Commit Graph

202 Commits

Author SHA1 Message Date
Kellan Carr
35b27ee057 build script, use correct getfullname function
[CL 2086899 by Kellan Carr in Main branch]
2014-05-29 17:24:29 -04:00
Kellan Carr
f92892b507 build script, correct _withnightlys logic
[CL 2086874 by Kellan Carr in Main branch]
2014-05-29 17:24:00 -04:00
Kellan Carr
6c03037a62 build script, Use specific withnightlys workflow when in main branch
[CL 2086850 by Kellan Carr in Main branch]
2014-05-29 17:23:07 -04:00
Wes Fudala
0b458bf537 [336846] Include OneSky library referenced by automation scripts.
- AutomationScripts.Automation.csproj now uses a valid ToolsVersion number
- The OneSky library reference now points to the DotNet binaries folder similar to other references
- Add OneSky release binary to the Binaries\\DotNet folder

[CL 2086526 by Wes Fudala in Main branch]
2014-05-29 17:19:57 -04:00
Kellan Carr
00a79f02be build script, Add custom shared promotable workflow
[CL 2085753 by Kellan Carr in Main branch]
2014-05-29 17:13:50 -04:00
Dmitry Rekman
2db8777197 UAT: fixes for Mono.
- Fixes correct (normalized) filename not being used in FileExists().
- Removes unused variables (safe fix).

This is a subset of changes (compiler warning fixes needed for Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al (#ue4linux community): https://github.com/EpicGames/UnrealEngine/pull/185

#codereview Gil.Gribb, Robert.Manuszewski, Daniel.Lamb

[CL 2085591 by Dmitry Rekman in Main branch]
2014-05-29 17:10:13 -04:00
Robert Manuszewski
fd39e788ca Shortening Cook sandbox path from Game\\Saved\\Sandboxes\\Cooked-Platform to Game\\Saved\\Cooked\\Platform
[CL 2082933 by Robert Manuszewski in Main branch]
2014-05-29 16:43:14 -04:00
Robert Manuszewski
19851024ea UAT: Adding CommandUtils.ThreadedCopyFiles, ScopedTimer
#codereview Gil.Gribb

[CL 2082175 by Robert Manuszewski in Main branch]
2014-05-22 14:15:06 -04:00
Gil Gribb
24cc437d9b build script, fix bug in git pull request
[CL 2081834 by Gil Gribb in Main branch]
2014-05-22 06:57:27 -04:00
Gil Gribb
b1f0ff7f5e build script, add support for UT to gitpullrequest
[CL 2080338 by Gil Gribb in Main branch]
2014-05-21 10:10:47 -04:00
Jaroslaw Palczynski
26cfa3432e UnrealSync GUI
Initial version of UnrealSync UAT command GUI.
#codereview Robert.Manuszewski, Gil.Gribb

[CL 2080263 by Jaroslaw Palczynski in Main branch]
2014-05-21 08:45:24 -04:00
Gil Gribb
4d8945b0b8 build script, test shared temp storage for write
[CL 2078831 by Gil Gribb in Main branch]
2014-05-20 08:33:13 -04:00
Gil Gribb
f79df56dfb build script, better dependencies for test compiles
[CL 2077522 by Gil Gribb in Main branch]
2014-05-19 08:32:20 -04:00
Gil Gribb
a3a345f8c3 build script, fix and enable build cleaning
[CL 2077502 by Gil Gribb in Main branch]
2014-05-19 08:02:12 -04:00
Ben Marsh
12a4c434df Integrate API docs from 4.2 release back to main branch.
#codereview Jeff.Wilson

[CL 2077122 by Ben Marsh in Main branch]
2014-05-18 18:14:17 -04:00
Gil Gribb
6b8576f8df build script, disable automated testing
[CL 2075429 by Gil Gribb in Main branch]
2014-05-16 09:02:24 -04:00
Wes Fudala
0ec88fb740 Enable OneSky portion of LauncherLocalization build.
Fix for a regression that was preventing Portable Object(.po) localization files from being exported/imported to the appropriate culture folders.  Enabled the OneSky integration in the LauncherLocalization build script and also made OneSky configuration settings more flexible to set/retrieve/hide.

[CL 2074870 by Wes Fudala in Main branch]
2014-05-15 18:14:11 -04:00
Gil Gribb
0ab75d01c7 build script, more robust pull script
[CL 2074473 by Gil Gribb in Main branch]
2014-05-15 14:28:17 -04:00
Gil Gribb
be1af1015e build script, dial back the CIS frequency of lots and lots of things
[CL 2074265 by Gil Gribb in Main branch]
2014-05-15 11:32:40 -04:00
Jaroslaw Palczynski
924d7625ab UAT UnrealSync: Made all default type of querty for UnrealSyncList.
[CL 2074152 by Jaroslaw Palczynski in Main branch]
2014-05-15 10:12:13 -04:00
Jaroslaw Palczynski
1dae94270c UAT UnrealSync: Refactored and implemented missing functionality.
Now there are two commands UnrealSync and UnrealSyncList. UnrealSync syncs the workspace to given label using artist sync (i.e. according to ArtistSyncRules.xml) or all files. Additionally you can chose to sync in p4 preview mode. Instead of providing label name explicitly you can provide only a game name, then latested promoted game label will be chosen. If you skip game name also then latestest shared promoted label will be chosen.

UnrealSyncList in general lists all branch labels for the current workspace. The labels can be filtered by game (e.g. FortniteGame) or type (all, promotable or promoted). In promotable and promoted types if you skip game parameter then shared promotable is assumed. All labels are printed chronologically (from most recent). In all query type game parameter is ignored.

[CL 2074134 by Jaroslaw Palczynski in Main branch]
2014-05-15 09:47:57 -04:00
Jaroslaw Palczynski
3f0e832658 UAT UnrealSync: Minor refactoring.
[CL 2072783 by Jaroslaw Palczynski in Main branch]
2014-05-14 07:17:30 -04:00
Jaroslaw Palczynski
ea43256fe2 UAT UnrealSync: Add -preview option. Improved P4 performance. Changed the label listing parameters to:
-listpromotedlabels -- lists all promoted labels for a branch. If game parameter is set then list them for a game, if not for shared promotable.
-listlabels -- lists all labels for a branch.

[CL 2072687 by Jaroslaw Palczynski in Main branch]
2014-05-14 04:51:57 -04:00
Robert Manuszewski
d821cba445 UAT: WatchdogTimer improvements
[CL 2071897 by Robert Manuszewski in Main branch]
2014-05-13 14:31:45 -04:00
Gil Gribb
3eb8423988 build script, allow branches to opt-out of mac
[CL 2071664 by Gil Gribb in Main branch]
2014-05-13 11:30:38 -04:00