#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
(Proper change to the name requires changing IniPlatformName() for LuminTargetPlatform, but that is used in several other places in the code, and I'm not sure if there will be other impacts, so just disabling that menu for now. Main concern was it just being confusing saying "Android", so it no being there at all for 4.20 should be fine.)
#rb Nick.Whiting
#ROBOMERGE-SOURCE: CL 4156370 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: joe.conley
[CL 4156372 by joe conley in Staging-4.20 branch]
Back out changelist 4150797
#rb noone
#ROBOMERGE-SOURCE: CL 4154295 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: joe.conley
[CL 4154296 by joe conley in Staging-4.20 branch]
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
#rb Nick.Whiting
[CL 4151051 by Joe Conley in Dev-VR branch]
#jira UE-60875 "Lumin - Need to disable the "All_Phaedra_On..." Launch on option for 4.20"
(Proper change to the name requires changing IniPlatformName() for LuminTargetPlatform, but that is used in several other places in the code, and I'm not sure if there will be other impacts, so just disabling that menu for now. Main concern was it just being confusing saying "Android", so it no being there at all for 4.20 should be fine.)
#rb Nick.Whiting
#ROBOMERGE-SOURCE: CL 4150797 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: joe.conley
[CL 4150802 by joe conley in Staging-4.20 branch]
============================
MAJOR FEATURES & CHANGES
============================
Change 4112782 by Mitchell.Wilson
Resaving some cloth assets and fixing material compile warnings.
#jira UE-59946
Change 4112762 by Max.Chen
Sequence Recorder: Fix case where first recording is null but there are other valid recordings.
StopRecording wasn't getting called because the EndPIE delegate wasn't bound since ActorWorld was incorrectly set.
#jira UE-58688
Change 4112738 by Michael.Dupuis
#jira none:
Fixed Editor instance count, to only include placed instances.
Calling GenerateProceduralContent will no longer automatically remove the current content, as we might want to get the generation for something else than replacing existing data.
When deleting procedural foliage, we can now specify if we want to rebuild the tree.
Change 4112696 by Matt.Kuhlenschmidt
Prevent GC of material editor active preview expression
#jira UE-49777
Change 4112611 by Michael.Dupuis
Fixed Instance count when Alt+Dragging instance
#jira UE-59544: After the operation, reselect the instances, as the selection info into the buffer was lost
Change 4112536 by Thomas.Sarkanen
Fixed static analysis warning caused by CL 4109096
#jira none
Change 4112139 by Phillip.Kavan
Fix invalid child actor template cast in nativized code when the child actor class type is a converted Blueprint class asset.
- Mirrored from //UE4/Dev-Framework (4111638).
#jira UE-53747
Change 4112138 by Phillip.Kavan
Fix UHT warning about duplicating UFUNCTION() meta on nativized child Blueprint classes that override at least one BPIE method from the parent class.
- Mirrored from //UE4/Dev-Framework (4111613).
#jira UE-59182
Change 4111630 by Matt.Collins
#jira UE-59934
Rolling back the previous integration of CL 4080446
Change 4111526 by Mike.Beach
Guarding against bad settings pointers internal to Oculus.
#jira UE-59778
Change 4111525 by Daniel.Wright
UStaticMeshComponent::PostEditUndo now initializes its UStaticMesh's rendering resources. This is necessary for cases where the UStaticMesh is in the same transaction (PostEditUndo will be called AFTER the component). However, when calling UStaticMesh::InitResources we must use a FStaticMeshComponentRecreateRenderStateContext to safely handle any components using the UStaticMesh which are not in the transaction.
#jira UE-59333
Change 4111518 by Mike.Beach
Making sure to load the third party dll, and initing Oculus when we querry for Vulkan extensions. Otherwise we end up calling into the OVR plugin before the dll is loaded.
#jira UE-53643
Change 4111482 by Matt.Kuhlenschmidt
Fix blend sample context menu appering offset on high dpi monitors
#jira UE-59925
Change 4111362 by Ben.Marsh
Fix warnings building samples due to missing paths.
#jira
Change 4111299 by James.McNatton
Changed category of Virtual Camera plugin to Virtual Production #RNX #Jira UE-59404
Change 4111153 by Max.Chen
Sequencer: Fix dereferencing null pointer - CameraNode
#jira UE-59347
Change 4111143 by Matt.Collins
#jira UE-59934
CL 4107446 from Dev-Rendering.
Always force a commandbuffer submission during EndFrame.
Change 4111106 by Matt.Collins
#jira UERNDR-406
Bringing CL 4104051 from Dev-Rendering (//UE4/Dev-Rendering) to Release-4.20 (//UE4/Release-4.20)
---
Some fixes for semaphore handling.
Moved the completion handler to EndFrame (out of FlushFreeList())
FlushFreeList() attached a handler to the command buffer that signaled the semaphore. This can be called through RHIFlushResources which will cause a mismatched signal()
Added BeginFrame/EndFrame to the loop in AddModalWindows so the renderer gets the expected frame delimiters. Removed call to EndFrame from EndDrawingViewport.
---
Change 4111099 by Ben.Zeigler
#jira UE-59199 Add enum redirector for CVD_NormalVision, some values map to normal as they were removed
This is needed because that enum value would have been written into the EditorPerProjectSettings for anyone that modified editor style, and then cause mysterious cook warnings
Change 4111039 by Ben.Zeigler
#jira UE-59046 Fix it so trying to convert a soft path to hard object ref will throw error during async loading instead of silently failing
Change 4111013 by Steve.Robb
Fix for adding a new module to a project.
#jira UE-59770
Change 4110907 by Marc.Audy
Add required redirectorfor moving classes from TimeManagement to CoreUObject
#jira
Change 4110897 by Ben.Zeigler
#jira UE-57739 Don't crash if dropping a pin on a node causes the source pin to become invalid, just fail to connect instead
Change 4110868 by Ben.Zeigler
#jira UE-59920 Fix several issues where half-connected reroute nodes could break AutoCreateRefTerm and other node expansions if they happened to be late in the nodes array, by always expanding knot nodes first
Change 4110704 by Ben.Zeigler
#jira UE-56365 Fix k2 node tooltip code to not crash if the node is out of date due to slate updates being a tick behind
Change 4110686 by Andrew.Grant
Resaved to fix empty engine version warning
#jira UE-59695
Change 4110466 by Ben.Zeigler
#jira UE-59908 Change loading screen logo back to one with text baked in and clean up comments
Delete unused logo images
Change 4110418 by Ben.Zeigler
#jira UE-58025
Fix non editor builds
Change 4110258 by Max.Chen
Sequencer: Fix some erroneous cases in import fbx. In particular, this fixes an issue where importing an fbx onto one node would behave differently if there are multiple nodes in the fbx since it was ambiguous as to which fbx node to map onto the single node in sequencer.
- Changed import operation to be more explicit - when invoking through the general import fbx menu, all object bindings are mapped onto. When invoking through the context menu, only the selected object bindings are mapped onto.
- Added a user toggle to match by name only. The default is true.
- When importing onto a selected node, disable the creation of cameras.
- Don't set range bounds on imported keys since external packages, ie. maya, most likely only have 1 equivalent infinite section range.
- Remove any existing sections/keys when importing onto existing tracks.
#jira UE-59347
Change 4109923 by Michael.Dupuis
#jira UE-59904: Build tree post Serialize otherwise sometime foliage will be missing
Change 4109916 by mason.seay
Updated level blueprint so it Resets Ignore Look Input, which will prevent look input from being ignored if user triggers Ignore multiple times
#jira UE-29618
Change 4109849 by Michael.Dupuis
#jira none: Removed PRAGMA_ENABLE_OPTIMISATION
Change 4109835 by Lukasz.Furman
added OnTaskFinished call when behavior tree's subtree is deactivated
#jira UE-48353
Change 4109829 by Ben.Zeigler
#jira UE-59909 Add logic so the player cannot be hurt during ShieldNS anim notify by adding and removing a damage immune gameplay effect
Change 4109820 by Michael.Dupuis
#jira UE-59533: Update the LOD Distribution settings to fix the landscape popping
Change 4109813 by Michael.Dupuis
#jira UE-59533: Increase the max LOD0 distribution factor so on map with very small component, the value can be increase more than before.
Change 4109780 by Alexis.Matte
Add the tps file for the levenshtein distance algorithm
#jira none
Change 4109567 by Ben.Marsh
Fix incorrect console colors after a warning or error on Mac. Cannot assume that the default foreground color is gray.
#jira UE-55093
Change 4109542 by mason.seay
Updated timeline on BP
#jira UE-29618
Change 4109474 by Marc.Audy
Fix shadow variable warning
#jira UE-59895
Change 4109420 by Michael.Dupuis
#jira UE-58672 : Since it's possible the GetInstanceBasePtr() would not find the base id we hit, do not assume it must always be valid, and simply skip it instead of crashing.
Change 4109397 by Ben.Marsh
Speculative fix for exception reading UBT makefiles on Mono. Doesn't seem to be able to deserialize dictionaries with custom comparison functions correctly.
#jira UE-59222
Change 4109395 by Lauren.Ridge
Removing legacy uses of GetEditorIcon from UMG
#jira UE-59038
Change 4109390 by Zachary.Wilson
Adding alternative ground truth images for AMD on the planar reflection tests. ST_PR00, 03, 04, 05
#jira UE-59409
Change 4109373 by Michael.Dupuis
#jira UE-58664
Restrict the Paint/Unpaint Density to 1.0
Restrict the Foliage Density type to 10000
Restrict the Grass Density type to 1000
Fixed a NAN that could be generated when adding instances
These settings would still allow to paint ~2 millions instances with the biggest brush and max density per click.
Change 4109348 by Lauren.Ridge
Removing engine content that used a material attribute layers node inside a material function
#jira UE-55739
Change 4109296 by Lauren.Ridge
Fix for crash on adding OnClicked event to button in Widget BP
#jira UE-59846
Change 4109193 by Matt.Kuhlenschmidt
Fixed crash when construction scripts are rerun during the details panel calling posteditchange
#jira UE-59649
Change 4109096 by Thomas.Sarkanen
Fixed crash when running in standalone editor build using sub-instances that copy properties
Revamped change as the last one failed Fast Path automated tests. This change limits the property re-find only to cases where we are using sub-instances.
DestProperty serialization was always a bad idea, this is another artifact of the problem where the property persists but the class it belongs to gets trashed. Re-mapping the property by name to the correct outer fixes this for a minor startup cost.
#jira UE-59510 - Crash in Standalone When Sub Anim Instance Uses Exposed Variable
Change 4109078 by Ben.Marsh
Fix warnings building PlatformerGame due to incorrect include path.
#jira
Change 4109066 by Matt.Kuhlenschmidt
Prevent alt-f4 during slow tasks as it causes entry into the shutdown sequence at abnormal times
#jira UE-59866
Change 4109020 by Ben.Marsh
Fix client targets showing up in packaging menu for installed builds (which don't ship with client binaries).
(This implementation is a little suspect in general - there is no requirement that client targets are called "*Client.Target.cs", though that is typically the case.)
#jira UE-59641
Change 4108991 by Martin.Wilson
Fix crash when trying to extract transform from raw track with no track data.
#jira UE-58025
Change 4108987 by Martin.Wilson
Make sure rotations are normalized before creating blended transform
#jira UE-53971
Change 4108932 by Thomas.Sarkanen
Back out changelist 4108877
This was causing a 100% crash in an automated test
#jira none
Change 4108930 by Danny.Bouimad
Fixing testcase content #Jira UEQATC-405
Change 4108883 by Danny.Bouimad
Fixing Automated LodCurveLinkingTest1 #Jira UE-59763
Change 4108877 by Thomas.Sarkanen
Fixed crash when running in standalone editor build using sub-instances that copy properties
DestProperty serialization was always a bad idea, this is another artifact of the problem where the property persists but the class it belongs to gets trashed. Re-mapping the property by name to the correct outer fixes this for a minor startup cost.
#jira UE-59510 - Crash in Standalone When Sub Anim Instance Uses Exposed Variable
Change 4108874 by Thomas.Sarkanen
Fixed incorrect preview mesh being applied after retargeting
On first setup, the preview mesh was obtained using a legacy path that didnt use the skeleton fallback
#jira UE-59636 - When Retargeting Animation, Mesh Set as Preview that Shares Skeleton Isn't Kept
Change 4108834 by Thomas.Sarkanen
Pressing enter when selecting an object from a Blueprint node now works
#jira UE-58017 - Enter key does not set chosen asset on some blueprint nodes
Change 4108833 by Thomas.Sarkanen
Fixed crash caused by retargeting a skeleton when some of its animations are still open
Firstly we now auto-close all assets that use a skeleton when retergetting instead of popping up a dialog to suggest the user does it.
Secondly as a safety measure we dont re-use an animation editor if the persona toolkit's skeleton doesnt match.
#jira UE-58681 - [CrashReport] UE4Editor_Persona!FPersonaToolkit::SetAnimationAsset() [personatoolkit.cpp:211]
Change 4108808 by Dmitriy.Dyomin
Fixed: ARPG crashes on Vulkan PC and Android
#jira UE-59781
Change 4108719 by Max.Chen
Sequencer: Fix CIS
#jira UESEQ-355
Change 4108675 by Max.Chen
Sequencer: Added audio support to FCP XML import/export
#jira UESEQ-355
Change 4108674 by Max.Chen
Sequencer: Upon export, log warnings when filename format is not '{shot}'
#jira UESEQ-358
Change 4108673 by Max.Chen
Sequencer: Added 'Write FCPXML' option to Render Movie Settings dialog.
Changed track menu FCPXML export to get default resolution and frame rate from MovieSceneCaptureSettings.
#jira UESEQ-358
Change 4108418 by Mark.Satterthwaite
Fix Shipping iOS builds.
#jira UE-59883
Change 4108118 by Alexis.Matte
Make sure GIsImportingT3D is false when the scene importer open the blueprint editor. This flag force a load of UObject when we do FindObject, which in this case was forcing a load of all blueprints assets.
#jira UE-59854
#jira UE-57861
Change 4108059 by Ben.Marsh
Merge latest UGS fixes (up to 1.140) to 4.20 branch.
#jira
Change 4107719 by Mark.Satterthwaite
Duplicate 4107661:
Refactor the MetalRHI debugging tools to move away from reimplementing the Objective-C protocols to adding separate debugging classes. This makes it easier to build on/for future OSes without having to interpose new functionality we don't yet use.
#jira UE-59883
Change 4107443 by Lauren.Ridge
Fix for crash on connecting curve param node with no texture set
#jira UE-59880
Change 4107248 by Dan.Oconnor
Explicitly close floating Blueprint Debugger controls when the master tab is closed
#jira UE-59835
Change 4107137 by Jason.Bestimt
Removing ML Analytics Plugin to fix regressions
#JIRA: UE-59874, UE-59873
Change 4107125 by paulo.souza
#jira UE-59806 - ARPG - Goblin death not running all destroy logic
Change 4107113 by Phillip.Kavan
Allow the NativizedAssets plugin source to include monolithic engine header files without a compiler warning.
- Mirrored from //UE4/Dev-Framework (4081432).
#jira UE-59125
Change 4106736 by Jamie.Dale
Fixed content browser filter failing to match certain names if asset paths were omitted from the search
#jira UE-59849
Change 4106581 by Martin.Wilson
Fix issue with double ticking a reused animation instance on set skeletal mesh because of parallel evaluation.
#jira UE-54851
Change 4106475 by Jason.Bestimt
Fix for Lumin Linux dependency in a better way
#JIRA: CIS
Change 4106201 by Michael.Trepka
Don't allow invalid cursor clip rects when locking the cursor on Mac
#jira UE-59842
Change 4106188 by Jason.Bestimt
Wrapping Lumin call with PLATFORM_LUMIN
#JIRA: CIS
Change 4106179 by Michael.Dupuis
#jira UE-53944: Integrated guard from user to prevent crash if bad data is found in the view
#4714
Change 4106176 by Martin.Wilson
Fix for crash introduced in 4105998
#jira UE-56395
Change 4106103 by Ben.Marsh
UBT: Fix intellisense search paths not being set correctly for modules which are not built by default.
#jira
Change 4106081 by Marc.Audy
Fix shadow variable
#jira UE-59848
Change 4106078 by Jason.Bestimt
Fix for Linux trying to build MagicLeapAnalytics by swapping from Blacklist to Whitelist
#JIRA: none
Change 4106015 by Martin.Wilson
Make sure that animations that have transform curves are up to date on loading.
#4320
#jira UE-53392
Change 4106005 by Anthony.Bills
[Linux] Add support for terminfo2 to fix mono issue 6752, and rebuild .net 4.5's mscorlib.dll
#jira UE-59382
Change 4105998 by Martin.Wilson
Fix crash when re registering a skeletal mesh component with a post process instance that references invalid virtual bones
#Jira UE-56395
Change 4105962 by Jeff.Fisher
Duplicating for 4.20:
Change: 4097595 and 4104555
UE-59359 Mr Mesh Crash at startup
-Vulkan does not work correctly unless we fill in all of the vertex buffers. MRMesh now requires that via assert and MeshTrackerComponent fills in placeholder data as necessary.
-Also fixed the vr.MagicLeap.FakeMeshTrackerData cvar, it was missing the 'MagicLeap'.
#jira UE-59359
Change 4105952 by Ben.Marsh
Add an "IsTerminating" event to the record of active sessions. Should allow detecting whether RequestExit() was called before an abnormal shutdown was triggered.
#jira
Change 4105946 by Ben.Marsh
Disable debug info for IOS and TVOS in installed builds.
#jira UE-59816
Change 4105939 by Michael.Dupuis
#jira UE-59256: Properly take into account the scale of the instances when determining LOD transition
Added the possibility to see the Cluster tree bounds in the Show->Advanced Menu
Change 4105915 by Jamie.Dale
Implemented negative indexing for Python wrapped arrays
#jira UE-59841
Change 4105896 by Richard.Wallis
Another macOS TIS non-MainThread spam warning fix.
#jira UE-54623
Change 4105813 by Michael.Dupuis
#jira none: Prevent a possible crash if using world offset with a landscape without sub sections
Change 4105764 by Ben.Marsh
Add a check that a 2015 compiler exists under VS2015 toolchain directories - it may not have been installed.
#jira
Change 4105747 by Ben.Marsh
Fix detection of VS2017 toolchains that only have a 32-bit compiler for x64 (eg. VS2017 Express Desktop)
#jira UE-59838
Change 4105642 by Jason.Bestimt
Disabling Lumin Platform Editor modules on linux
#JIRA: UE-59543
Change 4105553 by Matt.Kuhlenschmidt
PR #4633: Fixed DPI awareness of two functions (Contributed by Temaran)
#jira UE-57283
Change 4105486 by Michael.Dupuis
#jira UE-58074: Include the HeightmapScaleBias in the DDC hash as component can share the same heightmap with different HeightmapScaleBias
Change 4105474 by Michael.Dupuis
#jira UE-57957: Fixed neightbord component extend used when component was not visible (so not custom data and generating neighbord)
#jira UE-58995:
Change 4105427 by Sorin.Gradinaru
UE-59698 Cannot load youtube URLs on Android
#jira UE-59698
#Android
#4.20
The native WebView cannot load HTML5 movies if the control's layout doesn't have the FILL_PARENT param
Change 4105308 by Mieszko.Zielinski
Merge of 4077826 over from Dev-Framework #UE4
#jira UE-59186
Change 4105050 by Ben.Marsh
Disable debug info for all target platforms in installed engine builds, to fix bloated install size. IOS and TVOS still have it enabled for now, due to errors when packaging.
#jira UE-59816
Change 4104584 by Mike.Beach
Mirroring CL 4103694 from Dev-VR
Making it so the HMD post-process pass properly fills out its RenderTargetDesc (so it doesn't rely on being the final output to have it set).
#jira UE-56511
Change 4104538 by Alexis.Matte
Fix crash when reloading a skeletal mesh actor with some vertex painting
#jira UE-57891
Change 4104534 by Mike.Beach
Mirroring CL 4090670/4094620 from Dev-VR
MR Calibration - Fixing an issue where the alignment models would disappear.
MR Calibration - Saving garbage mattes when exiting using escape.
#jira UEVR-24
Change 4104381 by Alexis.Matte
Fix a render thread crash when reimporting skeletal mesh
#jira UE-51935
Change 4104365 by Mike.Beach
Mirroring CL 4064903 from Dev-VR
Removing duplicate redirects, and resaving MRCalibration content so packaging works without failing on old package references.
#jira UE-58914
Change 4104341 by Alexis.Matte
Support non uniform scale scene transform for fbx skeletal mesh exporter
#jira UE-57733
Change 4104328 by Alexis.Matte
Fix a crash when re-importing an animation and we have to choose a skeleton for the anim sequence
#jira UE-58027
Change 4104318 by Phillip.Kavan
Monolithic engine header file exclusion from nativized Blueprint assets is now tied to a project setting.
- Mirrored from //UE4/Dev-Framework (4082035).
#jira UE-59125
Change 4104305 by Mike.Beach
Mirroring CL 4098493 from Dev-VR
Not forcing stereo scene capture target to resize (only intended for the main stereo scene buffer, as the depth buffer needs to match the color buffer on some platforms).
#jira UE-58953
Change 4104274 by Mike.Beach
Mirroring CL 4088048 from Dev-VR
Use the standardized tracking-to-world transform for world layer positioning on Oculus - handles both explicit and implicit HMD positioning.
#jira UE-59275
Change 4104259 by Mike.Beach
Mirroring CL 4084827/4085071 from Dev-VR
MRC - Adding CVar for overriding the tracking latency (makes development easier in the calibration process).
#jira UEVR-847
Change 4104246 by Mike.Beach
Mirroring CL 4084289 from Dev-VR
MR - Setting up the calibration save data so that we version it in the future (know that a lens param change is inbound after 4.20).
#jira UE-58187
Change 4104240 by Mike.Beach
Mirroring CL 4083160 from Dev-VR
Making it so the HMD post-process pass properly fills out its RenderTargetDesc (so it doesn't rely on being the final output to have it set).
#jira UE-56511
Change 4104233 by Mike.Beach
Mirroring CL 4081823 from Dev-VR
Loading Oculus controller models in the editor so that they get included in the cooking process (so that the MotionController components that indirectly uses these at runtime don't get dropped).
#jira UE-58190
Change 4104196 by Alexis.Matte
Unshelved from pending changelist '4075677':
Fix fbx scene re-import crash when the user re-import more then one time with some override material.
#jira UE-57937
Change 4104191 by Mike.Beach
Mirroring CL 4080389 from Dev-VR
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4104177 by Mike.Beach
Mirroring CL 4080119 from Dev-VR
CIS fix - circumventing vs2015 errors/warnings
#jira UE-59326, UE-59324
Change 4104170 by Mike.Beach
Mirroring CL 4078631 from Dev-VR
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4104167 by Jostin.Bilyeu
Checking in needed changes to level TM-DualLobeSpec in order to correctly verify intended functionality of feature
#jira UE-29618
Change 4104158 by Peter.Sumanaseni
#jira
Change 4104057 by Wes.Hunt
Remove sending of UniqueAdvertisingId from AnalyticsET SessionStart events.
#jira UE-59790
SOURCE CL 4101872 in //UE4/Main/...
Change 4104031 by Dan.Oconnor
Update assert to handle subobjects nested in components
#jira UE-56422
Change 4103946 by Dan.Oconnor
No need to load AnimationBlueprintEditor so early
#jira UE-59669
Change 4103859 by Brandon.Schaefer
Vulkan on Linux does not allow debugging with markers
This is required for debugging wtih Render Doc or anything that uses VK debug markers
#jira none
Change 4103677 by Sorin.Gradinaru
UE-59052 Can't use touch to interact with Web Browser on iPhoneX
#jira UE-59052
#iOS
#4.20
from CL4077699 on Dev-Mobile
Fixed crash on some iOS 11 devices (addSubview before setting WebView's params)
Fixed unresponsive WebView on iPhone X (resize the parent with the same size as the child, the touch won't work if the parent is smaller)
Change 4103637 by Sorin.Gradinaru
UE-39451 Web browser widget causes app to crash when packaging for Distribution on Android
#UE-39451
#Android
#4.30
from CL 4067204 on Dev-Mobile
Adding a proguard exception for the WebViewControl.FrameUpdateInfo
Change 4103619 by Marc.Audy
Allow the default physics volume to be spawned during construction script execution if it needs to be lazily created
#jira UE-58875
Change 4103590 by mason.seay
Added Show Mouse Cursor
#jira UE-29618
Change 4103469 by paulo.souza
#jira UE-59807 - War Hammer weapon was missing Ability setting resulting in it not working correctly.
Change 4103459 by mason.seay
Updated maps so users can toggle UI-only input
#jira UE-29618
Change 4103423 by paulo.souza
#jira UE-59808 - Projectile abilities collision blocking on the camera trace
Change 4103280 by Jason.Bestimt
Fixing copyright in Lumin Plugins
#JIRA: 59192
Change 4103238 by JeanMichel.Dignard
Copied cl 4077328 from dev-enterprise
Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package.
#jira UEENT-1423
Change 4103138 by Richard.Wallis
Emergency Fix for bug I introduced in macOS UnrealFrontend crashing on open. FSlateMacMenu::PostInitStartup() gets called much much earler in the front end tool than in the editor. Unfortunatly the style set referenced is invalid as this call happens much earlier in the startup than with the game or the editor
1) Changed GetStyleSetName() - this is not imortant for us so it won't crash there again.
2) Added a check to see if the menu hasn't been setup correctly - if not initialize - this allows localization and and correct keyboard short cuts in non editor / game builds.
3) Keep Editor and Game menu startup behaviour the same as before.
#jira UE-59704
Change 4102958 by mason.seay
Test map update
#jira UE-29618
Change 4102847 by Marc.Audy
Try and find the full path name for default value of class parameters
#jira UE-59746
Change 4102449 by Ben.Marsh
PR #4700: This patch fixes a build failure that occurs on the very first build after adding new files with reflected types. (Contributed by junkimu)
#jira UE-58275
Change 4102431 by Ben.Marsh
UBT: Fix issue where overlapping circularly header dependencies would not be parsed correctly, preventing files not being rebuilt on header changes (noted where Clang detected an out of date PCH).
#jira UE-54979
Change 4102328 by Guillaume.Abadie
Cherry-pick 4102327: Fixes a bug in FTAAPassParameters::TopLeftCornerViewRects() that was mistakenly increasing input and output view sizes, causing DOF buffers misalignement for split screen & VR.
#jira none
Change 4102318 by Emil.Persson
Fix for dark metal (missing reflections) in Blueprint Editor. Duplicate of changelist 4099649.
#jira UE-59217
Change 4102310 by Dmitriy.Dyomin
Fixed: UMG element clipping does not work on Android with Mali GPUs
#jira UE-56058
Change 4101920 by Ben.Marsh
Don't bother tagging the BuildConfiguration schema on Linux and Mac; we only include it in the distribution for Visual Studio anyway.
#jira
Change 4101538 by Mark.Satterthwaite
Duplicate 4073368
Linear allocator for <2MB Managed buffers allocated in 4MB chunks - hopefully this reduces the total number of buffers and thus reduces the churn in the driver further. These should all be Volatile buffers meaning that we should eventually get semi-decent reuse of these buffers. Fixes some buffer alignment and sizing gotcha's along the way.
#jira NA
Change 4101500 by Mark.Satterthwaite
Duplicate 4098091
On Mac we can avoid continually reallocating the depth-fallback texture as we only need the largest size to hang around and we can use DontCare for Load & Store. On iOS due to driver bugs we need to match the size and either Clear or Load - but I think Clear should be faster. Should make FortGPUTestBed faster on the CPU.
#jira NA
Change 4101453 by Mark.Satterthwaite
Duplicate 4078874 & 4079396
Make LPV visualisation work on macOS to aid debugging.
#jira UE-58937
Export the constant-buffer bindings that are actually used by Metal shaders to prevent overwriting SRVs & UAVs with unused uniform-buffer data.
#jira UE-58937
Change 4101448 by Max.Chen
Sequencer: Fix uninitialized default completion mode
#jira UE-58335
Change 4101417 by Sam.Deiter
#JIRA #RB UEDOC-7656 - Fixed an issue with ARPG not building the loading screen CPP file.
Change 4101412 by Mark.Satterthwaite
Duplicate 4075868
Metal Vega drivers in 10.13.5 fix blitting with non-zero offsets and we should be using the same buffer blitting path on 2013 Mac Pro's now that we aren't paying an exorbitant cost for doing so.
#jira N/A
Change 4101393 by Mark.Satterthwaite
Fixed a mistake I let slip through in 3934147 that will potentially cause slight miscompilation of SP_METAL.
#jira N/A
Change 4101390 by Marc.Audy
Placed Editor Utility Base once again ticks in the editor as intended
#jira UE-59743
Change 4101367 by Brandon.Schaefer
Avoid printing when in a signal handler.
Put that off until the end
#jira UE-36663
Change 4101362 by Mark.Satterthwaite
Duplicate 4091485
PR - Fixed potential memory leak.
#4751
#jira UE-59490
Change 4101349 by Brandon.Schaefer
VHACD Needs to be recompiled
#jira UE-59506
Change 4101335 by Brandon.Schaefer
Cache files that are invalid or the wrong case sensitivity
#jira UE-58250
Change 4101325 by Dan.Oconnor
SA fix, remove unneeded null check
#jira UE-46834
Change 4101278 by Brandon.Schaefer
Set our location to Linux/Mac GenerateProject.sh if we are not running from that location
#jira UE-59127, UE-57928
Change 4101219 by Brandon.Schaefer
If RunUAT gets a signal while running mono bring mono down as well
#jira UE-56041
Change 4101169 by Dan.Oconnor
Mirror 4094297 from Dev-Framework
Mark blueprint created properties as RF_LoadCompleted to prevent the linker from finding them and overwriting them
#jira UE-59642
Change 4101157 by Sam.Deiter
#jira UEDOC-7655 Updating these images to reflect the name of the project and look like the other loading screens.
Change 4101132 by Jamie.Dale
Fixed some places that were running asset registry queries inside a loop and causing performance issues
#jira UE-59766
Change 4101125 by Jamie.Dale
Added IAssetRegistry::GetAssetsByTags to optimize tag look-up when you can have several potential values
#jira UE-59766
Change 4101102 by Dan.Oconnor
Mirror 4090824 from Dev-Framework
Add abillity to insert pins before or after a target pin for Sequence nodes via the context menu
#jira UE-59530
Change 4101017 by Brandon.Schaefer
Add a pop up message box for Linux to check if we want to or not submit crash report data
#jira UE-59617
Change 4100961 by Michael.Trepka
Updated Mac VHACD libs
#jira UE-59506
Change 4100703 by Dan.Oconnor
Mirror 4090523 from Dev-Framework
Allow user to close Blueprint Debugger while at a breakpoint, origin of this behavior was 1148085 and the original issue no longer seems to happen. Also fix mismatch between tab name and context menu entry
#jira UE-59526
Change 4100697 by Dan.Oconnor
Merge 4083850 from Dev-Framework
Prevent GameplayAbilitiesEditor from creating FBluerpintActionDatabase when not neccessary, improve performance of FBlueprintActionDatabase::RegisterAllNodeAction
#jira UE-59036
Change 4100687 by Dan.Oconnor
Mirror 4086666 from Dev-Framework
Fix regression due to 'Step Over' fixes - we could pause VM execution when trying to end a Play-in-Editor or Simulated-in-Editor session
#jira UE-58916
Change 4100658 by Jostin.Bilyeu
Checking in new level TM-DuelLobeSpec and corresponding assets needed to verify Duel Lobe Specularity
#jira UE-29618
Change 4100600 by Max.Chen
Sequencer: Fix uninitialized default completion mode
#jira UE-58335
Change 4100576 by Dan.Oconnor
Mirror 4081417 from Dev-Framework
Enum literals are now more similar to byte literals, which makes them safer to pass by reference
#jira UE-58473
Change 4100559 by Dan.Oconnor
Mirror 4081153 from Dev-Framework
Watch Point Viewer should not be a nomad tab, is owned by the Blueprint Debugger tab manager
#jira UE-59313
Change 4100540 by Dan.Oconnor
Mirror 4078822 from Dev-Framework
Continue trying to finish reinstancing when instances of the old class are being async loaded
#jira UE-58123
Change 4100527 by Dan.Oconnor
Mirror 4092349 from Dev-Framework
Speculative fix for shutdown crash, avoid use of LoadModule in DataValidator ShutdownModule and delete delegates registered in another module when BlueprintGraph shuts down
#jira UE-57763
Change 4100478 by Mike.Zyracki
weighted, non-weighted fix typo fix for issue found by AndrewP
#jira UE-58573
Change 4100445 by Mike.Zyracki
Fix for build warning, order of initialization.
#jira UE-58712
#trivial
Change 4100438 by Dan.Oconnor
Mirror 4083455 from Dev-Framework
Reduce use of template nodes - a template node was causing an ensure when asset reload code attempted to fix it up
#jira UE-46834
Change 4100374 by Mike.Zyracki
Fix for bad Camera Rotation Imported From Maya
Main issue was that we don't support RotationOrders that aren't XYZ.
We had some code to zero out other part's of the FBX transform pipeline but it wasn't setting the Rotation Order correctly and was also based upon old documentation.
Currently recommendation is to always just zero everything out.
Finally had to use ResetPivotSetAndConvertAnimation since there appears to be a bug with ConvertPivotAnimationRecursive into the correct space.
#jira UE-59116
Change 4100310 by Jamie.Dale
Fixed ExecutePythonScript failing when passing file arguments
#jira none
Change 4100305 by Mike.Zyracki
Fix for performance issues with motion trails.
Found that the main issue was the GetRefTM call. Refactored the code so that we only call that once per tick, instead of up to 4 times per tick. Also we cache the calculation of the key positions, so we don't need to calculate them again when calculating keys. Finally the GetRefTM call was recursive which was a decent hint, so we cache out it's parent's first and just get the transform's linearly.
Also we don't select parents or children to show their trails also, this seemed buggy and possibly very very slow.
#jira UE-58712
Change 4100290 by Ben.Marsh
Prevent schema being added as a build product twice.
#jira UE-59757
Change 4100259 by Jeff.Fisher
Duplicating in Release-4.20:
Change: 4087159
UE-58249 Late update has FP precision issues on PSVR
-In lateupdate the TranslatedViewMatrix and its inverse were being calculated from the ViewMatrix, by subtracting the PreViewTranslation. This doesn't work because the translation numerical innacuracy is already in the ViewMatrix.
-I also rearanged the UpdateViewMatrix code some to make it look more like the FViewMatrix constructor code that sets this up, just to make it easier to spot the difference.
#review-4087096
#jira UE-58249
Files:
//UE4/Dev-VR/Engine/Source/Runtime/Engine/Private/SceneView.cpp#71
Change 4100170 by Brandon.Schaefer
Need dump_syms and BreakpadSymbolEncoder in installed builds
#jira UE-59500
Change 4100070 by Richard.Wallis
Speculative fix for crash in macOS AppKit NSPersistentUIManager. Disable NSWindow application resume feature per window - we are not using it anyway. OS system may still be called but hopefully this reduces the amount of work it is doing. There still seems to be some generic data getting written however.
There is also an undocumented *NSDisablePersistence* plist key. Using this plist key completely stops any data getting written by the OS window resume feature. This CL does NOT use this because it's undocumented but maybe an option for the future.
#jira UE-52294
Change 4099999 by James.McNatton
Removed the disconnect button in the VirtualCamera plugin and cleaned up redirectors in VCam Widgets folder #jira UE-58032 #rb none
Change 4099996 by Ben.Marsh
Build: Merge changes to support AutoSDKs on Mac.
#jira UE-59574
Change 4099991 by Jamie.Dale
Updated wrapped enums to be more consistent with native Python enums
- Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums).
- Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown).
- Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python).
- Wrapped enums may now be iterated (like native Python enums).
- Wrapped enums now return a length based on their number of entries (like native Python enums).
- ScriptName meta-data can now be used with enum entries.
#jira none
Change 4099973 by Mitchell.Wilson
Removing some more content that got duplicated into the main project from the virtualcamera plugin content.
#jira UE-59744
Change 4099913 by Jamie.Dale
Fixed some places that were calling LoadModuleChecked during shutdown
#jira UE-59482
Change 4099905 by Jamie.Dale
Fixed InitializeAvailableCultures missing some languages
#jira UE-59349
Change 4099879 by Jamie.Dale
Fixed a crash when a Blueprint with variable watches was destroyed
#jira UE-59117
Change 4099874 by Mitchell.Wilson
Removing some unused files from the Content directory. Updating defaultengine.ini with remote session channel info.
#jira UE-59745 UE-59744
Change 4099860 by Benn.Gallagher
Fixed clothing data binding state becomming mismatched after a reimport over multiple LODs, moved the unbind and rebind steps out of the inner import loop to be handled before and after the total reimport.
#jira UE-57337
Change 4099819 by Richard.Wallis
Fix for Timed Notifies scrub incorrectly on timeline on Mac. This is also an issue if running in Hi DPI on windows.
#jira UE-55678
Change 4099808 by Jamie.Dale
Fixed crash when content hot-reloading the build data for the currently loaded world
#jira UE-59163
Change 4099773 by Jamie.Dale
Fixed crash after attempting to load a package that is too new
#jira UE-58121
Change 4099759 by Jamie.Dale
Fixed material editor crash if reloading a texture used by the material
#jira UE-57762
Change 4099744 by Jamie.Dale
Fixed placeholder string table entries being considered identical as their entry may appear in the future
#jira UE-58987
Change 4099735 by Jurre.deBaare
Crash importing specific Alembic file
#fix Additional fix to triangulation vs indexing of vertex attributes, this fixes the crash but also normal issues seen before
#misc default constructor for FTrackRenderData which could cause jittering/invisible geometry
#jira UE-59095
Change 4099612 by Michael.Trepka
Reverted change that delays crash reporting initialization for CEF on Mac
#jira UE-57378
Change 4099564 by Guillaume.Abadie
Cherry-pick 4075014: Works arround HLSLCC's issue with InterlockedOr in DOF's reduce pass.
#jira none
Change 4099557 by Guillaume.Abadie
Cherry-pick 4074767: Fixes DOF's scattered bokeh changing of intensity dynamic resolution + TAAU.
#jira none
Change 4099549 by Guillaume.Abadie
Cherry-pick 4073050: Whitelists vulkan for DOF's R11G11B10 optimisation and increase to 4 gathering on consoles.
#jira none
Change 4099544 by Guillaume.Abadie
Cherry-pick 4073044: PR #4681: UE-58051: Scene Capture 2D: additive mode not working in 4.19 (Contributed by lion03)
#jira UE-58051
Change 4099540 by Richard.Wallis
Fix for PIE HighDPI touch location.
#jira UE-59015
Change 4099516 by Richard.Wallis
speculative fix for FSlateMacMenu::UpdateMenu() crashes. I've not been able to reproduce this. All the crash call stacks seem to be at shutdown, maybe with the save changes dialogue that would appear after modifications then a CMD+Q. I can get similar behaviour by adjusting when the FMacMenu adds and removes itself to the GCachedMenuState map. This fix changes the access pattern to the map from operator[] (which uses a FindChecked underneath and is the cause of this crash/assert) to a FindRef then checking for a valid node.
Since these crashes are at shutdown I think this is ok to do and I've tested with this fix in place, randomly not adding those items to GCachedMenuState object during editor operation and it now survives this and recovers if you then reenable the adding of the items.
My best guess as to the cause is that the defered update event on shutdown is happenning way after the FMacMenu dealloc has been called and so the GCachedMenuState is empty by then.
#jira UE-57012
Change 4099511 by Max.Chen
Fix CIS
#jira UE-59739
Change 4099486 by Richard.Wallis
Speculative fix for crash in FMacWindow::ApplySizeAndModeChanges(). I had seen a crash in here while working on UE-46999 (fix for that submitted in CL 4016062) due to the window handle becoming nil mid way through the ApplySizeAndModeChanges() function then a deref'd. This CL adds extra null pointer protection to make sure we check the validity of the WindowHandle after calls to UpdateFullScreenState().
#jira UE-55071
Change 4099392 by Andrew.Rodham
Sequencer: Fixed RootToSequence transform not being used when compiling segments with "Evaluate Sub Sequences in Isolation" enabled
#jira UE-59138
Change 4099386 by Ben.Marsh
Include the BuildConfiguration.Schema.xsd file in the installed engine build, and don't write it out when running in an installed build.
#jira UE-58692
Change 4099382 by Benn.Gallagher
Fixed crash when switching clothing meshes when clothing LOD0 is unbound on a clothing data object.
#jira UE-55780
Change 4099363 by Jason.Bestimt
Fix for HMD errors
#jira UEVR-1191
Change 4099307 by Richard.Wallis
Clone of CL 4077664: Fix for Mac crash from crash report: [CrashReport] UE4Editor-Renderer.dylib!void FForwardLightingParameters::Set<FRHICommandList, FRHIPixelShader*>(). Reflection uniform buffer is NULL when shader parameter is bound - fails checkSlow(!Parameter.IsBound() || UniformBufferRHI); in SetUniformBufferParameter().
#jira UE-51698
Change 4099289 by Richard.Wallis
Clone of CL 4059587: Fix for Sequencer window opening behind Main Window. FLevelSequenceEditorToolkit::Initialize() Closes and reopens the world outliner after adding the Sequencer window. On Mac this makes the world outliner / main window move back in front of the sequencer window. This change swaps around those operations. Reopen the world outliner then add the sequencer window. Outliner info still changes it's visible data as before.
Tested with World Outliner docked and undocked.
#jira UE-55280
Change 4099279 by Richard.Wallis
Fix for crash in Mac editor copying unusual characters in the output log.
Current operation is unsafe. String Length, number of bytes and code units are not always interchangeable in this way - use FString as that is the target type and does the right thing.
#jira UE-57774
Change 4099256 by Richard.Wallis
Fix for menu options not updating immediatly after creating or removing collision on Mac. We set the bChachedMacMenuStateNeedsUpdate when a menu is opening, key up and mouse up. However these can be missed on a mouse menu selection (mouse up doesn't cover this case). This change makes sure that the menu cache updates after a menu item execute operation has been called.
#jira UE-57049
Change 4098972 by Max.Chen
Sequencer: Modify the section when toggling the bounded range. This fixes an issue where the evaluation would be incorrect because the template wouldn't regenerate when toggling the section bounds.
#jira UE-59726
Change 4098967 by Mike.Zyracki
Turn off turning off optimization for geometry sequencer tracks.
#trivial
#jira UESEQ-372
Change 4098942 by Max.Chen
Fix CIS
#jira UESEQ-372
Change 4098906 by Max.Chen
Fix CIS
#jira UESEQ-372
Change 4098881 by Max.Chen
Fix CIS
#jira UESEQ-372
Change 4098667 by Marcus.Wassmer
Duplicate 4098665. Fix d3ddebug error on launch
#jira UE-59693
Change 4098542 by Mike.Zyracki
Geometry Cache Sequencer Support for 4.20
#jira UESEQ-372
Change 4098373 by Jason.Bestimt
Misc Vulkan/Lumin fixes from Dev-VR
CL 4071730, 4077567, 4077947, 4078460, 4078467, 4081212, 4081315, 4081648, 4083015
#JIRA: UE-59722
Change 4098334 by Ethan.Geller
[Release 4.20] #jira UE-54812 fix up include path.
Change 4098286 by Matt.Kuhlenschmidt
Fix slate resources being destroyed when a dynamic image brush is destoyed even if the resource is shared.
#jira UE-55792
Change 4098284 by Brandon.Schaefer
Missing header in Monolithic builds
Fixed indent issues, was using spaces vs tabs
#jira UE-59705
Change 4098247 by Michael.Trepka
Fixed a crash in FMacApplication::ProcessMouseUpEvent()
#jira UE-57859
Change 4098219 by Matt.Hoffman
Linux CIS Fixes for TOptional
#trivial
#jira None
Change 4098209 by Matt.Kuhlenschmidt
Disable "restart detection" reimport test until we can reproduce the issue. Its not detecting a legit issue
#jira UE-59710
Change 4098132 by Ben.Marsh
Add "Nuget Package Manager" to the list of required components for compiling the engine.
#jira UE-59376
Change 4098110 by Ben.Marsh
Fix missing DLL errors when compiling for Win32 with the VC++ 14.14 toolchain.
#jira UE-59150
Change 4098088 by Matt.Kuhlenschmidt
Fix ensure starting tutorials in any editor project
#jira UE-59714
Change 4098011 by Ben.Marsh
Fix editor targets not being rebuilt when packaging from an installed engine build.
#jira UE-58652
Change 4098006 by Matt.Hoffman
Deleting keys, undoing the deletion, selecting them and then redoing the deletion no longer causes a crash in Sequencer/UMG's Curve Editors. KeyHandleLookupTables were not being serialized so when Undo/Redo transactions happened their map of the key handles would not be restored. This caused a mis-match in the data (the map contained more entries than actual data) so the map would falsely report a valid index when there was not one. Graph Editor selections are not sync'd with the Undo/Redo system currently so redoing a deletion after selecting keys would leave you in a state where you tried to request now out of bounds keys on the next Tick to update the UI.
#jira UE-58270
Change 4097995 by Ryan.Vance
#jira UEVR-1190
Disable rhi thread when running with vulkan on oculus android platforms.
Change 4097981 by Ben.Marsh
Ignore private include paths for any precompiled modules. Prevents warnings when they are stripped out from an installed engine build.
#jira
Change 4097963 by Ben.Marsh
Write the exception callstack to the UBT log when thrown reading a makefile.
#jira UE-59222
Change 4097940 by Ben.Marsh
Prevent source folder being added as a private include path if it does not exist.
#jira UE-59145
Change 4097927 by Ethan.Geller
[Release-4.20] #jira UE-54812 Bring fixes over for Set Mic Threshold issue in binary builds. #rb aaron.mcleran
Change 4097905 by Krzysztof.Narkowicz
Added dual specular for subsurface profile shading model. It is controlled by parameters inside subsurface profile.
#jira UE-59709
Change 4097898 by Ryan.Vance
#jira UEVR-1191
Ensure we prefer VK_PRESENT_MODE_MAILBOX_KHR or VK_PRESENT_MODE_IMMEDIATE_KHR over VK_PRESENT_MODE_FIFO_KHR when creating a swap chain when running inVRr. VSync will interfere with compositor cadence.
Change 4097855 by Ben.Marsh
Move checks for unique field names behind an additional define, to avoid performance hit when compiling blueprints.
#jira UE-58593
Change 4097850 by Ben.Marsh
Fix UE4Game compile errors.
#jira UE-58593
Change 4097849 by Marcin.Undak
Vulkan: fix missing debug markers (TCHAR_TO_ANSI lifetime issues)
- Fixed by BrandonS.
#jira UE-59484
(merged from Dev-Console)
Change 4097844 by Ben.Marsh
TBA: Use the trivially relocatable allocator with structured archives, to reduce time taken allocating memory in the constructor.
#jira UE-58593
Change 4097840 by Ben.Marsh
Add a new allocator (TNonRelocatableInlineAllocator) which eliminates conditional logic from GetAllocation(), at the expense of not being trivially relocatable. This provides a significant performance increase for allocators that are dereferenced frequently, but prevents instances of it being stored inside other allocators (which are expected to be trivially relocatable by default).
#jira UE-58593
Change 4097831 by Ben.Marsh
TBA: Add a fast path for serializing to binary archives that don't require callbacks when leaving slots.
#jira UE-58593
Change 4097825 by Marcin.Undak
UAT: don't produce .pak file while cooking on the fly (merged from Dev-Console)
#jira UE-58923
Change 4097783 by Ethan.Geller
[Release-4.20] #jira UE-58004 fix AudioMixer checks in AudioMixerBlueprintLibary, which solves crash when calling recording BP functions. #rb Aaron.McLeran
Change 4097767 by Matt.Kuhlenschmidt
Fix crash processing mainframe keybindings during slow tasks
#jira UE-55765
Change 4097745 by Ben.Marsh
Fixes to UpdateCopyright for latest source.
#jira
Change 4097743 by mason.seay
Test map for Virtual Camera Focus testing
#jira UE-29618
Change 4097723 by Matt.Kuhlenschmidt
Fix crash when importing assets in a folder containing an invalid character for a package name
#jira UE-59166,UE-44071
Change 4097713 by Max.Chen
Sequencer: Fix missing buttons in the particle toggle track.
Fixed CreateKeyEditor and make the the channel handles reflect the channel's inheritance hierarchy.
#jira UE-59542
Change 4097683 by Max.Chen
Sequencer Scripting: Move to "Scripting" category alongside Python Script Plugin
#jira UE-59568
Change 4097681 by Krzysztof.Narkowicz
Missing file for CL 4097655: "Added subsurface profile for eye shading model."
#jira UE-59708
Change 4097655 by Krzysztof.Narkowicz
Added subsurface profile for eye shading model.
#jira UE-59708
Change 4097634 by Max.Chen
Sequencer: Add checks for valid sequencer.
#jira UE-59287
Change 4097627 by Max.Chen
Sequencer: Fix for crash OnKeySelected and GetAutoSizeRange
#jira UE-58343
Change 4097625 by Max.Chen
Sequence Recorder: Fix StopRecording() condition when there is an actor recording that doesn't have a valid actor to record. Fix bool recorder not using bool channels.
#jira UE-58688
Change 4097620 by Max.Chen
Actor Sequence: Fix crash on compiling blueprint with deleted actor sequence
#jira UE-53186
#jira UE-59664
Change 4097616 by Max.Chen
Text Render Component: Fix crash on shutdown.
#jira UE-58116
Change 4097607 by Max.Chen
Sequencer: Use non-throttled spin box for numeric key editor
#jira UE-59219
Change 4097606 by Max.Chen
Sequencer: Check for a valid segment ID in EvaluateStatic
#jira UE-57596
Change 4097538 by Marc.Audy
PR #4755: Fix minor typo in comment (Contributed by Marenz)
#jira UE-59671
Change 4097518 by Marcin.Undak
UBT: fix for platforms overriding project generation (merge from Dev-Console)
#jira UE-59485
Change 4097417 by Benn.Gallagher
Fixed barycentric computation case causing a check. Should really just output an invalid sentinel value. Warns about failures but no longer crashes.
#jira UE-57097
Change 4097407 by Jason.Bestimt
Changing MLSDK missing callback to launch MagicLeap URL
#JIRA: UE-58631
Change 4097404 by Jason.Bestimt
Proper fix for UE-58864 (crash for Android derived platforms in Launch on menu)
#JIRA: UE-58864
Change 4097296 by Matt.Kuhlenschmidt
Fix rotation widget no longer correctly displaying rotation label while rotating in high dpi
#jira UE-58983
Change 4097284 by Matt.Kuhlenschmidt
PR #4650: Git plugin: fix crash on commit error (Contributed by SRombauts)
#jira UE-57562
Change 4097275 by Matt.Kuhlenschmidt
Fix crash if slate shuts down while a drag drop operation is in progress
#jira UE-58888
Change 4097261 by Matt.Kuhlenschmidt
Undo //UE4/Release-4.20/Engine/Source/Runtime/Slate/Private/Framework/Application/... changelist 4097249
#jira 0
Change 4097249 by Matt.Kuhlenschmidt
Fix crash if slate shuts down while a drag drop operation is in progress
#jira UE-58888
Change 4097165 by Nick.Shin
#jira UE-58441 HTML5 package crashes on several key combinations: uncaught exception: ASM_CONSTS
Change 4097163 by Nick.Shin
#jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception
Change 4096984 by Ben.Marsh
Merging changes to //UE4/Main after 4.20 stream was created.
#jira
Change 4096873 by Ben.Marsh
Fix compile errors for UE4Editor when Oodle SDK is not available.
#jira
Change 4095992 by Ben.Marsh
Update stream for analytics.
#robomerge none
#jira
Change 4111924 by Ben.Marsh
Force Win32/Win64 game targets in the installed engine build to be compiled with VS2015, to fix missing symbols linking object files built with VS2017 with VS0215 MSVCRT.
#jira UE-59891
Change 4106160 by Ben.Marsh
UBT: Fix intermittent PDB errors when compiling with ParallelExecutor, caused by MSPDBSRV.EXE instances being terminated while generating multiple PDBs in parallel.
#jira UE-59691
Change 4101702 by Mark.Satterthwaite
Duplicate 4098660 & 4101604
Restore the MacGraphicsSwitching plugin removed in 3212253 and begin refactoring it to support switching the Editor between Metal GPUs - primarily this is of benefit to those with eGPUs.
- Changing the GPU will ask you to restart.
- Fixes a bug where 27" iMacs report an Intel GPU even though it is physically disabled.
Add support for Metal device notiications and amend the MacGraphicsSwitching plugin to use it to update when GPUs are added or removed.
#jira UERNDR-404
Change 4101598 by Andrew.Grant
Changed RemoteSession background to something more generic.
#jira UE-59062
Change 4101553 by Mark.Satterthwaite
Duplicate 4072923 & 4081236 & 4082081 & 4084046 & 4084647
- Fixes LLM double-counting in MetalRHI.
- MetalProfiler improvements.
#jira NA
Change 4099406 by Ben.Marsh
Disable building IOS in installed builds on Windows by default. We don't support this on the cross-compile toolchain.
#jira UE-57801
[CL 4112874 by jason bestimt in Dev-VR branch]
Fix out of date copyright notices.
#rb none
#jira UE-59151
#rnx
#ROBOMERGE-SOURCE: CL 4097781 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
[CL 4097786 by ben marsh in Staging-4.20 branch]