cleaned recent removal of AudioThread
removed `StatsThread` and `AudioThread` from ENamedThreads
renamed FPlatformAffinity::GetAudioThreadMask() to GetAudioRenderThreadMask() as it's still used for AudioRenderThread
#preflight 6393383ac709c7275629d513
#rb francis.hurteau
#preflight 63970ef35624e6da5e3f4d5e
[CL 23476743 by Andriy Tylychko in ue5-main branch]
Cooker: In MPCook Collect garbage based on the Operating System's MemoryPressure event, so that Standby memory does not cause spurious garbage collection.
In all cook modes, tweak the output during garbage collection to have less duplicate information.
In all cook modes, add a cooldown for GC when garbage collection is not impactful.
#rn Minor, Core
#rb Zousar.Shaker, Danny.Couture
#preflight 636d69761c14fe4505163289
[CL 23088442 by Matt Peters in ue5-main branch]
Included some fixes after testing login both with and without the Facebook app installed
#jira UE-162597
#review @Bertrand.Carre, @Chris.Varnsverry, @Chris.Babcock
#preflight 634e6e905f008d633ff59feb
[CL 22686247 by Rafa Lecina in ue5-main branch]
*Make FPlatformMemory::GetStats cache memory stats per frame to prevent multiple costly platform calls per frame ( by default, has option to request non-cached values ).
*Update some calls to FPlatformMemory::GetStats to specifically request non-cached values.
[REVIEW] [at]evgenii.babinets [at]andrew.ladenberger
#preflight 634a04c0907f4749392d75d0
[CL 22545788 by evgenii babinets in ue5-main branch]
- Implemented logic for setting allowed screen orientations on iOS.
- Added possibility to set allowed screen orientation to SCREEN_ORIENTATION_SENSOR on Android so that the screen orientation can be unlocked to adjust itself according to the sensor.
- Exposed PortraitSensor, LandscapeSensor and FullSensor screen orientations in blueprint library.
#RB Chris.Babcock Adam.Kinge
#ROBOMERGE-AUTHOR: bernard.lambert
#ROBOMERGE-SOURCE: CL 21219114 via CL 21219129 via CL 21219137 via CL 21219139 via CL 21219150
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21224334 by bernard lambert in ue5-main branch]
[FYI] bernard.lambert
Original CL Desc
-----------------------------------------------------------------
- Added functions to get and set allowed screen orientations through the PlatformMisc class.
- Implemented logic for setting allowed screen orientations on iOS.
- Added possibility to set allowed screen orientation to SCREEN_ORIENTATION_SENSOR on Android so that the screen orientation can be unlocked to adjust itself according to the sensor.
- Exposed PortraitSensor, LandscapeSensor and FullSensor screen orientations in blueprint library.
#ROBOMERGE-AUTHOR: nat.parkinson
#ROBOMERGE-SOURCE: CL 21197038 via CL 21197050 via CL 21197054 via CL 21197064 via CL 21197075
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21197499 by nat parkinson in ue5-main branch]
- Implemented logic for setting allowed screen orientations on iOS.
- Added possibility to set allowed screen orientation to SCREEN_ORIENTATION_SENSOR on Android so that the screen orientation can be unlocked to adjust itself according to the sensor.
- Exposed PortraitSensor, LandscapeSensor and FullSensor screen orientations in blueprint library.
#ROBOMERGE-AUTHOR: bernard.lambert
#ROBOMERGE-SOURCE: CL 21196825 via CL 21196834 via CL 21196849 via CL 21196861 via CL 21196876
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21197495 by bernard lambert in ue5-main branch]
Android hang detector is disabled if no configrule exists.
#rb
[REVIEW]
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 20915970 via CL 20916880 via CL 20916899 via CL 20916905 via CL 20916914
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20919462 by allan bentham in ue5-main branch]
2. Supports CustomDepth in translucency pass on mobile LDR.
#jira none
#rb Dmitriy.Dyomin
#preflight 62be9894d94b57687c68aed1
[CL 20911586 by Wei Liu in ue5-main branch]
#rb Dmitriy.Dyomin
#ROBOMERGE-AUTHOR: joe.barnes
#ROBOMERGE-SOURCE: CL 20182600 via CL 20184433 via CL 20185023 via CL 20186359 via CL 20186677
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20188843 by joe barnes in ue5-main branch]
[REVIEW] [at]peter.sauerbrei
#localization none
#tests local
#ROBOMERGE-AUTHOR: joe.barnes
#ROBOMERGE-SOURCE: CL 20118306 via CL 20118381 via CL 20118509 via CL 20118533 via CL 20118567
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20119171 by joe barnes in ue5-main branch]
#rb peter.sauerbrei
#ROBOMERGE-AUTHOR: joe.barnes
#ROBOMERGE-SOURCE: CL 19944160 via CL 19944210 via CL 19944218 via CL 19944226
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 19945966 by joe barnes in ue5-main branch]
default off.
Enabling it sets the thread's priority via nice values.
Enabling ANDROID_USE_NICE_VALUE_THREADPRIORITY also sets Android pool threads to use all cores.
#rb chris.babcock,dmytro.vovk
#preflight 6246d6cc637925b5d3db3c54
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 19586571 via CL 19586632 via CL 19586649 via CL 19586654
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19586926 by allan bentham in ue5-main branch]