Commit Graph

56 Commits

Author SHA1 Message Date
christopher waters
0270a5f287 Moving FDeferredCleanupInterface and accompanying types to RenderDeferredCleanup.h to remove global dependencies on RenderThread.h
#preflight 6393481ebb6fefa472ddeae0

[CL 23475364 by christopher waters in ue5-main branch]
2022-12-11 23:11:39 -05:00
bryan sefcik
cb0456c6d4 Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
#jira
#preflight 631a5c04967ffc68fbf0dd8f

[CL 21911226 by bryan sefcik in ue5-main branch]
2022-09-08 21:44:02 -04:00
Bryan sefcik
b4a6e947d8 Ran IWYU on Public headers under Engine/Source/Runtime/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira

#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf

[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00
patrick boutot
835727130a Slate: Clear the uncached draw elements and the batches elements once they are rendered. We do this to remove hard references to the Glyph Sequence from the previous frame. Cached draw elements are still cached. An old Glyph Sequence may still be a reference in a cached element but it is the responsibility of the SWidget to do the proper invalidation. Deprecated the FSlateRenderer::GetDrawBuffer to remind the user to call FSlateRenderer::ReleaseDrawBuffer.
#rb matt.kuhlenschmidt, none
#preflight 62066e4554003c49ad37c3e6
#preflight 6214eeab797dbbeb471d43cc
#preflight 621522ff9e113332ba17dc9d
#preflight 62162720104496cff889752a

#ROBOMERGE-OWNER: patrick.boutot
#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 19089835 via CL 19089855 via CL 19092359 via CL 19093299 via CL 19101760
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19141573 by patrick boutot in ue5-main branch]
2022-02-24 23:56:41 -05:00
thomas ross
6049a90da8 Adding delegate that is called whenever FlushRenderingCommands is called.
Utilize new delegate to unlock AcquireCriticalSection in PreLoadScreenManager to prevent softlocks whenever FlushRenderingCommands is called during an EarlyStartup PreLoadScreen.
Remove previous hack in PreLoadScreenManager to unlock AcquireCriticalSectoin during fontcache flushes, as this was just to prevent the ensuing FlushRenderingCommands called by the font cache flush from soft locking and is now not needed.
#rb none
#tests Test/Shipping Client

#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 18671847 via CL 18671850 via CL 18671851 via CL 18671854 via CL 18671857 via CL 18671961 via CL 18671966 via CL 18671967
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v901-18665521)

[CL 18671974 by thomas ross in ue5-main branch]
2022-01-20 01:22:51 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
andriy tylychko
6bf3101dcd deprecated FTicker and family and replaced by thread-safe FTSTicker
#jira UE-120090
#rb francis.hurteau


#ROBOMERGE-SOURCE: CL 17176325 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17176374 by andriy tylychko in ue5-release-engine-test branch]
2021-08-16 11:09:22 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
David Harvey
cb5b6aab20 remove a lot of PLATFORM_XBOXONE from Engine code.
#jira UECON-543
#rb eric.mcdaniel

[CL 16073834 by David Harvey in ue5-main branch]
2021-04-21 10:59:25 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
danny couture
cb49b729ae Add missing FTaskScope on slate thread
#rb Arne.Schober

[CL 14490436 by danny couture in ue5-main branch]
2020-10-14 08:50:01 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
graeme thornton
2e35d622ac Fix for crash when running clients and -nullrhi. Make sure the preload screen manager is running even though there is no window and we cannot render. There is logic in those systems which needs to execute even if we aren't rendering
#ROBOMERGE-SOURCE: CL 13167073 via CL 13167074 via CL 13167075 via CL 13167076 via CL 13167077
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)

[CL 13167078 by graeme thornton in Main branch]
2020-05-05 03:44:38 -04:00
nick darnell
199eff3f74 Slate - When using demo.ClientRecordAsyncEndOfFrame 1 to run replay recording concurrent with slate tick, there tend to still be wrting performed on replicated objects due to player input. Because of this, Slate Tick is now seperable dividing up the initial call to just Platform and Input ticking, which performs message pumping as well as some additional added slate input tasks - tasks which inhertently tend to have networking side effects if the user is performing some action like clicking a button, which might trigger something networking related. Then we run replay recording if that option is enabled alongside slate tick where we only advance time, and then tick and paint widgets, which is assumed to not perform any replication altering behavior, this fixes several networking related crashes.
[FYI] Matt.Kuhlenschmidt
#rb Matt.Kuhlenschmidt


#ROBOMERGE-OWNER: nick.darnell
#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 12781294 via CL 12781354 via CL 12781355 via CL 12781356
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12782473 by nick darnell in Main branch]
2020-04-14 13:37:26 -04:00
justin marcus
a589bbbe60 FPreLoadScreenManager:
Tick PlatformApplication.  This is needed on some platforms to dispatch system events.

[at]Thomas.Ross




#ROBOMERGE-SOURCE: CL 11163533 via CL 11163538 via CL 11163540
#ROBOMERGE-BOT: (v640-11091645)

[CL 11167165 by justin marcus in Main branch]
2020-01-29 15:33:37 -05:00
justin marcus
77927a8c2e FPreLoadScreenManager::GameLogicFrameTick should call FTaskGraphInterface::Get().ProcessThreadUntilIdle(ENamedThreads::GameThread). It's needed to properly finish Build Patch Services tasks.
[at]Leigh.Swift [at]Thomas.Ross


#ROBOMERGE-SOURCE: CL 10953569 via CL 10953576 via CL 10953578
#ROBOMERGE-BOT: (v632-10940481)

[CL 10953579 by justin marcus in Main branch]
2020-01-13 13:19:16 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00