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FPreLoadScreenManager::GameLogicFrameTick should call FTaskGraphInterface::Get().ProcessThreadUntilIdle(ENamedThreads::GameThread). It's needed to properly finish Build Patch Services tasks.
[at]Leigh.Swift [at]Thomas.Ross #ROBOMERGE-SOURCE: CL 10953569 via CL 10953576 via CL 10953578 #ROBOMERGE-BOT: (v632-10940481) [CL 10953579 by justin marcus in Main branch]
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@@ -339,6 +339,7 @@ void FPreLoadScreenManager::GameLogicFrameTick()
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DeltaTime = FMath::Min(DeltaTime, MaxTickTime);
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//We have to manually tick everything as we are looping the main thread here
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FTaskGraphInterface::Get().ProcessThreadUntilIdle(ENamedThreads::GameThread);
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FTicker::GetCoreTicker().Tick(DeltaTime);
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FThreadManager::Get().Tick();
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