#rnx
#jira none
#review-21186711 @brandon.schaefer
#rb @brandon.schaefer
#preflight 62d971d8bc175ec68c7c5d33
Details
- Previously UserDir was set in such a way that multiple gauntlet processes launched on the same machine would have their log directories collide. In the observed failure case, the client would launch after the server, stomping the server's log. Then gauntlet would be unable to find the test results and report as "No tests executed". This change just makes the path be the same as what Windows uses.
[CL 21201734 by james singer in ue5-main branch]
- fixed case when Sketchup transparent material using texture without alpha appearad opaque
- fixed combining scalar opacity and texture alpha(now they are modulated)
- fixed VERY old issue with texture opacity source - INVERTED BLUE channel of material texture was used as opacity source
#jira UE-157361
#preflight 62d81f79c0180d8071dbf668
#rb benoit.deschenes
[CL 21197684 by kerim borchaev in ue5-main branch]
Fix a potential warning when two UAT commands are ran back to back in the build graph. This can result in files potentially not being immediately deleted.
#preflight 62d88523d54af4b9a2de539d
#rb: Chris.Constantinescu
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21195999 via CL 21197116 via CL 21197117 via CL 21197118
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21197500 by eric knapik in ue5-main branch]
Add 3 new menus when right clicking a build list item
View in Swarm (opens the CL in swarm)
Copy Changelist (copies the CL to the clipboard)
More Info (opens the CL in p4v)
Fixed a bug in Perforce.cpp not having a ServerAndPort setup
#jira none
#rb none
#fyi Robert.Seiver
#preflight none
[CL 21197389 by Brandon Schaefer in ue5-main branch]
The 2D tri/AABB intersect was using FMath::{Min,Max} to compute AABBs which doesn't actually work (needs componentwise min/max) and is now deprecated; update to use appropriate min/max.
#rb none
#preflight 62d89b4b185da2495f16c3b2
[CL 21197125 by fabian giesen in ue5-main branch]
Only adjust the CookedEditor default staged dir if it's not already been overriden.
[FYI] Josh.Adams
#rb: Josh.Adams
#preflight
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21186791 via CL 21195237 via CL 21195428 via CL 21195504
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21196929 by eric knapik in ue5-main branch]
- used 64 bit integer to avoid truncation
- added unit test
#jira none
#preflight none
#fyi justin.hare, andrew.davidson, jaco.vandyk, benn.gallagher
[CL 21193835 by cedric caillaud in ue5-main branch]
Updating BuildCookFort and MakeCookedEditor to take an array of plugins for fast load.
Updated MakeCookedEditor to take override locations for the asset registry data as it will be in a different location than the Release folder when cooking locally.
This command will cook and pak the windows client, server and UEFN. Users will be able to modify this script to specify where the stage dir should be and if the Client, Server, UEFN should also be built as part of this.
#preflight 62d5dafddc4397d384e3b02c
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21155331 via CL 21157155 via CL 21159333 via CL 21164152
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21182295 by eric knapik in ue5-main branch]