Commit Graph

4 Commits

Author SHA1 Message Date
Charles deRousiers
6161295bce * Add byte per pixel view mode for Substrate
* Simplifty substrate view mode to ease adding them to the level menu
* Add project  vs. on screen max byte per pixel on screen

#rb none
#jira none
#preflight 641331a2394f0c45f6a8504d

[CL 24675783 by Charles deRousiers in ue5-main branch]
2023-03-16 14:28:59 -04:00
charles derousiers
0fad76c4d7 Rename all user/editor-facing Strata name into Substrate.
This CL address only user-facing part, i.e. Property field, view modes, tool tips, ...) mentioning Strata. All internal (host code, shaders code, CVars) still contains the 'Strata' name.

#rb sebastien.hillaire
#jira UE-175169
#preflight 63f4db68cf37615300e71db5
#lockdown juan.canada

[CL 24350396 by charles derousiers in ue5-main branch]
2023-02-21 16:52:23 -05:00
Marc Audy
6f3bb9cefe Additional fixes to go with 22968432
#codereview Steve.Robb
#preflight
#rnx

[CL 22979429 by Marc Audy in ue5-main branch]
2022-11-04 01:06:44 -04:00
Charles deRousiers
2190bdd38e Add Strata debug mode into the level view menu.
This gives direct access to all Strata view mode, which helps with discoverability.

All strata view mode are also available with CVar: r.Strata.ViewMode

#rb none
#jira none
#preflight 635a22c68d56375d45d65e15
#fyi sebastien.hillaire

[CL 22806075 by Charles deRousiers in ue5-main branch]
2022-10-27 02:52:45 -04:00