Recent refactoring of per-pool pool size strategies removed the built-in batching of calculations. By caching expensive lookups for a brief period speeds up scaling when strategies are run.
#preflight 632b19d16919ce3998c57877
[CL 22112271 by carl bystrom in ue5-main branch]
- submaterials(of a composite material) that are not used on geometry are note added to datasmith scene
#jira UE-157274
#preflight 631ad0fff448dc6e58d4af7d
#rb benoit.deschenes
[CL 22110175 by kerim borchaev in ue5-main branch]
* Fixed so dll export is added to GetLifetimeReplicatedProps
* Fixed so UFUNCTION that produce _Validate function adds dll export if class is not dll exported but function is
#preflight 632a522cb40000c8f099fccb
#rb Tim.Smith
[CL 22110139 by henrik karlsson in ue5-main branch]
* Each IStorageClient is implemented using a ref store in the Horde database and cache in Redis.
* Namespaces are configured to use backends defined in the global config file, which may inherit and mutate settings from other backends.
#preflight none
[CL 22105050 by Ben Marsh in ue5-main branch]
- per-worker collision context with midphase and collision buffers, no locks or lock-free queues
- midphases now allocated from a pool
#rb jaco.vandyk, vincent.robert, benn.gallagher
#jira UE-163556
#preflight 632a1557f45b523a63175f1b
[CL 22104718 by chris caulfield in ue5-main branch]
- Datasmith: WorldPositionOffset input added to Datasmith UePbr material
- Datasmith: DatasmithCSharpFacade - added ClearCoat/ClearCoatRoughness/WorldPositionOffset
- Fixed z-fighting - Image Geometry is offset along local Z axis. PositionOffset param of image's material can be used to control amount of offset
- Enabled transparency on image material when it contains transparent pixels
#jira UE-160640
#preflight 6329dcf50a4ad044de9b8dd5
#rb benoit.deschenes
[CL 22100273 by kerim borchaev in ue5-main branch]
Issues fixed: missing decals on same surface upon export, missing decals on complex surfaces such as HermiteSplines, Decal clipping on big curvature surfaces in UE.
#jira UE-161315 UE-161310
#preflight 6329bd6e6919ce39986e2ca9
#rb JeanLuc.Corenthin
[CL 22094311 by balazs toereki in ue5-main branch]
Uses the same kind of configuration style as pool sizing strategies.
#preflight 6329ca006919ce39986fe11b
[CL 22092037 by carl bystrom in ue5-main branch]