sebastien lussier
d76f7fa374
World Partition HLODs - Added automatic texture size selection based on hints
...
Supports either:
* From texel density
* From expected mesh screen size
* From expected mesh draw distance
Compute best texture size, taking UV map waste into account.
Currently only supported by the Approximate Actors merge method, to be integrated in the ProxyLOD later.
#rb ryan.schmidt, luc.eygasier
#ROBOMERGE-SOURCE: CL 16635038
#ROBOMERGE-BOT: (v831-16623017)
[CL 16635077 by sebastien lussier in ue5-main branch]
2021-06-10 21:49:51 -04:00
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