- Leverage AssetRegistry/Manager to only load data on MetaSounds required to register (disabled until frontend registry supports this)
- Drag-And-Drop assets on MetaSound Graph
- Move ConvertToPreset to toolbar (WIP, still need to properly hide when clicked instead of closing editor blindly, has issue with refresh)
#rb phil.popp
#preflight 60c9a0a83e1b3c0001335ee7
#ROBOMERGE-SOURCE: CL 16689213 via CL 16689237
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16689251 by rob gay in ue5-release-engine-test branch]
- Revive UMetaSound Asset type
- Revive MS Output generation
- Fix copy pasta'ed type name so MetaSound Source shows up properly in editor
- Clean-up to dynamic doc version reporting if required (show the new version number in log)
- Add versioning to update the RootGraphClass name & add DisplayName
MetaSound Registry Scaffolding Part 1 (From Phil Popp)
#rb phil.popp
#jira UE-117108
#jira UE-117109
#jira UE-117110
#preflight 60bf11780c76f90001db5f5f
#ROBOMERGE-SOURCE: CL 16587155
#ROBOMERGE-BOT: (v828-16531559)
[CL 16587204 by rob gay in ue5-main branch]
- Moved TAccessPtr<> member accessors to their own implementation file.
- Implemented specific derived classes for TAccessPtr<> to metasound frontend document sturctures.
- Fixed broken unit test
#jira UEAU-780
#rb Rob.Gay
#preflight 6099b8030ab4b200016c89f7
[CL 16259814 by phil popp in ue5-main branch]
- Adding IAudioInstanceTransmitter interface to Audio extensions
- Adding IAudioInstanceTransmitter to FActiveSound
- Renaming functions with "Archetype" to "MetasoundArchetype" to avoid conflict with UOBject archetype.
- Adding transmittable info to data type registration
- Adding default input pin to receive node.
- Adding FMetasoundInstanceTransmitter for communicating to single metasound source instance.
#rb Aaron.McLeran, Rob.Gay
#jira UEAU-618
[CL 15162371 by phil popp in ue5-main branch]
- Moving Frontend UObject registration logic to FMetasoundUObjectRegistry
- Allow FMetasoundAssetBase to support multiple FMetasoundArchetypes
- Adding graph synchronization between UEdGraph and FMetasoundDocument
- Added TAssetPtr<> for tracking validity of objects that cannot be wrapped in a smart pointer.
- Added support for mono and stereo to UMetasoundSource
- Added tools for comparing FMetasoundARchetypes.
- Added LogMetasound
#rb Max.Hayes
#jira UEAU-487
[CL 14919511 by phil popp in ue5-main branch]
Implement UMetasoundSource, Archetype registry, and implement Archetype support in the metasound editor.
#rb rob.gay, phil.popp
#fyi rob.gay, phil.popp
[CL 13940440 by Ethan Geller in ue5-main branch]
- Expose I/O arrays to UI (TODO: fix rename. We currently have two places we're caching input/output names and no easy way to snatch I/O metadata from I/O node. Could we add function to reference name from description instead of caching on node?)
- Stub in json import exposition to UI
- Fix crash with removing inputs/outputs
- Various clean-up
#rb ethan.geller
#jira UEAU-527
[CL 13937505 by Rob Gay in ue5-main branch]
- Move deserialize/serialize utilities off of module and into own FileConversion namespace. Stub in landing place for export in Intermediates.
#jira UEAU-527
#rb ethan.geller
[CL 13886786 by Rob Gay in ue5-main branch]