Kellan Carr
585834bda4
build script, fixing stomped changes from my last change
...
[CL 2248526 by Kellan Carr in Main branch]
2014-08-08 11:08:16 -04:00
Kellan Carr
08b1d335ff
build script, add branch hacker to disable adder nodes
...
[CL 2248506 by Kellan Carr in Main branch]
2014-08-08 10:53:12 -04:00
Saul Abreu
b5037a7537
Undid a problematic change to avoid staging localization data generation configuration files. To be properly done later.
...
[CL 2247657 by Saul Abreu in Main branch]
2014-08-07 17:59:31 -04:00
Saul Abreu
35948861ce
Removed staging of localization data generation configuration files. Removed staging of ICU files from CopyBuildToStagingDirectory.Automation.cs. Individual platforms can elect to copy them.
...
[CL 2247119 by Saul Abreu in Main branch]
2014-08-07 12:58:19 -04:00
Jeff Campeau
498bb8ad26
Use a local temp directory for GUBP packaging on Xbox One to avoid issues with remote drive and VHD. Resulting package is then copied into place.
...
[CL 2246228 by Jeff Campeau in Main branch]
2014-08-06 18:13:10 -04:00
Saul Abreu
d9ce756e01
Corrected issue with ICU internationalization data and UE4 localization data not being properly staged.
...
[CL 2245839 by Saul Abreu in Main branch]
2014-08-06 14:32:18 -04:00
Kellan Carr
2adbfea0fe
build script, add branch hacker support for removing platforms from branches
...
[CL 2245728 by Kellan Carr in Main branch]
2014-08-06 13:06:55 -04:00
Robert Manuszewski
e6072fb050
UnrealBuildTool: Added UnrealHeaderTool version checking when checking if it's up to date.
...
#change UBT will check for API version of all UnrealHeaderTool binaries to detect partial syncs
#change Added BuildHostPlatform class for runtime platform abstraction
[CL 2245408 by Robert Manuszewski in Main branch]
2014-08-06 07:05:15 -04:00
Peter Sauerbrei
8e8687df19
fix for trying to stage crash reporter files when platform does not support crash reporter
...
#ue4
#uat
#codreview jaroslaw.surowiec
[CL 2243077 by Peter Sauerbrei in Main branch]
2014-08-04 18:27:10 -04:00
Peter Sauerbrei
51fa18631b
addition of errors to Launch On, Package, and Cook analytics
...
TTP341794
#ue4
#analytics
[CL 2240496 by Peter Sauerbrei in Main branch]
2014-08-01 20:30:13 -04:00
Kellan Carr
01882a9b03
build script, xbox one formal builds now have agent requirement
...
[CL 2240101 by Kellan Carr in Main branch]
2014-08-01 14:33:39 -04:00
James Moran
c09fd85aee
Merging //depot/UE4-Fortnite/Engine/... to //depot/UE4/Engine/...
...
CL#2238656 on 7/31/2014 2:40:33 PM
Mac/Clang CIS Fix for BuildPatchServices
CL#2238492 on 7/31/2014 12:32:02 PM
Adding BuildPatchServices CloudDir data generation for HTTP chunk installer to UAT. Enabled by -createchunkinstall
Adding extra command line options to BuildPatchTool to pass custom fields for the manifest file.
[CL 2239911 by James Moran in Main branch]
2014-08-01 11:07:46 -04:00
Jaroslaw Surowiec
2c80766cae
UBT - TTP# BLOCKER: [GUBP] Failed - //depot/UE4: FortniteGame_MakeBuild (CL: 2236381) (OpenSSL libraries are only for Win64 builds, removed from staging for Win32)
...
#codereview Robert.Manuszewski
[CL 2239719 by Jaroslaw Surowiec in Main branch]
2014-08-01 08:37:07 -04:00
Kellan Carr
49224e38ea
build script, shootergame formal builds, fix formal build logic
...
[CL 2238260 by Kellan Carr in Main branch]
2014-07-31 09:28:43 -04:00
Ben Marsh
2bdecda733
Fix inability to compile Android code projects in Rocket. Header intermediate directory was renamed from "Android-armv7" to "Android/-armv7" as a sideeffect of CL 2221537, so headers were not being included in the distribution.
...
#codereview Dmitry.Rekman
[CL 2237678 by Ben Marsh in Main branch]
2014-07-30 18:30:58 -04:00
Kellan Carr
4c49d0635c
build script, fix for hastests check
...
[CL 2234910 by Kellan Carr in Main branch]
2014-07-28 16:01:22 -04:00
Kellan Carr
737e80bba7
build script, PS4 builds now depend on PS4MapFileUtil, which is now a separate node, also add hastests property for ec searches
...
[CL 2234713 by Kellan Carr in Main branch]
2014-07-28 14:05:24 -04:00
Jaroslaw Surowiec
ac635e5ed6
CrashDebug
...
- TTP - COMPAT: CRASH: Fatal error when playing pak/non pak executable (added missing files required to launch the CrashReportClient)
#codereview Robert.Manuszewski
[CL 2228756 by Jaroslaw Surowiec in Main branch]
2014-07-23 13:36:06 -04:00
Kellan Carr
a44b5ebe1f
build script, disable iosonpc test until crash can be fixed.
...
[CL 2228443 by Kellan Carr in Main branch]
2014-07-23 10:05:09 -04:00
Kellan Carr
b367795bd1
build script, fix uat compile error on mac
...
[CL 2227165 by Kellan Carr in Main branch]
2014-07-22 14:11:03 -04:00
Kellan Carr
55818a72b1
build script, separate promotable cooked tests no longer happen after promotable labelling
...
[CL 2227080 by Kellan Carr in Main branch]
2014-07-22 11:45:18 -04:00
Marcus Wassmer
dfc7fdff68
Fix Rocket build.
...
#codereview gil.gribb
[CL 2226087 by Marcus Wassmer in Main branch]
2014-07-21 18:06:25 -04:00
Kellan Carr
190349fb95
build script, Change NonUnity Mac compile to timeindex 8. Begin logging agent memory requirements.
...
[CL 2220761 by Kellan Carr in Main branch]
2014-07-16 12:14:47 -04:00
Marcus Wassmer
68b4aee684
Allow game control over disc layer that streaming chunks are placed on.
...
#codereview josh.adams
[CL 2219793 by Marcus Wassmer in Main branch]
2014-07-15 16:31:25 -04:00
Jaroslaw Palczynski
9f1ada0cda
BPS2 FakeUnshelve and preflight unshelving support.
...
FakeUnshelve is an process that is unshelving P4 shelve without checking out files.
#codereview Robert.Manuszewski,Gil.Gribb
[CL 2217250 by Jaroslaw Palczynski in Main branch]
2014-07-15 03:53:37 -04:00