The 2D tri/AABB intersect was using FMath::{Min,Max} to compute AABBs which doesn't actually work (needs componentwise min/max) and is now deprecated; update to use appropriate min/max.
#rb none
#preflight 62d89b4b185da2495f16c3b2
[CL 21197125 by fabian giesen in ue5-main branch]