Commit Graph

6 Commits

Author SHA1 Message Date
Dmitriy Dyomin
cc136b4922 Fixed: Strategy Game - FPS regression on Samsung Galaxy S4 noticed a decrease in frame rate from 4.8 to 4.9
#jira UE-19718

[CL 2649265 by Dmitriy Dyomin in Main branch]
2015-08-10 06:52:02 -04:00
Aaron McLeran
dadb2b42db UE-17938 Adding ability to set a volume headroom per platform to better achieve platform consistency with respect to volume.
- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers.
- Removed the hard-coded headroom constant used in OpenAL recently added.

[CL 2611741 by Aaron McLeran in Main branch]
2015-07-06 18:06:48 -04:00
Ben Marsh
e35719b0b4 Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
[CL 2119957 by Ben Marsh in Main branch]
2014-06-27 16:38:50 -04:00
Ryan Gerleve
a012285d19 Minimal support for achievements on Android Google Play for TappyChicken
Add mostly-stubbed Google Play OSS, enough for WriteAchievements to work through blueprints
Add ability to configure Google Play achievement ID mappings in the editor
Add the achievement ID mappings for TappyChicken

[CL 2054824 by Ryan Gerleve in Main branch]
2014-04-23 20:22:19 -04:00
JJ Hoesing
ec4f36571b - stubbed android advertising interface
[CL 2050492 by JJ Hoesing in Main branch]
2014-04-23 19:44:36 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00