization was always a bad idea, this is another artifact of the problem where the property persists but the class it belongs to gets trashed. Re-mapping the property by name to the correct outer fixes this for a minor startup cost.

	#jira UE-59510 - Crash in Standalone When Sub Anim Instance Uses Exposed Variable

Change 4108874 by Thomas.Sarkanen

	Fixed incorrect preview mesh being applied after retargeting

	On first setup, the preview mesh was obtained using a legacy path that didnt use the skeleton fallback

	#jira UE-59636 - When Retargeting Animation, Mesh Set as Preview that Shares Skeleton Isn't Kept

Change 4108834 by Thomas.Sarkanen

	Pressing enter when selecting an object from a Blueprint node now works

	#jira UE-58017 - Enter key does not set chosen asset on some blueprint nodes

Change 4108833 by Thomas.Sarkanen

	Fixed crash caused by retargeting a skeleton when some of its animations are still open

	Firstly we now auto-close all assets that use a skeleton when retergetting instead of popping up a dialog to suggest the user does it.
	Secondly as a safety measure we dont re-use an animation editor if the persona toolkit's skeleton doesnt match.

	#jira UE-58681 - [CrashReport] UE4Editor_Persona!FPersonaToolkit::SetAnimationAsset() [personatoolkit.cpp:211]

Change 4108808 by Dmitriy.Dyomin

	Fixed: ARPG crashes on Vulkan PC and Android
	#jira UE-59781

Change 4108719 by Max.Chen

	Sequencer: Fix CIS
	#jira UESEQ-355

Change 4108675 by Max.Chen

	Sequencer: Added audio support to FCP XML import/export

	#jira UESEQ-355

Change 4108674 by Max.Chen

	Sequencer: Upon export, log warnings when filename format is not '{shot}'

	#jira UESEQ-358

Change 4108673 by Max.Chen

	Sequencer: Added 'Write FCPXML' option to Render Movie Settings dialog.

	Changed track menu FCPXML export to get default resolution and frame rate from MovieSceneCaptureSettings.

	#jira UESEQ-358

Change 4108418 by Mark.Satterthwaite

	Fix Shipping iOS builds.

	#jira UE-59883

Change 4108118 by Alexis.Matte

	Make sure GIsImportingT3D is false when the scene importer open the blueprint editor. This flag force a load of UObject when we do FindObject, which in this case was forcing a load of all blueprints assets.
	#jira UE-59854
	#jira UE-57861

Change 4108059 by Ben.Marsh

	Merge latest UGS fixes (up to 1.140) to 4.20 branch.

	#jira

Change 4107719 by Mark.Satterthwaite

	Duplicate 4107661:

	Refactor the MetalRHI debugging tools to move away from reimplementing the Objective-C protocols to adding separate debugging classes. This makes it easier to build on/for future OSes without having to interpose new functionality we don't yet use.

	#jira UE-59883

Change 4107443 by Lauren.Ridge

	Fix for crash on connecting curve param node with no texture set
	#jira UE-59880

Change 4107248 by Dan.Oconnor

	Explicitly close floating Blueprint Debugger controls when the master tab is closed

	#jira UE-59835

Change 4107137 by Jason.Bestimt

	Removing ML Analytics Plugin to fix regressions

	#JIRA: UE-59874, UE-59873

Change 4107125 by paulo.souza

	#jira UE-59806 - ARPG - Goblin death not running all destroy logic

Change 4107113 by Phillip.Kavan

	Allow the NativizedAssets plugin source to include monolithic engine header files without a compiler warning.

	- Mirrored from //UE4/Dev-Framework (4081432).

	#jira UE-59125

Change 4106736 by Jamie.Dale

	Fixed content browser filter failing to match certain names if asset paths were omitted from the search

	#jira UE-59849

Change 4106581 by Martin.Wilson

	Fix issue with double ticking a reused animation instance on set skeletal mesh because of parallel evaluation.

	#jira UE-54851

Change 4106475 by Jason.Bestimt

	Fix for Lumin Linux dependency in a better way

	#JIRA: CIS

Change 4106201 by Michael.Trepka

	Don't allow invalid cursor clip rects when locking the cursor on Mac

	#jira UE-59842

Change 4106188 by Jason.Bestimt

	Wrapping Lumin call with PLATFORM_LUMIN

	#JIRA: CIS

Change 4106179 by Michael.Dupuis

	#jira UE-53944: Integrated guard from user to prevent crash if bad data is found in the view
	#4714

Change 4106176 by Martin.Wilson

	Fix for crash introduced in 4105998

	#jira UE-56395

Change 4106103 by Ben.Marsh

	UBT: Fix intellisense search paths not being set correctly for modules which are not built by default.

	#jira

Change 4106081 by Marc.Audy

	Fix shadow variable
	#jira UE-59848

Change 4106078 by Jason.Bestimt

	Fix for Linux trying to build MagicLeapAnalytics by swapping from Blacklist to Whitelist

	#JIRA: none

Change 4106015 by Martin.Wilson

	Make sure that animations that have transform curves are up to date on loading.

	#4320
	#jira UE-53392

Change 4106005 by Anthony.Bills

	[Linux] Add support for terminfo2 to fix mono issue 6752, and rebuild .net 4.5's mscorlib.dll

	#jira UE-59382

Change 4105998 by Martin.Wilson

	Fix crash when re registering a skeletal mesh component with a post process instance that references invalid virtual bones

	#Jira UE-56395

Change 4105962 by Jeff.Fisher

	Duplicating for 4.20:
	Change: 4097595 and 4104555
	UE-59359 Mr Mesh Crash at startup
	-Vulkan does not work correctly unless we fill in all of the vertex buffers.  MRMesh now requires that via assert and MeshTrackerComponent fills in placeholder data as necessary.
	-Also fixed the vr.MagicLeap.FakeMeshTrackerData cvar, it was missing the 'MagicLeap'.

	#jira UE-59359

Change 4105952 by Ben.Marsh

	Add an "IsTerminating" event to the record of active sessions. Should allow detecting whether RequestExit() was called before an abnormal shutdown was triggered.

	#jira

Change 4105946 by Ben.Marsh

	Disable debug info for IOS and TVOS in installed builds.

	#jira UE-59816

Change 4105939 by Michael.Dupuis

	#jira UE-59256: Properly take into account the scale of the instances when determining LOD transition
	Added the possibility to see the Cluster tree bounds in the Show->Advanced Menu

Change 4105915 by Jamie.Dale

	Implemented negative indexing for Python wrapped arrays

	#jira UE-59841

Change 4105896 by Richard.Wallis

	Another macOS TIS non-MainThread spam warning fix.

	#jira UE-54623

Change 4105813 by Michael.Dupuis

	#jira none: Prevent a possible crash if using world offset with a landscape without sub sections

Change 4105764 by Ben.Marsh

	Add a check that a 2015 compiler exists under VS2015 toolchain directories - it may not have been installed.

	#jira

Change 4105747 by Ben.Marsh

	Fix detection of VS2017 toolchains that only have a 32-bit compiler for x64 (eg. VS2017 Express Desktop)

	#jira UE-59838

Change 4105642 by Jason.Bestimt

	Disabling Lumin Platform Editor modules on linux

	#JIRA: UE-59543

Change 4105553 by Matt.Kuhlenschmidt

	PR #4633: Fixed DPI awareness of two functions (Contributed by Temaran)


	#jira UE-57283

Change 4105486 by Michael.Dupuis

	#jira UE-58074: Include the HeightmapScaleBias in the DDC hash as component can share the same heightmap with different HeightmapScaleBias

Change 4105474 by Michael.Dupuis

	#jira UE-57957: Fixed neightbord component extend used when component was not visible (so not custom data and generating neighbord)
	#jira UE-58995:

Change 4105427 by Sorin.Gradinaru

	UE-59698 Cannot load youtube URLs on Android

	#jira UE-59698
	#Android
	#4.20

	The native WebView cannot load HTML5 movies if the control's layout doesn't have the FILL_PARENT param

Change 4105308 by Mieszko.Zielinski

	Merge of 4077826 over from Dev-Framework #UE4

	#jira UE-59186

Change 4105050 by Ben.Marsh

	Disable debug info for all target platforms in installed engine builds, to fix bloated install size. IOS and TVOS still have it enabled for now, due to errors when packaging.

	#jira UE-59816

Change 4104584 by Mike.Beach

	Mirroring CL 4103694 from Dev-VR

	Making it so the HMD post-process pass properly fills out its RenderTargetDesc (so it doesn't rely on being the final output to have it set).

	#jira UE-56511

Change 4104538 by Alexis.Matte

	Fix crash when reloading a skeletal mesh actor with some vertex painting
	#jira UE-57891

Change 4104534 by Mike.Beach

	Mirroring CL 4090670/4094620 from Dev-VR

	MR Calibration - Fixing an issue where the alignment models would disappear.
	MR Calibration - Saving garbage mattes when exiting using escape.

	#jira UEVR-24

Change 4104381 by Alexis.Matte

	Fix a render thread crash when reimporting skeletal mesh
	#jira UE-51935

Change 4104365 by Mike.Beach

	Mirroring CL 4064903 from Dev-VR

	Removing duplicate redirects, and resaving MRCalibration content so packaging works without failing on old package references.

	#jira UE-58914

Change 4104341 by Alexis.Matte

	Support non uniform scale scene transform for fbx skeletal mesh exporter
	#jira UE-57733

Change 4104328 by Alexis.Matte

	Fix a crash when re-importing an animation and we have to choose a skeleton for the anim sequence
	#jira UE-58027

Change 4104318 by Phillip.Kavan

	Monolithic engine header file exclusion from nativized Blueprint assets is now tied to a project setting.

	- Mirrored from //UE4/Dev-Framework (4082035).

	#jira UE-59125

Change 4104305 by Mike.Beach

	Mirroring CL 4098493 from Dev-VR

	Not forcing stereo scene capture target to resize (only intended for the main stereo scene buffer, as the depth buffer needs to match the color buffer on some platforms).

	#jira UE-58953

Change 4104274 by Mike.Beach

	Mirroring CL 4088048 from Dev-VR

	Use the standardized tracking-to-world transform for world layer positioning on Oculus - handles both explicit and implicit HMD positioning.

	#jira UE-59275

Change 4104259 by Mike.Beach

	Mirroring CL 4084827/4085071 from Dev-VR

	MRC - Adding CVar for overriding the tracking latency (makes development easier in the calibration process).

	#jira UEVR-847

Change 4104246 by Mike.Beach

	Mirroring CL 4084289 from Dev-VR

	MR - Setting up the calibration save data so that we version it in the future (know that a lens param change is inbound after 4.20).

	#jira UE-58187

Change 4104240 by Mike.Beach

	Mirroring CL 4083160 from Dev-VR

	Making it so the HMD post-process pass properly fills out its RenderTargetDesc (so it doesn't rely on being the final output to have it set).

	#jira UE-56511

Change 4104233 by Mike.Beach

	Mirroring CL 4081823 from Dev-VR

	Loading Oculus controller models in the editor so that they get included in the cooking process (so that the MotionController components that indirectly uses these at runtime don't get dropped).

	#jira UE-58190

Change 4104196 by Alexis.Matte

	Unshelved from pending changelist '4075677':

	Fix fbx scene re-import crash when the user re-import more then one time with some override material.
	#jira UE-57937

Change 4104191 by Mike.Beach

	Mirroring CL 4080389 from Dev-VR

	Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.

	#jira UE-57680

Change 4104177 by Mike.Beach

	Mirroring CL 4080119 from Dev-VR

	CIS fix - circumventing vs2015 errors/warnings

	#jira UE-59326, UE-59324

Change 4104170 by Mike.Beach

	Mirroring CL 4078631 from Dev-VR

	Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).

	Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.

	#jira UE-55499

Change 4104167 by Jostin.Bilyeu

	Checking in needed changes to level TM-DualLobeSpec in order to correctly verify intended functionality of feature

	#jira UE-29618

Change 4104158 by Peter.Sumanaseni

	#jira

Change 4104057 by Wes.Hunt

	Remove sending of UniqueAdvertisingId from AnalyticsET SessionStart events.
	#jira UE-59790

	SOURCE CL 4101872 in //UE4/Main/...

Change 4104031 by Dan.Oconnor

	Update assert to handle subobjects nested in components
	#jira UE-56422

Change 4103946 by Dan.Oconnor

	No need to load AnimationBlueprintEditor so early
	#jira UE-59669

Change 4103859 by Brandon.Schaefer

	Vulkan on Linux does not allow debugging with markers

	This is required for debugging wtih Render Doc or anything that uses VK debug markers

	#jira none

Change 4103677 by Sorin.Gradinaru

	UE-59052 Can't use touch to interact with Web Browser on iPhoneX

	#jira UE-59052
	#iOS
	#4.20

	from CL4077699 on Dev-Mobile

	Fixed crash on some iOS 11 devices (addSubview before setting WebView's params)
	Fixed unresponsive WebView on iPhone X (resize the parent with the same size as the child, the touch won't work if the parent is smaller)

Change 4103637 by Sorin.Gradinaru

	UE-39451 Web browser widget causes app to crash when packaging for Distribution on Android

	#UE-39451
	#Android
	#4.30

	from CL 4067204 on Dev-Mobile
	Adding a proguard exception for the WebViewControl.FrameUpdateInfo

Change 4103619 by Marc.Audy

	Allow the default physics volume to be spawned during construction script execution if it needs to be lazily created

	#jira UE-58875

Change 4103590 by mason.seay

	Added Show Mouse Cursor

	#jira UE-29618

Change 4103469 by paulo.souza

	#jira UE-59807 - War Hammer weapon was missing Ability setting resulting in it not working correctly.

Change 4103459 by mason.seay

	Updated maps so users can toggle UI-only input

	#jira UE-29618

Change 4103423 by paulo.souza

	#jira UE-59808 - Projectile abilities collision blocking on the camera trace

Change 4103280 by Jason.Bestimt

	Fixing copyright in Lumin Plugins

	#JIRA: 59192

Change 4103238 by JeanMichel.Dignard

	Copied cl 4077328 from dev-enterprise

	Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package.

	#jira UEENT-1423

Change 4103138 by Richard.Wallis

	Emergency Fix for bug I introduced in macOS UnrealFrontend crashing on open.  FSlateMacMenu::PostInitStartup() gets called much much earler in the front end tool than in the editor.  Unfortunatly the style set referenced is invalid as this call happens much earlier in the startup than with the game or the editor

	1) Changed GetStyleSetName() - this is not imortant for us so it won't crash there again.
	2) Added a check to see if the menu hasn't been setup correctly - if not initialize - this allows localization and and correct keyboard short cuts in non editor / game builds.
	3) Keep Editor and Game menu startup behaviour the same as before.

	#jira UE-59704

Change 4102958 by mason.seay

	Test map update

	#jira UE-29618

Change 4102847 by Marc.Audy

	Try and find the full path name for default value of class parameters

	#jira UE-59746

Change 4102449 by Ben.Marsh

	PR #4700: This patch fixes a build failure that occurs on the very first build after adding new files with reflected types. (Contributed by junkimu)

	#jira UE-58275

Change 4102431 by Ben.Marsh

	UBT: Fix issue where overlapping circularly header dependencies would not be parsed correctly, preventing files not being rebuilt on header changes (noted where Clang detected an out of date PCH).

	#jira UE-54979

Change 4102328 by Guillaume.Abadie

	Cherry-pick 4102327: Fixes a bug in FTAAPassParameters::TopLeftCornerViewRects() that was mistakenly increasing input and output view sizes, causing DOF buffers misalignement for split screen & VR.

	#jira none

Change 4102318 by Emil.Persson

	Fix for dark metal (missing reflections) in Blueprint Editor. Duplicate of changelist 4099649.
	#jira UE-59217

Change 4102310 by Dmitriy.Dyomin

	Fixed: UMG element clipping does not work on Android with Mali GPUs
	#jira UE-56058

Change 4101920 by Ben.Marsh

	Don't bother tagging the BuildConfiguration schema on Linux and Mac; we only include it in the distribution for Visual Studio anyway.

	#jira

Change 4101538 by Mark.Satterthwaite

	Duplicate 4073368

	Linear allocator for <2MB Managed buffers allocated in 4MB chunks - hopefully this reduces the total number of buffers and thus reduces the churn in the driver further. These should all be Volatile buffers meaning that we should eventually get semi-decent reuse of these buffers. Fixes some buffer alignment and sizing gotcha's along the way.

	#jira NA

Change 4101500 by Mark.Satterthwaite

	Duplicate 4098091

	On Mac we can avoid continually reallocating the depth-fallback texture as we only need the largest size to hang around and we can use DontCare for Load & Store. On iOS due to driver bugs we need to match the size and either Clear or Load - but I think Clear should be faster. Should make FortGPUTestBed faster on the CPU.

	#jira NA

Change 4101453 by Mark.Satterthwaite

	Duplicate 4078874 & 4079396

	Make LPV visualisation work on macOS to aid debugging.

	#jira UE-58937

	Export the constant-buffer bindings that are actually used by Metal shaders to prevent overwriting SRVs & UAVs with unused uniform-buffer data.

	#jira UE-58937

Change 4101448 by Max.Chen

	Sequencer: Fix uninitialized default completion mode

	#jira UE-58335

Change 4101417 by Sam.Deiter

	#JIRA #RB UEDOC-7656 - Fixed an issue with ARPG not building the loading screen CPP file.

Change 4101412 by Mark.Satterthwaite

	Duplicate 4075868

	Metal Vega drivers in 10.13.5 fix blitting with non-zero offsets and we should be using the same buffer blitting path on 2013 Mac Pro's now that we aren't paying an exorbitant cost for doing so.

	#jira N/A

Change 4101393 by Mark.Satterthwaite

	Fixed a mistake I let slip through in 3934147 that will potentially cause slight miscompilation of SP_METAL.

	#jira N/A

Change 4101390 by Marc.Audy

	Placed Editor Utility Base once again ticks in the editor as intended

	#jira UE-59743

Change 4101367 by Brandon.Schaefer

	Avoid printing when in a signal handler.
	Put that off until the end

	#jira UE-36663

Change 4101362 by Mark.Satterthwaite

	Duplicate 4091485
	PR - Fixed potential memory leak.
	#4751
	#jira UE-59490

Change 4101349 by Brandon.Schaefer

	VHACD Needs to be recompiled

	#jira UE-59506

Change 4101335 by Brandon.Schaefer

	Cache files that are invalid or the wrong case sensitivity

	#jira UE-58250

Change 4101325 by Dan.Oconnor

	SA fix, remove unneeded null check

	#jira UE-46834

Change 4101278 by Brandon.Schaefer

	Set our location to Linux/Mac GenerateProject.sh if we are not running from that location

	#jira UE-59127, UE-57928

Change 4101219 by Brandon.Schaefer

	If RunUAT gets a signal while running mono bring mono down as well

	#jira UE-56041

Change 4101169 by Dan.Oconnor

	Mirror 4094297 from Dev-Framework
	Mark blueprint created properties as RF_LoadCompleted to prevent the linker from finding them and overwriting them
	#jira UE-59642

Change 4101157 by Sam.Deiter

	#jira UEDOC-7655 Updating these images to reflect the name of the project and look like the other loading screens.

Change 4101132 by Jamie.Dale

	Fixed some places that were running asset registry queries inside a loop and causing performance issues

	#jira UE-59766

Change 4101125 by Jamie.Dale

	Added IAssetRegistry::GetAssetsByTags to optimize tag look-up when you can have several potential values

	#jira UE-59766

Change 4101102 by Dan.Oconnor

	Mirror 4090824 from Dev-Framework
	Add abillity to insert pins before or after a target pin for Sequence nodes via the context menu
	#jira UE-59530

Change 4101017 by Brandon.Schaefer

	Add a pop up message box for Linux to check if we want to or not submit crash report data

	#jira UE-59617

Change 4100961 by Michael.Trepka

	Updated Mac VHACD libs

	#jira UE-59506

Change 4100703 by Dan.Oconnor

	Mirror 4090523 from Dev-Framework
	Allow user to close Blueprint Debugger while at a breakpoint, origin of this behavior was 1148085 and the original issue no longer seems to happen. Also fix mismatch between tab name and context menu entry

	#jira UE-59526

Change 4100697 by Dan.Oconnor

	Merge 4083850 from Dev-Framework
	Prevent GameplayAbilitiesEditor from creating FBluerpintActionDatabase when not neccessary, improve performance of FBlueprintActionDatabase::RegisterAllNodeAction

	#jira UE-59036

Change 4100687 by Dan.Oconnor

	Mirror 4086666 from Dev-Framework
	Fix regression due to 'Step Over' fixes - we could pause VM execution when trying to end a Play-in-Editor or Simulated-in-Editor session

	#jira UE-58916

Change 4100658 by Jostin.Bilyeu

	Checking in new level TM-DuelLobeSpec and corresponding assets needed to verify Duel Lobe Specularity

	#jira UE-29618

Change 4100600 by Max.Chen

	Sequencer: Fix uninitialized default completion mode

	#jira UE-58335

Change 4100576 by Dan.Oconnor

	Mirror 4081417 from Dev-Framework
	Enum literals are now more similar to byte literals, which  makes them safer to pass by reference

	#jira UE-58473

Change 4100559 by Dan.Oconnor

	Mirror 4081153 from Dev-Framework
	Watch Point Viewer should not be a nomad tab, is owned by the Blueprint Debugger tab manager
	#jira UE-59313

Change 4100540 by Dan.Oconnor

	Mirror 4078822 from Dev-Framework
	Continue trying to finish reinstancing when instances of the old class are being async loaded
	#jira UE-58123

Change 4100527 by Dan.Oconnor

	Mirror 4092349 from Dev-Framework
	Speculative fix for shutdown crash, avoid use of LoadModule in DataValidator ShutdownModule and delete delegates registered in another module when BlueprintGraph shuts down

	#jira UE-57763

Change 4100478 by Mike.Zyracki

	weighted, non-weighted fix typo fix for issue found by AndrewP

	#jira UE-58573

Change 4100445 by Mike.Zyracki

	Fix for build warning, order of initialization.
	#jira UE-58712

	#trivial

Change 4100438 by Dan.Oconnor

	Mirror 4083455 from Dev-Framework
	Reduce use of template nodes - a template node was causing an ensure when asset reload code attempted to fix it up

	#jira UE-46834

Change 4100374 by Mike.Zyracki

	Fix for bad Camera Rotation Imported From Maya

	Main issue was that we don't support RotationOrders that aren't XYZ.
	We had some code to zero out other part's of the FBX transform pipeline but it wasn't setting the Rotation Order correctly and was also based upon old documentation.
	Currently recommendation is to always just zero everything out.
	Finally had to use ResetPivotSetAndConvertAnimation since there appears to be a bug with ConvertPivotAnimationRecursive into the correct space.

	#jira  UE-59116

Change 4100310 by Jamie.Dale

	Fixed ExecutePythonScript failing when passing file arguments

	#jira none

Change 4100305 by Mike.Zyracki

	Fix for performance issues with motion trails.

	Found that the main issue was the GetRefTM call.  Refactored the code so that we only call that once per tick, instead of up to  4 times per tick. Also we cache the calculation of the key positions, so we don't need to calculate them again when calculating keys.  Finally the GetRefTM call was recursive which was a decent hint, so we cache out it's parent's first and just get the transform's linearly.

	Also we don't select parents or children to show their trails also, this seemed buggy and possibly very very slow.

	#jira UE-58712

Change 4100290 by Ben.Marsh

	Prevent schema being added as a build product twice.

	#jira UE-59757

Change 4100259 by Jeff.Fisher

	Duplicating in Release-4.20:
	Change: 4087159
	UE-58249 Late update has FP precision issues on PSVR
	-In lateupdate the TranslatedViewMatrix and its inverse were being calculated from the ViewMatrix, by subtracting the PreViewTranslation.  This doesn't work because the translation numerical innacuracy is already in the ViewMatrix.
	-I also rearanged the UpdateViewMatrix code some to make it look more like the FViewMatrix constructor code that sets this up, just to make it easier to spot the difference.

	#review-4087096
	#jira UE-58249

	Files:
	//UE4/Dev-VR/Engine/Source/Runtime/Engine/Private/SceneView.cpp#71

Change 4100170 by Brandon.Schaefer

	Need dump_syms and BreakpadSymbolEncoder in installed builds

	#jira UE-59500

Change 4100070 by Richard.Wallis

	Speculative fix for crash in macOS AppKit NSPersistentUIManager.  Disable NSWindow application resume feature per window - we are not using it anyway.  OS system may still be called but hopefully this reduces the amount of work it is doing.  There still seems to be some generic data getting written however.

	There is also an undocumented *NSDisablePersistence* plist key.  Using this plist key completely stops any data getting written by the OS window resume feature. This CL does NOT use this because it's undocumented but maybe an option for the future.

	#jira UE-52294

Change 4099999 by James.McNatton

	Removed the disconnect button in the VirtualCamera plugin and cleaned up redirectors in VCam Widgets folder #jira UE-58032 #rb none

Change 4099996 by Ben.Marsh

	Build: Merge changes to support AutoSDKs on Mac.

	#jira UE-59574

Change 4099991 by Jamie.Dale

	Updated wrapped enums to be more consistent with native Python enums

	 - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums).
	 - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown).
	 - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python).
	 - Wrapped enums may now be iterated (like native Python enums).
	 - Wrapped enums now return a length based on their number of entries (like native Python enums).
	 - ScriptName meta-data can now be used with enum entries.

	#jira none

Change 4099973 by Mitchell.Wilson

	Removing some more content that got duplicated into the main project from the virtualcamera plugin content.
	#jira UE-59744

Change 4099913 by Jamie.Dale

	Fixed some places that were calling LoadModuleChecked during shutdown

	#jira UE-59482

Change 4099905 by Jamie.Dale

	Fixed InitializeAvailableCultures missing some languages

	#jira UE-59349

Change 4099879 by Jamie.Dale

	Fixed a crash when a Blueprint with variable watches was destroyed

	#jira UE-59117

Change 4099874 by Mitchell.Wilson

	Removing some unused files from the Content directory. Updating defaultengine.ini with remote session channel info.
	#jira UE-59745 UE-59744

Change 4099860 by Benn.Gallagher

	Fixed clothing data binding state becomming mismatched after a reimport over multiple LODs, moved the unbind and rebind steps out of the inner import loop to be handled before and after the total reimport.

	#jira UE-57337

Change 4099819 by Richard.Wallis

	Fix for Timed Notifies scrub incorrectly on timeline on Mac.  This is also an issue if running in Hi DPI on windows.

	#jira UE-55678

Change 4099808 by Jamie.Dale

	Fixed crash when content hot-reloading the build data for the currently loaded world

	#jira UE-59163

Change 4099773 by Jamie.Dale

	Fixed crash after attempting to load a package that is too new

	#jira UE-58121

Change 4099759 by Jamie.Dale

	Fixed material editor crash if reloading a texture used by the material

	#jira UE-57762

Change 4099744 by Jamie.Dale

	Fixed placeholder string table entries being considered identical as their entry may appear in the future

	#jira UE-58987

Change 4099735 by Jurre.deBaare

	Crash importing specific Alembic file
	#fix Additional fix to triangulation vs indexing of vertex attributes, this fixes the crash but also normal issues seen before
	#misc default constructor for FTrackRenderData which could cause jittering/invisible geometry
	#jira UE-59095

Change 4099612 by Michael.Trepka

	Reverted change that delays crash reporting initialization for CEF on Mac

	#jira UE-57378

Change 4099564 by Guillaume.Abadie

	Cherry-pick 4075014: Works arround HLSLCC's issue with InterlockedOr in DOF's reduce pass.

	#jira none

Change 4099557 by Guillaume.Abadie

	Cherry-pick 4074767: Fixes DOF's scattered bokeh changing of intensity dynamic resolution + TAAU.

	#jira none

Change 4099549 by Guillaume.Abadie

	Cherry-pick 4073050: Whitelists vulkan for DOF's R11G11B10 optimisation and increase to 4 gathering on consoles.

	#jira none

Change 4099544 by Guillaume.Abadie

	Cherry-pick 4073044: PR #4681: UE-58051: Scene Capture 2D: additive mode not working in 4.19 (Contributed by lion03)


	#jira UE-58051

Change 4099540 by Richard.Wallis

	Fix for PIE HighDPI touch location.

	#jira UE-59015

Change 4099516 by Richard.Wallis

	speculative fix for FSlateMacMenu::UpdateMenu() crashes.  I've not been able to reproduce this.  All the crash call stacks seem to be at shutdown, maybe with the save changes dialogue that would appear after modifications then a CMD+Q.  I can get similar behaviour by adjusting when the FMacMenu adds and removes itself to the GCachedMenuState map.  This fix changes the access pattern to the map from operator[] (which uses a FindChecked underneath and is the cause of this crash/assert) to a FindRef then checking for a valid node.

	Since these crashes are at shutdown I think this is ok to do and I've tested with this fix in place, randomly not adding those items to GCachedMenuState object during editor operation and it now survives this and recovers if you then reenable the adding of the items.

	My best guess as to the cause is that the defered update event on shutdown is happenning way after the FMacMenu dealloc has been called and so the GCachedMenuState is empty by then.

	#jira UE-57012

Change 4099511 by Max.Chen

	Fix CIS
	#jira UE-59739

Change 4099486 by Richard.Wallis

	Speculative fix for crash in FMacWindow::ApplySizeAndModeChanges().  I had seen a crash in here while working on UE-46999 (fix for that submitted in CL 4016062) due to the window handle becoming nil mid way through the ApplySizeAndModeChanges() function then a deref'd.  This CL adds extra null pointer protection to make sure we check the validity of the WindowHandle after calls to UpdateFullScreenState().

	#jira UE-55071

Change 4099392 by Andrew.Rodham

	Sequencer: Fixed RootToSequence transform not being used when compiling segments with "Evaluate Sub Sequences in Isolation" enabled

	#jira UE-59138

Change 4099386 by Ben.Marsh

	Include the BuildConfiguration.Schema.xsd file in the installed engine build, and don't write it out when running in an installed build.

	#jira UE-58692

Change 4099382 by Benn.Gallagher

	Fixed crash when switching clothing meshes when clothing LOD0 is unbound on a clothing data object.
	#jira UE-55780

Change 4099363 by Jason.Bestimt

	Fix for HMD errors
	#jira UEVR-1191

Change 4099307 by Richard.Wallis

	Clone of CL 4077664:  Fix for Mac crash from crash report: [CrashReport] UE4Editor-Renderer.dylib!void FForwardLightingParameters::Set<FRHICommandList, FRHIPixelShader*>().  Reflection uniform buffer is NULL when shader parameter is bound - fails checkSlow(!Parameter.IsBound() || UniformBufferRHI); in SetUniformBufferParameter().

	#jira UE-51698

Change 4099289 by Richard.Wallis

	Clone of CL 4059587:  Fix for Sequencer window opening behind Main Window.  FLevelSequenceEditorToolkit::Initialize() Closes and reopens the world outliner after adding the Sequencer window.  On Mac this makes the world outliner / main window move back in front of the sequencer window.  This change swaps around those operations.  Reopen the world outliner then add the sequencer window.  Outliner info still changes it's visible data as before.

	Tested with World Outliner docked and undocked.

	#jira UE-55280

Change 4099279 by Richard.Wallis

	Fix for crash in Mac editor copying unusual characters in the output log.

	Current operation is unsafe.  String Length, number of bytes and code units are not always interchangeable in this way - use FString as that is the target type and does the right thing.

	#jira UE-57774

Change 4099256 by Richard.Wallis

	Fix for menu options not updating immediatly after creating or removing collision on Mac.  We set the bChachedMacMenuStateNeedsUpdate when a menu is opening, key up and mouse up.  However these can be missed on a mouse menu selection (mouse up doesn't cover this case).  This change makes sure that the menu cache updates after a menu item execute operation has been called.

	#jira UE-57049

Change 4098972 by Max.Chen

	Sequencer: Modify the section when toggling the bounded range. This fixes an issue where the evaluation would be incorrect because the template wouldn't regenerate when toggling the section bounds.

	#jira UE-59726

Change 4098967 by Mike.Zyracki

	Turn off turning off optimization for geometry sequencer tracks.

	#trivial
	#jira UESEQ-372

Change 4098942 by Max.Chen

	Fix CIS
	#jira UESEQ-372

Change 4098906 by Max.Chen

	Fix CIS
	#jira UESEQ-372

Change 4098881 by Max.Chen

	Fix CIS
	#jira UESEQ-372

Change 4098667 by Marcus.Wassmer

	Duplicate 4098665.  Fix d3ddebug error on launch
	#jira UE-59693

Change 4098542 by Mike.Zyracki

	Geometry Cache Sequencer Support for 4.20
	#jira UESEQ-372

Change 4098373 by Jason.Bestimt

	Misc Vulkan/Lumin fixes from Dev-VR

	CL 4071730, 4077567, 4077947, 4078460, 4078467, 4081212, 4081315, 4081648, 4083015

	#JIRA: UE-59722

Change 4098334 by Ethan.Geller

	[Release 4.20] #jira UE-54812 fix up include path.

Change 4098286 by Matt.Kuhlenschmidt

	Fix slate resources being destroyed when a dynamic image brush is destoyed even if the resource is shared.

	#jira UE-55792

Change 4098284 by Brandon.Schaefer

	Missing header in Monolithic builds

	Fixed indent issues, was using spaces vs tabs

	#jira UE-59705

Change 4098247 by Michael.Trepka

	Fixed a crash in FMacApplication::ProcessMouseUpEvent()

	#jira UE-57859

Change 4098219 by Matt.Hoffman

	Linux CIS Fixes for TOptional

	#trivial
	#jira  None

Change 4098209 by Matt.Kuhlenschmidt

	Disable "restart detection" reimport test until we can reproduce the issue.  Its not detecting a legit issue

	#jira UE-59710

Change 4098132 by Ben.Marsh

	Add "Nuget Package Manager" to the list of required components for compiling the engine.

	#jira UE-59376

Change 4098110 by Ben.Marsh

	Fix missing DLL errors when compiling for Win32 with the VC++ 14.14 toolchain.

	#jira UE-59150

Change 4098088 by Matt.Kuhlenschmidt

	Fix ensure starting tutorials in any editor project

	#jira UE-59714

Change 4098011 by Ben.Marsh

	Fix editor targets not being rebuilt when packaging from an installed engine build.

	#jira UE-58652

Change 4098006 by Matt.Hoffman

	Deleting keys, undoing the deletion, selecting them and then redoing the deletion no longer causes a crash in Sequencer/UMG's Curve Editors. KeyHandleLookupTables were not being serialized so when Undo/Redo transactions happened their map of the key handles would not be restored. This caused a mis-match in the data (the map contained more entries than actual data) so the map would falsely report a valid index when there was not one. Graph Editor selections are not sync'd with the Undo/Redo system currently so redoing a deletion after selecting keys would leave you in a state where you tried to request now out of bounds keys on the next Tick to update the UI.

	#jira UE-58270

Change 4097995 by Ryan.Vance

	#jira UEVR-1190

	Disable rhi thread when running with vulkan on oculus android platforms.

Change 4097981 by Ben.Marsh

	Ignore private include paths for any precompiled modules. Prevents warnings when they are stripped out from an installed engine build.

	#jira

Change 4097963 by Ben.Marsh

	Write the exception callstack to the UBT log when thrown reading a makefile.

	#jira UE-59222

Change 4097940 by Ben.Marsh

	Prevent source folder being added as a private include path if it does not exist.

	#jira UE-59145

Change 4097927 by Ethan.Geller

	[Release-4.20] #jira UE-54812 Bring fixes over for Set Mic Threshold issue in binary builds. #rb aaron.mcleran

Change 4097905 by Krzysztof.Narkowicz

	Added dual specular for subsurface profile shading model. It is controlled by parameters inside subsurface profile.
	#jira UE-59709

Change 4097898 by Ryan.Vance

	#jira UEVR-1191

	Ensure we prefer VK_PRESENT_MODE_MAILBOX_KHR or VK_PRESENT_MODE_IMMEDIATE_KHR over VK_PRESENT_MODE_FIFO_KHR when creating a swap chain when running inVRr. VSync will interfere with compositor cadence.

Change 4097855 by Ben.Marsh

	Move checks for unique field names behind an additional define, to avoid performance hit when compiling blueprints.

	#jira UE-58593

Change 4097850 by Ben.Marsh

	Fix UE4Game compile errors.

	#jira UE-58593

Change 4097849 by Marcin.Undak

	Vulkan: fix missing debug markers (TCHAR_TO_ANSI lifetime issues)

	- Fixed by BrandonS.

	#jira UE-59484

	(merged from Dev-Console)

Change 4097844 by Ben.Marsh

	TBA: Use the trivially relocatable allocator with structured archives, to reduce time taken allocating memory in the constructor.

	#jira UE-58593

Change 4097840 by Ben.Marsh

	Add a new allocator (TNonRelocatableInlineAllocator) which eliminates conditional logic from GetAllocation(), at the expense of not being trivially relocatable. This provides a significant performance increase for allocators that are dereferenced frequently, but prevents instances of it being stored inside other allocators (which are expected to be trivially relocatable by default).

	#jira UE-58593

Change 4097831 by Ben.Marsh

	TBA: Add a fast path for serializing to binary archives that don't require callbacks when leaving slots.

	#jira UE-58593

Change 4097825 by Marcin.Undak

	UAT: don't produce .pak file while cooking on the fly (merged from Dev-Console)

	#jira UE-58923

Change 4097783 by Ethan.Geller

	[Release-4.20] #jira UE-58004 fix AudioMixer checks in AudioMixerBlueprintLibary, which solves crash when calling recording BP functions. #rb Aaron.McLeran

Change 4097767 by Matt.Kuhlenschmidt

	Fix crash processing mainframe keybindings during slow tasks

	#jira UE-55765

Change 4097745 by Ben.Marsh

	Fixes to UpdateCopyright for latest source.

	#jira

Change 4097743 by mason.seay

	Test map for Virtual Camera Focus testing

	#jira UE-29618

Change 4097723 by Matt.Kuhlenschmidt

	Fix crash when importing assets in a folder containing an invalid character for a package name

	#jira UE-59166,UE-44071

Change 4097713 by Max.Chen

	Sequencer: Fix missing buttons in the particle toggle track.

	Fixed CreateKeyEditor and make the the channel handles reflect the channel's inheritance hierarchy.

	#jira UE-59542

Change 4097683 by Max.Chen

	Sequencer Scripting: Move to "Scripting" category alongside Python Script Plugin

	#jira UE-59568

Change 4097681 by Krzysztof.Narkowicz

	Missing file for CL 4097655: "Added subsurface profile for eye shading model."
	#jira UE-59708

Change 4097655 by Krzysztof.Narkowicz

	Added subsurface profile for eye shading model.
	#jira UE-59708

Change 4097634 by Max.Chen

	Sequencer: Add checks for valid sequencer.

	#jira UE-59287

Change 4097627 by Max.Chen

	Sequencer: Fix for crash OnKeySelected and GetAutoSizeRange

	#jira UE-58343

Change 4097625 by Max.Chen

	Sequence Recorder: Fix StopRecording() condition when there is an actor recording that doesn't have a valid actor to record. Fix bool recorder not using bool channels.

	#jira UE-58688

Change 4097620 by Max.Chen

	Actor Sequence: Fix crash on compiling blueprint with deleted actor sequence

	#jira UE-53186
	#jira UE-59664

Change 4097616 by Max.Chen

	Text Render Component: Fix crash on shutdown.

	#jira UE-58116

Change 4097607 by Max.Chen

	Sequencer: Use non-throttled spin box for numeric key editor

	#jira UE-59219

Change 4097606 by Max.Chen

	Sequencer: Check for a valid segment ID in EvaluateStatic

	#jira UE-57596

Change 4097538 by Marc.Audy

	PR #4755: Fix minor typo in comment (Contributed by Marenz)
	#jira UE-59671

Change 4097518 by Marcin.Undak

	UBT: fix for platforms overriding project generation (merge from Dev-Console)

	#jira UE-59485

Change 4097417 by Benn.Gallagher

	Fixed barycentric computation case causing a check. Should really just output an invalid sentinel value. Warns about failures but no longer crashes.

	#jira UE-57097

Change 4097407 by Jason.Bestimt

	Changing MLSDK missing callback to launch MagicLeap URL

	#JIRA: UE-58631

Change 4097404 by Jason.Bestimt

	Proper fix for UE-58864 (crash for Android derived platforms in Launch on menu)

	#JIRA: UE-58864

Change 4097296 by Matt.Kuhlenschmidt

	Fix rotation widget no longer correctly displaying rotation label while rotating in high dpi

	#jira UE-58983

Change 4097284 by Matt.Kuhlenschmidt

	PR #4650: Git plugin: fix crash on commit error (Contributed by SRombauts)


	#jira UE-57562

Change 4097275 by Matt.Kuhlenschmidt

	Fix crash if slate shuts down while a drag drop operation is in progress

	#jira UE-58888

Change 4097261 by Matt.Kuhlenschmidt

	Undo //UE4/Release-4.20/Engine/Source/Runtime/Slate/Private/Framework/Application/... changelist 4097249

	#jira 0

Change 4097249 by Matt.Kuhlenschmidt

	Fix crash if slate shuts down while a drag drop operation is in progress

	#jira UE-58888

Change 4097165 by Nick.Shin

	#jira UE-58441  HTML5 package crashes on several key combinations: uncaught exception: ASM_CONSTS

Change 4097163 by Nick.Shin

	#jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception

Change 4096984 by Ben.Marsh

	Merging changes to //UE4/Main after 4.20 stream was created.

	#jira

Change 4096873 by Ben.Marsh

	Fix compile errors for UE4Editor when Oodle SDK is not available.

	#jira

Change 4095992 by Ben.Marsh

	Update stream for analytics.

	#robomerge none
	#jira

Change 4111924 by Ben.Marsh

	Force Win32/Win64 game targets in the installed engine build to be compiled with VS2015, to fix missing symbols linking object files built with VS2017 with VS0215 MSVCRT.

	#jira UE-59891

Change 4106160 by Ben.Marsh

	UBT: Fix intermittent PDB errors when compiling with ParallelExecutor, caused by MSPDBSRV.EXE instances being terminated while generating multiple PDBs in parallel.

	#jira UE-59691

Change 4101702 by Mark.Satterthwaite

	Duplicate 4098660 & 4101604

	Restore the MacGraphicsSwitching plugin removed in 3212253 and begin refactoring it to support switching the Editor between Metal GPUs - primarily this is of benefit to those with eGPUs.
	- Changing the GPU will ask you to restart.
	- Fixes a bug where 27" iMacs report an Intel GPU even though it is physically disabled.

	Add support for Metal device notiications and amend the MacGraphicsSwitching plugin to use it to update when GPUs are added or removed.

	#jira UERNDR-404

Change 4101598 by Andrew.Grant

	Changed RemoteSession background to something more generic.

	#jira UE-59062

Change 4101553 by Mark.Satterthwaite

	Duplicate 4072923 & 4081236 & 4082081 & 4084046 & 4084647

	- Fixes LLM double-counting in MetalRHI.
	- MetalProfiler improvements.

	#jira NA

Change 4099406 by Ben.Marsh

	Disable building IOS in installed builds on Windows by default. We don't support this on the cross-compile toolchain.

	#jira UE-57801

[CL 4112874 by jason bestimt in Dev-VR branch]
2018-06-05 10:27:10 -04:00
Shaun Kime
0ca45afbd4 Copying //UE4/Dev-Niagara to //UE4/Dev-Main (Source: //UE4/Dev-Niagara @ 4074996)
#lockdown Nick.Penwarden
#rb none
============================
  MAJOR FEATURES & CHANGES
============================

Change 3853627 by Shaun.Kime

	Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse VectorVM

	#tests non-gpu auto tests pass

Change 3853628 by Shaun.Kime

	Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse Runtime

	#tests all non-gpu auto tests pass

Change 3853629 by Shaun.Kime

	Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse Engine\Shaders

	#tests all non-gpu auto tests pass

Change 3853630 by Shaun.Kime

	Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse Engine\Plugins\FX

	#tests all non-gpu auto tests pass

Change 3853631 by Shaun.Kime

	Jonathan's material function from Orion\DevNiagara

	#tests all non-gpu auto tests pass

Change 3853633 by Shaun.Kime

	Merging using OrionDevNiagaraToUE4DevNiagara_DoNotUse EngineTest

	#tests all non-gpu auto tests pass

Change 3853911 by Shaun.Kime

	GPU rendering now works

	#tests GPU tests now pass

Change 3854179 by Shaun.Kime

	Removing dead system

	#tests now just with a warning

Change 3854731 by Shaun.Kime

	Checkpointing current work

	#tests n/a

Change 3855080 by Shaun.Kime

	Fixing not all control paths return a value error

	#tests n/a

Change 3856185 by Bradut.Palas

	MultiStack with pinning support.
	#jira UE-53459

	#tests none

Change 3856615 by Shaun.Kime

	Preventing a null pointer dereference when copying unallocated data

	#tests auto tests pass

Change 3856622 by Shaun.Kime

	Getting rid of the bogus get alias method

	#tests auto tests pass

Change 3856644 by Shaun.Kime

	Adding the ability to query the number of filtered triangles, index those triangles directly, and compute the position, velocity, UV, and NBT of a triangle.

	#tests all auto tests now pass

Change 3856645 by Shaun.Kime

	Added several new auto tests and tweaked existing ones.
	+ PerParticleRandom still had some randomness in it
	+ UserColorCurve has a user color curve defined in 3 different components referencing the same system
	+ BasicSkinnedEmitter has 4 skinning sub-tests, attached as a subcomponent, referencing a world skeletal mesh, using a material filter, and using a bone filter

	+ added a skinning module that spawns based off exec index and a data interface that queries the number of triangles on a skeletal mesh.

	#tests auto tests pass

Change 3856675 by Shaun.Kime

	Fixing crash on delete of an emitter

	#tests removed one and multiple emitters from active multi-emitter. No crash

	#jira UE-54378

Change 3860613 by jonathan.lindquist

	New dynamic input

Change 3862549 by Shaun.Kime

	Missing last known good images

Change 3864525 by Simon.Tovey

	Fix for vm compiler crash when using structs as constants.

	#tests No longer crashes.

Change 3864729 by Frank.Fella

	Sequencer - Fixed a few places which were modifying sequencer data, but not calling the NotifySequencerDataChanged.

Change 3864737 by Frank.Fella

	Niagara - Fix the timeline in the niagara editor plus other fixes.
	+ Turned on looping in the timeline by default.
	+ Added simulation options to control playback in the editor, including turning off auto-play, disabling reset on change, and disabling resimulation when changing while paused.
	+ Added a buttons to the timeline for each renderer an emitter has which shows a renderer specific icon and will allow navigation directly to the renderer with future stack changes.
	+ Fixed issues in the emitter life cycle and spawn rate modules which were preventing delay and looping from working consistently. (includes auto-test)
	+ Added top level metadata for modules.
	+ Added the ability to add metadata to a module and it's inputs to allow it to be edited directly using timed sections in the timeline.  Currently configured for the emitter life cycle module.
	+ Changed the way the "MaxSimTime" on niagara component works so that it now represents the maximum frame time which should be used when seeking the component to the desired age.  This previously was the maximum amount of simulation time to run which would prevent simple effects from simulating quickly, and would also allow more complicated effects to hang the UI while seeking.
	+ Changed the behavior of niagara component when seeking to desired age so that it always uses the exact specified seek delta instead of trying to seek to the exact desired age.
	+ Fixed the component so that systems which are seeking to the desired age in the editor no longer draw in fast forward mode.
	+ Changed the default playback range for effects in the timeline from 1000 seconds to 10 seconds, and fixed the timeline so that the playback range is serialized into the asset which will persist the setting across loads.
	+ Fixed scrubbing in the timeline so that it doesn't immediately reset when scrubbing backwards.
	+ Added a button to the timeline track for enabling and disabling isolation mode for emitters.
	+ Added a checkbox to the timeline to enabled and disable emitters from the timeline.
	+ Fixed PinToNiagaraVariable so that it asserts if bNeedsValue is specified and it can't actually provide a value.
	+ Create a class called FNiagaraStackFunctionInputBinder which allows binding to an input of a function on a stack so that you can easily set and get the value of the input without having to worry about modifying the graph or rapid iteration parameter sets directly.

	#tests Existing auto-tests and 1 new test for life cycle changes.

Change 3867179 by Frank.Fella

	Niagara - Turn off GPU simulation for test assets for Shaun.

Change 3869201 by Simon.Tovey

	Bypassing JonLs issue

	#tests no longer crashes.

Change 3869897 by Frank.Fella

	Niagara - Fix crashes when using the skeletal mesh data interface.  NOTE: The change to the actual skeletal mesh data interface code doesn't seem needed, but without it, it crashes with the stomp allocator on.  We'll have to investigate further.

Change 3870487 by Frank.Fella

	Niagara - Always generate cached skin data immediately, and make sure we're not indexing triangles that don't exist.  This is a temporary fix to avoid a crash when changing the skeletal mesh source on an effect in the level from the details panel.

Change 3877378 by Frank.Fella

	Niagara - Update the burst and lifecycle modules with new metadata for incoming timeline changes.

Change 3877564 by Frank.Fella

	Sequencer - Fix a few more places which were modifying sequencer data without calling NotifyMovieSceneDataChanged.

Change 3877565 by Frank.Fella

	Niagara - Remove old unused burst code from some runtime classes.

Change 3877567 by Frank.Fella

	Niagara - Add support for keying bursts on the timeline which is configured using script metadata.

Change 3877699 by Frank.Fella

	Niagara - Fix a crash in the new timeline code for when you have bursts, but you have inputs on the emitter lifecycle bound, also set lower bound of view range of the timeline to be -.1 so that you can more easily interact with keys at 0.

Change 3877715 by Frank.Fella

	Sequencer - Update the change type when pasting keys from the clipboard from Unknown to TrackValueChanged to avoid unnecessary work.  From code review on last change.

Change 3879285 by Simon.Tovey

	A couple of fixes for using struct constants

	#tests Jon's case now compiles and works correctly.

Change 3879378 by Frank.Fella

	Niagara - Fix a few spots where recursive graph traversal was visiting nodes multiple times because of diamonds in the pin connections.  This reduces a terrible hang in UNiagaraScriptSource::InitializeNewRapidIterationParameters from 5 minutes to 5 seconds but there are futher issues to investigate becasue even 5 seconds it too long.

Change 3879858 by Shaun.Kime

	Moved the VM script compilation to the DDC in order to facilitate better team compilation behavior. Significant changes to the translator and overall compile workflow to make the data behave better for a future multi-threaded compilation path.
	In order to know when to compile, a key is generated that uses the compile id's of the graphs that influence the compilation of our node. In this way, if an end user goes and edits a function or module and checks in, the overall compile id will not match b/c that function is in the dependency list of a system downstream. The system will then know to recompile. However, everyone else on the team will generate the same key because the asset in question was checked in with its local compile id already changed.

	Additionally, we now employ change tracking on traversals from a node graph. These traversals walk through all the nodes leading to a given output node and see if they've been altered. If they have, a new compile id is generated. If not, the old compile id is used. This also means that if you edit a particle update section in the stack, the emitter section won't force the system to recompile.

	GPU scripts now have their own script slot rather than riding alongside particle spawn scripts. This allows us to address them independently in the translator and put them in the DDC as well. Once the text is generated, we then go back out to the DDC to generate the shader associated.

	Known issues:
	+ Emitters are sometimes marked dirty on open
	+ Nodes connected to event writes aren't part of the hashing
	+ DataInterface signature changes don't dirty the compiles
	+ Struct changes don't dirty the compiles
	+ On system loading, we go out to the DDC instead of using existing scripts, which is slower..

	#tests all auto-tests pass, additional tests run to validate proper behavior

Change 3879859 by Shaun.Kime

	Content update post DDC change

Change 3879862 by Shaun.Kime

	Niagara plugin content to ddc

Change 3879958 by Frank.Fella

	Niagara - Actually fix the bad recursion in this function by using the existing traversal method.

Change 3881727 by Damien.Pernuit

	Niagara - Houdini - Created a separate plug-in for the Houdini CSV Data Interface.

Change 3881877 by Simon.Tovey

	Fix for mac compile issue

Change 3882773 by Simon.Tovey

	Actual fix for Mike

Change 3882822 by Shaun.Kime

	Rather than throw a check, I instead emit an error when we can't match up a data interface and instantiate a CDO version. Not perfect, but this will let you recompile.

	#tests allows me to open jonathan's file

Change 3883538 by Shaun.Kime

	Moving particle-level scripts to compile with the emitter named Emitter in their internal scripts. This simplifies the dependencies quite a bit, but causes some complexity on the wiring side (most of which we were already doing anyway).
	Getting rid of some allocations in translation (still more to go).
	Fixed some of the logic for emitters that had modules of the same name to now properly concatenate.

	Compile version bumped, so all scripts will be forced to recompile. Not saving this into the test files for now, as I expect this to happen a bit for the near term.

	#tests all auto-tests pass, creating a new emitter and system on PC works

Change 3883552 by Shaun.Kime

	Fixing renaming to work properly now. It just invalidates the system script compile id's, forcing it to auto-compile.

	#tests auto-tests pass

Change 3884722 by Bradut.Palas

	Added searchbar with basic name search for Niagara stack

	#tests none
	#jira UE-53469

Change 3884793 by Shaun.Kime

	Adding pragma once

	#tests no longer complains about duplicate definition

Change 3885629 by Wyeth.Johnson

	Setting up a transient meshrotation framework pre-integration

Change 3887440 by Wyeth.Johnson

	Custom HLSL failure for Shaun

Change 3888911 by Bradut.Palas

	stack search box now has a minimum width of 300 pixels

	#tests none

Change 3890843 by Shaun.Kime

	Creating a Niagara quaternion type.

	#tests created in editor, saw default was correct, carried through to VM runtime through attribute viewer

Change 3890849 by Shaun.Kime

	Porting over 4.19 fix to Dev-Niagara

	#tests allows creation of valid scripts even when ini is cleared.

Change 3891088 by Frank.Fella

	Sequencer - When getting selected tracks for the external selection api, include tracks if any of their child nodes are selected.  This matches the behavior object guid external selection.

Change 3891114 by Bradut.Palas

	Fixing crash that sometimes happens if a stack tree changes while a stack search is active

	#tests none

Change 3891131 by Frank.Fella

	Sequencer - Move section headers for bool, int, vector, and color to the public directory so they can be used by the niagara level sequence integration.

Change 3891165 by Wyeth.Johnson

	error for shaun

Change 3891354 by Shaun.Kime

	Adding Quat struct to more locations. Now treated like hlsl float4.

	#tests EulerToQuaternion now compiles

Change 3891463 by Bradut.Palas

	Fix crash that sometimes happens when deleting module and hitting Ctrl-Z to undo (the condition for removing the listeners from the rootentry should not be tied to the validity of weak pointers for system and emitter, because sometimes they are out of sync when changing the graph)

	#tests none

Change 3891641 by Wyeth.Johnson

	resave node

Change 3893143 by Shaun.Kime

	Fixing issue where you try to bind a vertex color sampler to a mesh without it. We failthe binding rather than crash due to a check later. Also fixed up error logging to only mention the one that failed.

	#tests can open NiagaraSystem'/Game/FX/SkeletalMeshDissolve/EmittersAndSystems/FightSceneDissolve.FightSceneDissolve' with an error..

Change 3893528 by Bradut.Palas

	fix another crash when search results are invalidated during search

	#tests none

Change 3893830 by Shaun.Kime

	Fix for copy & paste of comment boxes

	#tests can now copy and paste comment boxes

Change 3894012 by Bradut.Palas

	no longer executing search tick if the rootentry is null

	#tests none

Change 3894828 by Frank.Fella

	Niagara - Runtime changes to support sequencer animation
	+ Reset the simulation when force solo is changed on the component.
	+ Invalidate the render data and clear the buffers when resetting to avoid previously rendered particles from drawing.
	+ Automatically sync the override parameters in the component when the source assets exposed parameters change and removed forced syncing from various places.
	+ Remove lots of refresh code from the niagara component details which should not be neccessary anymore.

	#TESTS Ran autotests, tested through the UI while building the sequencer tests asests.

Change 3894832 by Frank.Fella

	Niagara - Level sequence support for spawning and animating system life cycle and select user parameter types.

	#Tests Ran existing tests and added a new test to verify added functionality.

Change 3896944 by Bradut.Palas

	safeguard entries with no search items (it actually can be null)

	#tests none

Change 3896948 by Bradut.Palas

	Fix assert when dereferencing source array (no need for a raw pointer to the array since it's initialized with the content anyway)

	#tests none

Change 3896950 by Bradut.Palas

	fix compile error with previous commit

	#tests none

Change 3897698 by Frank.Fella

	Niagara - Fix some safety issues with parameter initialization on the niagara component.
	+ Kill the current system if we synchronize parameters to avoid issues with data interface lifetime.
	+ Always sync parameters when the asset is set to prevent missing data interfaces in the override list.
	+ Add an enum to control how data interface parameters are handled when calling CopyParametersTo.
	+ When the system instance is copying the asset parameters, have it copy data interfaces by reference so that it's not creating data interfaces copies which will be deleted at the next garbage collection.

	#Tests Auto-tests, also doesn't crash anymore when opeining Jonathan's disolve effect and then opening a level.

Change 3897953 by Frank.Fella

	Niagara - Remove some namespace restrictions from the code that generates the available parameters to read from in the stack UI since it was preventing the use of custom namespaces in modules and it was not clear what issue it was solving since we already prevent scripts from addressing parameters from lower level scripts.  Also move user parameters to their own menu section.

	#Tests Custom namespaces are usable again in the stack.

Change 3898926 by Bradut.Palas

	Fix for crash caused by garbage collection and async search
	#jira UE-55284 (Stack search doesn't work on collapsed entries) now searching through unfiltered children, will need extra fixes on the stack to eliminate "ghost" results"
	Both are still under code review, submitting because they are simple to rollback and harmless to other features.

	#tests none

Change 3899069 by Shaun.Kime

	Parallel compilation

	Major changes:
	Rather than a custom streaming version that we know influences a rebuild, I'm moving away to a guid that you need to regenerate if you change the compiler in any meaningful way
	needed for multiple reasons,
	1) if two people are making changes to the compiler, having something other than a guid as the value makes the content of the ddc ambiguous
	2) when iterating I often need to make multiple changes to get to a working final result, bumping the version number each time that happens gets old fast

	We fully clone the input graph to do the compile in the background. While the translation step is not a huge amount of time, it keeps the main thread responsive.

	We currently have a big critsec around the crosscompiler to bytecode as it isn't threadsafe. Future changes will push this to the ShaderCompilerWorker.

	#tests all tests pass as well as stress tests around saving while compilng, long compile times, etc.

Change 3899071 by Shaun.Kime

	Fixing the availability flags for system and emitter scripts.

	#tests all auto tests pass

Change 3899077 by Shaun.Kime

	Fixing assets to have their wait on compile finished checkbox checked in the editor for testing

	#tests n/a

Change 3899114 by Wyeth.Johnson

	Random bool custom hlsl node

Change 3899184 by Bradut.Palas

	implemented categories for module inputs (now inputs can be assigned a category in the module editor and they will be grouped by those categories in the Niagara stack)

	#tests none

Change 3899329 by Bradut.Palas

	fix broken commit by adding missing new files NiagaraStackInputCategory.cpp and .h

	#tests none

Change 3899439 by Yannick.Lange

	Niagara reroute node.

Change 3899516 by Shaun.Kime

	Official angle conversion modules.

	#tests made a local test emitter that converted back and forth between angles. Results were correct.

Change 3900193 by Shaun.Kime

	Fixing build

	#tests now compiles

Change 3900474 by Shaun.Kime

	Fixes to help Mac compile

	#tests n/a

Change 3901131 by Simon.Tovey

	Warmup feature.

	CPU Sim only.

	Also has ability to advance simulation by tick count or seconds via BP/C++.

	Includes some engine tests.

	#tests editor + autotests

Change 3901455 by Frank.Fella

	Niagara - Add WITH_EDITORONLY_DATA to prevent non-editor compile failures.

Change 3902477 by Frank.Fella

	Niagara - Fix FNiagaraEditorTypeUtilities to be a thread safe TSharedFromThis since it's always created with a thread safe shared pointer, also fix up issues related to this change.  Fixes a crash which occurrs when it's the target object of a delegate binding.

	#Tests adding a curve data interface to a parameter collection no longer crashes.
	#jira UE-55403

Change 3903478 by Shaun.Kime

	No longer doing the check if compiling on load is enabled as this always forces different change ids'

	#tests n/a

Change 3903783 by Shaun.Kime

	Trimming down excess log spew

	#tests auto-tests pass

Change 3905753 by Shaun.Kime

	Made Sine(Degrees), Sine(Radians), and Sine, and the variants thereof for trig functions.

	#tests n/a

Change 3905759 by Shaun.Kime

	Auto tests for mesh orientation

	#tests these now pass

Change 3905762 by Shaun.Kime

	These files needed to be resaved for some reason to keep passing.

Change 3906727 by Bradut.Palas

	Curve UX improvements
	#jira UE-55134

	#tests none

Change 3908177 by Shaun.Kime

	Fixing build due to typo

	#tests now compiles

Change 3908199 by Shaun.Kime

	Trying to fix compilation when destroying objects. We cannot safely attach anything beneath us at this point ,we just need to clear out the queues.

	#tests normal work day-to-day

Change 3908201 by Shaun.Kime

	Working to fix crashes where the component was destroyed out from underneath us due to PIE shutting down and we have a Niagara item editable in Blueprint or world editor.

	#tests n/a

Change 3908985 by Bradut.Palas

	Renaming ColorCurveAsset to CurveAsset to better reflect the actual usage of the variable (fixing copy-paste issue)

	#tests none

Change 3909222 by Yannick.Lange

	Niagara graph connection colors

Change 3909436 by Bradut.Palas

	fix crash in curve ux when importing a linear curve (curve of floats)

	#tests none

Change 3909561 by Bradut.Palas

	Updating LUT before sending NotifyPostChange when editing curves inline (so that LUT will not go out of sync)

	#tests none

Change 3910010 by Yannick.Lange

	Use new Niagara Actor icon

Change 3910191 by Yannick.Lange

	Fix viewport widget showing up in the viewport when pressing W, E or R.
	#jira UE-55142

Change 3910213 by Frank.Fella

	PropertyEditor - PropertyRowGenerator - Added features and fixes to support integration into niagara's stack view.
	+ Added a method to get filter/search strings for an IDetailTreeNode to support external searching and filtering.
	+ Added a delegate to the layout builder for when one of it's owned nodes has it's visibility forcibly changed by a customization.
	+ Changed the filtering so nodes are generated for properties marked as advanced.
	+ Pass the notify hook down to the detail utilities so that change notifications work as expected.
	+ Add layout data for the widgets returned from the IDetailTreeNode to prevent alignment and sizing issues in custom implementations.

Change 3910307 by Frank.Fella

	PropertyEditor - Missed in last checkin.

Change 3910509 by Frank.Fella

	Niagara - Removed nested details panels from the stack and integrate them properly plus other fixes.
	+ Generate rows for nested objects using the details panel property row generator.
	+ Fix the horizontal sizing for niagara parameter editors.
	+ Add an IsValid() method to the base niagara stack entry so that derived classes can know if the associated view models are still valid when processing events.  This is a temporary measure to fix a crash in the user parameter UI.
	+ Set stack entries to be expandable by default and delete usages which were setting it to true.
	+ Highlight the active search result with a border since property rows can't highlight text.

Change 3911653 by Frank.Fella

	Niagara - Fix stack spacer sizing.

Change 3911667 by Frank.Fella

	PropertyEditor - Actually fix the notify hook handling in the property row generator.

Change 3911896 by Yannick.Lange

	Niagara function input context menu.

Change 3911900 by Yannick.Lange

	Project setting for not showing comment bubbles.

Change 3911996 by Yannick.Lange

	Niagara fix if node persistent guids for older nodes. The OutputVarGuids are always synced on PostLoad.

Change 3912221 by Wyeth.Johnson

	Renderer Icons for timeline

Change 3912608 by Bradut.Palas

	stack style refactor
	#jira UE-55399

	#tests none

Change 3913063 by Wyeth.Johnson

	Icons for stack added, including new system param png

Change 3913618 by Shaun.Kime

	Fixing two of the most common Illegal call to StaticFindObject() errors while compiling.

	#tests ran through compilation after changes.

Change 3914369 by Bradut.Palas

	Using new SystemParams.png icon provided by Wyett (instead of the old "Parameters.png")

	#tests none

Change 3914782 by Wyeth.Johnson

	Adjusting icon for update to not indicate "flow"

Change 3915738 by Shaun.Kime

	Moving away from the generic and super-slow EdGraphSchema ShouldAlwaysPurgeOnModification being true to using the same mechanism we use to invalidate the compile to synchronize nodes. This should be substantially faster.

	#jira UE-55463

	#tests ran through a variety of tests creating and wiring nodes

Change 3915739 by Shaun.Kime

	Assignment nodes need to invalidate the graph for compile.

Change 3915741 by Shaun.Kime

	Making default values more accessible and making it possible to route renderers to use different values than the defaults.

	#tests n/a

Change 3915798 by Frank.Fella

	SearchBox - Add options to show the number of search results and an option to show a throbber when a search is active.

Change 3915966 by Shaun.Kime

	Changing the default for velocity to 0,0,0 as requested  by Wyeth

	#tests n/a

Change 3915982 by Shaun.Kime

	Making the default text more readable

	#tests n/a

Change 3916237 by Frank.Fella

	PropertyEditor - Change the DetailCategoryBuilderImpl so that it sets the horizontal alignment to fill for value widgets when generating stand alone widgets so that the behavior in the property row generator matches the behavior of the property grid.

Change 3916240 by Frank.Fella

	Niagara - Should prevent some recent crashes due to stack entry delegates and lifetime.

Change 3916261 by Frank.Fella

	Niagara - Lots of minor stack ui fixes and adjustments
	+ Tweaked padding in a bunch of different places.
	+ Added a dark background behind the stack and stack header to prevent the colors from bleeding together.
	+ Fixed the group text not being white anymore.
	+ Hooked up new features of the search box for showing the search result data and an is searching throbber.
	+ Fixed an issue where the current search result couldn't be interacted with.
	+ Fix some other inconsistencies with searching where you might jump more than one result.
	+ Replace the checkbox for showing curve in the curves tab with an icon based button. (icon is placeholder)

Change 3916833 by Shaun.Kime

	Fixing issue where the system wasn't set to wait for compilation on load, sometimes leading to failures for auto-tests

	#tests this test now passes when forced to recompile

Change 3916846 by Shaun.Kime

	Missed one system in the scene.

	#tests n/a

Change 3917458 by Shaun.Kime

	Fixing another potential race condition on the DDC.

	#tests n/a

Change 3918349 by Frank.Fella

	Niagara - Invalidate the node visuals when reallocating pins.

	#Jira UE-55698

Change 3918783 by Olaf.Piesche

	Correct 'temp' to 'Temp' in map set

Change 3919262 by Shaun.Kime

	We weren't properly updating the default values for user data interface components when tweaked in the editor.

	#tests open skinned mesh auto test system change the preview for the user skinned mesh to be SK_Mannequin_Niagara. It now updates, it didn't before.

Change 3919602 by Shaun.Kime

	Fixing the skeletal mesh to now clamp to the end of the index buffer for safety as well as adding IsValidTriCood. This lets us keep going even when swapping out the skeletal mesh underneath.
	Tested out isvalidtricoord in the test skinning module.

	#tests auto tests pass
	#codereivew simon.tovey

Change 3921701 by Yannick.Lange

	Make Vector2 and Vector4 default blue color to be consistent with blueprints.

Change 3922331 by Damien.Pernuit

	Niagara - Houdini - Added support of CSV File as UAsset (HoudiniCSV)
	Modified the Data Interface to use the CSV asset instead of the imported buffers from the CSV File Path.
	Added some new functions to the DI:
	GetLastParticleIndexAtTime()
	GetCSVPositionAndTime()
	GetCSVVectorValue()
	GetCSVFloatValueByString()

Change 3923118 by Simon.Tovey

	PS4 compile fix.

Change 3924934 by Bradut.Palas

	fix Mac compile issues
	#jira UE-55426

	#tests none

Change 3925168 by Bradut.Palas

	Curve logspamming
	#jira UE-55593

	#tests none
	The UpdateCompiledDataInterfaces would end up comparing LUTs when copying curves and the source LUT was out of date.

Change 3925366 by Frank.Fella

	Slate - SMenuAnchor - Fix the implementation of "BelowRightAnchor" to align the right edge of the menu with the right edge of the anchor.  There aren't any other usages of this in the engine as far as I can tell, hopefully people weren't relying on the broken behavior in a game somwhere.

Change 3925423 by Frank.Fella

	Niagara - Remove the large add buttons from the stack and add smaller add buttons in the group headers.

Change 3925877 by Olaf.Piesche

	New collision modules, separating query, linear and angular impulse; Solve forces and velocity takes care of integrating f->v->p and fA->vA->O; linear impulse module would probably be cleaner by zeroing velocity on collision and calculating a force instead of setting new velocity directly

Change 3926582 by Simon.Tovey

	PS4 compile fix

Change 3927401 by Shaun.Kime

	Fixing events due to added member

	#tests all tests pass as of 3925423 with this change

Change 3927496 by Shaun.Kime

	Getting auto-tests to run
	Questions: Why did I have to recompile the GPU tests... something is missing in their key generation?
	Resaved several files.

	#tests almost all pass now

Change 3927582 by Shaun.Kime

	Fixing last failing auto test

	#tests all tests now pass

Change 3927924 by Simon.Tovey

	Chunk level vm parallelism.
	Any execution processing > batch_size chunks will go wide.

	The batch size is 4 currently but adjsutable via vm.ParallelChunksPerBatch.
	VM parallelism can be disabled by vm.Parallel 0

Change 3927990 by Shaun.Kime

	Submitting redirector

Change 3928426 by Frank.Fella

	Niagara - Always propagate rapid iterations parameters when merging an emitter.

Change 3929823 by Frank.Fella

	Niagara - Fix hlsl generation for system/emitter spawn script so that we read the engine and user parameters from the data set instead of initializing them to 0.

	#Tests Full recompile + auto-tests

Change 3929983 by Simon.Tovey

	Curve LUT Interpolation

	+ updated test altered by it.

Change 3930551 by Frank.Fella

	Niagara - Fix what looks like a copy/paste error in the SNiagaraSelectedEmitterGraph destructor which was preventing clean removal of delegates and causing a crash.

	#Tests closing the "Selected Emitter Graph" tab and then changing the selected emitter no longer crashes.

Change 3932695 by Damien.Pernuit

	Niagara - Houdini:

	Houdini CSV Asset:
	- Packed vector values in the CSV file are now properly supported (not just for Position/Normal) and can be of any size.
	- Added support for reimporting Houdini CSV files.
	- Added an "open in text editor" entry in the context menu.
	- Improved error/warning logging during the parsing of the file

	Houdini Niagara Data Interface:
	- Added GetParticleIndexesToSpawnAtTime():
	New helper functions returning the min index, max index and number of particles to be spawned for a given time value.
	Uses an internal LastSpawnIndex to avoid spawning the same particles twice.
	- Modified GetLastParticleIndexAtTime():
	If the CSV file doesn't have time informations, returns false and set the LastIndex to the last particle
	If desiredTime is smaller than the first particle, LastIndex will be set to -1
	If desiredTime is higher than the last particle in the csv file, LastIndex will be set to the last particle's index

Change 3933425 by Shaun.Kime

	Made the spreadsheet debugger capable of capturing in-world systems as long as they are solo'ed.

	#tests have been running with it for several days, debugging real-world assets stably

Change 3933986 by Frank.Fella

	Niagara - Fixed a bug with merging where added dynamic inputs which changed names could end up with the wrong rapid iteration parameters.  Also fixed an issue where added dynamnic inputs would be renamed when they didn't need to be.

	#Tests Engine tests and fixes custom repro.

Change 3934052 by Frank.Fella

	Niagara - Added a console command to dump rapid iteration parameters for a system or emitter asset.

Change 3934436 by Simon.Tovey

	Fixes for sprite VF depth test failure issue

Change 3934658 by Frank.Fella

	Niagara - Make disabled modules visually distinct.

	#Tests General stack use.

Change 3935383 by Shaun.Kime

	Fixing mac compile errors

	#tests n/a
	#jira UE-55911

Change 3935420 by Yannick.Lange

	Niagara parameter UI first version.

Change 3935482 by Yannick.Lange

	Add missing files for parameters

Change 3935591 by Shaun.Kime

	more macos compile

	#tests na

Change 3935637 by Shaun.Kime

	Reverting to prior behavior

	#tests na

Change 3936541 by Yannick.Lange

	Remove the merge up menu entry for set variables module items.

Change 3936841 by Wyeth.Johnson

	Bool comparison dynamic input

Change 3936895 by Simon.Tovey

	A few perf improvements and fixes to the SetSolo transfering between solo and batched so all lightning sims can run batched after they're warmded up.

Change 3936899 by Simon.Tovey

	Missed a file

Change 3937178 by Krzysztof.Narkowicz

	Fixed bHasSkipOutputVelocityParameter for shaders without PreviousLocalToWorldMatrix (e.g. particles)

	#jira UE-50914

Change 3937222 by Yannick.Lange

	Random event spawn

Change 3937292 by Yannick.Lange

	Fix Adding a new parameter then renaming it the default name deletes the new parameter
	#jira UE-55994

Change 3938472 by Yannick.Lange

	Fix new parameters in emitters saving by using the editable emitter.

Change 3938474 by Yannick.Lange

	- Store graphs as weak object pointers in the parameter UI.
	- Allow right mouse menu on parameters in the system toolkit.
	- Refresh only the parameter actions when deleting an entry instead of refreshing the graphs aswell.

Change 3938525 by Yannick.Lange

	Fix creating an unique FName every tick for parameterstores by using a FString instead.

Change 3938596 by Shaun.Kime

	Macos compile

	#tests n/a

Change 3939362 by jonathan.lindquist

	Adding a new Component Spacing input to the debug value functions. This will allow users to make better use of space when debugging values.

Change 3939365 by Shaun.Kime

	Back out changelist 3936895 and 3936899
	Leaving in some changes around stats as they should be harmless.
	These changes were removed b/c they added poor perf to Jonathan's dissolve effect and also caused multiple tests to fail in engine tests.

	#tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me)

Change 3939367 by jonathan.lindquist

	Adding greyscale output

Change 3939368 by jonathan.lindquist

	Changing the pin order

Change 3939377 by Shaun.Kime

	Allows the unnormalized lut table flag to be copied over

	#tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me)

Change 3939379 by Yannick.Lange

	Rename FParameterStore Name to DebugName to prevent loading a FName into a FString with existing assets.

Change 3939382 by Shaun.Kime

	Adding the ability to have a default curve index with a custom switch node.

	#tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me)

Change 3939383 by Shaun.Kime

	Converting existing curves over to using the new default pin

	#tests all tests pass besides Yannick's FName/FString warning, with the exception of BPTimeControl, Hypnotizer, and MeshOrientation, which seem to be off by one frame, but have been consistently off for several days (CL 3929823 had same issues for me)

Change 3939501 by Shaun.Kime

	Submitting missing files

	#tests n/a

Change 3939580 by Wyeth.Johnson

	Default curve indexing to three more DIs

Change 3940122 by Yannick.Lange

	Parameters view: - Jump to new parameter added and request rename for new parameter.
	- Remove adding parameters to the parameterstore when a pin is requested.
	- Only show make new parameters in the dropdown to add a new parameter.
	- Use Sections of UI as types instead of int32.

Change 3940214 by Bradut.Palas

	fix crash when rename skeletal mesh user variable
	#jira UE-55236

	#tests none

Change 3940215 by Bradut.Palas

	undo not working in graph editor
	#jira UE-55466

	#tests none
	Overriding the BreakPinLinks methods to include a transaction

Change 3940250 by Bradut.Palas

	Creating stats tab in module toolkit to show LastOpCount

	#tests none

Change 3940251 by Bradut.Palas

	#jira UE-55684 create inline menus for stack

	#tests none

Change 3940262 by Simon.Tovey

	Back out changelist 3939365 with fixes
	Tests all now pass

Change 3940333 by Shaun.Kime

	Nullptr check

	#tests n/a

Change 3940338 by Krzysztof.Narkowicz

	Niagara sprite particles - implemented get previous position in order to fix sprite particle motion vectors

	#jira UE-52865

Change 3940407 by Yannick.Lange

	Create pin on map get and set node when dragging without recompiling the graph.

Change 3940534 by Shaun.Kime

	Making sure that collision returns defaults of 0 if nothing was found.

	#tests auto-tests that have been passing still pass

Change 3940709 by Simon.Tovey

	Temp hacks for the skeletal mesh painting issues.

Change 3940960 by Yannick.Lange

	Only build parameter menu once when graphchanged is called multiple times in a frame.
	Also use the existing metadata from graph to build the parameter menu, because the metadata already looped through all nodes and pins.

Change 3941019 by Yannick.Lange

	Meta data UI refresh next tick to avoid refreshing multiple times a tick.

Change 3941853 by Simon.Tovey

	Adding more dynamic parameters

Change 3941957 by Frank.Fella

	Property Editor - Fix issues with property row generator to support the niagara stack.
	+ Make the detail tree node name accessible through the interface, and fix the implementations for category group and property item.
	+ Add a temporary fix for passing instance customizations from the property row generator to the detail property row through the detail layout builder.  This should be unified in a nicer way, but this will work for the time being.

Change 3942174 by Frank.Fella

	Niagara - Stack UI Pass
	+ Advanced rows are not handled properly per item.
	+ Expanded and scroll state is now saved in editor data per asset.
	+ Added a "View Options" drop down for showing all advanced rows, and for showing/hiding outputs.
	+ Added an option to collapse all stack items from the emitter header context menu.
	+ Added support for "Edit Conditions" on module and dymaic inputs which will enable and disabled an input based on the value of another input.  This includes showing a checlbox inline for the edit condition toggle input.
	+ Added support for "Visible Conditions" on module and dynamic inputs which will hide and show inputs based on the value of another input.
	+ Removed the pencil icon for locally editable values in the stack.
	+ Fixed issues with invisible search results.  It's still possible for a search result to not highlight the text correctly, but the outline never disappears.
	+ Removed pinning for module inputs.
	+ Fixed the event handler properties so that they use the property row generator instead of an embedded details panel.
	+ Unified indent handling across all stack classes.
	+ Unified stack editor data across all stack classes.

Change 3942427 by Simon.Tovey

	Another hack for vertex painting tool

Change 3942453 by Simon.Tovey

	Some more hacks for skel mesh vertex painting until Jurre's rework is ready.

Change 3942799 by Yannick.Lange

	Rebuild metadata, input and output parameters UI next frame instead of on every graph changed call.

Change 3942833 by Frank.Fella

	Niagara - Fix the visibility of the advanced expander item.

Change 3942923 by Yannick.Lange

	Revert using metadata for parameters to looping through pins to find parameters in maps not connected to anything.
	Temporary fix to remove used parameters if they are found in the graph.

Change 3943094 by Wyeth.Johnson

	Rollback //UE4/Dev-Niagara/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Location/SphereLocation.uasset to revision 5

Change 3943154 by Wyeth.Johnson

	Metadata to sphere location module

Change 3943256 by Wyeth.Johnson

	Testing out sweet new metadata control

Change 3943374 by Olaf.Piesche

	Fixing mesh motion blur

Change 3943382 by Olaf.Piesche

	Turning on base pass velocities until I can fix separate vel pass for particles

Change 3943471 by Yannick.Lange

	Emitter view stats only show particles count. Use Niagara.EmitterStatsFormat 0 and 1 to switch between all data and only particle count. Default is 1 to only show particle count.

Change 3943497 by Yannick.Lange

	Paramater map remove FTickableEditorObject and use SWidget::Tick

Change 3943589 by Olaf.Piesche

	-Fix for linear impulse (offset by 1/2*velocity*dt instead to avoid distracting bounciness)
	-Collision Rest; add after impulse modules to make particles rest if in collision under threshold velocity magnitude

Change 3943644 by Olaf.Piesche

	Turn shader development mode back off

Change 3943718 by Olaf.Piesche

	Fix vertex factories

Change 3943776 by Olaf.Piesche

	Properly calculate old particle position using dt for velocity rendering

Change 3943780 by Frank.Fella

	Niagara - Fix ensure when removing dynamic inputs due to incorrect logic which would have left unused nodes in the graph.

Change 3943870 by Yannick.Lange

	Parameter drag drop window

Change 3943994 by Frank.Fella

	Niagara - Fix some editor settings not saving across sessions.

Change 3944056 by Shaun.Kime

	Updating to replace values reset when Wyeth resaved files.

	#tests DrawOrderGPU, DrawOrder, and TestDifferentInactiveEmitters now pass

Change 3944068 by Simon.Tovey

	Back out of my changes to vertex painting and replaced with Jurre's fixes.

Change 3944174 by Frank.Fella

	Niagara - Fix stack categories so that they don't freak out when the stack is refreshed, and also remove the uncategorized heading and move uncategorized inputs to the top.

Change 3944313 by Shaun.Kime

	Updated screenshots after motion blur

Change 3944321 by Shaun.Kime

	Fixing error message to be clearer about a disconnected Get node.

	#tests n/a

Change 3944351 by Shaun.Kime

	Making safe against weak pointers going away.
	Track error encountered by Jonathan.

	#tests n/a

Change 3944368 by Yannick.Lange

	Remove automatic adding prefix "particles."  when renaming functioninput.

Change 3944383 by Shaun.Kime

	Just adding some more nullptr check

	#tests n/a

Change 3944384 by Shaun.Kime

	Providing more context for a check that existed previosuly  and was encountered by Wyeth today

	#tests n/a

Change 3944872 by Yannick.Lange

	Remove old material parameter node.

Change 3945209 by Shaun.Kime

	Fixing possible infinite recurson on child array size of zero

	#tests n/a

Change 3945865 by Yannick.Lange

	Spreadsheet filter for output attributes

Change 3946091 by Simon.Tovey

	Per particle sorting for translucent sprites and meshes

Change 3946095 by Simon.Tovey

	Updated screens for dynamic param tests

Change 3946378 by Olaf.Piesche

	Another sprite motion blur fix

Change 3946864 by Shaun.Kime

	SkinnedMesh per-instance data requires 16 byte alignment due to usage of FMatrix. We were not guaranteeing that in our per-instance data system. We are now enforcing that to be true by aligning all memory size requests.

	#tests autotests pass

Change 3946928 by Wyeth.Johnson

	Skeletal mesh location metadata. THIS VERSION ALSO CRASHES ON SAVE FYI

Change 3946934 by Frank.Fella

	Niagara - Clean up rapid iteration parameters on compile.

	#Tests - Fixes the jira below, all auto tests which were currently passing still pass, and GDC effects load and look correct.

	#jira UE-55932

Change 3946936 by Frank.Fella

	Niagara - Fix crash when undoing adding a dynami input.

Change 3947213 by Simon.Tovey

	Fix for thread safety in collision data interface.
	Previously I'd made them thread safe between VM chunks but they already weren't safe between system instances.

Change 3947279 by Simon.Tovey

	Fixed thread safety issue with niagara global dynamic buffer

Change 3947788 by Simon.Tovey

	Fix enum property warnings

Change 3947849 by Olaf.Piesche

	Normalize orientation quats. Safety first.

Change 3947877 by Frank.Fella

	Niagara - Fix a crash when editing meta-data for a module currently open in a system or emitter editor stack.  This updates the FNiagaraStackFunctionInputBinder to track the lifetime of the default pin correctly.

Change 3948445 by jonathan.lindquist

	Inverting alpha output

Change 3948615 by Olaf.Piesche

	Don't access data layouts that are invalid because their bindings don't exist

Change 3949361 by Yannick.Lange

	Command to expand all groups and collapse all items of those groups in the stack.

Change 3949365 by Yannick.Lange

	Missing file for change 3949361

Change 3951123 by Simon.Tovey

	Fix bug with dynamic parameters in Niagara mesh particle VFs

Change 3951199 by Simon.Tovey

	Fix for issues caused by unsafe reads of GT data from RT

Change 3951293 by Olaf.Piesche

	Workaround for jittering particles with collision at rest state; will need to revisit after GDC

Change 3951533 by Yannick.Lange

	Collapse parameter menu by default

Change 3952106 by Frank.Fella

	Niagara - Fix data interface input initialization when inserting modules and dynamic inputs.  We now put all inputs into categories in the stack and this code didn't handle that.

Change 3954809 by Frank.Fella

	HoudiniNiagara - Add include to fix CIS incremental build.

Change 3954857 by Frank.Fella

	Niagara - Accept newer versions of 3 automated tests images as they are stable and still look correct for what they are testing.

Change 3954935 by Frank.Fella

	Niagara - Fix a crash in the skeletal mesh sampling info details customization when a mesh has no skeleton.

Change 3954969 by Simon.Tovey

	Compile fix for gpu emitters

Change 3955012 by Frank.Fella

	Niagara - Fix clang and deprecation warnings.

Change 3955988 by Olaf.Piesche

	Fixing collision queries (separating line query trace direction and velocity, so we can look a frame ahead properly); various fixes to the impulse modules; rest module now allows for color change when particles are set to rest. This checkin should stabilize collision dynamics substantially.

Change 3956730 by Yannick.Lange

	Cleanup parameter

Change 3957065 by Bradut.Palas

	enable/disable mechanism for renderers

	#tests none

Change 3957802 by Olaf.Piesche

	-Removing Velocity parameter from collision query DI, since velocity at query time is known and can just be passed along in temporary parameter; this stops the compiler from falling over in unity builds and also makes the Perform Query function more sane as an actual line check
	-Put some safeguarding against non-collisions (v.n>0) reported as intersections into the collision query module to avoid instances of particles being pushed through geometry
	-Updated modules to use the new function signature

	#tests modular explosion test map, EngineTests

Change 3957804 by Olaf.Piesche

	Updated tests for 3957802

Change 3957859 by Frank.Fella

	Niagara - Add missing #if to fix some of the nightly build errors.

Change 3958065 by Olaf.Piesche

	Fix GPU sim hlsl for the collision data interface; should make GPU collision bounce test run again

Change 3958302 by Olaf.Piesche

	modified test for sane depth bounds; accepting new results; some changes to hlsl for collision data interface

Change 3959007 by Simon.Tovey

	Further defining the barrier between GT and RT data.

	Not finished yet, especially for GPU sims but we're heading in the right direction.

Change 3960004 by Bradut.Palas

	QOL change, now committing search text in the stack (pressing enter) will jump to the next occurrence.

	#tests none

Change 3960019 by Frank.Fella

	Niagara - Preemptively fix up stack related header includes to avoid manual merges.

Change 3964217 by Bradut.Palas

	Fixing compile issue after renderer enable feature(the Isolate features require the WITH_EDITORONLY_DATA preprocessor directive to be enabled)

	#tests none

Change 3964581 by Frank.Fella

	Niagara - Get things compiling again after merge.  Mostly include fixes and commeting out lots of sequencer related stuff that needs to be fixed.

Change 3965057 by Frank.Fella

	Niagara - Fix compile issues in the houdini plugin.  Also add the houdini pluging to EngineTest so that it compiles by default when running tests.

Change 3965075 by Frank.Fella

	Niagara - Fix another include issue that was caught on the build machine.

Change 3965308 by Frank.Fella

	Niagara - One more header fix.  Should fix the win64 build in CIS.

Change 3965313 by Frank.Fella

	Niagara - Fix in editor playback.  The timeline data is still broken.

Change 3965482 by Yannick.Lange

	Stack source taken apart into different files.

Change 3965863 by Shaun.Kime

	Fixes scope level variable definition causing my local build to fail

	#tests n/a

Change 3965866 by Shaun.Kime

	Crash fix when the module is missing. Now show an error message as well as checking for script validity before calling method on it

	#tests n/a

Change 3968174 by Frank.Fella

	Niagara - Fix more merge fallout.  The emitter/system editor timeline now matches the stack data again.

Change 3968183 by Frank.Fella

	Niagara - Delete commented out include from merge.

Change 3972162 by Frank.Fella

	Niagara - Updated level sequence testing assets.

Change 3972880 by Shaun.Kime

	Merging using DevNiagaraToGDC2018
	Allowing disabled modules to still influence parameter maps.

	#tests n/a

Change 3973269 by Shaun.Kime

	Disabling warning about divide by zero as it is often incorrect

	#tests n/a

Change 3973273 by Shaun.Kime

	Forcing all three planes to be GPU

	#tests n/a

Change 3973307 by Shaun.Kime

	Fixing CIS win32 errors

	#tests n/a

Change 3973374 by Shaun.Kime

	Fixing minor static analysis warnings

	#tests n/a

Change 3976107 by Shaun.Kime

	Updating multiple files as they have the unversioned file warning

	#tests auto tests now show green

Change 3976114 by Shaun.Kime

	Taking snapshots after the integration for time control to clear automated tests. Frank was uncertain about the current behavior being correct, but didn't want to hold up integration for that.

	#jira UE-57117

Change 3976119 by Shaun.Kime

	Makiing GPU shaders contain the dependencies and the compile id's and other items so that they update properly.

	#tests auto-tests now pass

Change 3976449 by Shaun.Kime

	Adding additional debugging to logs

	#tests n/a

Change 3977172 by Frank.Fella

	Niagara - Fix issues with the level sequence integration for niagara caused by the integration from main, and accept the new test image.  This code should be updated at some point to use the new channel blending in sequencer.

	NOTE: There is still a timing issue that is evident in the automated test screen shot due to float timing and rounding issues in niagara, but the sequencer code is functioning correctly.

Change 3977362 by Bradut.Palas

	UE-55601 curve snapping not working in Niagara curve editor

	#tests none

Change 3977363 by Bradut.Palas

	exposed added external asset for function input so it would appear in context menu in the Niagara stack.

	#tests none

Change 3977368 by Bradut.Palas

	#jira UE-51052 If you undo an emitter rename we get invalid values
	The CachedUsageInfo got emptied but it didn't get restored by the undo, sending the system in an endless Compile() loop
	Added a Modify() call in the UNiagaraScriptSource::InvalidateCachedCompileIds()

	#tests none

Change 3978716 by Shaun.Kime

	Fixing half of CIS static analysis warnings and localization symbol dupe warnings from Jamie Dale

	#tests auto tests pass other than known level sequence test

Change 3978857 by Shaun.Kime

	The map SpawnTest niagara actor didn't have its wait for compilation flag set, potentially leading to artifacts. Disabling for now as that didn't resolve the issue.

Change 3979594 by Shaun.Kime

	Potential fix for cook on Orion

	#tests n/a

Change 3979713 by Shaun.Kime

	Fixing several more CIS static analysis warnings as well as duplicate localization string warnings from Jamie Dale

	#tests n/a

Change 3980017 by Shaun.Kime

	Fixing CIS static analysis warnings as well as duplicate localization string warnings from Jamie Dale

	#tests n/a

Change 3981859 by Shaun.Kime

	Fixing crash in Paragon when the normals buffer was not present during startup with just UI screens.

	#jira UE-57188

	#tests got through to paragon main screen, related auto-tests pass

Change 3982685 by Shaun.Kime

	For some reason, when Lightmass is spinning off workers, the render thread is null, causing us to trigger checks that we shouldn't trigger when killing of system instances.
	#jira UE-57214

	#tests all auto-tests pass

Change 3983902 by Simon.Tovey

	Speculative fixes for mac errors regarding niagara vertex decls.

Change 3984023 by Andrew.Rodham

	Sequencer: No longer upgrade bIsInfinite for section types that do not support open ranges

Change 3986727 by Wyeth.Johnson

	Fixed add velocity from point to work in more situations, not cause errors regardless of stack location, made it more programmable with inputs, and added metadata

Change 3988114 by Wyeth.Johnson

	fixed color and inherit parent vel

Change 3989175 by Simon.Tovey

	Improved VM error reporting.

	#tests engine tests

Change 3995007 by Yannick.Lange

	Parameter menu in system layout

Change 3995192 by Yannick.Lange

	Fix niagara script details panel search

Change 3995291 by Yannick.Lange

	Parameter menu tooltip fix

Change 3997804 by shaun.kime

	Lookup table is off for this. Keys are 0,0 and 1,1, so you'd expect normalized age as a sampler to just return the same value from lookup. If LUT is disabled, this is true. If LUT is enabled, it isn't, especially the farther one gets from 0.

Change 3998124 by Simon.Tovey

	Fixed Curve LUT generation

	#tests editor
	#jira UE-57604

Change 3998286 by Wyeth.Johnson

	Fixed normalized execution index to, you know, work.

Change 4000324 by Shaun.Kime

	Replacing a thread-safety issue where we get an enum on an as-needed basis. This was causing crashes in cooking as you cannot find from the global table while serializing.

	#tests have not gotten the crash since

Change 4000428 by Bradut.Palas

	UE-55750 focus curve editor when "show" button is pressed
	UE-55791 user variable curves cannot be shown in the Curve tab
	These issues were related and touched the same area of code, so I fixed them together. UE-55791 is basically just getting curve data from the system exposed variables too.

	#tests none

Change 4001094 by Frank.Fella

	Niagara - Fix slowdown in the metadata editor due to delegate rebinding.

Change 4001098 by Frank.Fella

	Niagara - Remove the tool tip from the additional options drop-down for modules since it covers the drop down menu.

Change 4001133 by Bradut.Palas

	Fix curve editor getting focused each time a curve was changed.
	#jira UE-57708

	#tests none

Change 4001253 by Frank.Fella

	PropertyEditor - Fix issues with external root handling.
	+ Fix external nodes not being cleaned up correctly when custom node builders rebuild children.
	+ Fix expanded state being trampled when processing external nodes due to the expanded nodes list being emptied every time RestoreExpandedItems was called.
	+ Fix performance issues with refreshing during tick by moving all calls to RestoreExpandedItems to UpdateFilteredDetails, and then only calling UpdateFilteredDetails once per tick as needed instead of per root property node and per root external node.

Change 4003365 by Shaun.Kime

	If the physical material has gone away, make sure to set value values. Note that if this data interface is going to go on in parallel to the game thread, we'll need something more sophisticated.

	#tests Win64 tests pass

Change 4003367 by Shaun.Kime

	Making sure that the system has finished compiling before we begin cooking.

	#tests n/a

Change 4003374 by Frank.Fella

	Niagara - Fix a crash when adding and removing modules and dynamic inputs with data interfaces.

	#jira UE-57749

Change 4003696 by Shaun.Kime

	Getting rid of whitelist, now open on all platforms.

	#tests n/a

Change 4005368 by Shaun.Kime

	Fixing compile error on Linux

	#tests n/a

Change 4013779 by Shaun.Kime

	Interpolated spawn on GPU does not yet work but checkpointing work.
	+ Added AdditionalDefines to the VMCompileId, switched interpoalted spawn to use that
	+ Added rough interpolated spawn support to translator by refactoring away from specific calls and hard-coded update/spawn somewhat... could improve for events
	+ Revised shader variables away from Phase0/Phase1 terminology to the true Update/Spawn meaning. Leaving the phase numbers as an implementation detail within the usf.
	+ Added ToString to ParameterStores for debugging
	+ Changed GPU ExecIndex() logic to actually work similar to the VM

	#tests collision gpu fails

Change 4015355 by Simon.Tovey

	Persistent IDs final.

	Still need to change the compile ID parts over to use the new additional defines but the core functionality is in.

	#tests editor + engine tests

Change 4018445 by Simon.Tovey

	Some missing assets

Change 4021647 by shaun.kime

	Moving jonathan's DebugParticleData to Niagara Extras

Change 4024809 by Yannick.Lange

	Parameter map hover text using metadata description.

Change 4025042 by Wyeth.Johnson

	Dogfooding the skeletal Mesh location module w/ comments, reroute pins, map gets and sets, metadata, tooltips, etc.

Change 4025236 by Shaun.Kime

	Working on getting interpolated spawning working. Submitting to get assistance from Simon.

	... PLEASE DON'T SYNC UNLESS YOU'VE SPOKEN TO ME...

	#tests collision test on GPU is better, but not yet right.. ribbon id emitter is ensuring on LUT table generation

Change 4025372 by Shaun.Kime

	Making the debug particle data stay the same size as the base particle for easier debugging.

	#tests n/a

Change 4025701 by Shaun.Kime

	Debug asset for Simon

	#tests n/a

Change 4027865 by Shaun.Kime

	Fixing parameter map stores to properly handle reset. Previously was leaving around padding info from previous version of the script which could be totally wrong.

	#tests now don't crash

Change 4029638 by Wyeth.Johnson

	Refactor Skeletal mesh location module to test some ideas on coding standards and shake out workflow issues

Change 4030135 by Shaun.Kime

	Interpolated spawning now works on the GPU.

	#tests collision gpu has stray collisions and the GenerateLocationEvent was recently updated that broke . will fix in a later update

Change 4030197 by Wyeth.Johnson

	Refactor static mesh location module

Change 4033437 by Simon.Tovey

	Adding a few simple new functions for direct access to vertex positions for cannabis.cod3r.

Change 4033937 by Shaun.Kime

	Setting the wait for compilation flag

	#tests now pass consistently

Change 4034391 by Shaun.Kime

	Created a parameter map default node to start default call chains.Updated standard modules and dynamic inputs.

	#tests all previoulsy passing tests pass

Change 4035002 by Shaun.Kime

	Updated to work with latest main integration

	#tests n/a

Change 4035523 by Wyeth.Johnson

	Refactor Cone stuff to coding standards, replace some things with functions

Change 4035672 by Shaun.Kime

	Fixing build warnings

	#tests n/a

Change 4036887 by Wyeth.Johnson

	Some metadata, some optimization, some additional refactoring and swapping in functions. Straight Dogfoodin'

Change 4037132 by Shaun.Kime

	Adding GPU test versions of several assets

Change 4037241 by Wyeth.Johnson

	Optimizing, metadata, and making some coding standards changes

Change 4037436 by Wyeth.Johnson

	Fixing a pointless module to make it... pointful?

Change 4037629 by Frank.Fella

	Niagara - Fix issues with data interfaces as parameters
	+ Collect data interface reads and writes from parameter maps during compilation so they can be hooked up a runtime.
	+ Add new runtime parameter stores for systems and emitters at runtime which bind the exposed data interfaces into the execution contexts.
	+ Fix the editor code which updates the compiled data interfaces so that it updates the correct ones regardless of where they are defined.
	+ Fix an issue where failed compiles weren't being propgated to the UI correctly.

Change 4037832 by Shaun.Kime

	Properly handling nullptr references

	#tests deleting a module from the stack after it was recently refreshed now doesn't crash

Change 4037917 by Wyeth.Johnson

	Fix add velocity from point (needed begin defaults), reorg, comment and metadata

Change 4038250 by Wyeth.Johnson

	Big refactor of spawn per unit

Change 4038665 by Shaun.Kime

	Events now take parameter map in/out pins

	#tests now the events auto-tests should pass

Change 4038723 by Shaun.Kime

	Now renderers can say if they are compatible with the SimTarget mode.

	#tests now changing to GPU doesn't crash a light renderer

Change 4038731 by Shaun.Kime

	Missing file from prior checkin

	#tests n/a

Change 4038742 by Shaun.Kime

	Attempting to fix editor build, which is unfortunately fine on my machine

	#tests n/a

Change 4040069 by Wyeth.Johnson

	Refactor of Event Generator and Event Receiver, new coding standards for events

Change 4040377 by Wyeth.Johnson

	Refactor the solver to adhere to coding standards (and remove some reroute pins, sorry Shaun)

Change 4040639 by Wyeth.Johnson

	Vector Noise Force refactor and optimization

Change 4041031 by Shaun.Kime

	Making the modulo functions on the gpu return a value.

	#tests passes cook on PS4 and gets past this in compile on Mac

Change 4041254 by Wyeth.Johnson

	Refactor Point Attraction, change some behavior also

Change 4041999 by Yannick.Lange

	Parameters refactor:
	- Find parameters and references in graph
	- Renaming parameters, includes renaming all pins in the graph
	- Removing parameters
	- Find metadata when finding parameters, so we are not looping through all nodes/pins twice
	- Parameters list supports multiple emitters in systems

Change 4042058 by Simon.Tovey

	Refactored GPU parameters.

	- Shader now uses the DI default object to create the correct parameters struct.
	All parameter and buffer management now being handled inside this parameter struct.
	This allows far more encapsulated code for each DI.
	Allows us to reamove the GPU buffers from and the Scene texture refs that were in the base DataInterface class.
	Simplifies the API and process of implementing DI's on the GPU considerably.

	- Removed all existing GPU buffer support code and usage. All DIs now use a parameters struct.

	- Have moved tons of curve code into the base class, simplifying the child implementation classes.

	- Implemented GPU curve interpolation.

	- Removed bAllowUnnormalizedLUT. Confusing and now unnessessary. All curves do this by default.

	- Modified FNiagaraShaderMapId to use the latest FNiagaraCustomVersion::LatestScriptCompileVersion and bumped it.

	- Created NiagaraCore module and moved a few classes into it. Anything needed by both the shaders and runtime should be here.
	- Refactored DI hierarchy to base from a new UNiagaraDataInterfaceBase which is inside NiagaraCore.

	- Removed constness from many UStruct/UEnum/UClass pointers. Technically we don't ever need these to be non const so initialy coded as const. Some existing engine code however requires these be non const so had to propagate that back through our code.

Change 4043427 by jonathan.lindquist

	Submitting a material function that will allow users to reproduce mesh surfaces.

Change 4043448 by Olaf.Piesche

	Async GPU buffer readbacks and updates

Change 4043679 by Shaun.Kime

	Fixing Mac compile issue. Not sure if correct, but unused code so good for now.

	#tests n/a

Change 4044000 by Simon.Tovey

	static analysis fix

Change 4044001 by Simon.Tovey

	Fix for gpu scripts with multiple curves.

Change 4044124 by Yannick.Lange

	Fix persistent guid for parameter map set pins.

Change 4044230 by Simon.Tovey

	I didn't forget to check these in. Nothing to see here.... *whistling*....

Change 4044584 by Bradut.Palas

	Module dependency properties are now available (to be used by technical artists before the functionality is done and submitted)
	#jira UE-58200

	#tests none

Change 4044663 by Wyeth.Johnson

	Jitter position needed begin defaults, got a refactor which I was in there

Change 4044894 by Yannick.Lange

	Rename parameter and all referenced pin when renaming a pin on a map set or get.
	Also fixes renaming a pin not deleting the old metadata.

Change 4045383 by Wyeth.Johnson

	Fix up and comment/tooltip on mesh rotation, look at, and rot rate

Change 4045488 by Wyeth.Johnson

	Update Age reorg just for readability

Change 4045799 by Shaun.Kime

	Reworking test art to get rid of known issues and put known issues into their own assets.

Change 4046328 by Wyeth.Johnson

	Some optimizations, options to polar/cartesian, starting in on Dynamic Inputs

Change 4046728 by Shaun.Kime

	Fixed error where we were writing to Loca.Module.EventVelocity instead of Local.Module.EventVelocity.

Change 4047423 by Frank.Fella

	Niagara - Fix post load code for the assignment node which was not conditionally post loading another object it was using which now has a custom post load.  This resulted in strange pin renaming which was breaking merging and automated tests.

Change 4047425 by Frank.Fella

	Niagara - Make the merge manager a little more resistant to malformed stacks.

Change 4047788 by Bradut.Palas

	#jira UE-57902 Module input sort priority

	#tests none

Change 4048063 by Yannick.Lange

	Fix don't show context menu on parameter view categories.
	#jira UE-57196

Change 4048068 by Yannick.Lange

	Fix create system from emitter
	#jira UE-57186

Change 4048132 by Yannick.Lange

	Add missing includes.

Change 4048269 by Shaun.Kime

	Removing ensure that we log later

	#tests n/a

Change 4048273 by Shaun.Kime

	Really doing it this time

	#tests n/a

Change 4048595 by Yannick.Lange

	Fix niagara if node input disconnect on output pin rename.
	#jira UE-58095

Change 4049640 by Simon.Tovey

	Daft mistake in curve hlsl gen.

Change 4050270 by jonathan.lindquist

	Submitting a module that lerps each of a particle system's intrinsic particle values. Each variable set utilizes an opt-in bool.

Change 4050282 by jonathan.lindquist

	Submitting newly formated Mesh Reproduction modules. They now contain documentation, be fully generalized and meet our updated coding standards.

Change 4050566 by Olaf.Piesche

	-More fixes and changes for async gpu buffer readback
	-removed more CPU intervention; spawning and death now happen largely without CPU direction, other than determining the number of particles to spawn
	-Added piping number of vert indices per instance from the renderer down to the GPU context and CS; as a result, GPU simulated mesh emitters are working again; this will need a bit of additional work to handle multiple renderers (will need multiple DrawIndirect parameter buffers reflecting the different renderers)
	-General cleanup and prettification

Change 4050907 by Frank.Fella

	Niagara - Add support for default dynamic inputs on modules and dynamic inputs.

Change 4051436 by Simon.Tovey

	Forcing a refresh of curve LUTs on assets with old versions.

Change 4051463 by Simon.Tovey

	Compile fix

Change 4051900 by Frank.Fella

	Niagara - Fix linux warning.

Change 4052253 by Olaf.Piesche

	GPU sim interpolated spawn fixes - Look Ma, no gaps!

Change 4052321 by Frank.Fella

	Niagara - Enable the level sequence test.

Change 4052353 by Shaun.Kime

	Renamed variable after Wyeth's change

	#tests MeshOrientationTests now pass

Change 4052627 by jonathan.lindquist

	Submitting a new spline function.

Change 4052648 by Shaun.Kime

	PS4 development builds don't seem to be able to remove generated data for structs like this even though it is in a non-editor build.

	#tests n/a

Change 4052661 by Olaf.Piesche

	-Avoid branching on every OutputData operation by allocating a scratch instance at the buffer end and setting the default index from AcquireIndex to that.
	-bit of shader code cleanup

Change 4052706 by jonathan.lindquist

	Adding a module that supports a single segment spline

Change 4052712 by jonathan.lindquist

	Adding a below threshold output to the direction and length safe function

Change 4052786 by jonathan.lindquist

	Submitting a new height lerp function

Change 4053126 by jonathan.lindquist

	Submiting a function that calculates a triangle's surface area.

Change 4053132 by jonathan.lindquist

	Changing the category to geometry

Change 4053141 by jonathan.lindquist

	Moving the asset back to a generic math category

Change 4053166 by jonathan.lindquist

	Submitting a new threshold function that removes threshold downtime.

Change 4053564 by Shaun.Kime

	Added staging to ini as requested by cook

	#tests n/a

Change 4053619 by Shaun.Kime

	Fixing defaults

	#tests used by Orion art

Change 4054171 by Yannick.Lange

	Remove bold font for parameters.

Change 4054183 by Yannick.Lange

	Syncing system exposed parameters and parameters list. Includes adding, removing and renaming parameters.

Change 4054313 by Wyeth.Johnson

	Refactor spawnrate to (mostly, other than a bug) conform to coding standards, and set begin defaults on a few things.

Change 4054840 by Shaun.Kime

	Fixing redundant branch for CI

	#tests n/a

Change 4055492 by Shaun.Kime

	Updating compile version since I changed the usf

	#tests n/a

Change 4055550 by Shaun.Kime

	Disabling rendering of middle module as it differs between machines.

	#tests LevelSequenceTestsNiagara now passes

Change 4056256 by Shaun.Kime

	Disabling the ensure and turning into log statements for curve copying

	#tests n/a

Change 4056287 by Shaun.Kime

	Now using GLobalCompileShader. There are still issues with cooking as there is sometimes a runtime streaming error that we didn't read in the correct amount of data. I think the logic for when/if we stream out the compiled shader might still need TLC.

	#tests n/a

Change 4056381 by jonathan.lindquist

	A new quat to angle axis and angle axis to quat conversion mat function

Change 4056513 by Frank.Fella

	Niagara - Fix crashes for default data interfaces where the pin default was empty or the data interface wasn't initialized.

	#jira UE-58789

Change 4056734 by Frank.Fella

	Niagara - Drag and drop for modules.

Change 4056880 by Simon.Tovey

	Replacing engine tests shots for RibbonID test.
	Some slight changes introduced, likely curve or recent module changes.

Change 4056894 by Bradut.Palas

	UNiagaraStackEntry Error refactoring + Module dependency warning feature.
	#jira UE-58199, UE-58200

	#tests none

Change 4056916 by Bradut.Palas

	Add missing files from shelved changelist.

	#tests none

Change 4056937 by Bradut.Palas

	#jira UE-54678 The skeletal mesh customisation did not update when the mesh was changed through the data interface or mesh editor

	#tests none

Change 4057014 by Frank.Fella

	Niagara - Fix cis initializer order warning.

Change 4057542 by Bradut.Palas

	#jira UE-58554 Remove Refresh UI button from Niagara script editor
	#jira UE-58555 Remove Numeric Output Type Selection Mode from Niagara script UI

	#tests none

Change 4057702 by Bradut.Palas

	The stack editor priority in the variable metadata now properly has zero as default value.
	#jira UE-58740

Change 4057758 by Frank.Fella

	Niagara - Fix text wrapping for error items.

Change 4057990 by Bradut.Palas

	Stack error tweaks (added error count to the stack errors button and also updating icon according to highest severity issue in the subtree)

	#tests none

Change 4057996 by Shaun.Kime

	Trying to fix the static analysis header tool error in CIS

	#tests n/a

Change 4058027 by Shaun.Kime

	Fixing compilation on other platforms

	#tests compiles on playstation

Change 4058356 by Frank.Fella

	Niagara - Fix an assert that happens when adding a module or dynamic input with a boolean or enum input.

Change 4058428 by Frank.Fella

	Niagara - Fix a crash when removing an input from a set variables node in the stack which was caused by the function losing an input without the stack being refreshed.  This also fixes an issue where add and remove actions on a set variables module wouldn't take affect until the graph was compiled.

Change 4059924 by Wyeth.Johnson

	Rollback //UE4/Dev-Niagara/Engine/Plugins/FX/Niagara/Content/Modules/Spawn/Velocity/AddVelocity.uasset to revision 5

Change 4060256 by Wyeth.Johnson

	Forces are now dependent on a solver

Change 4060430 by Wyeth.Johnson

	Velocity modules depend on a solver

Change 4060949 by Shaun.Kime

	Fixing pragma once definition as well as a possible null deref

	#tests n/a

Change 4060955 by Shaun.Kime

	Fixing due to changes in defaults

	#tests all now pass PC

Change 4061000 by jonathan.lindquist

	Debug particle material improvements which includes comments in the shader, rearranged layout with a vector 2 input for particle id, new texture, a new instance that includes "focus masking"

Change 4061804 by Wyeth.Johnson

	Optimized out a couple unnecessary bits of math from some axis alignment stuff, solver dependencies

Change 4061974 by Simon.Tovey

	Fixed GPU cooking.

	- Removing check for emitter SimTarget in CanBeRunOnGpu() and relying only on the script usage having been loaded already.
	We can't rely on properties in the emitter being loaded before the call to UNiagaraScript::PostLoad() so this is unsafe.

	- Adding some dummy gpu buffers to bypass validation ensures in rhi when we need to set params for SRVs that have not been allocated yet.

	- Fixed bug in RHI that was returning FGPUFenceRHIParamRef and so the created fence was immediately freed and boom.

Change 4062269 by Shaun.Kime

	Re-enabling most of the tests.

	#test n/a

Change 4062414 by tim.gautier

	QAGame: Updated QA-Effects for mobile compatibility
	- Removed Atmospheric Fog (not supported on Mobile)
	- Added SkySphere (resolved lighting issues)

Change 4062651 by Shaun.Kime

	Saving with versions

Change 4062673 by Shaun.Kime

	Making emitter names without spaces so that they can be blacklisted if need be

Change 4062686 by Shaun.Kime

	Getting ready for CI for 4.20

Change 4062687 by Shaun.Kime

	Updating mac images

Change 4063298 by Shaun.Kime

	Disabling collision test gpu for now. Need to investigate what broke it tomorrow.

	#tests  CollisionBounceGPU

Change 4063373 by Shaun.Kime

	Blacklisting mac tests that still need work

Change 4063434 by Shaun.Kime

	Cleaning out previous debug code

	#tests n/a

Change 4063618 by Yannick.Lange

	Fix dragging an input pin to the add pin of an if node

	#jira UE-58600

Change 4063847 by Frank.Fella

	Niagara - Rename RibbonSortKey to RibbonLinkOrder, change it from an int32 to a float, and disable uv age offset when using link order instead of normalized age to order particles in the ribbon.  This should fix the issues preventing beams from being implemented nicely.

	#tests Auto-tests

Change 4064150 by tim.gautier

	QAGame: Removing floating NewWidgetBP from /Content

Change 4064237 by Shaun.Kime

	Disabling the level sequence test for now

Change 4064902 by Shaun.Kime

	Fixing compile errors on linux editor build
	#jira UE-58620

	#tests n/a

Change 4065167 by tim.gautier

	QAGame: Submitting temporary update to TM-ShaderModels, adding Niagara station

Change 4065400 by tim.gautier

	QAGame: Submitting updated (temp) TM-ShaderModels. Set NewNiagaraEmitter to Local Space by default

Change 4065540 by Frank.Fella

	Niagara - Temporarily disable the module dependencies until they can be fixed.

Change 4065570 by Shaun.Kime

	Fixing linux build

	#tests n/a
	#jira UE-58979

Change 4066753 by Shaun.Kime

	Updating custom version after previous change to shader includes

	#tests autotests pass

Change 4067981 by Frank.Fella

	Niagara - Fix potential null dereference found by CIS

	#jira UE-59013

Change 4067998 by Shaun.Kime

	Nullpointer checks on shutdown

	#jira UE-59000

Change 4068104 by Frank.Fella

	Niagara - Change the prefix for the previous parameter values from PREV__ to PREV_ since the cross compiler reserves all symbols with double underscores for opengl.

Change 4068118 by Frank.Fella

	Niagara - Fix an open GL crash where we weren't passing the correct buffer index when setting parameters for compute shaders.

Change 4069299 by Olaf.Piesche

	Async GPU readback/update mobile platform fixes

	CPU particles should work on Android

	#jira UE-58986

Change 4069603 by Shaun.Kime

	Making it possible to see the debug output if the console variables are set for shaders.

	#tests auto-tests pass

Change 4069628 by Shaun.Kime

	OpenGL is very picky about shutting down its texture buffers. We were improperly holding onto static resources and leaking OpenGLShaderResourceViews until module shutdown. Unfortunately, this is *after* the renderer has been shut down and the corresponding OpenGL managers have been deleted, causing us to call into deleted memory. By making several classes FRendererResources, we now register at the appropriate times. In several cases, since the buffers are special purpose fallbacks I moved them into helper locations that are build on demand.

	Removed FNiagaraVertexFactoryBase::DummyBuffer
	Created FNiagaraDummyRWBufferInt and FNiagaraDummyRWBufferFloat so that I could wrap several dummy RW buffers in RendererResources and TGlobalResource.
	Removed NiagaraEmitterInstanceBatcher::DummyWriteIndexBuffer

	#tests all auto-tests pass on PC and OpenGL and we can open and close OpenGL after using Niagara assets

	#jira UE-59000

Change 4069646 by Shaun.Kime

	Disabling Niagara component activation on Switch. This is an attempt to bypass a crash after the assets have been loaded on Switch.

	#tests auto-tests on PC still pass

	#jira UE-59048

Change 4069660 by Shaun.Kime

	Updated Niagara version

	#tests Auto tests pass

Change 4069714 by Shaun.Kime

	Fixing Olaf's checkin prior adding offset to the base readback call

	#tests autotests pc pass

Change 4070785 by Olaf.Piesche

	Make RWBuffer available on Metal, Vulkan, and ES3.1 with SRVs

Change 4070888 by Olaf.Piesche

	#jira UE-57657

	Reenable ribbon custom facing mode

Change 4071570 by Shaun.Kime

	Removing thread pool size log item as it comes up thousands of times in a cook and is purely for debugging.

	#tests n/a

Change 4071926 by Shaun.Kime

	Disabling Olaf's change from earlier in the day as it doesn't work on PS4.

	#tests Ribbon test now works again


Change 4073700 by Shaun.Kime

	Fixing compiler warning about float4 being used as a float.

	#tests pc auto tests pass

	#jira UE-59157

[CL 4075457 by Shaun Kime in Main branch]
2018-05-16 12:53:39 -04:00
Lauren Ridge
b46b1ce9ed Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 4048875)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3808185 by Cody.Albert

	Added missing calls to FEditorViewportClient::AddReferencedObjects in overrides

Change 3809824 by Michael.Trepka

	Improved the way we generate groups in Xcode project's source code navigator. They are now sorted alphabetically and have correct paths so Xcode no longer displays them in red. Also, added __INTELLISENSE__ to preprocessor definitions for indexing to improve indexing without game header files generated.

Change 3810089 by Jamie.Dale

	Fixed PO files failing to import translations containing only whitespace

Change 3811281 by Matt.Kuhlenschmidt

	PR #4331: Toggle SIE shortcut only in PIE (Contributed by projectgheist)


Change 3813031 by Matt.Kuhlenschmidt

	Fix undocked tabs not dropping at users mouse location

	#jira UE-53427

Change 3813361 by Brandon.Schaefer

	Print what SDL video driver we are using

Change 3818430 by Matt.Kuhlenschmidt

	PR #4365: Incorrect font name and forgotten undef (Contributed by projectgheist)


Change 3818432 by Matt.Kuhlenschmidt

	PR #4366: Asset Color Strip updates correct on drag and drop (Contributed by projectgheist)


Change 3818436 by Matt.Kuhlenschmidt

	PR #4367: Improved logging (Contributed by projectgheist)


Change 3819886 by Matt.Kuhlenschmidt

	Add a way to optionally disable the warning about referenced actors being moved to other levels.  Useful for bulk actor moves via script

Change 3819888 by Matt.Kuhlenschmidt

	Avoid crashing when a window size becomes too large to render.  Instead just ensure and clamp to the maximum allowed size.  Avoids crashes where the screen dimensions are saved with super large numbers for unknown reasons

Change 3821773 by Brandon.Schaefer

	Fix crash when importing to level

	#jira UE-31573

Change 3821892 by Jamie.Dale

	Improved the localized asset cooking so that it only cooks L10N variants if their source asset is cooked

	#jira UE-53010

Change 3823714 by Christina.TempelaarL

	#jira UE-52179 added support for grayscale PSD files

Change 3826805 by Christina.TempelaarL

	#jira UE-49636 SceneCaptureComponent2D hidden actor and show only actors disabled in blueprints
	#jira UE-53445 SceneCaptureComponent2D hidden actors always disabled in details layout

Change 3828444 by Anthony.Bills

	Add LXC container script for building third party libraries.

	The intention is that this should become the only way to rebuild the third party libraries that require system dependencies not included in the cross-compile toolchain and also to rebuild the toolchains. Other third party libraries without any system dependencies could be rebuilt via the cross-compile toolchains/UBT.

	This script has been tested running on CentOS 7 and Ubuntu 17.10.

	Buy default the x86 and x86_64 builds will be built against a CentOS 6 container (and targeting glibc 1.12) and the aarch64 and armhf builds will use an Ubuntu Ubuntu Trusty (14.04) but this is not yet complete.

Change 3828754 by Brandon.Schaefer

	Linux: Fix gamepad thumbstick clicks not registering (github #4209 thanks J??rn M??ller)

	#jira UE-45722

	#review-3828733 Arciel.Rekman

Change 3830414 by Brandon.Schaefer

	Remove circular referencing to a parent window. Move to use AddSP vs AddRaw as well to be safe manually remove ourselves from the selection event delegate list due to Linux pending deletion of windows.
	Looks like this should fix  UE-28322 as well which I've removed the work around placed in for that.

	#jira UE-53918

	#review @michael.trepka, @matt.kuhlenschmidt, @arciel.rekman

Change 3830916 by Brandon.Schaefer

	More verbose message about missing VK extensions (from Marcin Undak)

	#review-3830710 marcin.undak, arciel.rekman

Change 3831339 by Brandon.Schaefer

	Default to as-needed for debug mode

	#jira none

	#review-3830658 Arciel.Rekman

Change 3833102 by Jamie.Dale

	Re-added warning for duplicate package localization IDs when gathering asset localization

Change 3834600 by Jamie.Dale

	Optimized asset registry filter intersection

Change 3838024 by Brandon.Schaefer

	Remove tracking of CLion/CMake build files (from github #4346 thanks reapazor!)

	#jira UE-53551

	#review-3835803 arciel.rekman

Change 3839969 by Michael.Dupuis

	#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
	Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing

Change 3840049 by Michael.Dupuis

	#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate

Change 3840071 by Matt.Kuhlenschmidt

	- Combine some shader params for slate in order to reduce overhead setting uniform buffers
	- Added better stats for slate draw call rendering
	- cleaned up huge lambda in Slate rendering main function so we can read the main slate rendering function again

Change 3840291 by Michael.Dupuis

	#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove

Change 3840840 by Michael.Dupuis

	#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash

Change 3842072 by Michael.Dupuis

	#jira UE-50299: Include NumSubsection in calculation of component quad factor

Change 3842487 by Christina.TempelaarL

	#jira UE-50573 HighResShot has wrong res in immersive mode

Change 3845702 by Matt.Kuhlenschmidt

	PR #4381: DefaultASTCQualityBySpeed too high max value. (Contributed by kallehamalainen)


Change 3845706 by Matt.Kuhlenschmidt

	PR #4388: Only restore window if minimized (Contributed by projectgheist)


Change 3845993 by Christina.TempelaarL

	#jira UE-41558 crash when selecting PostProcessingVolumes in separate levels

Change 3856395 by Brandon.Schaefer

	No longer using ALAudio on Linux

	#jira UE-53717

Change 3858324 by Michael.Trepka

	Preserve command line arguments in Xcode project when regenerating it

Change 3858365 by Michael.Dupuis

	#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.

Change 3858492 by Michael.Trepka

	Updated dependencies for Mac dSYM files so that only cross-referenced modules have their dSYMs recreated on subsequent builds instead of all modules.

Change 3859470 by Michael.Trepka

	CIS fix. Make sure a scheme file exists before trying to read it when generating Xcode project.

Change 3859900 by Joe.Conley

	Fix for "Check Out Assets" window not properly receiving focus.

Change 3865218 by Michael.Dupuis

	#jira UE-45784: Exposed the possibility to edit LDMaxDrawDistance

Change 3866957 by Michael.Dupuis

	#jira UE-42509: Added BodyInstance to ULandscapeSplineSegment and ULandscapeSplineControlPoint
	Deprecated bEnabledCollision and migrate data as it's replaced by BodyInstance

Change 3867220 by Cody.Albert

	Fixed Project Launcher scrollbar to properly stay anchored at the bottom of the scroll area.

Change 3869117 by Michael.Dupuis

	#jira UE-42509:Fixed compile error when not having editor data

Change 3872478 by Arciel.Rekman

	Linux: disable PIE if compiler enables it by default.

Change 3874786 by Michael.Dupuis

	#jira UE-46925: Remove the guessing functionality when importing a heightmap, and instead propose to the user valid size that can be used for the import through a combo button.
	Improved usability of the UI by disabling size field when no file was specified

Change 3875859 by Jamie.Dale

	Implemented our own canonization for culture codes

Change 3877604 by Cody.Albert

	We now validate actor names passed to SetActorLabel to ensure None isn't passed in, which can corrupt levels

Change 3877777 by Nick.Shin

	PhysX build fix - this came from CL: 3809757

	#jira UE-54924  Cannot rebuild Apex/PhysX/NvCloth .emscripten missing

Change 3881693 by Alexis.Matte

	Fix local path search to not search in memory only

	#jira UE-55018

Change 3882512 by Michael.Dupuis

	#jira none : Fixed screen size calculation to take aspect ratio into account correctly

Change 3886926 by Arciel.Rekman

	Linux: fixed checking clang settings during the cross-build (UE-55132).

	#jira UE-55132

Change 3887080 by Anthony.Bills

	Updated SDL2 build script.

	- Now allows compiling inside a CentOS 6 or Ubuntu 12.04 container with wayland support when using the ContainerBuildThirdParty.sh.
	- Added multiple build arch support to the BuildThirdParty script and pass this down to the SDL2 build script.

Change 3887260 by Arciel.Rekman

	Linux: fix leaking process handles in the cross-toolchain.

Change 3889072 by Brandon.Schaefer

	Fix RPath workaround, to better handle both cases

	#jira UE-55150

	#review-3888119 @Arciel.Rekman, @Ben.Marsh

Change 3892546 by Alexis.Matte

	Remove fbx exporter welded vertices options

	#jira UE-51575

Change 3893516 by Michael.Dupuis

	Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable

	Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0

Change 3894365 by Brandon.Schaefer

	Pass FileReference over a raw string to the LinkEnvironment

	#jira none

	#review-3894241 @Ben.Marsh, @Arciel.Rekman

Change 3895251 by Brandon.Schaefer

	Use X11 pointer barriers to bound the cursor to a region over warping the pointers. Patch from Cengiz

	#jira UE-25615
	#jira UE-30714

	#review-3894886 @Arciel.Rekman

Change 3897541 by Michael.Dupuis

	#jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material

Change 3904143 by Rex.Hill

	#jira UE-55366: Fix crash when overwriting existing level during level save as
	#jira UE-42426: Map '_BuiltData' can now be deleted when selected at same time as map

	- Map '_BuiltData' package is now garbage collected when switching maps in the editor

Change 3906373 by Brandon.Schaefer

	Fix splash image. Use alias format for big/little endian machines.

	#jira none

Change 3906711 by Rex.Hill

	#jira UE-42426: BuiltData now deleted with maps

Change 3907221 by Cody.Albert

	Add support for relative asset source paths in content plugins

Change 3911670 by Alexis.Matte

	Fix assetimportdata creation owner

	#jira UE-55567

Change 3912382 by Anthony.Bills

	Linux: Add binaries for GoogleTest and add to BuildThirdParty script.

Change 3914634 by Cody.Albert

	Added missing include that could cause compile errors if IWYU was disabled.

Change 3916227 by Cody.Albert

	Fixing some cases where we check #ifdef WITH_EDITOR instead of #if WITH_EDITOR

Change 3917245 by Michael.Dupuis

	#jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsection and material containing grass spawning

Change 3918331 by Anthony.Bills

	Linux: Bundled Mono - Explicilty pick libc.so.6 as libc.so is a linker script and store the config file directly.

Change 3920191 by Rex.Hill

	#jira UE-44197 Fix saving sub-level level causing MapBuildData to be deleted

	Improved MapBuildData rename, move, duplicate, copy

Change 3920333 by Matt.Kuhlenschmidt

	Render target clear color property now settable in editor

	#jira UE-55347

Change 3926094 by Michael.Dupuis

	#jira UE-51502: Added some min/max values to foliage and grass settings to prevent overflow/crash

	#coderevew jack.porter

Change 3926243 by Michael.Dupuis

	#jira UE-54669: cleaned up invalid/duplicate shader and moved some shaders to appropriate list

Change 3926760 by Jamie.Dale

	Added support for TTC/OTC fonts

	These can be used via a sub-face index on FFontData, which can be set via a new combo in the font editor. You can also see the cached list of sub-faces within a font file from the UFontFace asset.

Change 3927793 by Anthony.Bills

	Mono: Remove SharpZipLib and references from bundled Mono.

	#review-3887212 @ben.marsh, @michael.trepka

Change 3928029 by Anthony.Bills

	Linux: Add support for UnrealVersionSelector.

	- Supports using UVS to launch without a project file. This will then launch the selected engine's project wizard.
	- Linux UVS uses Slate for the version selection and error log dialogs.
	- Mime-types and desktop file support added to DesktopPlatformLinux to allow associating with UVS as per the Windows binary and git builds.
	- Icons added for Linux.

	#review-3882197 @arciel.rekman, @brandon.schaefer

Change 3931293 by Alexis.Matte

	Add generic Levenshtein edit distance to core algo. This algorithm will help suggesting name matching when users have to resolve material name conflict when re-import fbx meshes.
	Add also plenty of automation tests for it.

	#jira none

Change 3931436 by Arciel.Rekman

	Stop RHI thread before shutting down RHI.

	- Prevents crashes for some drivers that create TLS objects with destructors; those destructors will get called after the thread exited, but the library will already be unloaded on RHI shutdown.

Change 3934287 by Alexis.Matte

	Fix crash when re-importing skeletal mesh. Skinned component render data resource is now release when re-importing.

	#jira none

Change 3937585 by Lauren.Ridge

	Added labels to the colors stored in the theme bar.

Change 3937738 by Alexis.Matte

	Make sure content browser do not show a preview asset created when we cancel an export animation preview

	#jira UE-49743

Change 3941345 by Michael.Dupuis

	#jira UE-26959: Prevent reusing multiple type the same grass type into the same material grass output node

Change 3941453 by Michael.Dupuis

	#jira UE-47492: Added a guard to validate LayerIndex

Change 3942065 by Jamie.Dale

	Fixed crash trying to use FSlateApplication when it wasn't available (eg, in a commandlet)

Change 3942573 by Alexis.Matte

	Fix static analysis

Change 3942623 by Michael.Dupuis

	#jira 0
	Cast to ulong as TaskIndex * NumStripes could exceed an int limit and add an assert if the wraparound is negative

Change 3942993 by Matt.Kuhlenschmidt

	PR #4547: Verify the return value of FT_New_Memory_Face (Contributed by jorgenpt)


Change 3942998 by Matt.Kuhlenschmidt

	PR #4554: Cleanup log printing (Contributed by projectgheist)


Change 3943003 by Matt.Kuhlenschmidt

	PR #4534: Prevent Fatal log when alt tabbing during a level save (Contributed by projectgheist)


Change 3943011 by Matt.Kuhlenschmidt

	PR #4518: edit (Contributed by pdlogingithub)


Change 3943027 by Matt.Kuhlenschmidt

	PR #4524: Notifications always render on the screen with the main viewport (Contributed by projectgheist)


Change 3943074 by Matt.Kuhlenschmidt

	PR #4484: Add group actor to folder (Contributed by ggsharkmob)


Change 3943079 by Matt.Kuhlenschmidt

	PR #4431: Git Plugin: replace usage of the 2 cli args "--work-tree" and "--git-dir" by "-C" (Contributed by SRombauts)


Change 3943092 by Matt.Kuhlenschmidt

	PR #4434: Git plugin: configure the default remote URL 'origin' (Contributed by SRombauts)


Change 3943132 by Matt.Kuhlenschmidt

	PR #4247: Add File picker to Git Path setting on GitSourceControl (Contributed by shiena)


Change 3943141 by Matt.Kuhlenschmidt

	PR #4303: Fix ULevelExporterT3D so that it works in a commandlet (Contributed by DSDambuster)


Change 3943349 by Jamie.Dale

	Cleaned up PR #4547

	Made the assert non-fatal to avoid it being able to take down the editor if you load up a bad font.
	Fixed some code that was deleted during the merge.

Change 3943976 by Michael.Trepka

	Copy of CL 3940687

	Fixed long link times when building for Mac in Debug by passing -no_deduplicate flag to the linker, which is what Xcode does in Debug configs.

	#jira none

Change 3944882 by Matt.Kuhlenschmidt

	Fix a few regressions with scene viewport activation locking can capturing the cursor in editor

	#jira UE-56080, UE-56081

Change 3947339 by Michael.Dupuis

	#jira UE-55664: Fixed undo/redo buffer handling so we remove from the beginning of the buffer during undo buffer where buffer is at max memory and from the end during redo operation.
	Fixed cancel also to re add removed transaction at the end or the start depending if we're doing a redo or undo operation
	Fixed the Undo History UI to listen to an event when the undo buffer changed instead of checking every frame, as when the buffer was full, no changes would occur, thus no UI update.

Change 3948179 by Jamie.Dale

	Fixed monochromatic font rendering

	- All non-8bpp images are now converted to 8bpp images for processing in Slate.
	- We convert the gray color of any images not using 256 grays (eg, monochromatic images that use 2 grays).
	- Fixed a case where the temporary bitmap wasn't being deleted.
	- Fixed a case where the bitmap could be used after it was deleted.
	- Added a CVar (Slate.EnableFontAntiAliasing) to control whether you want anti-aliased (256 grayscale) rendering (default), or monochromatic (2 grayscale) rendering.

Change 3949922 by Alexis.Matte

	Ensure fbx node name are not empty when loading a fbx file. I use the same naming convention as Maya

	#jira UE-56079

Change 3950202 by Rex.Hill

	Fix crash during editor asset automation tests.

	Now skips showing modal progress window when opening asset editor window. ActiveTopLevelWindow is not set when modal windows are open.

	#jira UE-56112

Change 3950484 by Michael.Dupuis

	#jira UE-52176: delete the Cluster tree when the builder is no longer needed

Change 3954628 by Michael.Dupuis

	Bring back 4.19/4.19.1 Landscape changes

Change 3957037 by Michael.Dupuis

	#jira UE-53343: Add foliage instances back when changing component size
	Changed the formulation for the Clip/Expand behavior to make it more explicit on what will happen
	Added SlowTask stuff to manage big landscape change

Change 3959020 by Rex.Hill

	Rename/move file MallocLeakDetection.h

Change 3960325 by Michael.Dupuis

	Fixed static analysis

Change 3961416 by Michael.Dupuis

	#jira UE-46100: Exposed UseDynamicInstanceBuffer on Foliage type, so user can decide if they want to update them dynamically
	#jira UE-55092: Fixed the warning to appear when having resource array as empty but VB as set up
	Added data conssitency that when using Dynamic buffer, Keep CPU Access should also be true, even if implicitly it's already the case, now it's explicit

Change 3962372 by Michael.Trepka

	Copy of CL 3884121

	Fix for SProgressBar rendering incorreclty on Mac

	#jira UE-56241

Change 3964931 by Anthony.Bills

	Linux: Add cross-compiled binary of UVS Shipping.

Change 3966719 by Matt.Kuhlenschmidt

	Fix parameters out of order here

	#jira UE-56399

Change 3966724 by Matt.Kuhlenschmidt

	PR #4585: Export symbols for the FDragTool (Contributed by Begounet)


Change 3966734 by Matt.Kuhlenschmidt

	PR #4596: fix the slider issue of the HighResolutionScreenshot window (Contributed by mamoniem)


Change 3966739 by Matt.Kuhlenschmidt

	Removed duplicated code

	#jira UE-56369

Change 3966744 by Matt.Kuhlenschmidt

	PR #4602: Fixes check for existing extensions when generating "All Extensions". (Contributed by PhilBax)


Change 3966758 by Matt.Kuhlenschmidt

	PR #4604: Fixed an issue where the Modules and DebugTools tabs would be unrecognized after startup if docked in the level editor (Contributed by tstaples)


Change 3966780 by Matt.Kuhlenschmidt

	Fix crash accessing graph node title widgets when objects have become stale.

	#jira UE-56442

Change 3966884 by Alexis.Matte

	Fix speedtree uninitialized values

	#jira none

Change 3967568 by Alexis.Matte

	Do not override the screensize when importing a skeletal mesh, let the value set by the AddLodInfo function

	#jira UE-56493

Change 3968333 by Brandon.Schaefer

	Fix order of operation

	#jira UE-56400

Change 3969070 by Anthony.Bills

	Linux: Make sure to set the UE_ENGINE_DIRECTORY

	#jira UE-56503

	#review-3966609 @arciel.rekman, @brandon.schaefer

Change 3971431 by Michael.Dupuis

	#jira UE-56515: Fixed an issue where ForcedLOD > MaxLOD and make sure that LastLOD will at least contain current streamed in LOD.
	#jira UE-56517: When using ParallelInitView 1 there was a memory leak related to a reallocate that happen with the TArray of FMemstack
	Pass correctly LODDistanceFactor instead of View.LODScale as we do not want StaticMeshScale to affect us.

Change 3971467 by Matt.Kuhlenschmidt

	Fixed crash deleting a texture with texture painting on it

	#jira UE-56994

Change 3971557 by Matt.Kuhlenschmidt

	Fix temporary exporter objects being potentially GC'd and causing crashes during export

	#jira UE-56981

Change 3971713 by Cody.Albert

	PR #4597: [FPS Template] Small null pointer check fix and cleanup (Contributed by TheCodez)


Change 3971846 by Michael.Dupuis

	#jira UE-56517: Properly "round" the count so we have the right amount of memory reserved
	#jira UE-56515: Still had a edge case left, so when using forced lod i simply make sure the value is in valid range, and allocate all the required data for this range

Change 3973035 by Nick.Atamas

	Line and Spline rendering changes:
	 * Lines/Splines now use 1 UV channel to anti-alias (this channel can be used for texturing)
	 * Anti-aliasing filter now adjusted based on resolution
	 * Modified Line/Spline topology to accomodate new UV requirements
	 * Disabled vertex snapping for anti-aliased lines/splines; previously vertexes were snapped, but vertex positions did not affect line rendering (behavior effectively unchanged)
	 * Splines now adaptively subdivided to avoid certain edge-cases

Change 3973345 by Nick.Atamas

	- Number tweaks to maintain previously perceived wire thickness in various editors.

Change 3977764 by Rex.Hill

	MallocTBB no longer debug fills bytes in development configuration

Change 3978713 by Arciel.Rekman

	UVS: Fix stale dependency.

Change 3980520 by Matt.Kuhlenschmidt

	Fix typo

	#jira UE-57059

Change 3980557 by Matt.Kuhlenschmidt

	Fixed negative pie window sizes causing crashes

	#jira UE-57100

Change 3980565 by Matt.Kuhlenschmidt

	PR #4628: Fixed revert action, now correctly uses CanRevert() condition (Contributed by Kryofenix)


Change 3980568 by Matt.Kuhlenschmidt

	PR #4626: UE-57111: Handle CaptureRegion for HighResShot in PIE (Contributed by projectgheist)


Change 3980580 by Matt.Kuhlenschmidt

	PR #4567: [Editor UI] Pick Parent Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts)


Change 3980581 by Matt.Kuhlenschmidt

	PR #4565: [Editor UI] Add C++ Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts)


Change 3981341 by Jamie.Dale

	Re-added GIsEditor condition around package namespace access

	#jira UE-55816

Change 3981808 by Ryan.Brucks

	Added LandscapeProxy functions to push RenderTarget data to Heightmaps and Weightmaps

Change 3983344 by Jack.Porter

	#include fixes for CL 3981808

	#jira 0

Change 3983391 by Jack.Porter

	One for #include fix for CL 3981808

	#jira 0

Change 3983562 by Michael.Dupuis

	#jira UE-53787: Make sure the material array is valid before trying to generate static mesh batch element
	#jira UE-56451: Instead of asserting, simply skip this element as it had invalid custom data anyway, so we can't render it

Change 3983600 by Matt.Kuhlenschmidt

	PR #4289: Pragma Once/Include guard cleanup (Contributed by projectgheist)


Change 3983637 by Matt.Kuhlenschmidt

	PR #4408: Add a template pregeneration hook (Contributed by mhutch)


Change 3984392 by Michael.Dupuis

	#jira UE-56314: Correctly apply LODBias on calculated LOD
	Fixed some Landscape popping that could occur when we were forcing a LOD that didn't match the component screen size

Change 3984950 by Rex.Hill

	Optimized texture import speed 2-3x depending on number of cpu cores and image size

Change 3985033 by Rex.Hill

	File drag and drop is more quick to respond when editor is in background

	#jira UE-57192

Change 3986218 by Jack.Porter

	Missing template parameter fix for CL 3981808

	#jira 0

Change 3986376 by Michael.Dupuis

	#jira UE-56453: Do not use the CreateDynamicMaterialInstance as it will change the parenting of the actor used material, instead simply use the function to generate the MID and parent it correctly.

Change 3989391 by Matt.Kuhlenschmidt

	Fix constant FName lookup in level editor when checking various states of level editor tabs

Change 3990182 by Rex.Hill

	Optimize editor startup time: GetCurrentProjectModules

Change 3990365 by Alexis.Matte

	Fix crash with spline mesh when the attach SM get a new imported LOD
	#jira UE-57119

Change 3991151 by Rex.Hill

	VR Editor module now waits to load images until VR mode activated in editor. Saves 0.4 seconds of editor startup time.

Change 3991164 by Rex.Hill

	Optimize editor startup time: FindModulePaths()
	- Invalidates cache when search paths added
	- Use cache during wildcard searches containing * and ?

Change 3995366 by Anthony.Bills

	Update BuildCrossToolchain script to allow a Linux host targeting multiple Linux architectures (including the hosts arch). Added a patch to support a gcc 4.8.5 based toolchain on windows (potentially useful for users crosscompiling using GCC and libstdc++ and targeting CentOS 7).

	#review-3848487 @arciel.rekman, @brandon.schaefer

Change 3996109 by Jamie.Dale

	Reworked BP error messages to be more localization friendly

	#jira UETOOL-1356

Change 3996123 by Michael.Dupuis

	#jira UE-57427: Update random color on load of the component
	#jira UE-56272:

Change 3996279 by Merritt.Cely

	Removed hardware survey from editor
	#jira an-2243

	#tests launched the editor

Change 3996626 by Alexis.Matte

	Fix crash when SkeletalMesh tangent buffer is empty after the build and we serialize the tangent array.

	#jira UE-57227

Change 3996663 by Max.Chen

	Sequencer: Fix fbx animation export - rotation and scale channels were flipped.

	#jira UE-57509
	#jira UE-57512
	#jira UE-57514

Change 4000331 by Brandon.Schaefer

	Add a GFNameTableForDebuggerVisualizers_MT back only for Unix under the Core module

	#review-3999426 @Arciel.Rekman

	#jira UE-55298

Change 4000450 by Matt.Kuhlenschmidt

	Another guard against a factory being destroyed during import

	#jira UE-57674

Change 4000459 by Matt.Kuhlenschmidt

	Added check for valid game viewport to see if this is the problem in UE-57677

	#jira UE-57677

Change 4000493 by Matt.Kuhlenschmidt

	Remove stale GC'd components when refreshing paint mode to prevent crashes

	#jira UE-52618

Change 4000683 by Jamie.Dale

	Fixed target being incorrect when added via the Localization Dashboard

	#jira UE-57588

Change 4000738 by Alexis.Matte

	Add a section settings to ignore the section when reducing

	#jira UE-52580

Change 4000920 by Alexis.Matte

	PR #4219: Fix for SColorGradingPicker preventing PIE (Contributed by projectgheist)
	author projectgheist projectgheist@gmail.com

Change 4001432 by Alexis.Matte

	Add a fbx re-import resolve material windows, user can now help resolving the material in case the importer fail to found a match.

Change 4001447 by Jamie.Dale

	Fixed property table not working with multi-line editable text

Change 4001449 by Jamie.Dale

	PR #4531: Localization multiline fix (Contributed by Lallapallooza)


Change 4001557 by Alexis.Matte

	Fix a check in fbx scene importer, in case the user import a fbx LOD group with no geometry under it

	#jira UE-57676

Change 4002539 by Alexis.Matte

	Make the fbx importer global transform options persist in the config file
	#jira UE-50897

Change 4002562 by Anthony.Bills

	Linux: Enable UVS registering for git builds only and remove old Mono and pre-UVS script code.

Change 4003241 by Alexis.Matte

	Fix the staticmesh import socket logic, it was duplicating socket when re-importing

	#jira UE-53635

Change 4003368 by Michael.Dupuis

	#jira UE-57276:
	#jira UE-56239:
	#jira UE-54547:
	Make sure we can't go above MaxLOD even for texture streaming

Change 4003534 by Alexis.Matte

	Fix re-import mesh name match

	#jira UE-56485

Change 4005069 by Michael.Dupuis

	#jira UE-57594: Add a guard to prevent crash if we have an invalid resource for the heightmap texture (happen when component is deleted, for example)

Change 4005468 by Lauren.Ridge

	Widgets should not be removed from parent when they are pending GC

	#jira UE-52260

Change 4006075 by Michael.Dupuis

	Fixed foliage density scaling to be applied even in editor, except in Foliage edit mode.

Change 4006332 by Arciel.Rekman

	UBT: Adding support for bundled toolchains on Linux.

	- Authored by Anthony Bills, with modifications.

Change 4007528 by Matt.Kuhlenschmidt

	PR #4665: Source control History Window: enlarge column Description (Contributed by SRombauts)


Change 4007531 by Matt.Kuhlenschmidt

	PR #4656: UE-57200: Ignore reference to actor if same actor (Contributed by projectgheist)


Change 4007548 by Matt.Kuhlenschmidt

	PR #4664: Set Password on EditableText (Contributed by projectgheist)


Change 4007730 by Brandon.Schaefer

	Add a new way to symbolicate symbols for a crash at runtime

	Two new tools are used for this.
	1) dump_syms Will generate a symbol file, which is to large to read from at runtime
	2) BreakpadSymbolEncoder Takes the dump_syms file and encodes it in such a way we can do
	    a binary search at runtime to find a Program Counter to a symbol we are looking for

	#review @Arciel.Rekman, @Anthony.Bills

	#jira UETOOL-1206

Change 4008429 by Lauren.Ridge

	Fixing undo bug when deleting user widgets from the widget tree

	#jira UE-56394

Change 4008581 by Cody.Albert

	Reinitialize needs to set the audio and caption tracks in addition to the video track or the currently selected track will be lost

Change 4009605 by Lauren.Ridge

	Added Recently Opened assets filter under Other Filters in the Content  Browser

Change 4009797 by Anthony.Bills

	Linux: Update MultiArchRoot path to not cache. Move in tree toolchain location to match UBT convention and make sure the MultiArchRoot is checked before the system.

Change 4010266 by Michael.Trepka

	Copy of CL 4010052

	Moved some key event handling calls to the main thread on Mac to satisfy new macOS requirements

	#jira UE-54623

Change 4010838 by Arciel.Rekman

	Linux: limit allowed clang versions to 3.8-6.0.

Change 4012160 by Matt.Kuhlenschmidt

	Changed the messagiing on the crash reporter dialog to reflect new bug submission process

	#jira UE-56475

Change 4013432 by Lauren.Ridge

	Fix for non-assets attempting to add to the Content Browser's recent filter

	#jira none

Change 4016353 by Cody.Albert

	Improved copy/paste behavior for UMG editor:

	-Pasting in the designer while a canvas is selected will place the new widget under the cursor
	-Pasting multiple times while a canvas panel is selected in the hierarchy view will cascade the widgets starting at 0,0
	-Pasting while something that isn't a panel is selected is now allowed, and will cascade the pasted widgets off the position of the selected widget (as siblings)
	-Newly pasted widgets will now be selected automatically
	-Pasting multiple widgets at once will try and maintain their relative positions if they're being pasted into a canvas panel

Change 4017274 by Matt.Kuhlenschmidt

	Added some guards against invalid property handle access

	#jira UE-58026

Change 4017295 by Matt.Kuhlenschmidt

	Fix trying to apply delta to a mix of scene components and non scene components.  Its acceptable to not have scene components in the selected component list

	#jira  UE-57980

Change 4022021 by Rex.Hill

	Fix for audio desync and video fast-forwarding behavior.
	There long delay (500ms+) until samples start arriving unless we use RequestedTimeCurrent.
	After delay occurs samples begin arriving at accelerated speed until caught up to playback time leading to visual and audio problems.

	#jira UE-54592

Change 4023608 by Brandon.Schaefer

	Downscale memory if we dont have enough

	#jira UE-58073

	#review-4023609 @Arciel.Rekman

Change 4025618 by Michael.Dupuis

	#jira UE-58036: Apply world position offset correctly

Change 4025661 by Michael.Dupuis

	#jira UE-57681: Added guard to prevent possible crash if either we have an invalid material or the material parent is invalid

Change 4025675 by Michael.Dupuis

	#jira UE-52919: if no actor was found in the level skip moving the instances

Change 4026336 by Brandon.Schaefer

	Manually generate *.sym files for Physx3

	This should be done in the BuildPhysx file

Change 4026627 by Rex.Hill

	Fix memory leak fix when playing video and main thread blocks
	#jira UE-57873

Change 4029635 by Yannick.Lange

	Fix VRMode loading assets only when VRMode starts.
	#jira UE-57797

Change 4030288 by Jamie.Dale

	Null FreeType face on load error to prevent potential crashes

Change 4030782 by Rex.Hill

	Fix save BuildData after changing reflection capture in a new level
	#jira UE-57949

Change 4033560 by Michael.Dupuis

	#jira UE-57710: Added some guard to prevent crash/assert

Change 4034244 by Michael.Trepka

	Copy of CL 4034116

	Fixed arrow keys handling on Mac

Change 4034708 by Lauren.Ridge

	PR #4699: UE-8508: Update config file to keep folder color in sync (Contributed by projectgheist)


	#jira UE-58251

Change 4034746 by Lauren.Ridge

	PR #4701: Add option to close tabs to the right of the active tab (Contributed by jesseyeh)

	#jira UE-58277

Change 4034873 by Lauren.Ridge

	Fix for not being able to enter simulate more than once in a row.

	#jira UE-58261

Change 4034922 by Lauren.Ridge

	PR #4387: Commands mapped in incorrect location (Contributed by projectgheist)

	#jira UE-53752

Change 4035484 by Lauren.Ridge

	Tentative fix for crash on pasting comment. All other accesses to UMaterialExpressionComment check its validity first
	#jira UE-57979

Change 4037111 by Brandon.Schaefer

	Try to use absolute path from dladdr if we can to find the sym files

	#jira UE-57858

	#review-4013964 @Arciel.Rekman

Change 4037366 by Brandon.Schaefer

	Dont check the command line before its inited

	#review-4037183 @Arciel.Rekman
	#jira UE-57947

Change 4037418 by Alexis.Matte

	Remove the checkSlow when adding polygon

Change 4037745 by Brandon.Schaefer

	Use as much info as we can during ensure

	Just as fast as the old way but with more information

	#review-4037495 @Arciel.Rekman
	#jira UE-47770

Change 4037816 by Rex.Hill

	Import mesh optimization, BuildVertexBuffer

Change 4037957 by Arciel.Rekman

	UBT: make it easier to try XGE on Linux.

Change 4038401 by Lauren.Ridge

	Reordering is now correctly handled by undo. Reordering and then undoing will no longer cause a "ghost" widget to also be part of the tree.

	#jira UE-58206

Change 4039612 by Anthony.Bills

	Unix: Check for null StdOut and ReturnCode parameters, otherwise the code may dereference a null variable when the process fails to create.

Change 4039754 by Alexis.Matte

	Remove the Render meshdescription, no need to carry this temporary data in the staticmesh

Change 4039806 by Anthony.Bills

	Linux: UVS fixes

	- Update to use new Unix base platform.
	- Use bin/bash instead of usr/bin/bash (may need revisiting later).
	- Recompile Shipping version with changes.
	- Update Setup.sh to run from correct CWD (due to current limitations in the relative directory handling).

Change 4039883 by Lauren.Ridge

	PR #4576: Save editor config to file first time a fav folder is added in the co. (Contributed by projectgheist)

	#jira UE-56249

Change 4040117 by Lauren.Ridge

	Replacing widgets should now also clear out references to the widget

	#jira UE-57045

Change 4040790 by Lauren.Ridge

	Tentative fix for Project Launcher crash when platform info not found
	#jira UE-58371

Change 4042136 by Arciel.Rekman

	UBT: refactor of LinuxToolChain to make it leaner and more configurable.

	- Made it possible to override SDK passed to the toolchain.
	- Simplified the code by using the same executable names on Windows and Linux (as .exe is optional), except where File.Exists() is needed (also remove a few)
	- Some minor renames to make it clear that SystemSDK means system compiler (which otherwise may be unclear)
	- Made changes to accomodate the new debug format.

Change 4042930 by Brandon.Schaefer

	GCoreObjectArrayForDebugVisualizers was changed to FChunkedFixedUObjectArray reflect that in the Unix part

Change 4043539 by Brandon.Schaefer

	Fix callsite address being used at times for the Program Counter
	Fix only reporting the actual callstack and not the crash handling callstacks

	#review-4041370 @Arciel.Rekman
	#jira UE-58477

Change 4043674 by Arciel.Rekman

	Added Linux ARM64 (AArch64) lib for MikkTSpace.

	- Now required for standalone games due to EditableMesh runtime plugin.

Change 4043677 by Arciel.Rekman

	Linux: updated ARM64 (AArch64) version of SDL2.

Change 4043690 by Arciel.Rekman

	Linux: allow compiling VulkanRHI for AArch64 (ARM64).

Change 4045467 by Brandon.Schaefer

	Add Anthony Bills SetupToolchain.sh script

	Used to download the latest toolchain

Change 4045940 by Michael.Trepka

	Return empty list instead of null from Mac GetDebugInfoExtensions() in UBT

	#jira UE-58470

Change 4046542 by Alexis.Matte

	Fix skeletal re-import material assignation

	#jira UE-58551

Change 4048262 by Brandon.Schaefer

	Rebuild SDL with pulse audio libs

	#jira UE-58577

Change 3887093 by Anthony.Bills

	Add bundled mono binary for Linux.

	- Unify some of the script structure across Mac and Linux.
	- This currently uses the same mono C# assemblies as Mac to keep the additional source size down.
	- If the Mac mono version is updated, the Linux version will also need to be updated to match the same mono git revision.
	- The system version of mono can still be used by setting the UE_USE_SYSTEM_MONO env var to 1.

Change 4003226 by Michael.Dupuis

	Refactored StaticMeshInstancing to now use a command buffer to communicate with the GPU to prevent concurent access issues. It's mostly used in Editor or if runtime changes occur, otherwise the data is built and send to the GPU directly without keeping CPU copy.
	Changed how the density scaling was applied to be more optimal
	Removed UseDynamicInstanceBuffer as the concept is now irrelevant

Change 3833097 by Jamie.Dale

	Localization Pipeline Optimization

	Manifest/Archives:
	Added FLocKey to keep an immutable string and its hash. This is used in several places within manifests and archives to minimize string hashing. FLocTextHelper also now take these in its API.
	This also fixes some places where manifests were being iterated by key rather than source string (as this was causing redundant work).

	Portable Object:
	Cleaned up a lot of redundant code, changed things to use FLocKey, and simplified a lot of string manipulation to use algorithms instead (which proved to be faster).

	Asset Gathering:
	Optimized the way garbage collection runs while gathering from assets so that we avoid purging assets that we still need to gather from (or are still active dependencies). This also sorts the assets so that we can try and evict dependencies from memory as soon as possible (in much the same way that the cooker does).

	Automation:
	The gather commandlet can now take multiple configs to process. This is used by automation to avoid starting the editor several times (which can save a significant amount of start-up overhead).

[CL 4052378 by Lauren Ridge in Main branch]
2018-05-04 14:14:10 -04:00
Marcus Wassmer
25eed01c13 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 4041614)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3774677 by Arne.Schober

	DR - Deprecated SetLocal from the RHICmdlist
	Fixed some unnecessary PSO collisions.

Change 3809579 by Chris.Bunner

	Back out changelist 3774677.

	#jira UE-53483

Change 3810363 by Mark.Satterthwaite

	More random fixes to mtlpp: most important is the extension to Buffer that allows creation of sub-buffers that are merely views onto a sub-range of the parent. These sub-buffers are valid to use throughout the mtlpp API with two exceptions: they may not be used for visibilityResultsBuffers and Set*BufferOffset functions cannot take this offset into account (as the encoder does not hold onto the buffers and I don't want it to). In the case of Set*BufferOffset the caller has to know what is going on and in the case of visibilityResultsBuffers it'll just assert as it isn't sensible.

	This makes it *much* easier to do things like sub-buffer allocation, though the caller must be aware of the alignment restrictions of their intended usage as they are not possible to enforce. For example, a call to SetVertexBuffer requires an offset alignment must match the alignment of the data-type in the shader for "device" resources, or for "constant" data it must be max(4, sizeof(datatype)) on iOS and 256 on macOS. This should allow for much more tightly packed sub-allocations than earlier approaches, though older drivers (e.g. Mac OS X 10.11) enforce only the coarser "constant" data restriction everywhere.

Change 3810407 by Marcus.Wassmer

	PR #4322: ShadowSetup Bug Fix: Only stencil mask drawn meshes (Contributed by DSDambuster)

Change 3810676 by Guillaume.Abadie

	Makes r.Test.SecondaryUpscaleOverride work with any arbitrary pixel size.

Change 3810696 by Guillaume.Abadie

	Adds support for #include "../MyFile.ush" in the shader compiler.

Change 3810698 by Guillaume.Abadie

	Implements enum class based shader permutation dimension.

Change 3810699 by Guillaume.Abadie

	Implements Diaphragm DOF ground work.

Change 3811536 by Guillaume.Abadie

	Pulls the trigger on CircleDOF's setup pass for DiaphragmDOF.

Change 3811958 by Mark.Satterthwaite

	More fixes for mtlpp.

Change 3811964 by Mark.Satterthwaite

	Only views onto a mtlpp::Buffer should return a valid parent-buffer.

Change 3812604 by Guillaume.Abadie

	Changes Diaphragm DOF's source file layout.

Change 3812827 by Mark.Satterthwaite

	More missing/broken functionality in mtlpp fixed and fixed obvious leaks.

Change 3812920 by Guillaume.Abadie

	Adds support for per mip level UAV in FSceneRenderTarget.

Change 3812926 by Mark.Satterthwaite

	Change the way we handle mtlpp resource construction to avoid leaks.

Change 3812960 by Rolando.Caloca

	DR - vk - Disable DFGI

Change 3812968 by Rolando.Caloca

	DR - Linker fix

Change 3813318 by Mark.Satterthwaite

	Fix linear texture allocation from a buffer sub-view.

Change 3813326 by Mark.Satterthwaite

	Fix another Metal mtlpp sub-buffer allocation failure.

Change 3813328 by Guillaume.Abadie

	Removes global samplers in TAA for GL4, Vulkan and Switch.

Change 3813937 by Rolando.Caloca

	DR - Fix logs not getting dumped when r.DumpSCWQueuedJobs is on

Change 3813947 by Rolando.Caloca

	DR - noshaderworker should override r.XGEShaderCompile

Change 3817017 by Uriel.Doyon

	Fixed texture editor black screen
	#jira UE-53653

Change 3818568 by Rolando.Caloca

	DR - Fix log when shader jobs crash
	- Move log10 to common
	- Added COMPILER_VULKAN define

Change 3818603 by Uriel.Doyon

	Fix to static analysis warning

Change 3818623 by Rolando.Caloca

	DR - Workaround hlslcc loop unrolling bug

Change 3819070 by Uriel.Doyon

	Fix to stat duplication.

Change 3819105 by Uriel.Doyon

	Refactored volume sample shader to avoid using texture dimension.

Change 3819136 by Rolando.Caloca

	DR - vk - Per platform files (empty)

Change 3819180 by Rolando.Caloca

	DR - vk - Move defines out of config into per platform

Change 3819247 by Rolando.Caloca

	DR - vk - Remove more defines into platform settings

Change 3819318 by Rolando.Caloca

	DR - vk - Fixes for linking

Change 3819868 by Rolando.Caloca

	DR - vk - Linux & Android fixes

Change 3819873 by Guillaume.Abadie

	Adds support for PermutationId on r.DumpShaderDebugInfo=1

Change 3819940 by Rolando.Caloca

	DR - vk - Fix Linux issues

Change 3819956 by Rolando.Caloca

	DR - vk - Invalid check

Change 3819961 by Michael.Lentine

	Hide attributes when plugin is not present

Change 3819980 by Rolando.Caloca

	DR - vk - Standard validation always

Change 3820039 by Rolando.Caloca

	DR - vk - Fix invalid ensure

Change 3820326 by Rolando.Caloca

	DR - vk - Linux compile fix

Change 3820422 by Michael.Lentine

	Add back GBufferAO.

Change 3820433 by Rolando.Caloca

	DR - Fix D3D12 crash on 20 thread (10x2 cores) machines

Change 3821677 by Rolando.Caloca

	DR - vk - Win32 compile fix

Change 3821961 by Rolando.Caloca

	DR - Vulkan uses real UB by default on non-Android

Change 3821968 by Rolando.Caloca

	DR - vk - Update glslang 1.0.65.1

Change 3821969 by Uriel.Doyon

	Added support for stat groups that must be sorted by name. Defined by DECLARE_STATS_GROUP_SORTBYNAME.

Change 3821983 by Rolando.Caloca

	DR - vk - Change to static array (0.1ms on 10k draw calls)

Change 3824141 by Rolando.Caloca

	DR - vk - Fix static analysis
	- Bumped up some (c) 2017->2018

Change 3824355 by Rolando.Caloca

	DR - vk - Accessor to find out if a cmd buffer has been submitted

Change 3824420 by Rolando.Caloca

	DR - Sanity check number of queries per batch on D3D11 as to not break other RHIs

Change 3824463 by Rolando.Caloca

	DR - Removed dummy ensure for D3D12

Change 3824609 by Rolando.Caloca

	DR - vk - Linux compile fix

Change 3826074 by Mark.Satterthwaite

	Start IMP-caching the various descriptor types in mtlpp.

Change 3826098 by Rolando.Caloca

	DR - vk - Dump layer compile fixes

Change 3826113 by Rolando.Caloca

	DR - vk - Missing dump functions

Change 3826302 by Rolando.Caloca

	DR - vk - Compile fix
	- Change dump handles to %p

Change 3826635 by Mark.Satterthwaite

	Forward declarations required for mtlpp compilation without exposing Metal headers - plus fixes to the mtlpp test compiler.

Change 3827072 by Mark.Satterthwaite

	Switch some more mtlpp descriptors over to IMPTables from objc_msgSend.

Change 3827909 by Guillaume.Abadie

	Replaces diaphragm DOF's prefiltering with LDS bank coherent bilateral reduction, and implements 1/8 res background gathering pass.

Change 3827952 by Guillaume.Abadie

	Updates copy right to year 2018 on diaphragm DOF's new files.

Change 3828055 by Rolando.Caloca

	DR - vk - Rename in prep for changes

Change 3828229 by Guillaume.Abadie

	Avoids to log multiple time global shader type name that have multiple permutations when verifying global shader map.

Change 3828427 by Guillaume.Abadie

	Reimplements Max3x3 gathering post filtering for Diaphragm DOF with proper shader permutation.

Change 3829979 by Guillaume.Abadie

	Fixes a color NaN source in diaphragm DOF's TAA pass.

Change 3830116 by Rolando.Caloca

	DR - vk - Fix GPU queries/frame time on old system
	- New system in place, disabled temporarily

Change 3830169 by Rolando.Caloca

	DR - vk - Fix async pso creation crash

Change 3830193 by Rolando.Caloca

	DR - vk - CPU RHI thread improvement

Change 3830291 by Guillaume.Abadie

	Automatically lower the number of gathering rings on background half res gather pass as far CoC is getting smaller.

Change 3830300 by Rolando.Caloca

	DR - vk - Static analysis fix: Split VulkanCommon.h out of VulkanConfiguration.h

Change 3830589 by Mark.Satterthwaite

	In mtlpp cache the IMPTables for all the Metal @protocol's that are dependent on the MTLDevice, this avoids a mutex & map lookup. Also make all the concrete types store their IMPTable statically as it won't change.

Change 3830793 by Mark.Satterthwaite

	Fix a small number of bugs introduced with the mtlpp descriptor and table caching.

Change 3831491 by Jian.Ru

	Fix driver version unknown
	#jira UE-53688

Change 3832335 by Rolando.Caloca

	DR - vk - Change include

Change 3832550 by Rolando.Caloca

	DR - vk - Occlusion query rewrite WIP

Change 3832589 by Rolando.Caloca

	DR - vk - Minor refactor to pools in prep for timestamps

Change 3832618 by Rolando.Caloca

	DR - vk - Do not block timestamp queries

Change 3832636 by Rolando.Caloca

	DR - vk - Fix old timestamp queries

Change 3833138 by Rolando.Caloca

	DR - vk - Fix timestamp queries

Change 3833249 by Rolando.Caloca

	DR - vk - Test lock

Change 3833667 by Rolando.Caloca

	DR - vk - Old queries wait on the RHI thread now instead of the driver (disabled)

Change 3833907 by Daniel.Wright

	Fixed NextStartOffset UAV index out of bounds

Change 3833918 by Daniel.Wright

	D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC or Xbox.  The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled.

Change 3834852 by Rolando.Caloca

	DR - vk - Missing file

Change 3834858 by Guillaume.Abadie

	Implements r.DOF.MinimalFullresBlurringRadius

Change 3834979 by Rolando.Caloca

	DR - vk - Fix

Change 3836117 by Rolando.Caloca

	DR - vk - Update to 1.0.65.1

Change 3836122 by Rolando.Caloca

	DR - vk - Added r.Vulkan.SubmitOcclusionBatchCmdBuffer
	- Added new error codes/messages

Change 3836421 by Mark.Satterthwaite

	For the purposes of debugging and conformance testing mtlpp make it possible to compile *without* the IMP cache so that we call the underlying Objective-C.

Change 3836896 by Uriel.Doyon

	Fixed concurrency and exit issues  around d3d12 pipeline states on windows.

Change 3837385 by Rolando.Caloca

	DR - vk - Dump memory on OOM

Change 3837427 by Rolando.Caloca

	DR - vk - Change some arrays to array views

Change 3837800 by Guillaume.Abadie

	Implements SHADER_PERMUTATION_RANGE_INT to make contiguous integer permutations that does not start to 0.

Change 3838128 by Rolando.Caloca

	DR - vk - Support for non-cached memory types

Change 3838540 by Guillaume.Abadie

	Refactors Diaphragm DOF's CoC tile buffer under a single API for better maintainability.

Change 3838731 by Rolando.Caloca

	DR - vk - Descriptor pools per command buffer pool (turned off)

Change 3838961 by Rolando.Caloca

	DR - vk - Use ring buffer for per frame uniform buffers
	- Enable descriptor pools per layout recycled per command buffer

Change 3839087 by Rolando.Caloca

	DR - vk - Compile fixes for Android

Change 3839106 by Marcus.Wassmer

	PR #4413: Removing unnecessary call to FString::ToLower (Contributed by gsfreema)


Change 3839252 by Mark.Satterthwaite

	Fix mtlpp::Resource move operators.

Change 3839426 by Marcus.Wassmer

	Duplicate 380972
	Make PC GPU Benchmarks more reliable

Change 3840041 by Guillaume.Abadie

	Fixes shader compilation failure in TAA with alpha channel through post processing support.

Change 3840257 by Chris.Bunner

	Swapping a mul() to * in HLSLTranslator::Dot to allow scalar transformations per a UDN ticket.

Change 3840308 by Rolando.Caloca

	DR - vk - Support for UB & non-UB on emulation mode

Change 3840586 by Rolando.Caloca

	DR - Copy 3840577
	Fix for CPUs with more than 16 cores

Change 3840671 by Rolando.Caloca

	DR - vk - Copy from 3840663
	Fix for layout ensure on HMD projects on Vulkan

Change 3840980 by Rolando.Caloca

	DR - vk - Android compile fixes

Change 3841989 by Guillaume.Abadie

	Slices Diaphragm DOF's Gather pass in multi shader files, and CFLAG_StandardOptimization flag for faster iteration time.

Change 3842216 by Guillaume.Abadie

	Fixes DDOF's foreground alpha channel.

Change 3842217 by Guillaume.Abadie

	Implements r.DOF.MaximalForegroundBlurringRadius

Change 3842353 by Guillaume.Abadie

	Allows to disable foreground gathering with r.DOF.MaximalForegroundBlurringRadius=0

Change 3842747 by Rolando.Caloca

	DR - vk - Missing use of GPoolSizeVRAMPercentage
	- Support for smaller allocations if page size is not available

Change 3842791 by Rolando.Caloca

	DR - vk - Use 95% of available GPU memory to handle some fragmentation

Change 3843690 by Guillaume.Abadie

	Fixes diaphragm DOF's foreground after all this refactoring.

Change 3844439 by Guillaume.Abadie

	Improves Coc dilate pass to make the gather pass as fast as possible, but still without artifacts caused by the fast gathering optimisation.

Change 3844946 by Mark.Satterthwaite

	rd_route v1.1.1 with attached TPS approval.

	For macOS function interposition which is useful for debugging and the occasional workaround.

Change 3845164 by Mark.Satterthwaite

	Add LLM support for macOS, including tracking of memory allocated in Objective-C. This makes use of runtime method swizzling in the Objective-C runtime and the rd_route library I added for Richard Wallis, which allows for arbitrary runtime function interposition and allows me to hook the custom allocators used in Apple's many Objective-C frameworks on which the whole macOS edifice is built. Objective-C objects are charged to the calling scope as they are too common to impose their own without murdering frame rate.

	We would need a TPS approval for an iOS function interposition library for this to work fully on iOS, if desired in the short term discarding LowLevelFree events that aren't in the map rather than asserting will workaround the problem.

Change 3845849 by Marcus.Wassmer

	Fix clang and some normal refactor errors

Change 3846026 by Rolando.Caloca

	DR - vk - Descriptor set allocation scheme rewrite
	- Type hash for each pool
	- Desc sets Pool on device

Change 3846169 by Rolando.Caloca

	DR - vk - Remove old code for non-layout descriptor set pools

Change 3846205 by Mark.Satterthwaite

	Disambiguate the PatchControlPointOut struct definitions in Metal tessellation shaders at Apple's suggestion to avoid a metallib gotcha.

Change 3846346 by Arne.Schober

	DR - Missing Vector instructions

Change 3847037 by Arne.Schober

	DR - Fix issue with GPU skincache where the offset of the clothbuffer is not relative to the offset of the actual vertexbuffer.
	Fixed MorphTarget Skincache Offset mixxup

Change 3847275 by Marcus.Wassmer

	Copying MGPU to Dev-Rendering (//UE4/Dev-Rendering)

Change 3847464 by Rolando.Caloca

	DR - vk - Fix static analysis warning

Change 3847707 by Michael.Lentine

	Only use MorphTargetOffset when the shader enables morph targets.

Change 3848533 by Richard.Wallis

	Handle Metal adding FirstInstance into [[ instance_id ]] which is different to other APIs.  SV_InstanceID and SV_VertexID should now have their respective base instance and base vertex ID's subtracted before use in the shader.

	#jira UE-51716

Change 3848625 by Richard.Wallis

	Compile Fix

Change 3848725 by Rolando.Caloca

	DR - Remove use of Build/SetLocalGraphicsPipelineState

Change 3848797 by Rolando.Caloca

	DR - Deprecate Build/SetLocalGraphicsPipelineState

Change 3849237 by Arne.Schober

	DR - AddCustom Ver for ModelVertex Serialization

Change 3851247 by Rolando.Caloca

	DR - vk - Util functions

Change 3851523 by Arne.Schober

	DR - Update Reflection Comparission shot from the BuildFarm.

Change 3851859 by Rolando.Caloca

	DR - vk - Skip loader

Change 3851889 by Krzysztof.Narkowicz

	Removed lights with lighting channels out of tiled deferred light list. Tiled deferred lights do not support lighting channels and it's wasn't worth to add extra complexity to this shader in order support this special case.

	#jira UE-51512

Change 3852181 by Rolando.Caloca

	DR - vk - Linux compile fix

Change 3852547 by Uriel.Doyon

	Fixed Pre-Exposure shader compilation and Temporal AA issue.

	#jira UE-54276

Change 3852637 by Arne.Schober

	DR - Fixing Normal Automated Test Result

Change 3853167 by Richard.Wallis

	AvfPlayer - support for streaming media.  Due to an operator new/delete mismatch in Apples CFNetwork - we've had to change out one of that framework allocators using rd_route to avoid  the memory corruption.

	#jira UE-35637

Change 3853447 by Chris.Bunner

	Fixing typos.

Change 3853645 by Krzysztof.Narkowicz

	Fixed light functions on subsurface materials
	Removed strange code from blending between static and dynamic shadows

	#jira UE-50275

Change 3853660 by Rolando.Caloca

	DR - Fix OpenGL overwriting texture samplers on forward renderer

Change 3853945 by Mark.Satterthwaite

	Duplicate #3831616

	Fix the black ground scattering on Metal - we've had issues with the atmospheric fog calculations for a long time - one or more intermediate operations generates different precision on Metal so we end up passing -ve values into sqrt which then generates NaN/INF. For Metal when compiling this file and this file only #define sqrt() to sqrt(abs()) so that we don't see anymore unexpected black in atmospheric rendering. This is far from ideal but I don't want to make abs all inputs into every sqrt because AFAIK this is the only case where we have an issue, and until we to investigate each intermediate calculation that isn't ridiculously, soul-crushingly tedious, it isn't practical to identify the source of the error.

	#jira UE-53720

Change 3853966 by Mark.Satterthwaite

	Duplicate #3835852

	Fix tessellation shaders in Metal with Manual Vertex Fetch enabled:
	- The control points idnex buffer shouldn't collide with anything else.
	- We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures.

	#jira UE-53851

Change 3854250 by Uriel.Doyon

	Fix fbx automation tests

Change 3854736 by Uriel.Doyon

	Added a tooltip to the EV100 slider in the exposure menu.
	Using game settings now disables the slider.
	#jira UE-53945

Change 3855047 by Jian.Ru

	Fix DFAO getting NANs when samples out of ViewRect
	#jira UE-54403

Change 3858197 by Krzysztof.Narkowicz

	View frustum shadow caster culling for pointlights/spotlights

	#jira UE-54381

Change 3860081 by Krzysztof.Narkowicz

	Tighter bounding sphere for a spotlight
	Replaced IntersectSphere(LightProxy->Origin, LightProxy->Radius) with LightProxy->SphereBounds for tighter culling of spotlights
	Directional light GetBoundingSphere() now everywhere returns Sphere((0,0,0),HALF_WORLD_MAX) for consistency and proper SphereBounds

	#jira UE-54258

Change 3860324 by Mark.Satterthwaite

	Update the macOS deployment target version to 10.12 from 10.11 as we officially ended support for El Capitan a while ago. Should mean that libraries compiled for 10.12 and up won't cause link warnings.

Change 3860945 by Arne.Schober

	DR - Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer.

	#jira UE-54587

Change 3861129 by Jian.Ru

	Prevent distance culled objects from casting distance field direct shadows
	#jira UE-54533

Change 3861502 by Jian.Ru

	Exclude distance culled objects from DFAO calculation
	#jira UE-54533

Change 3862243 by Krzysztof.Narkowicz

	Changed radius of a directional light's bounding sphere from HALF_WORLD_MAX to WORLD_MAX in order to encopass entire WORLD_MAX box

Change 3863476 by Krzysztof.Narkowicz

	Added BuildReflections option to ResavePackages commandlet

	#jira UE-54581

Change 3863717 by Rolando.Caloca

	DR - vk - Missed using pipeline cache on compute PSOs

Change 3865332 by Arne.Schober

	DR - Fix UE-52356 Bone Weight

Change 3866220 by Rolando.Caloca

	DR - vk - Fixed GetNativeResource missing on textures
	- Added support for -preferNvidia|AMD|Intel
	- Added VulkanRHIBridge.h
	- Minor fixes

Change 3866222 by Rolando.Caloca

	DR - vk - Missed file

Change 3866951 by Krzysztof.Narkowicz

	Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel.

	#jira UE-53640

Change 3867231 by Guillaume.Abadie

	Adds alpha mode to allow the tonemapper to passthrough the alpha channel for broadcast industry.

Change 3867233 by Guillaume.Abadie

	Fixes a compilation failures in TAAU with r.PostProcessing.PropagateAlpha==2

Change 3867594 by Daniel.Wright

	Removed EditorOnlyDefaultMaterials, which added 79s of shader compilation during startup
	Added a dialog when opening the Material Editor on a Default Material, warning of advanced workflow
	Preventing Material Editor Apply or Save for a Default Material when the preview material has compilation errors

Change 3870048 by Daniel.Wright

	Cleaned up formatting in TranslucentRendering from merges

Change 3870106 by Krzysztof.Narkowicz

	Fixed some FArchive Tell()/Seek() 64bit->32bit truncations

Change 3870211 by Rolando.Caloca

	DR - vk - Added -vulkanvalidation=N/-vulkanstandardvalidation/-novulkanstandardvalidation to set validation layer behaviour from cmd line

Change 3870225 by Rolando.Caloca

	DR - vk - Some platforms do not use a standard swapchain

Change 3870267 by Arne.Schober

	DR - SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources)
	Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary

Change 3870647 by Daniel.Wright

	Moved FogRendering.h to Renderer

Change 3872130 by Krzysztof.Narkowicz

	Disable USE_GLOBAL_CLIP_PLANE for MATERIAL_DOMAIN_POSTPROCESS and MERIAL_DOMAIN_UI

	Merging GitHub Pull request #4459
	"When material domain is not needing global clip plane there is no need to generate any code involving it. This does not alter output but removes lot of code at vertex shader and pixel shaders. At least on mobile rendered was actually generating clipping code for ui materials."

	#jira UE-54616

Change 3872145 by Rolando.Caloca

	DR - vk - Optional SupportsMarkersWithoutExtension

Change 3872404 by Uriel.Doyon

	Added some guards when streaming virtual textures.
	Fixed optimized UCanvasRenderTarget2D::RepaintCanvas() to prevent resolving the texture twice.
	Fixed bad mipmap generation with UCanvasRenderTarget2D.

Change 3872507 by Arne.Schober

	Back out changelist 3870267

Change 3874176 by Ben.Marsh

	IncludeTool: Add an flag to prevent scanning source files for exported symbols.

Change 3874935 by Krzysztof.Narkowicz

	Fixed white thumbnails and other issues with sky lighting on ES3_1 path, by disabling GGX prefiltering, as mobile path doesn't have a single cubemap with all initialized mips. Instead it ping-pongs between 2 partially initialized.
	#jira UE-54656

Change 3875710 by Daniel.Wright

	Renamed uniform buffer member macros to be much shorter for readability

Change 3876665 by Guillaume.Abadie

	Cherry-pick 3870715: Implements DOF's hybrid scatering bare bones.

Change 3876666 by Guillaume.Abadie

	Cherry-pick 3871786: DOF hybrid scatering: fixes NaN source, transition to gather on close to screen edge and low intensity.

Change 3876677 by Guillaume.Abadie

	Cherry-pick 3872348: Implements neighbor comparison for DOF's scattering compilation pass.

Change 3876680 by Guillaume.Abadie

	Cherry-pick 3872357: Oups... fixes build...

Change 3876683 by Guillaume.Abadie

	Cherry-pick 3872475: Controls number of mip to generate with DOF's reduce pass.

Change 3876687 by Guillaume.Abadie

	Cherry-pick 3874104: Fixes various bugs in diaphragm DOF's hybrid scattering.

Change 3876690 by Guillaume.Abadie

	Cherry-pick 3874144: Packs multiple DOF scattering group into same draw instance.

Change 3876694 by Guillaume.Abadie

	Cherry-pick 3874275: Switches hybrid scattering with indexed indirect draw call to reduce scatter vertex shader invocation.

Change 3876695 by Guillaume.Abadie

	Cherry-pick 3874674: Records min and max coc on DOF's setup's draw event.

Change 3876783 by Rolando.Caloca

	DR - Static analysis fix

Change 3876845 by Guillaume.Abadie

	Implements USceneCaptureComponent::ProfilingEventName

Change 3877197 by Rolando.Caloca

	DR - vk - OQ fixes (disabled)

Change 3877428 by Krzysztof.Narkowicz

	Merged with tiny tweaks Ansel photography plugin improvements from Adam Moss (GitHub pull request #4426):
	-The free-roaming photography camera has new constraints by default, i.e. it can't pass through walls
	-Photography session can be started and stopped programmatically, e.g. making it possible to bind photography to an alternative hotkey or button combo. This was an often-requested feature.
	-Tweakables and utilities are now exposed through a Blueprint Function Library (rather than direct manipulation of console variables)
	-The Ansel photography session UI now exposes some engine effect tweakables as sliders. For example, if the game is using depth-of-field then sliders are made available to allow the photographer to change the focal depth etc. The developer may suppress this behavior through the Blueprint Function Library.
	-Letterboxing is now removed during multi-part capture, d'oh.
	-Tiled shots are taken at full resolution even if ScreenPercentage < 100
	-SSR is enabled during super-resolution shots since Ansel is now better at hiding any ensuing artifacts
	-Postprocess settings are frozen at session start to avoid discontinuities during photography, i.e. wandering between postprocess volumes when the camera auto-moves for stereo and 360 shots.
	#jira UE-54244
	#4426

Change 3879086 by Krzysztof.Narkowicz

	Fixed sky/reflection capture (without owner) update - they are now updated only with a correspoding world

Change 3879090 by Guillaume.Abadie

	Fixes tones of regressions on diaphragm DOF's recombine passes.

Change 3879198 by Rolando.Caloca

	DR - vk - Support for real uniform buffers on Android platforms

Change 3879993 by Krzysztof.Narkowicz

	-Fixed int64->int32 FArchive offset truncation in TShaderMap, VertexFactory and TextureDerivedData
	-Fixed FSerializationHistory bug, when trying to serialize 0 bytes
	#jira UE-43203

Change 3881462 by Guillaume.Abadie

	Implements full res DOF's setup pass for cheaper full res gathering in recombine pass.

Change 3881524 by Krzysztof.Narkowicz

	Fixed compilation by removing FTickableEditorObject from FPreviewScene

Change 3881724 by Chris.Bunner

	Static analysis fix.

	#jira UE-54762

Change 3881861 by Rolando.Caloca

	DR - vk - Fix layout warning when generating mip chain

Change 3881864 by Rolando.Caloca

	DR - Use render passes on HZB

Change 3882236 by Yuriy.ODonnell

	IndirectLightingColorScale is now applied to SubsurfaceLighting and DiffuseLighting. Was previously only applied to DiffuseLighting.

	#jira UE-42534
	#github 3326

Change 3882325 by Guillaume.Abadie

	Implements FocusOnly lower gathering pass for Diaphragm DOF's slight out focus temporal stability.

Change 3882340 by Rolando.Caloca

	DR - vk - Fix api dump

Change 3882430 by Rolando.Caloca

	DR - vk - KHR_maintenance2

Change 3882563 by Rolando.Caloca

	DR - Add depth-stencil access mode to PSO initializer

Change 3882929 by Rolando.Caloca

	DR - vk - Proper fix for maintenance extension macros

Change 3883087 by Mark.Satterthwaite

	Allow disabling VSync in windowed mode for macOS 10.13.4+ and above.

Change 3883597 by Guillaume.Abadie

	Collapses full and half res DOF setup passes together.

Change 3883702 by Guillaume.Abadie

	Fixes mac's build.

Change 3884747 by Uriel.Doyon

	Fix for static analysis warning

Change 3884975 by Rolando.Caloca

	DR - vk - Move some platform defines to platform properties

Change 3884988 by Rolando.Caloca

	DR - vk - Make an override per platform

Change 3885832 by Rolando.Caloca

	DR - vk - Cosmetic change to group similar members

Change 3885891 by Rolando.Caloca

	DR - vk - Some _RenderThread functions to avoid stalls

Change 3886044 by Rolando.Caloca

	DR - Added RHI api _RenderThread version of
	RHICreateTextureReference
	RHICreateShaderLibrary
	RHICreateRenderQuery

Change 3886560 by Guillaume.Abadie

	Fixes strong aliasing on TAAU's fast shader permutation.

	This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation.

Change 3886749 by Guillaume.Abadie

	Cherry-pick 3884748: Implements DOF's BuildBokehLUT for diaphragm blades simulation.

	Only used in hybrid scattering for now.

Change 3886750 by Guillaume.Abadie

	Cherry-pick 3885457: Simulates diaphragm blades' curvature on bokeh.

Change 3886752 by Rolando.Caloca

	DR - Fix metal static analysis

Change 3887460 by Uriel.Doyon

	Fixed to more static analysis warning.

Change 3888201 by Rolando.Caloca

	DR - vk - Added r.Vulkan.SubmitAfterEveryEndRenderPass
	- Fixed bad layout on rendering back buffer

Change 3888209 by Rolando.Caloca

	DR - vk - Unity compile fix

Change 3888254 by Rolando.Caloca

	DR - vk - Fix async texture layout

Change 3888893 by Guillaume.Abadie

	Simulates bokeh in DOF's slight out of focus.

Change 3889085 by Guillaume.Abadie

	Fixes DOF's reduce pass sampling outside viewport.

Change 3889924 by Rolando.Caloca

	DR - vk - Skip seemingly bad validation error

Change 3890573 by Daniel.Wright

	Only initialize FDiaphragmDOFGlobalResource in Feature Level 5

Change 3890590 by Arne.Schober

	DR - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead.

	#jira UE-55063

Change 3890638 by Arne.Schober

	DR - Better fix for Paper2d which honors batching

	#jira UE-55063

Change 3891099 by Krzysztof.Narkowicz

	1.5 texel shadow offset fix inside Manual2x2PCF based on #4485 GitHub pull request
	#jira UE-54985
	#4485

Change 3891234 by Krzysztof.Narkowicz

	Optimized PCF2x2 and PCF3x3 - merged #4494 GithHub pull request
	#jira UE-55121

Change 3891407 by Rolando.Caloca

	DR - vk - Set vendor id earlier

Change 3891417 by Rolando.Caloca

	DR - vk - Missing layout transitions

Change 3891718 by Arne.Schober

	DR - Do not recreate one Frame Resource for dynamic draws

	#jira UE-55063

Change 3891925 by Yuriy.ODonnell

	Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64.

	NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime.

	The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules.

	The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput.

	Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668).

	#jira UE-53065

Change 3891987 by Rolando.Caloca

	DR - vk - Support for dedicated allocations

Change 3892339 by Jian.Ru

	Fix a crash when tessellation shaders are used in dx12
	#jira UE-55127

Change 3892528 by Rolando.Caloca

	DR - vk - Update Linux headers

Change 3892867 by Rolando.Caloca

	DR - vk - Don't create swapchain if not needed

Change 3893416 by Guillaume.Abadie

	Implements bokeh simmulation on foreground and background gather.

Change 3893732 by Chris.Bunner

	GetRelevance_Internal should use the immediate parent resource, not the base, as some features are overridden by permutations e.g. UsesWorldPositionOffset.

	#jira UE-53404

Change 3893868 by Guillaume.Abadie

	Allocates diaphragm DOF's buffers and structered buffer only on supported platforms.

Change 3893917 by Chris.Bunner

	Potential fix for CIS.

Change 3893933 by Chris.Bunner

	Duplicating CL 2647737 as this is the same issue from that JIRA where accessing game-thread data was being prevented. We don't have this check in UMaterial::GetMaterialResource already, but presumably the UMaterialInstance case was never removed as we've not been calling it until now.

Change 3894218 by Rolando.Caloca

	DR - vk - Remove stat counters per draw call, gains 10% CPU on Infiltrator

Change 3894579 by Arne.Schober

	RT - Fix assert not in RenderingThread from Triangle Renderer.
	#jira UE-55247

Change 3894724 by Rolando.Caloca

	DR - vk - New API for batching barriers

Change 3894909 by Arne.Schober

	DR - Fix crash in Speedtree wind where Renderdata is unavailable
	#jira UE-54544

Change 3895414 by Rolando.Caloca

	DR - Add a configurable threshold for SCWs time outs

Change 3896429 by Marcus.Wassmer

	Allow variable frame-latency delay in FrameGrabber frames.  For performance you want at least a 1 frame delay so you don't sync the GPU to the CPU.

Change 3896495 by Marcus.Wassmer

	Set pointer properly
	Fix CIS

Change 3897253 by Guillaume.Abadie

	Fixes CIS warning in diaphragm DOF

Change 3899179 by Guillaume.Abadie

	Implements background hybrid scatter occlusion for diaphragm DOF.

Change 3903654 by Rolando.Caloca

	DR - vk - Rework dump layer to allow other layers

Change 3903766 by Rolando.Caloca

	DR - vk - More wrappers

Change 3904025 by Rolando.Caloca

	DR - vk - More wrappers

Change 3904342 by Rolando.Caloca

	DR - vk - Track image resources & callstacks

Change 3904346 by Rolando.Caloca

	DR - vk - Copy fix from 4.19 for flickering grass

Change 3904510 by Rolando.Caloca

	DR - vk - Compile fix

Change 3904914 by Daniel.Wright

	[Integrate] Fixed PS4 transitions with forward shading

Change 3904916 by Daniel.Wright

	[Integrate] Fixed PS4 transitions with occlusion queries

Change 3905975 by Rolando.Caloca

	DR - vk - Missing wrappers

Change 3905977 by Rolando.Caloca

	DR - vk - Missed file

Change 3907829 by Rolando.Caloca

	DR - Move depth bounds to the PSO

Change 3907832 by Rolando.Caloca

	DR - vk - Prep for delaying transitions

Change 3907834 by Rolando.Caloca

	DR - vk - Fix for depth stencil issues/validation errors

Change 3907967 by Rolando.Caloca

	DR - vk - Linux compile

Change 3908093 by Rolando.Caloca

	DR - vk - Fix depthstencil layout on descriptors

Change 3908393 by Rolando.Caloca

	DR - vk - Disable dedicated allocation as it causes crashes on Nvidia 700 series

Change 3908401 by Rolando.Caloca

	DR - Do transitions outside render pass

Change 3908422 by Rolando.Caloca

	DR - vk - Fix transition state not getting stored

Change 3908735 by Guillaume.Abadie

	Cherry-pick 3896619: Fixes after TAAU post process material that had wrong default buffer UV.

	#jira UE-55317

Change 3908736 by Guillaume.Abadie

	Cherry-pick 3891352: Fixes ensure when visualizing HDR with TAAU.

	#jira UE-55019

Change 3908753 by Guillaume.Abadie

	Lets the renderer layout the views in the internal render targets like it prefers.

Change 3909119 by Daniel.Wright

	Fix some static analysis warnings

Change 3911943 by Rolando.Caloca

	DR - vk - Fix for packaging Vulkan projects

Change 3912145 by Rolando.Caloca

	DR - vk - Fix layout on streaming textures

Change 3913029 by Rolando.Caloca

	DR - Fix missing transition

Change 3913048 by Rolando.Caloca

	DR - Fix for hlslcc

Change 3913054 by Rolando.Caloca

	DR - vk - Fix number of layers on barrier

Change 3913171 by Rolando.Caloca

	DR - vk - Fix for decal missing transition

Change 3913211 by Rolando.Caloca

	DR - vk - Add debug name to image tracking

Change 3913449 by Rolando.Caloca

	DR - vk - Restore transition

Change 3913466 by Rolando.Caloca

	DR - Fix Vulkan EngineTest

Change 3913537 by Rolando.Caloca

	DR - vk - Fixes independent samplers & textures (contributed by AMD)

Change 3913548 by Rolando.Caloca

	DR - vk - Warning fix

Change 3913691 by Rolando.Caloca

	DR - vk - Fixes for parallel (wip)

Change 3914656 by Rolando.Caloca

	DR - vk - Fix bug when using separate samplerstates and textures

Change 3914730 by Rolando.Caloca

	DR - vk - Bump version

Change 3914764 by Rolando.Caloca

	DR - vk - Don't crash on exit

Change 3915532 by Rolando.Caloca

	DR - vk - Parallel context fixes

Change 3915589 by Rolando.Caloca

	DR - vk - Hoist and rename transition and layout manager class out of the context

Change 3915592 by Rolando.Caloca

	DR - Fix gpu marker name

Change 3917607 by Rolando.Caloca

	DR - vk - Fix depth bounds on Vulkan

Change 3917609 by Rolando.Caloca

	DR - vk - Fix static analysis

Change 3917616 by Rolando.Caloca

	DR - Fix D3D11 initialization

Change 3920569 by Rolando.Caloca

	DR - vk - Prep for layout mgr refactor

Change 3921023 by Rolando.Caloca

	DR - vk - Dump layer fixes

Change 3921623 by Rolando.Caloca

	DR - vk - Prep refactor for layouts
	- Dump now shows marker tree

Change 3922007 by Rolando.Caloca

	DR - vk - Fix extra allocation per draw call

Change 3922442 by Rolando.Caloca

	DR - vk - Detect potential issues

Change 3922470 by Rolando.Caloca

	DR - vk - Minor optimization

Change 3922482 by Rolando.Caloca

	DR - vk - More minor optimizations

Change 3923158 by Rolando.Caloca

	DR - Move r.DisableEngineAndAppRegistration out to common RHI and use it on Vulkan

Change 3923486 by Rolando.Caloca

	DR - vk - Minor cpu optimizations

Change 3923505 by Rolando.Caloca

	DR - vk - Use bigger allocations for uniform buffers

Change 3923516 by Rolando.Caloca

	DR - vk - Android compile fix

Change 3923557 by Rolando.Caloca

	DR - vk - Cache descriptorset layouts, refactor duplicated code

Change 3923851 by Rolando.Caloca

	DR - vk - Linux compile fix

Change 3924153 by Rolando.Caloca

	DR - vk - Support for dynamic UBs

Change 3924193 by Rolando.Caloca

	DR - vk - Remove old per pso descriptor pools

Change 3924197 by Rolando.Caloca

	DR - vk - Remove unused global uniform buffer pool

Change 3924220 by Rolando.Caloca

	DR - vk - Wrap some unused classes in their define

Change 3924234 by Rolando.Caloca

	DR - vk - Show ring buffer wrapping messages

Change 3924243 by Rolando.Caloca

	DR - vk - Fix bad dynamic buffer

Change 3924902 by Rolando.Caloca

	DR - vk - Fix crash running infiltrator

Change 3925209 by Rolando.Caloca

	DR - vk - Fix bug with dynamic buffers
	- Remove old defines

Change 3925300 by Rolando.Caloca

	DR - vk - Allow packed uniforms as dynamic UBs (with r.Vulkan.DynamicGlobalUBs)

Change 3925627 by Rolando.Caloca

	DR - vk - Move DynamicOffsets into the pipeline state

Change 3925834 by Rolando.Caloca

	DR - vk - Cache per stage information

Change 3925835 by Daniel.Wright

	Fixed DisplayName for UParticleModuleCollisionGPU

Change 3925897 by Rolando.Caloca

	DR - vk - Split update descriptors loop

Change 3926488 by Rolando.Caloca

	DR - vk - 16MB for ring buffer on desktop, 8 MB for mobile

Change 3928168 by Guillaume.Abadie

	Cherry-pick 3917219: Implements r.DOF.RecombineQuality

Change 3928173 by Guillaume.Abadie

	Cherry-pick 3927888: Enables r.DOF.HybridScatter.BackgroundCompositing and r.DOF.HybridScatter.ForegroundCompositing to work when both enabled.

Change 3928216 by Rolando.Caloca

	DR - vk - Fix Android
	- Fix static analysis

Change 3929119 by Rolando.Caloca

	DR - vk - Rename some classes for clarity
	- Fix read-only cvar

Change 3929151 by Rolando.Caloca

	DR - vk - Rename class

Change 3930046 by Rolando.Caloca

	DR - Temp fix Vulkan flickering grass

Change 3930148 by Rolando.Caloca

	DR - vk - Only update dirty descriptors
	- Use dynamic descriptors for packed global uniform buffers

Change 3930998 by Guillaume.Abadie

	Packs shader permutation in different XGE submissions.

Change 3931079 by Rolando.Caloca

	DR - vk - Fixes for Android and non-real ubs platforms

Change 3931942 by Krzysztof.Narkowicz

	Depth rendering - When EarlyZPassMode is set to DDM_AllOccluders, dynamic objects need also to test bUseAsOccluder just like static ones

	#jira none

Change 3932819 by Daniel.Wright

	[Integrate] Scene Textures uniform buffer
	* Base Pass Uniform Buffer now contains a Scene Textures uniform buffer.  Previously the translucent base pass had to check ~40 loose scene texture parameters every draw.
	* FMeshMaterialShader's must now bind PassUniformBuffer and supply a valid pass uniform buffer.  For most passes this is just FSceneTextureUniformParameters.
	* FRendererModule::DrawTileMesh can now cleanly set dummy scene texture resources, just by configuring how the pass uniform buffer is created.
	* Moved scene texture shader functions out of Common, into SceneTexturesCommon which must be manually included by shaders that want to use them
	* Separate Mobile Scene Textures uniform buffer to silo the platform complexities

	Moved DBuffer inputs out of FDeferredPixelShaderParameters and into FOpaqueBasePassUniformParameters

	Removed per-frame material uniform expressions.  GameTime material node with period is now implemented with an fmod in the shader, without the use of MaterialFloat, so that it will happen at full precision.
	* Per-frame expressions were used when the GameTime material node had a period, to do the fmod on the CPU where 32 bit precision is guaranteed, for mobile GPU's where pixel shader precision is sometimes less than 32fp.

	Moved forward shading data into the Base Pass Uniform Buffer
	Removed instanced stereo support for the light cull grid - will have to be reimplemented without changing SRV's per draw
	Base pass sets View Uniform Buffer from DrawRenderState instead of choosing which one to set per-draw

	Fixed padding in nested uniform buffer structs
	Skip SRV members on Feature Level SM4 and below

Change 3932964 by Rolando.Caloca

	DR - vk - Renderdoc on Android

Change 3933095 by Daniel.Wright

	Moved FSceneTextureUniformParameters out of the opaque base pass uniform buffer.
	* Base Pass shaders now enable SCENE_TEXTURES_DISABLED when compiling for a material of any domain other than MD_Surface.  These are used when rendering thumbnails of a material in a different domain, which could be opaque, but the opaque base pass drawing policy does not bind a scene textures uniform buffer, so the shader must not bind it.
	* Opaque materials can no longer use EyeAdaptation.

Change 3933096 by Daniel.Wright

	Better d3d11 assert message when a uniform buffer was not set by the renderer

Change 3933176 by Rolando.Caloca

	DR - vk - Prefer mailbox if available

Change 3933271 by Ryan.Vance

	#jira UE-55936
	Fixed missing referenced uniform bindings on AR pass-through camera shaders.

Change 3934000 by Guillaume.Abadie

	Fixes Win32 build in ShaderCompilerXGE.cpp

Change 3934299 by Guillaume.Abadie

	Fixes a bug in DOF's reduce operator that was casusing color leaking between background and foreground.

Change 3934699 by Daniel.Wright

	Added bAffectDistanceFieldLighting to landscape

Change 3935190 by Daniel.Wright

	Forward Light Grid SRV's use StructuredBuffer on Metal, instead of 'invariant Buffer', which throws off RemoveUniformBuffersFromSource parsing

Change 3935606 by Daniel.Wright

	Removed LightmapPolicy::Set which was needed for vertex lightmaps
	Renamed FVertexFactory::Set to SetStreams to make it findable

Change 3936510 by Rolando.Caloca

	DR - vk - Update glslangValidator.exe to 1.0.65.1 for dumped debug SPIRV shaders

Change 3936545 by Richard.Wallis

	Clone of CL's (3925763, 3925430, 3925424, 3925385, 3925278) Mark Satt's Xcode fixes from task stream //Tasks/UE4/Dev-UERNDR-354-mtlpp/

	Plus XCode 9.2 compile fix in ApplicationPlatformCompilerPreSetup.h for -Wunused-lambda-capture.

Change 3938061 by Daniel.Wright

	Vulkan: Added support for SRV's in Uniform Buffers

Change 3938123 by Daniel.Wright

	Vulkan: Slightly better assert for null resources in uniform buffer

Change 3939197 by Rolando.Caloca

	DR - vk - Disable custom memory mgmt

Change 3939677 by Rolando.Caloca

	DR - vk - Fix static analysis warning

Change 3939809 by Rolando.Caloca

	DR - vk - Fixes for async compute

Change 3939875 by Rolando.Caloca

	DR - vk - Support for -vktrace

Change 3939977 by Rolando.Caloca

	DR - vk - Skip a condition during gather UBs
	- Set up efficient compute async var
	- Fix validation cmd line

Change 3939982 by Rolando.Caloca

	DR - vk - Revert mipchain

Change 3939984 by Rolando.Caloca

	DR - vk - Remove unnecessary asserts

Change 3940082 by Rolando.Caloca

	DR - vk - Custom mem mgr

Change 3940475 by Rolando.Caloca

	DR - vk - Fix DFAO (indirect draw offset)

Change 3940555 by Rolando.Caloca

	DR - vk - Minor fixes

Change 3940675 by Rolando.Caloca

	DR - vk - Fix indirect type mismatch

Change 3941111 by Rolando.Caloca

	DR - Renderpass bGeneratingMips

Change 3941847 by Daniel.Wright

	Fixed Volumetric Lightmaps on Static geometry only working if the geometry had been built with Surface Lightmaps before

Change 3941978 by Rolando.Caloca

	DR - vk - Minor fixes for presenting on compute queue

Change 3942074 by Rolando.Caloca

	DR - vk - Remove some RHI stalls
	- Fixed swap chain stat

Change 3943946 by Daniel.Wright

	Fixed Texcoord0 on Volume materials on a particle sprite, including SubUV particles.

Change 3944065 by Daniel.Wright

	Fixed SceneDepth collision getting broken on GPU particles when a scene capture is rendering

Change 3944158 by Daniel.Wright

	Fixed ViewUniformShaderParameters accessing GEngine->PreIntegratedSkinBRDFTexture too early during slate loading screen

Change 3944865 by Rolando.Caloca

	DR - vk - Prep for render passes

Change 3945196 by Rolando.Caloca

	DR - Move render pass validate to cpp

Change 3945202 by Rolando.Caloca

	DR - vk - Some fixes for using real render passes

Change 3945357 by Rolando.Caloca

	DR - Fix bad condition

Change 3946295 by Yuriy.ODonnell

	Added a sentinel member to FLightMap, which is initialized in the ctor and reset in the dtor. Sentinel is then checked in FLightCacheInterface::GetLightMapInteraction().
	This aims to shed some more light on a hard-to-repro crash, which is suspected to be a use-after-free bug: http://crashreporter/Buggs/Show/1785593

Change 3946407 by Rolando.Caloca

	DR - vk - Prep for refactor

Change 3946648 by Rolando.Caloca

	DR - vk - Fixes for async compute (wip)

Change 3947299 by Rolando.Caloca

	DR - vk - FIx static analysis

Change 3948434 by Rolando.Caloca

	DR - vk - Fix exiting with parallel

Change 3948928 by Rolando.Caloca

	DR - vk - Fix enabling draw markers for tools

Change 3949021 by Rolando.Caloca

	DR - vk - Buffer tracking layer

Change 3949602 by Rolando.Caloca

	DR - vk - static analysis fix

Change 3949757 by Rolando.Caloca

	DR - vk - Remove bogus parameter

Change 3949810 by Rolando.Caloca

	DR - vk - Move waits for cmd buffer

Change 3950270 by Guillaume.Abadie

	Implements dedicated gather pass for foreground hole filling to avoid being VGPR bound in foreground gather pass, but still being hable to amend foreground.

Change 3950272 by Rolando.Caloca

	DR - vk - Minor refactor for semaphores

Change 3950279 by Guillaume.Abadie

	Oups... fixes build

Change 3950298 by Rolando.Caloca

	DR - vk - Gather wait semaphores in the cmd buffers

Change 3950371 by Rolando.Caloca

	DR - vk - fixes for async compute

Change 3950597 by Rolando.Caloca

	DR - vk - Fix for clip distance (fixes planar reflections)

Change 3951075 by Rolando.Caloca

	DR - vk - Fix for async compute

Change 3952524 by Guillaume.Abadie

	Some DOF enum refactoring.

Change 3955016 by Daniel.Wright

	Fixed BuiltData package getting renamed into the map package during a content browser folder move, causing a redirector to be incorrectly placed in the map package

Change 3955668 by Guillaume.Abadie

	Fixes a bug where full res coc buffer was computed even if not doing slight out of focus.

Change 3956722 by Guillaume.Abadie

	Fixes a bug where r.DOF.MaximalForegroundBlurringRadius was screen percentage dependent.

Change 3959212 by Guillaume.Abadie

	Prefixes all DOF's shaders files with DOF keyword.

Change 3959705 by Guillaume.Abadie

	Optimises the DOF setup pass outputing half res and full res with LDS downsample.

Change 3959941 by Guillaume.Abadie

	Halfs DOF's hybrid scatter compilation by using a unique downsampling for both foreground and background, instead of 2 reduce passes.

Change 3962273 by Rolando.Caloca

	DR - Fix typos

	#jira UE-56317
	PR #4586

Change 3962615 by Rolando.Caloca

	DR - vk - Compile fix

Change 3962949 by Rolando.Caloca

	DR - Fix DOFDownsample extension

Change 3962993 by Guillaume.Abadie

	Back out changelist 3962949

Change 3963016 by Guillaume.Abadie

	Adds missing DOFDownsample.usf

Change 3963041 by Rolando.Caloca

	DR - vk - Misc changes to help integrate

Change 3964293 by Guillaume.Abadie

	Fixes DOF's setup pass reading outside of the viewport.

Change 3964475 by Guillaume.Abadie

	Collapses DOF's hybrid scatter compilation passes into reduce passes.

Change 3964883 by Daniel.Wright

	Fixed 3d texture in uniform buffer on unsupporting RHI

Change 3964897 by Rolando.Caloca

	DR - Compile fixes

Change 3964914 by Guillaume.Abadie

	Fixes a bug on r.DOF.RecombineQuality=0

Change 3965153 by Guillaume.Abadie

	Fixes compile warning in D3D12Commands.cpp.

Change 3965814 by Rolando.Caloca

	DR - Prep for integration conflict resolve

Change 3965899 by Rolando.Caloca

	DR - Fix odd linkage issue

Change 3966072 by Rolando.Caloca

	DR - More prep for merge

Change 3966163 by Rolando.Caloca

	DR - Merge prep

Change 3966844 by Guillaume.Abadie

	Packs multiple DOF scattered bokeh per instance and uses PT_RectList in DOF for platforms that can.

Change 3967116 by Rolando.Caloca

	DR - Compile fixes for integration

Change 3967273 by Rolando.Caloca

	DR - Use same path for mip generation

Change 3967277 by Rolando.Caloca

	DR - vk - Fix mips on cubemaps

Change 3967693 by Rolando.Caloca

	DR - Copying //UE4/Dev-Main@3912313 to //UE4-DevRendering, missing shaders

Change 3967851 by Rolando.Caloca

	DR - Copying //UE4/Dev-Main@3912313 to //UE4-DevRendering, Engine 2/2

Change 3968083 by Rolando.Caloca

	DR - Integration compile fixes

Change 3968240 by Rolando.Caloca

	DR - Shader compile fixes for integration

Change 3968270 by Rolando.Caloca

	DR - Fix for missing hash calculation

Change 3969426 by Rolando.Caloca

	DR - vk - Fix warning

Change 3969869 by Krzysztof.Narkowicz

	Back out changelist 3946295 - UE-54537 is fixed, so no need for this debug sentinel.
	#jira none

Change 3969944 by Rolando.Caloca

	DR - Warning fix

Change 3970020 by Rolando.Caloca

	DR - Bump after integration

Change 3970052 by Rolando.Caloca

	DR - Fix for mobile

Change 3970236 by Daniel.Wright

	Causing decal shader to recompile to fix a merge bug

Change 3970270 by Daniel.Wright

	Bump shader version from merge

Change 3970339 by Olaf.Piesche

	Replace series of locks/unlocks with a single one for curve injection

	#tests QAGame

Change 3970390 by Rolando.Caloca

	DR - Rename FSceneTextureUniformParameters to FSceneTexturesUniformParameters
	- Remove duplicate method for occlusion queries

Change 3970523 by Rolando.Caloca

	DR - Fix serialization of shaders

Change 3970533 by Arne.Schober

	DR - fix for removing the Speed tree wind when the scene gets deleted. The original enque rendercommand requeues the element onto the renderthread although the call already came from the Renderthread and the scene can get lost in between.

	#jira UE-56322

Change 3971160 by Guillaume.Abadie

	Fixes CompositeEditorPrimtive pass and SelectionOutline pass for VR editor to work with TAAU.

Change 3971516 by Guillaume.Abadie

	Cherry-pick 3912629: Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera.

	#jira UE-55353

Change 3971594 by Krzysztof.Narkowicz

	Fixed assert inside BindLightMapVertexBuffer. FSplineMeshSceneProxy was calling BindLightMapVertexBuffer for invalid (still not generated) lightmap UV channel after mesh reimport. Simplified assert, as at the moment almost all of the high callsites already clamp lightmap uv channel.
	#jira UE-56321

Change 3971622 by Krzysztof.Narkowicz

	Fixed crash inside Indirect Lighting Cache. Data (reflection captures and lightmap) generation calls ULevel::GetOrCreateMapBuildData(), which can destroy lightmap data if level has legacy data. Last Lightmap generation step recreates this data, but if user cancels lightmap generation - it won't do that.
	#jira UE-56171

Change 3974788 by Rolando.Caloca

	DR - Remove GSupportsGenerateMips

Change 3974789 by Rolando.Caloca

	DR - Remove bogus function

Change 3974986 by Rolando.Caloca

	DR - vk - Tracking fixes

Change 3974989 by Rolando.Caloca

	DR - vk - Don't submit dummy barriers

Change 3975075 by Olaf.Piesche

	Update for particle curve injection improvement, fixing ES2 problems

	#tests QAGame tm-shadermodels, various color curve tests in-editor

Change 3975957 by Uriel.Doyon

	Fixed invalid max texture resolution when using the bake material tools.

Change 3978471 by Daniel.Wright

	New cvar r.SkylightUpdateEveryFrame

Change 3978779 by Rolando.Caloca

	DR - Accessor for texture sizes

Change 3978797 by Rolando.Caloca

	DR - Clean up RHI CopyTexture API

Change 3978832 by Rolando.Caloca

	DR - vk - Workaround for RenderDoc crashing due to Descriptor Pool reset

Change 3978836 by Rolando.Caloca

	DR - vk - Remove generate mips

Change 3979201 by Rolando.Caloca

	DR - vk - RHI CopyTexture. Uses general layout for generating mips

Change 3979204 by Rolando.Caloca

	DR - Use render passes and CopyTexture to generate mips

Change 3979592 by Rolando.Caloca

	DR - Warning fix

Change 3980855 by Krzysztof.Narkowicz

	Optimize bounding sphere radius after non-uniform scale by using bounding box extent.

	#jira UE-56227

Change 3981065 by Rolando.Caloca

	DR - vk - Fix bad layout

	#jira UE-56238

Change 3981346 by Rolando.Caloca

	DR - Copy from 3707257
	Support for not flushing compute jobs (r.D3D11.UAVFlushNV)

Change 3981347 by Rolando.Caloca

	DR - Copy from 3707257
	Don't flush between morph dispatched

Change 3981932 by Mark.Satterthwaite

	Generate the shader hash and function name when a Metal shader error needs to be reported so that even without shader code we get something to go on.

Change 3982442 by Rolando.Caloca

	DR - Fix warning

Change 3982652 by Rolando.Caloca

	DR - vk - Signal semaphore cleanup

Change 3983917 by Richard.Wallis

	Clone of CL 3974146 converted for mtlpp along with extra mtlpp usage suggestions by Mark Satt:

	Fix for black flickering on first paint with weighted material landscape on Mac.  When using AsyncCopyFromBufferToTexture in Metal we put the blit operation on the prologue encoder - however after a draw call using that resource the copy operation should happen after on the current encoder, this keeps the correct order of operations.

	Added Bool return from various Asnyc renderpass resource requests so caller can decide correct further action.  Updated to include the other async functions.

Change 3984409 by Guillaume.Abadie

	Attempts to make static analysis happy again.

Change 3984435 by Nick.Bullard

	Checking in Performance Test level provided to us by Tor Frick based on UE-44841.
	This has been utilized for checking issues against Aftermath performance impact.
	The Map includes 2 Level Book marks, most testing has been done against Bookmark 1 view, in fullscreen, in game mode

Change 3985087 by Mark.Satterthwaite

	Make sure that the particle scratch buffer is large enough to hold all the data for the curve texture we are rendering to, otherwise a full set of curves will start scribbling memory after 64Kb (the curve texture is 256Kb of data - 512x512x4 as sizeof(RGBAUInt8) == 4). This happens in ElementalDemo.

Change 3985201 by Rolando.Caloca

	DR - Fix bad CopyTexture

Change 3985258 by Mark.Satterthwaite

	Try and detect orientation changes so that we don't blow-up on iOS due to a huge mismatch between the drawable texture for the display and the scene's depth-stencil target. I can't just fiddle with the depth-stencil texture itself without running  the risk of obliterating in-use data and really we shouldn't permit such a mismatch anyway but it is fallout from 3620990.

	#jira UE-55756

Change 3986449 by Rolando.Caloca

	DR - vk - Update & consolidate Vulkan headers to 1.1.70.1
	Consolidate SDK into one

Change 3986571 by Guillaume.Abadie

	Makes PVS-Studio happy again in DOF.

Change 3987039 by Yuriy.ODonnell

	Initial implementation of tracing profiler to show CPU and multiple GPUs on the same timeline. Currently only supported on DX12 platforms.

	Use `TracingProfiler frames=N` console command to trigger a capture of the next N frames. Trace is saved to disk as a JSON file into `Saved/Profiling/Traces` directory.
	Trace file uses Google Tracing format and can be visualized in Chrome built-in profiler (chrome://tracing).

	`r.GPUStatsChildTimesIncluded=1` CVar makes timing scopes hierarchical.
	`TracingProfiler.BufferSize=N` CVar controls the size of the tracing buffer, which may need to be increased for long traces (default is 65k events). Only can be set at startup.

Change 3987074 by Yuriy.ODonnell

	Implemented timestamp calibration on DX11. Calibration is only performed when tracing profiler session starts.

Change 3987160 by Yuriy.ODonnell

	Added thread naming and ordering to the tracing profiler output

Change 3987331 by Mark.Satterthwaite

	Remove the Nvidia hack to retain resource references in command-buffers for UE-46604 as the mtlpp refactor provides stronger resource lifetime guarantees.

	#jira UE-46604

Change 3987754 by Mark.Satterthwaite

	Fix MetalRHI memory reporting in non-default path.

	PR #4568

Change 3988184 by Arciel.Rekman

	Linux: Fix editor OpenGL performance (UE-55960).

	- GetCurrentThreadId() calls became much more frequent with the OpenGL RHIT refactor.
	- We used to only cache that value in monolithic builds, because having per-thread static variables in dynamic libraries is risky due to OS limits.
	- This change adds dynamically-managed per-thread cache for non-monolithic builds.

	#jira UE-55960

Change 3988394 by Rolando.Caloca

	DR - vk - Improve memory mgmt
	- Use 256MB pages for Device heap (or 1/8th if less).
	- Remove texture allocations not going through resource manager

Change 3988405 by Marcin.Undak

	Fix VulkanQuery crash on exit #codereview rolando.caloca #codereview arciel.rekman #rb arciel.rekman

Change 3988567 by Rolando.Caloca

	DR - vk - Support for packed global UBs on pci aperture heap

Change 3988668 by Rolando.Caloca

	DR - vk - Remove old comments

Change 3988956 by Marcin.Undak

	RecordPerformance: added option to skip building/cooking before tests #rb none #codereview arciel.rekman

Change 3989161 by Yuriy.ODonnell

	Static analysis error fix

Change 3989196 by Guillaume.Abadie

	Fixes a crash in light shaft's TAA pass.

	#jira UE-57366

Change 3989207 by Yuriy.ODonnell

	Refactored FRealtimeGPUProfilerFrame to avoid splitting profile events when calculating exclusive times of scopes. This allows tracing profiler to retain the hierarchical view of the data, while keeping CSV and GPU Stat system behavior intact.

Change 3989469 by Rolando.Caloca

	DR - vk - Fix for bad index; fix for bad transition

Change 3989772 by Yuriy.ODonnell

	Implemented timestamp calibration on Vulkan

Change 3990040 by Marcus.Wassmer

	Aftermath enabled by default.
	Removed unnecessary warning for other vendors

Change 3990064 by Mark.Satterthwaite

	Ensure that packed globals are reuploaded when the command-encoder is restarted - don't simply invalidate the existing parameters. This properly handles cases where a single logical render-pass is broken into multiple command-encoders and/or command-buffers - otherwise all shaders must reset all parameters each time. When we move between frames we *do* want to perform a full state reset though as previous frame globals are treated as invalid.

Change 3990080 by Mark.Satterthwaite

	Change the way we invalidate the visibility buffer between command-buffers and command-encoders so that on iOS you can reuse the same buffer within the same command-buffer, but not across more than one. The code provides an exception to this rule when running under the MetalRHI validation tools which can break each draw call into its own buffer.

Change 3990084 by Mark.Satterthwaite

	Get MetalStatistics compiling again.

Change 3990381 by Arciel.Rekman

	Bring back D3D12 in RecordPerformance.

Change 3991113 by Rolando.Caloca

	DR - Fix crash on RHI thread on mobile preview
	- Check RHI objects are not null in the PSO initializer

Change 3991191 by Ryan.Vance

	#jira UE-55952

	Reimplemented instanced stereo for forward lighting cull grid after the srv/ub clean up.

Change 3991343 by Rolando.Caloca

	DR - Copy from 3911492
	UE4 - Disabled parallel mobile bass pass by default. This is experiemental and not known to be useful on any mobile platform.

Change 3991375 by Mark.Satterthwaite

	Proper copyright assignment in the mtlpp debugger header.

Change 3993151 by Daniel.Wright

	Fix RTDF resource transition found by Rolando

Change 3993818 by Rolando.Caloca

	DR - Missed file

Change 3993923 by Krzysztof.Narkowicz

	Fixed crashes inside RemoveSpeedTreeWind() and RemoveSpeedTreeWind_RenderThread().
	FStaticMeshComponentRecreateRenderStateContext didn't flush deferred render updates causing stale RenderData to be left:
	1. Thumbnail manager called SetStaticMesh(nullptr), which added StaticMeshComponent to deferred render updates.
	2. UStaticMesh::Build called FStaticMeshComponentRecreateRenderStateContext and destroyed DenderData, but didn't touch Thumbnail's manager StaticMeshComponent as it was nullptr.
	3. This resulted in a StaticMeshComponent with stale RenderData pointer.

	#jira UE-54544

Change 3994033 by Rolando.Caloca

	DR - vk - Reworked layers & extensions, as we were not doing it properly
	- Remove -vulkanstandardvalidation and -novulkanstandardvalidation as they are not needed anymore

Change 3994275 by Mark.Satterthwaite

	Change to linking against mtlpp via AddEngineThirdPartyPrivateStaticDependencies and marking its header with THIRD_PARTY_* macros in the vain hope that might convince the remote compilation code to distribute the module to the remote machine when building MetalRHI.

	#jira UE-57507

Change 3994365 by Mark.Satterthwaite

	Pilfer some code from the old MetalHeap file to handle calculating texture memory size on older macOS and iOS builds when running with stats or LLM enabled.

	#jira UE-57513

Change 3994382 by Rolando.Caloca

	DR - vk - Some missing locks during image tracking

Change 3994422 by Rolando.Caloca

	DR - vk - Remove bogus shader format

Change 3995530 by Rolando.Caloca

	DR - vk - Fix for crash when validation is enabled

Change 3995531 by Rolando.Caloca

	DR - vk - Fix static analysis

Change 3995532 by Rolando.Caloca

	DR - vk - Added support for r.Vulkan.SaveValidationCache

Change 3995610 by Uriel.Doyon

	Texture Streaming Changes and Fixes:
	- Using the small FOV items (like scopes) now only affect visible primitives (through "r.Streaming.MaxHiddenPrimitiveViewBoost").
	- Static components added after the level is registered in the streaming manager are now handled correctly (fixes the low quality on the chests)
	- Dynamic components do not need to register to the streaming manager anymore.
	- Optimized dynamic component management by removing duplicate entries in the update list.
	- Added a pregarbage collect pass to the dynamic component management to optimize GC handling.
	- Added a budget reset logic whenever the scene requirements change significantly.
	- PIE worlds now have correct visibility information.
	- Fixed possible invalid memory access when processing the streaming manager slave views.
	- Refactored the incremental level texture data build to prevent new components from being unhandled.
	- Removed StreamingManager callbacks for NotifyActorSpawned() and NotifyPrimitiveAttached()
	- Added a StreamingManager callback NotifyPrimitiveUpdated(), to be used whenever a primitive streaming state must be updated.

	#jira none

Change 3995908 by Arciel.Rekman

	Fix compile errors when using new Vulkan queries.

Change 3995990 by Arciel.Rekman

	More compile fixes to new Vulkan queries.

	- MSVC did not catch this, clang did.

Change 3996101 by Rolando.Caloca

	DR - vk - Win32 compile fix

Change 3996323 by Mark.Satterthwaite

	Use the right include path to export the mtlpp headers.

	#jira UE-57507

Change 3996392 by Arciel.Rekman

	Vulkan: fix crash on start when using new queries.

	- CommandBufferManager was not yet set at that point and the code in queries relied on it.

Change 3996585 by Rolando.Caloca

	DR - Slight improvement to GL being black, but just a temporary 'workaround' as it's not correct.

Change 3998806 by Arciel.Rekman

	Fix Linux build (UE-57602).

	#jira UE-57602

Change 3998866 by Arciel.Rekman

	SubwaySequencer: fix old shader platform name.

Change 3998947 by Mark.Satterthwaite

	Silence deprecation warnings in CEF on macOS now that we've moved to 10.12 as the minimum.

	#jira UE-57577

Change 3998951 by Mark.Satterthwaite

	Fix last of the deprecation errors that I am aware of for macOS 10.12.

	#jira UE-57581

Change 3998984 by Mark.Satterthwaite

	Build mtlpp for iOS 9.0 not 9.3.

	#jira UE-57586

Change 3999065 by Rolando.Caloca

	DR - vk - Make sure we use version 1.0.0

	#jira UE-57521

Change 3999071 by Arne.Schober

	DR - [UE-55433, UE-57361] Hack SNORM support in OpenGL by re-interpreting UNORM. Underlying data is always SNORM.

	#jira UE-55433, UE-57361

Change 3999494 by Rolando.Caloca

	DR - Enable r.UnbindResourcesBetweenDrawsInDX11 in debug
	- Clear compute resources when r.UnbindResourcesBetweenDrawsInDX11 is enabled

Change 4000197 by Krzysztof.Narkowicz

	Mesh simplifier - normalize TexCoordWeights using min/max TexCoord range. This fixes precision issues for very big TexCoord values and allows to optimize for all TexCoord channels when channels have values of different magnitudes (e.g. non standard TexCoord data).
	#jira UE-54935

Change 4000305 by Yuriy.ODonnell

	Suppress PVS Studio warning V547 (Expression is always true) related to Aftermath

	Reported issue to PVS team and to NVIDIA. Confirmed false positive, fix coming in future PVS version (v6.24).

	#jira UE-57579

Change 4000853 by Arciel.Rekman

	Linux: fix not calling CrashReportClient (UE-57678).

	#jira UE-57678

Change 4001504 by Rolando.Caloca

	DR - vk - Fix transition

Change 4002460 by Krzysztof.Narkowicz

	Toggle for contant shadow length in word space
	Exposed contact shadows to Blueprints
	#jira none

Change 4002608 by Rolando.Caloca

	DR - vk - Fix static analysis
	- Fix potential debug image tracking crash
	- Comment out unused methods

Change 4002615 by Rolando.Caloca

	DR - vk - Allow r.Vulkan.WaitForIdleOnSubmit to be set at startup (e.g. in ConsoleVariables.ini)
	Previously, if your map needed to UpdateSkyCaptureContents on startup, an ensure would fail if GWaitForIdleOnSubmit was set.
	PrepareForCPURead needs to wait for the command buffer to finish before trying to read the results back, but the wait has already happened when r.Vulkan.WaitForIdleOnSubmit is set. Trying to wait again correctly complains that the command buffer is not in the correct state. So, skip the WaitForCmdBuffer call when r.Vulkan.WaitForIdleOnSubmit is set.

Change 4002640 by Rolando.Caloca

	DR - vk - Missing support for CVarDefaultBackBufferPixelFormat

Change 4002919 by Guillaume.Abadie

	Implements DOF's temporal upsampling pass for better dynamic resolution stability.

Change 4002984 by Guillaume.Abadie

	Integrates Sebastian Aaltonen's ALU optimisations for TAAU.

Change 4003112 by Olaf.Piesche

	Fir for TBB stall (resulting in severe hitches and hangs in the editor with stats active); tested multiple scenarios and encountered no hitches.

	#tests QAGame PerformanceTest and RenderTest map with various stats on and off

Change 4003159 by Mark.Satterthwaite

	Undo parts of changelist 3970553 - the ref-counted pointer approach to returning textures to the pool is not working as expected so we'll remove that. It'll be faster on the CPU without it and everything works thanks to the changes this CL made to the way textures were released.

	#jira UE-57538

Change 4003287 by zachary.wilson

	Adding reflection capture content to TM-LightingScenarios

Change 4003395 by Arne.Schober

	DR - Fix unitzialised value when clicking Go To in the editor
	#jira UE-57048

Change 4003425 by Rolando.Caloca

	DR - vk - Fix for new occlusion queries

Change 4003530 by Arne.Schober

	DR - Disable GPU Benchmark in headless configurations

	#jira UE-57673

Change 4003717 by Rolando.Caloca

	DR - vk - Fix for depth not store, stencil store

Change 4003719 by Rolando.Caloca

	DR - Minor switch to render pass

Change 4003720 by Mark.Satterthwaite

	Don't suballocate private memory buffers on Vega and only Vega as there is something wrong with the blits in those cases but I can't capture a GPU trace to find out what right now (the driver is broken) - could be a bug in my code but this works on Polaris and Nvidia so it will need to be filed as a radar for AMD.
	Remove the FMetalBufferChunk from FMetalBuffer and simply store a pointer to the owning Heap/Magazine allocator. The FMetalResourceHeap now calls a new Release function to return the buffer to the allocator which will be faster on the CPU.

	#jira UE-57659

Change 4003854 by Mark.Satterthwaite

	Undo parts of 3990064 and try a different approach to get the uniforms to upload and remain available in the right places. As the original bug has been lost to time we should keep an eye out for missing buffer bindings by running under the Metal validation layer periodically.

	#jira UE-57576

Change 4004709 by Rolando.Caloca

	DR - Support for D3D 11, 12 & Vulkan for UAVs off Index Buffers

Change 4005149 by Guillaume.Abadie

	Adds shader permutation to avoid clamping input buffer UV in DOF's gather pass.

Change 4005284 by Uriel.Doyon

	Resaved volume texture assets with proper engine version.

	#jira UE-57534

Change 4005286 by Guillaume.Abadie

	Reduces constant setup in DOF's gather pass.

Change 4005359 by Rolando.Caloca

	DR - vk - Fix annoying warning

Change 4005363 by Rolando.Caloca

	DR - Fix android not finding vulkan shaders

Change 4005457 by Rolando.Caloca

	DR - vk - Fix swapchain crash

Change 4005473 by Patrick.Kelly

	UE-57135: Editor crash if set Reflection Capture Resolution to be 64 and New a Default level

	Codde by Daniel
	Tested by Patrick

Change 4005474 by Rolando.Caloca

	DR - vk - Remove glsl code from shaders. Packaged QAGame goes from 176MB to 162MB

Change 4005759 by Krzysztof.Narkowicz

	Fixed a bug, where reflection capture build is called, even though we are in mobile preview mode.
	#jira UE-57743

Change 4005774 by Mark.Satterthwaite

	Update the wave intrinsics to avoid implicit bool->uint conversion that Apple don't like.

	#jira UE-57750

Change 4005974 by Mark.Satterthwaite

	Don't use cubemap array types on iOS Metal as they aren't available on all devices and we need to maintain backward compatibiliy for years to come.

	#jira UE-57083

Change 4006056 by Mark.Satterthwaite

	Remove the use of the PrimitiveType argument from Metal draw calls.

	#jira UE-57822

Change 4006139 by Mark.Satterthwaite

	- Move the render-pass functions into the MetalRHI implementation for later alteration.
	- Implement Index buffer UAVs for Metal - makes them more like vertex-buffers so this is one more step on the road to a unified buffer base-class implementation.

Change 4006215 by Mark.Satterthwaite

	Metal's begin & end render/compute pass API implementation will take some time, but for now make it not depend on the parent stub implementation.

Change 4006394 by Mark.Satterthwaite

	In lieu of a real instruction count just use the number of lines in the "Main" function of the shader as the instruction count for Metal.

	#jira UE-57551

Change 4006493 by Mark.Satterthwaite

	MetalRHI can currently support 4-component formats for Buffer UAVs - this might need some thought in the future as the API evolves but we might as well take advantage while we can.

Change 4006495 by Daniel.Wright

	Integrate from Refactor branch
	* New FMaterialRenderProxy function GetMaterialWithFallback which provides both the FMaterialRenderProxy and FMaterial.  Needed when falling back to default material, so that proxy and material resource match.
	* Local vertex factory uniform buffer

Change 4006851 by Brian.Karis

	Fix for joined charts forming an L to inflate both axii.

	Thanks to Jess Kube of The Coalition.

Change 4006852 by Brian.Karis

	Fix for hard coded reflection capture cube map size. Should fix light static light aliasing in captures

Change 4006918 by Brian.Karis

	New ByteBuffer functionality. Memcpy and scatter upload. Can implement GPU side TArray reflection.

	Not yet used by checked in code. WIP optimization.

Change 4007246 by Guillaume.Abadie

	Creates lower quality permutation for DOF's gathering pass, without Coc based weighting of the samples, and lower number of gathering ring for fast accumulator.

Change 4007291 by Guillaume.Abadie

	Exposes more DOF scalability settings.

Change 4007328 by Guillaume.Abadie

	Optimises DOF's half res only setup pass using gather4

Change 4007627 by Richard.Wallis

	Fix for when Magic Mouse cannot zoom in World Composition editor.  Missing default SNodePanel::OnMouseMove behaviour.  Tested using a classic 2xbutton + wheel mouse and a Mac MagicMouse.

	#jira UE-57030

Change 4007682 by Richard.Wallis

	No video when playing HLS streaming video on Mac.  2 Issues, FPS was zero making duration for video sample buffer nonsense and Video Track dimensions were going to zero on the AVAsset once fully initialized when playing HSL streams.  Now cache relevant details and handle zero frame rate.

	Notes:
	- Caching the frame rate is not as important as we could look it up each time and fix for zero - ignoring that at the moment.
	- Assume we DO NOT want the FrameSize to be the last fetched video frame size from the AvfMediaVideoSampler as I think that is the video quality for streaming video and not the media frame size.
	- Renamed a variable in the AvfMediaVideoSample - was called FrameRate but it was the FrameDuration by that point.

	#jira UE-56734

Change 4007731 by Rolando.Caloca

	DR - Disable byte buffers on non-hlsl based platforms

	#jira UE-57851

Change 4007741 by Rolando.Caloca

	DR - Disable byte buffers on hlslcc platforms

Change 4007782 by Mark.Satterthwaite

	Force Metal shaders, including the stdlib, to recompile.

Change 4007918 by Rolando.Caloca

	DR - vk - Some static asserts

Change 4008404 by Arciel.Rekman

	Do not crash on incompatible Vulkan drivers (UE-57521).

	#jira UE-57521

Change 4008442 by Daniel.Wright

	Better comments on ERHIFeatureLevel expectations

Change 4008494 by Arne.Schober

	DR - moved bDeletedThroughDeferredCleanup before begincleanup to catch cases where the reference is added twice to the array. also removed finishcleanup as all they ever did was deleting the pointer anyway, and it sould be adfded if such functionallity is ever required fom outside of the regular destructor.

	#jira UE-57754

Change 4008730 by Mark.Satterthwaite

	After the most recent changes to handling uniform buffer dirty bits in MetalRHI we should guard against attempts to set an unbound uniform buffer.

	#jira UE-57870

Change 4008949 by Brian.Karis

	Fix compile warning

Change 4008951 by Brian.Karis

	Added LTC LUT textures

Change 4009326 by Guillaume.Abadie

	Compiles out DOF's gathering bokeh simulation on platform other than desktop.

Change 4009380 by Krzysztof.Narkowicz

	Moved area light code before the contact shadows, so contact shadows use representative light's direction.
	Merged all contact shadows shader code.
	Contact shadows keep constant screen space length independent of FoV settings.
	Contact shadows for translucents.
	Contact shadows for eye.

Change 4009555 by Guillaume.Abadie

	Splits DOFCocTile.usf in two.

Change 4009999 by Yuriy.ODonnell

	MallocStomp can now be enabled on certain platforms using '-stompmalloc' command line argument.

	Previously it was necessary to modify MallocaStomp.h and re-compile the engine.
	Currently supported platforms: Win64, Mac, Linux.

	Replaced hard-coded page size with FPlatformMemory::GetConstants().PageSize.

Change 4010288 by Rolando.Caloca

	DR - vk - Fix for vertex streams

Change 4010289 by Krzysztof.Narkowicz

	D3D12 - fixed depth bounds bug, where depth bounds wasn't properly set to [0;1] after disabling.

	#jira UE-57510

Change 4010297 by Rolando.Caloca

	DR - vk - Remove some functions for android

Change 4010315 by Rolando.Caloca

	DR - vk - Remove create info macro

Change 4010451 by Rolando.Caloca

	DR - vk - Reuse samplers
	- Infiltrator goes from 5759 to 24 samplers!

Change 4010627 by Rolando.Caloca

	DR - vk - Fix missing values for tracking swapchain validation

Change 4011924 by Guillaume.Abadie

	Implements tile based early return optimisation on DOF's postfiltering method.

Change 4011941 by Guillaume.Abadie

	Shaves some ALU in DOF's accumulator for LowQuality permutation.

Change 4012093 by Yuriy.ODonnell

	Disable MallocStompOverrunTest() in static analysis config, as it intentionally performs an out-of-bounds access.

Change 4012195 by Rolando.Caloca

	DR - vk - Fix for mobile backbuffer layout

Change 4012202 by Rolando.Caloca

	DR - vk - Don't use staging buffers on UMA

Change 4012467 by Rolando.Caloca

	DR - Remove redundant check

Change 4012486 by Rolando.Caloca

	DR - Fix missing transition

Change 4012518 by Guillaume.Abadie

	Implements fast shader permutation for DOF's TAA pass.

Change 4013084 by Arciel.Rekman

	Fix for Linux clock discrepancy.

	- Causing at least one precision issue, possibly more.

	(Edigrating 4003273, 4012462 from //UE4/Dev-Editor/... to //UE4/Dev-Rendering/...)

Change 4013266 by Uriel.Doyon

	Fixed crash when setting SceneDepthTextureNonMS and not having valid depth buffers in the  SceneContext.

Change 4013626 by Uriel.Doyon

	Fixed crash in the lighting build when creating a blueprint of the ALight and placing a light component in it.
	#jira UE-51672

Change 4013805 by Rolando.Caloca

	DR - Fix more missing transitions

Change 4014128 by Arne.Schober

	DR - Do not create LocalVFUniformBuffer when running without MVF

	#jira UE-57929

Change 4014193 by Uriel.Doyon

	Editing component transforms now invalidate the component's lighting cache.

	#jira UE-48134

Change 4014282 by Rolando.Caloca

	DR - vk - Remove extra validation during dump

Change 4014584 by Uriel.Doyon

	Duplicated static meshes now generate a new GUID to prevent possible issues with lightmass.
	#jira UE-49064

Change 4014604 by Uriel.Doyon

	UStaticMesh  postduplicate now only generates a new GUID if !bDuplicateForPIE.

Change 4015460 by Guillaume.Abadie

	Composes separate translucency within DOF's recombine pass.

Change 4015571 by Guillaume.Abadie

	Refactors tonemapper to use global shader permutation API, that adds permutation for HDR output device rather than dynamic branching that some shader compiler are not very well optimizing.

Change 4015984 by Krzysztof.Narkowicz

	Fixed crash inside DFAO resource allocation, when DFAO viewport has zero area.

	#jira UE-58000

Change 4016056 by Mark.Satterthwaite

	Fix Mac Metal shader compilation of texture cube arrays.

Change 4016062 by Richard.Wallis

	Convert things like Space, Delete, F6 etc to unicode so they display correctly on the Mac menu rather than first letter of word.  Added the default Mac commands to the GenericCommands so we get a Chord overwrite message and stop things like cmd+ q / w / h from getting bound.

	#jira UE-46999

Change 4016109 by Mark.Satterthwaite

	One unified Metal buffer implementation - will make further changes a heck of a lot easier.

Change 4016221 by Patrick.Kelly

	UE-57617: Ensure changing viewmode to ShaderComplexity while in -game

Change 4016238 by Guillaume.Abadie

	Makes clang happy again in Tonemapper.

Change 4016309 by Mark.Satterthwaite

	More *_RenderThread implementations for MetalRHI.

Change 4016414 by Mark.Satterthwaite

	And MetalRHI version of CreateStructuredBuffer_RenderThread...

Change 4016498 by Mark.Satterthwaite

	Don't hold on to the uniform buffers bound to the hull shader when switching to a tessellated draw call as they'll have the wrong buffer layout.

	#jira UE-57930

Change 4017394 by Juan.Canada

	OpenGL: Fixed shading artifacts due incorrect UNORM/SNORM conversions in skin/skincache/computetangent shaderss.
	#jira UE-57691

Change 4017522 by Rolando.Caloca

	DR - vk - Remove unused code path (old mip generation detection)

Change 4017539 by Rolando.Caloca

	DR - vk - Fix for sky lighting mips showing green on AMD

Change 4017542 by Arciel.Rekman

	Moved appCountTrailingZeros to a non-SSE header (fixes ARM64 build).

	- Arguably WITH_SLI shouldn't apply to Linux on ARM but the fact that the function wasn't available is bad on its own.

Change 4017827 by Guillaume.Abadie

	Optimises DOF's scattering cost by a third.

Change 4017835 by Rolando.Caloca

	DR - Only allow a render pass to generate mips for one color render target

Change 4017889 by Mark.Satterthwaite

	Cache all the Metal state objects to avoid hitting the API unnecessarily.

Change 4018251 by Mark.Satterthwaite

	Fix broken rendering on Metal that tracked back to the innocuous looking changes in CL #4006495 (no blame attached - these changes are entirely reasonable) and cause various bugs in QAGame's TM-DistanceFields, ElementalDemo and probably more. Doesn't fix broken SpeedTree rendering :(.

	MetalRHI was allowing uniform buffers to blow away linear texture buffers when the constant buffer has been elided due to dead-code elimination. This problem can manifest without linear textures if the uniform buffer contains both constant data and a resource-table but the shader doesn't use any of the constant data. That's because Metal doesn't separate constant buffers from any other kind of buffer unlike D3D which separates all the slots out - and Metal doesn't provide enough buffers to emulate the D3D arrangement. So far this has only manifested in the MVF + Linear Texture case but a more robust solution will be necessary long term.

Change 4018514 by Guillaume.Abadie

	Implements r.DOF.Scatter.MinCocRadius.

Change 4018553 by Guillaume.Abadie

	Implements r.DOF.Scatter.MaxSpriteRatio to control the budget upperbound of DOF's scattering

Change 4020369 by Yuriy.ODonnell

	Disable MallocStompOverrunTest in all static analysis configs (using USING_CODE_ANALYSIS macro)

	Previously was only disabled for PVS-Studio.

Change 4020620 by Arciel.Rekman

	Fix XboxOne CIS (fallout of appCountTrailingZeros move).

Change 4020949 by Guillaume.Abadie

	Configures DOF in scalability settings.

Change 4021593 by Rolando.Caloca

	DR - vk - Support for Aftermath style api on AMD

Change 4021740 by Rolando.Caloca

	DR - vk - Change log output

Change 4022008 by Uriel.Doyon

	Fixed renderthread stalls when streaming texture mips on low end systems.

Change 4022135 by Rolando.Caloca

	DR - vk - Fix last mip's layout during mip chain creation

Change 4022607 by Jian.Ru

	Speculative fix for a bug where an invalid vertex buffer is deferenced
	#jira UE-56229

Change 4022890 by Rolando.Caloca

	DR - Fix reference count not getting released

Change 4023540 by Mark.Satterthwaite

	Avoid some pointless retain/release calls on Metal Encoders.

Change 4023796 by Marcus.Wassmer

	Tell users they are over the maximum size when allocating very large rendertargets.

Change 4025337 by Yuriy.ODonnell

	Improved use-after-free detection mechanism and physical memory usage of MallocStomp on Windows.

	MallocStomp on Windows will now reserve virtual address space for every allocation and then commit physical pages only to the valid usable part.
	Physical pages will be unmapped on Free, but virtual address space will not be released and therefore will never be re-used.

	Virtual address space is allocated from the OS in blocks of 1GB and then linearly sub-allocated.
	This reduces VA space usage, as VirtualAlloc returns blocks on 64KB granularity even if we just need 4KB. As a small bonus, this also reduces number of syscalls per allocation.

	This dramatically increases accuracy of use-after-free detection, but consumes significant amount of memory for the OS page table.
	Virtual memory limit for a process on Win10 is 128 TB, which means we can afford to keep virtual memory reserved for a long time.
	Running Infiltrator demo consumes ~700MB of virtual address space per second.

	Additionally, committing physical pages only for the usable part of the entire virtual block reduces physical memory usage by ~30% compared to old behavior,
	which allocated and committed entire block of pages via BinnedAllocFromOS and then marks border page as non-accessible.

Change 4026047 by Rolando.Caloca

	DR - Fix test/shipping

	#jira UE-58148

Change 4026150 by Krzysztof.Narkowicz

	Force proper ordering of buffer visualization materials - after tonemapping (so exposure doesn't influence it) and before editor stuff like icons.
	#jira UE-57992

Change 4026226 by Rolando.Caloca

	DR - Fix static analysis

	#jira UE-58150

Change 4026354 by Jian.Ru

	Debug check trying to catch a crash. Only enabled in editor build
	#jira UE-50111

Change 4026655 by Rolando.Caloca

	DR - Fix for static analysis

	#jira UE-58149

Change 4026763 by Rolando.Caloca

	DR - Remove references to defunct CCT to avoid confusing licensees

Change 4027167 by Uriel.Doyon

	Fixed possible out of bound buffer access when serializing with FDuplicateDataWriter.

	#jira UE-56509

Change 4027850 by Jian.Ru

	Prevent log spam
	#jira UE-50111

Change 4029546 by Rolando.Caloca

	DR - Compile fixes

Change 4029624 by Yuriy.ODonnell

	Addressed static analysis errors in MallocStomp

	- VirtualAlloc return value is now explicitly checked.
	- C6250 is suppressed, as VirtualFree does not release address space by design.

Change 4030225 by Yuriy.ODonnell

	Static analysis warning fix: make sure declaration of Sleep() is consistent between Windows headers and TBB

	The complexity with this particular case is that the warning is generated in synchapi.h, which is included by some Windows headers.
	If a module includes TBB and then Windows platform headers, static analyzer will report this warning.
	Suppressing it would require wrapping all instances of Windows header includes in third-party macros.

	Current pragmatic solution is to modify the Sleep() declaration in TBB header to be consistent with Windows and to report the issue to Intel for a permanent fix.

Change 4030440 by Rolando.Caloca

	DR - Fix crash on mobile

	#jira UE-58222

Change 4030570 by Daniel.Wright

	Allow null SRV's in uniform buffers for feature levels that don't support SRV's in shaders

Change 4030618 by Arne.Schober

	DR - missing tangent/normal sign conversion after integration from main
	#jira UE-58224

Change 4031588 by Rolando.Caloca

	DR - vk - Fix compile error when missing vkCmdWriteBufferMarkerAMD

Change 4032145 by Mark.Satterthwaite

	Fix UE-58268 by only emitting the base_instance/base_vertex variables required to fix-up the instance/vertex ID values to match D3D when the Metal version is 1.1 or higher, earlier versions don't support these features.

	#jira UE-58268

Change 4032209 by Rolando.Caloca

	DR - Fix crash on EngineTest: Mesh Batch's UserIndex is not a union anymore

Change 4033178 by Guillaume.Abadie

	Fixes FXAA sampling outside viewports, that was causing black outline on bottom and right edge of the screen when ViewSize != BufferSize, problematic for some screenshot automated test.

	#jira UE-58151

Change 4034489 by Daniel.Wright

	Fixed UStaticMeshComponent modifying its UStaticMesh when undoing a change.  This caused a crash when other static mesh components using the same mesh asset were rendered, since their rendering state was not recreated.  A component should not modify its asset during PostEditUndo.
	 * This behavior has been present for a long time but was previously hidden because only the vertex factory of the mesh asset is cached in static draw lists, not any of its rendering resources (eg vertex declaration).

Change 4035157 by Uriel.Doyon

	Fixed deadlock in the streaming code when running with -onethread.
	#jira UE-58299

Change 4035198 by Rolando.Caloca

	DR - vk - Fix issue when an older SDK was installed, UBT would pick it (should pick the newer of ThirdParty\Vulkan or installed SDK).

	#jira UE-58267

Change 4035730 by Arne.Schober

	DR - Fix missing Fog parameters during LightScattering Injection

	#jira UE-57608

Change 4035843 by Daniel.Wright

	Reimplemented support for EyeAdaptation node in opaque materials

Change 4036837 by Marcus.Wassmer

	Replace some of the screenshots to match new un-tonemapped buffer visualization

Change 4036980 by Rolando.Caloca

	DR - vk - Fix deadlock contention during mem allocation on Linux

Change 4037225 by Guillaume.Abadie

	Fixes jittering selection outline.

	#jira UE-58350

Change 4038056 by Marcus.Wassmer

	roll back changelist 4026150.  breaks a bunch of automated tests by cutting off half the image.
	Change can go back in later with that part fixed also

Change 4038296 by Jian.Ru

	Static analysis fix
	#jira UE-58377

Change 4038402 by Ben.Marsh

	Suppress IncludeTool warnings caused by CL 3998947.

Change 4038514 by Arne.Schober

	DR - Fix case with MVF where instance offset is not supported by the API (in this case only foliage OpenGL and TvOS), usually the buffers are offsetted instead but with MVF we do not use offsetted buffers, therfore the offset needs to be passed into the shader although we are drawing with offset of 0.

	#jira UE-57652

Change 4038747 by Marcus.Wassmer

	Back out changelist 3853645, causing us to lose shadows in the shaderhair test

Change 4040138 by Rolando.Caloca

	DR - Fix compile warning

Change 4041614 by Rolando.Caloca

	DR - vk - Fix for Oculus module

	#jira UE-58267

Change 3810277 by Daniel.Wright

	Ray Traced Distance Field shadows use a two pass tile culling algorithm with no tile max - fixes flickering from tile overflow in dense areas or with a low sun angle.  Costs .2ms on PS4.
	The distance field scene buffers now use float4 on PS4 and Xbox, saves .1ms on PS4.

Change 3817029 by Uriel.Doyon

	Added UVolumeTexture, which use 3D textures. Compressed formats are supported on DX11, DX12, PS4 and XB1.
	Projects targetting OpengGL don't have access to compressed formats (as the implementation has texture tiling issues).
	Add "r.AllowVolumeTextureAssetCreation" set as 0 by default, which controls whether volume texture can be sampled in materials and whether they can be created from 2D texture assets.
	Platform not supporting BC7, will now fallback on RGBA8 instead of DXT to preserve quality, in an attemps to increase usage of BC7.

	#jira UE-32263

Change 3819960 by Michael.Lentine

	Expose UEPhysics Clothing Parameters through UI.

Change 3823401 by Rolando.Caloca

	DR - Add NumQueriesInBatch to RHIBeginOcclusionQueryBatch

Change 3844805 by Arne.Schober

	DR - Increased Intermediate normal of Umodel and Skelmesh from 8bit Unorm Compressed to float. A resave/rebuid/reimport of the meshes is recommended to recover some lost precision.
	Fixed an issue with compressed (packed) normals on the GPU which were off by one integer representation. Also switched from UNORM to SNORM to get a discrete zero representation and removed some mads from all the VertexShaders.

Change 3847283 by Marcus.Wassmer

	Extra fixes from Uriel

Change 3876607 by Rolando.Caloca

	DR - Use render passes when running occlusion queries
	- Removes the RHI(Begin|End)OcclusionQueryBatch API

Change 3903799 by Daniel.Wright

	[Integrate] Pass Uniform Buffers
	* All pass-constant shader inputs should go into the appropriate pass uniform buffer, instead of being set per-draw
	* Moved many per-draw base pass parameters over to the Base Pass Uniform Buffer
	* Opaque and Translucent base pass shaders have different uniform buffers, which allows compile errors when accessing an invalid resource (eg GBuffer in Opaque), instead of silently falling back to GBlackTexture

	Uniform buffers can now contain nested structs with UNIFORM_MEMBER_STRUCT()
	* This allows composing a uniform buffer at a particular update frequency out of many features, with encapsulation of each feature's parameters in a struct.
	* Eg deferred fog uses FFogUniformParameters, but so does translucency in the base pass, where FFogUniformParameters is reused nested inside the base pass uniform buffer.
	* Resources can now be located anywhere in the uniform buffer.  Padding is inserted to the cbuffer representation to keep memory layouts matching.  In the future the cbuffer could be compacted.
	* RemoveUniformBuffersFromSource() which works around HLSLCC lack of struct initializers now handles nested structs

Change 3917500 by Rolando.Caloca

	DR - Change depth bounds so only the enable bit is in the PSO, allow min/max to be dynamically modified

Change 3964907 by Guillaume.Abadie

	Implements RectList topology support in RHI.

Change 3979171 by Mark.Satterthwaite

	Copying //Tasks/UE4/Dev-UERNDR-354-mtlpp to Dev-Rendering (//UE4/Dev-Rendering):

	Rewrites MetalRHI in terms of mtlpp, which is a C++ wrapper library built around Metal's Objective-C API that attempts to reduce overheads and eliminate resource lifetime errors.

	Regarding mtlpp:
	- The mtlpp library uses C++ constructor/destructor and smart-pointer style management of Objective-C retain/release calls to prevent over- and under-release problems.
	- To reduce Objective-C overheads the mtlpp library caches the internal C-function that implements the Objective-C selectors for the most commonly used Metal protocol types and calls the function directly - this avoids objc_msgSend which does this look-up dynamically and thus improves CPU performance slightly.
	- Another advantage is that mtlpp provides infrastructure to extend the Metal API slightly to help improve MetalRHI - the two important aspects are mtlpp::CommandBufferFence which provides a consistent CPU<->GPU synchronisation primitive and sub-buffer allocations from mtlpp::Buffer which allow for far superior memory management.
	- Validation functionality is also provided by mtlpp to detect CPU vs. GPU data races and resource lifetime validation - this is expensive and is thus optional and compiled out from Shipping binaries that should be used when performance is most critical. The validation only works between resource modification and *submitted* command-buffers - anything that is being actively encoded on the CPU is ignored and it remains the responsibility of the application to validate the order of operations when encoding.

	Apple Platform:
	- LLM support which tracks Objective-C objects is enabled only on macOS - we don't have the necessary libraries to intercept and override the internal system calls on iOS.

	MetalRHI:
	- All the types are switched over, (mostly) insuling the external API from the horror of Metal and Objective-C.
	- Buffers are now managed quite differently, small buffers are allocated from a magazine allocator that allocates in fixed blocks from a larger parent buffer, intermediate sized buffers are allocated from a simple heap allocator that wraps a larger buffer and anything of reasonable size (>2Mb) will use the pooled allocator. This *radically* reduces the number of buffer resources, by as much as a factor of 10, because they are now sub-allocated without the need to use MTLHeap or MTLFence so they are performance equivalent to the existing implementation on the GPU and much faster on the CPU. Total memory use is approximately the same.
	- Vertex & index buffer management has been updated to reflect changes in the management and to avoid reallocating buffers which provide a Linear Texture (for SRVs) unless strictly necessary. This ensures that even in cases where a dynamic buffer is updated multiple times in a frame it will still work acceptably well.
	- The Metal ring-buffer implementation is completely different again, this time it can use Managed memory on macOS which allows for much better performance on eGPUs which will be more and more important for Mac.
	- Everyone that needs to wait on a command-buffer fence (rather than a command-buffer itself) now use mtlpp::CommandBufferFence, which prevents race conditions between the different command-buffer handlers (which sometimes execute out of order).
	- LLM tracking should now report the same data as the MetalRHI stats group for buffer & texture allocations - there is no segmentation for Vertex/index/Structured/Uniform allocations in Metal so these numbers are going to be wrong and will need to be rethought.
	- What will be unseen are the number of small but important resource usage fixes that avoid stale resources from being bound to the device after the point at which they become invalid. This should eliminate a class of errors where the GPU uses a resource pointer that is modified by the CPU and was necessary to satisfy the new mtlpp validation code.

	Other:
	- Remove the Metal focused workarounds from the ClothBuffer resource binding and related vertex-buffer SRV - these were put in when MetalRHI/MetalShaderFormat couldn't handle float->uint conversions correctly and they should now.
	- Fix a validation error caused by trying to render a 0-sized scissor rect which is invalid in Metal and simply pointless elsewhere.
	- Consistency of disabling the Manual Vertex Fetch behaviour in shaders.

	#jira UERNDR-354

Change 3979312 by Rolando.Caloca

	DR - Remove bogus bKeepOriginalSurface parameter in CopyToResolveTarget

Change 4005122 by Rolando.Caloca

	DR - Support for PS4 Index Buffer UAVs

Change 4016298 by Guillaume.Abadie

	Fixes DOF hybrid scattering on platforms that supports RectList topology.

Change 4018575 by Guillaume.Abadie

	Optimises DOF's reduce pass when doing scattering compilation.

Change 4020317 by Guillaume.Abadie

	Implements WaveBroadcastIntrinsics.ush.

[CL 4042226 by Marcus Wassmer in Main branch]
2018-05-01 10:36:33 -04:00
Matt Kuhlenschmidt
238fcb9d83 Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#fyi richard.talbotwatkin, alexis.matte

#rb none

[CL 3928841 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-03-06 13:26:20 -05:00
Matt Kuhlenschmidt
68f4525e1b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00
Alexis Matte
aa84947dfc Make the mesh description conversion from/to rawmesh
Move triangulation from editable mesh to MeshDescription
Fix the edge creation when importing a fbx to mesh description
Add automation tests for mesh description, add some conversion tests
Load orion monolith02 level succesfully using meshdescription instead of rawmesh

#rb none

[CL 3817088 by Alexis Matte in Dev-Geometry branch]
2017-12-28 17:15:00 -05:00
Matt Kuhlenschmidt
92eed46d3f Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none

[CL 3635882 by Matt Kuhlenschmidt in Dev-Geometry branch]
2017-09-11 10:43:35 -04:00
Mike Fricker
3892ace583 Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry) (up to CL 3517493)
#rb none

[CL 3517961 by Mike Fricker in Dev-Geometry branch]
2017-06-30 12:21:06 -04:00
Mike Fricker
fddcdcac09 Merging //UE4/Dev-Main to Dev-Geometry (from CL: 3492074)
#rb none

[CL 3493369 by Mike Fricker in Dev-Geometry branch]
2017-06-15 17:45:03 -04:00
Ben Marsh
75fa4e9e6d Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3345860 on 2017/03/14 by Daniel.Lamb

	Fixed crash when building DLC

	#test Cook paragon.

Change 3347324 on 2017/03/15 by Gil.Gribb

	UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme.

Change 3347331 on 2017/03/15 by Robert.Manuszewski

	Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill.

	#jira UE-42732

Change 3347371 on 2017/03/15 by Graeme.Thornton

	Fix for runtime asset cache not invalidating files with an outdated version number

Change 3349161 on 2017/03/16 by Steve.Robb

	Generated UFUNCTION FNames no longer exported.
	Misc refactors of code generation.

Change 3349167 on 2017/03/16 by Steve.Robb

	Unused TBoolConstant removed (the more general TIntegralConstant should be used instead).

Change 3349274 on 2017/03/16 by Gil.Gribb

	UE4 - Fix loading a package that is already loaded.

Change 3349534 on 2017/03/16 by Ben.Marsh

	UBT: Check that the SN-DBS service is running before attempting to use it.

Change 3349612 on 2017/03/16 by Gil.Gribb

	UE4 - Increased estimate of summary size.

Change 3350021 on 2017/03/16 by Gil.Gribb

	UE4 - Fixed crash in signature checks when mounting pak files.

Change 3350052 on 2017/03/16 by Ben.Marsh

	Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name.

Change 3350360 on 2017/03/16 by Ben.Marsh

	UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes.

Change 3351670 on 2017/03/17 by Ben.Marsh

	UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them.

Change 3352289 on 2017/03/17 by Ben.Marsh

	Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits.

Change 3352390 on 2017/03/17 by Ben.Marsh

	Remove unused/out of date binaries for CrashReporter.

Change 3352392 on 2017/03/17 by Ben.Marsh

	Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now.

Change 3352410 on 2017/03/17 by Ben.Marsh

	Remove P4ChangeReporter. I don't believe this is used any more.

Change 3352450 on 2017/03/17 by Ben.Marsh

	Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects.

Change 3352455 on 2017/03/17 by Ben.Marsh

	Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more.

Change 3352940 on 2017/03/17 by Wes.Hunt

	Update CRP to not send Slack queue size updates unless the waiting time is greater  than 1 minute.
	#codereview: jin.zhang

Change 3353658 on 2017/03/20 by Steve.Robb

	Fix for crash when importing a BP which has a populated TMap with an enum class key.

Change 3354056 on 2017/03/20 by Steve.Robb

	TAssetPtr<T> can now be constructed from a nullptr without a full definition of T.

Change 3356111 on 2017/03/21 by Graeme.Thornton

	Fix for UE-34131
	 - Support double and fname stat types in UFE stat export to CSV

	#jira UE-34131

Change 3358584 on 2017/03/22 by Daniel.Lamb

	Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking.

	#test Cook shootergame

Change 3360379 on 2017/03/23 by Gil.Gribb

	UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance.

Change 3360623 on 2017/03/23 by Gil.Gribb

	UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy.

Change 3360627 on 2017/03/23 by Gil.Gribb

	UE4 - Optimized UObject hash tables for speed and space.

Change 3361183 on 2017/03/23 by Gil.Gribb

	UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor.

Change 3361906 on 2017/03/23 by Steve.Robb

	Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements.

	#jira UE-43272

Change 3362839 on 2017/03/24 by Gil.Gribb

	UE4 - Fixed hash table lock optimization.

Change 3367348 on 2017/03/28 by Robert.Manuszewski

	Making sure streamed-in SoundWaves get added to GC clusters.

Change 3367386 on 2017/03/28 by Ben.Marsh

	EC: Pass the Semaphores property from a build type as a parameter to new build jobs.

Change 3367422 on 2017/03/28 by Ben.Marsh

	EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually.

Change 3367469 on 2017/03/28 by Ben.Marsh

	EC: Prevent multiple incremental jobs running at once.

Change 3367640 on 2017/03/28 by Ben.Marsh

	Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override.

Change 3367836 on 2017/03/28 by Uriel.Doyon

	Improved handled of references in the streaming manager

Change 3369354 on 2017/03/29 by Graeme.Thornton

	Added AES encrypt/decrypt functions that take a byte array for the key

Change 3369804 on 2017/03/29 by Ben.Marsh

	Remove incorrect "EngineVersion" settings from plugin descriptors.

Change 3370462 on 2017/03/29 by Ben.Marsh

	Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator.

	#jira UE-43467

Change 3371598 on 2017/03/30 by Ben.Marsh

	UBT: Fix message for missing toolchain in VS2017.

Change 3372827 on 2017/03/30 by Ben.Marsh

	BuildGraph: Output an error at the end of each step if any previous build products have been modified.

Change 3372947 on 2017/03/30 by Ben.Marsh

	[Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT.

Change 3372958 on 2017/03/30 by Ben.Marsh

	[Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT.

Change 3372981 on 2017/03/30 by Ben.Marsh

	[Merge] Modular game fixes for UAT

	* Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination
	* Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine
	* Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start

Change 3373024 on 2017/03/30 by Ben.Marsh

	[Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep.

Change 3373041 on 2017/03/30 by Ben.Marsh

	[Merge] Added UAT script to replace assets with another source
	Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files

Change 3373052 on 2017/03/30 by Ben.Marsh

	[Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet

Change 3373092 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash attempting to load cooked static mesh in editor

Change 3373112 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels

Change 3373132 on 2017/03/30 by Ben.Marsh

	[Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet

Change 3373138 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed code issue with playback of cooked SoundCues
	Skip over code using editor only data when editor data has been stripped

Change 3373143 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash when attempting to open multiple cooked assets

Change 3373156 on 2017/03/30 by Ben.Marsh

	[Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement)

Change 3373161 on 2017/03/30 by Ben.Marsh

	[Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data

Change 3373168 on 2017/03/30 by Ben.Marsh

	[Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file).

Change 3373204 on 2017/03/30 by Ben.Marsh

	[Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around.

Change 3373209 on 2017/03/30 by Ben.Marsh

	[Merge] Fix missing material in mod editor for cooked assets.

Change 3373388 on 2017/03/30 by Ben.Marsh

	[Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall.

Change 3374200 on 2017/03/31 by Ben.Marsh

	[Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics.

Change 3374279 on 2017/03/31 by Ben.Marsh

	PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist)

Change 3374331 on 2017/03/31 by Ben.Marsh

	UBT: Disable warning pragmas on Mono; not supported on current compiler.

	#jira UE-43451

Change 3375108 on 2017/03/31 by Ben.Marsh

	Removing another plugin EngineVersion property.

Change 3375126 on 2017/03/31 by Ben.Marsh

	Fix incorrect executable paths being generated for Windows.

Change 3375159 on 2017/03/31 by Graeme.Thornton

	Pak Index Encryption
	 - Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key
	 - Added "-encryptpakindex" option to UAT to force on index encryption
	 - Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor

Change 3375197 on 2017/03/31 by Graeme.Thornton

	Enable pak index encryption in shootergame

Change 3375377 on 2017/03/31 by Ben.Marsh

	Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries".

Change 3376418 on 2017/04/03 by Ben.Marsh

	BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build.

Change 3376447 on 2017/04/03 by Ben.Marsh

	Build: Remove some unused stream settings

Change 3376469 on 2017/04/03 by Ben.Marsh

	Build: Add a customizable field for the script to use for custom builds in every branch.

Change 3376654 on 2017/04/03 by Ben.Marsh

	Add a fatal error message containing the module with an outstanding reference when trying to unload it.

	#jira UE-42423

Change 3376747 on 2017/04/03 by Gil.Gribb

	UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL.

Change 3377173 on 2017/04/03 by Ben.Marsh

	Make sure callstacks are written to stdout following a crash on a background thread.

Change 3377183 on 2017/04/03 by Ben.Marsh

	Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument).

Change 3377280 on 2017/04/03 by Ben.Marsh

	Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/...

Change 3377311 on 2017/04/03 by Ben.Marsh

	Build: Set the 'Semaphores' parameter for any jobs started from a schedule.

Change 3377326 on 2017/04/03 by Ben.Marsh

	UGS: Show badges which match an entire subtree if the project field ends with "...".

Change 3377392 on 2017/04/03 by Ben.Marsh

	Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them.

Change 3377895 on 2017/04/03 by Ben.Marsh

	EC: Send notification emails whenever UAT fails to compile.

Change 3377923 on 2017/04/03 by Ben.Marsh

	Build: Use a different semaphore for the common editors build target to the incremental compile build target.

Change 3378297 on 2017/04/04 by Graeme.Thornton

	Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT

Change 3378301 on 2017/04/04 by Ben.Marsh

	UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes.

Change 3378460 on 2017/04/04 by Graeme.Thornton

	Remove dependency preloading system from sync and async loading paths

Change 3378535 on 2017/04/04 by Robert.Manuszewski

	Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324

	#jira UE-43544

Change 3378575 on 2017/04/04 by Robert.Manuszewski

	Making sure actor clusters are not created in non-cooked builds

	#jira UE-43617
	#jira UE-43614

Change 3378589 on 2017/04/04 by Robert.Manuszewski

	Disabling debug GC cluster logging

	#jira UE-43617

Change 3379118 on 2017/04/04 by Robert.Manuszewski

	Disabling actor clustering by default, keeping it on in Orion and Ocean

Change 3379815 on 2017/04/04 by Ben.Marsh

	Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures.

Change 3380811 on 2017/04/05 by Gil.Gribb

	UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it.

Change 3383313 on 2017/04/06 by Uriel.Doyon

	Integrated CL 3372436 3372765 3373272 from Dev-Rendering
	#JIRA UE-43669

Change 3383531 on 2017/04/06 by Ben.Marsh

	UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory.

Change 3383786 on 2017/04/06 by Ben.Zeigler

	Back out changelist 3382694 and replace with CL #3383757 from bob.tellez:
	Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing

Change 3385089 on 2017/04/07 by Gil.Gribb

	UE4 - Critical. Fixed memory leak in pak precacher.

[CL 3386123 by Ben Marsh in Main branch]
2017-04-10 11:00:33 -04:00
Thomas Sarkanen
1102c5e12c Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3384744)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3294073 on 2017/02/09 by Thomas.Sarkanen

	Delete old location of FriendViewModel.h that did not get picked up correctly in the merge

Change 3354003 on 2017/03/20 by Thomas.Sarkanen

	Back out changelist 3353914

Change 3355932 on 2017/03/21 by Thomas.Sarkanen

	Back out changelist 3354003

	Reinstating merge from Main:

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839

Change 3358776 on 2017/03/22 by Ori.Cohen

	Recreate physics when changing mobility of components - fixes debug rendering issue

	#JIRA UE-39328

Change 3360075 on 2017/03/23 by James.Golding

	Back out changelist 3358776, as it was made after smoke testing. Will re-submit after copy to main.

Change 3362695 on 2017/03/24 by Thomas.Sarkanen

	Use correct extender when building menus for AnimationEditor, SkeletalMeshEditor & SkeletonEditor

	#jira UE-41100 - Persona code calling incorrect extenders when building menus.

Change 3362696 on 2017/03/24 by Thomas.Sarkanen

	Facial animation experimental feature now pops up restart editor toast

	#jira UE-40989 - User is not prompted to restart the editor when enabling the Facial Animation Importer

Change 3362699 on 2017/03/24 by Thomas.Sarkanen

	Enable snapping for translation in animation viewports

	#jira UE-39747 - Translating sockets in Persona is not affected by Snap Options
	#jira UE-39748 - Translating bones in Persona is not affected by Snap Options

Change 3362700 on 2017/03/24 by Thomas.Sarkanen

	Curve source nodes now dont update their source title if the source is a pin

	The title of the node is not recached when the pin default changes, so we cant display it in the title

	#jira UE-40108 - When changing a Curve Source Node doesn't update source binding name when typed in

Change 3362721 on 2017/03/24 by Thomas.Sarkanen

	CVar r.SkeletalMeshLODBias no longer affects meshes in animation viewports

	#jira UE-35733 - GSkeletalMeshLODBias affects render LOD in Persona

Change 3362724 on 2017/03/24 by Thomas.Sarkanen

	Fix animation preview scene keyboard bindings

	Also moved advanced preview scene into its own module

	#jira UE-41505 - Pressing the hotkey I and O do not hide the floor and environment if the Preview Scene Settings tab isn't opened.

Change 3362783 on 2017/03/24 by Ori.Cohen

	Fix incorrect locking and check when an editor static shape is changed. Originally this code assumed it would only get called at runtime, where there is only 1 shape. In the case of the async scene and static shapes - there are two shapes and if you update the body setup in the editor this will crash.

Change 3362796 on 2017/03/24 by Ori.Cohen

	Fix welded capsules not using the right rotation

	#JIRA UE-41546

Change 3362803 on 2017/03/24 by Ori.Cohen

	Recreate physics when changing mobility of components - fixes debug rendering issue

	#JIRA UE-39328

Change 3363013 on 2017/03/24 by Thomas.Sarkanen

	Fix CIS issue

Change 3363202 on 2017/03/24 by Ori.Cohen

	Fix bad #endif

Change 3363295 on 2017/03/24 by Ori.Cohen

	Remove bWelded and use WeldParent everywhere. This fixes a bad case where a kinematic is returned as the root welded of simulated children.

	#JIRA UE-40783

Change 3363435 on 2017/03/24 by Jon.Nabozny

	Fix infinite jump on client when Jump Max Hold Time is not 0.

	#jira UE-41004

Change 3363451 on 2017/03/24 by Jon.Nabozny

	Fix USkeletalMeshComponent::PoseTickedThisFrame to use a frame counter instead of world time (which isn't changed while paused).

	#jira UE-39567

Change 3363504 on 2017/03/24 by Jon.Nabozny

	Fix SCE_NP_MATCHING2_REQUEST_EVENT_SEARCH_ROOM_A to treat result data as linked list instead of array.
	(Code originally came from SCE via UDN)

	#jira UE-41049

Change 3363532 on 2017/03/24 by Ori.Cohen

	Change default to SkipSimulatedBones.

	#JIRA UE-41404

Change 3363537 on 2017/03/24 by Ori.Cohen

	Remove the unsupported option of HideBone with DisableCollision. If we want this in the future we can add it.

	#JIRA UE-30826

Change 3363681 on 2017/03/24 by Jon.Nabozny

	Reapply 3292286 after it was clobbered by 3360002
	(Only clobbered in Ocean).

	#jira UE-37512

Change 3363722 on 2017/03/24 by mason.seay

	Updated map to improve testing

Change 3365351 on 2017/03/27 by Thomas.Sarkanen

	Fix non-PCH CIS errors

	#jira UE-43335 - CIS fail: 'FAdvancedPreviewSceneCommands is not a class name

Change 3365422 on 2017/03/27 by Thomas.Sarkanen

	Fixed skinned mesh LOD not updating in editor under various physics-related circumstances

	#jira UE-42013 - Skeletal meshes with recently generated LODs will not change LODs in viewport

Change 3365423 on 2017/03/27 by Thomas.Sarkanen

	Fix ensure when setting Spline IK Bone Axis  to 'None'

	Node is currently not in use, so I've avoided deprecating this for now. Values should be preserved.

	#jira UE-39723 - Ensure when setting Bone Axis to None in Spline IK

Change 3365424 on 2017/03/27 by Thomas.Sarkanen

	Fix control rigs being convertable to possessables

	Also prevent 'export to anim sequence' button from appearing on standard level sequences

	#jira UE-42070 - Crash converting a control rig to Possessable

Change 3365425 on 2017/03/27 by Thomas.Sarkanen

	When selecting bones that are non-required, we dont render gizmos or text labels

	#jira UE-35737 - Bone labels flicker between two locations when removing from LOD levels in Persona

Change 3365426 on 2017/03/27 by Thomas.Sarkanen

	Fixed foot placement IK doing line traces on worker threads

	Also exposed const access to required bones array (the proxy already does this, so I figure the instance should get it too).
	Note: Node is not actually used

	#jira UE-43179 - Fix FAnimNode_FootPlacementIK doing line trace on worker thread

Change 3365428 on 2017/03/27 by Thomas.Sarkanen

	Skeleton selection no does not lag behind choice made in viewport

	#jira UE-42236 - Mesh Overlay always lags behind actual selection

Change 3365429 on 2017/03/27 by Thomas.Sarkanen

	Fix anim BPs that contain state machines having blank palettes

	#jira UE-42172 - AnimBP Palette is blank on existing AnimBPs

Change 3365435 on 2017/03/27 by Jurre.deBaare

	Undoing Channel selection in Paint mode does not work
	#fix use duplicated CDO object instead of CDO directly
	#jira UE-42621

Change 3365436 on 2017/03/27 by Jurre.deBaare

	Functionless undo/redo transactions created when importing Alembic file and changing conversion settings
	#fix use duplicated CDO object instead of CDO directly
	#jira UE-40347

Change 3365437 on 2017/03/27 by Jurre.deBaare

	Ensure that HLOD cannot be set up in sub-levels
	#fix added functionality to check whether or not a level is used as a sub/streaming level in any other content, and if so show a widget similar to the checkout notice to inform the user why the hlod outliner is disabled
	#jira UE-40301

Change 3365438 on 2017/03/27 by Jurre.deBaare

	2D Blendspace breaks when aligning samples in a straight line
	#fix for some reason the number of samples to considerate was limit to 3 (old code) so removed it since it doesn't make sense
	#jira UE-42744

Change 3365439 on 2017/03/27 by Jurre.deBaare

	Color View Mode doesn't reset when closing/reopening editor
	#fix added a delegate to OnEditorClose to ensure we can reset the viewport modes while they still exist, this issue would happen if the user closes the editor with mesh paint mode open, exiting the mode would only happen after destructing most of the editor
	#jira UE-42466

Change 3365440 on 2017/03/27 by Jurre.deBaare

	LOD Model field scrubbing is very sensitive
	#fix made sure that max slider value is also driven by data
	#jira UE-42980

Change 3365441 on 2017/03/27 by Jurre.deBaare

	Replacing an asset in a sequence player node does not register in undo history
	#fix added transaction for dropping anim assets on player nodes
	#jira UE-39152

Change 3365442 on 2017/03/27 by Jurre.deBaare

	Crash on Mac importing some alembic files
	#fix disable multithread abc file reading with HDF5 backend
	#jira UE-39783

Change 3365443 on 2017/03/27 by Jurre.deBaare

	Moving over Alembic feature: "Add support for 'finding' materials according to the face-set names in abc files"

Change 3365444 on 2017/03/27 by Jurre.deBaare

	Moving over Alembic fixes:
	- Time offset issues > changed how we determine frame indices and frame steps
	- Incorrect tangent issues > enforce tangent calculation during skeletal mesh import
	- Automatically set recompute tangent flag on skeletal mesh sections

Change 3365451 on 2017/03/27 by Jurre.deBaare

	CIS: include needed for GetTransientPackage

Change 3365460 on 2017/03/27 by Jurre.deBaare

	CIS: apparently CIS wants explicit cast to UObject

Change 3365463 on 2017/03/27 by Jurre.deBaare

	CIS: final fix, was actually UPackage include missing ugh

Change 3365486 on 2017/03/27 by Thomas.Sarkanen

	Fix case error in include for Linux builds

Change 3365499 on 2017/03/27 by James.Golding

	Fix editing collision settings sometimes not 'sticking' - wait until after LoadProfileConfig (which modified Profiles array) to copy to 'SavedData'
	Fix FCollsiionProfileData typo
	#jira UE-42490

Change 3365500 on 2017/03/27 by Jurre.deBaare

	Turning on LOD Model Painting does not copy paint to other LODs on Skeletal Mesh
	#fix neede to pre edit / post edit the skeletal mesh to ensure the color buffers were re-initialised
	#jira UE-42637

Change 3365501 on 2017/03/27 by James.Golding

	Disable rather than hide anim picker when no mesh assigned
	#jira UE-35537

Change 3365505 on 2017/03/27 by James.Golding

	Fix USkinnedMeshComponent::FindClosestBone ignoring bRequirePhysicsAsset, because BodySetupIndexMap.FindRef would return 0 if bone not present
	https://udn.unrealengine.com/questions/353125/uskinnedmeshcomponentfindclosestbone-does-not-resp.html
	#jira UE-43061

Change 3365515 on 2017/03/27 by Jurre.deBaare

	Using Alt+Click to break Transition node connections cannot be undone using the Undo command
	#fix added transactions to breaking node links
	#jira UE-39068

Change 3365528 on 2017/03/27 by Jurre.deBaare

	Blendspaces don't update to reflect sync marker changes that have occurred on animations in the blend
	#fix added validation on blendspaces when removing or adding sync markers in animation editor
	#jira UE-39814

Change 3365535 on 2017/03/27 by Jurre.deBaare

	Camera moves at the same time as erasing paint when clicking Paint settings and back into Viewport
	#fix lock camera if erasing as well
	#jira UE-42474

Change 3365539 on 2017/03/27 by Jurre.deBaare

	Painting on animation sequence paints on invisible T-pose skeleton
	#fix during painting enforce bUseRefPoseOnInitAnim so you're always painting on a ref-pose skeletal mesh
	#jira UE-42484

Change 3365545 on 2017/03/27 by Jurre.deBaare

	Fill Tool does not fill the mesh with the selected Texture Weight Index when used in Weight Vertex Painting
	#fix added function to generate color according to texture weight settings and index, and fill using that color when the editor is in texture weight mode
	#jira UE-43091

Change 3365549 on 2017/03/27 by Jurre.deBaare

	CIS: include fix

Change 3365555 on 2017/03/27 by Jurre.deBaare

	Missing change from 3365545

Change 3365561 on 2017/03/27 by Jurre.deBaare

	Missing change from 3365545

Change 3365918 on 2017/03/27 by Ori.Cohen

	PR #3424: fix compile error when PHYSX_MEMORY_STATS=1 (Contributed by kayama-shift)

	#JIRA UE-43337

Change 3366234 on 2017/03/27 by Ori.Cohen

	Moved call to UpdateHasValidBodies into OnRegister. Original suggested fix came from github, but I think the bounds need to update even if OnCreatePhysics isn't called.

	#JIRA UE-43339

	#pr 3427

Change 3367252 on 2017/03/28 by Jurre.deBaare

	Vertex Weight Painting options are no longer present in MeshPaint mode
	#fix implemented singleton pattern for paint mode settings to ensure customization works correctly
	#jira UE-43357

Change 3367340 on 2017/03/28 by Jurre.deBaare

	GC fix for recent changes to painting / alembic settings

Change 3367445 on 2017/03/28 by Thomas.Sarkanen

	Fix fallout from Main merge

	OrionEditor needs to depend on the new AdvancedPreviewScene module.

Change 3367741 on 2017/03/28 by Ori.Cohen

	Remove unused physics warning when moving simulated object during physics

	#jira UE-41465

Change 3368072 on 2017/03/28 by Ori.Cohen

	Removed collision aggregates from ISMC collision. This is not a good candidate for aggregates as the bounding boxes generated could be huge (for example several trees that are very far away). This fixes perf regression from the PhysX 3.4 upgrade

	#JIRA UE-42956

Change 3368479 on 2017/03/28 by Ori.Cohen

	Fix GetClosestPoint incorrectly considering welded bodies.

	#JIRA UE-39329

Change 3368620 on 2017/03/28 by Lina.Halper

	Added code comment

	#rb:none
	#jira: UE-38836

Change 3368752 on 2017/03/28 by mason.seay

	Updated test map since UE-338836 came back as by design

Change 3369370 on 2017/03/29 by James.Golding

	Fix StaticMesh Editor drawing complex collision if 'use simple as complex' is enabled
	Add separate options for showing simple and complex collision in StaticMesh Editor
	#jira UE-42844

Change 3369438 on 2017/03/29 by Lina.Halper

	Fix issue where it updates more often when you give too high update rate - i.e. 60

	#jira: UE-38844
	#code review: Laurent.Delayen

Change 3369462 on 2017/03/29 by Thomas.Sarkanen

	Add preview mesh to animation blueprints

	Auto set preview mesh for animation assets and animation blueprints based off meshes.

	#jira UE-40032 - Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona

Change 3369463 on 2017/03/29 by Thomas.Sarkanen

	We now select current preview mesh in the preview mesh dropdown

Change 3369464 on 2017/03/29 by Thomas.Sarkanen

	Ticks now appear properly on anim sequence scrub bar

	#jira UE-41197 - No additional ticks appear on the timeline when you zoom in

Change 3369465 on 2017/03/29 by Thomas.Sarkanen

	Persona now depends publicly on SkeletonEditor

	GitHub PR #3431 from kayama-shift

	#jira UE-43344 - GitHub 3431 : Persona module must depend on SkeletonEditor publically

Change 3369466 on 2017/03/29 by Thomas.Sarkanen

	Blueprints are now only dirtied if edited properties are from objects in the Blueprint's package

	#jira UE-38956 - Changing Bone Transform between World and Local Location dirties Anim Blueprints

Change 3369467 on 2017/03/29 by Thomas.Sarkanen

	Tweaked combo box alignment for world/local transform

	Appearance is now closer to that of the level editor

Change 3369469 on 2017/03/29 by Thomas.Sarkanen

	Prevent switching to unsupported widget modes when editing control rigs

	#jira UE-42557 - When in Animation Mode, if you select a controller with the translation gizmo active, when you select a non animation controller the gizmo renders incorrectly

Change 3369588 on 2017/03/29 by Thomas.Sarkanen

	Make import data and thumbnail data transactional

	#jira UE-41579 - Undo not working for several Asset Details options in Skeletal Mesh editor (Persona)

Change 3369609 on 2017/03/29 by Thomas.Sarkanen

	Montages are now correctly initialized when created

	They can be used straight away without first opening them in the montage edtior.
	Moved initialization of composite sections from SMontageEditor to AnimMontageFactory.

	#jira UE-41219 - Animation montages created via Right click Create montage, that aren't opened in persona will not animate when used in an AnimBP

Change 3369610 on 2017/03/29 by Thomas.Sarkanen

	Fixed anim class being set by name, causing duplicate-named anim BPs to be incorrectly resolved

	#jira UE-39833 - SkelMesh Component > Anim Class does not handle identical AnimBP names

Change 3369647 on 2017/03/29 by Ori.Cohen

	Fix mass debug not working when moving components in the editor.

	#JIRA UE-43437

Change 3369875 on 2017/03/29 by Ori.Cohen

	Added the call into overlap instead of computePenetration when possible. There are edge cases that exist when computePenetration returns false but overlap returns true. Originally we were using computePenetration for all overlaps to make it consistent. However, computePenetration doesn't handle trimeshes correctly in certain cases. The reason for this is so that we can at least resolve a known issue with overlap events with complex collision. Nvidia may give us a flag for computePenetration to not do back-face culling which would give us a more consistent result.

	#JIRA UE-25923

Change 3370144 on 2017/03/29 by Lina.Halper

	Fix on the retargeting child anim BP

	#rb: Martin.Wilson
	#jira: UE-39928

Change 3371480 on 2017/03/30 by James.Golding

	Changes by BryanG at Nvidia required to get them up and running with plugins that override some skeletal mesh stuff.

	#jira UE-42132

Change 3371484 on 2017/03/30 by Thomas.Sarkanen

	We now propagate thread safety flags to child Animation Blueprints

Change 3371486 on 2017/03/30 by Thomas.Sarkanen

	Fixed crash and effector selection issues for two bone IK

	Crash occured when selecting the root bone as the end of the chain.
	Viewport selection was not working at all as we werent creating any selection proxy actors any more.

Change 3371497 on 2017/03/30 by Thomas.Sarkanen

	Added warning when Sequencer tries to write to properties that have changed type

	#jira UE-42098 - Sequencer writes rotation data to transform properties, causes assert

Change 3371614 on 2017/03/30 by Martin.Wilson

	Clean up deprecated property value after load so we dont get extra anim blueprint references

	#jira UE-42501

Change 3371619 on 2017/03/30 by James.Golding

	Fix CIS by removing unneeded UNREALED_API from FImportSkeletalMeshArgs

Change 3372452 on 2017/03/30 by Jon.Nabozny

	Add flag to CharacterMovementComponent to determine whether or not character should Sweep while using NavWalking, instead of relying on GenerateOverlaps flag.

	#jira UE-36546

Change 3373043 on 2017/03/30 by Lina.Halper

	- Consolidating to FastLerp to simply code
	- Added comment on FastLerp as the result is not normalized

	#rb: Michael.Noland, David.Hill

Change 3373292 on 2017/03/30 by Jeff.Farris

	Made Actor.DispatchPhysicsCollisionHit virtual.

	(Copied CL 3261103 from Robo Recall to Dev-AnimPhys)

Change 3373293 on 2017/03/30 by Jeff.Farris

	Added PhysicalAnimationComponent.GetBodyTargetTransform

	(Copied 3256175 from RoboRecall to Dev-AnimPhys)

Change 3373318 on 2017/03/30 by Jeff.Farris

	Added option for components to opt out of physics impulses on damage.

	(Copied CL 3282585 from RoboRecall to Dev-AnimPhys)

Change 3374064 on 2017/03/31 by Thomas.Sarkanen

	Renaming curves in animations is now saved properly

	Guids were not being set, so loading code obliterated the rename after an editor restart

	#jira UE-40582 - Curve name is not updated when user changes it in persona editor.

Change 3374175 on 2017/03/31 by Thomas.Sarkanen

	Two bone IK UI consistency fixes

	Completely removed all bone select actors. They have a terrible UX anyway.
	We now rely only on our custom hit proxy and use a unified path to generate effector locations to draw and manipulate.

	#jira UE-42359 - Two Bone IK modifying effector location from viewport when bone is not set

Change 3374216 on 2017/03/31 by Martin.Wilson

	Clear raw curve data during cooking + change Paragon game code so that it reads from the compressed curve data on Anim Sequences, not the raw data

	#jira UE-37897

Change 3374253 on 2017/03/31 by Thomas.Sarkanen

	Supplementary fix to CL 3371497

	Adding name exposure for property types that we support

Change 3374298 on 2017/03/31 by Jeff.Farris

	Code change from nVidia that improves physX perf (afterIntegration time).

	(Copied CL 3302239 from Robo Recall to Dev-AnimPhys)

Change 3374432 on 2017/03/31 by Lina.Halper

	Make sure AcitveBoneIndices contains parent

	#jira: UE-14597
	#rb: Martin.Wilson
	#code review: Benn.Gallagher, Alexis.Matte, James.Golding

Change 3374836 on 2017/03/31 by Jon.Nabozny

	Fixup hits returned before start of trace in raycast_capsule.

	This change is copied from CL-3297212

	#jira UE-42532

Change 3375195 on 2017/03/31 by Lina.Halper

	resave animation sequence for increasing info to warning

	#code review: Thomas.Sarkanen
	#jira: UE-40643

Change 3375282 on 2017/03/31 by Lina.Halper

	Fix odin content for animation : resave animation sequence for increasing info to warning

	#code review: Thomas.Sarkanen
	#jira: UE-40643

Change 3375288 on 2017/03/31 by Lina.Halper

	reverting code of degrading warning to info to avoid warning

	#jira: UE-40643

Change 3375865 on 2017/04/01 by Lina.Halper

	fix build error

Change 3375868 on 2017/04/01 by Lina.Halper

	fix build warning on shadow var

	#code review: Thomas.Sarkanen

Change 3376283 on 2017/04/03 by Thomas.Sarkanen

	Reworked, more generic property path handling in object change listener

	This allows all paths (auto vs manual key) to use the same code path, as well as regularizing the special-case handling of structs and arrays (and combinations thereof).
	The gist of the new implementation is to traverse the property path until we come across any property that satisfies our crirtera (exposed function, Interp flag etc.)
	Tweaked PropertyHandleToPropertyPath to correctly handle the slightly different way FPropertyNodes are arranged inside IPropertyHandle chains.
	IPropertyHandle chains contain arrays in a manner designed for display in the property editor, e.g. Container.Array.Array[ArrayIndex].StructInner. We need to collapse adjacent array properties as we are looking for Container.Array[ArrayIndex].StructInner to form a well-formed 'property path'.
	Small tweak to FPropertyChangedParams::GetPropertyValue. This is to handle property paths that end in an array (e.g. Struct.Array[0]).

	#jira UE-42271 - Pressing enter while the spine is in IK doesn't set any keys

Change 3376320 on 2017/04/03 by Benn.Gallagher

	Merging from OR39 - Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver
	#jira OR-36926

Change 3376413 on 2017/04/03 by Benn.Gallagher

	Merge from OR - Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system.
	#jira OR-36927

Change 3376421 on 2017/04/03 by Benn.Gallagher

	Missed file from OR cloth fixes merge

Change 3376456 on 2017/04/03 by Lina.Halper

	Resave fortnite animation to remove warning

	#rb: none

Change 3376479 on 2017/04/03 by Jon.Nabozny

	Touch PhysXLibs to ensure physx links properly.
	(Needed for CL-3374836)

Change 3376610 on 2017/04/03 by Martin.Wilson

	Fix for crash when reimporting lodded mesh with virtual bones

	#jira UE-43557

Change 3376618 on 2017/04/03 by Jurre.deBaare

	Mesh Paint decrement rate is too slow when used with hotkeys
	#fix change way we increase/decrease brush value
	#jira UE-43402

Change 3376650 on 2017/04/03 by Benn.Gallagher

	Converted clothing asset editor warnings into toasts + logs so they are more discoverable by the user.
	#jira UE-41739

Change 3376771 on 2017/04/03 by Benn.Gallagher

	Fixed clothing selection dropdowns to no longer get out of sync with actual state (if the binding fails it falls back to the "None" selection correctly internally)
	#jira UE-41737

Change 3378117 on 2017/04/04 by Thomas.Sarkanen

	Prevented ensure by reverting to default unit vectors if zero-sized lookat/lookup vectors are specified

	Also added a warning to inform users of the issue.

	#jira UE-43360 - Enabling Use LookUp Axis causes handled ensure to occur

Change 3378118 on 2017/04/04 by Thomas.Sarkanen

	Fix 2-bone IK flickering

	First changed non-triangular range check to be >= instead  of >. Also removed fallback to doubled-back as this singularity also occurs at min stretch + float epsilon (which caused the flicker). We are OK to call ACos with out-of-range values as it clamps internally and the subsequent calculations work in these degenerate cases.

	#jira UE-43525 - Mesh Flicker when Two Bone IK is stretched

Change 3378192 on 2017/04/04 by Benn.Gallagher

	Trivial fix to clothing dropdowns to unbind clothing assets when switching

Change 3378206 on 2017/04/04 by Thomas.Sarkanen

	Fix IncludeTool static analysis errors

	Traced this back to the checkin that moved advanced preview scene into its own module. Further refined this to be the dependency on SharedSettingsWidgets. Simplest solution was to move the details customization back into the DetailsCustomizations module.

	#jira UE-43563 - //UE4/Dev-AnimPhys: Compile IncludeTool Static analysis Win64 completed with 1 error

Change 3378207 on 2017/04/04 by Thomas.Sarkanen

	Fix static analysis warning

Change 3378267 on 2017/04/04 by Benn.Gallagher

	Disabled "Accurate" wind mode selection for 4.16 by hiding enum option for windmode. Looks like there are some simulation issues that need resolved. Wind will act as it always has for 4.16.

Change 3378268 on 2017/04/04 by Benn.Gallagher

	Fixed bounds calculation on clothing to stop dissapearances or flickering at the edge of the screen.
	#jira UE-40407

Change 3378342 on 2017/04/04 by Jurre.deBaare

	Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor
	#fix ensure that we update the skeleton tree when changes to the bones are made
	#misc made sure the reapply button its visibility is dynamic
	#misc made sure we always re-add previously removed bones when necessary
	#jira UE-40500

Change 3378374 on 2017/04/04 by Thomas.Sarkanen

	Fixed animation not working for dynamically-bound wheeled-vehicle anim instances

	Vehicle anim instance now looks for a wheeled vehicle component when it initializes.

	#jira UE-41048 - Set Anim Instance Class no longer works with Wheeled Vehicle Pawns

Change 3378518 on 2017/04/04 by Jon.Nabozny

	Fix jump height becoming frame dependent when JumpMaxHoldTime > 0.

	#jira UE-23695

Change 3378538 on 2017/04/04 by Martin.Wilson

	Speculative fix for unreproducable crash on loading animations

	#jira OR-37157

Change 3378592 on 2017/04/04 by Jurre.deBaare

	Mesh painting tools not working outside of QAGame
	#fix required a direct loadmodule call

Change 3378622 on 2017/04/04 by Jurre.deBaare

	CIS shadow variable fix

Change 3378742 on 2017/04/04 by Thomas.Sarkanen

	Fixed crash entering PIE in Orion

Change 3378907 on 2017/04/04 by Benn.Gallagher

	Re-added wind adaptiive effects to legacy wind path.
	Fixed math error in damping calculations (log2/loge).
	#jira UE-42044

Change 3379240 on 2017/04/04 by Jon.Nabozny

	Fix SkeletalMeshComponent GetWeldedBodies not returning actual Skeletal Bodies

Change 3379415 on 2017/04/04 by Jon.Nabozny

	Fix Skeletal Meshes imported with non-identity transform from reapplying transform when simulation is enabled / disabled.

	#JIRA UE-32598

Change 3379502 on 2017/04/04 by Lina.Halper

	Mirroring issue with flipping rotation due to not counting scale

	#jira: UE-33646, UE-34489
	#rb: Ori.Cohen
	#code review: Zak.Middleton

Change 3380544 on 2017/04/05 by Thomas.Sarkanen

	Fix warning spam when playing back UMG sequences animating visibility

	Reduced runtime overhead to a simple size check. This catches 90% of problem issues with much less runtime overhead. It would be well worth getting an FName-based type check working at some point, although we would need speciall case enum handling.
	Also removed message log usage in shipping/test builds.

	#jira UE-43621 - Large number of Sequencer warnings occur after opening Paragon in Pie - Property type mismatch for property 'Visibility'. Expected 'uint8', found 'ESlateVisibility'.

Change 3380605 on 2017/04/05 by Benn.Gallagher

	Fix clothing simulation to correctly index a master pose component for clothing pose data. Fixes integration blocking crash in UT when picking up the flag which sets a master pose mid-game.
	#jira UE-43624

Change 3381025 on 2017/04/05 by Jon.Nabozny

	Change ensure in UpdateKinematicBonesToAnim to ensureMsgf so we can track down potential content issues.

Change 3381475 on 2017/04/05 by Lina.Halper

	Fix crash on creating montage and setting slot node

	#jira: UE-43698
	#rb: Ori.Cohen

Change 3381558 on 2017/04/05 by Lina.Halper

	Better clean up of flipping issue of quaternion issue

	#jira: UE-33646, UE-34489
	#rb: Zak.Middleton

Change 3381789 on 2017/04/05 by Jon.Nabozny

	Revert InitAnim changes from CL-3379415 to fix cook warnings.
	(Will have proper fix for 4.17 instead).

Change 3381978 on 2017/04/05 by Aaron.McLeran

	#jira UE-43654 Fixing oculus audio SDK sample rate issue

Change 3383181 on 2017/04/06 by Lina.Halper

	Remove copy right of Dual quaternion since we no longer uses

	#code review:Leslie.Nivison

Change 3383283 on 2017/04/06 by Ori.Cohen

	Fixed missing invalidation for body setup when modifying materials

	#JIRA UE-43680

Change 3383602 on 2017/04/06 by Lina.Halper

	Fixed scroller in retargeting window

	#jira: UE-43736

Change 3384369 on 2017/04/07 by Jurre.deBaare

	Wrong bone is sometimes highlighted in skeleton editor
	#fix new behaviour caused the user to try and select a bone if we didn't find on through hit proxies
	#jira UE-43735

Change 3384744 on 2017/04/07 by Jon.Nabozny

	Fix body rotation being killed on load.

	#JIRA UE-43771

[CL 3385232 by Thomas Sarkanen in Main branch]
2017-04-07 16:51:51 -04:00
Thomas Sarkanen
1547db70c9 Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3281394 on 2017/02/01 by Chad.Garyet

	one more try on the name here, with the extension this time

Change 3286009 on 2017/02/03 by Jon.Nabozny

	Fix SkelMeshMerge duplicating Skeleton sockets.

	#jira UE-39690

Change 3288374 on 2017/02/06 by Jon.Nabozny

	Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial

Change 3288640 on 2017/02/06 by Jon.Nabozny

	#rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints.

	#jira UE-40261

Change 3288978 on 2017/02/06 by Jon.Nabozny

	Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes.

Change 3290332 on 2017/02/07 by Marc.Audy

	Add AnimPhys object version

Change 3290753 on 2017/02/07 by Jon.Nabozny

	Update CoM documentation for CoM offset.

	#jira UE-40136

Change 3290783 on 2017/02/07 by Jon.Nabozny

	Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated.

	#jira UE-39820

Change 3292286 on 2017/02/08 by Jon.Nabozny

	Fix OSSNull query filtering.

	#codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon
	#jira: UE-37512

Change 3294138 on 2017/02/09 by Thomas.Sarkanen

	Add more descriptive name for sub-struct members in property tracks

Change 3294139 on 2017/02/09 by Thomas.Sarkanen

	Moving to individual structs for limbs

Change 3294140 on 2017/02/09 by Thomas.Sarkanen

	Updated base human asset to reflect limb changes

	Updated map to just contain the mannequin for now
	Updated Sequence to contain some default IK keys

Change 3294178 on 2017/02/09 by Thomas.Sarkanen

	Fix shadow variable warning

Change 3294554 on 2017/02/09 by Thomas.Sarkanen

	Fixed persistent limb drift issues with non-participant bones

	Still have rotational drift with IK chain nodes (still to fix).
	Also fixes the addition of initial keys on binding when animating.
	Also fixes not being able to pick the widget sometimes when picking nodes in the tree.

Change 3294826 on 2017/02/09 by Chad.Garyet

	fixing up busted defaultvalues on physx and precompiled binaries

Change 3294827 on 2017/02/09 by Thomas.Sarkanen

	CIS fixes for non-editor and monolithic builds

Change 3296363 on 2017/02/10 by Thomas.Sarkanen

	Fix bone drifting

	Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change.
	Also optimized the hierarchy API a little & prevented excess work when nothing changes.

Change 3296393 on 2017/02/10 by James.Golding

	Add support for clicking on PoseDriver targets in viewport

Change 3296465 on 2017/02/10 by Thomas.Sarkanen

	Removed component visualizer (no longer used)

Change 3296467 on 2017/02/10 by Thomas.Sarkanen

	Fixed extra keys being made when switching IK/FK mode. Now we only key on user action.

	Added ability to hide nodes (advanced setting) and manipualtors (on playback)

Change 3296554 on 2017/02/10 by Thomas.Sarkanen

	Fixed up some workflow issues

	Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately.
	Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition.

Change 3296621 on 2017/02/10 by Thomas.Sarkanen

	Added ability to specify manipulator type when adding

	Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now
	Also tweaked default extents for box manipulators.

Change 3296622 on 2017/02/10 by Thomas.Sarkanen

	Changed FK manipulators to boxes

Change 3296740 on 2017/02/10 by James.Golding

	Added bOnlyDriveSelectedBones option to PoseDriver

Change 3296957 on 2017/02/10 by James.Golding

	Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array

Change 3297092 on 2017/02/10 by Jon.Nabozny

	#rn Fix InstancedStaticMesh not properly creating physics state when Stationary.

	#JIRA UE-39876

Change 3297160 on 2017/02/10 by Ori.Cohen

	Temp fix for physx immediate mode crashing when 0 rows are generated.

Change 3297203 on 2017/02/10 by Ori.Cohen

	Temp fix for immediate mode crash when free joints are batched together

	#JIRA UE-41026

Change 3297326 on 2017/02/10 by Jon.Nabozny

	PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson)

	Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase.

	#JIRA UE-38981

Change 3297618 on 2017/02/10 by Charles.Anderson

	Arcblade - GDC
	- Created a new mor polished Phat for this.  Probably not gonna use it.
	- Created a Ragdoll asset. Need to talk to Ori about getting it working better.

Change 3297799 on 2017/02/10 by mason.seay

	Test map for testing audio attenuation

Change 3297940 on 2017/02/10 by Jon.Nabozny

	#rn Fix ConstraintComponentVisualizer with AngularOffset.

	Needed to apply local transform before world.

	#JIRA UE-39597

Change 3297947 on 2017/02/10 by Chad.Garyet

	adding automated test build option

Change 3299203 on 2017/02/13 by Thomas.Sarkanen

	Fixed local coord system issues with rotation (etc).

	Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation.
	Fixed up to allow for animating actors with transformed skeletal mesh components.
	Also added some proximity scaling to manipulators.

Change 3299220 on 2017/02/13 by Thomas.Sarkanen

	Fixed CIS missing include

Change 3299343 on 2017/02/13 by Lina.Halper

	Spine twist/roll check in
	- control points are disabled

	#rb: Thomas.Sarkanen

Change 3299388 on 2017/02/13 by James.Cobbett

	Updating QA-Physics map

Change 3299518 on 2017/02/13 by Lina.Halper

	fix build issue

	#rb: none

Change 3299701 on 2017/02/13 by Ori.Cohen

	Add finer grain physx stat information.

Change 3299894 on 2017/02/13 by Ori.Cohen

	Added LOD support for immediate mode physics

Change 3299906 on 2017/02/13 by James.Cobbett

	Updating QA-Collision map with new test scenarios

Change 3299962 on 2017/02/13 by Ori.Cohen

	Fix shadow warning

Change 3300100 on 2017/02/13 by Lina.Halper

	- renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense
	- enable control point reading part
	- twist/roll controll is localspace reader - BaseHuman

	#rb: none
	#code review:Thomas.Sarkanen

Change 3300206 on 2017/02/13 by Ori.Cohen

	Rename Ragdoll node to RigidBody node

Change 3300899 on 2017/02/13 by Alan.Noon

	Migrating Paragon Origin and Origin Small maps content.

Change 3301279 on 2017/02/14 by Jurre.deBaare

	Mesh paint refactor

Change 3301288 on 2017/02/14 by Jurre.deBaare

	Incremental CIS fixes

Change 3301290 on 2017/02/14 by Jurre.deBaare

	Another CIS fix

Change 3301311 on 2017/02/14 by Thomas.Sarkanen

	Fixed non-editor builds

Change 3301313 on 2017/02/14 by Jurre.deBaare

	More CIS fixes

Change 3301315 on 2017/02/14 by Jurre.deBaare

	Include CIS fix

Change 3301333 on 2017/02/14 by Jurre.deBaare

	Non-Unity CIS fixes

Change 3301388 on 2017/02/14 by Benn.Gallagher

	CIS fix for cloth create panel

Change 3301445 on 2017/02/14 by Benn.Gallagher

	Last few changes over from the mesh paint branch
	hooked up LOD dropdown box
	Moved asset selection out of details panel

Change 3301527 on 2017/02/14 by mason.seay

	Deleting unneeded map

Change 3301531 on 2017/02/14 by mason.seay

	Renaming Map to fix naming scheme

Change 3301558 on 2017/02/14 by Ori.Cohen

	Fix physx stats not being counted properly as we were not using static data.

Change 3301604 on 2017/02/14 by Ori.Cohen

	Fix static analysis warning

Change 3301615 on 2017/02/14 by Jurre.deBaare

	All. The. CIS. Fixes

Change 3301630 on 2017/02/14 by mason.seay

	Updating Map for testing

Change 3301697 on 2017/02/14 by mason.seay

	Final change to map

Change 3301734 on 2017/02/14 by Jurre.deBaare

	- Crash CTRL-Z when having cloth painter and paint mode open
	- Fill action not being undo-able
	- Import vertex colors should default to to-instance
	- Paint mode buttons in level painter are now toggle buttons (clarifies UI for user)

Change 3301763 on 2017/02/14 by Jurre.deBaare

	- Fix for asset without engine version
	- Fix for crash due to missing skeletal mesh permutation in mesh paint view modes

Change 3302421 on 2017/02/14 by Lina.Halper

	Fixed issue where spline gets incorrect position when it has many control points.

	#rb: Thomas.Sarkanen

Change 3302667 on 2017/02/14 by Lina.Halper

	- added spine control points to work
	  - FK/IK switch isn't working great yet. Don't try
	  - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other
	- added option to add fk nodes, change parnets
	  - fixed issue with drawing skeleton drawing, when parents weren't added yet.
	- Added neck/head/body control

	#code review: Thomas.Sarkanen
	#rb: none

Change 3303200 on 2017/02/14 by Alan.Noon

	Collision shapes for Immediate Mode Ragdolls

Change 3303201 on 2017/02/14 by Alan.Noon

	Adding Origin, Full Map

Change 3303477 on 2017/02/15 by James.Golding

	Add Get and SetComponentForAxis to FVector and FRotator

Change 3303478 on 2017/02/15 by James.Golding

	Add support for multiple source bones to PoseDriver

Change 3303480 on 2017/02/15 by James.Golding

	Added per-scene frame number, handles cases like motion blur caching.
	Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients.
	(Original author Chris.Bunner)

Change 3303513 on 2017/02/15 by Jurre.deBaare

	CIS: Linux file name case fixes and incorrect pragma once

Change 3303576 on 2017/02/15 by Thomas.Sarkanen

	Sub-sequence sections can now override how they instance their template

	Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case.
	Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced.
	Added access for FMovieSceneEvaluationTrack::ChildTemplates.

Change 3303578 on 2017/02/15 by Thomas.Sarkanen

	Rich curves can now be transformed post-copy correctly

	Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve.

Change 3303579 on 2017/02/15 by Thomas.Sarkanen

	Added GetLinkNode to complement SetLinkNode in FAnimNode_Base

Change 3303580 on 2017/02/15 by Thomas.Sarkanen

	Made the logic around when sub-tracks can be primed for recording more specific

	Prevents rig control sub tracks form being able to be primed.

Change 3303581 on 2017/02/15 by Thomas.Sarkanen

	Allowing alpha on rig tracks to work

	Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag.
	Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too).
	Moved anim node to local space (now it is just derived form FAnimNode_Base).
	Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order.

Change 3303582 on 2017/02/15 by Thomas.Sarkanen

	Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only

	Also fixed crash in property chain iteration (for non-existent array properties)

Change 3303594 on 2017/02/15 by Jurre.deBaare

	Fix for crash on deleting painted actors

Change 3303636 on 2017/02/15 by Lina.Halper

	-remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore.
	This will move to editor menu soon.

	#rb: none

Change 3303648 on 2017/02/15 by Martin.Wilson

	Fix reimport crashes if the animation uses additive transform tracks.

	#jira UE-41929
	#jira UE-41921

Change 3303652 on 2017/02/15 by Benn.Gallagher

	Added merged Ice mesh with new simulation mesh to match mesh from APEX version.

Change 3303660 on 2017/02/15 by Benn.Gallagher

	map update for clothing demo

Change 3303662 on 2017/02/15 by Benn.Gallagher

	State machine update for Ice anim

Change 3303676 on 2017/02/15 by mason.seay

	Adjusted sound actor location

Change 3303689 on 2017/02/15 by Benn.Gallagher

	Updated Ice mesh to have clothing present on the back part of the dress

Change 3303691 on 2017/02/15 by Jurre.deBaare

	CIS fixes for pose driver details

Change 3303704 on 2017/02/15 by Lina.Halper

	Add FK limb links
	- enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins

	#rb:none

Change 3303716 on 2017/02/15 by Thomas.Sarkanen

	Updated manipulators to always draw in front of the mesh

	Added material & enabled content for the plugin.

Change 3303730 on 2017/02/15 by thomas.sarkanen

	Resaving manipulator material with correct engine version

Change 3303754 on 2017/02/15 by Thomas.Sarkanen

	Fix manipulators popping to max size when manipulating

Change 3303835 on 2017/02/15 by Thomas.Sarkanen

	Fix hitch by not displaying spawned objects if we dont have a sequence focused.

Change 3303843 on 2017/02/15 by Lina.Halper

	Added normalize rotation on inputs/outputs

	#code review: Thomas.Sarkanen
	#rb: none

Change 3303916 on 2017/02/15 by Jurre.deBaare

	CIS: Linux incorrect pragma once

Change 3304084 on 2017/02/15 by James.Golding

	Update pose driver test after addition of multi-bone input

Change 3304188 on 2017/02/15 by James.Golding

	Add custom remap curve option per-target in PoseDriver

Change 3304189 on 2017/02/15 by James.Golding

	Fix CIS for ControlManipulator.cpp

Change 3304210 on 2017/02/15 by Alan.Noon

	Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol

Change 3304327 on 2017/02/15 by Alan.Noon

	Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P

Change 3304337 on 2017/02/15 by Alan.Noon

	renamed minion demo level for GDC

Change 3304508 on 2017/02/15 by Lina.Halper

	- You can see constraints in the tree view (full edit mode)
	- YOu can add or update constraints (using update constraints button)
	- You can delete constraints
	- Cleaned up constraints interface

	#rb: none
	#code review: Thomas.Sarkanen

Change 3304537 on 2017/02/15 by chris.evans

	!N Initial PSD test [chrise]

Change 3304551 on 2017/02/15 by James.Golding

	Fix missing 'break's from SetComponentForAxis in FVector and FRotator

Change 3304570 on 2017/02/15 by Chris.Evans

	!N Source assets for psd test
	#RB none

Change 3304964 on 2017/02/15 by Lina.Halper

	fix build issue

	#code review: James.Golding
	#rb: none

Change 3304998 on 2017/02/15 by Chris.Evans

	!B Checking in correct FBX
	#RB none

Change 3305314 on 2017/02/15 by chris.evans

	!N Adding materials driven

	!N Adding 'simulation' animation which simulates the driven result

Change 3305355 on 2017/02/15 by chris.evans

	!N Initial test shoulder pose

Change 3305357 on 2017/02/15 by chris.evans

	!N Initial Mambo shoulder ROM

Change 3305446 on 2017/02/15 by Lina.Halper

	fixed CIS error

	#rb: none
	#code review: Thomas.Sarkanen

Change 3305768 on 2017/02/16 by Jurre.deBaare

	CIS: Clang compile errors

Change 3305857 on 2017/02/16 by thomas.sarkanen

	Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat.

Change 3305907 on 2017/02/16 by Thomas.Sarkanen

	Fix hitches on selection of multiple keys

	Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later).
	Dont force the details panel to refresh if nothing has changed.
	Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track.

Change 3305910 on 2017/02/16 by Thomas.Sarkanen

	Allow multiple instances ot the same parameterized subsequence to exist and function correctly

	Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section.
	Editor only right now - cooked builds are still to come

Change 3305911 on 2017/02/16 by Thomas.Sarkanen

	Fix NaNs from uninitialized poses

Change 3305922 on 2017/02/16 by Thomas.Sarkanen

	BuiltData for Origin_Small_P

Change 3305927 on 2017/02/16 by Thomas.Sarkanen

	Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder

	Added some test assets

Change 3305928 on 2017/02/16 by Thomas.Sarkanen

	Dont select actors when we bind to them

	Selection can sometimes look bad and obscure the character.

Change 3306118 on 2017/02/16 by Thomas.Sarkanen

	CIS fix

Change 3306230 on 2017/02/16 by Jurre.deBaare

	CIS fix for linking errors on specific platforms

	#test compile PS4 OrionGame

Change 3306378 on 2017/02/16 by Martin.Wilson

	First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway)

	- Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya)
	- Live Link Interface (editor module with interface files)
	- Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins)
	- Live Link (experiemental plugin that contains editor part of live link system)

Change 3306388 on 2017/02/16 by Lina.Halper

	- build issue fix
	- also tweaked display name to display only node name in editing mode

	#rb: none

Change 3306455 on 2017/02/16 by Jon.Nabozny

	#rn Perf improvements to FAnimNode_RigidBody.

	Cache bounds to prevent unnecessary overlap updates.
	Move overlaps off game thread.

Change 3306591 on 2017/02/16 by Martin.Wilson

	Updates to live link

	- Copyright changes (some were still 2016)
	- Rename BlankMayaPlugin to LiveLinkMayaPlugin

Change 3306907 on 2017/02/16 by Jon.Nabozny

	MinionDemo Content Perf Pass.

Change 3306914 on 2017/02/16 by Thomas.Sarkanen

	Back out changelist 3305857 and 3305922

	Reverts particle system changes to Origin_Small_P

Change 3306942 on 2017/02/16 by Martin.Wilson

	Live link demo content

	-Feng mao mesh that matches maya scene
	- LiveLinkGDC Map
	- Beginning of camera control sequencer

Change 3307154 on 2017/02/16 by Alan.Noon

	Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials

Change 3307382 on 2017/02/16 by Martin.Wilson

	Fix CIS (Add virtual destructor to ILiveLinkSource)

Change 3307497 on 2017/02/16 by chris.evans

	!N Moving mats

Change 3307541 on 2017/02/16 by Chris.Evans

	!B Rebuilding test assets with new skeleton

Change 3307873 on 2017/02/16 by Chris.Evans

	!N Mambo updates

Change 3307875 on 2017/02/16 by Chris.Evans

	!R Update to blueprint

Change 3308030 on 2017/02/16 by Alan.Noon

	Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps.

Change 3308246 on 2017/02/16 by Alan.Noon

	Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh

Change 3308470 on 2017/02/16 by Lina.Halper

	- make sure all are hooked up properly to pelvis and spine_03
	  - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints
	- make sure end effector rotation is modifying IK's last chain rotation
	  - had to hack for saving offset for IK/FK switch mode but it works fine
	- fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix.

	#rb:none
	#code review: Thomas.Sarkanen

Change 3308764 on 2017/02/17 by Jurre.deBaare

	Fix for non-unity Orion game build

Change 3308774 on 2017/02/17 by Thomas.Sarkanen

	Added multi-selection of manipulators

	Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself.
	Also fixed manipulators drawing in front of widget
	Changed manipualtors to be world-relative rather than screen relative scaled.
	Tweaked proximity to be stateful so we only highlight the closest node
	Also fixed slow FPS when dragging.

Change 3308802 on 2017/02/17 by James.Golding

	Fix 'apply custom curve' for pose driver targets being on by default

Change 3308824 on 2017/02/17 by Lina.Halper

	Fix build issue

	#code review:Thomas.Sarkanen
	#rb: none

Change 3308851 on 2017/02/17 by James.Golding

	Add new control manipulator picking UI

Change 3308863 on 2017/02/17 by Martin.Wilson

	Enable Live Link plugin in AnimTechDemo

Change 3308880 on 2017/02/17 by Thomas.Sarkanen

	Getting instanced subsequences working in cooked builds

Change 3309009 on 2017/02/17 by Benn.Gallagher

	Mask support and UI, not hooked up to painter yet
	Added clothing tools experimental flag and hooked up

Change 3309016 on 2017/02/17 by Martin.Wilson

	Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown

Change 3309108 on 2017/02/17 by Jurre.deBaare

	CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal)

Change 3309134 on 2017/02/17 by Jurre.deBaare

	Crash in texure painting mode
	#fix Required some extra checks for new setup (can only paint while having one mesh selected)

	Issue with vertex paint propagating to lower LOD levels
	#fix There was no setup to propagate colors from source static mesh data so added the path

	#misc Re-added flow painting and removed flow-strength property
	#misc Added detail customization for texture paint UV channel

Change 3309256 on 2017/02/17 by Benn.Gallagher

	CIS fix

Change 3309393 on 2017/02/17 by James.Golding

	Set color for kinematic controls

Change 3309410 on 2017/02/17 by Ori.Cohen

	PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack)

Change 3309469 on 2017/02/17 by Benn.Gallagher

	Added ContentExamples cloth assets

	Added camera transitions and controls

	Cleanup logic

	Move characters and materials onto upper plinth

	Hid actor mesh from game view.

Change 3309625 on 2017/02/17 by mason.seay

	Resaving assets to remove warnings

Change 3309802 on 2017/02/17 by Alan.Noon

	Modified Origin_Small_P lighting. Set up ArcBlade for presentation

Change 3309985 on 2017/02/17 by Thomas.Sarkanen

	Fixed crash adding multiple rigs to sequence

	If a hierarchy is empty, dont attempt to access a non-existent node

	#jira UE-42103

Change 3310209 on 2017/02/17 by Lina.Halper

	- Fix limbs detaching issues
	- added set translation to override translation
	  - moved joint targets away from the limbs
	- Spine FK is on by default
	- spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not.

	#rb: none

Change 3310389 on 2017/02/17 by Chris.Evans

	!N Mambo multi-joint pose demo

Change 3310911 on 2017/02/18 by Lina.Halper

	Ice/Mambo mapping fix with BaseHuman

Change 3311138 on 2017/02/19 by James.Golding

	- Allow multi-select in control picker
	- Clicking on background clears selection
	- Add 'Select All' button
	- Darken controls that are disabled (is in different kinematic mode)
	- Use selection color from control instead of outline
	- Center and fit picker to details panel width
	- Remove entire Nodes section of edit mode panel (not just tree)
	- Fix rig properties not scrolling
	- Place picker in expandable area, collapsed when no rig selected

Change 3311147 on 2017/02/19 by Thomas.Sarkanen

	Fix spine keying

	Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures.

	This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future.

Change 3311150 on 2017/02/19 by Thomas.Sarkanen

	Synchronizing sequencer selection

	Now enter key works for keying selected tracks

	Added new way to select sequencer tracks externally via property paths.

Change 3311152 on 2017/02/19 by Thomas.Sarkanen

	Missed files

Change 3311153 on 2017/02/19 by Thomas.Sarkanen

	CIS fixes

Change 3311154 on 2017/02/19 by Thomas.Sarkanen

	File I missed (CIS fix)

Change 3311156 on 2017/02/19 by James.Golding

	Change 'ControlRig Edit Mode' icon

Change 3311176 on 2017/02/19 by Lina.Halper

	Fix build issue

	#rb:none
	#code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding

	p.s. not sure who's code, so just adding everybody I can think of

Change 3311261 on 2017/02/19 by Lina.Halper

	- Fixed an issue when you don't have parent in the rig
	  - get all component space, and convert to local

	#rb:none
	#code review: Thomas.Sarkanen

Change 3311282 on 2017/02/19 by Lina.Halper

	Fixed issue where pivot location is incorrect when mapping to other meshes

	#rb: none
	#code review:Thomas.Sarkanen

Change 3311491 on 2017/02/20 by Thomas.Sarkanen

	CIS fix

Change 3311497 on 2017/02/20 by Jurre.deBaare

	Game editor compile error
	#fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY

Change 3311507 on 2017/02/20 by Jurre.deBaare

	Cloth paint progress
	- Different approach / refactored out paint ray retrieval
	- Added key input callback to IMeshPainter and derived classes
	- Added toggle for showing invisible vertices
	- Added gradient paint tool
	- Details customization for brush/gradient tool settings
	- Some cleaning

Change 3311527 on 2017/02/20 by Jurre.deBaare

	CIS header guard warning

Change 3311530 on 2017/02/20 by Jurre.deBaare

	CIS dereferencing possible nullptr warning

Change 3311533 on 2017/02/20 by Jurre.deBaare

	CIS dereferencing warning (better fix)

Change 3311543 on 2017/02/20 by James.Golding

	Add buttons for switching IK/FK mode of limb/spine to picker
	Put picker and details panel in a scroll box
	Fix spine manipulators not being hidden when disabled

Change 3311649 on 2017/02/20 by James.Golding

	R key now toggles manipulator visibility

Change 3311707 on 2017/02/20 by Lina.Halper

	Added Clavicle FK controls

	#code review: Danny.Bouimad

Change 3311764 on 2017/02/20 by Martin.Wilson

	Update cameras for Live link demo map and turn on recompute tangents on Feng Mao

Change 3311858 on 2017/02/20 by Chris.Evans

	!R Updated with pose values

Change 3312043 on 2017/02/20 by Jon.Nabozny

	Change SkelMeshMerge logic to fix duplicates (again) and fix crash.

	#jira UE-39690, UE-42146

Change 3312046 on 2017/02/20 by Thomas.Sarkanen

	Fix crash drag/dropping skeletal mesh

	#jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame

Change 3312052 on 2017/02/20 by James.Golding

	Change manipulator colors to red for right, blue for left, white for middle
	Change IK/FK switch buttons to yellow/purple
	Move picker buttons to take up less horizontal space
	Move IK/FK switch button positions out of C++

Change 3312137 on 2017/02/20 by Ben.Marsh

	Fix settings for using precompiled binaries in Dev-AnimPhys.

Change 3312517 on 2017/02/20 by Alan.Noon

	Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks.

Change 3312570 on 2017/02/20 by Charles.Anderson

	More work on Arcblade Ragdoll for GDC

Change 3312594 on 2017/02/20 by Alan.Noon

	MultipleJointPoseDriving_GDC_P_pose_test_level

Change 3312637 on 2017/02/20 by Alan.Noon

	Reconciling offline content

Change 3312902 on 2017/02/20 by Charles.Anderson

	Minions for GDC

Change 3313206 on 2017/02/20 by Ori.Cohen

	Added trimesh support for immediate mode.

Change 3313247 on 2017/02/20 by Chris.Evans

	!N updated with both demo assets in one map

Change 3313447 on 2017/02/20 by Ori.Cohen

	Fix immediate mode collision not working with convex transforms being baked in

Change 3313472 on 2017/02/20 by Ori.Cohen

	Fix crash caused by missing switch case break

Change 3313518 on 2017/02/20 by Lina.Halper

	IK knee issue/Twist issue

	#code review: Thomas.Sarkanen, James.Golding
	#rb: none

Change 3313547 on 2017/02/20 by Lina.Halper

	Fixed Body-Ctrl to work with every node.

Change 3313617 on 2017/02/20 by Lina.Halper

	- Fix for limbs delaying when moving BodyCtrl
	- Fix for additive issue for control rig anim node

	#rb: none
	#code review: Thomas.Sarkanen

Change 3313618 on 2017/02/20 by Lina.Halper

	remove unnecessary calc

	#rb:none

Change 3313625 on 2017/02/20 by Lina.Halper

	Fixed body ctrl move keys

	- all IK keys also have to be in local space (but they're local to body_ctrl)

Change 3313633 on 2017/02/20 by Alan.Noon

	Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting

Change 3313655 on 2017/02/20 by Lina.Halper

	- Fixed so that you can tweak pelvis and move body also
	- Fixed mambo mapping

Change 3313897 on 2017/02/21 by James.Golding

	Make all FK manipulators smaller (3 instead of 4.5)

Change 3313898 on 2017/02/21 by James.Golding

	Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca)
	DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB

Change 3313902 on 2017/02/21 by James.Golding

	Draw lines from IK target to mid-joint

Change 3313906 on 2017/02/21 by Thomas.Sarkanen

	Fix undo/redo/save t-pose and crashes

	Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at).
	Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer.

Change 3313938 on 2017/02/21 by Benn.Gallagher

	Migrated clothing assets

Change 3313982 on 2017/02/21 by James.Golding

	Fix static analysis in ClothPainter.cpp

Change 3313985 on 2017/02/21 by Benn.Gallagher

	Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points.

	#jira UE-41935
	#rnx

Change 3314052 on 2017/02/21 by James.Golding

	Fix CIS in ControlRigEditModeSettings.cpp

Change 3314100 on 2017/02/21 by Lina.Halper

	IK fix for retargeting

	- using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK.

	#rb: none

Change 3314160 on 2017/02/21 by Thomas.Sarkanen

	Added optional node trajectories

	Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes.
	Builds trajectories and their meshes incrementally when relevant things change

Change 3314167 on 2017/02/21 by James.Golding

	Fix undo when pushing IK/FK toggle buttons

Change 3314168 on 2017/02/21 by Benn.Gallagher

	Disabled skin cache on tech demo project

Change 3314290 on 2017/02/21 by Lina.Halper

	- Cleaned up code a bit
	- Fixed thigh to rotate to target and fixed a bug that caused jittering

	#rb: none

Change 3314418 on 2017/02/21 by Thomas.Sarkanen

	Fix CIS issue

Change 3314428 on 2017/02/21 by Thomas.Sarkanen

	Fixup anim node to be of correct editor-time type

	Caused crash when placed in an anim BP

Change 3314574 on 2017/02/21 by Thomas.Sarkanen

	Fixed crash on shutdown

	#jira UE-42214

Change 3314705 on 2017/02/21 by Alan.Noon

	Iterating on map collision. Made minion weapon joint unbreakable

Change 3314722 on 2017/02/21 by Alan.Noon

	Moved minions back into Minion demo Persistent level.

Change 3314778 on 2017/02/21 by Lina.Halper

	added neck/ball_r/l control

	#code review: Daniel.Bouimad

Change 3314908 on 2017/02/21 by Ori.Cohen

	Temp fix for cloth bounds issue.

Change 3314920 on 2017/02/21 by Alan.Noon

	Placing minions. Iterating collision

Change 3314970 on 2017/02/21 by Lina.Halper

	added bone picker for toes, neck

Change 3315006 on 2017/02/21 by Benn.Gallagher

	Fixed clothing bounds issue with empty simulations.

Change 3315017 on 2017/02/21 by Lina.Halper

	fix crash on null proxy

	#rb: Benn.Gallagher

Change 3315054 on 2017/02/21 by Alan.Noon

	Placing minions

Change 3315671 on 2017/02/21 by Chris.Evans

	!B Fixed default material
	!N Added physics subgraph for Mambo
	!N Added third 'gameplay' complex example

Change 3315693 on 2017/02/21 by chris.evans

	!N Enabling tangent recompute on Mambo face and arm pits.

Change 3315838 on 2017/02/21 by Alan.Noon

	New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions)

Change 3316206 on 2017/02/22 by Thomas.Sarkanen

	Fix shadowed variables

Change 3316207 on 2017/02/22 by Thomas.Sarkanen

	Manipulators are now transparent

Change 3316258 on 2017/02/22 by Jurre.deBaare

	- Fix for changing levels while force painting to a specific LOD
	- Brush depth not same as in main

Change 3316259 on 2017/02/22 by Jurre.deBaare

	Fix for paint verts being rendered outside of painting area
	#misc want to change underlying behaviour for the brush representation but this'll patch it up for now

Change 3316260 on 2017/02/22 by Jurre.deBaare

	Changed default paint brush settings

Change 3316267 on 2017/02/22 by Jurre.deBaare

	Added channel paint flags to texture painting settings
	#misc might want to create base class for common paint settings

Change 3316268 on 2017/02/22 by Jurre.deBaare

	Fix for issue with viewport color mode not being reset when exiting mesh paint mode
	#jira UE-42221

Change 3316278 on 2017/02/22 by James.Golding

	Fix crash when pose asset contains a bone that is not in the mesh

Change 3316304 on 2017/02/22 by Thomas.Sarkanen

	Prevent sequencer from reselecting tracks when keys are selected

	Also fixed crash concurrently modifying an itterating TSet when removing selection nodes.
	Also made manipualtors not grow and shrink when transacting.
	Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved.

	#jira UE-42164

Change 3316325 on 2017/02/22 by James.Golding

	Hook up Mambo physics as 'Pose Process AnimBP'

Change 3316384 on 2017/02/22 by James.Golding

	Slow down mambo anim playback rate

Change 3316385 on 2017/02/22 by Jurre.deBaare

	CIS: Deprecation warning fix

Change 3316424 on 2017/02/22 by Lina.Halper

	#fix : control rig mapping fix for Mambo

	#lockdown: James.Golding

Change 3316525 on 2017/02/22 by Lina.Halper

	- Fixed so that the mapping happening with retarget base pose, not ref pose
	- Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose
	- WIP of fingers, don't think we'll make it to demo, but it is still wip going in.

	#lockdown: James.Golding
	#rb: none
	#code review: Thomas.Sarkanen, James.Golding

Change 3316684 on 2017/02/22 by Lina.Halper

	fix shadow warning

	#rb: none
	#lockdown: james.golding

Change 3316748 on 2017/02/22 by Thomas.Sarkanen

	Fix t-pose bindings in various demo workflow situations

	Fix a crash when clearing actor
	Fix t-pose when opening a new sequence over an old one
	Fix t-pose on save

	Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC.

	#jira UE-42136

Change 3316895 on 2017/02/22 by Jurre.deBaare

	Incorrect simulation verts getting painted
	#fix added an early rejection test
	#misc fixed sqrd vs non-sqrd check
	#misc level painting already did this in other specific code

Change 3316917 on 2017/02/22 by thomas.sarkanen

	Disabling threaded update on Mambo's post process anim BP

	We dont support running the main BP non-threaded and the post process threaded right now.

Change 3316933 on 2017/02/22 by Thomas.Sarkanen

	Fixed linux shadow variable warning

Change 3317104 on 2017/02/22 by Chris.Evans

	!N Initial animation with face

Change 3317483 on 2017/02/22 by Alan.Noon

	Added controls to resize the Orbital Laser Impulse in the minion demo

Change 3317592 on 2017/02/22 by Alan.Noon

	Tweaking Parameters on orbital Laser Pawn

Change 3317608 on 2017/02/22 by Lina.Halper

	Sorry - missed this files from previous check-in
	It should have gone with CL 3316525

	#rb:none
	#code review:Thomas.Sarkanen, James.Golding

	#lockdown: James.Golding

Change 3317762 on 2017/02/22 by Lina.Halper

	- allow dependency array to be added by IK effectors - but this isn't actual bug in this case
	- the bug was property was overriding the value, so we'll  have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick)

	#rb:none
	#code review: Thomas.Sarkanen, James.Golding
	#lockdown: James.Golding

Change 3317807 on 2017/02/22 by Martin.Wilson

	Update for Live link code

	-Rename Maya Source to Message Bus Source
	-Fix typo in ReceiveClient function name

Change 3318031 on 2017/02/22 by Alan.Noon

	100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse

Change 3318217 on 2017/02/22 by Jon.Nabozny

	Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons.

Change 3318365 on 2017/02/22 by Alan.Noon

	Created new shadow capsule asset for minion. Disabled DOF.

Change 3318421 on 2017/02/22 by Alan.Noon

	Adding more minion anims for variety

Change 3318435 on 2017/02/22 by Alan.Noon

	Tweak to minion anim BP: minions pick and idle and stay with it.

Change 3318860 on 2017/02/23 by James.Golding

	Force update nodes and manipulators when changing IK/FK mode
	Better fix for UE-42257

Change 3318869 on 2017/02/23 by James.Golding

	Key limb manipulators when switching IK/FK mode

Change 3318870 on 2017/02/23 by James.Golding

	Fix head button picker location

Change 3318875 on 2017/02/23 by James.Golding

	Add 'T' key shortcut for toggling trajectory drawing

Change 3318907 on 2017/02/23 by Benn.Gallagher

	Added rail for clothing sheet examples

Change 3318909 on 2017/02/23 by Thomas.Sarkanen

	Fix trajectories jittering as they generate

	The rig needs ticking twice because of what looks like some stateful assumptions that were recently made.
	Basically to get the rig to a state it needs ticking more than once.
	This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too.
	This may be to do with the latent IK/FK switching, and needs to be investigated.
	For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive.

Change 3318929 on 2017/02/23 by James.Golding

	Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo)

Change 3318930 on 2017/02/23 by James.Golding

	Resave pose_test_level with camera in better default position

Change 3318969 on 2017/02/23 by thomas.sarkanen

	Added demo map with mannequin and mambo

Change 3318975 on 2017/02/23 by thomas.sarkanen

	Improved embededed test sequence

	Kept blends away from initial binding because of t-pose issues

Change 3318979 on 2017/02/23 by thomas.sarkanen

	Added sequence showing retargeting to multiple skeletons

Change 3318983 on 2017/02/23 by thomas.sarkanen

	Improved retargeting sequence so that loop points dont pop animation

Change 3318991 on 2017/02/23 by Thomas.Sarkanen

	Prevent division by zero in trajectory generation

	Newly created sequences dont have a frame interval set up.

Change 3319013 on 2017/02/23 by Lina.Halper

	Fixed twist issue

	#lockdown: James.Golding
	#rb: none

Change 3319017 on 2017/02/23 by Lina.Halper

	Checked in wrong line - disabling optimization

	#rb:none
	#lockdown:James.Golding

Change 3319034 on 2017/02/23 by Lina.Halper

	sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged

	#rb: none
	#lockdown: James.Golding

Change 3319056 on 2017/02/23 by Lina.Halper

	Back out changelist 3319013
	#lockdown:James.Golding

Change 3319090 on 2017/02/23 by Thomas.Sarkanen

	Added bookmarks to level, fixed up animation sequeces to be used in demo

	Cleaned up unused assets from demo folder

Change 3319209 on 2017/02/23 by Chris.Evans

	!R Lighting rebuilt
	!N cameras added, camera switching functionality

Change 3319219 on 2017/02/23 by Chris.Evans

	!R Disabling physics on the snake head on left shoulder

Change 3319268 on 2017/02/23 by Chris.Evans

	!R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed.

Change 3319290 on 2017/02/23 by James.Golding

	Default bShowManipulatorsDuringPlayback to on

Change 3319291 on 2017/02/23 by James.Golding

	Add GDC2017 shared collection

Change 3319867 on 2017/02/23 by Alan.Noon

	Moved Audio to a level and removed from sublevel list. Deleted particles.

Change 3320056 on 2017/02/23 by Alan.Noon

	Built lighting in Clothing_GDC_P

Change 3320067 on 2017/02/23 by Ori.Cohen

	Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo)

Change 3320085 on 2017/02/23 by Alan.Noon

	Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded"

Change 3320098 on 2017/02/23 by Martin.Wilson

	Final updates for Live Link GDC Demo

	-Add maya scene for demo
	-Add binary for maya plugin + installation instructions
	-Update actor location from based on latest maya scene and fix cameras in sequencer
	-Updates on live link system for demo that I have been running with locally. Should be safe.

Change 3320579 on 2017/02/23 by Alan.Noon

	Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP.

Change 3321144 on 2017/02/24 by Chris.Evans

	!B Lighting was bad in PIE,  forced -1.5 exposure bias on all cameras

Change 3321317 on 2017/02/24 by James.Golding

	PIE on pose_test_level jumps to first placed camera

Change 3321956 on 2017/02/24 by Alan.Noon

	Adding missing minion anims. And Stuff.

Change 3324190 on 2017/02/27 by Lina.Halper

	Removed ensure from EvaluateAnimation

	- this is invalid because of worker thread but I'll have more conversation over this change.

	#rb: none
	#code review: Laurent.Delayen, Martin.Wilson
	#jira: UE-41731

Change 3324309 on 2017/02/27 by Lina.Halper

	fixed issue with skeleton bone not displaying for curve picker

	#jira: UE-41909
	#rb: Marc.Audy

Change 3324342 on 2017/02/27 by mason.seay

	First round of assets for testing root motion with framerate

Change 3324562 on 2017/02/27 by Lina.Halper

	Fix build error

	#rb: none

Change 3325010 on 2017/02/28 by mason.seay

	Finished map

Change 3325124 on 2017/02/28 by mason.seay

	Updated test to use trigger instead of delay

Change 3325205 on 2017/02/28 by mason.seay

	Deleting old map

Change 3325207 on 2017/02/28 by mason.seay

	Deleting old map

Change 3325752 on 2017/02/28 by Lina.Halper

	Back out changelist 3319056

	- adding upper twist back again

	#rb: none

Change 3325759 on 2017/02/28 by James.Cobbett

	Moving Weld automated tests to EngineTest project

Change 3326039 on 2017/02/28 by Lina.Halper

	Fix spine issues

	This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review.

	#jira: UE-42260, UE-42268
	#rb: none

Change 3326246 on 2017/02/28 by mason.seay

	Test map and assets for overlap functional tests

Change 3327926 on 2017/03/01 by Lina.Halper

	- disabled pelvis animation on WaveAnimationGDC
	- added pelvis controls so that you can animate without worring about gmibal lock.

	#code review: danny.bouimad

Change 3327971 on 2017/03/01 by Lina.Halper

	Moved BaseHuman to ControlRig/Content folder

	- checking in redirector for the people who have local contents that want to keep

	#code review: Thomas.Sarkanen

Change 3329196 on 2017/03/02 by James.Cobbett

	Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802.

Change 3329263 on 2017/03/02 by mason.seay

	Temp submission as I reorganize other content

Change 3329321 on 2017/03/02 by mason.seay

	Reorganizing content

Change 3329493 on 2017/03/02 by James.Cobbett

	Moving/renaming automated tests

Change 3332044 on 2017/03/03 by mason.seay

	Procedural Mesh Functional Tests

Change 3332049 on 2017/03/03 by Mason.Seay

	Screenshot comparisons for Procedural Mesh Tests

Change 3333080 on 2017/03/06 by Lina.Halper

	Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node

	#jira: UE-42460

Change 3333826 on 2017/03/06 by Lina.Halper

	Renamed nodes -
	- adding rename feature for HumanRig

	#rb: none

Change 3333847 on 2017/03/06 by Lina.Halper

	Fixed build error

Change 3333865 on 2017/03/06 by Lina.Halper

	Fixed build error on shadow warning

Change 3333957 on 2017/03/06 by Lina.Halper

	Fixed issue where limb length wasn't applied correctly on human rig

	#jira: UE-42307

Change 3335109 on 2017/03/07 by Thomas.Sarkanen

	Prevent us from rebuilding node tree in 'view' mode

	This means that a rare crash cant occur any more

	#jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence

Change 3335110 on 2017/03/07 by Jurre.deBaare

	Editor crashes on importing Alembic file
	#fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods)
	#jira UE-40189

Change 3335117 on 2017/03/07 by Jurre.deBaare

	Crash when opening cloth painter with Paint mode open and selecting different actor
	#fix ensure that we only initialize static adapter factory data once, now that we have multiple painters
	#jira UE-42573

Change 3335119 on 2017/03/07 by Jurre.deBaare

	In Persona, the lighting rig rotation changes when switching between profiles
	#fix don't know how I wrote this code before, but made it so it makes sense now
	#jira UE-40877

Change 3335120 on 2017/03/07 by Jurre.deBaare

	Auto-Exposure Overriding Preview Scene Profile Settings
	#fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles
	#misc made same changes for animation editors
	#jira UE-39217

Change 3335121 on 2017/03/07 by Jurre.deBaare

	Points not marked as invalid in Aim Offset graph when in invalid positions
	#fix ensure that samples which have a valid grid point when checking their animation ptr
	#misc whitespace fixes
	#jira UE-40715

Change 3335122 on 2017/03/07 by Jurre.deBaare

	Cannot right-click a blend point if the green preview point is in the way
	#fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point
	#jira UE-39060

Change 3335123 on 2017/03/07 by Jurre.deBaare

	It's not clear which Grid Stretch  mode in blend space is currently on
	#jira UE-39080
	#fix added color change on grid stretch type state

Change 3335124 on 2017/03/07 by Jurre.deBaare

	Not clear that material baking is only supported for single lod merge actors
	#fix extended tooltip to include requirement for material merging
	#jira UE-39621

Change 3335125 on 2017/03/07 by Jurre.deBaare

	#fix Alembic import fix (indexed UVs) copy-pasta error

Change 3335126 on 2017/03/07 by Jurre.deBaare

	Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h
	#jira UE-37080
	#feature Added bp exposed get/set-er
	#misc Corrected some comments

Change 3335127 on 2017/03/07 by Jurre.deBaare

	Blend space interpolation settings do not update until the user reopens the asset
	#fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header
	#jira UE-40950

Change 3335129 on 2017/03/07 by Jurre.deBaare

	Store imported mesh names for Alembic files (makes reimporting easier)
	#jira UE-39034

Change 3335161 on 2017/03/07 by Jurre.deBaare

	CIS fix: Partial back out changelist 3335129

Change 3335426 on 2017/03/07 by Jurre.deBaare

	Crash fix for importing random maya shapes through Alembic
	#fix add safety checks for writing material indices
	#jira UE-40189

Change 3335427 on 2017/03/07 by Jurre.deBaare

	Editor hard locks when adding Profile in Preview Scene Settings
	#fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot
	#jira UE-42609

Change 3335448 on 2017/03/07 by Thomas.Sarkanen

	Fixed binding (and re-binding) of rig that was broken by main integration

	Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration
	Moved runtime and compile-time binding into the template (rather than the track).
	Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time.

Change 3336018 on 2017/03/07 by Ori.Cohen

	Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting.

	#JIRA UE-42090

Change 3336508 on 2017/03/07 by Ori.Cohen

	PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento)

	#JIRA UE-42533

Change 3336524 on 2017/03/07 by Ori.Cohen

	Added compiler error when component space sim and world collision is used.

	#JIRA UE-41402

Change 3336700 on 2017/03/07 by Ben.Marsh

	Fix stream name for bulding PhysX.

Change 3336949 on 2017/03/08 by James.Golding

	In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp

	#jira UE-42377

Change 3337008 on 2017/03/08 by Lina.Halper

	- Fix for lagging update
	- Removed unnecessary update from trajectory cache

	#rb: Thomas.Sarkanen

Change 3337190 on 2017/03/08 by James.Golding

	Remove defunct PhysX 3.3 libs

Change 3337562 on 2017/03/08 by Ori.Cohen

	Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode.

	#JIRA UE-41026, UE-42628

Change 3337779 on 2017/03/08 by Ori.Cohen

	Added skeletal mesh component override for sync vs async scene.

	#JIRA UE-39829

Change 3337859 on 2017/03/08 by Ori.Cohen

	Fix CIS

Change 3338593 on 2017/03/08 by Ori.Cohen

	Remove physx get geometry macro and replace with calls to .any which should be faster.

	#JIRA UE-40503

Change 3338614 on 2017/03/08 by Ori.Cohen

	Fix warning about missing EditAnywhere

	#JIRA UE-41361

Change 3338677 on 2017/03/08 by Ori.Cohen

	Fix new generated physics assets not properly setting user settings to default profile.

	#JIRA UE-41135

Change 3338683 on 2017/03/08 by Ori.Cohen

	PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack)

	#JIRA UE-3225

Change 3338694 on 2017/03/08 by Ori.Cohen

	Added a getter to physical animation component (PR #3163)
	#JIRA UE-41047

Change 3339131 on 2017/03/09 by James.Golding

	Merging Engine changes from //UE4/Private-GDC17-FaceRig
	- Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default)
	- Add CurveSyncOffset option to AudioCurveSourceComponent
	- Add 'Copy Curves To SoundWave' option to Anim Editor
	- Bind possible curve sources by iterating over component properties, rather than owned components
	- Add ref-pose override option to SkinnedMeshComponent
	- Major fixes for per-instance skin-weights (was not using per-section map)
	- Improve warnings for per-instance skin weight problems

Change 3339223 on 2017/03/09 by Thomas.Sarkanen

	Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport

	Tab is now shown by default
	Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible).

	#jira UE-39365 - Make Preview scene setup more discoverable

Change 3339270 on 2017/03/09 by Lina.Halper

	Added create animation blueprint back since now we have a separate editor.

	#jira: UE-39457
	#rb: Martin.Wilson

Change 3339318 on 2017/03/09 by Danny.Bouimad

	TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache.

Change 3339431 on 2017/03/09 by James.Golding

	Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual
	(UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html)

Change 3339809 on 2017/03/09 by James.Golding

	Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX

	#jira UE-5262

Change 3339955 on 2017/03/09 by Ori.Cohen

	Allow kinematic leaf bodies in immediate mode

Change 3339995 on 2017/03/09 by mason.seay

	Collision functional tests

Change 3340085 on 2017/03/09 by Ori.Cohen

	Change default contact-gen method to PCM. This is the default in PhysX 3.4

	#JIRA UE-40365

Change 3340562 on 2017/03/09 by Ori.Cohen

	Added physx simulation shader override.

	#JIRA UE-35304

Change 3341155 on 2017/03/10 by Ori.Cohen

	Fix CIS warnings

Change 3341295 on 2017/03/10 by Martin.Wilson

	Cache compact pose bone index on FBoneReference and remove manual caching in Paragon

	#jira UE-42302

Change 3341943 on 2017/03/10 by mason.seay

	Cleaned up logic for map blueprints.  Worked around delays

Change 3342029 on 2017/03/10 by mason.seay

	Cleaned up blueprint logic to remove dependency on delays

Change 3342063 on 2017/03/10 by mason.seay

	Disabling tests

Change 3342071 on 2017/03/10 by mason.seay

	Updated map to use assertions

Change 3342884 on 2017/03/13 by James.Golding

	Expose 'trace by profile' functions to BP
	Refactor duplicated code in KismetSystemLibrary collision functions
	#jira UE-32912

Change 3342886 on 2017/03/13 by James.Golding

	Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example)

	#jira UE-6015

Change 3342921 on 2017/03/13 by Benn.Gallagher

	Added some checking to anim dynamics pre update to avoid crashes when world isn't available
	#jira UE-42729

Change 3342970 on 2017/03/13 by James.Golding

	Fix incorrect display names for some ..ByProfile trace funcs

Change 3342972 on 2017/03/13 by James.Golding

	PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz)

Change 3343032 on 2017/03/13 by Josh.Stoddard

	Enable stabilization in PhysX by default
	 - set PxSceneFlag::eENABLE_STABILIZATION by default
	 - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION
	 - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold
	#jira UE-6612 #rb ori.cohen

Change 3343073 on 2017/03/13 by Martin.Wilson

	Properly initialize single bone controller bone references

	#jira UE-42776

Change 3343074 on 2017/03/13 by Martin.Wilson

	Clear raw curve data during cooking

	#jira UE-37897

Change 3343317 on 2017/03/13 by Jurre.deBaare

	Crash after clearing the animation from a sample point in a 1D Blendspace
	#jira UE-42672
	#misc made sure that we do not deem empty blend spaces as additive

Change 3343498 on 2017/03/13 by Lina.Halper

	Fix on odin cook crash
	- fallout from CL 3336018

	#rb:Marc.Audy
	#code review:Ori.Cohen

Change 3343548 on 2017/03/13 by Lina.Halper

	Fix crash on ocean -

	#rb: none
	#code review: Ori.Cohen

Change 3344764 on 2017/03/14 by Thomas.Sarkanen

	Fixed crash right-clicking empty space in the asset shortcut dropdown

	#jira UE-42782 - Crash right-clicking in anim blueprint asset picker
	#jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor

Change 3344776 on 2017/03/14 by James.Golding

	Really fix names for BP-expose 'ByProfile' traces

Change 3344780 on 2017/03/14 by James.Golding

	PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology)
	#jira UE-42771

Change 3344781 on 2017/03/14 by James.Golding

	PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist)
	#jira UE-42610

Change 3344782 on 2017/03/14 by James.Golding

	Fix procmesh->staticmesh conversion if only a single triangle
	#jira UE-42310

Change 3344783 on 2017/03/14 by James.Golding

	PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento)
	#jira UE-41832

Change 3344785 on 2017/03/14 by James.Golding

	PR #3196: Improved Constraint warning message (Contributed by projectgheist)

Change 3344790 on 2017/03/14 by James.Golding

	PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill)

Change 3344891 on 2017/03/14 by Jurre.deBaare

	Incorporate back list of animations into blendspace editor
	#feature added labels toggle to blend space grid
	#feature can now override animations when drop on sample
	#jira UE-39368

Change 3344921 on 2017/03/14 by Jurre.deBaare

	Expose Opacity and Opacity Mask options on material flattening
	#feature added support for baking out opacity and opacity masks
	#jira UE-39563

Change 3344963 on 2017/03/14 by Jurre.deBaare

	Need Simplygon to create LODs on animated pose, vs skeletal mesh pose
	#feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh
	#jira UE-38909

Change 3345060 on 2017/03/14 by Jurre.deBaare

	CIS fix: missing include

Change 3345929 on 2017/03/14 by Jon.Nabozny

	Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's).

	#jira UE-42772

Change 3346970 on 2017/03/15 by Jurre.deBaare

	#feature Support importing vertex colours from Alembic files
	#jira UE-39032

Change 3346976 on 2017/03/15 by Jurre.deBaare

	Missing files from CL 3344921

Change 3346983 on 2017/03/15 by Jurre.deBaare

	Static mesh editor crashes when opening
	#fix default value for additional settings

Change 3347019 on 2017/03/15 by James.Cobbett

	Tidying up blueprint comments

Change 3347128 on 2017/03/15 by mason.seay

	Updated descriptions on tests

Change 3347146 on 2017/03/15 by mason.seay

	Updated descriptions on tests

Change 3347178 on 2017/03/15 by Martin.Wilson

	PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki)

Change 3347257 on 2017/03/15 by Thomas.Sarkanen

	Fixed crash when canceling saving a new preview mesh collection

Change 3347314 on 2017/03/15 by mason.seay

	Narrowed collision volumes by half

Change 3347386 on 2017/03/15 by mason.seay

	Updated descriptions

Change 3347388 on 2017/03/15 by mason.seay

	Forgot to disable tests :P

Change 3347397 on 2017/03/15 by James.Cobbett

	Tidying up blueprint comments for WeldingScreenshots.umap automated test

Change 3347433 on 2017/03/15 by Thomas.Sarkanen

	Fix IK/FK switch on first frame (clobbering FK data)

	Added a 'first frame' flag to limbs etc.

Change 3347436 on 2017/03/15 by Thomas.Sarkanen

	Control rig sequences can now be exported to anim sequences

	Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser.
	Added converter function that performs similar logic to the animation recorder.
	Fixed binding template in cooked builds.
	Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value)

	#jira UE-42608 - Add "export to anim sequence" to control rig sequences

Change 3347475 on 2017/03/15 by Lina.Halper

	#LookAt node refactor
	 - you can use LookAtLocation based on joint or socket (jira UE-8972)
	 - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it

	 - GetOnScreenDebugInfo changed parameter - added runtime node
	  - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode
	  - deprecated previous GetOnScreenDebugInfo

	 - Added AnimPhys Object version GUID

	#rb:Thomas.Sarkanen

Change 3347512 on 2017/03/15 by Thomas.Sarkanen

	Filter anim sequences to the correct skeleton when exporting

	Feeback from code review of CL 3347436.

Change 3347543 on 2017/03/15 by Thomas.Sarkanen

	Fix shadow variable warnings

Change 3347556 on 2017/03/15 by Jurre.deBaare

	Unable to select bones in the animation editor viewport
	#fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes
	#feature added toggle button to skeletal mesh editor to enable mesh section selection
	#jira UE-42893

Change 3347559 on 2017/03/15 by James.Golding

	By default, re-use anim editor with correct Skeleton when double clicking anim asset
	Add menu option to force a new edtor to open
	#jira UE-42912

Change 3347749 on 2017/03/15 by Lina.Halper

	Fix build issue.

	#rb: none

Change 3347926 on 2017/03/15 by James.Cobbett

	Adding new test to Welding.umap for children welding when attached to ragdoll

Change 3347938 on 2017/03/15 by Lina.Halper

	Fix build error

	#rb: none

Change 3347939 on 2017/03/15 by Mason.Seay

	General cleanup of bp logic in maps and blueprint actors
	Added scenarios to test actor descriptions
	Fixed an error in blueprints (I think I failed to submit changes before)

Change 3348074 on 2017/03/15 by Lina.Halper

	build error fix

	#rb: none
	#code review: martin.wilson

Change 3348154 on 2017/03/15 by Lina.Halper

	last fix, hopefully

	#rb: none
	#code review: MArtin.wilson

Change 3349160 on 2017/03/16 by Thomas.Sarkanen

	Adding 'set preview mesh' to toolbar

	#jira UE-42910 - Add 'preview mesh' button to toolbar

Change 3349175 on 2017/03/16 by Jurre.deBaare

	Notification on reimported animations that might be bad
	#fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings)
	#jira UE-34522

Change 3349197 on 2017/03/16 by Martin.Wilson

	Add ability to choose slot to preview to montage editor

	#jira UE-38910

Change 3349216 on 2017/03/16 by James.Cobbett

	Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children

Change 3349217 on 2017/03/16 by James.Cobbett

	Disabling new Welding tests pending review

Change 3349314 on 2017/03/16 by Benn.Gallagher

	Fixed clothing not running in PS4 packaged builds

	#jira UE-42857

Change 3349504 on 2017/03/16 by James.Fox

	Enabling RootMotion automation tests. Approved: UEENGQA-12277

Change 3349611 on 2017/03/16 by Lina.Halper

	retargeting pose options change

	 - now reset, import pose, use current pose

	#rb: Martin.Wilson
	#jira: UE-19768

Change 3349738 on 2017/03/16 by Martin.Wilson

	Remove force inline from virtual compression functions.

	#jira UE-33070

Change 3349787 on 2017/03/16 by James.Golding

	Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA)

Change 3349827 on 2017/03/16 by Josh.Stoddard

	- Expose PhysX stabilization as project setting, disabled by default
	- remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE
	#jira UE-42868

Change 3349932 on 2017/03/16 by James.Golding

	Possible fix for cooking crash - ContentBrowser module not necessarily being loaded

Change 3350011 on 2017/03/16 by Jon.Nabozny

	Created AddForceAtLocationLocal function to allow component space forces.

	#jira UE-38115

Change 3350134 on 2017/03/16 by Josh.Stoddard

	Fix memory leak from GPhysXSDK->createShape()
	#jira UE-42733 #rb ori.cohen

Change 3351166 on 2017/03/16 by Lina.Halper

	Fixed build issue

	#code review:Jon.Nabozny

Change 3351451 on 2017/03/17 by Benn.Gallagher

	Fixed clothing reimports not working correctly and possibly leading to editor crash
	#jira UE-42953

Change 3351564 on 2017/03/17 by Benn.Gallagher

	Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary

	#jira UE-42224

Change 3351594 on 2017/03/17 by mason.seay

	Updated BP logic to use Set Actor Location (speeds up tests)

	Gave actors distinct names

	Reworded descriptions

Change 3351629 on 2017/03/17 by Jon.Nabozny

	Add methods to determine the WeldParent and WeldChildren of a given component.

	#jira UE-40733

Change 3351639 on 2017/03/17 by Jon.Nabozny

	Fix StopMovementImmediately for WheeledVehicleMovementComponent.

	#jira UE-40078

Change 3351649 on 2017/03/17 by Jon.Nabozny

	Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space.

Change 3351663 on 2017/03/17 by Thomas.Sarkanen

	Anim notify blueprints now start with a 'received notify' event node (ghosted)

	#jira UE-27386 - A new anim notify blueprints should start with a Received Notify override

Change 3351696 on 2017/03/17 by Thomas.Sarkanen

	Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component

	Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread.
	Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component.
	Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering.
	Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component.
	Commented FAnimNode_Base interface.

	#jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe

Change 3351698 on 2017/03/17 by James.Golding

	Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent
	#jira UE-42802

Change 3351701 on 2017/03/17 by James.Golding

	Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets

Change 3351703 on 2017/03/17 by James.Golding

	Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel
	#jira UE-39664

Change 3351704 on 2017/03/17 by James.Golding

	Fix scrubbing curves that aren't selected
	#jira UE-39574

Change 3351805 on 2017/03/17 by Thomas.Sarkanen

	Prevent crash when trying to implement a function in a child anim blueprint

	The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it.

	#jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint

Change 3352000 on 2017/03/17 by James.Cobbett

	Adding VehicleAdvBP assets for use in upcoming Welding tests

Change 3352067 on 2017/03/17 by Lina.Halper

	Removed AnimGraph from GraphEditor module
	- Created node factory, pin factory, pin connection policy factory
	- Moved all anim related files out of GraphEditor

	#code review: Michael.Noland
	#jira: UE-37976
	#rb: Michael.Noland

Change 3352178 on 2017/03/17 by Lina.Halper

	Moved to AnimationBlueprintEditor as these are just graph visual nodes

	#code review:Michael.Noland

Change 3352753 on 2017/03/17 by James.Fox

	Checking in some naming convention changes for Overlap automation test.

Change 3353371 on 2017/03/19 by Lina.Halper

	Fix build error

	#code review: Bob.Tellez

Change 3353644 on 2017/03/20 by Jurre.deBaare

	Animation thumbnails vanishing
	#fix ensure that we draw the mesh regardless of whether or not we have dynamic render data
	#jira UE-42974

Change 3353654 on 2017/03/20 by James.Golding

	Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite
	Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header

Change 3353684 on 2017/03/20 by Jurre.deBaare

	Separate asset viewer profiles for local / shared
	- Split out profiles in local/shared UProperty
	- Modifications to ini writing :(
	- Extra checks for default ini writing
	- Add checkout/make writable for default editor ini file

Change 3353803 on 2017/03/20 by Jurre.deBaare

	CIS fixes

Change 3353830 on 2017/03/20 by Martin.Wilson

	Fix additives breaking when pose link not connected to anything

	#jira ue-39174

Change 3353847 on 2017/03/20 by Martin.Wilson

	Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes

	#jira UE-40446

Change 3353950 on 2017/03/20 by Ori.Cohen

	Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node.

	#JIRA UE-42090

Change 3353956 on 2017/03/20 by Ori.Cohen

	Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed)

Change 3354003 on 2017/03/20 by Thomas.Sarkanen

	Back out changelist 3353914

Change 3354031 on 2017/03/20 by Benn.Gallagher

	Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
	#jira UE-42975

Change 3354151 on 2017/03/20 by Lina.Halper

	Make sure nullptr tick function still works
	- this is prerequisite for the play and export option

	#rb:Ori.Cohen

Change 3354229 on 2017/03/20 by James.Golding

	Add 'default camera' options for skel meshes
	#jira UE-42762

Change 3354342 on 2017/03/20 by Martin.Wilson

	Strip out identity raw tracks when baking additives.

	#jira UE-40508

Change 3354388 on 2017/03/20 by Martin.Wilson

	Fix false anim blueprint compile errors with aim offset pins

	#jira UE-38196

Change 3354494 on 2017/03/20 by Martin.Wilson

	Serialize compressed anim data when counting memory

	#jira UE-39691

Change 3354515 on 2017/03/20 by Josh.Stoddard

	Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM
	#jira UE-41484 #rb ori.cohen

Change 3355932 on 2017/03/21 by Thomas.Sarkanen

	Back out changelist 3354003

	Reinstating merge from Main:

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys)

Change 3355954 on 2017/03/21 by Thomas.Sarkanen

	Fixed up CIS issues post merge from Main

Change 3355974 on 2017/03/21 by James.Golding

	Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer)

Change 3355981 on 2017/03/21 by Jurre.deBaare

	Whitelisted circular dependencies between meshpaintmode and VR editor modules

Change 3355986 on 2017/03/21 by Jurre.deBaare

	Linux CIS file, non-capital M

Change 3356072 on 2017/03/21 by James.Golding

	Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data
	#jira UE-43117

Change 3356073 on 2017/03/21 by James.Golding

	Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent

Change 3356300 on 2017/03/21 by Ori.Cohen

	Allow kinematic bodies with simulated parents using the full scene solver

Change 3356362 on 2017/03/21 by Lina.Halper

	- Support create animation from Play
	- Support export animation from Play
	 - this allows retargeting, post graph, or anything you see in engine will be baked to the animation

	#rb: Thomas.Sarkanen
	#jira: UE-19746

Change 3356482 on 2017/03/21 by Martin.Wilson

	Fix crash when opening a new montage

	#UE-43132

Change 3356709 on 2017/03/21 by James.Golding

	Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere)
	Add clamps when editing rotation of collision shapes, to avoid massive rotation entries

	#jira UE-39664

Change 3356968 on 2017/03/21 by Ori.Cohen

	Fix physics asset bounds to be as small as 1cm.
	This introduces flicker, but passing to rendering to fix that on their end.

Change 3357092 on 2017/03/21 by Josh.Stoddard

	Don't update kinematic target if the body isn't moving
	#jira UE-42784 #rb ori.cohen

Change 3357194 on 2017/03/21 by Lina.Halper

	Fix on vehicle anim instance look at node issue

	#rb: Ori.Cohen
	#jira: UE-43116

Change 3357298 on 2017/03/21 by Ori.Cohen

	Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime.

	#JIRA UE-42211

Change 3357494 on 2017/03/21 by Jon.Nabozny

	Fix FPropertyEditorInlineClassFilter filtering classes incorrectly.

	#jira UE-43098

Change 3357892 on 2017/03/21 by Lina.Halper

	fix build error
	#rb: none

Change 3358078 on 2017/03/22 by James.Golding

	Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696)

Change 3358080 on 2017/03/22 by Jurre.deBaare

	Updating Alembic importer thirdparty dependencies for Windows and Mac

Change 3358081 on 2017/03/22 by James.Golding

	Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member

Change 3358092 on 2017/03/22 by James.Golding

	Fix undo for saving/clearing default cam on mesh (also marks mesh dirty)

Change 3358093 on 2017/03/22 by James.Golding

	Panning in orbit mode now takes in account camera speed

	#jira UE-43082

Change 3358106 on 2017/03/22 by Thomas.Sarkanen

	Fix fallout from Main integration

Change 3358454 on 2017/03/22 by Ori.Cohen

	Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor

	#JIRA UE-41711

Change 3358886 on 2017/03/22 by Ori.Cohen

	Fix AutoWeld not being disabled in blueprint editor when the object is simulated

	#JIRA UE-40193

Change 3358950 on 2017/03/22 by Lina.Halper

	reverted code asking about asset name when create asset

	#rb: none

Change 3359034 on 2017/03/22 by Lina.Halper

	#fix fall out from previous revert
	 - because now export also shows the window. we don't want export to FBX to show name dialog
	 - it will use asset name as base

	#rb: none
	#code review:Thomas.Sarkanen

Change 3359165 on 2017/03/22 by Ori.Cohen

	Fix welded capsules not using the right rotation

	#JIRA UE-41546

Change 3359232 on 2017/03/22 by Ori.Cohen

	Bump DDC key for new bvh34.

Change 3359233 on 2017/03/22 by mason.seay

	Added a couple more scenarios and updated names.  Needs more organization

Change 3359293 on 2017/03/22 by tim.gautier

	Submitting MeshPaint test content for QAGame.

Change 3359389 on 2017/03/22 by Ori.Cohen

	Back out changelist 3356589

Change 3359402 on 2017/03/22 by Jon.Nabozny

	Move GetWeldParent and GetWeldChildren to EngineTest.

Change 3359978 on 2017/03/23 by Jurre.deBaare

	Mesh Paint brush disappears when painting in VR
	#fix removed conditional clause for painting the interactors
	#jira UE-43150

Change 3359980 on 2017/03/23 by Jurre.deBaare

	Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes
	#fix reverted to old behavior, paint mode overriding catching key input to viewport
	#jira UE-43158

Change 3360052 on 2017/03/23 by James.Golding

	Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main.

Change 3360121 on 2017/03/23 by James.Golding

	Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds

Change 3360177 on 2017/03/23 by Jurre.deBaare

	Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore

Change 3360358 on 2017/03/23 by mason.seay

	Updated naming and organization of actors in Outliner

Change 3362050 on 2017/03/23 by Lina.Halper

	Back out changelist 3343074

	#rb:none
	#code review: Martin.Wilson, James.Golding

[CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
Marcus Wassmer
2826204161 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3357411)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3244756 on 2017/01/03 by Marcus.Wassmer

	Copying //Tasks/UE4/Dev-Niagara@3244743 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3248667 on 2017/01/05 by Olaf.Piesche

	Resaving default asset because of engine verison issue; maybe unnecessary, but resaving niagara engine content to be sure

	#jira UE-40160

Change 3249324 on 2017/01/06 by Marcus.Wassmer

	Resave with an actual version to stop cook warning

Change 3249611 on 2017/01/06 by Marcus.Wassmer

	Just remove warning-causing niagara data for now.

Change 3308052 on 2017/02/16 by Rolando.Caloca

	DR - Check for Vulkan SDK, and only use it if it's newer or the same as the headers we distribute

Change 3308109 on 2017/02/16 by Rolando.Caloca

	DR - Upgrade glslang to 1.0.39.1

Change 3308111 on 2017/02/16 by Rolando.Caloca

	DR - Update Vulkan distribution to 1.0.39.1

Change 3308153 on 2017/02/16 by Rolando.Caloca

	DR - Updated glslang libs

Change 3308842 on 2017/02/17 by Rolando.Caloca

	DR - Fixed copy/paste

Change 3310007 on 2017/02/17 by Chris.Bunner

	Back out CL 3221219 - causing MIC generation issues and superseded by CL 3273971.

	#jira UE-37792

Change 3310154 on 2017/02/17 by Chris.Bunner

	Assert when attempting to add a custom material attribute already in the base attributes list.

Change 3310155 on 2017/02/17 by Chris.Bunner

	PR #3231: Validate material index before accessing (Contributed by projectgheist)

	#jira UE-41774, UE-41788

Change 3310162 on 2017/02/17 by Chris.Bunner

	PR #3252: Added MobileMaterialInterface to UsedMaterials (Contributed by projectgheist)

	#jira UE-41823, UE-41950

Change 3310176 on 2017/02/17 by Chris.Bunner

	Merging CL 3233886: AMD HDR support (requires r.AMDSupportsHDRDisplayOutput=1 in ini).
	Update to AGS 5.0.5.
	Partial code tidy up.

Change 3310187 on 2017/02/17 by Chris.Bunner

	Preserve constant expressions rather than always casting after translating a material attribute. Losing the notion of constant means we can't correctly detect used properties and falsely enable e.g. PDO. Happened because of the incorrect component masks in BreakMaterialNodes which then had to be downcast to the correct type which is done as an inline fragment rather than swizzle expression.

	#jira UE-41594

Change 3310215 on 2017/02/17 by Chris.Bunner

	Prevent SpeedTree node compiling for skeletal meshes (not supported as uses more UV sets than available).
	More descriptive error for missing Cubemap UV input on TextureSample material node .

	#jira UE-33098

Change 3310838 on 2017/02/18 by Joe.Graf

	Moved some private functions to public for a licensee

	#CodeReview: matt.kuhlenschmidt
	#rb: n/a

Change 3311876 on 2017/02/20 by Rolando.Caloca

	DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB

	#jira UE-42014

Change 3314139 on 2017/02/21 by Rolando.Caloca

	DR - Minor cleanup pass
	- Remove FVulkanPendingState
	- Renamed some classes for clarity
	- Hoist pending UAVs for flush out to pending compute state

Change 3314642 on 2017/02/21 by Rolando.Caloca

	DR - Some more renaming

Change 3315431 on 2017/02/21 by Ben.Salem

	Properly set default values for test time out and tick. We now will default to ticking once per second, and tracking the macro stats of GPU/Render/Game thread time.

	#tests Ran showdown demo several times

Change 3316710 on 2017/02/22 by Rolando.Caloca

	DR - hlslcc - Fix refract intrinsic

Change 3316718 on 2017/02/22 by Rolando.Caloca

	DR - hlslcc - Built libs to pick up change from 3316710 - refract fix

Change 3316820 on 2017/02/22 by Benjamin.Hyder

	updating Tm-TrigNodes map

Change 3317192 on 2017/02/22 by Benjamin.Hyder

	Updating QA-Decals map

Change 3317528 on 2017/02/22 by Benjamin.Hyder

	Updating QA-Decals map

Change 3317639 on 2017/02/22 by Benjamin.Hyder

	Updating Decal on Complex Mesh example in QA-Decals

Change 3317764 on 2017/02/22 by Benjamin.Hyder

	Final updates to QA-Decals

Change 3318319 on 2017/02/22 by Rolando.Caloca

	DR - minor reorg/rename

Change 3318379 on 2017/02/22 by Rolando.Caloca

	DR - more cleanup

Change 3321181 on 2017/02/24 by Rolando.Caloca

	DR - Fix GL bug

Change 3321247 on 2017/02/24 by Rolando.Caloca

	DR - Fix misc bugs

Change 3321898 on 2017/02/24 by Chris.Bunner

	Only issue clear TLV dispatch if required.

	#jira UERNDR-193

Change 3321904 on 2017/02/24 by Chris.Bunner

	Added comment for potential future optimization.

Change 3322013 on 2017/02/24 by Uriel.Doyon

	Fixed separate translucency being affected by Gaussian DOF
	#jira UE-40489

Change 3322517 on 2017/02/24 by Uriel.Doyon

	Fixed issue with InvestigateTexture command removing budget limit.
	Fixed StreamingBounds show flag not working. It nows shows the streaming bound for the currently selected textures.
	#jira UE-40485

Change 3323470 on 2017/02/27 by Chad.Garyet

	Removing DDC job from dev-rendering

Change 3323479 on 2017/02/27 by Chad.Garyet

	Removing RDU agent type

Change 3323519 on 2017/02/27 by Chad.Garyet

	removing NCL/LHR/SEA agent types to clean up space

Change 3323639 on 2017/02/27 by Benjamin.Hyder

	More updates to QA-Decals

Change 3324207 on 2017/02/27 by Uriel.Doyon

	Fixed typo ScaleTexturesByGlobalMyBias ->  ScaleTexturesByGlobalMipBias
	Removed bad merge in FStreamingTextureLevelContext::GetBuildDataIndexRef

Change 3324396 on 2017/02/27 by Uriel.Doyon

	Fixed an issue with the Streaming Bounds show flag interferring with the static level data initialization
	#jira UE-40485

Change 3325227 on 2017/02/28 by Chris.Bunner

	Fix-up AMD AGS libs.

Change 3325566 on 2017/02/28 by Uriel.Doyon

	Fixed possible out-of-bound access in GetUsedTexture() when passing ERHIFeatureLevel::Num

Change 3326009 on 2017/02/28 by Uriel.Doyon

	Better fix for 3325566, as the previous fix would ignore the material instance overrides.

Change 3327058 on 2017/03/01 by Benjamin.Hyder

	Preparing TM_Shadermodels map for automation

Change 3328222 on 2017/03/01 by Chris.Bunner

	Prevent decals from drawing in separate translucency pass. Whilst user control and material relevance were already removed, if the flag was checked before being disabled (by swapping to decal domain) this was still being read in the render loop, now explicitly ignores decals.

	#jira UE-42449, UE-42446

Change 3329848 on 2017/03/02 by Uriel.Doyon

	Added some extra logs to help track UE-42168

Change 3329977 on 2017/03/02 by Rolando.Caloca

	DR - Fix bad clear value

Change 3330008 on 2017/03/02 by Benjamin.Hyder

	More preparations for QA-Decals automation

Change 3330754 on 2017/03/02 by Daniel.Wright

	Prominent comment explaining reflection env async compute usage and why it's not overlapped with anything

Change 3331451 on 2017/03/03 by Marc.Olano

	Manually unroll simplex noise loop to avoid PSO bug on AMD/Metal

Change 3331839 on 2017/03/03 by Rolando.Caloca

	DR - hlslcc - add missing file to project

Change 3332247 on 2017/03/03 by Rolando.Caloca

	DR - Fix for integrated intel
	PR #3305
	#jira UE-42393

Change 3332259 on 2017/03/03 by Rolando.Caloca

	DR - Fix bad index into pixel formats
	PR #3237
	#jira UE-41855

Change 3332305 on 2017/03/03 by Rolando.Caloca

	DR - OpenGL SRV for index buffers
	PR #3271
	#jira UE-32618

Change 3332313 on 2017/03/03 by Rolando.Caloca

	DR - Fix for integrated intel (properly)
	PR #3305
	#jira UE-42393

Change 3332317 on 2017/03/03 by Rolando.Caloca

	DR - OpenGL SRV for index buffers (properly)
	PR #3271
	#jira UE-32618

Change 3332368 on 2017/03/03 by Rolando.Caloca

	DR - Minor fixes so -sm4 and -sm5 can be used on windows with OpenGL/Vulkan

Change 3333690 on 2017/03/06 by Daniel.Wright

	[Copy] Changing movable skylight properties no longer affects static draw lists

Change 3333693 on 2017/03/06 by Daniel.Wright

	[Copy] Added 'r.AOListMeshDistanceFields' which dumps out mesh distance fields sorted by memory size, useful for directing content optimizations

Change 3333705 on 2017/03/06 by Daniel.Wright

	[Copy] Mesh distance fields are now 8 bit fixed point by default, but can be changed back to 16 bit floating piont with a project setting.
	* 8 bit uses half memory but introduces error for thin surfaces or large meshes.

Change 3333721 on 2017/03/06 by David.Hill

	DecalProxy:
	Copy float FadeScreenSize to FDeferredDecalProxy for use in the render thread.  This avoids  pointer chasing to the UDecalComponent (game thread component).

Change 3333772 on 2017/03/06 by Daniel.Wright

	[Copy] Scene motion blur data is only updated for the main renderer frames.  Fixes scene captures and planar reflections breaking object motion blur.

Change 3333790 on 2017/03/06 by Daniel.Wright

	[Copy] Mesh distance field generation uses Embree, for a 2.5x speedup
	* Can switch back to old kDOP generation with 'r.DistanceFieldBuild.UseEmbree 0' for debugging

Change 3333822 on 2017/03/06 by Daniel.Wright

	[Copy] Moved mesh distance field code into MeshDistanceFieldUtilities.cpp
	* Moved FMeshUtilities to its own header so the 8k line MeshUtilites.cpp file can be further split up

Change 3333827 on 2017/03/06 by Daniel.Wright

	[Copy] Range compress 8bit distance fields - gets one extra bit of precision on average

Change 3333828 on 2017/03/06 by Daniel.Wright

	[Copy] Raised High ShadowQuality to 2048 as 1024 for CSM is way too low

Change 3333831 on 2017/03/06 by Daniel.Wright

	Non-editor compile fix

Change 3333836 on 2017/03/06 by Daniel.Wright

	[Copy] Workaround for gobal distance field volume textures being bloated by 4x on PS4 due to the recommended tiling modes.  They now use a 2d tiling mode which avoids the bloat, saving 96Mb.

Change 3333843 on 2017/03/06 by Daniel.Wright

	[Copy] Added OcclusionExponent to skylight component
	* Useful for brightening up indoors without losing contact shadows as MinOcclusion does

Change 3333845 on 2017/03/06 by Daniel.Wright

	[Copy] Capsule shadow BP functions

Change 3333850 on 2017/03/06 by Daniel.Wright

	[Copy] Added OcclusionCombineMode to skylight component

Change 3333854 on 2017/03/06 by Daniel.Wright

	[Copy] Gnm properly registers clears as GPU work so those events show up in profilegpu

Change 3333857 on 2017/03/06 by Daniel.Wright

	[Copy] Clear light attenuation for local lights with a quad covering their screen extents
	* Clearing the entire light attenuation buffer costs .1ms on PS4.  This optimization lowers the minimum cost of a shadow casting light from .15ms -> .03ms.
	* Shadowed lights in Fortnite with 25 lights 3.7ms -> 1.42ms on PS4

Change 3333860 on 2017/03/06 by Daniel.Wright

	[Copy] Flush deferred deletes when reallocating distance field atlas to reduce peak memory

Change 3333861 on 2017/03/06 by Daniel.Wright

	[Copy] Disable all distance field features on Intel cards as HD 4000 hangs in the RHICreateTexture3D call to allocate the large atlas

Change 3333869 on 2017/03/06 by Daniel.Wright

	[Copy] Volumetric Fog using a volume texture mapped to the camera frustum
	* Volumetric fog can be enabled on an Exponential Height Fog component with additional controls
	* Lights have a VolumetricScatteringIntensity
	* New cvars r.VolumetricFog, r.VolumetricFog.GridPixelSize, r.VolumetricFog.GridSizeZ, r.VolumetricFog.DepthDistributionScale
	* Lighting features supported:
	   * Directional light with CSM and a light function
	   * Point / spot lights without shadows / light functions / IES profiles
	   * Skylight with occlusion from distance fields
	* Analytical height fog covers the view range past where the volumetric fog ends
	* Temporal reprojection is used on the volumetric fog scattering and extinction to achieve stability
	* Translucency integrates properly into volumetric fog
	* Height fog StartDistance is not supported by volumetric fog and should be set to 0.

Change 3333894 on 2017/03/06 by Daniel.Wright

	[Copy] Initialize GDummyVolumetricFogGlobalDataUniformBuffer outside of parallel rendering

Change 3333902 on 2017/03/06 by Daniel.Wright

	[Copy] Better handling of volumetric fog enabled with distance of 0

Change 3333903 on 2017/03/06 by Daniel.Wright

	[Copy] Fixed volumetric fog trying to render light functions for a point light

Change 3333908 on 2017/03/06 by Daniel.Wright

	[Copy] Volumetric materials
	* Added new material domain Volume, which can output Scattering, Absorption and Emissive.  All properties are in world space densities.
	* Particle systems using the Volume domain are voxelized based on their ParticlePosition and ParticleRadius
	* Volumetric fog integration is now energy conservative - scattering is integrated against transmission over the depth of each slice.
	* Added bOverrideLightColorsWithFogInscatteringColors to exponential height fog, which can be enabled to make Volumetric Fog match Height fog more closely

Change 3334134 on 2017/03/06 by Daniel.Wright

	[Copy from Michael Trepka] Added Embree 2.14.0 and changed MeshUtilities to use it as this solves issues with Embree leaking TLS keys. UnrealLightmass is still using older Embree 2.7.0 until we can find time to properly test it with the new version. Also, invalidated distance field DDC to force it to rebuild with updated Embree.

Change 3334420 on 2017/03/06 by Daniel.Wright

	Fixed RTDF shadows

Change 3335467 on 2017/03/07 by Benjamin.Hyder

	Initial submission of QA-Decals map to EngineTest

Change 3335556 on 2017/03/07 by Daniel.Wright

	Changed mesh distance field default format back to R16f

Change 3338020 on 2017/03/08 by Daniel.Wright

	Disable volumetric fog in vertex shaders for feature levels which don't support it

Change 3339394 on 2017/03/09 by Chris.Bunner

	Correctly handle material texture translation error edge case.

	#jira UE-42579, UE-42670

Change 3339992 on 2017/03/09 by Daniel.Wright

	Only compile volumetric fog shaders on supporting platforms

Change 3341858 on 2017/03/10 by Arne.Schober

	Copying //UE4/Dev-Rendering-PSO to Dev-Rendering (//UE4/Dev-Rendering)

	#RB Rolando.Caloca, Marcus.Wassmer, Daniel.Wright, Nick.Penwarden, Mark.Satterthwaite

Change 3342004 on 2017/03/10 by Arne.Schober

	Copying //UE4/Dev-Rendering-PSO to Dev-Rendering (//UE4/Dev-Rendering)
	Fix unity build

	#RB Marcus.Wassmer

Change 3343307 on 2017/03/13 by Marcus.Wassmer

	Update showflags when we are guaranteed it will happen in all possible ways to spawn the scenecapture. (drag into editor, PIE, -game, etc)

Change 3343732 on 2017/03/13 by Rolando.Caloca

	DR - Vulkan compute pipeline & refactor

Change 3344846 on 2017/03/14 by Rolando.Caloca

	DR - Android compile fixes

Change 3344883 on 2017/03/14 by Rolando.Caloca

	DR - Add missing stencil load/store to PSO initializer

Change 3344985 on 2017/03/14 by Rolando.Caloca

	DR - Made load/store actions uint8

Change 3345141 on 2017/03/14 by Rolando.Caloca

	DR - vk - Rework render pass hash

Change 3345304 on 2017/03/14 by Benjamin.Hyder

	Updating TM-Distancefields map to include TemplateFloor mesh

Change 3345387 on 2017/03/14 by Rolando.Caloca

	DR - Add _RenderThread calls for Create*Shader so RHIs can choose not to stall when creating

Change 3345388 on 2017/03/14 by Rolando.Caloca

	DR - Do not stall when creating shaders on Vulkan

Change 3345722 on 2017/03/14 by Chris.Bunner

	PR #3357: MinimalAPI add to many material expressions (Contributed by DeanoC)

	#jira UE-42752

Change 3345723 on 2017/03/14 by Chris.Bunner

	Reduce log verbosity causing spamming during  landscape editing.

	#jira UE-42714

Change 3345725 on 2017/03/14 by Chris.Bunner

	[Duplicate 3341860] Fixed material translation error with multiple connections from custom interpolator nodes.

Change 3345726 on 2017/03/14 by Chris.Bunner

	Typo fixes.

Change 3345732 on 2017/03/14 by Rolando.Caloca

	DR - Decouple vertex declaration off BSS

Change 3345746 on 2017/03/14 by Chris.Bunner

	Added sign() intrinsic material graph node and delisted material function workaround.

Change 3346042 on 2017/03/14 by Chris.Bunner

	Implement missing size query interface for FRenderTargetResources.

	#jira UE-41672

Change 3346387 on 2017/03/14 by Daniel.Wright

	[Copy] Added VolumetricScatteringIntensity to particle lights

Change 3346389 on 2017/03/14 by Daniel.Wright

	[Copy] Clamp Volumetric material attributes to fp16 range to avoid INFs
	Disable volumetric fog when the fog show flag is disabled

Change 3346392 on 2017/03/14 by Daniel.Wright

	[Copy] Fixed skylight being much too bright on volumetric fog

Change 3346406 on 2017/03/14 by Daniel.Wright

	[Copy] CSM resolution is now controlled by r.Shadow.MaxCSMResolution.
	* Changed HighPC to use 1024 MaxShadowResolution (max for all non-CSM shadows), saves 60Mb in Fortnite

Change 3346412 on 2017/03/14 by Daniel.Wright

	[Copy] TexCreate_ReduceMemoryWithTilingMode for translucency lighting 3d textures, saves 13Mb

Change 3346414 on 2017/03/14 by Daniel.Wright

	[Copy] TexCreate_ReduceMemoryWithTilingMode for volumetric fog 3d textures, saves 13Mb

Change 3346415 on 2017/03/14 by Daniel.Wright

	[Copy] Missing file from cl 3338451

Change 3346421 on 2017/03/14 by Daniel.Wright

	[Copy] Fixed NaNs in volumetric fog due to rendering when height fog is disabled
	* Volumetric fog converts NaNs to black now so they don't spread

Change 3346422 on 2017/03/14 by Daniel.Wright

	[Copy] Fixed NaN in volumetric fog with low density values

Change 3346423 on 2017/03/14 by Daniel.Wright

	[Copy] Changed default VolumetricFogScatteringDistribution to .2

Change 3346430 on 2017/03/14 by Daniel.Wright

	[Copy] New translucent material option to compute fog per pixel instead of the default per vertex

Change 3346432 on 2017/03/14 by Daniel.Wright

	[Copy] Moved Volumetric Fog parameters to view uniform buffer for translucency pass
	Fixed lifetimes of temporary Volumetric Fog render targets

Change 3346526 on 2017/03/14 by Daniel.Wright

	[Copy] Volumetric Fog supports point and spot light shadows
	* These lights are injected separately so that per-light resources can be bound (shadow depth map, static shadow depth map)
	* Forward lighting of local lights can be forced with 'r.VolumetricFog.InjectShadowedLightsSeparately 0'
	* Shadowed lights come at a cost: 2.9ms for volumetric fog on 970 -> 4.2ms with shadowing

Change 3347053 on 2017/03/15 by Rolando.Caloca

	DR - android compile fix

Change 3347384 on 2017/03/15 by Rolando.Caloca

	DR - Fix merge issue

Change 3347643 on 2017/03/15 by Marcus.Wassmer

	Fix some bugs with the 'disable stationary skylight ffor the project' feature.
	Fixes lighting in Persona on Paragon.

Change 3347979 on 2017/03/15 by Rolando.Caloca

	DR - Allow to automatically apply cached rendertargets to PSO initializer

Change 3348024 on 2017/03/15 by Rolando.Caloca

	DR - Remove NullPS on Vulkan to avoid deadlock

Change 3348303 on 2017/03/15 by Rolando.Caloca

	DR - Fix for debugging SCW with material SRT

Change 3348357 on 2017/03/15 by Marcus.Wassmer

	Fix stencildither and a stencilref bug that was probably breaking decals sometimes.

Change 3348549 on 2017/03/15 by Marcus.Wassmer

	Hopefully fix static analysis for potential nullptr access.

Change 3348614 on 2017/03/15 by Marcus.Wassmer

	Duplicate some switch changes to fix crash on launch.

Change 3349369 on 2017/03/16 by Gil.Gribb

	Fixed botched merge

Change 3349947 on 2017/03/16 by Rolando.Caloca

	DR - Fix for mismatched primitive type

Change 3349956 on 2017/03/16 by Benjamin.Hyder

	initial updates to TM-DistanceFields map

Change 3350151 on 2017/03/16 by Rolando.Caloca

	DR - Fix UT compile issue

Change 3350155 on 2017/03/16 by Rolando.Caloca

	DR - Catch mismatched primitive type on PSOs on D3D11

Change 3350192 on 2017/03/16 by Daniel.Wright

	Fix for point light shadow depths rendering with wrong cull mode due to PSO refactor

Change 3350736 on 2017/03/16 by Daniel.Wright

	Fixed formatting from merge

Change 3350881 on 2017/03/16 by Rolando.Caloca

	DR - Fix texture arrays as UAVs on Metal

Change 3350927 on 2017/03/16 by Rolando.Caloca

	DR - Fix warning

Change 3350935 on 2017/03/16 by Daniel.Wright

	Fix for materials with non-Surface domains being skipped in mesh passes

Change 3351583 on 2017/03/17 by Marcus.Wassmer

	Fix clang platforms

Change 3351917 on 2017/03/17 by Marcus.Wassmer

	Fix linux compile

Change 3351973 on 2017/03/17 by Marcus.Wassmer

	Fix mismatched rendertargetformat

Change 3352038 on 2017/03/17 by Daniel.Wright

	Enabled GetAndOrCreateGraphicsPipelineState ensures in Development for testing

Change 3352110 on 2017/03/17 by Marcus.Wassmer

	Fix missing RT PSO apply

Change 3352695 on 2017/03/17 by Arne.Schober

	DR - Remove PSO Rendertarget check in DX12 Resolve with Shader.
	#RB Rolando.Caloca

Change 3352960 on 2017/03/17 by Arne.Schober

	DR - Fix some things that slipped trough the PSO merge
	#RB none

Change 3353150 on 2017/03/18 by Rolando.Caloca

	DR - compile fix

Change 3353205 on 2017/03/18 by Arne.Schober

	DR - Fix Incremental Compile and PS4 runtime error where CMASK is not allowed for ThickTile Mode

	#RB none

Change 3353207 on 2017/03/18 by Arne.Schober

	DR - Fix Confusion

	#RB none

Change 3355183 on 2017/03/20 by Nick.Bullard

	Fixed up Content orginzation for Decals automation tests in EngineTest

Change 3355627 on 2017/03/20 by Arne.Schober

	DR - [UE-43094] - removed ensure in comporiton graph as control of the clear color cannot be gurantueed.

Change 3356342 on 2017/03/21 by Marcus.Wassmer

	Fix clang errors

Change 3356591 on 2017/03/21 by Arne.Schober

	DR - Fix ensure message
	#RB none

Change 3356873 on 2017/03/21 by Arne.Schober

	DR - Fix comparission of undefined values in RendertargetApply Check

Change 3357261 on 2017/03/21 by Marcus.Wassmer

	Fix LinuxEditor compile

Change 3357294 on 2017/03/21 by Marcus.Wassmer

	Add missing SSE functions

Change 3357351 on 2017/03/21 by Frank.Fella

	Fix win32 and linux compiler errors

Change 3357370 on 2017/03/21 by Arne.Schober

	DR - disable ensure in test builds

	#RB Marcus.Wassmer

[CL 3357449 by Marcus Wassmer in Main branch]
2017-03-21 17:46:52 -04:00