Commit Graph

22648 Commits

Author SHA1 Message Date
Robert Jones
8bd7aa8949 UE-14803 - Android Java files constantly being rewritten triggering rebuilds
- corrected bug in code which was detecting if a re-write of the file was required or not to prevent this problem happening

[CL 2533437 by Robert Jones in Main branch]
2015-05-01 08:44:41 -04:00
Richard TalbotWatkin
60b76329ec Fixed crash when default maps directory in the EditorPerProjectUserSettings.ini lies outside of the current project content directory.
[CL 2533416 by Richard TalbotWatkin in Main branch]
2015-05-01 07:57:18 -04:00
Chris Wood
f7bf0589bf UnrealVS v1.36 for VS2012/2013
Fixed Set Startup Project bug in which the startup project could be forgotten when set via the UnrealVS toolbar.

[CL 2533408 by Chris Wood in Main branch]
2015-05-01 07:32:59 -04:00
Simon Tovey
91281e5b9a Fix for UE-11697 - Major performance hit with multiple Particle Systems open and tabbed
This was caused by the cascade viewport widget rendering all the time, even when in a hidden tab.

[CL 2533407 by Simon Tovey in Main branch]
2015-05-01 07:30:06 -04:00
Benn Gallagher
6edf3f73e4 Fix for structurally changed animation blueprint classes crashing during skeleton recompile.
[CL 2533400 by Benn Gallagher in Main branch]
2015-05-01 07:14:13 -04:00
Jamie Dale
0ca520a77e Improved diffing of behavior tree graphs
UETOOL-292 - Diffing of Behavior Trees doesn't work correctly

- Added support for diffing decorators and services.
- Ensured that you could see the properties of services and decorators in the diff tool.
    - This is now using common code shared with the behavior tree editor (to avoid this getting out of sync again).
- Fixed an issue where nodes containing changes could still be drawn faded out.
    - The "DiffR_" functions in GraphDiffControl weren't marking the node as changed since the diff results couldn't hold the information.
- Fixed SNodePanel::DeferredMovementTargetObject always moving the selection into view (rather than itself).
- Added a way to move to a node without also selecting it (SNodePanel::CenterObject).
    - This is needed as decorators and services don't exist as top-level nodes in the SNodePanel, so can't be centered on. We instead have to center on their container node.
- Added a way to control what items you want to diff.
    - This helps when checking for nodes that have been removed, as you can now avoid having to re-check all the other properties on the node, and just check for their existence (or lack thereof).

[CL 2533378 by Jamie Dale in Main branch]
2015-05-01 06:38:56 -04:00
bruce nesbit
21573a8f18 Cleaned up FP_FirstPersonBP DefaultEngine.ini
Wrapped search tags parse in FeaturePack code with a check that the field exists

[CL 2533301 by bruce nesbit in Main branch]
2015-05-01 05:32:43 -04:00
Kimio Yasuda
2f4167ee31 #loc UE4DocJpn Reflected changes against INTSourceChangelist:2521599
[CL 2533297 by Kimio Yasuda in Main branch]
2015-05-01 05:14:00 -04:00
James Golding
e46e5c670a UE-14753 Add ENGINE_API to EditorApplyScale on TriggerBox/Sphere/Capsule to allow classes to be subclassed in other modules.
[CL 2533296 by James Golding in Main branch]
2015-05-01 05:12:59 -04:00
Michiru Niwa
8bd8b85b0b Initial translation against INT#2530673
[CL 2533290 by Michiru Niwa in Main branch]
2015-05-01 04:54:32 -04:00
buildmachine
8dccbc39e3 GUBP Node Shared_LabelPromotable built from changelist 2533124
[CL 2533286 by buildmachine in Main branch]
2015-05-01 04:49:34 -04:00
Terence Burns
b7601613fe An improved way of identifying whether a config should be considered a default write or not.
UE-14447

[CL 2533283 by Terence Burns in Main branch]
2015-05-01 04:45:17 -04:00
Masayo Kondo
1ed5727ddd #loc UE4DocJpn File updated against INT#2519485
[CL 2533271 by Masayo Kondo in Main branch]
2015-05-01 04:32:49 -04:00
Richard TalbotWatkin
be3f0d1d94 Refactored mesh merging dialogs into a non-modal panel in a separate Editor module. Moved actor merging out of 'experimental' classification.
#jira UE-769 - EDITOR: Refactor mesh merging dialog boxes into a non-modal panel

[CL 2533251 by Richard TalbotWatkin in Main branch]
2015-05-01 03:43:37 -04:00
Zak Middleton
480c183228 #ue4 - Perf: Implement faster Quaternion Vector rotation.
- Scalar FQuat::RotateVector() takes ~18% less time.
- VectorQuaternionRotateVector() takes ~25% less time.
- Vectorized FTransform * FTransform takes ~33% less time.

[CL 2533250 by Zak Middleton in Main branch]
2015-05-01 03:40:59 -04:00
Masayo Kondo
f3f80c8229 #loc UE4DocJpn File updated against INT#2514961
[CL 2533247 by Masayo Kondo in Main branch]
2015-05-01 03:37:17 -04:00
Kimio Yasuda
2478df5ed6 #loc UE4DocJpn Reflected changes against INTSourceChangelist:2523023
[CL 2533217 by Kimio Yasuda in Main branch]
2015-05-01 03:13:18 -04:00
Kimio Yasuda
107dcbf3fd #loc UE4DocJpn Reflected changes against INTSourceChangelist:2527351
[CL 2533211 by Kimio Yasuda in Main branch]
2015-05-01 03:08:38 -04:00
Kimio Yasuda
bec8cd54c8 #loc UE4DocJpn Reflected changes against INTSourceChangelist:2526977
[CL 2533206 by Kimio Yasuda in Main branch]
2015-05-01 03:03:00 -04:00
Kimio Yasuda
6f1be5fd3b #loc UE4DocJpn Reflected changes against INTSourceChangelist:2527310
[CL 2533183 by Kimio Yasuda in Main branch]
2015-05-01 02:28:32 -04:00
Zak Middleton
5b581796f5 #ue4 - Perf: convert VectorMultiply() and VectorAdd() to VectorMultiplyAdd() in TransformFVector and variants.
[CL 2533150 by Zak Middleton in Main branch]
2015-05-01 01:50:08 -04:00
Zak Middleton
bcf295bb50 #ue4 - Remove needless "TODO".
[CL 2533145 by Zak Middleton in Main branch]
2015-05-01 01:47:13 -04:00
Kimio Yasuda
85801e46a1 #loc UE4DocJpn Reflected changes against INTSourceChangelist:2521848
[CL 2533143 by Kimio Yasuda in Main branch]
2015-05-01 01:43:15 -04:00
buildmachine
a4d96fa6de [Localization Update] Project: Engine Target: ToolTips
[CL 2533134 by buildmachine in Main branch]
2015-05-01 01:33:59 -04:00
buildmachine
83570f69af [Localization Update] Project: Engine Target: PropertyNames
[CL 2533133 by buildmachine in Main branch]
2015-05-01 01:33:12 -04:00