Files
UnrealEngineUWP/Engine/Config/Android/AndroidEngine.ini
Aaron McLeran dadb2b42db UE-17938 Adding ability to set a volume headroom per platform to better achieve platform consistency with respect to volume.
- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers.
- Removed the hard-coded headroom constant used in OpenAL recently added.

[CL 2611741 by Aaron McLeran in Main branch]
2015-07-06 18:06:48 -04:00

14 lines
389 B
INI

[Audio]
AudioDeviceModuleName=AndroidAudio
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[DeviceProfileManager]
DeviceProfileSelectionModule="AndroidDeviceProfileSelector"
[Advertising]
DefaultProviderName=AndroidAdvertising
[OnlineSubsystem]
DefaultPlatformService=GooglePlay