#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3805828 by Gil.Gribb
UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.
Change 3806784 by Ben.Marsh
UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.
Change 3807549 by Graeme.Thornton
Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.
Change 3807727 by Graeme.Thornton
Unhide the text asset format experimental editor option
Change 3807746 by Josh.Engebretson
Remove WER from iOS platform
Change 3807928 by Robert.Manuszewski
When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet
Change 3808221 by Steve.Robb
GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()
^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.
Change 3809233 by Graeme.Thornton
TBA: Misc changes to text asset commandlet
- Rename mode to "loadsave"
- Add -outputFormat option which can be assigned "text" or "binary"
- When saving binary, use a differentiated filename so that source assets aren't overwritten
Change 3809518 by Ben.Marsh
Remove the outdated UnrealSync automation script.
Change 3809643 by Steve.Robb
GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value
#jira UE-53037
Change 3809862 by Steve.Robb
GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately
#jira UE-42593
Change 3811190 by Graeme.Thornton
Add support for writing specific log channels to their own files
Change 3811197 by Graeme.Thornton
Minor updates to output formatting and timing for the text asset commandlet
Change 3811257 by Robert.Manuszewski
Cluster creation will now be time-sliced
Change 3811565 by Steve.Robb
Define out non-monolithic module functions.
Change 3812561 by Steve.Robb
GitHub #3886 : Enable Brace-Initialization for Declaring Variables
Incorrect semi-colon search removed after discussion with author.
Test added.
#jira UE-48242
Change 3812864 by Steve.Robb
Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.
See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html
#jira UE-53089
Change 3820358 by Ben.Marsh
PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)
Change 3822594 by Ben.Marsh
UAT: Improvements to log file handling.
- Always create log files in the final location, rather than writing to a temp directory and copying in later.
- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.
Change 3823695 by Ben.Marsh
UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).
Now always queries changes up to the last change for which zipped binaries are available.
Change 3823845 by Ben.Marsh
UBT: Exclude C# projects for unsupported platforms when generating project files.
Change 3824180 by Ben.Marsh
UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).
#jira
Change 3825777 by Steve.Robb
Fix to return value of StringToBytes.
Change 3825810 by Ben.Marsh
UBT: Reduce length of include paths for MSVC toolchain.
Change 3825822 by Robert.Manuszewski
Optimized PIE lazy pointer fixup. Should be up to 8x faster now.
Change 3826734 by Ben.Marsh
Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.
Change 3827730 by Steve.Robb
Try to avoid decltype(auto) if it's not supported.
See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html
Change 3827745 by Steve.Robb
Initializer list support for TMap.
Change 3827770 by Steve.Robb
GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()
#jira UE-53813
Change 3829189 by Ben.Marsh
UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.
Change 3830444 by Steve.Robb
BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
This should be revisited when Core has its own JSON library.
Change 3830718 by Ben.Marsh
Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.
The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.
For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.
When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.
#jira UE-53845
Change 3831064 by Ben.Marsh
Fix log file contention when spawning UBT recursively.
Change 3832654 by Ben.Marsh
UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.
Change 3832680 by Ben.Marsh
UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.
Change 3832695 by Ben.Marsh
UGS: Invert the options in the 'Show Changes' submenu for simplicity.
Change 3833528 by Ben.Marsh
UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].
Change 3833543 by Ben.Marsh
UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.
Change 3834354 by Robert.Manuszewski
Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.
#jira UE-52035
Change 3834400 by Robert.Manuszewski
Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.
#jira UE-52035
Change 3834947 by Steve.Robb
USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.
Change 3835004 by Ben.Marsh
Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.
Change 3835340 by Ben.Marsh
Fix errors making installed build from directories with spaces in the name.
Change 3835972 by Ben.Marsh
UBT: Improved diagnostic message for targets which don't need a version file.
Change 3836019 by Ben.Marsh
UBT: Fix warnings caused by defining linkage macros for third party libraries.
Change 3836269 by Ben.Marsh
Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.
Change 3836543 by Ben.Marsh
Enable SoundMod plugin on Linux, since it's already supported through the editor.
Change 3836546 by Ben.Marsh
PR #4412: fix type mismatch (Contributed by nakapon)
Change 3836805 by Ben.Marsh
Fix commandlet to compile marketplace plugins.
Change 3836829 by Ben.Marsh
UBT: Fix ability to precompile plugins from installed engine builds.
Change 3837036 by Ben.Marsh
UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.
Change 3837037 by Ben.Marsh
UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).
Change 3837040 by Ben.Marsh
UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.
Change 3837247 by Ben.Marsh
UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).
Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.
Change 3837262 by Ben.Marsh
UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.
Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.
Change 3837343 by Ben.Marsh
UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.
Change 3837356 by Ben.Marsh
Fix invalid character encodings.
Change 3837727 by Graeme.Thornton
UnrealPak: KeyGenerator: Only generate prime table when required, not all the time
Change 3837823 by Ben.Marsh
UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.
Change 3837831 by Graeme.Thornton
UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives
Change 3837857 by Robert.Manuszewski
PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)
Change 3837943 by Robert.Manuszewski
PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)
Change 3838451 by Ben.Marsh
UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.
#jira UE-53996
Change 3839519 by Ben.Marsh
UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.
Change 3843790 by Graeme.Thornton
UnrealPak: Log the size of all encrypted data
Change 3844258 by Ben.Marsh
Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.
Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.
#jira UE-54157
Change 3845796 by Ben.Marsh
Workaround for slow performance of String.EndsWith() on Mono.
Change 3845823 by Ben.Marsh
Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.
#jira UE-54123
Change 3845901 by Arciel.Rekman
Linux: fix crash due to lambda lifetime issues (UE-54040).
- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).
(Edigrating 3819174 to Dev-Core)
Change 3846439 by Ben.Marsh
Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.
Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.
Change 3816608 by Ben.Marsh
UBT: Use DirectoryReference objects for all include paths.
Change 3816954 by Ben.Marsh
UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.
Change 3816986 by Ben.Marsh
UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.
Change 3816991 by Ben.Marsh
UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.
Change 3823090 by Ben.Marsh
UAT: Improve logging for child UAT instances.
- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.
Change 3826082 by Ben.Marsh
UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.
Change 3827025 by Ben.Marsh
UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.
Change 3829927 by James.Hopkin
Made HTTP interface const correct
Change 3833533 by Ben.Marsh
Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.
Change 3835826 by Ben.Marsh
UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.
Change 3835969 by Ben.Marsh
UBT: Fix cases where text is being written directly to the console rather than via logging functions.
Change 3837777 by Steve.Robb
Format string type checking added to FOutputDevice::Logf.
Fixes for those.
Change 3838569 by Steve.Robb
Algo moved up a folder.
[CL 3847482 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3389969 on 2017/04/12 by Guillaume.Abadie
Implements FDebug::DumpStackTraceToLog() debugging utility.
Change 3391579 on 2017/04/12 by Joe.Barnes
Fix minor spacing issue.
Change 3402629 on 2017/04/20 by Ben.Marsh
Build: Remove job to populate the DDC. Trying out a new system for this.
Change 3417501 on 2017/05/01 by Joe.Barnes
IWYU - Missing #include files.
Change 3419927 on 2017/05/02 by Joe.Barnes
- Support custom LOD for shadow map generation only (r.ForceLODShadow)
- New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default.
Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick
Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone
#jira UE-30213
Change 3423470 on 2017/05/04 by Luke.Thatcher
[CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console)
- Compile errors in Switch, to be fixed after check-in.
Change 3430410 on 2017/05/09 by Ben.Woodhouse
Fix uninitialized local variable causing crashes in Test
#jira UE-44832
Change 3430506 on 2017/05/09 by Josh.Adams
- Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults
Change 3434035 on 2017/05/10 by Ben.Woodhouse
Integrate updated FortGPUTestbed from Fortnite/Main
Change 3437046 on 2017/05/12 by Joe.Barnes
Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE.
Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch.
Change 3437259 on 2017/05/12 by Joe.Barnes
Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE.
Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch.
Change 3440758 on 2017/05/16 by Ben.Woodhouse
Simple threaded CSV Profiler
To capture:
- On the commandline, add -csvCaptureFrames=N to capture N frames from startup
- On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames
- Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value).
CSV capture is enabled in all builds except shipping
- Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point
Change 3440954 on 2017/05/16 by Josh.Adams
- Cleaned up some DeviceProfiles in BaseDP.ini
Change 3443778 on 2017/05/17 by Ben.Woodhouse
Aliasing for transient resources + new high level API
Changelists integrated:
3368830
3368887
3377762
3377763
3379513
3381840
3382046
3382138
3385390
3385391
3385531
3396613
3388752
3396756
3397007
3397059
3397780
3397883
3401716
3415179
Change 3451460 on 2017/05/22 by Ben.Woodhouse
Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now
Change 3451601 on 2017/05/22 by Josh.Adams
- Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread
Change 3452025 on 2017/05/22 by Ben.Woodhouse
Integrate (as edit) CL 3378734 (editor crash fix)
Also add a check for null in LightFunctionRendering.cpp
Change 3452389 on 2017/05/22 by Josh.Adams
- Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale.
Change 3452758 on 2017/05/22 by Joe.Barnes
Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray.
Change 3455889 on 2017/05/23 by Ben.Woodhouse
Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/...
Change 3458654 on 2017/05/25 by Joe.Conley
Attempting to fix Static Analysis warning.
Change 3462710 on 2017/05/26 by Ben.Woodhouse
Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/...
Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick
Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996.
Change 3473813 on 2017/06/05 by Ben.Woodhouse
Fix streaming visibility logic bug reported on UDN
#jira UE-43892
Change 3475298 on 2017/06/06 by Luke.Thatcher
[CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures.
- Old command had a fixed sized array of 16 textures that would overflow.
- New command allocates an array of texture pointers inline in the command list, so any number is supported.
#jira UE-45625
Change 3476776 on 2017/06/06 by Ben.Woodhouse
Integrate from //UE4/Main/...@3475908
Change 3479083 on 2017/06/07 by Ben.Woodhouse
Integrate as edit CL 3467315 from dev-animphys:
From Alexis Matte.
Ensure SectionMap is fixed up for old entries that are no longer valid.
#JIRA UE-45438
#jira UE-45735
Change 3480576 on 2017/06/08 by Ben.Woodhouse
Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/...
[CL 3483258 by Luke Thatcher in Main branch]
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3345860 on 2017/03/14 by Daniel.Lamb
Fixed crash when building DLC
#test Cook paragon.
Change 3347324 on 2017/03/15 by Gil.Gribb
UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme.
Change 3347331 on 2017/03/15 by Robert.Manuszewski
Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill.
#jira UE-42732
Change 3347371 on 2017/03/15 by Graeme.Thornton
Fix for runtime asset cache not invalidating files with an outdated version number
Change 3349161 on 2017/03/16 by Steve.Robb
Generated UFUNCTION FNames no longer exported.
Misc refactors of code generation.
Change 3349167 on 2017/03/16 by Steve.Robb
Unused TBoolConstant removed (the more general TIntegralConstant should be used instead).
Change 3349274 on 2017/03/16 by Gil.Gribb
UE4 - Fix loading a package that is already loaded.
Change 3349534 on 2017/03/16 by Ben.Marsh
UBT: Check that the SN-DBS service is running before attempting to use it.
Change 3349612 on 2017/03/16 by Gil.Gribb
UE4 - Increased estimate of summary size.
Change 3350021 on 2017/03/16 by Gil.Gribb
UE4 - Fixed crash in signature checks when mounting pak files.
Change 3350052 on 2017/03/16 by Ben.Marsh
Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name.
Change 3350360 on 2017/03/16 by Ben.Marsh
UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes.
Change 3351670 on 2017/03/17 by Ben.Marsh
UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them.
Change 3352289 on 2017/03/17 by Ben.Marsh
Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits.
Change 3352390 on 2017/03/17 by Ben.Marsh
Remove unused/out of date binaries for CrashReporter.
Change 3352392 on 2017/03/17 by Ben.Marsh
Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now.
Change 3352410 on 2017/03/17 by Ben.Marsh
Remove P4ChangeReporter. I don't believe this is used any more.
Change 3352450 on 2017/03/17 by Ben.Marsh
Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects.
Change 3352455 on 2017/03/17 by Ben.Marsh
Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more.
Change 3352940 on 2017/03/17 by Wes.Hunt
Update CRP to not send Slack queue size updates unless the waiting time is greater than 1 minute.
#codereview: jin.zhang
Change 3353658 on 2017/03/20 by Steve.Robb
Fix for crash when importing a BP which has a populated TMap with an enum class key.
Change 3354056 on 2017/03/20 by Steve.Robb
TAssetPtr<T> can now be constructed from a nullptr without a full definition of T.
Change 3356111 on 2017/03/21 by Graeme.Thornton
Fix for UE-34131
- Support double and fname stat types in UFE stat export to CSV
#jira UE-34131
Change 3358584 on 2017/03/22 by Daniel.Lamb
Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking.
#test Cook shootergame
Change 3360379 on 2017/03/23 by Gil.Gribb
UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance.
Change 3360623 on 2017/03/23 by Gil.Gribb
UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy.
Change 3360627 on 2017/03/23 by Gil.Gribb
UE4 - Optimized UObject hash tables for speed and space.
Change 3361183 on 2017/03/23 by Gil.Gribb
UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor.
Change 3361906 on 2017/03/23 by Steve.Robb
Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements.
#jira UE-43272
Change 3362839 on 2017/03/24 by Gil.Gribb
UE4 - Fixed hash table lock optimization.
Change 3367348 on 2017/03/28 by Robert.Manuszewski
Making sure streamed-in SoundWaves get added to GC clusters.
Change 3367386 on 2017/03/28 by Ben.Marsh
EC: Pass the Semaphores property from a build type as a parameter to new build jobs.
Change 3367422 on 2017/03/28 by Ben.Marsh
EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually.
Change 3367469 on 2017/03/28 by Ben.Marsh
EC: Prevent multiple incremental jobs running at once.
Change 3367640 on 2017/03/28 by Ben.Marsh
Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override.
Change 3367836 on 2017/03/28 by Uriel.Doyon
Improved handled of references in the streaming manager
Change 3369354 on 2017/03/29 by Graeme.Thornton
Added AES encrypt/decrypt functions that take a byte array for the key
Change 3369804 on 2017/03/29 by Ben.Marsh
Remove incorrect "EngineVersion" settings from plugin descriptors.
Change 3370462 on 2017/03/29 by Ben.Marsh
Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator.
#jira UE-43467
Change 3371598 on 2017/03/30 by Ben.Marsh
UBT: Fix message for missing toolchain in VS2017.
Change 3372827 on 2017/03/30 by Ben.Marsh
BuildGraph: Output an error at the end of each step if any previous build products have been modified.
Change 3372947 on 2017/03/30 by Ben.Marsh
[Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT.
Change 3372958 on 2017/03/30 by Ben.Marsh
[Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT.
Change 3372981 on 2017/03/30 by Ben.Marsh
[Merge] Modular game fixes for UAT
* Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination
* Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine
* Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start
Change 3373024 on 2017/03/30 by Ben.Marsh
[Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep.
Change 3373041 on 2017/03/30 by Ben.Marsh
[Merge] Added UAT script to replace assets with another source
Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files
Change 3373052 on 2017/03/30 by Ben.Marsh
[Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet
Change 3373092 on 2017/03/30 by Ben.Marsh
[Merge] Fixed crash attempting to load cooked static mesh in editor
Change 3373112 on 2017/03/30 by Ben.Marsh
[Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels
Change 3373132 on 2017/03/30 by Ben.Marsh
[Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet
Change 3373138 on 2017/03/30 by Ben.Marsh
[Merge] Fixed code issue with playback of cooked SoundCues
Skip over code using editor only data when editor data has been stripped
Change 3373143 on 2017/03/30 by Ben.Marsh
[Merge] Fixed crash when attempting to open multiple cooked assets
Change 3373156 on 2017/03/30 by Ben.Marsh
[Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement)
Change 3373161 on 2017/03/30 by Ben.Marsh
[Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data
Change 3373168 on 2017/03/30 by Ben.Marsh
[Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file).
Change 3373204 on 2017/03/30 by Ben.Marsh
[Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around.
Change 3373209 on 2017/03/30 by Ben.Marsh
[Merge] Fix missing material in mod editor for cooked assets.
Change 3373388 on 2017/03/30 by Ben.Marsh
[Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall.
Change 3374200 on 2017/03/31 by Ben.Marsh
[Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics.
Change 3374279 on 2017/03/31 by Ben.Marsh
PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist)
Change 3374331 on 2017/03/31 by Ben.Marsh
UBT: Disable warning pragmas on Mono; not supported on current compiler.
#jira UE-43451
Change 3375108 on 2017/03/31 by Ben.Marsh
Removing another plugin EngineVersion property.
Change 3375126 on 2017/03/31 by Ben.Marsh
Fix incorrect executable paths being generated for Windows.
Change 3375159 on 2017/03/31 by Graeme.Thornton
Pak Index Encryption
- Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key
- Added "-encryptpakindex" option to UAT to force on index encryption
- Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor
Change 3375197 on 2017/03/31 by Graeme.Thornton
Enable pak index encryption in shootergame
Change 3375377 on 2017/03/31 by Ben.Marsh
Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries".
Change 3376418 on 2017/04/03 by Ben.Marsh
BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build.
Change 3376447 on 2017/04/03 by Ben.Marsh
Build: Remove some unused stream settings
Change 3376469 on 2017/04/03 by Ben.Marsh
Build: Add a customizable field for the script to use for custom builds in every branch.
Change 3376654 on 2017/04/03 by Ben.Marsh
Add a fatal error message containing the module with an outstanding reference when trying to unload it.
#jira UE-42423
Change 3376747 on 2017/04/03 by Gil.Gribb
UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL.
Change 3377173 on 2017/04/03 by Ben.Marsh
Make sure callstacks are written to stdout following a crash on a background thread.
Change 3377183 on 2017/04/03 by Ben.Marsh
Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument).
Change 3377280 on 2017/04/03 by Ben.Marsh
Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/...
Change 3377311 on 2017/04/03 by Ben.Marsh
Build: Set the 'Semaphores' parameter for any jobs started from a schedule.
Change 3377326 on 2017/04/03 by Ben.Marsh
UGS: Show badges which match an entire subtree if the project field ends with "...".
Change 3377392 on 2017/04/03 by Ben.Marsh
Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them.
Change 3377895 on 2017/04/03 by Ben.Marsh
EC: Send notification emails whenever UAT fails to compile.
Change 3377923 on 2017/04/03 by Ben.Marsh
Build: Use a different semaphore for the common editors build target to the incremental compile build target.
Change 3378297 on 2017/04/04 by Graeme.Thornton
Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT
Change 3378301 on 2017/04/04 by Ben.Marsh
UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes.
Change 3378460 on 2017/04/04 by Graeme.Thornton
Remove dependency preloading system from sync and async loading paths
Change 3378535 on 2017/04/04 by Robert.Manuszewski
Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324
#jira UE-43544
Change 3378575 on 2017/04/04 by Robert.Manuszewski
Making sure actor clusters are not created in non-cooked builds
#jira UE-43617
#jira UE-43614
Change 3378589 on 2017/04/04 by Robert.Manuszewski
Disabling debug GC cluster logging
#jira UE-43617
Change 3379118 on 2017/04/04 by Robert.Manuszewski
Disabling actor clustering by default, keeping it on in Orion and Ocean
Change 3379815 on 2017/04/04 by Ben.Marsh
Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures.
Change 3380811 on 2017/04/05 by Gil.Gribb
UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it.
Change 3383313 on 2017/04/06 by Uriel.Doyon
Integrated CL 3372436 3372765 3373272 from Dev-Rendering
#JIRA UE-43669
Change 3383531 on 2017/04/06 by Ben.Marsh
UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory.
Change 3383786 on 2017/04/06 by Ben.Zeigler
Back out changelist 3382694 and replace with CL #3383757 from bob.tellez:
Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing
Change 3385089 on 2017/04/07 by Gil.Gribb
UE4 - Critical. Fixed memory leak in pak precacher.
[CL 3386123 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3315219 on 2017/02/21 by Steve.Robb
Fix for FObjectAndNameAsStringProxyArchive when serializing a TWeakObjectPtr.
Change 3315285 on 2017/02/21 by Steve.Robb
Explicitly pass string builder into code generation functions.
Change 3315341 on 2017/02/21 by Ben.Marsh
UAT: Clean up some formatting in StreamCopyDescription output - remove #fyi lines, exclude merge commits, and remove some blank lines.
Change 3315350 on 2017/02/21 by Ben.Marsh
Fix shared resource files not being rebuilt if the version header changes.
Change 3315823 on 2017/02/21 by Ben.Marsh
UAT: Use a class derived from AutomationException to return information specific to commandlets failing, rather than putting it in the base class.
Change 3315826 on 2017/02/21 by Ben.Marsh
UAT: Move Distiller class from general use in UAT; FileFilter provides a much safer and fully featured implementation of the same concepts.
Change 3315857 on 2017/02/21 by Ben.Marsh
UBT: Remove the StripBaseDirectory() and MakeRerootedFilePath() utility functions from UBT. These operations can now be done more safely with FileReference objects.
Change 3315942 on 2017/02/21 by Ben.Marsh
UBT: Convert FileFilter to use FileReference and DirectoryReference arguments everywhere.
Change 3316236 on 2017/02/22 by Maciej.Mroz
#jira UE-42045
Nativization
Fixed Warning: TEnumAsByte is not intended for use with enum
Change 3316253 on 2017/02/22 by Robert.Manuszewski
Fixes for the async log file writer hangs and crashes.
- potential fix for the logging system hang when running out of disk space while flushing log
- fix for unexpected concurrency assert when flushing the log buffer to disk
Change 3316293 on 2017/02/22 by Steve.Robb
GetTypeHash and lexicographical comparison operators (operator<() etc.) for TTuple.
Change 3316342 on 2017/02/22 by Maciej.Mroz
Nativization: Wrappers (stubs) required only by other wrappers are properly generated.
#codereview: Mike.Beach
Change 3316344 on 2017/02/22 by Maciej.Mroz
Fixed crash in nativized Odin
Async loading properly handles nativized structs.
Change 3316359 on 2017/02/22 by Steve.Robb
GitHub #3287 : Ignore #pragma in USTRUCTs
#jira UE-42248
Change 3316389 on 2017/02/22 by Matthew.Griffin
Switched Installed Engine Filters to multiline properties to make them more readable
Added Oodle to list of excluded plugins
#jira UE-42030
Change 3316392 on 2017/02/22 by Ben.Marsh
UBT: Split out FileReference/DirectoryReference classes into their own file.
Change 3316394 on 2017/02/22 by Ben.Marsh
UBT: Move FileReference/DirectoryReference extension methods into the appropriate file.
Change 3316411 on 2017/02/22 by Ben.Marsh
UAT: Remove file functions that take multiple arguments. There's not really a compelling use case for these to exist over looping from the calling code.
Change 3316446 on 2017/02/22 by Ben.Marsh
UAT: Try disabling function name prefix to log output from UAT, to see if it improves readability. Function names are still included in the log file for debugging.
Change 3316575 on 2017/02/22 by Ben.Marsh
UAT: Remove unused functionality for dealing with labels, and output a more human readable list of P4 settings at startup.
Change 3318481 on 2017/02/22 by Steve.Robb
Use of FMath::IsPowerOfTwo in check.
Static assert to ensure that an inline set allocator will have a hash size of a power of two.
Change 3318496 on 2017/02/22 by Steve.Robb
Fix for TSet visualizers.
Change 3318919 on 2017/02/23 by Steve.Robb
Fix for hot reloading UScriptStruct-derived objects in a module, where the CDOs of these objects haven't had PrepareCppStructOps() called on them.
#jira UE-42178
Change 3318942 on 2017/02/23 by Steve.Robb
Removal of a redundant insertion which can cause problems on reallocation of the map.
Change 3319010 on 2017/02/23 by Ben.Marsh
UBT: Fix exception when a file that was previously part of the working set is deleted.
Change 3319134 on 2017/02/23 by Robert.Manuszewski
Better fix for a deadlock when flushing log while it's already being flushed due to flush timer on the async log writer thread.
Change 3319249 on 2017/02/23 by Matthew.Griffin
Added a function to check if running with debug game libs instead of checking command line in multiple places
Added -RunConfig parameter, which has equivalent result to -debug if value of parameter starts with 'debug'
Added -RunConfig=$(Configuration) as a default commandline argument for Mac so that editor can use debug game libs
Removed -Shipping argument from VCProject generation as it's not used anymore
Change 3319253 on 2017/02/23 by Maciej.Mroz
#jira UE-41846
New mechanism to gather modules necessary for Nativized Assets. The modules are listed based on included headers. Previously the dependencies was gathered only in FBlueprintNativeCodeGenManifest::GatherModuleDependencies.
Change 3319591 on 2017/02/23 by Ben.Marsh
Don't strip prefixes beginning with WARNING: or ERROR: using the Postp filter.
Change 3320357 on 2017/02/23 by Steven.Hutton
Slight changes to Add Crash method - Returning select fields instead of entity objects in queries for perf reasons.
Change 3320361 on 2017/02/23 by Steven.Hutton
Performance improvements subsequent to the recent database changes.
Change 3320446 on 2017/02/23 by Steven.Hutton
adding my temporary performance tracker class - reports to a private slack channel with add crash performance data.
Change 3320479 on 2017/02/23 by Ben.Marsh
Fix CIS errors.
Change 3320576 on 2017/02/23 by Jin.Zhang
Update CrashReporter to use AWS
Change 3320742 on 2017/02/23 by Jin.Zhang
Merging crash caching
Change 3321119 on 2017/02/24 by Robert.Manuszewski
DLL injection protection support for non-monolithic builds
Change 3323308 on 2017/02/27 by Matthew.Griffin
Moved compilation of SwarmInterface after its dependencies so that we will see a build failure immediately if they change version in future
Change 3323423 on 2017/02/27 by Chad.Garyet
Adding a script to check and warn about csproj targeted .net versions being mismatched
#JIRA UE-39624
Change 3323442 on 2017/02/27 by Ben.Marsh
UBT: Output an error if an engine module references a game module.
Change 3323743 on 2017/02/27 by Ben.Marsh
PR #3303: Resolved PVS scan issues (Contributed by projectgheist)
Change 3323748 on 2017/02/27 by Ben.Marsh
Convert whitespace to tabs.
Change 3324851 on 2017/02/28 by Chris.Wood
Add Odin symbol locations to engine config for MDD on CR server.
NotForLicensees
Change 3324979 on 2017/02/28 by Gil.Gribb
Fixed bad merge of priority change in the EDL.
Change 3326889 on 2017/03/01 by Steven.Hutton
Update to buggs controller to generate faster queries.
Change 3326910 on 2017/03/01 by Robert.Manuszewski
Removing legacy #if from PackageFileSummary.
Change 3327118 on 2017/03/01 by Gil.Gribb
UE4 - Fixed race that resulted in a memory leak when reading compressed paks.
Change 3327633 on 2017/03/01 by Gil.Gribb
UE4 - Added a cvar to control the pak precacher thottle.
Change 3327674 on 2017/03/01 by Steve.Robb
Unified boilerplate between all generated code files.
Change 3328544 on 2017/03/01 by Chris.Wood
CrashReportProcess.config update (CRP v1.2.17)
Tweaks to a few values.
Update website URL to explicitly point to old, non-cloud site on devweb-02.
Change 3328714 on 2017/03/01 by Chris.Wood
Correct CRP config regression. Point website at new cloud site. Still v1.2.17
Change 3329192 on 2017/03/02 by Matthew.Griffin
Added Shared Build Id file to the list of Precompiled Build Dependencies in a target receipt so that it's brought into an installed build
Change 3329285 on 2017/03/02 by Ben.Marsh
UGS: Allow a project to specify a filters for the streams that should be displayed for fast-switching to. The QuickSelectStreamList seting in the [Options] section of the project settings references a depot path containing a list of strings used to filter the stream list. An option is shown to switch back to showing all available streams, if desired.
Change 3330636 on 2017/03/02 by Ben.Marsh
UBT: Bump version number of C++ include cache to force it to be rebuilt with additional include information for the default RC files.
Change 3331262 on 2017/03/03 by Robert.Manuszewski
Merging Dev-LoadTimes to Dev-Core (Garbage Collection performance improvements)
- Improved GC multithreading
- Improved BeginDestroy performance
- Introduced ULevelActorCluster for StaticMeshActor and ReflectionCapture actor clustering (can be toggled through project settings or console command gc.ActorClusterEnabled)
- A few improvements to AddReferencedObjects functions
- Misc improvements to GC code
- Garbage Collector now properly handles clusters which had their objects marked as pending kill
- Blueprints can now create clusters too (can be toggled through project settings or console command gc.BlueprintClusteringEnabled, defaults to disabled)
Change 3331285 on 2017/03/03 by Robert.Manuszewski
A few fixes for the previous check-in.
Change 3332001 on 2017/03/03 by Ben.Marsh
UBT: Add support for generating a UDN file containing the valid settings for BuildConfiguration.xml. Pass -configdoc=<filename> on the command line to generate such a file.
Change 3332022 on 2017/03/03 by Ben.Marsh
Update documentation for where to find the BuildConfiguration settings.
Change 3332031 on 2017/03/03 by Ben.Marsh
Remove documentation for Windows XP support; it has been removed in the 4.16 release.
Change 3332256 on 2017/03/03 by Ben.Marsh
UBT: Add support for generating a UDN page containing module and target settings.
Change 3332458 on 2017/03/03 by Ben.Marsh
UBT: Improvements to generated documentation.
Change 3332459 on 2017/03/03 by Ben.Marsh
Add generated documentation for .target.cs files, .build.cs files, and BuildConfiguration.xml files.
Change 3332460 on 2017/03/03 by Ben.Marsh
UBT: Make LinkTypePrivate actually private, so it doesn't show up in the docs.
Change 3332899 on 2017/03/06 by Robert.Manuszewski
Making sure actor clustering is not used in the editor (fix for actors being deleted when GC runs in the editor)
#jira UE-42548
Change 3332955 on 2017/03/06 by Maciej.Mroz
Nativization distinguishes client and server platform:
- Separated lists on additional assets, additional modules, excluded assets, excluded modules, excluded paths (in config)
- Context (compilation options, nativization options and platform) is deliveren to BPCOmpilerCppBackend in FCompilerNativizationOptions struct.
- Wrappers (for unconverted BPs) are created only when they are directly called.
- Fortnite dedicated server can be nativized
Change 3332990 on 2017/03/06 by Ben.Marsh
UBT: Add more comprehensive wrapper methods for System.IO.File and System.IO.Directory to FileReference and DirectoryReference.
Change 3333032 on 2017/03/06 by Ben.Marsh
Documentation for build tools
Change 3333037 on 2017/03/06 by Ben.Marsh
Add a build step to extract UAT and UBT documentation from XML comments.
Change 3333089 on 2017/03/06 by Ben.Marsh
UAT: Re-enable logging the calling function to the console in UAT. Needs a pass for readability first.
Change 3333651 on 2017/03/06 by Gil.Gribb
UE4 - Fix a werid recursive situation where StaticLoadObject could return an object that has not finished loading. Also produces a fatal error if this sometimes happens. EDL only.
Change 3335236 on 2017/03/07 by Ben.Marsh
UGS: Set the sync changelist separately to the compatibility changelist.
Change 3335261 on 2017/03/07 by Gil.Gribb
UE4 - Fixed batched render fences when BeginDestroy calls FlushRenderingCommands.
Change 3335740 on 2017/03/07 by Gil.Gribb
maybe fix static analysis warning
Change 3335945 on 2017/03/07 by Steve.Robb
Move FFindInstancedReferenceSubobjectHelper code out of header.
Add map/set property support to allow instanced members of these container types to be handled during CPFUO.
https://udn.unrealengine.com/questions/349232/tmap-with-instanced-object-as-value-gets-cleared-o.html
Change 3336693 on 2017/03/07 by Ben.Marsh
UBT: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.
Change 3336694 on 2017/03/07 by Steve.Robb
Static assert added to TMap to prevent the use of keys which don't implement a GetTypeHash.
Fixes to types which relied on implicit conversions when calling GetTypeHash.
Workaround in SAssetView.h and PropertyEditorModule.h for an apparent VC bug where the compiler wrongly instantiates TPointerIsConvertibleFromTo for certain forward-declared types, causing future TSharedPtr conversions to fail.
#jira UE-42441
Change 3336698 on 2017/03/07 by Steve.Robb
Hardcoded endpoint handling replaced with a generic string.
Obsolete .proto and .java code generation removed.
Change 3336811 on 2017/03/07 by Wes.Hunt
Add a game blacklist to the crash report processor. Fixed a syntax error in Config.cs, added a XML comment to shut up a warning.
Change 3336973 on 2017/03/08 by Steve.Robb
Fix for missing GetTypeHash in a plugin.
Change 3336996 on 2017/03/08 by Steve.Robb
Significant refactor of code generation, to try and make data flow more apparent.
Change 3337571 on 2017/03/08 by Steve.Robb
CIS fixes for missing GetTypeHash functions.
Non-unity fix.
Change 3337588 on 2017/03/08 by Gil.Gribb
UE4 - Fixed obscure check with flushing rhi resources.
Change 3337620 on 2017/03/08 by Steve.Robb
WITH_HOT_RELOAD_CTORS macros removed.
UseVTableConstructors config option removed.
Change 3339369 on 2017/03/09 by Steve.Robb
GetTypeHash overload for nn::account::Uid.
Change 3339464 on 2017/03/09 by Daniel.Lamb
Fixed assert in 4.15 to do with trying to gather dependency info from invalid packages.
#jira UE-42583
#test Editor + Cook + Run shootergame
Change 3339465 on 2017/03/09 by Maciej.Mroz
Fixed serialization issue, after UserDefinedEnum was used in EnumProperty.
Change 3339469 on 2017/03/09 by Maciej.Mroz
Fixed Nativization problem, when default value is passed as non-const reference.
Change 3340178 on 2017/03/09 by Daniel.Lamb
Added support for in memory only packages. The Cooker ignores these and added core functions to recognize these packages.
Other systems will need to add support where nessisary.
Change 3341002 on 2017/03/10 by Maciej.Mroz
Nativization: Fixed FFindHeadersToInclude. Headers necessary for owners of subobjects are properly included.
Change 3341076 on 2017/03/10 by Steve.Robb
Fix for FBakedTextureSourceInfo move semantics.
#jira UE-42658
Change 3341160 on 2017/03/10 by Gil.Gribb
UE4 - Fix hazard with SetMaterialUsage from a thread.
Change 3341409 on 2017/03/10 by Steve.Robb
Reduction of the generated code size for StaticRegisterNatives functions.
Change 3341523 on 2017/03/10 by Steve.Robb
Code generation simplified.
Change 3341800 on 2017/03/10 by Ben.Marsh
UnrealVS: Fix UnrealVS compatibility with RTM version of Visual Studio 2017. 2017 toolchain for extensions is no longer able to build <= 2015 extensions due to validation of the VSIX manifest, so create a separate solution for it.
Change 3342034 on 2017/03/10 by Ben.Marsh
Fix compiler setting not being loaded correctly into the Windows target settings dialog.
#jira UE-42746
Change 3342041 on 2017/03/10 by Ben.Marsh
Fix -ErrorOnEngineContentUse not being set in the cooker options correctly.
Change 3342094 on 2017/03/10 by Steve.Robb
Fix to deteministic name order during code generation.
Change 3342251 on 2017/03/10 by Daniel.Lamb
Integrate fix for resave lightmaps commandlet when upgrading from no mapbuilddatapackages to mapbuilddatapackages.
#thanks Tim.Hagberg
#test None
Change 3342961 on 2017/03/13 by Robert.Manuszewski
Fixing memory leak when playing while running -nullrhi on the commandline in cooked games caused by shader resources not being destroyed.
#jira FORT-38977
Change 3343022 on 2017/03/13 by Steve.Robb
GetTypeHash fixes for FUniqueNetIdLive.
#jira UE-42788
Change 3343448 on 2017/03/13 by Steve.Robb
Compiled-in defer object order fixed.
Debuggability of the deferred registration map improved.
#jira UE-42828
[CL 3345747 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3175510 on 2016/10/26 by Josh.Adams
- New Wolf SDK support (11).
- Added new input plugin now that extra NDA is lifted
Change 3176629 on 2016/10/27 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3177232 on 2016/10/27 by Josh.Adams
- Minor comment change
Change 3177348 on 2016/10/27 by Dmitry.Rekman
Linux: default to GL4.
Change 3177523 on 2016/10/27 by Dmitry.Rekman
Linux: update libc++ to 3.9 and add AArch64.
Change 3178208 on 2016/10/28 by Daniel.Lamb
Enable multithreaded lightmap encoding.
Change 3178273 on 2016/10/28 by Luke.Thatcher
[PLATFORM] [PS4] [!] Fix crash in PS4 packaging step.
- Parallel-for accessing the same log files, causing IOException.
Change 3178573 on 2016/10/28 by Dmitry.Rekman
Linux: fix for projects not having proper version associations (UE-5954).
- Fixed by CengizT.
Change 3180487 on 2016/10/31 by Josh.Adams
Moved new file to peoper spot
Change 3180508 on 2016/10/31 by Josh.Adams
- Fixed crash on audio free for Wolf
Change 3181821 on 2016/11/01 by Josh.Adams
- Fixed ShooterGame cooking after sync from main
Change 3182469 on 2016/11/01 by Josh.Adams
- test/shipping build wolf fixes
Change 3183078 on 2016/11/02 by Josh.Adams
- Added AllDesktop back in for Windows (File | Package)
Change 3183229 on 2016/11/02 by Josh.Adams
- Fixed wrong path in JunkManifest.txt
Change 3184245 on 2016/11/02 by Dmitry.Rekman
Linux: add AArch64 (ARM64) libs.
Change 3184326 on 2016/11/02 by Dmitry.Rekman
Linux: add more files for AArch64.
Change 3184353 on 2016/11/02 by Dmitry.Rekman
Linux: Add missed AArch64 libpng.
Change 3184871 on 2016/11/03 by Luke.Thatcher
[PLATFORM] [PS4] [!] Fix broken DownloadImage blueprint node on PS4.
- Node should return a UTexture2DDynamic, otherwise the RHI assumes the data has been pre-formatted for the GPU, and we get pitch/layout issues.
#jira UE-36365
Change 3185407 on 2016/11/03 by Dmitry.Rekman
Linux: fix PhysX on AArch64.
(Edigrating 3184484 from Wombat to Dev-Platform).
Change 3187488 on 2016/11/04 by Josh.Adams
Copying //Tasks/UE4/Private-Platform-Switch to Dev-Platform-Minimal (//UE4/Dev-Platform-Minimal)
Change 3187740 on 2016/11/04 by Josh.Adams
- Re-copying the Switch files, now with proper case in the directory names
Change 3188304 on 2016/11/07 by Dan.Mahashin
- Removed deprecated functions in NVN window creation
Change 3188865 on 2016/11/07 by Luke.Thatcher
[PLATFORM] [PS4] [~] Move PS4 console input handler into engine classes from OrionGame.
- Enables console input from Sony's "Console Output" tool for all games, in debug/development builds.
#jira UE-37672
Change 3189517 on 2016/11/07 by Jeff.Campeau
Fix incorrect local platform identification in device manager.
#jira UE-38312
Change 3189897 on 2016/11/08 by Luke.Thatcher
[PLATFORM] [!] Fix width/height mismatch in DownloadImage blueprint node.
Change 3190042 on 2016/11/08 by Josh.Adams
- Fixed default and Shooter App Ids for Switch
Change 3190181 on 2016/11/08 by Joe.Barnes
[UE-37275] Split reflection capture error message into two UE_LOG()s. Line length causes truncation and line wrap on some platforms.
Change 3190185 on 2016/11/08 by Joe.Barnes
Fix another instance of UE_LOG() where the string was being truncated on Switch platform.
Change 3190272 on 2016/11/08 by Daniel.Lamb
Add file hashes to depependency tracking info.
Moved partial gc controlling code outside of the cooker.
Store cooked file hashes in cooked asset registry.
Cooked asset registry is now part of the cooker instead of chunking manifest.
#test cook paragon
Change 3190332 on 2016/11/08 by Omar.Rodriguez
Fixing issues with iOS remote notifications
* Update UPlatformGameInstance::FPlatformRegisteredForRemoteNotificationsDelegate signature so the parameter is const& which will work with BlueprintAssignable
* Fix misspelling when doing respondsToSelector check
* Update generated Xcode project to use the generated entitlements file
* Add remote-notification as a background mode
* Update the generated entitlements file contents to include APS environment for push notifications
* Added bEnableRemoteNotificationsSupport ini parameter to control whether iOS push notifications code is compiled
Change 3190391 on 2016/11/08 by Brent.Pease
UE-31739 - Crash when Deploying to iPad Air with BC4 Texture Compression Setting
(Josh's suggestion worked out of the box)
Change 3190786 on 2016/11/08 by Bart.Hawthorne
Fix some missing PLATFORM_WOLF changes to PLATFORM_SWITCH in ShooterGame
Change 3190902 on 2016/11/08 by Alicia.Cano
Allow RTTI and exceptions to be enabled for Android
#jira UE-37845
#android
Change 3190973 on 2016/11/08 by Chris.Babcock
Add ability to set element value field with new text parameter for UPL
#jira UE-37390
#PR #2869
#ue4
#upl
Change 3191411 on 2016/11/09 by Josh.Stoddard
Warn when user tries to use a shared pak reader on the wrong thread
#jira UE-38049
Change 3191635 on 2016/11/09 by Josh.Stoddard
More useful message during cook when AT9 assets fail to encode using SCE's tool
#jira UE-38053
Change 3191663 on 2016/11/09 by Peter.Sauerbrei
fix for ios build from PC
Change 3191701 on 2016/11/09 by Brent.Pease
implement iOS device logs on windows
Change 3191794 on 2016/11/09 by Daniel.Lamb
Fixed up compile error missing header file.
#test Compile editor
#jira UE-38414
Change 3191807 on 2016/11/09 by Josh.Adams
- Fixed one chage that was missed in the WolfPlat->Switch rename
Change 3191867 on 2016/11/09 by Josh.Adams
- Enabled Switch for ShooterGame project
Change 3191958 on 2016/11/09 by Jeff.Campeau
Add warning for anyone still using XP
Change 3192185 on 2016/11/09 by Josh.Adams
- Updated to SDK 0.11.12
- Added TrackLotCheckItem API to track guidelines with limits (nothing using it yet)
Change 3192241 on 2016/11/09 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3192324 on 2016/11/09 by Josh.Adams
- Worked around an issue with RunOnTarget stripping quotes around paths with spaces
#jira UE-38388
Change 3192387 on 2016/11/09 by Josh.Adams
- Updating editor icon for Switch
#jira UE-38295
Change 3192476 on 2016/11/09 by Dmitry.Rekman
Linux: put correct OpenAL lib per architecture.
(Edigrating CL 3185947 from Wombat to Dev-Platform)
Change 3192527 on 2016/11/09 by Josh.Adams
- Fixed a shadow variable warning
#jira UE-38408
Change 3192606 on 2016/11/09 by Jeff.Campeau
XP option removed
#jira UEPLAT-1542
Change 3192644 on 2016/11/09 by Josh.Adams
- Fixed a CIS error (not sure why I don't get it, but hey)
Change 3192659 on 2016/11/09 by Josh.Adams
- Fixed a crash in DeploymentServer
Change 3192672 on 2016/11/09 by Jeff.Campeau
Fix WinXP message spamming
Change 3193252 on 2016/11/10 by Josh.Adams
- Remove assertion in SwitchTextureFormat when the SDK can't be found (if you are sharing DLLs)
Change 3193756 on 2016/11/10 by Dmitry.Rekman
Linux: add support for touch events.
(Edigrating CL 3188159 from Wombat to Dev-Platform).
Change 3194297 on 2016/11/10 by Jeff.Campeau
HarfBuzz implementation for Xbox One
#jira UE-28590
Change 3194299 on 2016/11/10 by Jeff.Campeau
Pump Xbox One messaging during slow startup tasks
#jira UEPLAT-1276
Change 3194300 on 2016/11/10 by Jeff.Campeau
Use response files when building for Xbox One
#jira UEPLAT-1296
Change 3194313 on 2016/11/11 by Jeff.Campeau
Stop uploading symbols on the first error
Show a more detailed error message if symbol uploading fails
Add a command line option to disable upload of symbols
#1852
#jira UE-24425
Change 3194327 on 2016/11/11 by Jeff.Campeau
Deduplicate Xbox One build.cs setup for several modules
#jira UE-37540
Change 3194402 on 2016/11/11 by Dmitry.Rekman
Linux: do not apply mouse workaround unnecessarily.
- Only matters when there is more than one window.
(Edigrating 3194399 from Wombat to Dev-Platform).
Change 3194434 on 2016/11/11 by Dan.Mahashin
- Ported fix CL 3193690: Add workaround to file I/O error about ResultInvalidCurrentMemory when reloading levels - remove uncached attribute during memory pool finalization
Change 3194569 on 2016/11/11 by Daniel.Lamb
Fixed issue with CreateLinker failing to return LinkerLoad but creating a UPackage which can't be cleaned up.
Change 3194570 on 2016/11/11 by Daniel.Lamb
Fix for DiffSerializeArchive not using the correct archive when saving packages.
#test Cook paragon
Change 3194571 on 2016/11/11 by Daniel.Lamb
Make sure dependent packages are valid before using them.
Added FastBuildCookRun bat file for paragon testing.
#test Cook Paragon
Change 3194575 on 2016/11/11 by Daniel.Lamb
Reworked a warning for the cooker.
Change 3194698 on 2016/11/11 by Daniel.Lamb
Skip skin verify only runs on build machines now.
Saves paragon cook time.
Change 3194699 on 2016/11/11 by Daniel.Lamb
Changed the wording of skip editor content setting so it's more clear.
#test none
Change 3194702 on 2016/11/11 by Daniel.Lamb
Potential fix for default materials not being in chunk zero.
#test run ps4 cooked build paragon
Change 3194711 on 2016/11/11 by Alicia.Cano
Allow RTTI and exceptions to be enabled for Android
Allow RTTI to be enabled for IOS, Mac
#jira UE-37845, UE-20314
#android
#ios
#mac
Change 3194956 on 2016/11/11 by Josh.Adams
- Removed the crash with unknown socket error code, left in the warning
Change 3195028 on 2016/11/11 by Dmitry.Rekman
Linux: repair launch on.
(Edigrating 3194384 from //UE4/Private-Wombat/... to //UE4/Dev-Platform/...)
Change 3195041 on 2016/11/11 by Dmitry.Rekman
Linux: support selecting architectures per project.
(Edigrating 3192783 from Wombat to Dev-Platform).
Change 3195058 on 2016/11/11 by Dmitry.Rekman
Linux: fix code to determine number of cores.
- ARM topology seems not to be in line with the assumptions made by x86-centric code.
(Merging 3184632 from Wombat to Dev-Platform).
Change 3195082 on 2016/11/11 by Josh.Adams
- Fixed name of packaged Switch builds to have the config in it (Shipping, etc)
#jira UE-38394
Change 3195151 on 2016/11/11 by Bart.Hawthorne
- Add game server settings to project settings to connect to the actual game server, instead of the debug login
- Use the system software dialog box to show error codes for login failures
Change 3195153 on 2016/11/11 by Josh.Adams
- Fixed copy and paste logs errors
Change 3195156 on 2016/11/11 by Josh.Adams
- Fixed some default values, especially for save games (uses their default of 4MB size)
- Added some LotCheck write tracking
Change 3195285 on 2016/11/11 by Jeff.Campeau
Fix HarfBuzz warning on Xbox One
Change 3195477 on 2016/11/11 by Josh.Adams
- Fixed up some IsGameOnly calls
#jira UE-37575
Change 3195490 on 2016/11/11 by Dmitry.Rekman
UAT: fix CIS (removed old variables).
Change 3195724 on 2016/11/11 by Josh.Adams
- Final fix for name of .nsp (content only projects in Shipping config, etc)
#jira UE-38394
Change 3195755 on 2016/11/11 by Josh.Adams
- Made translucent Switch icons
Change 3195771 on 2016/11/11 by Josh.Adams
- Fixed some Switch "space in path" issues
#jira UE-38393
Change 3195801 on 2016/11/11 by Josh.Adams
- Handle making sure the save is completed before we shutdown
#jira UE-38215
Change 3196593 on 2016/11/14 by Michael.Trepka
Implemented Info string in AvfMedia for display in Media Player Editor
#jira UE-35386
Change 3196782 on 2016/11/14 by Josh.Adams
- Added a comment for a workaround
Change 3196784 on 2016/11/14 by Michael.Trepka
Alembic importer for Mac
#jira UE-37708
Change 3196901 on 2016/11/14 by Alicia.Cano
ADB over wifi fails to deploy on Launch on.
#jira UE-37957
#android
Change 3197055 on 2016/11/14 by Josh.Adams
- Fixed BinnedAllocator crash that happened with PoisonProxy and large allocations with large alignment
Change 3197059 on 2016/11/14 by Josh.Adams
- Removed some stat code with no STATS
Change 3197066 on 2016/11/14 by Josh.Adams
- Fixed the generic growableallocator to not free metadata before it's used for stats, and cleaned up a couple minor things
Change 3197176 on 2016/11/14 by Josh.Adams
- Added some helper scripts to switch in and out of debug mode on Switch
Change 3197183 on 2016/11/14 by Bart.Hawthorne
Error dialog fixes based on peer review feedback from JoshA
Change 3197339 on 2016/11/14 by Josh.Adams
Allow -htcs on the commandline now to override disabling Htcs in packaged builds
Change 3197401 on 2016/11/14 by Josh.Adams
- Fixed the Switch package installation script to remove the path of the package, since it causes problems with spaces, and also it makes the script less portable!
#jira UE-38556
Change 3197691 on 2016/11/14 by Dmitry.Rekman
Linux: save added devices.
(Edigrating 3196529 from Wombat to Dev-Platform).
Change 3197854 on 2016/11/15 by Dan.Mahashin
- MemoryProfiler2: fixed Switch parser file path in the csproj
Change 3197960 on 2016/11/15 by Dan.Mahashin
- NVN RHITransitionResources() directly uses a barrier instead of relying on CopyToResolveTarget() side effect (UE-33834)
Change 3198488 on 2016/11/15 by Bart.Hawthorne
Submit missing NoRedist/DefaultEngine.ini file
Change 3198970 on 2016/11/15 by Michael.Trepka
Don't try to use installed Mono 4.6 on Mac as it's known to have issues on macOS 10.12 (for example building the editor with UBT often fails with Mono running out of file desriptors)
Change 3199050 on 2016/11/15 by Daniel.Lamb
Some more output to help track down iterative cooking scenarios
#test Cook paragon
Change 3199097 on 2016/11/15 by Josh.Adams
- Fixed up Switch packaging to re-generate the meta data in case it changed since compile time (esp with content only projects
- Fixed default Program Id in code
- Fixed a problem with Run with a space in the path
#jira UE-38608
Change 3199181 on 2016/11/15 by Dmitry.Rekman
Fix CIS (compiling LinuxTargetDevice without engine).
Change 3199253 on 2016/11/15 by Dmitry.Rekman
Hopeful fix for a static analysis warning.
Change 3199325 on 2016/11/15 by Joe.Barnes
Start a new CommandBuffer immediately upon ending one. Prevents fetching when there's no CommandBuffer. Needed for Loading Screen movie playback.
Change 3199814 on 2016/11/15 by Dmitry.Rekman
Linux: remove forced -windowed when launching.
(Merging CL 3199789 from Wombat to Dev-Platform)
Change 3200580 on 2016/11/16 by Josh.Adams
Updasted DeploymentServer
Change 3200595 on 2016/11/16 by Joe.Barnes
Removed inadvertent SleepThread() when starting movie playback.
Change 3200604 on 2016/11/16 by Josh.Adams
- Added NN_MIDDLEWARE macros to tag ths apps as using UE4 middleware
Change 3200632 on 2016/11/16 by Brent.Pease
Update PlatformShowcase with latest tests
Change 3200704 on 2016/11/16 by Dmitry.Rekman
Linux: fix native compilation.
Change 3200711 on 2016/11/16 by Brent.Pease
- Support ios audio streaming from disk
- Flushed out ADPCMAudioInfo to be more flexible with buffer management in addition to support streaming from disk. This should make more code platform independent.
+ Other platforms should work fine but will need to be updated to use the new buffer flexability (and hence simplify their own code and buffer management)
- IOS audio implementation simplified to use new ADPCMAudioInfo functionality
- Fixed adpcm seamless looping
NOTE: While everything works with my testing (admittedly simple tests) a little more code cleanup needs to happen...
Change 3201015 on 2016/11/16 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3201023 on 2016/11/16 by Josh.Stoddard
Fix splash screen assignment for iPad
#jira UE-38623
Change 3201215 on 2016/11/16 by Brent.Pease
Hopefully final fix for build breakage
Change 3201259 on 2016/11/16 by Josh.Adams
- Removed the clock rate settings from the Project Settings, and the cvars - it was just confusing
- Further improved the metadata recreation during packaging (can get rid of the temp meta/desc files now I believe)
- Reduced audio pool alignment to not waste massive memory from it
Change 3202332 on 2016/11/17 by Daniel.Lamb
Changed build scripts to support iterative cooking
#test Ran new build scripts
Change 3202371 on 2016/11/17 by Michael.Trepka
Changed FAppleHttpResponse::GetContentLength to return expected content size instead of payload size so it's consistent with other implementations
#jira UE-38392
Change 3202421 on 2016/11/17 by Michael.Trepka
Decrease the number of max open files for a thread on Apple platforms from 256 to 192 to leave more file descriptors to Cocoa
#jira UE-18343
Change 3202462 on 2016/11/17 by Michael.Trepka
Fixed HTTP If-None-Match response code on Mac and iOS
Fixed by iktomi, https://answers.unrealengine.com/questions/492514/http-if-none-match-logic-isnt-working-on-mac-due-t.html
#jira UE-36317
Change 3202620 on 2016/11/17 by Daniel.Lamb
Fixed issue with some objects being garbage collected which shouldn't be because the collection handler didn't get registered.
Commandlets now do not always have GIsRequestingExit true.
Made crash handler check for commandlets running and exit appropriately.
#test Rebuild lighting QAGame
Change 3202955 on 2016/11/17 by Daniel.Lamb
Add support for clearing all the cached cooked platform data for a platform when requested.
#test cook QA game
#jira UE-38361
Change 3202983 on 2016/11/17 by Daniel.Lamb
Added support to rebuild lightmaps commandlet for building lightmaps in seperate files.
#test rebuild lighting Custom QAGame maps.
#jira OR-31907
Change 3203128 on 2016/11/17 by Josh.Adams
- Fixed split screen user selection in ShooterGame (brought over some changes from NickD for it as well)
Change 3203537 on 2016/11/18 by Dmitry.Rekman
Fix ProjectWorldToScreen node for letterboxed viewports.
(Merging CL 3201546 from Wombat to Dev-Platform).
Change 3203540 on 2016/11/18 by Dmitry.Rekman
Linux: be more verbose when setting vblank sync.
(Merging CL 3199633 from Private-Wombat to Dev-Platform).
Change 3203599 on 2016/11/18 by Dmitry.Rekman
Speedup bForceCompilationAtStartup=True when nothing changed (UE-37067).
- PR #2849: Contributed by slonopotamus.
Change 3203610 on 2016/11/18 by Dmitry.Rekman
Add CEF support for Linux (UE-6743).
Change 3203615 on 2016/11/18 by Dmitry.Rekman
Linux: fix bootstrap script so it is independent of working dir (UE-37016).
- PR #2842 contributed by slonopotamus
Change 3203645 on 2016/11/18 by Dmitry.Rekman
Linux: fix UnrealCEFSubProcess.
Change 3203658 on 2016/11/18 by Dmitry.Rekman
Remove hard-coded paths to mono binary (UE-35228).
- Another way to implement pull request #2741.
Change 3203770 on 2016/11/18 by Josh.Adams
- Brought over some changes from Dev-Core to not crash in AsyncLoading with debug code
Change 3204244 on 2016/11/18 by Dmitry.Rekman
Unsuppress mistakenly suppressed warnings and fix one more (UE-38788).
Change 3204277 on 2016/11/18 by Brent.Pease
+ Fix seamless looping bug found on Dan's QAGame test
+ Fix static analyzer warning (which was a real bug with uncompressed streaming)
+ Code review feedback from Aaron
+ Small addition from channel sync ios bug fix
Change 3204576 on 2016/11/18 by Omar.Rodriguez
Expose the bEnableRemoteNotificationsSupport ini setting in the iOS project settings.
Change 3204629 on 2016/11/18 by Chris.Babcock
Fix case of VulkanSwapChain.h #include
#jira UE-38843
#ue4
#vulkan
Change 3204708 on 2016/11/18 by Josh.Adams
- Set SwitchMoviePlayer to include the libs from the proper directory
Change 3204730 on 2016/11/18 by Josh.Adams
- Changed a check to a checkf to narrow down why FMaterialUniformExpressionType::GetTypeMap().FindRef(TypeName) is returning nullptr on tvOS
Change 3204865 on 2016/11/18 by Brent.Pease
+ Turn off ios console logs on Windows to help sort through ios packaging and launch-on issues - This is NOT a fix but it should make it easier to track down the problem with it off.
Change 3204883 on 2016/11/18 by Dmitry.Rekman
Linux: fix native LaunchOn (UE-38616).
Change 3204914 on 2016/11/18 by Brent.Pease
+ Turn off the device check to prevent it from conflicting with remote packaging/launch-on
Change 3204940 on 2016/11/18 by Josh.Adams
Backing out changes to the profiler for Switch. Shouldn't have checked it in today during smoke
Change 3204952 on 2016/11/18 by Dmitry.Rekman
Linux: fix bootstrap script (UE-38851).
- Caused by UE-37016.
Change 3205630 on 2016/11/21 by Brent.Pease
+ Fix audio sound queuing bug by ensuring audio buffers are not reused by different sound source objects.
+ Cleaned up the locking mechanism around stopping sound sources to make its intent and function are clear
+ Cleaned up memory tracking and freeing.
#jira ue-38846
Change 3205787 on 2016/11/21 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
[CL 3206922 by Josh Adams in Main branch]
UWindowsTargetSettings object is loaded before the actual UWindowsTargetSettings class, so no config value is loaded correctly thorugh the uobject system
I now load the value through the GConfig system
[CL 2506616 by Terence Burns in Main branch]
- made public headers compilable individually
- easier access to settings section delegates
- removed module singleton accessor
- moved non-trivial definitions into cpp files
- code & documentation cleanup
#UpgradeNotes:
- instead of ISettingsModule::Get() use FModuleManager::GetModulePtr<ISettingsModule>("Settings")
- instead of using FSettingsSectionDelegates assign delegates directly through the new ISettingsSection methods
[CL 2340711 by Max Preussner in Main branch]
User can now select target RHI's for windows under: Edit->Project Preferences->Windows->Targeted RHIs
Split up GetShaderFormats into GetAllPossibleShaderFormats and GetAllTargetedShaderFormats.
D3D11 and D3D10 remain the only two on, by default, for windows.
#ReviewedBy Nick.Penwarden
[CL 2068025 by Terence Burns in Main branch]