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*Make FPlatformMemory::GetStats cache memory stats per frame to prevent multiple costly platform calls per frame ( by default, has option to request non-cached values ). *Update some calls to FPlatformMemory::GetStats to specifically request non-cached values. [REVIEW] [at]evgenii.babinets [at]andrew.ladenberger #preflight 634a04c0907f4749392d75d0 [CL 22545788 by evgenii babinets in ue5-main branch]