Bob Tellez
ff8e846567
[AUTOMERGE]
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fixed preamble (code assumes UE4 tag)
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2585594 by Daniel.Vogel on 2015/06/12 09:22:42.
[CL 2585806 by Bob Tellez in Main branch]
2015-06-12 11:28:32 -04:00
UnrealBot
520819039d
Rebuilt binaries for promoted changelist 2585362.
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[Promoted CL 2585362 in Main branch]
2015-06-12 10:48:29 -04:00
buildmachine
14864e6507
GUBP Node Shared_LabelPromotable built from changelist 2585362
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[CL 2585470 by buildmachine in Main branch]
2015-06-12 05:12:01 -04:00
bruce nesbit
7f596025a9
Revised 2d Side scroller template to fix multi. Moved update function to tick.
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[CL 2585438 by bruce nesbit in Main branch]
2015-06-12 04:13:50 -04:00
Ori Cohen
dd3d09fe65
Update PhysX 3.3.3 with bug fixes
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[CL 2584958 by Ori Cohen in Main branch]
2015-06-11 17:11:44 -04:00
John Abercrombie
0bacc967eb
Merging using UE4-Fortnite-To-UE4 @ CL 2578109
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[CL 2584863 by John Abercrombie in Main branch]
2015-06-11 16:25:03 -04:00
Ryan Brucks
a90a6956f2
Deleted unused redirector. It never had a chance to be referenced or to love.
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[CL 2584810 by Ryan Brucks in Main branch]
2015-06-11 15:58:25 -04:00
ryan brucks
9b075a1017
Fixed bad defaults
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[CL 2584798 by ryan brucks in Main branch]
2015-06-11 15:51:44 -04:00
ryan brucks
a9faacc67a
Oops, fixed bad dependency reference
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[CL 2584750 by ryan brucks in Main branch]
2015-06-11 15:29:48 -04:00
Ankit Khare
cb9851e8cc
#html5 fix emitting compression for code projects. use consistent file extentions for compressed files.
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[CL 2584749 by Ankit Khare in Main branch]
2015-06-11 15:29:20 -04:00
ryan brucks
f9c10f9b66
Sphere_AO: material function for calculation the ambient occlusion for a point in the world given a sphere of a radius and position.
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[CL 2584472 by ryan brucks in Main branch]
2015-06-11 13:04:28 -04:00
ryan brucks
b824afcf63
Sphere-ConeShadow-Texture and Ellipsoid-Coneshadow-Texture: material functions added for using prebaked sphere shadowing.
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[CL 2584470 by ryan brucks in Main branch]
2015-06-11 13:04:03 -04:00
ryan brucks
d0463d781a
CalcLightSourceAngle: new material function useful for lighting calculations
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[CL 2584466 by ryan brucks in Main branch]
2015-06-11 13:03:29 -04:00
ryan brucks
068636ad31
Spherical Cap Intersection: matfunction for solving cone intersection area problems
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[CL 2584457 by ryan brucks in Main branch]
2015-06-11 13:00:56 -04:00
ryan brucks
20b237ef41
Set to sRGB which looks nicer even though it may be incorrect
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[CL 2584453 by ryan brucks in Main branch]
2015-06-11 12:58:39 -04:00
Jian Zhang
846ae93184
update against V153
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[CL 2583970 by Jian Zhang in Main branch]
2015-06-11 06:20:46 -04:00
Jian Zhang
046bfe10c1
Modify the translation for 'size map'
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[CL 2583772 by Jian Zhang in Main branch]
2015-06-11 00:00:29 -04:00
Tim Lincoln
2066c8ed5e
Adding missing 4.8 community contributor.
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[CL 2583459 by Tim Lincoln in Main branch]
2015-06-10 18:00:42 -04:00
ryan brucks
d58e55eb1f
EFloatTypes: new enum used for float array to HLSL code macro
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[CL 2582995 by ryan brucks in Main branch]
2015-06-10 13:43:37 -04:00
Michael Schoell
195a942af1
Made the boolean pin in Blueprint's less subtle.
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Increased the size and made it more white.
#jira UE-13946 - Difference between TRUE and FALSE far too subtle
#codereview Nick.Atamas, Nick.Whiting
[CL 2582991 by Michael Schoell in Main branch]
2015-06-10 13:38:59 -04:00
UnrealBot
ec8f346a50
Rebuilt binaries for promoted changelist 2581498.
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[Promoted CL 2581498 in Main branch]
2015-06-10 12:26:16 -04:00
bruce nesbit
299b78e24e
Fixed autopossess on FP_FirstPerson C++ fp.
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[CL 2582787 by bruce nesbit in Main branch]
2015-06-10 11:33:37 -04:00
ryan brucks
c3b724e6e9
Fixed a Pixel Depth Offset Z value problem for the shadow pass
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[CL 2582054 by ryan brucks in Main branch]
2015-06-09 18:55:27 -04:00
Justin Sargent
273cde1704
Merging using UE4-To-UE4-LauncherDev
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#platformnotify Josh.Adams
[CL 2581810 by Justin Sargent in Main branch]
2015-06-09 16:41:53 -04:00
UnrealBot
ff880b15c4
Rebuilt binaries for promoted changelist 2581018.
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[Promoted CL 2581018 in Main branch]
2015-06-09 11:21:49 -04:00