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- Moved TAccessPtr<> member accessors to their own implementation file. - Implemented specific derived classes for TAccessPtr<> to metasound frontend document sturctures. - Fixed broken unit test #jira UEAU-780 #rb Rob.Gay #preflight 6099b8030ab4b200016c89f7 [CL 16259814 by phil popp in ue5-main branch]
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Metasound.h"
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#include "CoreMinimal.h"
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#include "HAL/FileManager.h"
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#include "StructSerializer.h"
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#include "UObject/UnrealType.h"
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UMetaSound::UMetaSound(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, FMetasoundAssetBase(FMetasoundFrontendArchetype())
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{
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}
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#if WITH_EDITORONLY_DATA
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UEdGraph* UMetaSound::GetGraph()
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{
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return Graph;
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}
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const UEdGraph* UMetaSound::GetGraph() const
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{
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return Graph;
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}
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UEdGraph& UMetaSound::GetGraphChecked()
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{
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check(Graph);
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return *Graph;
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}
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const UEdGraph& UMetaSound::GetGraphChecked() const
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{
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check(Graph);
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return *Graph;
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}
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void UMetaSound::SetGraph(UEdGraph* InGraph)
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{
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Graph = InGraph;
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}
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#endif // WITH_EDITORONLY_DATA
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// Returns document object responsible for serializing asset
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Metasound::Frontend::FDocumentAccessPtr UMetaSound::GetDocument()
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{
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using namespace Metasound::Frontend;
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return MakeAccessPtr<FDocumentAccessPtr>(MetasoundDocument.AccessPoint, MetasoundDocument);
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}
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// Returns document object responsible for serializing asset
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Metasound::Frontend::FConstDocumentAccessPtr UMetaSound::GetDocument() const
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{
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using namespace Metasound::Frontend;
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return Metasound::Frontend::MakeAccessPtr<FConstDocumentAccessPtr>(MetasoundDocument.AccessPoint, MetasoundDocument);
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}
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const TArray<FMetasoundFrontendArchetype>& UMetaSound::GetPreferredMetasoundArchetypes() const
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{
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// Not preferred archetypes for a basic UMetaSound.
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static const TArray<FMetasoundFrontendArchetype> Preferred;
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return Preferred;
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}
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bool UMetaSound::IsMetasoundArchetypeSupported(const FMetasoundFrontendArchetype& InArchetype) const
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{
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// All archetypes are supported.
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return true;
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}
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const FMetasoundFrontendArchetype& UMetaSound::GetPreferredMetasoundArchetype(const FMetasoundFrontendDocument& InDocument) const
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{
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// Prefer to keep original archetype.
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return InDocument.Archetype;
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}
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