* An HLOD actor can use the "Location" grid placement if all it's source are using this placement option.
* Properly accessing grid placement of source actors using the actor desc view
#rb jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 16646225
#ROBOMERGE-BOT: (v833-16641396)
[CL 16646238 by sebastien lussier in ue5-main branch]
Added message that packaging can fail if assets reference new changes.
#rb
#rnx
#jira UE-115558
#preflight 60c39c8e8d00b80001b1e85f
[CL 16645001 by Tim Smith in ue5-main branch]
For Forward ES31
Default SceneColor RG11B10 + R16F\32F Depth texture
With PropagateAlpha on RGBA16F + R16F\32F
PostProcess we sample SceneDepthAux for Depth
For Deferred ES31
SceneDepthAux only for Metal
PropagateAlpha not working yet
PostProcess we sample SceneDepthTexture for Depth
cvar to change Depth texture from 16 to 32Fr.Mobile.SceneDepthAux
cvar for AlphaPropagate r.Mobile.PropagateAlpha
#jira UE-98033
#rb Dmitriy.Dyomin, Carl.Lloyd, Jack.Porter
[CL 16644095 by Florin Pascu in ue5-main branch]
Supports either:
* From texel density
* From expected mesh screen size
* From expected mesh draw distance
Compute best texture size, taking UV map waste into account.
Currently only supported by the Approximate Actors merge method, to be integrated in the ProxyLOD later.
#rb ryan.schmidt, luc.eygasier
#ROBOMERGE-SOURCE: CL 16635038
#ROBOMERGE-BOT: (v831-16623017)
[CL 16635077 by sebastien lussier in ue5-main branch]
Adding {ProjectDir} and {ProjectSavedDir} to r.Shaders.SymbolPathOverride
#rb none
#preflight 60c29c63c612640001dd54a4
#ROBOMERGE-SOURCE: CL 16633386
#ROBOMERGE-BOT: (v831-16623017)
[CL 16633428 by christopher waters in ue5-main branch]
Adding shader symbol export path override cvar. This cvar supports specifying the shader platform name via "{Platform}".
Adding Luke's change for having build machine specific shader configs.
#jira none
#rb rolando.caloca, david.harvey, lukas.hermanns
#preflight 60c243181264df0001a2c283
[CL 16631848 by christopher waters in ue5-main branch]
#fyi alexander.suvorov
Original CL Desc
-----------------------------------------------------------------
#jira UE-87812
Allow color adjustment for cubemaps created from longlat sources, use proper color space for imported HDR textures.
#rb Julien.StJean
#fyi charles.bloom
#preflight 60ba698e884c6300012adbac
[CL 16624208 by aurel cordonnier in ue5-main branch]
Pages can now refererence data from the parent page.
Page transcoding is now batched based on page dependencies.
Removed Nanite's LZ container for platforms that don't have hardware LZ. Rely on iostore compression instead. ~4% disk saving. 32mb system memory saving from temp buffer.
Better integer-based UV quantization code similar to new position quantization.
Got rid of remaining old position quantization code.
Reduced float4s per cluster from 8 to 6. ~2% memory density.
Added BitStreamReader support for reading from UAV. Needed to reference parent data.
#rb graham.wihlidal
[FYI] brian.karis
#ROBOMERGE-SOURCE: CL 16621364
#ROBOMERGE-BOT: (v830-16605563)
[CL 16621388 by rune stubbe in ue5-main branch]
Allow color adjustment for cubemaps created from longlat sources, use proper color space for imported HDR textures.
#rb Julien.StJean
#fyi charles.bloom
#preflight 60ba698e884c6300012adbac
[CL 16609377 by alexander suvorov in ue5-main branch]