Commit Graph

8651 Commits

Author SHA1 Message Date
luc eygasier
074a92e487 Update contextual menu in Changelist window to support Uncontrolled Changelists
* Update MarkForAdd operation to operate on a specified changelist
* Adds Force option in sync operation to be able to revert uncontrolled files
* Adds the resulting new changelist to FNewChangelist operation
* Adds support for "mark for add" files when moving from UCL to C
* Adds support for reverting Uncontrolled Changelist, Uncontrolled Changelist files, or mixes of controlled/uncontrolled files
* Adds support of "Move files to..." contextual action for Uncontrolled files and to Uncontrolled Changelists

#rb Sebastien.Lussier

#changelist validated

[CL 16662633 by luc eygasier in ue5-main branch]
2021-06-14 15:25:20 -04:00
robert seiver
202a11b231 In Slate File Dialogs for opening one or multiple files, clicking open when a directory is highlighted now navigates into that directory.
#rb Brandon.Schaefer
#jira UE-118007

[CL 16662425 by robert seiver in ue5-main branch]
2021-06-14 15:11:49 -04:00
sebastien lussier
37d0702096 World Partition HLOD Builder - Only wait for async compilation if necessary
#rb jeanfrancois.dube


#ROBOMERGE-SOURCE: CL 16661403
#ROBOMERGE-BOT: (v834-16658389)

[CL 16661417 by sebastien lussier in ue5-main branch]
2021-06-14 14:15:42 -04:00
Brandon Schaefer
0af79f81ef Fix AArch64 -> Arm64
#jira UE-118127
#rb Michael.Sartain

[CL 16660864 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:42:17 -04:00
Brandon Schaefer
da6e2eb1e2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
#fyi Marc.Audy, Aurel.Cordonnier

[CL 16660821 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:39:47 -04:00
Catalin Dragoiu
8b69d491ca [Insights] Added functionality to export a TreeTableView to a file.
#rb Ionut.Matasaru

[CL 16659545 by Catalin Dragoiu in ue5-main branch]
2021-06-14 12:08:16 -04:00
rune stubbe
05e1386454 Fixed Nanite builder crash caused by broken fastmath rounding.
Nanite DDC key not bumped as successfully built meshes are still valid.
#rb none
[FYI] graham.wihlidal, brian.karis


#ROBOMERGE-SOURCE: CL 16652302
#ROBOMERGE-BOT: (v834-16658389)

[CL 16659235 by rune stubbe in ue5-main branch]
2021-06-14 11:56:02 -04:00
Tim Smith
ea905087ff Fixing minor feedback issue where a warning was being generated incorrectly.
#rb trivial
#rnx

[CL 16658305 by Tim Smith in ue5-main branch]
2021-06-14 10:27:29 -04:00
Catalin Dragoiu
fe734308c1 [Insights] Fix warning caused by enum value name conflict
#rb trivial #rnx

[CL 16657750 by Catalin Dragoiu in ue5-main branch]
2021-06-14 09:20:54 -04:00
ionut matasaru
3fcc17afa0 [Insights] Missing file to previous commit.
#rb none

[CL 16657569 by ionut matasaru in ue5-main branch]
2021-06-14 08:57:11 -04:00
ionut matasaru
5883b0bfcc [Insights] Memory: Added "Open source file of selected callstack frame in <IDE>" in context menu of a Callstack Frame tree item (in Mem Allocs tree table).
#rb Catalin.Dragoiu

[CL 16657406 by ionut matasaru in ue5-main branch]
2021-06-14 08:34:27 -04:00
Catalin Dragoiu
6050127021 [Insights] Fix warning
#rb trivial #rnx

[CL 16656055 by Catalin Dragoiu in ue5-main branch]
2021-06-14 06:05:51 -04:00
Helge Mathee
06b262d546 Control Rig: Correct ActionIndex in certain scenarios in UndoStack
#jira UE-117162
#rb na

[CL 16655856 by Helge Mathee in ue5-main branch]
2021-06-14 05:17:59 -04:00
aurel cordonnier
aef6b8799f Fixes for no unity errors
#rb trivial
#rnx

[CL 16655282 by aurel cordonnier in ue5-main branch]
2021-06-13 23:48:29 -04:00
Martin Ridgers
3642e263af Removed a few redundant "using namespace" statements.
#rnx

[CL 16654394 by Martin Ridgers in ue5-main branch]
2021-06-13 15:53:51 -04:00
Martin Ridgers
0e39eaf9df Delete redundant variable.
#rnx

[CL 16653294 by Martin Ridgers in ue5-main branch]
2021-06-13 02:15:35 -04:00
sebastien lussier
00f3eac321 World Partition HLODs - Promotion changes
* An HLOD actor can use the "Location" grid placement if all it's source are using this placement option.
* Properly accessing grid placement of source actors using the actor desc view
#rb jeanfrancois.dube


#ROBOMERGE-SOURCE: CL 16646225
#ROBOMERGE-BOT: (v833-16641396)

[CL 16646238 by sebastien lussier in ue5-main branch]
2021-06-11 16:04:51 -04:00
robert seiver
41041588c8 Folders are now properly selected when clicked on in file dialog windows
#jira UE-118003
#rb Brandon.Schaefer

[CL 16645876 by robert seiver in ue5-main branch]
2021-06-11 15:43:12 -04:00
Tim Smith
7c44abf17f Improved notifications in the editor/game for live coding.
Added message that packaging can fail if assets reference new changes.

#rb
#rnx
#jira UE-115558
#preflight 60c39c8e8d00b80001b1e85f

[CL 16645001 by Tim Smith in ue5-main branch]
2021-06-11 14:48:25 -04:00
Florin Pascu
765b14e43b RG11B10 + SceneDepthAux 16/32F + Alpha Propagate
For Forward ES31
 Default SceneColor RG11B10 + R16F\32F Depth texture
 With PropagateAlpha on RGBA16F + R16F\32F
 PostProcess we sample SceneDepthAux for Depth
For Deferred ES31
 SceneDepthAux only for Metal
 PropagateAlpha not working yet
 PostProcess we sample SceneDepthTexture for Depth

cvar to change Depth texture from 16 to 32Fr.Mobile.SceneDepthAux
cvar for AlphaPropagate r.Mobile.PropagateAlpha
#jira UE-98033
#rb Dmitriy.Dyomin, Carl.Lloyd, Jack.Porter

[CL 16644095 by Florin Pascu in ue5-main branch]
2021-06-11 13:46:35 -04:00
Martin Ridgers
732332d367 Added some Vim fold markers to help navigate this file more easily.
#rnx

[CL 16638910 by Martin Ridgers in ue5-main branch]
2021-06-11 06:27:46 -04:00
sebastien lussier
d76f7fa374 World Partition HLODs - Added automatic texture size selection based on hints
Supports either:
* From texel density
* From expected mesh screen size
* From expected mesh draw distance

Compute best texture size, taking UV map waste into account.
Currently only supported by the Approximate Actors merge method, to be integrated in the ProxyLOD later.
#rb ryan.schmidt, luc.eygasier


#ROBOMERGE-SOURCE: CL 16635038
#ROBOMERGE-BOT: (v831-16623017)

[CL 16635077 by sebastien lussier in ue5-main branch]
2021-06-10 21:49:51 -04:00
christopher waters
2679dd6157 Fixing an issue where PrepareExportedDebugInfo would actually force symbols to be written.
Adding {ProjectDir} and {ProjectSavedDir} to r.Shaders.SymbolPathOverride

#rb none
#preflight 60c29c63c612640001dd54a4


#ROBOMERGE-SOURCE: CL 16633386
#ROBOMERGE-BOT: (v831-16623017)

[CL 16633428 by christopher waters in ue5-main branch]
2021-06-10 19:52:24 -04:00
christopher waters
66680d06e3 Moving shader symbol exporting into a shared type.
Adding shader symbol export path override cvar. This cvar supports specifying the shader platform name via "{Platform}".
Adding Luke's change for having build machine specific shader configs.

#jira none
#rb rolando.caloca, david.harvey, lukas.hermanns
#preflight 60c243181264df0001a2c283

[CL 16631848 by christopher waters in ue5-main branch]
2021-06-10 18:11:47 -04:00
aurel cordonnier
158bd6ca14 Fix for no unity error
#fyi zahra.nikbakht
#rnx

[CL 16630830 by aurel cordonnier in ue5-main branch]
2021-06-10 17:28:09 -04:00